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Posts tagged ‘Android’

16
Jul

Moto G4 and G4 Plus review: Bigger and (mostly) better


When it comes to getting the most smartphone for your dollar, the Moto G line has been your best choice for the past few years. We adored the previous model, which came in at a mere $180. Now with the Moto G4 and G4 Plus, Motorola is literally aiming to make its budget lineup bigger and better. They’ve got larger and sharper screens, improved cameras and, of course, speedier processors. With those upgrades come compromises, though. For one, they’re more expensive: The G4 starts at $200 and the G4 Plus at $250. Motorola also made some curious design decisions, which in many ways feel like a step back. Still, they both manage to carry the mantle of Smartphone Value King.

Hardware

You won’t find any premium aluminum or chamfered edges on the G4 and G4 Plus. They’ve got practical and simple plastic cases. Still, they don’t feel like budget phones. Their curved edges make them easy to hold, and the slightly textured rear cover feels a bit luxurious against your palm. Both phones are also noticeably larger than any previous Moto G, thanks to their 5.5-inch 1080p screens. At least they’re thinner than their 11.6mm thick predecessor, clocking in at just 7.9 millimeters to 8.9 millimeters. Strangely enough, they weigh the same 155 grams (0.34 pounds) as before.

The G4 and G4 Plus feel pretty solid for plastic encased phones. There’s little flex or creaking when gripped tightly. Long-term durability might be a concern though — somewhere during my week of testing I nicked the top of the G4 Plus’s plastic edge. I never dropped it, so your guess is as good as mine as to how it got damaged. It does make me worried about how well they’d stand up to months of everyday use.

Both phones sport removable back covers, just like all the previous Moto G models. In addition to the nano-SIM slot, there’s a microSD slot for up to 128GB of additional storage. They pack in 3,000mAh non-removable batteries, a nice bump from the last Moto G’s 2,470 mAh offering. It’s a shame that the battery can’t be swapped out, but it’s also large enough that that shouldn’t be a huge issue. (We didn’t have a problem with it last year, either.)

Powering all of this budget goodness are 1.5GHz Snapdragon 617 octa-core processors. Both phones offer 16GB of storage by default, but you can bump up to 32GB with the G4 (a no-brainer $30 premium) or 64GB with the G4 Plus (for another $100). They come with 2GB of RAM, though the 64GB G4 Plus gives you a luxurious 4GB of RAM.

Given that they both share so much hardware, you’re probably wondering what makes the G4 Plus, well… Plus? The most obvious difference is the fingerprint sensor on its front, which sits right below the software home button. The G4 Plus also packs in a 16 megapixel rear camera with phase detection and laser autofocus. The G4, on the other hand, has a 13 megapixel shooter without the added niceties.

One unfortunate downgrade from last year: Neither phone is waterproof. Instead, Motorola is calling them “water repellant,” thanks to a “nano-coating” technology that protects them from spills. That means they should be fine during light rain, or if you spill coffee on them. Just don’t go fully submerging them in anything.

Display and sound

There’s nothing budget about the 5.5-inch 1080p displays on the G4 and G4 Plus. They’re not quite as fancy as the quad HD displays we’re seeing in some flagships, but they still pack in 401 pixels per inch, which is plenty sharp for typical usage. Colors were bright and bold, even in direct sunlight, and viewing angles were surprisingly great. I didn’t notice much of a difference between my iPhone 6S while reading long articles from Pocket and the New York Times app. Videos also looked uniformly great. The big downside is that they’re less capable when it comes to mobile VR. It’s no wonder they’re not Google Daydream ready (though nothing is stopping you from plugging them into a Google Cardboard headset).

On the sound front, Motorola made the curious decision of replacing the last Moto G’s solid stereo speakers with a single one. It’s plenty loud, but it doesn’t sound nearly as good as before. Now that Bluetooth speakers are cheap and small, I’d recommend just snagging one as an accessory.

One nice feature that I never thought I’d have to call out in 2016: both phones have headphone jacks! For the uninformed, you use them to connect a wide variety of audio devices, including headphones. Someone should tell Motorola that these audio ports, which have been universally supported for decades, would be a nice addition to their flagship Moto Z lineup. That’s especially true for the Z Force, which is thick enough to fit a headphone jack. (Yes, the Moto Z comes with a dongle, but that comes with plenty of compromises. You won’t be able to charge the phone when the dongle is plugged in, for example.)

Software

Motorola delivered a nearly stock OS on the G4 and G4 Plus, specifically Android 6.0.1. Marshmallow. The phones are devoid of the junkware and sponsored apps you often find on budget devices. None of this is new for Motorola, it’s been trying to deliver vanilla versions of Android since it was under Google. But it’s nice to see the company stick with that philosophy under Lenovo.

Motorola’s unique gestures, which made their debut on the original Moto X, once again make an appearance. Twisting either phone twice, similar to turning a door handle, quickly loads up the camera from anywhere in the OS. Making a double-chopping motion turns their flashlights on and off. What’s particularly nice is that both features work consistently even when the phones are in standby mode.

Camera

This is where the Moto G4 and G4 Plus truly diverge. Should you settle with a 13 megapixel camera, or spend the extra cash for the G4 Plus’s 16 megapixel one loaded with autofocusing upgrades? Based on my testing, the G4’s camera is a bit hit or miss. Sometimes it delivered sharp and vibrant photos, but sometimes its color rendering was all off. It was also a constant disappointment in low light. The G4 Plus was a lot more consistent — it was able to lock onto subjects much more quickly, and it was actually useful in low light. Looking at both phones shows how far we’ve come in the world of mobile cameras. But, if I had to choose, I’d opt for the G4 Plus’s shooter without any hesitation.

While Motorola used a light touch with most of the software, its camera app is a very different experience from Google’s stock entry. There’s a radial exposure meter right next to the focusing ring, which lets you lighten or darken the image by dragging it up or down. Flash, HDR and timer settings are also on the left side of the screen, instead of the top. If you want to take panoramic photos, or simply want manual controls, you’ll have to use a separate app, like ProShot or Open Camera.

Performance

While I was bracing for a slow experience with the Moto G4 and G4 Plus (due to increased rendering demands for 1080p screens, last year’s display was only 720p), both phones surprised me with their relatively smooth performance. Sure, they’re not as instantaneously zippy as expensive flagships, but they also don’t feel like “budget” devices. Browsing around Android Marshmallow, launching multiple hefty apps like Pokemon Go, and juggling through them was relatively painless. There was the occasional slowdown on the G4, but nothing show-stopping. If anything, their performance feels more in line affordable mid-range phones like the Nexus 5X.

And when it came to demanding usage, I was surprised by how well both phones held up. I was able to capture 1080p videos of both phones’ displays using the AZ Screen Recorder app while running Pokemon Go and jumping through several apps. The Moto G4 showed a bit of slowdown, but Pokemon Go was still totally playable. And the resulting video didn’t have any major hiccups or dropped frames. The Moto G4 Plus with 4GB of RAM fared even better, with no slowdown during screen recording.

Moto G (2014)
AndEBench
16,159
16,371
4,259
3,929
Vellamo 3.0
2,762
2,819
1,992
1,669
3DMark IS Unlimited
9,841
9,851
4,518
4,679
GFXBench 3.0 Manhattan Offscreen (fps)
6.6
6.6
1.7
N/A
CF-Bench
61,030
60,998
20,999
14,470

The benchmarks for both phones reflect the strong performance I saw. Compared to last year’s Moto G, they scored four times higher in AndEBench, three times faster in CF-Bench and they were more than twice as fast when it came to the 3DMark Ice Storm Unlimited. Of course, benchmarks aren’t everything, but huge performance bumps like these are noteworthy. I wouldn’t have dared play a complex 3D game on the last Moto G, but the G4 and G4 Plus ran games like Racing Rivals without any issue.

The fingerprint sensor on the G4 Plus was easy to set up, and it had no trouble accurately recognizing my fingers. Its placement on the face of the phone is confounding, though. Motorola would have been better off placing it on the rear of the phone like LG, or making it an actual home button like Samsung and HTC.

As for battery life, neither phone disappointed. Their 3,000mAh offerings had no trouble lasting me throughout a full day, even when I decided to go on some impromptu Pokemon hunts. In our test, which involves looping an HD video at 50 percent brightness, they both lasted around 12 hours and 30 minutes. The previous Moto G, lasted 10 hours and 40 minutes.

The competition

At $200 for the Moto G4 and $250 for the G4 Plus, both phones are practically in a class of their own. There are cheaper phones out there, including Motorola’s own Moto E and HTC’s $179 Desire 530, but they all have significantly worse performance in every respect. If you wanted a big upgrade, you could step up to the Nexus 5X, which currently sells for between $280 and $350, and remains one of the best Android phones on the market. Beyond that, there are the affordable high-end options like the $399 OnePlus 3.

If you’ve only got $200 to spend, there’s no better option than the Moto G4 right now. Stepping up to the G4 Plus gets a bit more confusing. If you want the 64GB version with 4GB of RAM, you’d have to shell out $300. At that point, the Nexus 5X is more tempting thanks to its faster hardware, though you’d have to live with its smaller 5.2-inch screen.

Wrap-up

Motorola’s big problem with these new phones is that the last Moto G was simply too good. In pushing for larger screens and other upgrades, it also introduced some compromises. Ultimately though, the good outweighs the bad. The Moto G4 and G4 Plus offer plenty of power and versatility without breaking the bank. And they show that, once again, nobody does budget phones better than Motorola.

15
Jul

Crappy smartphone ‘for women’ does everything wrong


What’s small, cute, fashion-focused and pink? The Keeco K1 — a smartphone ‘designed for women,’ of course. No, we’re not kidding. The K1 is destined for the Chinese market, and is being marketed with a veritable check-list of gender stereotypes. It comes in an array of fashionable colors, features a hexagonal design to fit the “small hands of women” and boasts a front-facing selfie camera that “automatically makes your skin look delicate and smooth.” That’s not condensing at all.

To be fair, there is something to be said about small-form smartphones, but at the end of the day the K1 just isn’t very impressive. The mid-range Android phone features a 720p 5-inch display, 2GB of RAM with 16GB of (expandable) internal storage and a 1.3GHz processor. To top it off, the phone is stuck on Android 5.1. Mediocrity with a side of sexism. Move along.

Via: Verge

Source: Keeco

14
Jul

Adobe Lightroom now lets you edit RAW files on your phone


Adobe Lightroom mobile users have been asking for the ability to edit RAW files in the mobile app, and now the company doing something about the request. In the latest update for the iOS version of the software, there’s a RAW Technology preview. This means that you’ll be able to import those hefty files to your iPhone or iPad, giving you a means of checking the images before you get back to your computer. Lightroom mobile for iOS will also let you edit the files just like you would in the desktop or web versions of the app, making changes to white balance, highlights and more for an uncompressed file. Those changes also sync across devices.

iOS users will also be able to adjust linear and radial selections inside the app. With those tools, you can add a selection, modify an existing one or use the features to emphasize certain parts of an image. If you fancy doing your edits with an iPad and a connected keyboard, you’ll now be able to use those handy shortcuts with the mobile app. The update is available from the App Store now for both iPhone and iPad, free of charge.

The Android version of the app is getting some new features, too. Earlier this year, Adobe added an in-app camera and “shoot-through” presets to the app. With this update, the company is adding manual controls to that workflow as well. When you’re taking photos with Lightroom mobile on Android, you’ll be able to leverage a new Pro mode that allows adjustments to ISO, shutter speed, white balance and manual focus. Adobe brought its DNG RAW format to the Android app a while back, and now the software has the manual controls to go along with it. What’s more, there’s also a new Lightroom Camera widget for easy access to those features, so you won’t have to launch the full app just to grab a few snapshots.

Android faithful also gain improved support for full-resolution files. If you have an image stored somewhere within the Lightroom ecosystem, you’ll be able to pull it into the full-res version, make your changes and export it. The latest version of the Android app offers those features and more for free, and it’s available now over at Google Play.

Source: Adobe

13
Jul

Google updates Hangouts for Android with video messaging


Google curiously left Android users out in the cold when it rolled out video message attachments on Hangouts for iOS earlier this year. If you still use the app, though, you’ll soon be able to send video messages to friends even if you’re using an Android device. Hangouts version 11 for Android comes with the feature, which you can access through a video camera icon on the bottom bar. It’s not officially out on Google Play just yet, but there’s an APK you can download. Take note, however, that 9to5Google couldn’t make it work. You’ll just have to wait for the official update to come out if you can’t either.

If you do manage to make it work, you simply have to tap on the icon, record a video and send it out. The recipient will then be able to watch it on a separate app — Android Police says it doesn’t support in-line playback. Google has also doubled the iOS app’s video messaging time limit to two minutes in a new update that’s now available from iTunes. That update also comes with the ability to kick users out of conversations, which is still a poor replacement for being able to whack people you’re talking to with a wet trout.

[Image credit: 9to5google]

Source: 9to5Google

13
Jul

Android Wear’s latest preview opens gestures to other apps


Are you the sort to treat your wrist as a test bed for Google software? If so, today’s a grand day. Google has released its second developer preview of Android Wear 2.0, and it packs more than just some extra spit and polish. It now supports wrist gestures in third-party apps, to start. While you’ll need apps to take advantage of this, it raises hope that your favorite fitness or messaging tool won’t require a free hand (or your voice) for navigation.

Other upgrades are minor, unless you really, really like easier access to action and navigation drawers. However, the biggest gripe may simply be finding a device to use with the preview. The software-based emulator will work on a computer, but you’ll need either a Huawei Watch or the LG Watch Urbane 2nd Edition LTE to try this beyond your PC. Otherwise, you’ll have to wait until the fall to see what all the fuss is about.

Source: Android Developers Blog

6
Jul

‘Pokémon Go’ rolls out on Android and iOS


With all the news surrounding Pokémon Go’s beta test and wearable, you’d be forgiven for thinking the full game was already out. Until recently, it wasn’t, but that’s changing if you live in the United States and have an Android device, as spotted by 9to5 Google. Rocking a handset designed in Cupertino? Well, only iPhone owners in Australia have access at the moment so a measure of patience is in order.

The game that brings Pokémon collecting into the real world via developer Niantic Labs’ augmented reality and GPS tech has been gestating for quite a bit. The intent, Niantic CEP John Hanke told us back in June, is to make you feel like you’re venturing out into the world and capturing the pocket monsters for yourself. “You can live the story of being a Pokemon trainer,” he said. Now it’s time to discover how quickly can you catch ’em all.

Via: 9to5 Google

Source: iTunes (Australia), Google Play

6
Jul

Android malware from Chinese ad firm infects 10 million devices


The Android malware Hummingbad has infected 10 million devices so far, but what’s most interesting is where it comes from. First discovered by the security firm Check Point in February, the researchers have tied it to Yingmob, a highly organized Chinese advertising and analytics company that looks like your typical hum-drum ad firm. Once it successfully infects and sets up a rootkit on Android devices (giving it full administrative control), Hummingbad generates as much as $300,000 a month through fraudulent app installs and ad clicks. As Check Point describes it, Hummingbad is an example of how malware companies can support themselves independently.

“Emboldened by this independence, Yingmob and groups like it can focus on honing their skill sets to take malware campaigns in entirely new directions, a trend Check Point researchers believe will escalate,” the researchers say. “For example, groups can pool device resources to create powerful botnets, they can create databases of devices to conduct highly-targeted attacks, or they can build new streams of revenue by selling access to devices under their control to the highest bidder.”

On top of its Hummingbad victims, Yingmob controls around 85 million devices globally. Naturally, the company is also able to sell access to the infected devices, along with sensitive information. And while its attack is global, most victims are in China and India, with 1.6 million and 1.3 million infected users, respectively. iPhone users aren’t safe from Yingmob either — researchers have also found that the group is behind the Yispecter iOS malware.

Via: CNET

Source: Check Point (1), (2)

6
Jul

New York speeds up access to its train ticket mobile app


New York’s Metropolitan Transportation Authority initially promised that smartphone-friendly train ticketing would roll out by the end of 2016, but (unlike some trains) it’s ahead of schedule. Governor Cuomo has revealed that the MTA eTix app will be available to all Long Island Rail Road and Metro-North Railroad customers by the end of the summer. The rollout will happen in phases. You can already buy tickets for LIRR’s Port Washington Branch and the Metro-North Hudson line. By August 22nd, there should be a “full system wide implementation” on both railways — you usually won’t have to worry about carrying physical tickets as long as you have an Android phone or iPhone.

The approach won’t be completely seamless. You’ll have to wait until next year to use a single app and account for trips that involve switching to and from New York City’s buses and subways. However, eTix could still be a huge convenience if you like to travel across southern New York state… or just hate carrying easily-lost pieces of paper.

Source: Governor Cuomo

4
Jul

‘Skullgirls’ is coming to mobile with a role-playing twist


Lab Zero’s hyper-stylized fighting game Skullgirls has been available on almost every modern platform at some point in its history, but you couldn’t play it on your smartphone… until now. Hidden Variable (best known for producing versions of Threes) has revealed that it’s developing a Skullgirls game for Android and iOS that shakes up its formula. Rather than making a straightforward brawler, the studio is adding role-playing elements — you collect, equip and upgrade characters as they progress through the story. There’s even a Fight Assist option that lets you focus more on the bigger picture and less on the moment-to-moment action.

The title is only slated to arrive sometime before the end of the year, but you can apply to get into the closed beta right now. You’ll probably want a fairly high-end device, though, as Skullgirls mobile reportedly needs a “little extra moxie” to run smoothly. The big question: how much will it cost to play? Here’s hoping the collectible element doesn’t mean a heavy dependence on in-app purchases. While Skullgirls has built up a good reputation over the years, it won’t be so much fun if you have to pay extra (or grind for hours) to unlock fan favorite characters like Parasoul or Valentine.

Via: Kotaku

Source: Hidden Variable

2
Jul

‘Galaxy Note7’ name confirmed by leaked pics


Can’t wait for Samsung’s next entry into the plus-sized phone category? A tweet from Evan Blass aka evleaks reveals three colors of what will apparently be called the Galaxy Note7 (no space?), in Black Onyx, Silver Titanium and Blue Coral. There have been rumors about the phone and its number-skipping name floating around, but the clear images confirm this is what we’ll see announced this summer. Naturally, there’s a stylus and curved edges, while the specs cited by Blass on Android Police include a 5.7-inch QHD Super AMOLED display, 12MP/5MP front/rear camera setup, 64MB of storage and IP68-rated water resistance.

Samsung Galaxy Note7 in (from l to r) Black Onyx, Silver Titanium, and Blue Coral pic.twitter.com/QiePUEG9GP

— Evan Blass (@evleaks) July 1, 2016

Via: Android Police

Source: Evan Blass (Twitter)