Localblox data breach is the latest nightmare for Facebook, LinkedIn
After Facebook found itself embroiled in the Cambridge Analytica data scandal that affected the personal information of 87 million of its users, the company is once again tied to another data breach. This time, Localblox is the culprit.
Like Cambridge Analytica, Localblox creates profiles of individuals using information scraped from publicly accessible sources, like social network profiles on LinkedIn, Facebook, Twitter, and Zillow. Localblox chief technology officer Ashfaq Rahman describes the process to ZDNet as creating transformative intelligence by joining bits and pieces together. A listing on Crunchbase describes Localblox as “a location-based social network that builds scalable neighborhood platforms, aggregating business profiles with metadata.”
Unfortunately for the company, the collected data was stored in an unsecured and unlisted Amazon S3 container, which was discovered by ethical data breach hunter Chris Vickery at cybersecurity research firm UpGuard. The combined files amounted to 1.2 terabytes of storage, and up to 48 million user profiles were kept without a password. Localblox had quickly secured access with a password within hours of Vickery’s notification.
“The data collected includes names and physical addresses, and employment information and job histories data scraped from Facebook and LinkedIn profiles — like dates of birth and other public profile data, and Twitter handles,” ZDNet reported after examining the files Vickery collected.
Rahman disputed Vickery’s reports, claiming that most of the data was fabricated for testing, and that Vickery had hacked into Localblox’s systems.
It’s unclear what legal repercussions, if any, Localblox will suffer as a result of its collection of data without user consent. Facebook, LinkedIn, Twitter, and Zillow all have policies prohibiting data scraping, but there are no laws in the U.S. that allow people to remove their personal data once it has been collected by firms like Cambridge Analytica and Localblox. In Europe, consumers benefit from stricter digital privacy regulations.
When compiled, the scraped data could be used in powerful ways, as Cambridge Analytica has shown with its involvement in Donald Trump’s presidential election campaign.
“The exposed LocalBlox dataset combines standard personal information like name and address, with data about the person’s internet usage, such as their LinkedIn histories and Twitter feeds,” UpGuard wrote in a report. “This combination begins to build a three-dimensional picture of every individual affected — who they are, what they talk about, what they like, even what they do for a living — in essence a blueprint from which to create targeted persuasive content, like advertising or political campaigning. If the legitimate uses of the data aren’t enough to give pause, the illegitimate uses range from traditional identity theft, to fraud, to ammunition for social engineering scams such as phishing.”
In an interview with StreetFight in 2013, Localblox president Sabira Arefin shifted the data protection blame to networks like Facebook, stating, “it is up to the individual sites and system to determine the terms and conditions and then enforce any security mechanism in place if they want to prevent scraping.”
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Wikipedia is making it easier to explore the internet with page previews
There are few rabbit holes that are deeper or more informative than Wikipedia. In much the same way that you can’t possibly just eat one potato chip, it’s tough to just read one Wikipedia article. After all, with so many hyperlinks to choose from, how could you possibly close your Wikipedia tab without reading up first on elephants, then learning more about matriarchs, and finally, checking out Phoenician? Far be it from us to tell you to read less Wikipedia, but now, the online encyclopedia is making it a bit easier to stay on track and not get too distracted by the plethora of knowledge available on the internet — page previews.
Now, if you visit Wikipedia on your computer and hover your cursor over any of the blue hyperlinks on a given page, you will be able to see the newly deployed page previews feature. This, the Wikimedia Foundation notes, “allows you to get a quick grasp of what’s behind a link without committing to a click-through.” The preview gives you the first few lines of information, which may just be enough to satiate your curiosity. If not, you can continue by actually clicking through and falling further down the rabbit hole.
Wikipedia rarely changes its interface (this is actually the largest change the platform has made since 2010), and as such, the new feature is indeed quite noteworthy. The online encyclopedia conducted extensive testing to first ensure that this would be a useful option for its readers. According to a Medium post, A/B testing suggested that page previews make it “easier and more efficient for Wikipedia readers to interact with our content and get more context about a topic on Wikipedia.”
Now, rather than opening several tabs or having to click the back button time and time again to return to your initial query, you can now quickly gain an understanding of a word or concept that may be crucial to your original search. The goal of the function, the Wikimedia Foundation explains, is to “decrease the cost of exploration for each blue link you come across, allowing readers to satisfy their curiosity or clarify a confusing or unknown topic without the burden of opening a new page and navigating back to the original.” Think of it as a way to look down that rabbit hole without actually plunging headfirst into it.
Thus far, it would seem as though page previews are quite popular among readers. “The rates of disabling the feature are negligibly low — a strong indicator that people find it useful,” the Foundation notes. “For two, each reader is interacting with the content of more pages while navigating the site, as people are able to engage with knowledge on Wikipedia in more meaningful and efficient ways. And for three, the number of classical pageviews is slightly decreasing.”
Of course, Wikipedia is always in search of additional feedback and readily admits that the long-term effects of the previews feature has yet to be determined.
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Tweaking these Fortnite game settings can give you a split-second edge
Fortnite wasn’t the first battle royale to splash across online stores in early access, and it’s no longer the newest, but it remains the most popular. It’s available on just about every platform imaginable, from consoles like the PS4 and Xbox One, to Android and iOS. Chances are you have a device that can play Fortnite without too much trouble. Yet PC remains the original platform and, in the eyes of many, the best. There’s no matching the precision accuracy of a keyboard and mouse.
Luckily, Fortnite is a very forgiving game, and it can run on just about any PC if you have a discrete graphics card and a decent processor. With that said, there’s a huge gap between how it looks – and how smoothly it plays – between entry-level laptops and high-end gaming desktops.
Testing Conditions
Our test rig has an AMD Ryzen Threadripper 1920X processor, 32GB of RAM, and a 512GB SSD. We’re using such powerful hardware for these tests to get a baseline for each graphics card in our stable. That way, we can see definitively how well each card performs on its own. With such a powerful processor and more than enough RAM, we’re able to remove any bottlenecks that might end up throttling our graphics card performance.
PC remains the original platform and, in the eyes of many, the best.
We tested the game by trekking to approximately the same location in Fortnite and doing our best to survive long enough to manage some performance metrics. We ran the benchmark several times for each graphical preset with one exception. We kept the in-game render scale at 100 percent no matter the graphical settings, to get a clear picture of performance without “juicing” the results by tweaking the in-game render scale. More on that in a bit.
Finally, we performed our tests on the following graphics cards — The Nvidia GeForce GTX 1080 Ti, GTX 1070 Ti, GTX 1060, and GTX 1050. On the red team, we tested the AMD Radeon RX Vega 64, Vega 56, RX 580, RX 570, and RX 550.
Pressing the presets
Like most games, Fortnite has several different built-in graphical presets to help customize your performance — Low, Medium, High, and Epic. And like most recent games, you’re going to notice something about the way they change your settings. Instead of just turning graphical details up or down, these presets also include tweaks to the in-game render scale. That’s a problem for our benchmarks.
Changing the render scale changes the in-game graphical resolution for everything but menus and user interface assets. If you turned your resolution up to, say 1440p, and your render scale all the way down, your game would look and run like it was being played at a much lower resolution than 1440p.
It’s an easy way to put the thumb on the scale and squeeze extra performance out of underpowered hardware, but it can skew the results of our benchmarks. With that in mind, it’s important to point out that changes to the render scale are bundled in as part of the presets in Fortnite, but we set the render scale back up to 100 percent for each benchmark so our results more accurately reflect what you’ll see at a given resolution.
1440p
Starting at 1440p resolution, one thing makes itself abundantly clear about Fortnite. This game is incredibly well-made. Nearly every GPU we tested was capable of hitting a playable framerate at 1440p without too much trouble. Our high-end cards hit ultra-high figures that should make anyone with a 144Hz monitor happy, and our mid and low-end cards managed surprisingly solid performance at the High and Medium presets. Let’s dig into the numbers.
In short, all but the most entry-level cards, like the RX 550, will have no problem running Fortnite even at High settings with the resolution cranked up to 1440p. Step down to Medium, and the RX 550 can even achieve a reasonable 30 FPS at 1440p, but the GTX 1050 really shines at Medium settings — it hits a nice, comfy 60 FPS.When we step down to High settings, things get interesting on the mid-range and low-end. The GTX 1050, the variant with 2GB of memory, easily manages a playable 37 FPS average at 1440p, putting it just behind the RX 570. The GTX 1060 even achieves an admirable 70 FPS, putting it on par with the RX 580.Looking at the average FPS at the high-end, on the Nvidia GTX 1080 Ti, GTX 1070 Ti, and both the AMD RX Vega cards, performance stays comfortably above the 60 FPS mark, even with all the settings pushed to Epic. The 1080 Ti easily doubles that figure, which means the ultra-premium graphics cards can definitely keep up with a similarly ultra-premium high-refresh-rate monitor.
1080p
Moving down to 1080p, we saw our performance spike across the board. It’s not a surprise that we saw better performance at a lower resolution, but the performance increase opens things up all the way down to the RX 570. That means even an entry-level card like the GTX 1050 can hit an impressive 85 FPS at max detail and 1080p.
Custom SettingsAt the high-end, the Vega cards saw a significant increase in performance, bringing the average FPS figures into high-refresh-rate territory, with the Vega 64 hitting 116 FPS, and the Vega 56 hitting 100 FPS. Naturally, the GTX 1080 Ti outperformed all the other cards with an impressive 176 FPS at 1080p. That means if you do have a 144Hz gaming monitor, you have enough FPS headroom that you’re going to see some seriously smooth gameplay out of the GTX 1080 in Fortnite. And who knows, those extra frames might give you a competitive edge.
Fortnite makes it easy to customize your settings. There are just six categories — view distance, shadows, anti-aliasing, textures, effects, and post-processing — and each one has four settings from Epic at the top-end and Off or Low at the bottom-end. It’s a simple, straightforward graphics menu, and it’s very user-friendly.
Even if you’ve never bothered to fine-tune your settings, Fortnite is a great way to get started. Just mouse over any detail setting you’re curious about and the game will pop up a little box describing what each setting controls.
During our testing, we turned all the settings up and down to try and find out which ones had the biggest impact on visual quality and overall performance, but let’s start with a look at what each setting does to the visual quality in the game.
View Distance
Playerunknown’s Battlegrounds, the first battle royale game to hit it big, has struggled with issues of balance and view distance. In its case, players found that reducing view distance of objects like grass gave them an advantage because it revealed players who thought they were hiding. PUBG has issued patches to address that.
Fortnite has the same problem. Turning the view distance up or down impacts object render distance, not player render distance. That way players with more powerful computers don’t end up with a competitive advantage by being able to crank up the view distance. However, some players turn their view distance down so objects that might obscure enemies don’t render at long ranges, so you can see potential enemies more clearly.
The penalty you pay for that, however, is a big drop in visual quality. Fortnite’s signature art style blunts most of the quality loss as much as possible, but low view distances result in a significantly more barren world.
Despite that, we didn’t see much performance benefit from a short view distance, as the average framerate increase from 88 FPS to 91 FPS with the view distance turned all the way down. That’s not something you’ll notice in regular play.
Shadows
Next up we have shadows. This setting is the one you almost always want to take a second look at if you’re having trouble with your performance. In most games, Fortnite included, high-quality shadows are a luxury that can really tank your framerate.
As you can see in the screenshots, scaling down the shadows does impact their sharpness and detail, but overall, we didn’t notice a significant hit to visual quality when they’re turned down to Low or Off. Most of the time, you probably won’t even notice. We attribute this to Fortnite’s cartoonish art style. You might not expect realistic shadows in a world this bright and vivid.
That’s good, because turning shadows off increased our overall performance by a huge margin. We went from 88 FPS to 119 FPS, just by turning shadows off. That’s a 35 percent increase from just changing one setting. This is the setting you should look at first if you need to boost your performance up to a specific ceiling.
Anti-Aliasing
Next up we have anti-aliasing. This setting mitigates in-game “jaggies” by using some extra graphical horsepower to smoothe them out. Look at the edge of the wooden shack in the screenshots above, and you can see the difference anti-aliasing makes. It’s even more noticeable in motion because the “jaggies” change with each frame, which adds a distracting shimmer to hard edges.
Turning the setting all the way down to Off only saw about a four percent performance bump, so it’s only going give you a significant performance increase if you’re going to turn down a few other settings as well. This is one we recommend you leave on.
Textures
Normally, adjusting your texture quality will have an enormous impact on what your game looks like, but in this case, it’s only barely noticeable. Fortnite’s art style mitigates most of the quality loss you’d see by turning down your textures, so your game looks great even at low textures.
That said, because textures don’t change too much up or down the scale, you’re only going to see about a three to four percent performance jump by turning your texture quality all the way down. Again, this is a setting you can leave at medium or high without too much of a performance hit.
Effects
Like most of the other settings in Fortnite, you’re only going to notice some minor detail changes when you turn your effects up or down. When you’re in a heated firefight, you might notice that rockets have less detailed plumes, or that explosions don’t look as sharp as they did at higher detail settings. Because this one doesn’t have a huge impact on visual quality, it’s another one that gave us a marginal three percent performance bump.
Post Processing
Notice the way light looks in Fortnite? How the environment has a sort of diffuse glow about it? How everything looks a little dreamy? That’s because of post-processing. It’s a term that encompasses a variety of different techniques game developers use to add a little more appeal to environments.
It’s usually graphically intensive, but in Fortnite’s case, it’s only noticeable when you find yourself stuck in the storm. Which you shouldn’t do. Because it kills you. Still, expect to see a small bump in performance from this if you turn the setting down, without much hit to visual quality.
Bottom line
If you’re looking to get the most out of Fortnite you, can probably breathe easy. Most of the graphics cards in our stable performed very well at 1440p, and even better at 1080p, so no matter what you have in your PC, chances are you’re going to be able to run the game well enough that it won’t be a slideshow.
Should you need to squeeze a little extra performance out of some aging hardware or max out your FPS for a high-refresh-rate monitor, it’s as simple as turning down a couple individual settings. We recommend you turn your shadows all the way off and turn your effects and post-processing to low. This should net you an overall performance increase close to 40 percent, depending on your hardware.
Will you buy a Pixelbook if it could boot into Windows and Chrome OS?
Daven Mathies/Digital Trends
Would being able to boot Windows 10 on your Pixelbook excite you? That is one possibility as newly discovered commits reveal that Google may be working on allowing Chrome OS devices to load a secondary operating system. Given that Google’s Pixelbook already ships with high-end internals that are more than capable of loading Windows, this makes sense and gives the hardware more flexibility depending on the task that you need to accomplish.
“A few weeks back, a new Chrome OS build called eve-campfire popped up. It looks like this is a new branch of Pixelbook (eve) for making it easier to boot into different OSes,” a Reddit user posted about the code commits. “There are other commits regarding AltOS, including this telling one called “Message string for AltOS picker screen”. The options displayed are Chrome OS and AltOS.”
It’s still unclear if booting into Windows is exactly what Google had in mind for the AltOS picker. “It could be that AltOS allows you to dual-boot into another operating system, exists as its own operating system, or is somehow related to the possibility of natively booting Windows on the Pixelbook,” Android Authority reported. “Other commits did allude to Windows working on the Pixelbook, a possibility that could entice more users to Chrome OS.”
Apple, for its part, allows users of its MacBook, iMac, and Mac Pro to dual-boot into Windows, giving them the flexibility to run Mac OS daily and use Windows when the need occurs. A similar implementation could allow Chrome OS users the flexibility to use Windows 10 to test code, for example, if the Pixelbook is being used in a development environment.
Still, another use for AltOS could be to allow developers and users to test Google’s new — and unreleased — Fuchsia operating system. A wider deployment of AltOS could even allow Google to recruit consumers to beta test Fuchsia without worrying about reliability or requiring users to abandon Chrome OS support on existing hardware.
We don’t know too much about Fuchsia OS at this time, but there is speculation that this new operating system could replace Android in the future. There will be two implementations of Fuchsia — one for phones called Armadillo and another for the desktop called Capybara. An early version of Fuchsia was even spotted working on a Pixelbook, leading many to believe that it could even replace Chrome OS.
Given that Fuchsia’s already found a home in testing on the Pixelbook, allowing Chrome OS developers, and potentially general consumers in the future, to dual-boot Fuchsia onto their current hardware for testing makes sense.
At this time, this is still all conjecture, and likely most of the secrets behind AltOS is buried deep inside the Chromium gerrit that isn’t accessible to the public, according to XDA Developers. Google may drop hints at the Google I/O developer conference this year.
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Alicia Vikander turns ‘Tide’s Fall’ into a VR masterpiece
Penrose Studios set a new standard for VR storytelling last year with Arden’s Wake, a stunning short that introduced us to Meena, a young girl living in a post-apocalyptic, waterlogged world. But that was just the prologue. At the Tribeca Film Festival, the studio is back with the next chapter, Tide’s Fall. And it’s bringing some serious star power: Alicia Vikander (Tomb Raider) has taken on the voice of Meena, and she’s also serving as an executive producer. Just like in Ex Machina, Vikander instantly makes the character someone you can’t help but connect with.

The 30-minute film starts deep in the ocean, so far down you can’t even see the surface. The only source of light is a lamp that slowly drifts towards you, illuminating two figures. One is a woman, the other a child, both are falling lifelessly towards the bottom. If I were watching on a TV, it would be a sad, but beautiful scene. In VR though, I felt compelled to reach out and save them. Instead, help comes in the form of a man. He’s a burly fellow and a powerful swimmer — so it’s all the more heartbreaking when he struggles to save them both. In the end, he has to leave the woman behind, and we’re left watching her sink out of sight. Welcome to Arden’s Wake.
As the studio’s film Allumette proved, Penrose isn’t afraid to pull heartstrings. But what really sells its stories are a combination of fluid character animation, VR innovation and strong voice acting. We’ve seen VR experiences with notable actors attached, like Dear Angelica, which featured Geena Davis and Mae Whitman. But Arden’s Wake is notable for having an immensely talented Oscar winner behind its lead character. Vikander plays Meena as an innocent and lonely young woman, one who was raised in a tiny building floating atop an endless ocean. She’s still dealing with the loss of her mother, and her father is her only companion.
“This project is unlike anything I’ve ever done before, and I think virtual and augmented reality are going to be big in Hollywood, as well as entertainment more broadly,” Vikander said in a statement. “Meena’s character has a special spark, and I was immediately drawn to her when I experienced her in VR. The movie daringly brings up difficult situations while also allowing viewers to get quite close to the characters in such an immersive and emotional experience.”
In Tide’s Fall, Meena is forced to grow up and confront profound issues with her family. We learn about the events that led to the dramatic opening sequence, and why her father — up until that point a gruff-yet-caring figure — might hold some responsibility. By the end of the episode, Meena is more adventurer than cloistered child, something you can tell from Vikander’s performance alone. It’s clear that Penrose has also matured as a storytelling team; there’s even more detail around models and their facial expressions, which makes them seem more like Pixar characters.
You experience Arden’s Wake as a passive observer. There’s no controller interaction at all. Still, the film takes advantage of VR by letting you walk around and observe the action from any angle. When Meena and her father are in their adorable island home, you can peer inside and check out their furniture and family photos. When one of them goes outside, you could either take a step back to view the whole scene, or glimpse through a window while staying in the house. And if you don’t feel like walking around, the film will also automatically adjust for a seated experience.
According to Eugene Chung, CEO and founder of Penrose (and also the writer and director of Tide’s Fall), the studio has been steadily refining Arden’s Wake since its debut last year. It’s also more reliant on Maestro, Penrose’s custom VR collaboration tool, for all of its projects. Fable Studio, another VR outfit filled with members of Oculus’s Story Studio, has also committed to making its films in virtual reality. That’s a trend we’ll likely see from others working in this new medium. After all, it’s hard to see and feel the impact of VR character and environmental changes if you’re just staring at a flat 2D monitor.

While Penrose planned to make Arden’s Wake available on all VR platforms last year, it ended up holding off its release. Chung says it’ll take a while to prepare the experience for consumers, but he might have more news later this year. I hope so, because Arden’s Wake deserves a wider audience than the film festival crowd.
Facebook is just crazy enough to make its own processors
Facebook is forming a team to build its own semiconductors, according to job listings and sources that spoke to Bloomberg. The social media company would be joining other tech titans that have recently invested in building their own chips, from Google poaching an Apple processor designer to reports of Amazon making custom hardware to improve Alexa-equipped devices. And, reportedly, Apple.
According to one Facebook job listing, the company is looking to bring on a manager to create an “end-to-end SoC/ASIC, firmware and driver development organization.” (SoC, or system-on-a-chip, is a processor typically designed for use in mobile devices; ASIC, or application-specific integrated circuit, is a chip designed for a particular purpose.) That role could oversee a team building chips for hardware, AI software or servers, Bloomberg noted. Facebook AI researcher Yann LeCun tweeted about a seemingly different role creating chips for AI, and pointed to another job listing.
By building its own processors, Facebook could be looking to gain some edge in its hardware, whether in the recently-delayed smart speaker it’s been cooking up or the next Oculus headset after the just-released Go. But without knowing more, it’s hard to say where the social media company wants to deploy the chips it designs in-house. When reached, Facebook declined to comment.
Source: Bloomberg
Microsoft’s AI-powered offline translation now runs on any phone
Like many translation apps, Microsoft Translator has only used AI to decipher phrases while you have an internet connection. That’s not much help if you’re on a vacation in a place where mobile data is just a distant memory. Well, you won’t have to sacrifice quality for much longer — Microsoft has released offline language packs for Translator (currently on Android, iOS and Amazon Fire devices) that use AI for translation when you’re offline regardless of your hardware. The move not only provides higher quality translations, but shrinks the size of the language packs by half. If you’re a jetsetter, you might not have to shuffle language packs whenever you visit a new country.
The feature was available on a handful of Android phones with AI chips before, but Microsoft has optimized the algorithms to run on most any modern phone’s processor.
The AI-capable offline packs are available in Translator’s “most popular” languages, with more on the way. Windows device support is also in the cards. This certainly isn’t the first use of offline AI, but it hints at what you can expect down the road. Now that many phones have processing power to spare, you might only need cloud-based AI for the most demanding tasks.
Source: Microsoft, App Store, Google Play, Amazon
Russia’s Telegram ban is causing problems for Twitch
According to multiple reports on Reddit and Twitter, Twitch has been blocked in Russia to some extent. This comes a day after the country’s state communications regulator finally managed to silence the secure messaging app Telegram. To do so, the nation blocked IP addresses owned by Google and Amazon — the latter of which owns Twitch.
In a post on the Twitch subreddit, self-described streamer Angry_Roleplayer claimed that regulators ended up blocking over 20 million IP and IP gates, and the livestreaming service was an unwitting casualty: When they try to stream, they get a ‘2000: Network Error’. The user noted they had to use a VPN and TOR to write a message on Twitch — a workaround that likely re-routes traffic too much to stream.
The Russia-based Team Empire tweeted out its own issues yesterday, but assured followers today that the Twitch blockage stemmed from the country’s efforts to stamp out Telegram.
Twitch won’t be banned in Russia (for now). It’s just consequences of russian government in attempt to block Telegram
They already blocked 10-16M IPs alongside Amazons and Googles. No worries yall have our views
— Team Empire (@team_empire) April 18, 2018
It’s unclear how widespread the Twitch outage is, or whether other AWS and Google services have been affected by the IP blocks. We’ve reached out to Twitchfor comment and will include it when we hear back.
Via: Polygon
Source: Reddit
SpaceX launches NASA’s planet-finding spacecraft TESS
NASA’s new planet-hunting Kepler successor TESS is on its way to orbit. SpaceX has successfully launched the spacecraft after scrubbing its first attempt on Monday to review and analyze its guidance, navigation and control systems. The Falcon 9 rocket carrying TESS took off from Space Launch Complex 40 at Cape Canaveral, and its first stage will attempt to land on the “Of Course I Still Love You” barge in the Atlantic Ocean after its done with its job.
NASA’s TESS spacecraft will remain in an elongated orbit of the Earth, 67,000 miles away at the very least to keep it well outside of the Van Allen radiation belts. While it can keep an eye on an area 400 times greater than Kepler’s field of view, it will focus on finding planets from nearby systems, collecting data on their mass, size, density and orbit. NASA’s goal is to use TESS to look for more rocky, Earth-like habitable worlds in Goldilocks zones, after all, that are relatively close to our own.
Update: SpaceX has also successfully landed Falcon 9’s first stage on the “Of Course I Still Love You” drone ship. It’s the company’s 24th successful landing on a barge in the middle of the ocean.
Microsoft’s Chrome extension fights phishing attacks
Due to the dominance of Google’s Chrome browser, even if you’re on Windows you’re probably not using Microsoft Edge. You can still enjoy some of its technology, however, since Microsoft has plugged its Windows Defender browser protections into Chrome via a just-released extension. It cites third-party testing that claims Microsoft Edge protects against 99 percent of phishing attacks with its constantly updated list of malicious URLs, while Google’s built-in feature manages to stop only 87 percent.
If you’re concerned you might cross an ill-meaning link in an email or message and need some additional peace of mind, then install and enable Microsoft’s extension from the Chrome store. It will get the job done without requiring a browser switch — unless you’re on Chrome OS since users report it doesn’t work there.
Windows Defender Browser Protection for Chrome ? https://t.co/mwAYoQ2hha
— WalkingCat (@h0x0d) April 18, 2018
Source: Chrome Web Store, Microsoft



