Skip to content

Posts tagged ‘Android’

3
Jun

Huawei announces budget friendly P8 lite In US


Nowadays budget-friendly phones are in trend as they attract a lot of customers. All the companies are making  budget-friendly phones now. Today the Chinese giant Huawei is following this path and announced the Huawei P8 lite, a younger brother to the Huawei P8.

The term “budget-friendly” does not mean that the phone`s specifications are low-end. It offers pretty good specifications for its price point. The Phone sports a plastic body as compared to P8 which sports a full Metal-body. It has the same rectangular design surrounded by the chrome frame. The power and volume buttons are on the right side and are easily reachable. All the ports are at their regular positions, 3.5 mm headphone jack on top and micro-USB on the bottom along with single speaker and microphone.

The phone also has Qualcomm`s tru-octa core Snapdragon 615 processor paired with 2GB RAM  as most of the budget-friendly phones are consisting  of these days. The phone has 16GB onboard storage which can be further expanded via a micro-SD card up to 32GB. The battery is a 2200 mAh non – removable which can be a down-side for some people. The Screen is a 5- inch 720p display resulting in a pixel density of 294ppi. The phone is running Android Kitkat with Emotion-UI on top, even after several months of Android Lollipop’s launch. In optics department the phone consists of a 13-megapixel rear facing camera and a 5-megapixel camera for Selfie lovers. Huawei P8 is priced at $250 and is available at all the retail stores as well as Huawei’s own website.

In my opinion, the phone boasts pretty decent specifications for its price but for me KitKat is now old and there are other choices available in the market which offer better specs. For people who want to consider their choices they can look into Alcatel Onetouch Idol 3 and Asus Zenfone 2.

 

Source

The post Huawei announces budget friendly P8 lite In US appeared first on AndroidGuys.

3
Jun

Battle of Toys: an easy to play fighting game (review)


battle of toys logoHave your ever imagined what would happen if toys came alive? Well, this is not Toy Story. How about raging toys with heated battles, beating the plastic parts off each other? Sounds cool, doesn’t it? Battle of Toys is exactly what you need.

A 3D turn based battle game which will take you on adventure filled trip to the world of toys. Starting off with one toy, players can build up their collection buying from a wide selection of killer toys with a huge selection of upgrades and costumes to improve the attack power. The controls are very simple and require reflex based actions to execute them successfully.

Players enter into a 30 second battle and are required to stop the indicator in one of the green zones to trigger an attack. There are three indicator styles that appear randomly in battle. It also contains several interactive mini-games, that pop-up to help maximize the damage of a combo after triggering an attack.

Since there is no defensive ability in the game, players have the option to switch characters mid-battle allowing a team of up to 6 toys, which can be strategically used to win the battle.

battle of toys (3)

Each battle earns the player some coins and sometimes, the more desired, diamonds. Different battle locations keep up the spice of the game. Difficulty level of the game can be adjusted to gain greater coin rewards, but there is no indicator telling how the current toy will fare in the battle. Upgrades and special combos are a must as players progress through the story.

New toys can be purchased using the coins earned in the battles, but the best toys can be purchased by using a large number of diamonds only (bought using in-app purchases) which seems a bit pushy. Even though there is a leaderboard, there is no multiplayer option to play with friends or have a random online battle.

battle of toys (6)

Although, it lacks a definitive storyline, the game is still fun to play. Battle of Toys is simply a fast paced fighting game without the complexities of similar titles like Injustice or Mortal Kombat, which contain elaborate upgrades and exhaustive gameplay. Nevertheless, its a good way to kill time and beat some toys in the process.

What we liked:

  • Quick to start playing
  • Graphics are nice
  • Controls are simple and easy to learn
  • Enjoyable gameplay

What needs improvement:

  • More ways to earn diamonds
  • Multiplayer support
  • Character customization
  • No definitive storyline

Did you check out Battle of Toys? Tell us what you thought in the comments!

Screenshots

Battle of Toys
Battle of Toys
Battle of Toys
Battle of Toys
Battle of Toys
Battle of Toys
Battle of Toys
Battle of Toys

The post Battle of Toys: an easy to play fighting game (review) appeared first on AndroidGuys.

3
Jun

Nvidia CEO sees bright future gaming via Android


Nvidia has had a rough start with Android.  Its first relationship with the OS was through hardware, where Nvidia produced its own mobile SoC, Tegra, for Android phones and tablets.  But where the giant that is Qualcomm practically owned the mobile SoC market, Nvidia had quite a challenge to stand toe-to-toe.  Tegra gained little of the market and wasn’t exactly well received.

Nvidia kept at it nonetheless and this year we were given the beastly Tegra X1 chipset, which was incorporated into the recent SHIELD Android console.

nvidia_shield

I must pause here and reflect on how of a smart move this was.  Not only did Nvidia manage to make a strong contender on an emerging market (Android console gaming), but they also are also repeating what made them successful in the first place, graphics.

While CPU power has peaked out in the mobile space, graphics processing still has room to improve, compared to current-gen gaming consoles from Sony and Microsoft.  And Nvidia also brought Android TV to power their console, merging it together their cloud gaming service GRID, to even do what you can’t yet with the current mobile hardware, by off-loading the processing to super-computing servers.

We believe Android is going to be a major gaming platform, as the PC has become.

NVIDIA CEO Jen-Hsun Huang

Nvidia CEO, Jen-Hsun Huang, showed confidence about their plan forward at Computex this week, recognizing the potential with Android.  According to Gizmodo, Jen-Hsun Huang said “We believe Android is going to be a major gaming platform, as the PC has become. The PC is a gaming oriented platform [and] because it’s open it became a wonderful gaming system. Android is the OS of the cloud, the OS of the internet. This OS will also someday become an important gaming platform”.

It will be great to see how the investment in Android for the home console pans out in the future, being a monkey wrench into we’ve known gaming consoles to be.

Source

 

The post Nvidia CEO sees bright future gaming via Android appeared first on AndroidGuys.

3
Jun

Samsung Galaxy Tab S2 8.0 specs leaked on TENAA


Samsung Galaxy Tab S2 8.0In further light of rumours, Samsung Galaxy Tab S2 8.0 has been spotted at China’s Telecommunication Equipment Certification Center (TENAA). The bold successor of last year’s Samsung Galaxy Tab S 8.4 has been labeled with the model number SM-T715C.

Reportedly, it features an 8.0 inch AMOLED display spanning 2048 × 1536 pixels with a 4:3 aspect ratio with dimensions of 198.2 × 134.5 × 5.4 (mm). Weighing at just 260 grams and 5.4 mm thin, the Galaxy Tab S2 8.0 could well be the thinnest tablet on the market.

Talking about hardware specs, it looks to run on a 1.9GHz octa-core CPU (probably an Exynos 7420), 3GB of RAM, and 16GB of internal memory (expandable up to a 128GB). It sports an 8MP main shooter and a 2MP front-facing camera. Connectivity wise, the tablet shows support for LTE networks.

According to the certification, the Galaxy Tab S 2.0 runs on Android 5.0.2 Lollipop but we can likely expect Android M (or whatever it will be called) at the time of launch. Of course nothing can be said until Samsung officially announces it. We can expect it to be available in two screen sizes of 8.0 and 9.7 inches later this year.

Check out the image gallery below. It might not look like much in the images, but then again we know devices look much better in reality than in TENAA’s pictures.

Samsung Galaxy Tab S2 8.0 front
Samsung Galaxy Tab S2 8.0 rear
Samsung Galaxy Tab S2 8.0 right side
Samsung Galaxy Tab S2 8.0 left side

Chinese Source

The post Samsung Galaxy Tab S2 8.0 specs leaked on TENAA appeared first on AndroidGuys.

3
Jun

Skype flaw causes crash on Android, iOS & Windows


Skype Calls

Last week, a flaw in iOS revealed that sending a specific string in a text message would cause the iOS messaging app to completely crash and today, it’s been revealed that Skype also has a flaw that can cause the Skype app on iOS, Android and Windows to completely crash.

While it took a specific string to crash iOS devices, putting Skype out of action is far too easy; simply sending the message “http://:” without the quotes will cause the Skype app to crash. While Skype for Mac appears to be immune from the issue, Skype users on iOS, Windows or Android – such as Galaxy S6 users where Skype is preloaded onto the handset – are all affected in different ways by this flaw:

  • Android: this only affects you if you are the recipient of the message
  • iOS: this only affects you if you are the recipient of the message
  • Windows: app crashes if you’re the sender and completely dies if you’re the recipient of the message

skype_bug_crash

As noted by VentureBeat, the bug causes mobile apps to fall into endless crash loops and if you’re on a Windows desktop, sending the message crashes the app but receiving it puts it into an endless crash loop as well.

skype_bug_autocrash

Simply deleting the message doesn’t fix the issue as it reappears when Skype downloads your chat history from the server again. Interestingly however, signing in with an account that already has the characters in the chat history doesn’t crash the iOS and Android applications.

.rvs_wrapper
width: 350px;

.rvs_wrapper.align_left
float: left;

.rvs_wrapper.align_right
float: right;

.rvs_wrapper.align_center,
.rvs_wrapper.align_none
width: 100%;

.rvs_wrapper.align_center
text-align: center;

.rvs_wrapper.align_center.cbc-latest-videos ul li
float: none;
display: inline-block;
vertical-align: top;

.rvs_wrapper.cbc-latest-videos:not(.align_none) ul li:nth-child(2n+1)
clear: both;

.rvs_title
font-weight: 600 !important;
margin: 0 !important;
font-size: 24px !important;

.rvs_wrapper.align_right .rvs_title
padding-left: 20px;

.rvs_title a
font-family: ‘Roboto Condensed’;
color: #3a3a3a;

.rvs_wrapper.cbc-latest-videos ul
padding-top: 10px;

.rvs_wrapper.align_left.cbc-latest-videos ul li,
.rvs_wrapper.align_none.cbc-latest-videos ul li
padding: 0 15px 0 0;

.rvs_wrapper.align_right.cbc-latest-videos ul li
padding: 0 0 0 15px;
float: right;

.rvs_wrapper.align_center.cbc-latest-videos ul li
padding: 0 7px;

.rvs_wrapper.cbc-latest-videos ul li > a
font-weight: 400;

.rvs_wrapper.cbc-latest-videos ul li > a .yt-thumbnail
margin-bottom: 0;

@media only screen and (max-width : 480px)
.rvs_wrapper
width: 100%;
text-align: center;

body .rvs_wrapper.cbc-latest-videos ul li
padding: 0 7px;
display: inline-block;
float: none;
vertical-align: top;

 If you’re affected by this issue, the first thing to do is to ask the sender to delete the message. Then you need to install an older version of Skype and you’ll be able to use it again. On Windows, it’s simple enough to revert back to an older version but on iOS and Android, you’re stuck.

However, Skype has admitted to VentureBeat that it is aware of the issue and it is working on a fix – it’s just a question of how long before its fixed. By comparison, it was several days ago that news of the iPhone bug was revealed but the company still hasn’t issued a fix so it remains to be seen just how complicated it is to fix this issue.

Has this Skype flaw affected you? Did the fix work or is your app still crashing? Let us know your views in the comments below guys!

3
Jun

A Closer Look at the New App Settings Menu with Granular Permission Controls in Android M




<ins class="adsbygoogle"
style=”display:block”
data-ad-client=”ca-pub-8150504804865896″
data-ad-slot=”8461248232″
data-ad-format=”auto”>

(adsbygoogle = window.adsbygoogle || []).push();

One of the most anticipated features in the latest and greatest version of Google’s popular smartphone OS, Android M, is granular app permission control. To the average user, this might be the equivalent of speaking a foreign language that does not compute, but for those who prefer to take a safer approach to mobile computing, this is a welcome addition that has been requested for some time now. For those unfamiliar, or even those interested in seeing how it works, let’s take a look at what’s new in the app settings menu in the first Developer Preview of Android M.

The first thing I noticed when looking in the new Settings > Apps menu: there is only one unified screen that has all of your installed apps. In the past, there was a tab for downloaded apps, running apps, and all apps. Now, everything is listed in one place making it easier to find what you’re looking for. In the top right-hand corner, there is a search button (for those of you who like to install tons of apps) and a hamburger menu that has advanced options, a setting to show or hide system apps, and an option to reset app preferences.

Granular Permission Controls in Android M Granular Permission Controls in Android M Granular Permission Controls in Android M Granular Permission Controls in Android M

The advanced settings menu has the following submenus, which I’ll give you a brief rundown of below:

  • Default Apps — Set your default browser, phone, and SMS apps; there’s also an Assist setting that lets the assist app see what you’ve done on your screen.
  • App Links — Developers can add an “autoVerify” attribute to their app manifest to tell the operating system that there is no need to prompt the user for certain types of links. When users click on links that meet the criteria, it will bring them straight to the auto-verified app. In this setting field, users can toggle the option to open supported links without asking.
  • App Permissions — This is a super handy new field that lists all the possible permissions an app might require of your devices, like your camera, location, and phone. Clicking on any one of these fields will bring up a list of every app installed on your device that uses a particular permission. This can be extremely useful for limiting access to an app from a developer that isn’t 100% trusted. After all, a rogue app with the access to the right app permissions could end up causing more than just a headache to the device owner.
  • Ignore Optimizations — Android M features a pretty awesome new battery-saving tool, called Doze Mode. The ignore optimizations tab gives users the ability to select which apps they want to ignore these battery optimizations. By default, Google Play Services, Google Play Store, and Download Manager are all set to ignore, likely because they will not function properly if this option wasn’t selected.
  • Memory — Another revamped screen, the memory tab shows each app, how often the app is running, and the amount of RAM each app is accountable for consuming. This can be particularly useful when tracking down rogue apps that chew through battery life and cause your device to perform slowly.

So, What are Granular App Permissions?


Granular Permission Controls in Android M Granular Permission Controls in Android M Granular Permission Controls in Android M Granular Permission Controls in Android M

Granular app permissions allow the user to pick which permissions a given app has access to. This can be tested by selecting an app from the Settings > Apps menu. The menu here has also been revamped, now displaying the amount of storage the app is using, the amount of data the app has used, permissions, notifications, defaults, and battery consumption — virtually everything you could want to know about said app. Clicking the permissions button leads you to the list of permissions the app in question can use, along with toggle switches that allow you to turn on and off each permission. For example, the Android Wear app uses the following permissions:

  • Contacts
  • Phone
  • Calendar
  • Location
  • Microphone
  • SMS

Any of these permissions can be denied by the user, for any number of reasons. In the case of trusted apps, you won’t likely disable many permissions, but it’s always nice to be able to do so if the need arises. When it comes to apps from developers you are not familiar with, you can now at least test their apps with total control over which permissions these apps can and cannot access.

Pretty nifty, right?

The post A Closer Look at the New App Settings Menu with Granular Permission Controls in Android M appeared first on AndroidSPIN.

3
Jun

SoundHound reveals a Powerful Assistant App-Hound


We all know SoundHound as a song identification service but today they announced the project called “Hound” on which they have been working for nearly a decade . Hound is voice-controlled assistant just like Google-Now but much more powerful than the latter.

Hound takes speed and accuracy to a whole new level by combining speech recognition and language understanding. This Speech-to-Meaning capability makes Hound the new way to search and do things faster without typing.

The app interface is fairly Material design which will attract users. Hound can do all the basic stuff that other personal-assistant can do like set alarm and reminder,navigate to particular direction. Along with this, it can be used for finding hotel that matches your detailed criteria and checking the stock market.

Hound is currently available in Beta and requires an invite to try out the app.  In my opinion Hound is the hybrid of Google-Now and Siri. Considering that SoundHound is almost perfect in matching lyrics with the song, this is a good time for the company to try is hand in voice-recognition.

The post SoundHound reveals a Powerful Assistant App-Hound appeared first on AndroidGuys.

2
Jun

Japanese robot moves heavy objects by putting its back into it


When you need to move something but it’s too heavy to lift off the ground, most of us default to one of two strategies: find someone stronger, or shove it along the floor instead. Researchers from the University of Tokyo’s JSK Laboratory are now teaching robots to do the latter. The latest version of its HRP-2 is able to analyse an object, say a heavy crate on tiny rollers, and try different methods of exerting force. Much like a human, lower force strategies mean pushing or pulling with its hands, while higher strength methods include leaning in with a single shoulder or its back. The robot will monitor each attempt and automatically switch to increasingly higher force strategies if it finds the object still isn’t moving. Depending on its progress, the HRP-2 will also alter its footwork to ensure it doesn’t fall over; a slow-moving object might require shorter steps, for instance, to make sure it’s not caught off guard by a sudden change in resistance. It can’t replace your local moving company (yet), but it’s nice to see a robot finally putting its back into something.

[Image Credit: University of Tokyo/JSK Laboratory]

Filed under: Robots

Comments

Source: IEEE Spectrum

2
Jun

Play PC games on your Amazon Fire TV through GameFly


Amazon Fire TV gamepad

Amazon’s Fire TV devices may be focused primarily on Android games, but they can now do some PC gaming in a pinch. The media hubs have just scored an exclusive GameFly app that streams a mix of PC titles (such as the Batman series and Dirt 3) in subscription-based game packs starting at $7 a month. Suffice it to say you’ll want to snag a gamepad if you’re going to use this feature at all. No, this probably won’t make you forget about dedicated consoles or NVIDIA’s Shield, but it’s a big deal if the Fire TV is your only living room game machine.

Filed under: Gaming, Home Entertainment, HD, Amazon

Comments

Source: Amazon

2
Jun

More than half of Android devices use Jelly Bean or KitKat


Google’s big developer conference is done for another year, which means that the company is ready to dish out some hot statistics regarding the state of Android’s union. Thankfully, the search engine can boast that Gingerbread no longer runs on a substantial portion of its devices, since it’s only running on 5.6 percent of all hardware. In fact, more than half of the ecosystem now runs Jelly Bean or KitKat, with Ice Cream Sandwich similarly dumped into the footnotes. The company also dug into the figures to reveal that almost half of all Android devices have a screen with a resolution of 240dpi, with only 20 percent of users rocking a weaker display. The TL;DR version of all that is simple: Google’s finally escaping its past, and almost everyone is rocking a device that won’t embarrass you in the playground/office/golf club.

Filed under: Cellphones, Tablets, Internet, Google

Comments

Source: Google