Google Fiber TV app recommends live shows
Google just illustrated one of the advantages of having an app-centric television service like Fiber TV: you can refine the entire experience through a simple software update. It’s trotting out a new version of the Fiber TV app that will help you find something to watch, even if you’re not sure where to start. It now offers personalized recommendations for live TV, and will show you live sports events. You shouldn’t miss out on that new drama you were meaning to see, and you’ll know if that football game has already started.
The software is also much better at helping you catch up on your backlog. The home screen now emphasizes the next episodes of shows you’re watching, and will recommend DVR recordings to make sure that you don’t miss a beat. Both Android and iOS users should receive the new Fiber TV app in the weeks ahead — the biggest challenge is getting Fiber in the first place.
Source: Google Fiber Official Blog, App Store, Google Play
NextUp is Netflix for UK stand-up comedy
With huge catalogs of movies and TV shows, of which an increasing share are now original, Netflix and Amazon do a good job of catering for most subscribers’ tastes. However, their broad focus means that some customers quickly consume the content that is most interesting to them and are left wanting more. This opens the door for streaming providers that focus on a niche or a specific genre, like comedy, which is exactly what UK company NextUp intends to do.
NextUp brings together dozens of stand-up specials from established and up-and-coming comedians in a Netflix-like package focused on delivering the best in British comedy. Richard Herring, Simon Munnery, Stewart Lee, Miles Jupp, Luisa Omielan and Sean Hughes are all available on the service, offering shows that go beyond the traditional DVD special.
Unlike Netflix, which either licences content via a major producer or commissions content itself, NextUp aims to give back to comedians. It splits viewing revenue 50/50 with acts, provides links to each comedian’s gigs, provides rehearsal space in its London office and includes comedians’ older works, preserving them for streamers who want to trawl through a specific act’s back catalog.
Over the last year, there’s been a steady rise in comedy-centric streaming services. US TV network NBC launched Seeso, an on-demand platform that centres on TV comedy shows than stand-up, and Laugh.ly took its catalog of big-name US comedians worldwide.
NextUp costs £3.50 a month following a free 30-day trial and is supported on the web, iPhone (AirPlay compatible), Android, Roku and Chromecast. Videos can be streamed on demand or downloaded and viewed offline.
Via: Chortle
Source: NextUp
WhatsApp finally launches video calling
WhatsApp has introduced a number of new features in recent months but perhaps the most eagerly awaited has been video calling. Some users briefly flirted with video calls back in May but it took until October before a wider set of Android device owners could get involved. Now, the Facebook-owned company is ready to unleash video calls on everybody and in the coming days will roll out the feature to iOS, Android and Windows devices.
When the feature is activated, open a chat and select the phone icon. You’ll then be given an option to place a voice or video call. When we tested the feature, we found that voice and video quality was excellent over strong WiFi, but your mileage may vary if you’re connecting via a mobile or slower broadband connection.
While Facebook Messenger users have enjoyed voice calls for over a year and a half, many popular messaging apps like still don’t offer the feature. With over one billion users, WhatsApp’s video calls can connect people all over the world, regardless of their choice of mobile operating system, allowing it stay ahead of apps like Google’s Allo.

Microsoft will release Visual Studio for the Mac
If you needed any further proof that Microsoft is welcoming cross-platform development with open arms, you just got it. In a prematurely revealed blog post, the company has revealed that it’s working on Visual Studio for Mac — yes, one of the mainstays of the Windows world is headed Apple’s way. This isn’t really intended for Windows development (you’d need Boot Camp or a virtual machine to run your creations), but you can write Android, iOS and Mac apps (thanks to Xamarin) as well as server software through .NET Core. And importantly, Mac and Windows users can share projects. You won’t have to convert your work just to make sure that everyone in your team can use it.
You’ll get to download a preview edition of Visual Studio for Mac sometime during Microsoft’s Connect() conference, which kicks off November 16th. It’s not certain when you’ll see a finished version, but the timing of the preview likely puts the polished release sometime in 2017.
The Mac version may seem odd at first blush. Wouldn’t this discourage developers from writing on or for Windows? However, it’s more logical in the context of Microsoft’s “mobile first, cloud first” strategy. If you’re already building apps on a Mac, you might as well build them in a tool that makes porting to Windows easier — and Microsoft would rather you write for its cloud platform on a Mac than risk losing you to a rival offering. The Redmond crew no longer benefits greatly from making you buy a Windows PC to write code, and the new Visual Studio reflects that reality.
Via: The Verge
Source: Microsoft (cached)
Moto Z Play review: Buy it for the battery life
You should’ve seen this one coming. Of course Motorola wasn’t going to just release two versions of the Moto Z and call it a year. While the first two — the Moto Z and Moto Z Force — had to bear the weight of flagship expectations and justify the lack of a headphone jack, the Moto Z Play merely had to be inexpensive and not terrible. Well, mission accomplished … mostly. At $449, the Z Play isn’t the cheapest mid-range phone out there, but it clears the “not terrible” bar with more room than I imagined.
All right, all right, there’s no point in being coy. The Moto Z Play is actually pretty great.
Hardware

Let’s get the obvious stuff out of the way: The Moto Z Play looks almost identical to the Moto Z Force, the hardy modular flagship I tested earlier this year. That’s a good thing. From its dimensions to its fingerprint sensor to the signature camera hump around the back, the Moto Z Play looks and feels like a phone that costs almost $300 more.
The phone’s familiar design also means the return of certain annoying design quirks, like the fingerprint sensor that looks, but doesn’t act, like a home button. (I can’t complain about that too much, though, since the sensor actually works very well.) Even stranger, the so-called Moto Mods that magnetically connect to the Z Play’s back don’t feel quite as seamless as when they’re connected to other Moto Z’s. That said, most people probably won’t know the difference.
These kinds of missteps are offset by a general feeling of sturdiness, thanks in large part to the phone’s solid metal rim. My colleague Aaron rightfully gave last year’s Moto X Play some grief because Motorola didn’t pay close attention to the fine details. That’s true here too, but the caliber of construction here still elevates this mid-range phone into more premium territory. While devices like the Moto G series always felt a little chintzy compared with the more premium Moto X line, that sort of quality gap doesn’t really exist here. That doesn’t mean you can treat the Z Play as harshly as you could a Z Force, though — there’s no ShatterShield display, and the Play’s back is made not of metal, but of easily scratched glass.

The differences don’t end there. The Z Play packs a 16-megapixel camera and a 5.5-inch Super AMOLED screen running at 1080p; the regular Z and Z Force both feature Quad HD displays. That dip in screen resolution was inevitable given the Z Play’s price, but who cares — this thing has a headphone jack sitting next to its USB Type-C port. Motorola is still convinced that a single socket for power, audio and everything else is the way of the future, and its bet was vindicated when Apple did the same with the iPhone 7 and 7 Plus. So what gives? Motorola’s rationale is simple: The design of the Z Play’s logic board had room for the port. The mixed message is a little confusing, but hey: No dongles necessary this time.
You wouldn’t know just by looking at it, but the Moto Z Play sits lower on the performance totem pole than either of the Moto Z’s that came before it. There’s an octacore Qualcomm Snapdragon 625 chipset inside, an Adreno 506 GPU and 3GB of RAM, all of which last for a very long time when paired with the Z Play’s 3,510mAh battery.

Remember: The Moto Z Play is modular (as evidenced by the multi-pin connector on its back), so you could strap on a magnetic battery mod for even more battery life. If only Motorola were as generous with the storage options: There’s 32GB of room on board, and only 24GB is available to you from the get-go. At least the micro-SIM tray has a spot for a microSD card with support for up to 2TB of additional space.
This isn’t my first time taking the Moto Z Play for a spin, but this version is different. It’s a fully unlocked GSM model, ready for action on AT&T and T-Mobile in the United States. If you’re a Verizon customer and don’t see yourself switching anytime soon, there’s also a version of the phone just for you — it’s physically identical but packs all of Big Red’s usual bloatware. (More on that later.)
Display and sound

It used to be that buying anything less than a flagship phone meant you got stuck with a lousy screen. Oh, how times have changed. Case in point: The Moto Z Play packs a 5.5-inch AMOLED panel offering respectable viewing angles and great clarity; I never missed the extra resolution on the Moto Z and Z Force. This screen does seem a little dim compared with the Z and Z Force displays, but you’d be hard-pressed to spot the difference when you’re just sitting around inside. Taking the phones outside is a different story, though: The Z Play’s screen is merely passable under bright sunlight, while the Z and Z Force can dial up the brightness quite a bit further. Guess Motorola had to cut corners somewhere.
I’m also fond of how the Z Play renders colors right out of the box: Sunsets and close-ups of wood seem suitably deep, as do the blues and greens that always pop up in landscape photos. If slightly oversaturated colors aren’t your thing, though, you can change things with a trip to the settings (the phone’s display mode is set to “vivid” by default). Toggling the feature to standard mode results in visuals that, while probably a little more accurate, are a lot less fun.

Speaking of things that aren’t much fun, the sound setup here leaves a lot to be desired. Then again, who didn’t see this coming? Motorola used the same lackluster system in the more premium Moto Z and Z Force, with an earpiece that doubles as the main speaker driver when you crank up the volume. Listening to music on a vanilla Z Play is passable at best -– vocals and mids can sound crisp -– and muddled at worst. I wish the Z Play’s speaker was a little louder too, but considering the sort of quality we’re working with, Motorola might have been doing us a kindness by capping the volume.
Thankfully, we have options. First, you can plug in a pair of headphones –- once more, without a dongle! -– and bypass that speaker entirely. Motorola, meanwhile, would much prefer you use that sweet, sweet Moto Mod connector around the back to magnetically lash a completely new set of speakers onto the phone. JBL’s $79 external speaker is the most useful of the multimedia mods available, and while it still focuses on mids and highs, there’s enough heaviness and clarity to its sound that most people I’ve shown it to have enjoyed the experience. You certainly don’t need Moto Mods to use the Z Play, but they are handy.
Software

I’m pleased to report that there isn’t a whole lot to say about the Moto Z Play’s software. Yes, that’s a good thing: It’s fast, familiar and free of the bloatware that comes loaded on the Verizon-branded Z Play. If you’ve used a modern Motorola device, you could probably just leave it at that and move on. If not, well, here’s a little more.
The Motorola that’s endured so much change these past few years still prefers stock Android (in this case, 6.0.1 Marshmallow), leaving us with a software stack that’s largely untouched. That shouldn’t really surprise anyone: Motorola wasn’t going to blaze new software trails on a mid-range version of its flagship device. The look, the app launcher, the underlying functionality — it’s all just Marshmallow.
Motorola’s additions are as subtle as ever, and exist mostly in the form of smart gestures. Waving your hands over the Z Play’s face like a Jedi makes the screen light up, proffering the time and your notifications. Double-twisting your wrist launches the camera, and a relatively new double karate chop fires up the flashlight. (Pro tip: Don’t use your whole arm.)

Relatively new to the mix is a one-handed mode that’s invoked by swiping up from the bottom of the display. Motorola’s implementation isn’t perfect — you can’t resize or move the shrunken window — but it’s really useful if the 5.5-inch screen is a little too big to use with one hand. Perhaps the biggest issue with the feature is that it can be too easy to activate accidentally, which probably explains why it’s not on by default: You’ll have to dive into the included Moto app to enable it. Then there are Motorola’s voice commands, which have steadily gotten more precise since they debuted on the original Moto X three years ago. They’re nice enough to have and work as well as they always did — just don’t expect the same sort of conversational fluidity you’d get from something like the new Google Assistant.
And that’s really it. As a brief aside, this is the first time I’ve used an unlocked version of the Moto Z, and I can’t stress how much nicer it feels to use without all that carrier-mandated bloatware. Android device manufacturers now realize that cleanliness, while not that close to godliness, is a virtue worth exploring when it comes to interfaces. To date, few phone makers match Motorola in its devotion to pure Android, and I’ll keep doling out the kudos as long as the company keeps at it.
Camera

The Moto Z Play’s main camera is a mixed bag, but not for the reasons you’d expect. In terms of pure resolution, the 16-megapixel sensor here sits somewhere between the Moto Z’s 13-megapixel camera and the Z Force’s much better 21-megapixel shooter. Not bad, right? Well, hold on: The Z Play camera works with an f/2.0 aperture, as compared with the f/1.8 apertures used by both of its predecessors. In other words, the Z Play is technically capable of capturing a little more photographic nuance than the bog-standard Moto Z, but lags behind it when it comes to low-light performance. The Z Play’s camera also lacks optical image stabilization, making it slightly more susceptible to blurry edges and obscured faces, especially when it’s dark.
So yes, your poorly lit bar photos won’t turn out great. Even so, the Z Play doesn’t completely drop the ball, and — perhaps more important — it’s capable of producing some really attractive shots when the lights come back up. Colors seem accurately represented (though you might sometimes see whites turn a little blue), and there was often plenty of detail to gawk at. The very act of snapping photos is quick too, with basically zero lag before taking a new shot.
I’ve tested plenty of faster, all-around better smartphone cameras this year, but the Moto Z Play’s is nonetheless remarkable in two ways. First, it’s a little more than half the price of those photographically superior phones. More important, the gap between the camera in this mid-range phone and the cameras in the flagship Moto Z’s can be surprisingly small. The Moto Z Force’s more advanced setup has the clear edge, but under the right conditions it’s easy to get similar results out of all three Z phones.
Meanwhile, the 5-megapixel front-facing camera is perfectly adequate, packing a wide-angle lens for squeezing more friends into selfies, and video footage came out clean, if a little unremarkable. All told, Motorola has a potent little photographic package here, though sticklers for premium quality will want to look elsewhere. And hey, if the camera really doesn’t do it for you, Motorola sure would love if you went out and bought one of those $250 Hasselblad camera mods — it’ll replace that default shooter with a 12-megapixel sensor developed in part by people known for their crazy-expensive cameras.
Performance and battery life

All right, quick recap: The Moto Z Play has a Qualcomm Snapdragon 625 chipset, 3GB of RAM and an Adreno 506 GPU ticking away inside it. I can already tell some people’s eyes are glazing over because that chipset’s model number doesn’t start with an “8,” but I’m here to tell you the 625 is a capable little slab of silicon. When it comes to thumbing through open apps, swiping through menus and the rest of the day-to-day actions one doesn’t pay that much attention to, the Z Play moves like a flagship phone: quickly and with a minimum of fuss.
For people who ultimately don’t ask much of their smartphones, the Moto Z Play has more than enough power to keep everything moving at a more than reasonable pace. Things can change pretty quickly when you fire up some graphically intensive games, though. That’s when the occasional sluggishness can set in. Again, that’s not a shocker or anything: Mid-range phones are getting better all the time, but most of the not-quite-high-end phones we’ve played with this year act the same way.
OnePlus 3
Moto G4 Plus
AndEBench Pro
8,347
16,678
13,841
16,159
Vellamo 3.0
3,314
5,613
5,202
2,819
3DMark IS Unlimited
13,514
29,117
30,058
9,851
GFXBench 3.0 1080p Manhattan Offscreen (fps)
9.8
49
48
6.6
CF-Bench
94,061
45,803
41,653
60,998
SunSpider 1.0.2: Android devices tested in Chrome; lower scores are better.
There is, however, one big upside to this merely average performance: The Moto Z Play’s battery life is absolutely killer. Motorola claims that the phone can run for up to 50 hours on a single charge, and I’ll be damned if that wasn’t my experience over two weeks of testing. Consider my usual workflow: There’s a lot of Slack messages and emails flying around, not to mention a spot of gaming and some podcasts here and there. On typical days the Moto Z Play would stick around for about 45 full hours before needing a recharge.
That’s not two workdays, but nearly two full rotations of the earth. Hell, with Wi-Fi on and connected, I saw the Z Play creep just a little past the advertised 50 hours over a quiet weekend. Obviously, those figures would tank if I spent more than a little time playing Hearthstone or bingeing on YouTube videos, but there’s a certain sort of liberation to be found when you don’t have to constantly fret about your phone living or dying.
The competition

You probably don’t need me to tell you this, but you can get a lot of phone for not much money. The Moto Z Play is a remarkably polished package for $449, but don’t forget to check out these other options too.
The upstarts behind the OnePlus 3 should be proud: They’ve built a flagship-level device that costs only $399. As such, it’s perhaps the best alternate for a device like the Moto Z Play — it packs an incredibly fast Snapdragon 820 chipset, a superior camera and a barely modified version of Android into a sleek metal body. And if you’re on the hunt for even better value, you might want to consider Motorola’s Moto G4 Plus. It’s not as handsome or as long-lasting as the Z Play, but it costs a full $200 less and provides ample power for people who don’t need a full-on flagship.
Ah, but the Z Play has an edge … or least, it’ll appear that way to some people. The Moto Z Play works (and works well) with the full range of Motorola’s Moto Mods, so the functionality you get out of the box is far from the functionality you’ll have in six months, or a year. If this appeals to you, know that there’s very little else out there that can satisfy this modular itch. LG’s G5 was the first major flagship phone that leaned into the idea of a modular body, and it certainly deserves props for its chutzpah. While its ecosystem of “Friendly” accessories is broader than what the Moto Z’s have access to, these add-ons are undeniably less elegant. The extra horsepower afforded by the Snapdragon 820 chipset is nice, but Motorola’s approach to modular design is by far the best.
Wrap-up

It can be hard to get worked up about devices that don’t aspire to be the greatest thing you’ll ever slide into a pocket, but even so: The Moto Z Play won me over. Its occasional lack of horsepower can be frustrating (especially if you’re into gaming), but Motorola deserves credit for building a phone that feels like so much more than the sum of its parts. It’s not perfect, it’s not waterproof and it’s not flashy. What it is, however, is “there for you” because of its tremendous battery life. Between that and the flexibility afforded by a slew of Moto Mods, we have a smartphone that almost redefines what it means to be mid-range.
Vudu’s upgraded mobile app brings offline rental viewing
Unlike some big streaming video services, Vudu isn’t sitting on the fence when it comes to offline playback. The Walmart-owned provider has revamped its Android and iOS apps with several big features, most notably an option to download your rentals — you can watch that movie in mid-flight even when the in-air WiFi is lousy. You’ll also have access to movie extras for supporting titles, and iOS users now get both higher-quality 1080p HDX streaming as well as AirPlay. And if you’re still attached to hard copies, you can buy discs inside the app instead of heading to the web. So long as you live in the US and like Vudu’s à la carte approach to movies and TV, you can check out the upgrade right now.
Source: Vudu Blog, App Store, Google Play
Facebook Messenger public chats arrive in two countries
Facebook’s plan to revive its public group chat feature just became official. The social network tells the Courier Mail that it’s rolling out a test version of Messenger Rooms on Android devices in Australia and Canada. As leaked code suggested, this is similar to but not quite like the Rooms app of old. All you have to do is create (or search for) a room around a given topic — after that, anyone can join. If you’re worried that you’ll get an influx of trolls, you can require approval for new participants.
It’s not certain if and when Rooms will make it to the US, UK and other countries. The Australian and Canadian launches are really about giving Facebook a way to test English-language features with a smaller audience, to make sure they work smoothly and gauge demand for a wider rollout. However, Facebook’s public announcement of Rooms suggests that you could see the feature in other regions relatively soon. As it stands, this is a safer investment than the Rooms stand-alone app. Facebook doesn’t have to pour as many resources into this as it would dedicated software, and you’re more likely to use the feature if it’s inside an app you already use.
Via: TechCrunch
Source: The Courier Mail
Ender Dragon is coming for your Windows 10 ‘Minecraft’ realms
Microsoft is all about unified apps these days and that applies to its $2.5 billion baby Minecraft, too. The Pocket and Windows 10 versions of the blocky creation-and-survival game are almost at parity with the original Java version, developer Mojang announced today. The 1.0 update, dubbed “The End,” brings end-game boss The Ender Dragon and the The End dimension to desktop and mobile players. But, despite its name, Mojang says that continual updates are planned after this is released. Oh, and the 1.0 version is what will arrive by year’s end on Apple TV as well.
More than just adding a dragon (as cool as that is), world height is getting a bump to 256 blocks — a big step up from the previous Pocket and Win10 version’s 128. For a bit of context, clouds start appearing at 127 blocks high. Reach for the sky, y’all. There’s also a new Elytra glider available for soaring over the pixely world, in addition to a handful of bits like a new mob (the Shulker) and new resources to mine.
Android users can try it out in beta starting today, but everyone else will have to wait until the update is released because the beta is exclusive to Google’s mobile platform.
Source: Mojang
HTC’s high-end Bolt is a fast, fascinating Sprint exclusive
No one would fault you if you thought HTC was done making high-end smartphones for the year. It wasn’t perfect, but the HTC 10 was a highly respectable piece of kit. And HTC’s design and production fingerprints can be found all over both of Google’s new Pixel phones. That’s a decent string of smartphones for 2016, but HTC had to go and partner up with Sprint on the curious new Bolt, a device meant to highlight the carrier’s high-speed 3x20MHz carrier aggregation. Fair enough, but what makes the $599 Bolt so interesting is how it takes the 10’s formula and improves on it.
As you might’ve already been able to tell by the photos, the Bolt shares a lot of design language with the HTC 10. In fact, the easiest way to tell them apart is to turn them over: the Bolt lacks the telltale hump that helped the 10 settle so nicely into my hands. It’s definitely a slab of a phone, but that’s not to say it’s completely charmless. HTC’s first-rate build quality is on full display here, with a fully metal frame wrapped around a big, 5.5-inch, 2K LCD screen. That brings us to the Bolt’s first improvement: that body is rated IP57 water and dust resistant, a first for HTC’s unibody metal smartphones. There’s little point in griping about how long it took HTC to get here — I’m just glad they did.
There’s a powerful Snapdragon chipset inside, too, though not the one you’d probably expect. The Bolt rolls with an octa-core Snapdragon 810 plus 3GB of RAM, which makes for some very slick performance. Device makers seemed to shy away from the 810 for a while because of repeated concerns about overheating, but I haven’t noticed anything abnormal during the few days I’ve been playing with the Bolt. Long story short: there’s plenty of power in here for anyone who needs it, and the inclusion of Android 7.0 Nougat only helps. Speaking of software, don’t expect too many changes on that front — the lightly tweaked Sense interface works exactly how it did on the 10, from the inclusion of BlinkFeed (meh) to those curious Freestyle layouts to the deeper integration of Google apps. Stock is still the way to go as far as I’m concerned, but HTC’s approach is ultimately still one of the more palatable out there.
Another improvement for the list: HTC also worked with Sprint and Qualcomm to get everything in good shape for Sprint’s LTE Plus network. I just wish I could’ve tasted some of those speeds. Early tests point to potential data speeds up to 300Mb/s, but for now, you’ll have to live in (or move to) cities like Chicago, San Francisco, Minneapolis or Denver to take the network for a ride. I saw middling speeds when I ran tests in our NoHo office — on the order of 10Mb/s down, which paled in comparison to AT&T. Your mileage may vary, obviously.
Then there’s the camera. HTC has been pushing its UltraPixel cameras for years now, and they’re conspicuously absent in the Bolt. Instead, we got a more traditional 16-megapixel affair complete with optical image stabilization. I frankly haven’t spent a ton of time using the camera in the field, but the shots I did take came out rather well: they were chock-full of detail and accurately covered, even when the sun dipped behind some clouds. On the Bolt’s face is an 8-megapixel selfie camera, which indeed works well at feeding into your vanity.
The Bolt has the 10’s high-resolution audio chops too, if you’re a media buff. Perhaps more importantly, the earbuds that come in the box are surprisingly smart. Remember how the HTC 10 let you set up a personal audio profile based on how well you could hear certain tones? Well, these earbuds completely automate that process. The first time you plug them in, you’re prompted to create a profile — from there, you’ll hear a tone ringing through your ears, and that’s it. The Bolt interprets that sound resounds through your ear and create the profile automatically. It would’ve been nice if we could further tune that profile after it’s been made; alas, HTC doesn’t plan to make that happen.
So yeah, it’s not hard to think of the Bolt as a sort of HTC 10 Plus. On the one hand, Sprint has a pretty fascinating exclusive on their hands — shades of the EVO 4G, anyone? Still, I can’t help but wish HTC pushed some of these improvements into devices it already launched this year. An HTC 10 with a bigger screen and a water-resistant body might have helped the company pick up more ground early on. At the very least, you can bet some of these steps forward will wind up in the company’s 2017 flagship, and we’ll be better off for it. Until then, Sprint customers itching for some new premium hardware should get their wallets ready: the Bolt goes on sale right… now.
Citibank’s digital wallet works in apps, online and through NFC
Citibank is partnering with MasterCard and its digital payment service, Masterpass, to add online and in-app transactions to its customers’ accounts. Citi Pay users will be able to use their existing Citibank login details across online and app payments. Android users will be able to make NFC payments at wireless-enabled registers. There’s no mention of Apple Pay — and that’s because Apple doesn’t let its payment chip parlez with other platforms.
“We want Citi customers to have seamless, convenient and fast payment options wherever they go,” said Barry Rodrigues, Head of Global Digital Payments. Citi Pay will initially launch across Singapore, Australia and Mexico with tap-and-pay, while it’ll reach the US in early 2017.
Alexa isn’t talking to Citibank yet, however.



