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8
Dec

How to get the BBC iPlayer 4K Ultra HD Planet Earth 2 trial on your TV


The BBC has started its first ever consumer trial of 4K content, offering a four-minute clip of Planet Earth 2 in Ultra HD through its free streaming platform, BBC iPlayer.

What’s more, it also uses Hybrid Log Gamma (HLG) picture tech, a form of HDR, to present greater contrast on compatible televisions.

In short, even though it is just a four-minute research and development test, this is the best format offered by BBC iPlayer to date and could signal the future for the corporation.

So, how do you watch it? When is it available until? And what do you need?

BBC iPlayer Planet Earth 2 4K Ultra HD trial: When and where is it available?

The Ultra HD trial started on Thursday 8 December and runs until early 2017. It is available on BBC iPlayer on compatible Smart TV sets – ones that can play back HLG images. You will get an alert on your version of iPlayer if your TV is already compatible when you first start it up.

BBC iPlayer Planet Earth 2 4K Ultra HD trial: What TVs are compatible and can I get it on my TV?

As the BBC tech team has high standards as to how it wants the footage to be seen, it will only work on specific televisions. Some TVs are capable of 4K HDR and/or 4K HLG video playback, but they need slight tweaks by the manufacturers to play the Planet Earth 2 content correctly. Therefore, the list of compatible TVs is currently limited to recent Panasonic 4K sets

Here is the complete list of compatible TVs so far:

  • Panasonic CX680 Series
  • Panasonic CX700 series
  • Panasonic CR730 series
  • Panasonic CX800 series – reviewed here
  • Panasonic CR852 series
  • Panasonic CZ950 Series
  • Panasonic DX902 Series (Screen Sizes: 65, 58,50) – reviewed here
  • Panasonic DR852 series (Screen Sizes: 65, 55)
  • Panasonic DX802 series (Screen Sizes: 58, 50) – reviewed here
  • Panasonic DX750 series (Screen Sizes: 65, 58, 50)
  • Panasonic Dx720 series (Screen Sizes: 58, 50)
  • Panasonic DX700 Series (Screen Sizes: 58, 50)
  • Panasonic DX680 Series (Screen Sizes: 55, 49, 40)
  • Panasonic DX650 series (Screen Sizes: 55, 49, 40)

If you have one of the above televisions, woo-hoo, you’re set. If you don’t but you’re sure your television can receive 4K HLG video, such as the 2016 LG OLED series of TVs, don’t fret. The BBC has told Pocket-lint that more televisions will be added to the list during the trial.

The broadcaster is working with manufacturers to make sufficient software changes in order to present the trial footage in the correct manner. We’ll update the list above as more compatible sets are added.

BBC iPlayer Planet Earth 2 4K Ultra HD trial: How do I play it on my TV?

If you do have one of the Panasonic TVs (or a television that has subsequently been made compatible), you should load up the BBC iPlayer app on your Smart set and you will be presented with an opening screen asking whether you want to try “better quality video” or go straight to the normal iPlayer homescreen. Choose “Try it”.

  • How to watch 4K Ultra HD content on TV and online

BBC iPlayer Planet Earth 2 4K Ultra HD trial: What is HLG?

We all know what a 4K resolution is (3840 x 2160) for Ultra HD video, but what is Hybrid Log Gamma? Well, we’ve got a handy guide explaining exactly that here: What is Hybrid Log Gamma and why should you care?

It is basically a high contrast picture format, a bit like high dynamic range (HDR), but easier to broadcast. The feature above goes into much more depth.

Can I watch Planet Earth 2 in 4K Ultra HD elsewhere?

Strangely, although Planet Earth 2 (or Planet Earth II, as it is written in the show credits) was entirely shot in Ultra HD, the BBC is only broadcasting it in Full HD. And, at present, the only disc versions soon to be available are DVD and Blu-ray.

A 4K Ultra HD Blu-ray version is listed on Amazon.com, with a price of $59.99, but there’s no release date nor UK equivalent.

The four-minute tech test is the best you can get for now.

8
Dec

Audi Q5 (2017) review: Technical brilliance in a slightly vanilla design


The Audi Q5 is arguably Audi’s most important SUV. Sitting in the mid-sized segment, it occupies a space where it’s a little more useful than the cutsey Audi Q3 and a little easier to live with in suburban tight spots than the Audi Q7.

Built in Mexico in Audi’s new facility, the new Q5 is aiming to continue its run at the top spot of SUVs. But to look at, you might wonder what has changed in the second-gen model. 

The answer, says Audi, is everything: the Audi Q5 is entirely new, redesigned from the ground up to be better in every way. We spent a couple of days driving one to see whether that rings true.

Audi Q5 review: Design may divide

It’s perhaps unfair to start on a downer, but the Q5’s exterior design might be its biggest drawback. It’s impossible to say the new Q5 is ugly, but it also isn’t particularly eye-catching either. Especially when considering the quirky pressed panels of the dinky Audi Q2.

If the Q5 is an exercise in understatement, then Audi has achieved its aims. The Q5 isn’t an exercise in seeking attention, it’s an exercise in practicality. With cars like the Kia Sportage and Ford Edge working hard to turn heads, the Q5 could be perceived as rather more confident in its way.

Pocket-lint

While that confidence might attract some buyers who don’t want to flaunt those SUV lines, others might see that the Discovery Sport as more interesting, or the Jaguar F-Pace as more original. Such is the competition, from affordable to luxury, that there are lot more SUV choices on the road than when the original Audi Q5 launched back in 2008.

From the outside the Audi Q5 looks a little like a pumped-up Audi A3, but in getting larger it loses some of the sharp lines that look a little more defined on the smaller cars.

The front grille, which was a little soft on the previous model, could be seen as a little too plasticky with the silver surround that leads in to the lights on the second-gen model. With the smaller Mexican plates you’re exposed to a little more front plastic than you will be in Europe though.

One of the bigger surprises comes around the back: there’s no exhaust in the rear bodywork. Instead the idea of an exhaust outlet is incorporated into the body design. We suspect that the inevitable, higher-performance (but yet-to-be-confirmed) SQ5 will plonk four chrome tailpipes in this rear bodywork and look all the better for it.

Pocket-lint

Perhaps the biggest trick that the second-gen Q5 pulls off is looking smaller than it is. Softer lines makes for a car that doesn’t look overly-large, yet it’s still pretty big inside and there’s something positive to be said for that. 

When pumped up to top settings on the (optional) air suspension, the new Q5 does look a little sportier and fun, but you might have to choose your colour and wheels carefully to make the Q5 into a true head-turner. 

Audi Q5 review: Interior mastery

Once you’re sat inside, however, any qualms about the exterior will likely vanish. The new interior might be a fresh design, but it’s familiar and instantly feels like an Audi. That’s a good thing, because there’s a dependable quality to everything.

There are a number of choices for interior finishes. It’s a fairly spacious cabin, giving the rear passengers more headroom and legroom than the previous model, but there’s a more obvious transmission tunnel than in something like the Honda CR-V, which feels more open.

Pocket-lint

If you’ve been in an Audi then you’ll find it’s a familiar layout when sat in the driver’s seat. Perhaps the only surprise is that the central infotainment display can’t fold away as it has done on some (but not all) other Audi vehicles.

With the option for the Virtual Cockpit – the driver’s side all-encompassing screen display that sits beyond the wheel (an optional extra, but well worth the £975 price for the Light and Vision Pack if you’re buying S line trim) – you’re well positioned to get plenty of information at a glance. Virtual Cockpit is one of our favourite in-car developments of the past few years, we think it’s great for mapping in particular.

As you’d expect, there’s a quality feel to the switch gear, to the leather of the seats and the fit and finish throughout the cabin, which is where the Q5 will challenge just about any SUV on the road.

Pocket-lint

It’s also quiet in the cabin, escaping the roaring and boxy diesel noises that give some SUVs the sound of a white van. The new Q5 is a smooth and quiet ride, even in the 3-litre diesel, the biggest engine option that the new Q5 offers.

As with all Audis there are options galore, like interior coloured lighting, rear sun blinds, even a panoramic sunroof. Some things are standard (irrelevant of SE, Sport and S Line trim choice), including heated leather seats, paddles for the automatic gearbox, autodimming rear mirror, a powered tailgate, Apple CarPlay and Android Auto, parking sensors, emergency braking and cruise control. 

Audi Q5 review: Positive drive with Quattro benefits

It’s easy to get a slightly skewed perspective of Audi cars. With so many S and RS models in the line-up, slipping behind the wheel of the stalwart 2-litre diesel can feel a little ordinary. But this is the where Audi will sell the vast majority of the new Q5 – and all of its cars.

Pocket-lint

The 2-litre diesel gives you 190bhp, which is enough to give the Q5 some get up and go. It might take you 7.9-seconds to hit 62mph, but as a “common” engine it doesn’t feel underpowered, because it’s smooth and refined – no doubt thanks to such wide use across so many vehicles with the VW group. 

It’s paired with the 7-speed S tronic gearbox, the same as you’ll get on the slightly pacier 2-litre petrol engine that will see you to 62mph in 6.3-seconds thanks to its higher 282bhp.

There will be other engine choices (although it varies by region and not all are currently available). The 3-litre diesel we drive will be top-of-range in terms of power with 286bhp, and paired with an 8-speed tiptronic gearbox.

Pocket-lint

Although the 3-litre engine is the biggest available, it misses out on one of the Audi Q5’s biggest offerings: Quattro Ultra, the company’s latest and most efficient all-wheel drive setup which monitors driving conditions, switches from front to all-wheel drive as needed and, for the first time, can completely disable the rear wheels if needed.

However, Quattro Ultra is standard on the Audi Q5 in its other engine forms, the 3-litre just has the older four-wheel system that Audi has been offering for many years. Audi did say you’ll be able to opt for a front-wheel-drive manual version too at some point too (in some markets).

The aim of Quattro Ultra is to reduce the energy consumption by switching off the back wheels. On the road it is mostly needed when setting off, accelerating hard, or in changing conditions when the road surface is a uneven or you’re changing direction. Basically, when you think that the car could potentially slip or lose traction, Quattro will engage the all-wheel drive system in a flash and keep the power delivery at an optimum. Consistent motorway driving, once at speed, will mostly be front-wheel drive, with little need for Quattro.

Pocket-lint

Offroad there’s greater demand, naturally, with increased probability of slippage on any of the wheels. But, again, if you’re on a straight dirt track at consistent speed, then the back wheels will stop driving, until there’s a demand such as a change of speed or you hit a patch of sand. In reality, it all works without your intervention, with the automatic switch being almost instantaneous – you probably won’t even notice as a driver.

What you will notice is that you’ll get better fuel consumption, as Quattro Ultra is just one of a number of changes made to make the Q5 more efficient, reporting around 55mpg according to Audi’s figures. That’ll be a little on the optimistic side, but nevertheless a reasonable figure for an SUV. 

The new Audi Q5 offers adaptive air suspension for those who really want to get more clearance for offroad driving. We’ve seen this previously in models like the A6 Allroad and if you are serious about taking the car off the road, then it offers a great range of ride height variation. This is used in conjunction with Audi’s driving modes, to change the behaviour of the throttle, steering and traction control systems to to best suit the conditions you’re in.

Pocket-lint

The Audi Q5 is a smooth and easy drive. The body roll is well handled, but this is a taller vehicle than many so don’t expect it to turn quite like a saloon. For many, however, the performance on the road, combined with the quality interior will be all that you need to convince you this is the SUV for you.

Verdict

Technically, the Audi Q5 is better in every way than the model it replaces. In terms of interior finish and the technology options, it’s also one of the most compelling mid-sized SUVs on the road. If you want all your comforts and connectivity then the Audi Q5 won’t leave you wanting. 

For the starting price of around £37,000 you’re getting a lot of car with a reasonable spec without having to resort to lots of extras, but to get something a little more special the price will quickly creep over the £40k mark. There’s a lot of competition as we’ve said, but there’s a reassuring quality and confidence in the Audi Q5.

The barrier may simply be the external design. From the exterior the new Q5 isn’t a hugely exciting on the eyes. There are better-looking cars coming from all angles that can turn your head, like the BMW X5, Jaguar F-Pace and Discovery Sport.

Audi may have ruled the roost with the old Q5, but the SUV game is now a lot more competitive.

8
Dec

The Morning After: Thursday, December 8, 2016


Hey, good morning! Last night, Nintendo showed off the Switch and its debut mobile Super Mario game, Microsoft laid down some big plans for 2017 and 10,000 Sprint stores are turning into PokéStops.

Nintendo successfully built a “Mario” title that makes perfect sense on a phonePreview: “Super Mario Run”

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We’ve played Nintendo’s first real smartphone game (and so can you — starting today a demo is available at your local Apple Store) and can confirm: it’s just as much fun as everyone hoped it would be. We’ve played Nintendo’s first real smartphone game (and so can you — starting today a demo is available at your local Apple Store) and can confirm: it’s just as much fun as everyone hoped it would be. “Super Mario Run” integrates the character’s traditional gameplay into an auto-runner format, as players tap the screen to make him jump, hover or wall-jump through the levels. Once that’s mastered, the Toad Rally multiplayer system adds a surprising level of depth. Interested? The $9.99 game arrives on iOS December 15th (Android next year), and as Reggie Fils-Aime explains, it’s just the beginning.

It’s going to be an interesting year
Microsoft’s big plans for VR, AR and Windows 10 on ARM

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Microsoft’s plans for 2017 are coming into focus, and they’re going to involve using the words “mixed reality” repeatedly. First, it’s released recommended PC specs for using those $300 Windows VR headsets on the way from Dell, HP and Lenovo. There’s also a Project Evo in the works with Intel to deliver systems ready for 4K gaming, Windows Hello and smooth mixed-reality experiences like HoloLens.

Finally, it’s readying a version of Windows 10 that runs on Qualcomm’s Snapdragon mobile CPUs. Don’t think of this as another stripped-down Windows RT effort however — it’s a full OS, capable of running both legacy x86 Windows programs and newer universal apps. The first PCs using it could be on their way as soon as next year.

Finally, a reason to go to a phone store.
Sprint stores are turning into PokéStops and Gyms

newspokenewslter.jpg

10,000 locations are being added to the US’ Pokemon Go world — and they’re all Sprint stores. It’s the country’s first sponsored location deal, and it’s unlikely to be the last. Don’t forget: new Pokemon are coming.

Now we just need a device with it built-in
Bluetooth 5 is faster, longer-ranged and (almost) here

Bluetooth version 5’s specifications have been cemented, clearing the way for device makers to use it in everything from phones and wearables to smart home equipment. It’s a huge upgrade to the version before it, and should ensure future Bluetooth headphones don’t choke on signal fumes. Useful at a time when all the headphone jacks are disappearing from our phones.

Like iMessages but with no obligatory iPhone
T-Mobile Digits brings calls and texts to all your devices

The Uncarrier’s new Digits program lets you add multiple numbers to your phone, and then use them across all your devices. Those who join the trial will need to have at least Android 5.0 or iOS 9 installed on their phones, and/or Mozilla Firefox or Google Chrome on their Macs or PCs, but then your texts and calls will work across all said compatible devices.

It’s selling faster than the PS3 did.
Sony has sold 50 millions PS4s and PS4 Pros

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Console gaming continues to power on. Combining PS4, PS4 Pro and the new slim version console sales, Sony has sold 50 million consoles in just over three years. In comparison, it took the company over four years to hit the same milestone with the PS3.

But wait, there’s more…

  • Nintendo’s Switch might play GameCube games
  • Rumor: Apple is in talks to offer movie rentals two weeks after they debut in theaters
  • Technology is coming for your retail jobs
  • BBC tests 4K iPlayer with ‘Planet Earth II’
8
Dec

Samsung’s Galaxy S8 might have a true edge-to-edge display


With the Galaxy Note 7 debacle weighing heavy on its balance sheet, Samsung needs the Galaxy S8 to be a massive success. It isn’t expected to be unveiled for another few months, but already details are starting to emerge about what the flagship Android smartphone will offer. According to Bloomberg sources, the Galaxy S8 will include a new “all-screen design” and will not have a physical home button, with Samsung choosing to embed it under the display instead.

Previous reports have suggested that Samsung will also ditch the headphone jack — relying on its USB-C port for sound — and a brand new AI assistant capable of taking on Apple and Google’s. Bloomberg builds on this, noting that the assistant will let owners use voice commands to send text messages, make calls and set reminders but will also offer features that are “significantly differentiated” from those already available in other services.

Samsung is expected to offer variants of the Galaxy S8, which will be similar in size to the 5.1-inch Galaxy S7 and 5.5-inch Galaxy S7 Edge. They’ll “only come with wraparound displays using organic light-emitting diode (OLED) technology,” Bloomberg says, and this will almost completely remove all bezels. If you’re trying to picture what that looks like, Xiaomi introduced the Mi MIX “concept phone” in October, a phone that wowed with its 6.4-inch edge-to-edge HD display.

Although the Korean smartphone giant wants to unveil the phone in March, “tougher testing procedures” could set things back by a month. Samsung is keen not to repeat the mistakes it made with the Galaxy Note 7, so its new Android smartphone may undergo additional quality assurance examinations to ensure it’s ready for public release.

Source: Bloomberg

8
Dec

Uber explains how you can lose access to its service


Uber already has publicly posted guidelines telling drivers what they’re not allowed to do, and why they might get the boot. However, the same hasn’t been true for passengers — just what qualifies as crossing the line? You probably have a good idea, but Uber wants to erase whatever doubt is left. It’s publishing a set of Community Guidelines that not only explain driver and passenger expectations in plain language, but publicly outline US policies for rider behavior for the first time. While they’re largely logical rules that you’d expect, it’s helpful to see them all the same.

Respect and safety make up the largest part of the policies. Purposefully damaging the car or anything inside is grounds for losing access, to start with. You’re also barred from touching or flirting with anyone in the car. That means no sexual activity “no matter what,” Uber says. You also shouldn’t use “inappropriate and abusive” language or gestures — don’t threaten your driver or ask intensely personal questions. Breaking any local laws (such as asking the driver to break the speed limit) is equally forbidden, as is contacting anyone from the car after the trip if they didn’t grant permission.

The rules also forbid anyone from carrying a gun in a car, regardless of state laws. Also, any discrimination based on factors like race, religion, sex or gender identity will get you kicked out. And if you’re caught committing fraud, such as abusing promotions or colluding with your driver, you’re definitely in hot water.

The passenger policy’s timing is slightly unusual given that most of the attention as of late has centered around driver behavior, not those in the back seat. However, it could go some way toward improving the experience for both sides. While it’s doubtful that most passengers will dutifully review the policies before ordering a ride, they can’t feign ignorance if they’re cut off. The public rules could reduce the number of bad customers (particularly repeat offenders), and increase the chances that drivers will stick around instead of quitting out of frustration. That, in turn, could give you more experienced drivers who’ll treat you with courtesy.

Source: Uber, Uber Newsroom

8
Dec

Windows 10 preview lets Cortana play music, turn off your PC


Cortana is the star of a big new Windows 10 Insider Preview build. Microsoft says that voice control of your PC was one its “top requests,” so the latest update now lets you shutdown, restart, lock or sleep your system using the voice assistant. You can also use natural language to play music on two apps (iHeartRadio and TuneIn) by saying “Play Drake on iHeartRadio,” for instance. Once the music starts, you can use your voice to control playback and volume.

If you request a song or genre without specifying the app, it’ll remember the last one you used and play it from that. It also lets you find a track name from any music app by saying, “hey Cortana, what song is playing?” Finally, when you say, “hey Cortana,” from an unlocked PC that’s been idle for over 10 seconds, the app will load in a new full-screen mode, showing information like the weather.

The update also includes support for 19 more games in full-screen mode with the Windows Game Bar (including Battlefield 1, Fallout 4 and Dark Souls III). You’ll also get new Windows Ink features, additional Edge extensions, a new Windows Defender dashboard, updated Narrator features, more Windows Update options and new rendering tech for Universal Windows (UWP) apps. In other words, it’s a pretty big update — check the Windows Blog for more information, or, if you’re on the Insider track, you can now get it directly. As usual, beware of the release’s beta nature and the bugs that entails.

Source: Microsoft

8
Dec

Playable Demos of ‘Super Mario Run’ in Apple Stores From Today


iOS devices in brick-and-mortar Apple Stores around the world are running playable demos of Nintendo’s highly anticipated Super Mario Run from today, December 7, for those eager to get an early taster of the new game.

The announcement was made by Nintendo of America president Reggie Fils-Aime on Wednesday evening’s The Tonight Show starring Jimmy Fallon, during which a playable version of the company’s upcoming Switch console was also shown.

Super Mario Run is Nintendo’s first major attempt to crack mobile gaming and is the first of many titles planned for the platform. Driven by its iconic character, the game is expected to generate millions of dollars in revenue for the company. Engadget has posted a remarkably positive hands-on of the free runner title for anyone interested to learn more.

Super Mario Run is set to debut on the App Store on December 15 for iPhone and iPad. The game will be a free download with a $10 in-app purchase required to unlock the full content.

Tags: Nintendo, Super Mario Run
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8
Dec

Pebble Posts Details on Refunds and Existing Device Services Following Fitbit Buyout


Pebble CEO and founder Eric Migicovsky took to the company’s blog yesterday to personally confirm its imminent closure, following media reports earlier on Wednesday that Fitbit has acquired its technology, software assets, and other intellectual property.

Dear Pebblers,

Thank you all for being such loyal supporters and champions of the Pebble community and brand. You helped start something fantastic when you backed our first Kickstarter project (and shout-out to the first inPulse users). Since then, we’ve shipped over 2 million Pebbles around the world!

However — due to various factors — Pebble is no longer able to operate as an independent entity. We have made the tough decision to shut down the company and no longer manufacture Pebble devices.

Migicovsky went on to cover the buyout, earlier confirmed by Fitbit in a press release, and said that many members of his team would be joining the company to continue their work on wearable software platforms. Migicovsky also said that Pebble devices will continue to work as normal, thanks to “close collaboration with the Fitbit team”, but warned that functionality or service quality may be reduced in the future.

The blog post also lists a number of bulleted “need-to-knows” for customers, including further details on refunds for Kickstarter backers awaiting pre-orders of devices including the Pebble 2 and Core wearables. Customers can read the list here.

Tags: Pebble, Fitbit
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8
Dec

Apple Enters Agreement With World’s Largest Wind Turbine Maker for Clean Energy Projects


Apple recently struck a deal with Xinjiang Goldwind Science & Technology, known as the world’s largest wind turbine maker, which will bring clean energy into the production processes and manufacturing plants of Apple’s partner facilities in China (via South China Morning Post).

Specifically, Goldwind’s wholly-owned subsidiary Beijing Tianrun New Energy Investment will transfer a 30 percent stake each in four project companies to Apple. The subsidiary of Goldwind is focused on the construction and operation of wind power farms and will likely assist Apple in providing clean energy to its many iPhone manufacturing facilities in the region, potentially including well-known assemblers Foxconn and Pegatron.

“Apple is committed to powering all of its facilities around the world with 100 per cent renewable energy, and is now working with its suppliers to power Apple’s product manufacturing with renewable energy,” Goldwind said.

The details of exactly which supplier, and how much money Apple will spend on the project, were left undisclosed. In the filing sent to the Hong Kong stock exchange yesterday by Goldwind, which revealed its partnership with Apple, it was also mentioned that each of the projects will be “cooperative joint ventures” that won’t be consolidated solely in Goldwind’s financial statements. Both Goldwind and Apple will have more of an equal presence, “since important matters will require unanimous approval by their directors.”

Apple has always been a proponent of clean energy and general environmental friendliness, this year joining global renewable energy initiative RE100 and replacing its retail stores’ plastic bags with paper bags made from 80 percent recycled materials. The cooperation with Goldwind is a new step in Apple’s attempts to introduce clean energy into the manufacturing processes of its supplier partners, last year announcing the installation of 200 megawatts of solar projects in the northern, eastern and southern regions of China, as well as encouraging partners like Foxconn to be more energy efficient.

Tags: China, Apple environment
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8
Dec

Super Mario Run Release Date, Price and Specs – CNET


What does Mario feel like on your iPhone? It feels like Mario, more than you’d think.

Nintendo’s upcoming, much-hyped game, Super Mario Run, is exclusive to iOS (iPhone, iPad, iPod Touch) for now, with an Android release to follow in 2017. It’s been designed from the ground up for phones, and will cost $9.99 (£7.99, AU$14.99 and 9.99 euros) when it launches in dozens of countries on December 15. Or, it’s free. How does that work, and what does it all feel like?

I tried the first eight courses of Super Mario Run in advance of its release during a play session with Nintendo, and this is what I learned.

The courses are fast, but they feel like Mario levels. If you’ve ever played a single-button jump-type mobile game (Rayman Adventures from Ubisoft comes to mind), expect something similar here. Mario keeps running no matter what you do, and even hops over small enemies automatically. Tapping or holding down on the screen is used for leaping to higher platforms, kick-jumping and spin-jumping. But the courses I tried all look like they could have come from New Super Mario Brothers. Some even had some puzzle solving, and I had two tiny boss battles at the end of the fourth course in each world.

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One hand!

Sarah Tew/CNET

Everything is controlled with one finger. This could easily be a stand-while-riding-the-subway game (as Nintendo’s Shigero Miyamoto specifically mentioned when introducing the game back in June). During actual runs, all I needed was my thumb.

The game plays in vertical mode. Unlike every other Mario game, Super Mario Run is meant for one-handed gaming with your thumb…so everything is in portrait mode. That might seem weird for a game that scrolls horizontally, but it works just fine.

The game starts free, but the full experience costs $10. You can play the first four levels in the game (the first world) for free, and challenge friends to high-score challenges. But for the other levels, you need to pay.

The main game doesn’t have a ton of levels. There are six worlds in the World Tour mode, just like other Super Mario games. Each world has four courses. That’s 24 levels, which is less than most Mario games. But new most Mario games cost more than $10.

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Bowser.

Sarah Tew/CNET

… but Nintendo says there won’t be an endless stream of paid upgrades. Thankfully, this isn’t designed to be a free-to-play game that bleeds you dry with “optional” power-ups that cost “only” a few dollars. But if the game takes off, I wouldn’t be surprised if a Super Mario Run 2 is hot on its tail.

The iPad version looks just the same. Expect everything to run a bit larger, but the game plays in the same way. I saw it on an iPad Mini.

Each course has three levels of coin-collecting challenges. You can try to grab five pink coins to earn a special reward, and then do it again with red and black coins. It’s the game’s variation on the classic Mario hidden stars or large golden coins.

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iPad, or iPhone. Same game.

Sarah Tew/CNET

You can play with Mario, Luigi, Toad, Yoshi and more. I only got to play as Mario, but each character should have its own style.

A second mode challenges friends and others to 60-second score runs. In addition to the 24 standard types of Mario levels, there are timed score showdowns aimed at beating your friends on leaderboards. Collecting coins and pulling off fancy spin and jump moves in these timed modes earns coins and Toad followers. Both are needed to unlock extra bonuses in the game (see below). The score runs use randomly generated levels, meaning this part could have a lot more replay value. I tried one of these runs, and it was like playing 60 seconds of frantic timed Mario gameplay.

You can buy little things to decorate a mini Mushroom kingdom. A little town-like layout of buildings and castles can get extra hills or mushrooms or rainbows added on. These cost coins, which get unlocked in games, and they need Toad followers to unlock the chance to buy them in the first place (see above). So, it’s a way of picking up extra badges.

You can invite Facebook or Twitter friends. It looks like friends, who you can continually compete with on high scores, can be invited via email, Nintendo ID or social apps. I didn’t get to try this out, obviously.

I’d buy it. Yes, $10 is steep for an iOS game. But I’m in. Super Mario Run seems like enough entertainment to keep me happy. But it also doesn’t seem like the sort of massive game Mario fans playing on the 3DS or Wii U might expect. Does it succeed as a game that’s simple and fun enough to be entertaining on a phone, while still offering enough to justify the price, though?

I never spent more than a few dollars on Pokemon Go, and I don’t like spending more than $5 on a mobile game. Since I haven’t played the whole thing, I can’t judge. But so far, I’d play a lot more of what I’ve seen…and yes, one-fingered Mario works. It works really well.