Like a cyborg Sherlock Holmes, this AI detective finds clues humans might miss
Why it matters to you
VALCRI is a crime-solving computer system its creators hope will give human investigators a much-needed helping hand.
There’s a recurring theme in David Fincher’s brilliant 2007 movie Zodiac concerning the various ways potentially crucial pieces of crime scene evidence fall through the cracks as the result of poor information-sharing between police departments.
More than 40 years after that movie was set, things have moved on in a big way, but there’s still the problem of data silos — meaning isolated pockets of data that aren’t shared and cross-referenced in the way they should be. That’s a massive problem because, as William Wong, a computer science professor at the United Kingdom’s Middlesex University London explains, criminals aren’t always easily categorized.
“If I’m a criminal, I might usually be a house burglar, but if I see a car that’s unlocked I may burgle it, even though that’s not what I usually do,” Wong told Digital Trends. “Because of this, it’s important that investigators can search across different data silos.”
Middlesex University is one of a number of international universities working on a new system called VALCRI, which is designed to solve this challenge, among others. Short for “Visual Analytics for sense-making in Criminal Intelligence analysis,” VALCRI is an automated Sherlock Holmes-style crime-solving computer system that uses the latest machine learning tech to scan through masses of police records, relevant interviews, crime scene photos, videos, and a whole lot more, and then find links where they might not be obvious. The project began back in 2014, when the University of Middlesex benefited from a $17 million investment to kick-start research. Since then it has gone from strength to strength.
“What we’re doing is creating machine augmentation tools that allow people to analyze crime data in new dynamic ways,” Wong said. “It’s about joining the dots. The problem in a lot of cases is that investigators don’t know what the dots are that they need to connect.”
VALCRI focuses on breaking down classic fixed crime categories, and instead turning criminal profiles into sets of behaviors that can be easily searched. In this way, Wong’s proverbial car thief opportunist might have his or her profile flagged for the crime, even if they’ve only ever previously robbed houses. It’s also able to suggest lines of research that investigators may want to follow — and present all of this data in a highly visual touchscreen interface that makes every link or piece of evidence easy to analyze in detail.
Rather than just presenting more information, the ultimate idea is to use its smart AI tech to come up with hypotheses about the “how” and “why” a crime has been committed, en route to finding the “who” involved.
As of now, VALCRI is still being tested in the U.K., but Wong and his colleagues are confident that it could represent the future of policing. Minority Report, here we come!
Android Go optimizes Google’s apps and services for slow connections
Why it matters to you
Android Go is Google’s answer to spotty bandwidth and underpowered smartphones, persistent problems in developing markets.

In developing markets like India and Brazil, smartphone infrastructure — not smartphone ownership — is the biggest barrier to the adoption of online services. Hundreds millions of people in India use Android phones — more than in the United States, Google says — but suffer from expensive, spotty networks that make it difficult to reliably access the web. To address that problem, Google is launching Android Go, a new platform for bandwidth-optimized apps.
Android Go was designed from the get-go with slower, low-memory devices in mind, Google said. It supports phones with less than 1GB of RAM — as little as 512MB, in some cases — and exposes device-level connectivity settings to internet subscribers. Carriers can let people top up their data in their phone’s settings menu, and Chrome Data Saver — Google’s traffic-saving tool that uses proxy servers, compression, and machine intelligence to cut down on the amount of data consumed by web pages — will be switched on by default.
Google said Data Saver alone helps to save 750 terabytes of traffic every day.
Android Go will also collate Google’s other low-bandwidth offerings in a new section of the Google Play Store.
It will include YouTube Go, which launched earlier in beta earlier this year. It includes data-saving features like the ability to preview and download videos, more choice in resolutions, and the ability to share videos with local connections like Bluetooth. Smart Offline, a recent addition, downloads content overnight, when data rates tend to be cheapest.
Also in to is Google’s keyboard, Gboard, which gained multilingual and transliteration support earlier this year. It automatically recognizes when you begin typing in more than one language, and uses real-time Google Translate to transcribe typed text.
Earlier this year, Google added more than 11 new languages to Gboard, including Hindi, Bengali, Telugu, Marathi, Tamil, Urdu, and Gujarati. They’re replete with support for auto-correction, prediction, and two layouts each — one for the native language script and one for the QWERTY layout for transliteration, which lets you spell words phonetically using QWERTY alphabet and get text output in your native language script.
The latest version of Google Translate, which will feature prominently in the new Android Go app store, can interpret the most widely used languages that are widely on the Indian subcontinent — Hindi, Bengali, Marathi, Tamil, Telugu, Gujarati, Punjabi, Malayalam, and Kannada. Alongside those improvements, Google’s added machine learning-powered translation to Android Go’s built-in Translate functionality — when you encounter a webpage with foreign text, the Chrome browser will automatically offer to translate it using Google’s new neural network-assisted technique.
All devices with 1GB or less will get an Android Go model, and that “every” Android device will have it as an option.
Google’s new Visual Positioning System takes learning, navigation to new levels
Why it matters to you
Google has unveiled its Visual Positioning System, which could usher in new ways for navigating the world and learning.

As Google rolls out a slew of new features for Android and Daydream, one stood out as a triumphant convergence of a number of projects from parent company Alphabet, including Project Tango, Google Maps, and Lens. It’s called the Visual Positioning System, or VPS, and it uses internal sensors and cameras to help you navigate the world around you.
The practical use is simple, even if the underlying technology isn’t. Users can walk into a store and point their phone’s camera in front of them. After identifying what it is you’re looking for, VPS will kick in, using visual data and previous sessions to point you in the right direction. Google showed it off in a hardware store, but it’s not hard to imagine how the technology could be extended to malls, large stadiums, theme parks, or museums.

As it turns out, learning is one of the main goals for the VPS, as well as Google’s augmented reality plans at large. Through what Google is calling Expeditions, kids, and really any curious minds, can explore intangible or difficult to visualize scientific concepts as if they were right in front of them.
While Expeditions has been around for two years, it was previously based on virtual reality utilizing Google Cardboard. Now, using compatible phones, students were shown wandering about a classroom examining lungs, volcanoes, and strands of DNA. Google says the tech works as described now, and the Asus Zenphone coming later this year will be the first to implement the new and improved Project Tango.
While it may not seem like the most exciting tech, Google’s VPS takes the troubled Project Tango and cements it into a real, usable feature with a huge amount of potential. Beyond just preventing everyday users from awkward conversation about where to find “that one thing with the handles” at Costco, it could help users with limited sight or mobility navigate complex areas, or bring artwork and learning experiences into classrooms where they might not fit through the door.
Move over, Netflix. Google wants YouTube to take over your living room
Why it matters to you
Watching YouTube on your TV is now easier and more enticing with 360 degree video support, and Chromecast voice control via Google Home integration.

One of the main takeaways from Wednesday’s Google I/O 2017 press conference was that Google wants YouTube to take center stage on the biggest screen in your home. While YouTube’s one billion hours of video content streamed each day is done primarily on mobile devices at present, Google claims TV viewing is growing at a rate of 90 percent per year — and the company hopes to continue to increase that number. During Wednesday’s press conference Google’s head of Living Room Products, Sarah Ali, took to the stage to present several new YouTube features you’ll be able to enjoy on your TV.
First, Chromecast is joining the Internet of Things in a big thanks to integration with Google Home. Those with Google Home speakers, for instance, will be able to control a Chromecast or Chromecast Ultra using Google Assistant on your Google Home device just as you would any other Home-integrated device. That means calling up videos and TV content from YouTube’s live TV service, YouTube TV, without lifting a finger. As an example, Google showed Modern Family’s Phil Dunphe using a Google Home speaker to call up a video about pirates and badminton with nothing more than a random voice command.
One of the other cool announcements was that YouTube’s 360 video feature will be coming to YouTube apps for TVs, streaming devices, and gaming consoles, instead of having to use your phone or a VR headset to watch. The stage demo showed off a beautiful video of the Aurora Borealis in Alaska as an example, and Ali was able to move around her location with an Android TV remote. Live 360 videos from live-streamed events like Coachella, and other events will also be supported. Finding this content will work just like searching for other content in the YouTube app, and allows for voice assistance to make pinpoint searches — in theory, anyway. We haven’t seen the new feature in action just yet.
In addition, Google gave a live demo showing how the previously launched Super Chat feature can be used by YouTube streamers and content creators to connect better with one another. Super Chat gives viewers the ability to purchase special messages for a price of $1-$500, which will be highlighted in the live video chats. To show off the feature Google showed a way to use Super Chat to fundraise for a charity, in this case with each dollar equaling one water balloon being lobbed at popular YouTube content creators the SloMo Guys. It’s an interesting, albeit goofy, method for supporting creator and audience interactions, but many YouTubers will likely find more creative ways to use it.
We’ll find out more as Google I/O continues, and we’ll hopefully be adding some hands on experience with the new features from the floor of the event, so stay tuned.
Google reveals stand-alone mobile VR headset for its Daydream platform
Why it matters to you
Google’s Daydream virtual reality platform is taking another step forward. Google is conjuring up a stand-alone mobile VR headset.
Google launched its Daydream platform for Android in 2016, enabling specific Android phones to support virtual reality content. It followed that up with the Daydream View headset for those phones in October 2016. At Wednesday’s Google I/O keynote, it was revealed that Google is conjuring up a stand-alone mobile VR headset.
For starters, Daydream View requires a compatible smartphone to be physically inserted into the headset, which generates all the visual on-screen content. While the number of compatible phones is limited, Clay Bavor, vice president of Google’s Virtual Reality division, indicated that additional manufacturers such as LG have jumped on the Daydream bandwagon. LG will introduce a compatible phone later this year.
Samsung has its own Gear VR headset that works only with a handful of Galaxy smartphones, including the new S8 and S8 Plus, but come this summer, those two phones will also support Google thanks to a software update.
But the big surprise in Bavor’s announcement was that Google is working on a stand-alone mobile VR headset that doesn’t require a smartphone, a PC, or the associated cables. Google worked with Qualcomm to create a reference design that will be used by Lenovo and HTC. That’s right, the creator of the popular Vive headset for PC-based virtual reality is working on a mobile VR headset too.
“Vive will be making a stand-alone VR product for the Google Daydream Platform,” an HTC representative said after the reveal. “Vive represents the best VR experience in market, whether it is PC-powered or stand-alone devices. We’ve been working with developers and consumers for years to ensure Vive offers the best VR solution, no matter what form it takes.”

According to Bavor, getting into VR will be as simple as throwing the headset on. Since the hardware isn’t centered around a smartphone, the design is optimized for tether-free virtual reality. It uses what Google calls WorldSense, a precise positional tracking system that relies on a “handful” of sensors to keep track of the user’s surroundings. That eliminates the need for external sensors and a setup process to establish the playing area.
Of course, that also means users can move about and experience virtual worlds without having to worry about a tethered connection, or bumping into people and objects. Users will have the ability to jump, duck, weave, and do whatever they physically want without constraints. In turn, developers can create experiences that go beyond the traditional PC-based and phone-based limitations.
Lenovo and HTC aren’t coughing up the hardware specifics about their upcoming headsets, but they will share additional details soon. Both units will presumably rely on a Qualcomm Snapdragon processor based on the reference design mentioned by Bavor. HTC said that its model will provide “a deeper and more immersive portable VR experience than ever before.”
Headsets built by Lenovo and HTC will arrive in late 2017 to take on Microsoft’s Mixed Reality headsets for Windows 10. Lenovo said on Wednesday that it plans to offer an early preview of its upcoming Daydream-based headset, so stay tuned for that.
Google reveals stand-alone mobile VR headset for its Daydream platform
Why it matters to you
Google’s Daydream virtual reality platform is taking another step forward. Google is conjuring up a stand-alone mobile VR headset.
Google launched its Daydream platform for Android in 2016, enabling specific Android phones to support virtual reality content. It followed that up with the Daydream View headset for those phones in October 2016. At Wednesday’s Google I/O keynote, it was revealed that Google is conjuring up a stand-alone mobile VR headset.
For starters, Daydream View requires a compatible smartphone to be physically inserted into the headset, which generates all the visual on-screen content. While the number of compatible phones is limited, Clay Bavor, vice president of Google’s Virtual Reality division, indicated that additional manufacturers such as LG have jumped on the Daydream bandwagon. LG will introduce a compatible phone later this year.
Samsung has its own Gear VR headset that works only with a handful of Galaxy smartphones, including the new S8 and S8 Plus, but come this summer, those two phones will also support Google thanks to a software update.
But the big surprise in Bavor’s announcement was that Google is working on a stand-alone mobile VR headset that doesn’t require a smartphone, a PC, or the associated cables. Google worked with Qualcomm to create a reference design that will be used by Lenovo and HTC. That’s right, the creator of the popular Vive headset for PC-based virtual reality is working on a mobile VR headset too.
“Vive will be making a stand-alone VR product for the Google Daydream Platform,” an HTC representative said after the reveal. “Vive represents the best VR experience in market, whether it is PC-powered or stand-alone devices. We’ve been working with developers and consumers for years to ensure Vive offers the best VR solution, no matter what form it takes.”

According to Bavor, getting into VR will be as simple as throwing the headset on. Since the hardware isn’t centered around a smartphone, the design is optimized for tether-free virtual reality. It uses what Google calls WorldSense, a precise positional tracking system that relies on a “handful” of sensors to keep track of the user’s surroundings. That eliminates the need for external sensors and a setup process to establish the playing area.
Of course, that also means users can move about and experience virtual worlds without having to worry about a tethered connection, or bumping into people and objects. Users will have the ability to jump, duck, weave, and do whatever they physically want without constraints. In turn, developers can create experiences that go beyond the traditional PC-based and phone-based limitations.
Lenovo and HTC aren’t coughing up the hardware specifics about their upcoming headsets, but they will share additional details soon. Both units will presumably rely on a Qualcomm Snapdragon processor based on the reference design mentioned by Bavor. HTC said that its model will provide “a deeper and more immersive portable VR experience than ever before.”
Headsets built by Lenovo and HTC will arrive in late 2017 to take on Microsoft’s Mixed Reality headsets for Windows 10. Lenovo said on Wednesday that it plans to offer an early preview of its upcoming Daydream-based headset, so stay tuned for that.
Google reveals stand-alone mobile VR headset for its Daydream platform
Why it matters to you
Google’s Daydream virtual reality platform is taking another step forward. Google is conjuring up a stand-alone mobile VR headset.
Google launched its Daydream platform for Android in 2016, enabling specific Android phones to support virtual reality content. It followed that up with the Daydream View headset for those phones in October 2016. At Wednesday’s Google I/O keynote, it was revealed that Google is conjuring up a stand-alone mobile VR headset.
For starters, Daydream View requires a compatible smartphone to be physically inserted into the headset, which generates all the visual on-screen content. While the number of compatible phones is limited, Clay Bavor, vice president of Google’s Virtual Reality division, indicated that additional manufacturers such as LG have jumped on the Daydream bandwagon. LG will introduce a compatible phone later this year.
Samsung has its own Gear VR headset that works only with a handful of Galaxy smartphones, including the new S8 and S8 Plus, but come this summer, those two phones will also support Google thanks to a software update.
But the big surprise in Bavor’s announcement was that Google is working on a stand-alone mobile VR headset that doesn’t require a smartphone, a PC, or the associated cables. Google worked with Qualcomm to create a reference design that will be used by Lenovo and HTC. That’s right, the creator of the popular Vive headset for PC-based virtual reality is working on a mobile VR headset too.
“Vive will be making a stand-alone VR product for the Google Daydream Platform,” an HTC representative said after the reveal. “Vive represents the best VR experience in market, whether it is PC-powered or stand-alone devices. We’ve been working with developers and consumers for years to ensure Vive offers the best VR solution, no matter what form it takes.”

According to Bavor, getting into VR will be as simple as throwing the headset on. Since the hardware isn’t centered around a smartphone, the design is optimized for tether-free virtual reality. It uses what Google calls WorldSense, a precise positional tracking system that relies on a “handful” of sensors to keep track of the user’s surroundings. That eliminates the need for external sensors and a setup process to establish the playing area.
Of course, that also means users can move about and experience virtual worlds without having to worry about a tethered connection, or bumping into people and objects. Users will have the ability to jump, duck, weave, and do whatever they physically want without constraints. In turn, developers can create experiences that go beyond the traditional PC-based and phone-based limitations.
Lenovo and HTC aren’t coughing up the hardware specifics about their upcoming headsets, but they will share additional details soon. Both units will presumably rely on a Qualcomm Snapdragon processor based on the reference design mentioned by Bavor. HTC said that its model will provide “a deeper and more immersive portable VR experience than ever before.”
Headsets built by Lenovo and HTC will arrive in late 2017 to take on Microsoft’s Mixed Reality headsets for Windows 10. Lenovo said on Wednesday that it plans to offer an early preview of its upcoming Daydream-based headset, so stay tuned for that.
Everything you need to know about Google Daydream

Daydream, Google’s high-quality virtual reality platform for Android, is here — and so is the search giant’s headset, Daydream View.
The platform is Google’s strongest attempt yet at muscling into a market that competitors like Facebook’s Oculus, HTC’s Vive, and others have already begun to corner. And more broadly speaking, it’s a show of confidence in a burgeoning medium that some say has the potential to upend entire industries.
Wondering what’s up with Daydream? Not to worry. We’ve rounded up all the pertinent details and fresh-off-the-press news for your perusal. Bookmark our handy guide to Google’s VR and never wonder again about which phones and headsets support it, or which apps are debuting on it.
Daydream stand-alone

At Google I/O 2017, the search giant announced a new category of Daydream devices: Stand-alone VR headsets.
Stand-alone Daydream headsets are entirely self-contained, Google said, thanks to new WorldSense positional tracking technology that tracks movements in space. The company partnered with Qualcomm on hardware that doesn’t require any external sensors.
“These devices build on what’s already great about smartphone-based VR, and make the experience even easier and more comfortable with WorldSense,” Google explained.
The new headsets are fully compatible with Daydream’s other new component: Visual Positioning Service (VPS). Using the depth-sensing IR Tango sensors on phones like the Lenovo Phab 2 Pro, Google-built software can map indoor locations so that devices can understand their position in real time.
Daydream View
The Daydream View is Google’s virtual reality headset, in which Daydream-ready phones can sit to provide a VR experience. The first Daydream-ready phone was the Google Pixel, but others have followed suit.
The whole Daydream setup is similar to Samsung’s Gear VR system, only Google’s Daydream View headset is not locked to specific phones from a specific manufacturer. Users simply open the front flap and insert their compatible Android phone. That makes the headset extremely inexpensive when compared to the PC-based Oculus Rift and HTC Vive, as the smartphone provides all of the hardware necessary for an engulfing VR experience.
Not only that, but users can now replace the Daydream View’s facepad, or the part of the headset that rests against your face. That’s helpful for those that use the headset a lot, and means you can do away with your old and dirty facepads without having to replace the entire headset. The facepad costs $15, and can be bought from the Google Store.
The design of the Daydream View is built around one thing — comfort. And, it’s the byproduct of a collaboration between Google and a number of clothing manufacturers. The end result is a product featuring soft fabrics and a 30 percent lower weight than competing products on the market. This should be great on the phone as well, preventing possible scratches on the screen.

On top of that, customers can also wear the headset over their glasses. There are also no wires getting in the way, as the headset connects to the compatible Android phone wirelessly. Three color variations are available: Slate, Snow, and Crimson.
In addition to the headset, there’s also the Daydream View controller. It is small, sporting rounded edges and only two buttons. The peripheral includes motion sensors so that users can interact with the virtual environment, such as draw, shoot aliens, and so on. This controller can be stored in the headset itself when not in use thanks to a little snap-based compartment built into the headset’s flap.
The headset is available on the Google Store as well as specific retailers. In the U.S., it will cost $79 and will be available at Verizon and Best Buy. In Canada, the headset will cost $99 and will go on sale at Bell, Rogers, Telus, and Best Buy. In the U.K., you can grab a Daydream at EE and Carphone Warehouse for 69 pounds. In Germany, it costs 69 euros and is only available at Deutsche Telekom, and in Australia, it will set you back $119, but you can grab it at Telstra and JB Hi-Fi.
You can read our review of Daydream View here.
Android Instant Apps and Progressive Web Apps load instantly on your phone
Why it matters to you
No more cluttering your phone with one-off apps — Google’s Instant Apps will load when you need them without taking up space.

Every company has an app. Want to buy a camera? Buy one through B&H’s app. Want to refill your parking meter? Download the app and make sure your car doesn’t get towed. Sure, some of these actions can be done via a mobile site, but they don’t always offer the best user experience — and most people don’t want to install an app for a one-time scenario, like when you visit a museum or want to pay for parking.
That’s why Android will soon be able to open apps without the need for users to install them. It’s called Android Instant Apps, and it launched in limited preview on Wednesday at Google’s I/O developer conference.
Google took the wraps off Instant Apps last year, at I/O 2016. But it formally announced an Instant Apps software development kit (SDK) at a session on Google’s Mountain View campus in May. (Developers using Google’s Android Studio 3.0 Canary 1 preview should get it today.)
Instant Apps work by downloading only the parts of the app that are needed — when you tap a URL, it appears to launch instantly. This way, rather than having to download and keep the B&H retail app installed on your device, you’ll be able to access it via a link any time you browse through or decide to purchase a camera.
Instant Apps go hand-in-hand with Google’s Progressive Web Apps (PWA) effort. In the coming months, users will be able to add a link to PWAs — web apps that behave like native apps, in essence — to their device home screens, app drawers, settings menu, and notifications. They’re under 1MB in size — 10-20 times smaller than the average Android app.
Google Play product manager Ellie Powers said that the company’s partners have launched 50 instant apps so far, and that some had seen double-digit increases in purchases and videos watched as a result.
“As a developer, you won’t need to build a new, separate app,” according to the Android blog post. “It’s the same Android APIs, the same project, the same source code. You’ll simply update your existing Android app to take advantage of Instant Apps functionality. In fact, it can take less than a day to get up and running for some developers, though the effort involved will vary depending on how your app is structured.”



If you do want to keep the app, you’ll be able to download it via a button in the Instant App. Developers will have to upgrade their existing apps to implement Android Instant App’s features — but it can only be a boon for both developers and consumers.
Developers get free advertising for their apps, which people may have never known existed. And users will be able to gain a fast, well-designed experience specific to mobile.
You also won’t have to re-enter your credit card information to make payments in Android Instant Apps, unlike how you would have to if you installed the app outright.
For people who can’t have too many power-hungry apps due to using an older device, this is also a solid benefit since it’s one less app to have installed. Google demoed the integration through a device running Android KitKat.
Android Instant Apps works through Google Play, so it will only work on devices that have Google Play Services enabled — that rules out devices in China and Amazon’s Android tablets.
Article originally published May 2017. Updated on 05-17-2017 by Kyle Wiggers: Added news of Android Instant Apps SDK launch and Progressive Web Apps.
Google will soon use machine learning to help you find the right job
Why it matters to you
With Google for Jobs, Google is trying to make it easier for everyone to find a job that is right for them.

Google wants to make your next job search a lot less painful. That is one of the initiatives the company addressed during the keynote presentation of this year’s Google I/O conference in Mountain View, California, on Wednesday. It is called Google for Jobs and it embeds powerful and intuitive job search tools right in Google Search for faster, more relevant results.
Google demoed the feature during the presentation. A quick search for “retail jobs” brought up a list of nearby positions, which could then be filtered by category, title, date posted, and even commute times. You are even able to turn on job alerts based on the criteria you set.
The project was driven by a desire to solve what Google CEO Sundar Pichai termed a “complex, multifaceted problem” — the disconnect between talent shortages at employers and an abundance of people looking for work.
“Just like we focused our contributions on teachers and students through Google for Education, we want to better connect employers and job seekers,” Pichai said on stage at I/O.

To that end, Google’s CEO says the company has invested the past year in developing a machine learning-based solution — a cloud jobs API provided to employers that Google says has already produced promising results in testing. Johnson and Johnson, for example, cited an 18 percent increase in applicants through the use of Google’s API. Pichai says the list of employers using that API is growing, but the real magic begins when job seekers type their desired position into Google Search.
“We realized the first step for many people when they start looking for a job is searching on Google,” Pichai said. “So we built a new feature in search with the goal that no matter who you are, or what kind of job you’re looking for, you can find the job postings that are right for you.”
The CEO made a point to reiterate that Google’s solution is designed for employees of all wage and experience levels, as well as those working positions that have been historically difficult to classify or search for online.
Even better, Google is using machine learning to clear up the confusion created by employers using a wealth of different titles to describe similar positions, and job seekers being unable to adjust to the terminology used by each hiring office. So a search for “retail jobs” will produce results for store clerks, sales representatives, customer service associates, and more.
Tapping a listing will bring you to a Google-designed general overview page detailing basic information about the position, as well as a Maps window showing the location. An “Apply” button will send you instantly to the listing on the employer’s hiring site.
“Whether you’re at a community college looking for a barista job, a teacher who’s relocating across the country and you want teaching jobs, or someone who’s looking for work in construction, the product should do a great job of bringing that information to you,” Pichai said.
The feature should roll out to users in the U.S. in the coming weeks, with the rest of the world to follow.



