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15
Jun

Microsoft Xbox Wireless Controller 2016 Release Date, Price and Specs – CNET


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Nic Healey/CNET

While Microsoft lead with the already-leaked Xbox One S console, the new look Xbox Wireless Controller also raised a few eyebrows at the Microsoft press conference at E3 2016.

While Microsoft hyped the customisation — over 8 million different ways of making it all your own, apparently. — there’s a lot of difference to be found.

Bluetooth: Currently gamers who want to use a controller with their PC have to get a dongle, and quite frankly it can become a hassle. But this long setup process is no more, as the updated Wireless Controller has Bluetooth connectivity built in. Not only will this let you easily connect the controller to the Xbox One S, but it can connect your PC and many other devices. By going with Bluetooth you get an increased range of connectivity as well.

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Nic Healey/CNET

Textured grip: The new controller has a subtly streamlined design, with a textured grip on the rear. It certainly doesn’t have the premium feel of the Xbox Elite Controller, but it also doesn’t have the price tag either: it’s starting at $79.99 (Australian and UK pricing still undetermined) but it’ll go up based on the customisation you want. It’s light, but not so much so that it feels tacky and cheap. The thumbstick action is smooth, and the textured areas are actually quite noticeable and very welcome.

Headphone jack: The new controller also has a 3.5mm jack so you can plug your headphones straight in. The original controller needed an adapter, so that’s a nice touch thanks to the Bluetooth.

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Nic Healey/CNET

The One S will ship with one of the new Wireless controllers but you can get your own separately starting late August. The Design Lab customisation, sadly, is US and Canada only to start off with but will expand out to new regions soon after, according to Microsoft.

More from E3
  • Xbox One S official: 40 percent slimmer, $299 this August
  • Ubisoft E3 2016 press conference: Watch live today, 1 p.m. PT/4 p.m. ET
  • Everything Microsoft announced at E3 2016
  • E3 2016: Complete coverage on GameSpot
  • E3 2016: Complete coverage on CNET
15
Jun

Microsoft Xbox One S Release Date, Price and Specs – CNET


Microsoft cut straight to the chase at its E3 press conference, officially announcing the Xbox One S the moment the event began. (It had leaked the previous weekend.) As both Sony and Microsoft have done with previous game consoles, the One S isn’t a “next-gen” successor to the Xbox One. Instead, it’s a smaller version that corrects many of the mistakes of the big, brutish Xbox that first debuted in November 2013 — and adds some notable new features, too.

More from E3
  • PlayStation VR arrives October 13 with 50 games
  • E3 2016: Complete coverage on GameSpot
  • E3 2016: Complete coverage on CNET

In fact, while we haven’t spent any real time with the Xbox One S (it doesn’t become available until August), the photos and the spec sheet point to a product that’s a hands-down improvement on its predecessor.

Among the most notable:

Better pricing (eventually)

The Xbox One S will start at just $299 in the US, but that 500GB model won’t be coming till later this year. In the meantime you can get the 2 terabyte Xbox One S launch edition for $399 (£350 or AU$549) in late August. A third 1TB model will also be available for $349 in the US. Note, however, that the price of the existing Xbox One model has already been cut to as low as $279.

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All-new design

The new One S console comes in at 40 percent smaller than the original One, which is a full-on beast of a box. That should put it much closer to the slim enclosure of the PlayStation 4 — and free up quite a bit of space in your home entertainment center. It even includes a vertical stand in the box, if you’d prefer to mount it vertically.

No more power brick

In addition to being physically gigantic, the original Xbox One also had an internal power brick the size of a Buick. The One S, however, is following the lead of the PS4 and going with an internal power supply.

More storage

The top of the line Xbox One S will have 2 terabytes of storage. That’s double the capacity of the current top-end Xbox and PS4, and plenty of storage for all of your games.

The Xbox One S: A closer look (pictures)
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4K and HDR Support

Expect improved video on the Xbox One S, with support for 4K (3,820×2,160) resolution and HDR (high-dynamic range). (Just note that 4K support is reserved for video, not games.) That means — on compatible titles, and with compatible TVs — you can expect colors to be more vibrant and blacks to be darker.

4K Blu-ray compatibility

That 4K and HDR support isn’t just for Netflix and Amazon streams: The Xbox One S will also play those new, top-of-the-line 4K Blu-ray discs, too. So it should be able to do everything that players such as the Samsung UBD-K8500 do for the same price or less — in addition to playing great games.

Controls other devices via an IR blaster

Microsoft dumped the Kinect motion sensor from the Xbox One package long ago, which lowered the price by $150. The Kinect remains an optional add-on for the One S (its absence of a dedicated port means you’ll need a USB adapter), but the new console includes a Kinect feature built-in: An IR (infrared) blaster can control your TV and cable box like a universal remote.

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Updated wireless controller

The One S overhaul doesn’t stop with the console, as the controller is getting a refresh, too. This variant of the wireless controller has a new textured grip and better range. Even better, it adds Bluetooth wireless (in addition to Xbox’s proprietary wireless control scheme), which will allow you to use it with Bluetooth-ready PCs and tablets (and maybe phones?) without needing Microsoft’s annoying USB dongle. Read our full hands-on: The new Xbox Wireless Controller offers more than just custom colors

It still does (nearly) everything the old Xbox One does

With the exception of needing the adapter if you’re adding a Kinect sensor, the One S still does everything the current Xbox One can, and plays all of the same games. It also includes all of the positive software improvements Microsoft has made over the past few years, including the redesigned interface, support for the Cortana digital assistant, compatibility with the Windows Store, backwards compatibility with a growing list of Xbox 360 games and more.

But before you preorder…

The Xbox One S is available for preorder at the Microsoft Store, but keep a couple of caveats in mind before you whip out your credit card. First off, Microsoft has already confirmed that supercharged version of the Xbox One, dubbed Project Scorpio, will be hitting in late 2017 with support for gaming at 4K resolutions and VR add-ons. And Sony is also getting into the console upgrade game in the near future with its PS4 Neo, which will also amp up 4K video chops.

And, of course, there’s always Nintendo, which will be releasing its Nintendo NX console in March 2017.

So while the Xbox One S looks great, just know that a lot of other new and improved game consoles will be hot on its heels.

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15
Jun

OnePlus 3 review – CNET


The Good The OnePlus 3’s sharp camera, powerful processor and enduring, quick-charging battery make a knockout combo when you factor in its low price.

The Bad The camera has a distinct bulge. Power users may be disappointed that the phone doesn’t have a swappable battery or expandable storage.

The Bottom Line At $400, the OnePlus 3 is the best budget Android phone you can buy, with a premium look and feel, and performance fast enough to go head-to-head with any high-end handset on the market.

Last year, my idea of a fantastic “high-end” budget phone was something like the Google Nexus 5X — a bit smaller than your usual flagship with a decent-but-not-mindblowing camera and a processor that, while not at the top of the class, still made gameplay and movie streaming fun. But for less than $400, that was about the best you could get.

The OnePlus 3 changes everything. For $399 or £309 (which converts to about AU$590), you get a top-of-the-line processor, a nimble 16-megapixel camera and a long-lasting battery. You also get a speedy performance that rivals reigning (and more expensive) Android champs such as the Samsung Galaxy S7 and the LG G5.

Like all OnePlus phones, the handset only works with carriers using GSM technology. That’s everyone in the UK and Australia, but in the US that means AT&T and T-Mobile (it won’t be compatible with Verizon and Sprint users, unfortunately). But unlike previous launches, you won’t have to wait for an invitation to get your hands on it. OnePlus is releasing it to the masses right at launch and you can order it from the OnePlus website. This is great news for anyone in the market for a new handset, because the OnePlus 3 hits enough high marks to be your next phone.

OnePlus 3 flaunts its premium design to the…
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Design: High-class metal looks

With a new aluminum unibody design, the OnePlus 3 looks better than all of OnePlus’ past devices (which either had a plastic or glass backing). It still looks similar to the HTC 10 and other smartphones, but that isn’t necessarily a bad thing — after all, the 10 is a pretty handsome phone. If you’re not into the metal look of this slim and attractive device, OnePlus offers snap-on covers made of wood, bamboo and other materials.

On the right edge is OnePlus’ familiar toggle. You can not only slide this to turn notifications on and off, but also to turn on priority notifications. Below the display, the home button doubles as a fingerprint sensor, and on the bottom edge are the speaker, headphone jack and USB Type-C port for charging.

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With an aluminum-clad body, the OnePlus 3 features polished looks.


James Martin/CNET

On the back is the rear camera, which bulges outward from the surface of the handset. Many well-known phones do this too, including the iPhone 6S. It doesn’t damage the camera or hinder your use of it, but OnePlus 3’s camera bulge is quite thick and a bit unseemly.

Despite all that, there’s much to like about the phone. The 5.5-inch,1080p resolution display is bright and sharp, and I like the way its edges smoothly curve down into the bezel. There are also chamfered details around the display and charging port, which catch and reflect light in interesting ways.

All in all, the OnePlus 3 has a truly elevated aesthetic compared to its predecessors, and it’s good-looking enough to beat most budget phones. Not only does it have premium specs on the inside, but with its aluminum construction and subtle detailing, it now flaunts a premium exterior to match.

Software and other features: Keeping it clean and simple

The device features OnePlus’ own OxygenOS interface that runs on top of Google Android 6.0.1 Marshmallow (though it will be able to updated to Android N at a later date). Aside from a few choice Google services, the handset barely has any pre-installed (read: potentially annoying and unneeded) apps. And you can download and install anything you’re missing from the Google Play Store.

You’ll also get OnePlus’ signature Shelf feature. Shelf is an extra homepage that gives you access to your recent apps, favorite contacts and any other widgets you want to add. I found it can be useful when I wanted to quickly check email or jot down a to-do item, but if you’re not a fan you can disable it.

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OnePlus’ signature Shelf home page (left), and the various ways you can customize the homescreen (right).


Lynn La/CNET

With OxygenOS, there’s plenty of room for you to customize the interface. You can choose different accent colors for the menu items and change the color of the LED notifications light. You can also load your own icon packs and turn on on-screen control buttons. There are also plenty of gesture controls, such as double tapping to wake up the screen (a feature included on many LG phones), or drawing an O shape to launch the camera.

One of my favorite goodies is Night mode, which will tint the display to reduce eye strain when you look at the screen in the dark. This feature just arrived natively to Android N and was introduced in iOS 9 as Night Shift. And lastly, the OnePlus 3 will see the return of the Near Field Communication chip (it was missing from the last two OnePlus flagships). These days, NFC is considered a standard among smartphones, and it allows them to communicate wirelessly with other NFC-enabled objects — it’s critical for mobile payment services such as Android Pay.

Camera: Capture great photos without really trying

Photo quality on the device’s 16-megapixel camera was solid, and I was impressed by how bright and clear images turned out. In well-lit situations, colors were true-to-life (especially the white hues), and objects were sharp and in focus. In dimmer settings or environments with tricky lighting, photos still turned out clear and evenly exposed. Check out the picture quality of the sample photos over the page. And be sure to click on each image to see it at its full resolution.

15
Jun

OnePlus 3 review


Making a splash in the increasingly-homogenized smartphone industry often involves breaking away from the norm, and upstart OnePlus did just this back in 2014 with the launch of their first smartphone, the OnePlus One.

Fast forward a year and the OnePlus 2 and OnePlus X somewhat failed to excite consumers as much as the first two handsets did – mainly due to some very questionable product-related questions – so the company has been forced to revisit the drawing board somewhat with the OnePlus 3.

  • OnePlus 3 announced: everything you need to know
  • Flagship spec showdown: OnePlus 3 vs the competition
  • OnePlus 3 vs OnePlus 2 quick look
  • What would you change about the OnePlus 3?

Is the third time really the charm for OnePlus, and can the OnePlus 3 prove itself to its biggest critics? Or is it more of the same with the OnePlus 3 ticking some boxes but failing to tick others? Let’s find out in this, our in-depth OnePlus 3 review.

Buy the OnePlus 3 now!

Design

Traditionally, OnePlus has tried to stray away from conventional smartphone design in a bid to keep its handsets unique, but with the OnePlus 3, the company has almost done the opposite.

Rather than keeping the plastic and/or glass finishes of previous handsets, the company has now moved to a full metal unibody smartphone. As a result, a key differentiator for its handsets is no longer quite the same: StyleSwap covers.

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With a display that measures 5.5-inches, the OnePlus 3 is actually quite a large phone, especially considering the bezel itself is quite minimal. Although the bezel on the sides of the display could be considered minimal, the overall size of the OnePlus 3 can largely be attributed to the bezels above and below the screen, which are quite large.

Beneath the display, the bezel is largely forgivable thanks to the home button which is flanked by the capacitive navigation keys. The fingerprint sensor itself is similar to other handsets in that it allows you to unlock the phone in a fraction of a second (.3 seconds, to be exact) without needing to wake the phone from standby. The capacitive keys have a very neutral design, no doubt due to the customization options available in OnePlus’ latest OS (which we’ll cover in more detail below).

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Moving around the rest of the phone and the usual OnePlus elements also make a return; the very bottom of the phone houses the USB Type-C port which sits adjacent to the single speaker and the headphone jack. The power button is on the right side of the handset while the volume keys are on the left. Above the volume keys, the traditional activity slider also returns, and lets you easily change the notifications profile, even without looking at the handset.

On the rear, the biggest change from past OnePlus devices becomes apparent – the choice of material for the build. By adopting a full metal unibody design, OnePlus has also made the conscious decision to do away with StyleSwap covers as we know them. In previous devices, the StyleSwap covers would have replaced the back of the phone but with the metal build on the OnePlus 3, they now act just like traditional cases for a smartphone.

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Handling for a phone of this size and stature is as expected and for the most part, it’s no different to any other smartphone. Reaching side-to-side across the phone is more than possible but given the phone itself is quite tall, its likely some users might face difficulties trying to access all areas of the display.

The metal finish is quite slippery as well, which further compounds the problem of handling and means that StyleSwap covers are almost a necessity. Although they are a consolation prize versus the total customization offered by the covers on past OnePlus devices, the sandstone material helps to reduce the size of the camera bump and vastly improve the grip offered by the handset.

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For fans of the original OnePlus StyleSwap covers, the compromise with the OnePlus 3 may prove to be a disappointing implementation – especially as the OnePlus 3 is very much a smartphone that adheres to the convention of 2016 flagships rather than aims to break the mould. All things considered however, the OnePlus 3 is still a very sleek and good-looking phone, even if it is does employ a more atypical smartphone display this time around.

Display

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Prior to the launch of last year’s OnePlus 2, rumors suggested we would see OnePlus go with a Quad HD display, but the company ended up sticking with Full HD. This time around, there’s no change as a 5.5-inch Full HD panel makes its way to the OnePlus 3. OnePlus did opt for an Optic AMOLED panel with the 3, which we must say is quite nice.

Although most flagships have moved towards Quad HD displays in 2016 (and arguably for the most part in 2015), the Full HD panel in the OnePlus 3 still performs well and the larger size of the display provides a good amount of real estate. Of course, Full HD doesn’t live up to the current standard of flagship displays and although the OnePlus 3 screen is certainly nice, it’s definitely not on par with current flagships.

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Employing AMOLED display technology in the OnePlus 3 does allow the company to offer a couple of welcome flourishes. A feature that is seemingly a necessity for a 2016 flagship is an always-on display. Although it is very similar to the iterations on the OnePlus X and other smartphones, the Ambient Display on the OnePlus 3 can be trigged by waving a hand near the proximity sensor, which is a nice touch.

The OnePlus 3 also lets you customize and tweak the color temperature of the display via a slider in the settings, which can be useful for those worried about the emission of blue light. A night mode in the Quick Settings dropdown makes for much easier viewing in darker conditions by increasing the warmth of the color temperature, and as a result, this makes the overall experience much easier on the eyes in dark conditions.

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Viewing angles are mostly acceptable and legibility in bright daylight is about average, although OnePlus claim the dual-polarizing layer does help to increase sunlight legibility. Overall, the OnePlus 3 display is certainly not a superstar like certain other flagship devices, but considering the price of the handset (and everything else it offers), it’s certainly no slouch.

Performance

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In previous years, OnePlus has sought to help its handsets stand out through the use of flagship specs without the flagship price point, and this year is no different. The OnePlus 3 delivers the very best internals on the market at the moment and offers them at a price which shows it is possible to obtain flagship performance without breaking the bank.

Under the hood, the OnePlus 3 is powered by the latest Qualcomm Snapdragon 820 processor coupled with an Adreno 530 GPU and 64GB of non-expandable storage. As such, performance has been very smooth and while some of this is down to the refined and polished Oxygen OS, there’s no denying that using the latest processing package certainly helps.

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How does the processing package compare to other flagships? Running the usual benchmarks, we can see that the OnePlus 3 scores 141955 in the AnTuTu Benchmark, which is higher than the 140955 and 129375 scored by the Galaxy S7 Active and Galaxy S7 respectively. Moving on to GeekBench 3, it scores 2378 and 5465 for the single core and multi score scores respectively, which is again higher than the 2269 and 5156 scored by the Galaxy S7. Lastly, a 3D Mark score of 2523 shows the Adreno 530 is no slouch and is on par with the 2528 and 2535 scored by the Galaxy S7 and Galaxy S7 Active respectively.

A common problem in Android devices is also being addressed here, as apps don’t slow down even when there’s heavy loads working in the background. Why so? It’s simple: OnePlus has equipped the OnePlus 3 with 6GB of RAM, making it one of the only handsets to offer this.

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Adopting the highest RAM available on a smartphone to-date means performance is silky smooth and there’s plenty of RAM available to offer breathing room for users. Far too often, manufacturers will offer 4GB of RAM but only make 1GB available with no apps running (as the rest is taken up by background processes), but the OnePlus 3 leaves enough free RAM to ensure its always able to perform any task you ask of it.

From gaming and media consumption to browsing apps and webpages, the OnePlus 3 sails through anything you ask of it and there’s no question that the OnePlus 3 is a very viable addition to the flagship market when it comes to overall performance.

Hardware

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For the most part, OnePlus handsets have always offered the usual array of internal hardware specs that we’ve come to expect from flagship smartphones, with the exception of one feature: NFC.

Yes, NFC proved to be a very costly assumption by the company in the OnePlus 2 as the mobile payments industry was thrust into the limelight and the omission of NFC – as no-one uses it, according to Carl Pei – meant the OnePlus 2 was left out of this wave. Fast forward a year and the company has clearly learnt from its mistakes, with the OnePlus 3 now supporting NFC and the payment and transfer opportunities the feature affords.

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NFC aside, the OnePlus 3 brings the usual array of connectivity options including dual-SIM capabilities which are an out-of-the-box feature. For those who want a dual-SIM experience, the OnePlus 3 could even be one of the best options available. Throughout our testing, there were no issues with dropped calls or call quality.

On the subject of audio, the OnePlus 3 sports a bottom-mounted single-firing speaker which is an average performer. The speaker is loud – which is nice to have – but there is little body to the sound, which is expected from a single bottom mounted speaker. That being said, audio through a good pair of headphones is definitely above average. And while the experience is short of the one offered by an audio-centric device like the HTC 10, it’s definitely better than some more expensive handsets.

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The home button beneath the display sports a fingerprint sensor, and just like most flagships, it can wake the phone from standby and unlock the phone in just .3 seconds when you place your finger on the sensor. Setting up the fingerprint sensor is a breeze and overall, it certainly performs like a flagship fingerprint sensor. The positioning may not to be to everyone’s taste, but it’s definitely a flagship-worthy feature.

The alert slider is also present on the OnePlus 3 and, just like previous devices, it lets you quickly swap between all notifications, priority notifications or no notifications. In the past I’ve never used this much as I wear smartwatches all the time, though I do find myself reaching in my pocket to make sure the phone is muted whenever I need it to be. With a textured design on the key, it also means it’s easy to locate and differentiate between the slider and the volume buttons.

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The OnePlus 3 is powered by a 3000mAh non-removable battery, which couples with Dash charging to power the entire experience. With quite a few days of heavy usage that included GPS navigation and plenty of music consumption, the OnePlus 3 was able to achieve 3 and a half hours of screen-on time. For the most part, the handset usually ended the day with a single digit of battery life remaining but it never quite drained completely.

Dash Charge is OnePlus’ take on fast charging technology. The company claims the OnePlus 3 can now charge the phone to 60% from empty in half an hour. In our testing, the claims are certainly true and the addition of fast charging is definitely a boon for the OnePlus 3, meaning if the battery is running low, it’s very easy to get the power needed to finish off the day.

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Overall, the hardware inside the OnePlus 3 is certainly premium. While the display and design may not stand out too much, it’s under the hood where the OnePlus 3 shows its true flagship-worthiness. NFC makes a return, 6GB of RAM keeps everything running smooth and Dash Charge means you’ll never be without a charge; whichever way you look at it, these are definitely specs worthy of any premium flagship smartphone.

Camera

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On the rear of the OnePlus 3 is a 16MP camera equipped with f/2.0 aperture, Optical Image Stabilization and phase detection autofocus. On paper, the camera is certainly on par with some flagship devices but as we all know, good camera specs on paper don’t necessarily translate to a great camera experience.

The camera app is still quite simplistic but it has been refined and polished to make it even easier to use. That being said, there is on area of the UX which I just can’t quite understand; when swiping on the viewfinder to get to the different modes, getting to the panorama mode puts the phone in portrait orientation, meaning you have to swipe differently to get back to the other modes.

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Manual mode in the camera app features some very nice sliders for changing the focal point of the image, the shutter speed and the white balance and tweaking images in manual mode is as easy as adjusting the slider. By far the best feature in manual mode is the ability to first set the exposure point and then drag the middle to find a proper focal point: it’s an intuitive way of catering the shot to your liking and it works perfectly in Auto mode.

Despite the positives in the camera interface, the actual camera performance is a let down thanks to some of the typical pitfalls. Color saturation in photos is rather inconsistent as while some shots result in good looking photos, others fail to capture the colors in vibrant scenes. E.g. in the eccentric scenes of Hawaii, we were left disappointed by the lack of vibrancy captured by the images.

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HDR can traditionally help smartphones in this regard but with the OnePlus 3, it doesn’t seem to be quite as effective. On the OnePlus 3, HDR seems to be working ineffectively, by increasing the shadows rather than bring down the highlights and add in more color. The camera woes continue in the panorama mode, where issues with the stitching make parts of the photo look really choppy.

For most smartphones, low light performance is the biggest challenge and this is also true of the OnePlus 3, where slower shutter speeds compromise the exposure. Although it has Optical Image Stabilization, the shakes produced by long shutter speeds are still readily apparent and this means you’ll need very steady hands if you don’t want blurry photos more often than not.

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The same issues are apparent in video where OIS does a good job of stabilizing the footage, but noise and a lack of color saturation plague all the video recording modes, including 4K. Considering that 4K video recording is growing in popularity, the poor footage captured by the OnePlus 3 is certainly a concern, especially for users who rely on shooting footage on their phone.

Though it may not come as a huge surprise, it’s still very disappointing to see that OnePlus haven’t quite figured out the camera on its smartphones. Without doubt the camera is one of the most important parts of a smartphone and it’s disappointing to see that the OnePlus 3 is bogged down by one of the most important features that a 2016 flagship needs to perfect.

Software

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Just like its past devices, the OnePlus 3 runs on OnePlus’ Oxygen OS, and the latest version is based on Android Marshmallow with some polish and streamlining that makes the overall experience better. In the past, OnePlus has been criticized for providing an experience that’s too akin to stock Android without any extra features that differentiated it. This time around, the features have been ironed out to provide an overall experience that feels like it has its own identity.

Customization is a large part of the overall OnePlus experience and to that end, the Dark Mode is a great addition to the Oxygen OS. In adding the Dark Mode, OnePlus have added a feature that’s still not available in beta versions of Android N and the feature enables a dark interface with customizable accent color that’s likely to appeal to a lot of people who have wanted a dark theme for Android.

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OnePlus devices have been known to come with gestures to launch apps and actions but with the addition of the fingerprint reader in the home button, you can now also launch the camera by double pressing the home button. This renders the gestures somewhat less needed but they are still present for those who are used to them.

The capacitive buttons that flank the home button are now dots rather than bars, and this is particularly good because they don’t have to adhere to the particular function that they indicate. Indeed, Oxygen OS provides the ability to customize the behavior of the keys – with different actions for long or double presses – as well as the option to disable them altogether in lieu of a bar of soft keys.

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Finally, the Shelf returns and is still a bunch of boxes in which to add some widgets for safe keeping, but now widgets are scrollable. The Shelf also has a new dialog box which allows you to create quick memos and this makes it easy to take notes very quickly. It’s really the small flourishes that make this version of Oxygen OS a pleasure to use and whether it’s little icon indicators – for turning off the background, Dash charging and more – or the ability to quickly swap lockscreen and homescreen wallpapers, the tweaks help enhance the Oxygen OS experience.

In fact, whereas Oxygen OS once felt like stock Android attempting to replicate the feature set once offered by Cyanogen on previous OnePlus devices, it is now starting to feeling like a user interface all of its own.

Specifications


Display 5.5-inch Optic AMOLED display
1920 x 1080 resolution, 401ppi
Gorilla Glass 4
Processor Quad-core Qualcomm Snapdragon 820
Kryo: 2x 2.2 GHz, 2x 1.6 GHz
GPU Adreno 530
RAM 6GB, LPDDR4
Storage 64GB
MicroSD No
Cameras Rear camera: 16MP Sony IMX 298 sensor with PDAF, 1.12μm, OIS, EIS, f/2.0
Front camera: 8MP Sony IMX 179 sensor with 1.4μm, EIS, f/2.0
Software OxygenOS based on Android 6.0.1 Marshmallow
Sensors Fingerprint, Hall, Accelerometor, Gyroscope, Proximity, Ambient Light and Electronic Compass
Ports USB 2.0, Type-C
Dual nano-SIM slot
3.5 mm audio jack
Connectivity GSM: 850, 900, 1800, 1900 MHz
North America model: WCDMA: Bands 1/2/4/5/8 FDD-LTE: Bands 1/2/4/5/7/8/12/17 CDMA EVDO: BC0
Europe/Asia model: WCDMA: Bands 1/2/5/8
FDD-LTE: Bands 1/3/5/7/8/20
TDD-LTE: Bands 38/40/41
NFC Yes
Audio Speakers: Bottom-facing speaker
Microphones: Dual-microphone with noise cancellation
Battery Non-removable 3,000mAh
Dash Charge (5V 4A)
Materials and colors Materials: anodized aluminum
Colors: Graphite, Soft Gold (Available shortly after launch)
Dimensions and weight 152.7 x 74.7 x 7.35mm
5.57oz (158g)

Gallery

Final thoughts

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The OnePlus 3 is available to buy now for $399. The biggest news around the handset is that OnePlus has finally dropped its dreaded invite system. In previous years, you had to wait weeks or months and go through a lot of steps to acquire an invite before buying the phone, but now you’ll be able to buy one directly from OnePlus. Of course, it’s likely you’ll end up waiting a few weeks for delivery but it’s definitely easier than waiting for an invite.

What happens when a manufacturer puts together the best features of flagships for an affordable price point? That phone is called the OnePlus One. Unfortunately, the OnePlus 2 tried to bring a few forward facing features but didn’t fully flesh them out.

To make a success out of their third phone, it almost feels like OnePlus had to bend to convention.

That misstep has been rectified in the OnePlus 3, where the philosophies of the previous two devices have come together to make an incredibly solid device for a good price. In order to do that however, and appeal to the masses, OnePlus had to make a couple compromises – the camera is still not where a flagship should be, and the design takes a step back from uniqueness. To make a success out of their third phone, it almost feels like OnePlus had to bend to convention.
Buy the OnePlus 3 now!

Overall, the OnePlus 3 is still a great device that hits almost all the right notes – exactly what would be needed to make a ‘flagship killer.’ Perhaps now the phrase to look closer at is ‘Never Settle’ – where OnePlus once made a splash was in being bold, taking changes, and requiring invites to make the phone feel more exclusive. Without all of that, the OnePlus 3 feels just like an almost-flagship device for a midrange price. Though that in and of itself is great for most users, it also simply isn’t as exciting as before.

  • OnePlus 3 announced: everything you need to know
  • Flagship spec showdown: OnePlus 3 vs the competition
  • OnePlus 3 vs OnePlus 2 quick look
  • What would you change about the OnePlus 3?

What do you think of the OnePlus 3 and are you planning to buy one? Let us know your views in the comments below!

14
Jun

OnePlus 3 review: The best phone you can get for $399


OnePlus has been trying to craft a full-blown, “flagship killer” of a smartphone since day one, but how successful it’s been is up for debate. From my perch, the company’s first phone proved that a relatively unknown startup could build a high-caliber handset and a die-hard fanbase around it. Its second-generation device pushed it even further into the big leagues. And now there’s the $399 (£309) OnePlus 3, which launches today.

Make no mistake: The competition is even fiercer than ever, but OnePlus is trying to meet the challenge. Best of all, that pain-in-the-ass invite system is finally gone. Suffice to say, this year’s launch is a big deal for OnePlus, and it’s only fitting that the OnePlus 3 mostly represents this young company at its best. Indeed, right now you’d be hard-pressed to find any other phone this good for this price.

Hardware

Review: One Plus 3

There’s no denying that last year’s OnePlus 2 was a well-constructed device, but it now looks like the days of sandstone polycarbonate are over. This year’s version is milled from a single block of “space-grade” aluminum, and the 5.5-inch 1080p AMOLED display up front is swathed in a very slightly curved pane of Gorilla Glass 4. It’s beautiful. More than that, its trim waistline — 7.35 mm — makes the OnePlus 3 feel sleeker and more elegant than you might expect from a phone with this big a screen. Think of it as a larger, much better OnePlus X and you’re on the right track. Oh, and in case you were worried, you can still purchase a sandstone case or an authentic bamboo case for old time’s sake; or you can go for the fancy black apricot version, rosewood version (both using real wood veneers) or Kevlar version.

The move might have been an obvious one — OnePlus wanted a cohesive design across its devices — but who cares? The result is a handsome, impeccably well-built smartphone. A few of my colleagues even mistook it for an HTC device, which I took as a compliment, considering how insanely devoted that Taiwanese company is to build quality. (Obviously, that statement is open to interpretation.) Anyway, yes, OnePlus has really upped its game this year. By the way, our review unit was attractive graphite gray, but a “soft gold” option will follow not long after launch. Seriously, does every company need to make a gold phone?

What’s inside the OnePlus 3 is pretty impressive, too. Just about every flagship Android phone released this year packs one of Qualcomm’s quad-core Snapdragon 820 chipsets and an Adreno 530 GPU. The OnePlus 3 does too, but there’s a twist here: It also comes with 6GB of RAM. In fairness, the OnePlus 3 isn’t the first smartphone we’ve seen that packs that much RAM — that would be the ZTE Axon 7 — but it’s still nice to see a scrappy startup go somewhere most major manufacturers haven’t.

Speaking of, the OnePlus 3 also accepts two nano-SIM cards for multiple lines of service. It’s rare to see dual-SIM phones in the US, and the feature makes the OP3 a lovely travel companion, but that second SIM card takes up the space one might expect a microSD card to occupy. I’m not sure whether the team specifically gave up on expandable memory to accommodate another SIM; either way, you’re stuck with 64GB of storage. I’m a bit of a digital pack rat, though, so having more storage options would’ve been nice. Oh, and the physical alert slider is back, making it easy to manage your notification sounds without mashing on the volume buttons. I loved that little thing when it debuted on the OnePlus 2, and I love it just as much this year.

The rest of the spec sheet is pretty typical of modern flagship phones. There’s a USB Type-C port for charging and data transfer on the bottom, a 3,000mAh battery inside, a snappy and accurate fingerprint sensor that doubles as a home button and a pair of capacitive navigation buttons on either side of it. Above the screen sits an 8-megapixel camera for selfies, paired with a 16-megapixel main camera around the back. Oh, and unlike last year, the OnePlus 3 has an NFC radio for all those sweet, sweet Android Pay transactions.

Display and sound

I was half-hoping this was the year OnePlus would trick its flagship out with a Quad HD display, but that just wasn’t meant to be. After all, building a phone like this for just $399 (£309) means trade-offs were inevitable. That doesn’t mean the screen hasn’t been improved. Rather than use an IPS LCD like it did last year, the company went with a 5.5-inch, 1080p Optic AMOLED display (the better to see VR content with a Loop headset, my dear). The switch leaves us with the same pixel density (401 ppi) and thus the same sharpness, but also punchier, more vivid colors. Blacks are especially deep, and whites are pretty crisp by default, but you have the option to make the display warmer or cooler depending on your preference.

Not enough? You can also turn on a proximity wake feature similar to what Motorola offers, where you can wave your hand over the screen to activate parts of it to display the time and notifications. Too bad it’s not as accurate or as elegant as what Motorola has built; the feature works best with slow, deliberate waves, while a Moto X will wake up with even quick waves.

Alas, the OnePlus 3’s single bottom-mounted speaker doesn’t fare much better than the one we got last year. Audio is generally pretty clean, and you can crank up the volume surprisingly high, but things can get a little muddy if you do. The MaxxAudio equalizer we got with the OnePlus 2 is conspicuously absent, so you can’t tweak audio levels right out of the box, but I can’t imagine too many people used it in the first place.

Software

If you spent only a few minutes with a OnePlus phone, you’d be forgiven for thinking it ran a stock build of Android 6.0.1 Marshmallow. Well, not quite. The OnePlus 3 again runs OxygenOS, a modified version of Android I like to refer to as “stock plus”; there are plenty of additional features that don’t cross the line into bloat. The overall effect is more subtle than other companies’ approaches, and I think it’s more valuable as a result.

The most obvious addition is the so-called Shelf, and you’ll catch wind of it first because you’re asked if you want it during initial setup. When you swipe right from your home screen, you’re treated to the date, local weather, recently used apps and contacts you’ve been in touch with lately. There’s a memo function too, for leaving yourself quick notes (with the option to create reminders from them), and the space serves as a neat place to add widgets without cluttering up your home screens. The Shelf first appeared on the OnePlus 2, and I’ve mostly ignored it since then, but some will certainly find it handy. Throw in some perfectly adequate Gallery and Music apps and you’ve got the most obvious additions to the usual Android formula.

The fun stuff, however, can require a keener eye. There’s an option to invert colors and enable a Night mode in the quick-settings tray; the latter is meant to reduce eyestrain and preserve the sanctity of your sleep cycle by giving the display an orangey cast. It’s a good idea in theory, but the execution leaves much to be desired. You’re supposed to be able to tweak how warm you want the Night mode display to be from the device’s settings, but sometimes that doesn’t work and the phone does whatever it wants. Bummer. By the way, if your eyes just don’t like light colors, you can toggle a Dark mode that replaces Marshmallow’s bone-white menu and app-launcher backgrounds with stark black.

Customization options go even further: You can modify Android’s accent color, icons packs, the notification LED’s color, what the home and capacitive buttons do when long-pressed and double-tapped. And if you don’t like those capacitive buttons, you can turn them off completely and use on-screen buttons instead. Drawing gestures on the screen while it’s off works the same this year; when the function is enabled, tracing a circle launches the camera, and doodling a V fires up the flashlight. I’ll admit it: I totally forget about them at first, but it wasn’t long before I was whipping the OnePlus 3 out of my pocket and launching the camera with a swipe of my thumb.

Ultimately, that’s what I really dig about OxygenOS: if you want a more traditional, stock Android experience, it’s there for the taking. But if you’re a power user, or just want a little extra control over your phone, there’s plenty of extra functionality waiting for you.

Camera

Smartphone makers agonize over their cameras, and with good reason — chances are it’s going to get plenty of use, and it’s easy to let people down. OnePlus was limited by cost, so it went with a 16-megapixel sensor with an f/2.0 aperture lens from Sony, and you know what? It’s perfectly adequate. Colors were bright and mostly well saturated (they occasionally came out a little weak), with a more than respectable amount of detail. You can get a little more nuance out of shots if you use an included HD mode, or output them as unprocessed RAW files.

I was concerned at first that the OnePlus 3 would fare worse than last year’s model in low light because the size of the sensor’s pixels has shrunk from 1.3 microns to 1.12 microns, but it’s basically a wash. In the end, the OnePlus 3’s main camera is a solid utility player; it’s pretty good in every situation, but it certainly won’t open your eyes the way other smartphone cameras can.

That said, a few additions make shooting photo a pleasant than before. In addition to having optical image stabilization, the OnePlus 3’s camera also has phase-detection autofocus (like the OnePlus X), which makes locking on to subjects nearly instantaneous. It’s too bad, though, that OnePlus did away with the laser autofocus module from the OnePlus 2 — the cost of the 3’s other components probably made the team cut it. The phone also ships with a manual mode that offers access to ISO, shutter speed, exposure and focus settings. Thankfully, shooting in full auto is just about always good enough.

The same can be said for the 8-megapixel front-facing camera, which consistently produced handsome selfies. Even better, there’s an option for a smile detection mode that usually does a fine job detecting grins on your face and initiating a selfie countdown. It’s not as good at noticing subdued, coy smiles, so just grin and bear it for a moment until the countdown begins.

Performance and battery life

As you’d expect from a phone with a first-rate list of specs, the OnePlus 3 just flies. My week of testing involved putting the phone through my usual workday routine, plus lots of extracurricular time playing Real Racing 3, Mortal Kombat X and Hearthstone. None of that stuff managed to faze the OnePlus 3 — not even the sort of frenzied multitasking that only ever happens when I’m trying to break a phone.

Really, the best compliment I can pay the OnePlus 3 is that after a while, I stopped noticing how fast it was; everything just worked. It’s still not the quickest-feeling phone I’ve used recently, though. That honor goes to HTC’s 10 because of its super-low-latency touchscreen; it’s so good, it feels like you’re pushing the pixels around yourself. By comparison, there’s just the faintest hint of latency when swiping around the OnePlus 3’s interface, though I’m probably being a little picky here. After all, that’s the sort of distinction that’s apparent only if you’ve spent time playing with loads of new phones; few will take issue with what OnePlus brought to the table.

HTC 10
Samsung Galaxy S7
OnePlus 2
AndEBench Pro
13,841
16,673
14,168
9,945
Vellamo 3.0
5,202
4,876
4,285
3,025
3DMark IS Unlimited
30,058
26,747
28,529
23,598
SunSpider 1.0.2 (ms)
699
608
1547
1,516
GFXBench 3.0 1080p Manhattan Offscreen (fps)
48
48
45
25
CF-Bench
41,653
49,891
51,227
N/A
SunSpider 1.0.2: Android devices tested in Chrome; lower scores are better.

Same goes for the battery, mostly. It’s never fun to see a company use a smaller battery in the next iteration of its flagship device, but that’s exactly what happened here: There’s a 3,000mAh cell in the OnePlus 3, down from 3,300mAh in the OnePlus 2. Normally that’d be cause for much wailing and gnashing of teeth, at least in my house. Fortunately, the shift hasn’t really changed much here. In our standard video rundown test (looping a video with the screen brightness set to 50 percent and WiFi connected), the OnePlus 3 stuck around for nine hours and 56 minutes, or about 50 minutes more than what its predecessor could muster. That’s not much less than the HTC 10 and LG G5, but flagships like the Galaxy S7 siblings pack enormous batteries that last more than 13 hours in the same test.

Day-to-day use is a different story, though. The OnePlus 3 typically finished a 12-hour workday with about 25 percent charge left, and even if I forgot to charge it, I could usually count on it to see me through an early lunch the next day. On the occasions you’ll need to charge the OnePlus 3 mid-slog, be sure to use the included Dash charger and cable — the company says they can take the device from bone-dry to about 60 percent full within 30 minutes.

In fact, Dash is actually Oppo’s VOOC tech rebranded. In this case, it uses a fast 4A current but with the regular 5V voltage, which keeps the device cooler than those based on other fast-charge technologies that use higher voltages; plus VOOC’s charging speed remains the same when the device is being used, unlike others which require lowering the voltage then. The downside of this is you need to use the bundled 7-pin USB cable to make full use of the Dash charger. As I write this, I have the OP3 connected to its original charger with a Nextbit USB Type-C cable, and it’s not charging even close to the advertised speed.

The competition

I’ve spent a decent chunk of this review comparing the OnePlus 3 with the HTC 10 and the Galaxy S7 siblings, but that’s not terribly fair. While they all share the same flagship ambitions, don’t forget that the OnePlus 3 only costs $399 (£309). That’s both a huge selling point and a hindrance; the former doesn’t need much explaining, but component and feature restrictions because of price mean the OP3’s competitors can bring more to the table. Ultimately, here’s how I’d break it down: If money is no object and you need a tremendous camera, get a Galaxy S7. If money still isn’t an object and you’re a sucker for great multimedia chops and build quality, get an HTC 10.

If you want an experience that gets awfully close to what those two devices can offer, and can live with a few trade-offs, the OnePlus 3 is a tantalizing choice for the price. The performance gap between these phones basically doesn’t exist, which frankly is sort of crazy when you think about it. The lone, seemingly direct competitor to the OnePlus 3 is ZTE’s Axon 7, with the same Snapdragon chipset paired with a Quad HD screen and 4GB of RAM for $449. That’s not a bad premium to pay for a higher-res screen, but it’s unclear whether the Pro version with 6GB of RAM will even make it to the States. Hopefully we’ll get a chance to see how these two devices stack up soon.

Wrap-up

At the end of the day, no phone is perfect, and the OnePlus 3 doesn’t try to be. What it does try to do is capture the essence of a flagship smartphone — impeccable performance, smart software and top-notch build quality — and squeeze it all into an affordable package. Guess what? The company succeeded. You can certainly do better if you’re fine with spending more money, and there are better deals to be found if you’re not a stickler for high-end performance. The careful balance OnePlus has struck here is impressive, though, and while the OnePlus 3 isn’t for everyone, anyone looking for high quality without the corresponding price should start their search here.

Richard Lai contributed to this story.

14
Jun

Motorola VerveLife headphones Release Date, Price and Specs – CNET


If you’re finding your regular headphones aren’t sturdy enough to handle your pavement-pounding, leg-flailing fitness regime, these orange-hued headphones might be up your alley.

If you’re wondering why a company primarily concerned with mobile phones has made some headphones, well, you’re right to wonder. In fact all these products are manufactured by Binatone, which owns the right to use the Motorola name on accessory products. In recent years we’ve seen Binatone build Motorola-branded pet trackers, among other things. This new slew of tech, however, is concerned with funnelling music into your ears when you’re working out.

VerveOnes and VerveOnes+

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Andrew Hoyle/CNET

These chunky earbuds are completely wireless, not even attached to each other. Once secured in your ears, they offer Siri and Google Now support, and 12 hours of battery life. Arriving in a curious column-shaped storage device, prices for the VerveOnes start at a wallet-bruising £200. (We don’t have confirmed US or Australian prices yet, but that translates to around $285 or AU$385.) The VerveOnes+ variant is exactly the same but adds water and sweat resistance — ideal for those summer afternoon laps around the park.

VerveLoop+

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Andrew Hoyle/CNET

These sweat-protected headphones consist of two earbuds, a connecting cable and an in-line remote. You’ll need to remember to charge them, but the touted 10 hours of battery life should be enough to get you around the track a few times. Prices start at £60, which translates to about $85 or AU$115.

VerveRider and VerveRider+

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Andrew Hoyle/CNET

These earbuds are strapped to an orange collar that rests around the back of your neck. Expect 12 hours of battery life, and a built-in microphone for conducting important business calls on the go — nailing your 10-kilometre personal best is no reason not to win the big Henderson account, after all. As before, the “+” option includes water and sweat protection. Again, expect to pay from £60, which converts to $85 or AU$115.

All these headphones are compatible with Android phones and Apple iPhones.

14
Jun

Focal Listen Release Date, Price and Specs – CNET


You may not have heard of French company Focal, but it makes some very good sounding headphones, and this is its new Listen closed back over-ear headphone, which retails for $249. No word yet on an international launch, but that price roughly translates to £175 or AU$340.

Although this is a full-sized headphone, it’s designed for mobile use and works just fine with phones — it has a one-button remote and microphone integrated into the cord, which is detachable. The single button remote allows you to skip tracks forward and back, pause and play music, and answer and end calls.

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Focal’s Listen headphone is an excellent sounding and comfortable full-size over-ear headphone that’s fairly affordable.


Sarah Tew/CNET

Although there are no volume controls on the cord, I like that Focal separated the microphone (a decent quality omnidirectional mic) from the one-button remote, which sits lower down on the cord and is easy to access.

The Listen may not look superstylish, but it is very comfortable, and is a better designed headphone than Focal’s earlier Spirit One, which we reviewed back in 2012. With plush earpads that do a good job sealing out ambient noise, it folds up to fit into an included neoprene case.

Focal Listen headphones (pictures)
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Both Steve Guttenberg, who writes CNET’s Audiophiliac column, and I really liked the way this headphone sounded. It offers well-balanced sound with excellent detail and potent, tight bass. It also sounds pretty open for a closed-back headphone, so the sound doesn’t get stuck inside your head.

I’m still comparing it to a few competing models and will deliver a full review soon, but my early impression is that it’s a strong contender in the sub-$300 price class.

No it isn’t cheap at $250, but Focal does make some very high-end models, including the new $4,000 Utopia and $1,000 Elear, and the Listen certainly is cheap by comparison. It’s a good deal for what it does offer at its price.

Specs:

  • Price: $249 (£175 or AU$340 converted)
  • 273 grams (0.6 pounds)
  • Closed-back, around-ear design
  • 40mm (1.6-inch) Mylar/titanium drive
  • Impedence: 32 ohm
  • Sound pressure: 122dB SPL at 1kHz -/1Vrms
  • 15Hz-22kHz
  • Cord length: 1.4 meters (4.59 feet)
  • Carrying case included
  • Microphone and one-button remote integrated into detachable cord
14
Jun

Zeiss Exolens review – CNET


The Good The Zeiss ExoLens series delivers excellent photo quality (for the iPhone), with no artifacts and great sharpness.

The Bad The screw mount can be awkward for quick swaps, the bracket mount blocks the camera’s flash and you’re bound to lose the tiny back caps. And they’re pretty expensive.

The Bottom Line The three Zeiss ExoLens’ for iPhone are fun to use and will improve your photographs, but not everyone will think they’re worth the money.

Visit manufacturer site for details.

Zeiss and Apple always seemed like a natural pairing, and now you can pop a Zeiss lens on your iPhone for a little variety in your angle of view. Like a lot of third-party lenses, they’re fun to shoot with, and they certainly deliver the build quality and clear, sharp photos and video you expect from Zeiss. But I’m less enamored with the little details.

Zeiss Exolens photo samples
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The product of a partnership between Zeiss and Fellowes — you know, the office supply company — Zeiss’ solution consists of the Fellowe’s mounting bracket and three of its own lenses: a 0.6x wide-angle, a variable angle-of-view macro, and a 2x telephoto.

The kit with the wide-angle lens is available now, though only through Apple’s online and brick-and-mortar stores. And it’s Zeiss, so expect to pay a princely sum: in the case of the wide-angle kit with mounting bracket, $200 (€250, AU$300). The other two lenses are slated to ship later this summer, with as-yet unknown prices.

As with a lot of add-on lenses, these are fun. Phone cameras have to compromise and pick a single focal length that will work in most settings; add-on lenses let you break out of the “normal” wide-angle view. The Zeiss’ are all sharp, with no light loss or color artifacts.

14
Jun

Sony PlayStation VR Release Date, Price and Specs – CNET


Sony’s got its own virtual-reality hardware for the PlayStation 4, and it’s called the PlayStation VR. And now we know it costs less than the Oculus Rift or HTC Vive, and isn’t arriving until later this year. But it could be the most accessible high-end VR hardware of all. The PlayStation VR costs $399, £349 or AU$550, and will arrive on October 13 2016.

You still need a PS4 to use it: All you get for that price is the headset, and necessary connector hardware and cables. While it works with the PS4 and its DualShock 4 controllers, the motion-tracking Move controllers and PlayStation Camera ($60, £39, AU$75) don’t come packaged in. You need the camera, so expect to pay for one, and you’ll probably want the controllers, unless you still have them lying around from the PS3.

Sony promises that the PSVR will come with up to 50 games at launch. Many that Sony teased are familiar from other VR demos we’ve seen, such as Job Simulator and Eve: Valkyrie. A good handful, like a newly announced Star Wars Battlefront game, look like exclusives, at least for now.

The PlayStation VR headset still looks similar to what we tried below during previous sessions with it. While wearing the headset you’ll be able to access the PS4’s menus and features. You can even enter “cinematic mode” and play any game or app in a simulated 16:9 screen.

So far, what we’ve seen looks pretty good.

Up close with Sony’s PlayStation VR headset…
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The headset

  • 5.7-inch 1080p OLED display
  • 100-degree field of view
  • 120Hz refresh rate

Sony’s PlayStation VR is a different type of VR headset. Some VR headsets run off phones. Others use high-end PCs. By connecting to a PlayStation 4 — 40 million of which have been sold around the world — PSVR could be an instant option for people who just don’t have and will never buy an expensive PC for games. And what we realized, after playing more of the PSVR’s games, is that it’s really good at what it does.

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The PSVR headset feels pretty comfy.


Josh Miller/CNET

Like the Oculus Rift and HTC Vive, the other two high-profile virtual-reality systems you should expect to see in 2016, the PlayStation VR is a tethered headset that uses special curved lenses to magnify and stretch a 5.7-inch screen across your field of vision.

Like those other headsets, it also uses a host of sensors to tell which way your head is pointing at all times. That way, no matter where you look (even if you turn around and look behind you), you see the portion of a virtual world that you’d expect to see if you were actually there, looking at it with your own eyes.

No, the PSVR isn’t as high-res or graphically superpowered as the top-end Oculus Rift and HTC Vive. But we’re not sure you’ll notice. Games run smoothly and look crisp on the headset’s clear, bright display. You can see pixels, yes, and sometimes games or videos can look blurry, but for many games it just works, like the Nintendo Wii used to just work. Forgive that analogy, because it’s meant in a good way. The PSVR seems like a more family-friendly kind of virtual reality than its more serious competitors.

The PSVR’s headset fits better than the tight scuba-goggle designs of Vive or Rift. A simple headband, and gentle rubber eyepieces fit over glasses easily. The display doesn’t fog up, and while the porthole-style field of view can sometimes seem narrow, you forget about it and take in the games, and suddenly become immersed.

Sony’s PlayStation VR headset will cost you…
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Sony has far more experience building consumer electronics (including earlier headsets) than its competitors, and it shows in the PlayStation VR’s comfortable design. The well-padded headset easily and securely cinches up to your head, just by turning a clicky, bike-helmet like dial on the back of the device.

The front section, the part that goes over your eyes, can slide toward your face or away from it with the press of a button. That means it can easily accommodate people who wear glasses, or allow you to briefly peek at the real world around you without fully removing the headset from your skull.

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Adjusting the headset to fit.


Nate Ralph/CNET

The PlayStation VR plugs into your PS4 with a breakout box that includes an HDMI splitter, so you can hook up the headset and a TV at the same time. That way, friends and family can see a portion of what you’re seeing, and play certain kinds of games together.

The controllers

  • DualShock 4 gamepad for many games
  • PlayStation Move wand controllers to simulate hands
  • PlayStation Camera to track everything

How do you control yourself while using the PlayStation VR? So far, Sony’s been showing the headset off with some controllers you might already be familiar with: The PlayStation Camera, DualShock 4 gamepad and the wand-like PlayStation Move motion controllers that were designed for the last-generation PS3 console nearly five years ago.

The camera can track the bright blue LEDs on the headset and the ones in the gamepad as well as the Move wands simultaneously: We’ve seen up to one headset and two controllers at a time.


A pair of PlayStation Move controllers in use.


Nate Ralph/CNET

The wands mean you can not only turn your head in a virtual world, but also have a pair of basic hands to pick up and drop virtual objects, fire virtual guns or manipulate all kinds of virtual tools. Problem is, at least in the demos we’ve tried, the Move controllers haven’t been particularly great at that job.

While the HTC Vive’s controllers are responsive enough to let you literally juggle virtual pots and pans (no kidding) and the Oculus Rift’s upcoming Oculus Touch controllers feel pretty fantastic, too, we’ve frequently failed to pick up virtual items with the Move.


$399, but you won’t get everything

The PSVR sounds affordable, maybe, at first: It undercuts the $600 Oculus Rift and $800 HTC Vive. But hang on, all you get with PSVR is a headset and cables. You don’t get any controllers, including the PlayStation Move wands that PlayStation’s VR uses for many of its games. You can use a DualShock 4 controller, yes, but that’s not included either. But more importantly, you need a PlayStation Camera. That’s another add-on. Sony hinted it will offer bundles that include these accessories, but there’s a good chance that package will creep back towards at least $500.

You can use it as a second screen for your PS4

The PSVR can run any PlayStation game on its screen, or show your movies or apps, in a cinematic 2D big-screen mode. It may sound silly, but it also means you could use it to play games while someone else has the TV on, like the Wii U and its gamepad.

The PSVR can also play 360-degree videos and show panoramic photos. I looked at a sample video, but it looked pretty blurry. A better, professionally made 3D 360-degree video of Joshua Bell playing a violin solo looked much better, but was shot with Sony’s own rig of action cameras and produced solely as a tech demo.

The games look good

PlayStation VR will have 50 games by launch, according to Sony, and hundreds of developers working on titles. The biggest game announced so far is Star Wars Battlefront, but there are other exclusives peppered throughout Sony’s announced games so far. Others are games debuting for Oculus Rift and HTC Vive.

We tried a lot of games we’d never seen. And mostly, the games were really good.

Rez Infinite updates the classic, trippy cyberpunk music game to feel like you’re slipping along through a neon dream concert. Rigs, a multiplayer mech-suit sports game where you throw yourself through a metal hoop and blast your opponents, was full of lag last year but now plays silky-smooth and nausea-free. Weird puzzle games like Gnog feel like the types of strange but wonderful PSN games we love, but in 3D VR. Sony’s own collection of game franchises, plus a stable of developers, could make a huge difference.

In our experience though, there are already two VR games pretty far along in development that you won’t want to miss: Eve: Valkyrie and Job Simulator. They could be killer apps for virtual reality — reasons you might run out and buy a VR headset to begin with.

Eve: Valkyrie is an incredibly immersive space dogfighting game, one that puts you in the cockpit of a fast-moving fighter and does it damnedest to convince you that you’re actually there. Your armed-to-the-teeth space capsule is filled with holographic user interfaces and physical controls that float right in front of your eyes, looking pretty darn realistic.

You can turn your head, look up, down and even over your shoulder to keep a bead on your foes as they whiz past. Wheel your ship about to engage them, and you can lock onto enemy craft with guided missiles as long as you keep your gaze fixed for long enough. Perhaps the most impressive touch is how your in-game body mirrors your actual body, even leaning when you lean in the real world. (You use a gamepad to steer your ship, not your head.)

Job Simulator feels like the polar opposite of Eve: Valkyrie, with no fast-paced dogfighting among the stars. Instead, you’re an office drone in the year 2050, tasked with performing jobs that even robots find too menial to bother with (or so we presume). Mostly, though, the game is about messing with as much stuff as possible using the Move controls.

You can grab just about anything in the office, throw it anywhere you like, and just enjoy the zaniness of using your real hands in a virtual world. There’s a red Swingline stapler that shoots staples clear across the room, a working computer that plays an Angry Birds clone — if you plug in the power and find the right disc — and a dunking bird that’ll drink from your coffee mug, just to give an idea of some of the things you can do.

PSVR could also be used to play more experimental storytelling apps and experiences, just like on Rift and Vive. Allumette, from Penrose Studios, is a storybook world telling a tale of a sad girl in a floating city that looks like it’s made of stop-motion physical objects. A concept social app threw three of us at CNET into a weird cartoon playground where we threw balls at each other and danced badly, waving giant emoji-like hands.

Would we buy the PSVR?

It’s still hard to tell. This is expensive stuff, even if it’s cheaper than the Rift or Vive. Sony promises 50 games when the PlayStation VR launches in October. That’s plenty, and Sony is also promising entertainment and social apps too. The bar is being set high. But so far, PSVR delivers in its demos, and its games and comfortable headset could be its greatest strengths.

14
Jun

Apple iOS 10 Release Date, Price and Specs – CNET


Apple spent the bulk of its annual Worldwide Developer Conference (WWDC) talking up iOS 10, its new software for the iPhone and iPad — and for good reason. The exhausting list of new features takes in the Siri voice assistant, photos, maps and my personal favorite, the ton of new ways to interact with friends using the Messages app.

Any iPhone 5 and newer will run Apple iOS 10 (sorry, iPhone 4 and 4S) — check out the complete list here. Features that use 3D Touch for pressure sensitivity will only work on the iPhone 6S, 6S Plus and forthcoming iPhone 7.

iOS 10 is available to developers now (so they can start taking advantage of the new capabilities) and due out to everyone else in the fall (the public beta drops in July). Some of the additions are admittedly more interesting than others, but they’ll all help build on Apple’s OS empire. Here they are in order of my favorites.

1. Incredibly interactive messages

Disco balls! Invisible ink! Emoji out the wazoo! This is Apple jumping on the zeitgeist of social messaging with the new Messages app in iOS 10. This is Apple’s most developed change to the sprawling software, and also its broadest-reaching and most light-hearted. You’ll get:

  • Rich links that show photos and video when you paste a URL
  • Better access to the camera and photo gallery
  • Emoji appear in your predictions list (and you can tap words to replace with emoji)
  • Emoji appear 3 times larger in the chat dialog
  • Text bubbles paste in sizes ranging from extra-small to extra-large
  • Double-tap a bubble to send a reaction
  • Invisible ink message you scrub with your finger to unveil
  • Animated stickers (like from JibJab)
  • Pay friends using Apple Pay, right in the message

Messages for iOS 10 is now open to developers, so expect a dizzying amount of options by launch.

Here are the coolest new features of iOS…
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2. Lock screen becomes more of a hub

You’ll be able to:

  • Raise the phone to wake the lock screen
  • Use 3D Touch to jump into a notification
  • Respond to messages from the lock screen
  • Slide right to open the camera
  • Slide left to open widgets
  • Access to the new Home app

This, too, will work with third-party apps, which means that you may be able to take care of much of your business without even needing to unlock the phone (we expect this to be optional, in case you’re worried about others messing with your lock screen.)

3. Voice-command Siri to do stuff in your favorite apps

Expanding on the theme of newfound openness, Apple is letting app-makers latch on to Siri, so you can dictate Apple’s voice assistant to do your bidding in other apps. Example: “Siri, use WhatsApp to tell Andy I’m running 5 minutes late.”

You’ll then be able to preview the message within the Siri app before sending it on its way.

Press here, pay somewhere else!


CNET

4. Buy stuff from your Mac, but pay from your iPhone

You could already answer iPhone calls on your Mac, but a change to Mac and iPhone software means you’ll be able to pay for things as well. Let’s say you’re shopping on your laptop. Come checkout time, you can place your thumb on the iPhone home button and use TouchID to authenticate the purchase taking place on a totally different device (with an Apple Pay partner). Genius.

Also, Apple Pay is coming to Safari on iOS.

5. New keyboard tricks spare your tired, typing hands

While you’re typing, Siri can now anticipate what you might want to do or say and suggest information you may need, like a contact’s phone number, or an action, like put your dinner reservations on the calendar.

6. Control your smart home from any screen

A quick swipe to call up the Control Center gets you quick access to gear in your house that works with Apple’s HomeKit, like a doorbell camera. In addition, the brand-new Home app groups controls for all your HomeKit-enabled appliances into one screen for you to adjust one at a time or as part of a “scene,” or profile. (Bonus! You can say “Good morning, Siri” — or tap it on the Home app — to launch the morning scene.)

7. Paste iPhone URLs on your Mac, and vice versa

As part of the same set of iPhone/Mac bridging software called Continuity, you’ll also have a universal clipboard that will let you paste URLs and other text on either your Mac or your iPhone or iPad. As a Mac user who has access to an iPhone (and a million other phones as well), the convenience factor is going to be huge.

8. Find photos more easily

iOS 10 uses facial recognition software to automatically build albums of people, places and events. This takes a lot of organizing work out of your hands, and also makes photos a heck of a lot easier to search.

9. Better mapping for your phone and car

I’m a Google Maps kind of gal, but Apple is making a big effort to catch up. It’s refreshed Maps app starts with suggestions when you slide up. It also bakes in alternate routes, traffic information along the route, as well as gas stations and restaurants — the app will also tell how you much time a fill-up will take. You can order an Uber from the app (and track it), and even book a dinner reservation with OpenTable and pay with Apple Pay, all without leaving the app.

If you have Apple Car Play, turn-by-turn directions read out on your car’s instruments.

10. Music app redesign lets you rock and rap along to lyrics

You can sum up the completely redesigned Music app like this: Lyrics, discovery and recommendations. For music lovers who don’t use a third-party service, this one makes music easier to find than before. But the best part of the app was still the way it was announced on stage.

11. Automatic photo albums and videos

Click the Memories tab in your iOS 10 photo reel to see auto-organized albums (see #8) and video highlights, like of a family vacations. You’ll also see a map of all your locations, and other related content, like another event where Grandpa and Grandma also tagged along.

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You’ll be able to easily reach contacts that use third-party services.


Tyler Lizenby/CNET

12. More ways to contact friends from the address book

I suffer from having contact information spread out across all my chatting platforms, so I love the idea of Apple making it easy to contact friends on third-party apps (like What’s App, for example) directly from their contact card.

Likewise, a VoIP call from this service or others can integrate into the lock screen and your list of recent calls. iOS 10 will also include voicemail transcription, and you can use a third-party app to suggest if an unknown caller is spam (Apple demoed Tencent.)

13. Reading subscription magazines in the News app

You can already see newsfeeds laid out in snazzy ways, but in iOS 10, you’ll be able to also see spreads for content you already subscribe to, like The Wall Street Journal. Breaking news notification also make the cut. This is how the old Newsstand should have always been.

14. Delete unwanted Apple apps

You know those apps on your home screen that you never use and don’t really want? You can yank ’em out in iOS 10. Here’s how.

15. Collaborate in a Note

I use Notes all the time to write stories and to-do lists, so the option to collaborate is pretty welcome.