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22
Dec

Second Life’s creator is building a ‘WordPress for social VR’


None of this is real. The rocks, the stars, the enormous transmitter standing upright like a needle. It’s all a mixture of pixels presented by the Oculus Rift. As I stand on Mars, I urge my senses to surrender to the illusion. I long to be Matt Damon, growing potatoes in a makeshift greenhouse. In reality, I’m standing in a “scene” created by Linden Lab for Sansar, a new virtual-reality platform. A few feet to my left is chief executive Ebbe Altberg, standing in a dinosaur outfit. His avatar waves goofily, breaking my dream within a dream. I can’t help but sigh, accepting once more that I’m just a virtual sightseer.

For the last 13 years Linden Lab has been developing Second Life, one of the most popular virtual worlds online. It’s easy to scoff at the game, with its dated graphics and simplistic activities. But it’s still remarkably popular, averaging 900,000 monthly active users. Part of its appeal is the economy, which allows anyone to buy and sell virtual goods. Talented users can sense what will soon be popular, be it clothes, furniture or vehicles, and make them with 3D modelling software. They’re then imported and sold on the in-game marketplace for “Linden Dollars,” which can be exchanged for real-world cash. Designers made $60 million this way last year.

Now, Linden Lab is applying the same approach to virtual reality. The latest headsets are packed with potential, but crafting compelling software is expensive. To make a decent VR sandbox, you need a game engine, a team of talented engineers and artists, and people to manage hosting and distribution. That’s fine for a large video game developer, but unrealistic for a museum, a charity or a book publisher. With Sansar, Linden Lab hopes to create “a WordPress for social VR.” While the company handles the technical aspects, crafty creators are free to build unique assets. Anyone who wants to make their own world can buy these items or import their own, quickly building a shareable and reliable VR experience.

Mars is but one example of what people could make. If NASA or SpaceX wanted to show people the red planet, they might create a world in Sansar. The scene whipped up by Linden Lab is a beautiful, but surprisingly empty playpen. I can’t pick up boulders, for instance, or hack away at discarded machinery. Altberg admits that interactivity is “fairly limited” in Sansar right now, but promises to expand it over time. The “scene” we’re standing in now was constructed in half a day, he stresses, and is meant to illustrate the platform’s flexibility.

A hazy outpost on Mars.

A world on the platform could be small or stretch many kilometers. Teleporters will help you to stitch them together, creating globetrotting tours or history-spanning adventures. Like Second Life, the format is skewed toward social interactions. You could hold a business meeting in VR or show aspiring homeowners around their dream property. You could gather at the lake with some wakeboarding fans or talk about politics in a park. The limitations of a “scene” will be set by its creator, but Altberg expects them to naturally start small. “If you think about how you function socially in everyday life, most of the scenarios you run through are with small groups of people,” he said. “Family, three or four people. Coworkers, you might have a meeting with six people.”

Altberg hinted, however, that there could one day be public events such as parades and football matches that demand larger groups. “Ultimately, we’ll get into the hundreds of avatars that you can have in this place concurrently,” he said.

Sansar will facilitate basic games and group play, too.

I feel a tap on my shoulder and take off the Oculus Rift. Peter Gray, senior director of global communications for Linden Lab, is preparing to load another scene for us. In the final version of the game, world switching will be triggered with an “Applas” search directory. Today, as part of an early demonstration, one of the team’s engineers is forced to intervene. I can let it slide, though. After all, I’m standing in London, while Altberg is logged in from the company’s offices in San Francisco. A few technical kinks are to be expected. Social VR on its own isn’t new, however; I’ve had similar meetings in AltspaceVR and Hello VR’s Metaworld.

As Gray prepares to load an ancient tomb, I ask him about the creation side of the platform. What will developers use to create new assets in Sansar? Pretty much anything, apparently. Right now, Sansar is in what the company calls “Creator Preview.” It’s effectively a closed alpha, allowing a small group of people to upload items and populate the marketplace. They can use “a variety of third-party tools,” Gray says, such as MIA, a 3D sculpting tool popular in the video-game industry. “We want the experts in 3D content creation to continue using the tools they’re already familiar with,” he stresses. On a desktop PC, Bjorn Laurin, Linden Lab’s VP of product, shows me some software that will allow people to lay out their scenes. It’s a simple drag-and-drop interface with a searchable inventory and top-down perspective. I watch as he pulls trees into position and decides where the sun and other important light sources should be.

The “Creator Preview” will ensure lots of assets are ready for the public launch.

“In the future, we’ll introduce additional tools aimed at people like you and me,” Gray explains. “You’ll be able to adjust terrain using voxels, that sort of thing.” Before I can quiz him further, I hear my headset connecting to the next scene. I slip the Rift back on, stepping into … nothingness. Just a blue, empty abyss. Confused, I spin around. Behind me, about 20 meters away, is a large hole. Altberg is standing on the other side and gestures for me to follow. “Come in the door over here,” he urges. I point with the Oculus Touch controller and hold down the trigger, an arcing path appearing in front of me. I release the button and watch as my avatar bursts forward. To go beyond the Rift’s room-scale tracking, teleportation is a must. I repeat the process a few times, blinking my way across the chasm until I’m standing next to Altberg again.

Immediately, I feel like Indiana Jones. An Egyptian tomb is laid out before me, symbols and torches lining the walls. It feels different than the Mars scene. A little more real. The scene was created using photogrammetry, a technique that combines 360-degree photography and positional data, usually collected through LIDAR (the laser-based equivalent of RADAR.) A research organization and a Paris university collaborated on the project, crunching the data for roughly a day using a supercomputer. A tiny slice made up of 50 million polygons was given to Linden Lab, which crunched it down to 40,000. The project was finally imported into Sansar, creating a scene that anyone can now walk through, examine and touch.

In the real world, there is no public access to this particular tomb. I am, therefore, standing in a place that’s normally off limits. Altberg imagines teachers, or tour guides, pointing to the wall paintings and giving out history lessons. Future versions of Sansar will also have interactive elements, including audio triggers, that can hide prerecorded segments. “Over time you’ll see more real-world places uploaded into Sansar,” he said. “You could visit a vacation spot you’re considering and get a feel for it before you go there. Or before you never go there, because it’s too expensive or, like this one, there just isn’t public access.”

Before I leave, Altberg wants to show me one last scene. It’s a circular room like the one Professor Xavier uses to access his mutant-seeking device, Cerebro. Instead of a blank wall, an enormous TV screen wraps around us. A three-minute video of a surfer plays on loop, the sounds of the ocean and a dubstep backing track buffeting our earholes. The picture is ridiculously pixelated; the video has been stripped straight from GoPro’s YouTube channel, presumably in a low resolution. But it shows what a user’s home might look like in Sansar. A personal space, but one that can still facilitate conversation and relaxation.

A home in Sansar could look like anything.

It’s unclear how much Sansar will cost for people who want to design their own VR world. Linden Lab envisions a low, monthly fee that will grant creators access to a virtual plot of land. They can build whatever they want on top, and then choose whether to charge an entry fee for visitors. Designers will, of course, also have the option to sell their individual items on the in-game marketplace. Sansar is therefore like a canvas. Linden Lab will provide some basic paintbrushes, but the hope is that artists will bring their own. They’ll pay the company to store and display their work — similar to an art gallery — and then earn some cash when someone requests a viewing or permission to rework it as part of something new.

“We want to make it so everybody can participate in this medium,” Gray says. “You can create your own virtual experience, share it with other people, invite them in, communicate with them naturally and then monetize it, should you wish.” A grand vision, but a familiar one. Linden Lab pioneered this model with Second Life, pushing its users to build content for the rest of the community. Sansar is just the next step — a Second Second Life — or Third Life, if you will. The difference this time, of course, is the entry fee. Almost anyone with an internet connection can access Second Life, while Sansar will be limited to high-end headsets. When it opens to the public in “early 2017,” it might be a quiet, desolate place to begin with.

22
Dec

Uber turns your friends into destinations


Most of the time, setting a place as your ridesharing destination works just fine. But what if you just want to meet up with a particular person, wherever they happen to be? Uber thinks it can help: it’s updating its app with the option of making destinations out of the people in your contacts. If they have the Uber app, they can volunteer their current static location so that you can use it instead of an address. They’ll automatically get your estimated time of arrival, too, so you won’t have to share it if they’re anxiously awaiting your visit. With that said, Uber is also adding a Snapchat tie-in to encourage sharing details of your trip.

The feature lets you unlock Uber-oriented Snapchat filters while you’re riding, such as when you’ll arrive or a surprise “mystery” filter. It’s clearly a promo (the ETA filter has a prominent Uber logo), but it makes sense if you’re already using Snapchat to talk to your friends — they won’t have to wonder how long they have to wait before you join them at the night club.

Both efforts represent a concerted effort to stand out at a time when Lyft, Gett and other ridesharing services frequently offer a similar core experience. In a sense, it shows what app-based hailing can do versus many taxis: you’re not confined to asking for easily identifiable locations. That could be particularly important to Uber’s plans for self-driving cars, since autonomous vehicles can’t improvise on drop-off points like a human driver can.

Via: The Verge, TechCrunch

Source: Uber Newsroom

22
Dec

Taking a walk in Adidas’ 3D-printed running shoes


It’s hard to believe it was only last year when Adidas revealed its first 3D-printed shoe concept. But the German sportswear giant is moving fast with its Futurecraft project, a collection of innovative footwear that also includes biodegradable sneakers. The latest in this line is the Adidas 3D Runner, which features a midsole and heel tab created from 3D-printing materials. Primeknit, the same fabric used on Three-Stripe models such as the Yeezy and Ultra Boost, makes up most of the rest of the silhouette.

The sleek, all-black shoe was actually made available to people in New York City, London and Tokyo a few days ago for $333, although it was a limited-edition release. Adidas didn’t disclose how many pairs were up for grabs exactly, but they’re so rare that your only chance to get them now is on eBay or another reseller platform for anywhere between $4,500 and $6,000. That’s sneakerhead culture in a nutshell.

I had the chance to try out the 3D Runner and came away fairly impressed, mostly because the shoes were much more comfortable to wear than I expected. I assumed the 3D-printed midsole would make them feel stiff as I walked or took some running strides, but this wasn’t the case. The day I tested the sneakers I happened to be wearing an Adidas pair of Ultra Boosts — which, if you own one, you know it’s like having your feet rest on a pillow — and I didn’t get the impression the 3D Runners were much different. The extra-thick insole probably has something to do with that.

I did notice the 3D-printed model was much lighter, though, which was likely thanks to the plastic materials used across the midsole. Adidas says its 3D Runners are designed to be a performance shoe first and foremost, so they can be treated like any other pair. Nike’s trying to drive home a similar point with the self-lacing HyperAdapt 1.0 — which is to say, don’t let the tech hold you back from putting these through regular wear and tear.

Unless, of course, you’ve forgotten that sneakers are meant to be worn and aren’t for collecting dust on a pedestal.

22
Dec

Fitbit’s Charge 2 helps keep your heart in the zone


We like Fitbit’s Charge 2 fitness tracker, but there’s no question that it has room for improvement — in particular, it could do with better guidance when you’re in the middle of some activities. Thankfully, you’re getting just that. A just-launched firmware update for the Charge 2 has added a slew of genuinely practical features highlighted by heart rate and breathing help. There’s an upgraded heart rate zone display (shown at top) that makes it easier to tell whether or not your blood is pumping as quickly as it should. If you need to step up the intensity, you’ll know with a quick glance. The breathing-oriented Relax mode, meanwhile, now has Apple Watch-style vibration cues so you don’t have to stare at the screen while you calm down.

Other upgrades will definitely be noticeable. You can finally pause workouts, preventing you from ruining your stats when you stop at a crosswalk. A Do Not Disturb option saves you from annoying others at the movie theater, and you can see the exact battery life percentage on-device to avoid running out at an unexpected moment. And if you’re all about precision, a new clock face shows the time down to the second.

Many of these updates will seem obvious or a little familiar (especially if you’ve used a smartwatch), but that’s really the point. While Fitbit is still the reigning champ in wearables, it can see both rival fitness tracker makers and smartwatch companies in its rear view mirror. If it doesn’t nail the features you’re increasingly coming to expect from wrist-worn devices, it’s all too easy for you to switch to a rival.

Source: Fitbit

22
Dec

‘Overwatch’ comic unavailable in Russia because of homophobic law


Overwatch’s comic series, which attempts to add more backstory to the swathe of characters inside the team shooter, has just published its Christmas special. Alongside festive cheer, present-giving and the rest, the issue reveals that Tracer is gay. She shares a kiss with her partner after sharing presents, and that’s about it. While Overwatch has insinuated that the game’s cast may have more than one LGBT character, this is the first time it’s been pointed out explicitly. It’s all too explicit for Russia, and the country has banned the comic.

While it’s not saying the reason outright, the ban is likely due to the kiss between two women, falling under “gay propaganda” aimed at minors.

As Kotaku reports, Russian Overwatch fans can see the cover, but cannot click through. Instead they get a huge warning box outlining that the comic isn’t available “in accordance with Russian law”, although it doesn’t mention the specific law outright. The government can fine, imprison and deport anyone who flouts this — a rule that also covers public demonstrations or speeches.

Blizzard hasn’t yet responded to our request for comment on the issue, but we’ll update here when we hear back.

Via: Kotaku

Source: Twitter (@Malkythera)

22
Dec

Celebs ask Twitter to tackle a specific harassment case


Twitter has frequently been accused of waiting until harassment campaigns are big enough to make the news before it responds to them — just ask Leslie Jones. And unfortunately, it looks like history might just repeat itself. Comedians Patton Oswalt, Tim Heidecker and others are calling on Twitter to take action following allegations that “alt-right” figure Mike Cernovich is conducting a sustained harassment campaign against Tim & Eric collaborator Vic Berger IV in retaliation for jokes and videos making fun of Cernovich.

When Berger engaged following an email (including the mistake of asking fans to write Cernovich), Cernovich went ballistic. He made sustained, serious claims that Berger was part of an “active pedophile ring,” and alleged that Berger was directly commanding a handful of supporters who sent disgusting direct Twitter messages. That, in turn, prompted a much larger wave of harassment from Cernovich supporters. There were hundreds of tweets, Facebook messages and emails accusing Berger of being a pedophile, including a few serious death threats. Cernovich himself claimed to be conducting an “investigation” into Berger’s practices, and viewers in his Periscope streams were clearly eager for doxxing campaigns and other forms of abuse. Berger is currently staying away from Twitter and has contacted both lawyers and police out of fear for his family’s safety.

Will be off Twitter until this is settled. This is serious & horrifying. Police/lawyers involved. Have to protect my family.

— Vic Berger IV (@VicBergerIV) December 19, 2016

Hey @jack? Please look into this? Cernovich is looking to hurt a good friend of mine, using your platform. Thank you. https://t.co/8MEyUCMzY9

— Patton Oswalt (@pattonoswalt) December 21, 2016

Stand with @VicBergerIV https://t.co/WmibmaL4yl

— Tim Heidecker (@timheidecker) December 21, 2016

It’s not a completely clean-cut situation. While Berger didn’t explicitly ask for hostility against Cernovich, any call to action by a popular, verified Twitter user stands a good chance of being misinterpreted by overzealous defenders. The problem is that Cernovich and his camp not only made damaging false claims, but escalated the situation rather than trying to defuse it. And he has a history of fanning the flames. He frequently makes pedophile accusations against people he disagrees with, and has spread related bogus conspiracy theories like Pizzagate. Berger just happens to be one of the few targets to respond.

We’ve asked Twitter for its response to the calls for help and will let you know if it has something to say. However, the incident suggests that Twitter’s abuse controls, while improving, still fall short. Ideally, users shouldn’t have to wait until stars are rushing to their defense before Twitter comes to the rescue — especially not when the attackers have a history of spreading false stories and whipping their followers into a frenzy.

Source: Patton Oswalt (Twitter), NYMag

22
Dec

Quicken for Mac 2017 Gains Auto Backup and Other Features in New Update


Finance and budgeting software Quicken for Mac was updated to version 4.4 this week, adding a handful of useful new features ranging from auto backup to improvements to summary reports.

With Auto-Backup, Quicken will back up five files at a time to a user-set location whenever someone logs out of the app, preventing data from being accidentally lost. A new Transaction Sidebar indicator has been added, which highlights all accounts that have new transactions when connected accounts are refreshed.

Comparison and summary reports can be exported or copied to a spreadsheet for printing or data analysis, and there’s a new Total column in the summary report. New report comparison customization options make it easier to compare the current period with previous periods on a quarterly or monthly basis.

First released in October, Quicken 2017 features a new interface, a range of custom report options, and Quicken Bill Pay for paying for bills directly within the app.

Quicken for Mac 2017 can be downloaded from the Quicken website or from the Mac App Store for $74.99. [Direct Link]

Tag: Quicken
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22
Dec

Apple’s Sixth-Oldest Store Relocating on January 28 After 15 Years


Apple has announced its Northshore retail store in Peabody, Massachusetts, an outer suburb of Boston, will be relocating to MarketStreet, an open-air shopping and entertainment center in nearby Lynnfield, Massachusetts.

The new location will be open starting Saturday, January 28, which is presumably around the time when Apple Northshore will permanently close. No exact time was specified, but 10:00 a.m. local time is typical for Apple Store grand openings.

MarketStreet Lynnfield is located approximately 5 miles from Northshore Mall, where Apple’s current store in the North Shore region of Massachusetts is located. Apple Northshore opened on September 1, 2001 as only the company’s sixth retail store overall, retaining its classic black facade with two Apple logos for over 15 years.

Only four other Apple Stores remain with the classic storefront design:

  • Apple Woodfield in Schaumburg, Illinois
  • Apple Tice’s Corner in Woodcliff Lake, New Jersey
  • Apple Southpoint in Durham, North Carolina
  • Apple Cherry Creek in Denver, Colorado

Apple currently has 490 retail stores worldwide after its latest location at Qibao in Shanghai opened on December 10.

Related Roundup: Apple Stores
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