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13
Dec

You could win this amazing Star Wars autograph book, with 150 genuine cast signatures


A custom-designed book containing Star Wars concept art and the autographs of the film franchise’s biggest stars is going to be auctioned off to raise money for national disability charity, Sense.

It could be described as the ultimate piece of memorabilia for any Star Wars fan, and with only one copy available, you don’t want to miss your chance to get your hands on it. The book has been produced by Neil Ellis, a lifelong Star Wars fan and a concept model maker and specialist in the costume FX department for Star Wars Episode VII and the upcoming Rogue One film.

He’s managed to get 150 signatures, including those of Harrison Ford, Carrie Fisher, Mark Hamill, Kenny Baker, John Boyega and Daisy Ridley, as well as directors Gareth Edwards and Rian Johnson.. All of them are bound in a book with a bespoke bronze Millennium Falcon design.

Neil said he got the idea to create the book because “kids who are deafblind will never be able to appreciate all the things that make Star Wars so amazing”.

“I know it’s the least of their worries, but it’s just another thing that they must miss out on. I’m working in such a creatively rich environment, I couldn’t imagine not being able to appreciate the visuals of movies and their soundtracks”.

Neil has made it fair for anyone to try and win the book too, rather than the highest bidder being able to claim it, he’s asked for everyone to donate a minimum of £5 to Sense, with one lucky person eventually being picked to take home the prize. The winner will be announced on May the Fourth 2017, also known as Star Wars day.

Richard Kramer, Sense Deputy Chief Executive said: “We’re incredibly grateful that Neil has chosen to support Sense. Not everyone will be lucky enough to win the prize, but they can be certain that the donations will go towards supporting people who are deafblind, have sensory impairments or complex needs, to enjoy independent lives.”

You can make a donation and enter yourself into the prize draw by heading to the dedicated Just Giving page.

13
Dec

Xbox One gets Dolby Atmos support at last, also adds streaming for Oculus Rift


When we tested the Onkyo TX-NR838 AV receiver a couple of years ago – one of the first to bring Dolby Atmos to the table – we hooked it up to an Xbox One and PS4. Sadly, only the latter could give it a proper workout as it was the only console with Dolby bitstream passthrough for Blu-ray audio playback, and that included Dolby Atmos.

Now, two years later, Microsoft has finally caught up. Those on the Preview programme can now also choose bitstream passthrough for their Blu-ray audio which will correctly serve AV receivers, home cinema systems and soundbars with glorious Dolby Atmos channels.

Calling all audio aficionados. Rolling out to Preview this week: Blu-ray Bitstream pass-through including Dolby Atmos support on Xbox One/S

— / Larry Hryb / (@majornelson) December 12, 2016

Both the Xbox One and Xbox One S get the new feature, which is well timed considering there are more sources offering the additional height channels.

  • Xbox One S review: Great console and 4K Ultra HD Blu-ray player, what else?
  • Xbox One S vs PS4 Pro: What’s the difference?

Dolby Atmos adds a couple of extra left and right speakers to a conventional 5.1 setup, either placed above listening height or, more commonly, by firing sound at an angle upwards to the ceiling which bounces back to the listener, creating the illusion of all-encompassing sound. Games are also starting to adopt the audio format.

In addition, Microsoft has updated its Xbox One Streaming application to support Oculus Rift. You can now play Xbox One or Xbox 360 games (via backward compatibility) on a virtual screen through a Rift headset plugged into a PC.

It’s probably not for everyone, especially as the virtual screen is effectively standard definition, but if you have a tiny telly for your Xbox or require a spot of privacy, it might improve your gaming. 

13
Dec

Ehang Ghostdrone 2.0 VR review: The drone with first-person view VR goggles


There are a few smartphone-controlled drones out there, but the Ehang Ghostdrone 2.0 VR is unusual because it comes with a set of goggles to pump the drone’s view to your eyeballs whilst it’s in flight. The goggles also control the drone’s camera on its gimbal while it’s in the air, so you can get a good view of your in-the-air surroundings.

Sounds like a rollercoaster ride of fun, doesn’t it? But how does the Ghostdrone fair against the strong competition out there from DJI, Parrot and the like?

Setting up the Ghostdrone for flight and recording

  • 350mm diameter, 195mm height
  • 1,775g (with gimbal, camera & battery)
  • Assembly toolkit included
  • Detachable propellers

The Ghostdrone is a quadcopter, meaning it comes with four propellers and their accompanying guards. The box also contains spare propellers, replacement parts for the camera gimbal and a handy toolkit for assembling everything – so, if you get into trouble and need to replace anything then it shouldn’t be a big problem.

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Without its blades and guards attached the Ghostdrone could fit neatly into an appropriate carrying case or backpack, but with them in place it becomes pretty sizeable. You’ll need to take the toolkit with you in order to assemble it together before a flight, otherwise lug it to the take-off location as a fully-formed flyer.

We found the assembly aspect of the Ghostdrone a bit frustrating as, although the blades are easy enough to install – just clip them on and spin clockwise or counter-clockwise depending on which side they’re on – the propeller guards are a bit more fiddly. There are three tiny black screws per corner and with the screwdriver being proprietary (i.e. not flathead or crosshead) if you lose any of them you’re going to be in trouble.

During testing it took around 10 minutes to put the drone together and get it ready for flight – and that didn’t include any other setup steps such as pairing with a phone.

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Once you’ve ensured all the batteries are charged – there are two; one for the drone and one for the VR goggles – the next step is to download the Ehang Play app which is available from iTunes and Google Play. It’s a 300MB app, so pretty big. Following the instructions within the app will see you create an Ehang account and connecting to the drone.

Once that’s all done you’re ready to fly. To record your first flight you’ll want to check there’s a microSD card in the slot built into the camera. We had a 16GB card which was more than capable of recording photos and video from the flight – so as long as you wipe the card each time you use it you shouldn’t one with a much larger capacity, although the drone is capable of accepting ones up to 64GB.                     

Ehang Ghostdrone first flight: flying modes and landings

  • Android and iPhone models available
  • Bluetooth connectivity
  • Four flight modes, automated landing

To operate the Ghostdrone you first need to connect your smartphone to the VR headset via Bluetooth. These goggles ensure a strong connection to the drone itself via their big antennae (yep, check us out in the pics – not for the feint hearted).

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This connection is why the manuals and tutorial videos warn against leaving the goggles on the floor or moving them any distance away from the phone that’s controlling the drone. We discovered this the hard way when showing someone else the view through the headset while controlling the drone separately (or not controlling it, as it turned out).

Overall we found the first flight with the Ghostdrone reasonably straightforward. Even a novice user will have very few issues as the app walks you through the various flight modes with a number of tutorial flights.

  • Best drones to buy in 2016, whatever your budget

Take-off and landing is a breeze and over various test flights on different days and in different wind speeds we found that the Ghostdrone was more than capable of consistently landing back in the “home location” (i.e. where it originally took-off).

There was just one occasion when a particularly strong gust of wind lead to a bumpy landing and this reviewer had to deflect the drone from onlookers – resulting in a slight pinkie injury. This is why the drone heartily recommends keeping at least five metres away from it during take-off and landing and keeping at least 50 metres away from obstacles such as trees, buildings and power lines.

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Initial tutorial flights are carried out through what’s called Waypoint mode. Simply scroll around on a satellite map view of the area, click to set a waypoint and click again to go. The drone will then fly to that area, stop and wait for the next command. To get the drone to land you simply click “return” to get it to come back to the original take-off position. We found that even on windy days this mode was a breeze to use.

Waypoint mode is also a great way to make the most of the VR goggles. We found that we could simply set a flight height – one that wasn’t likely to lead to the drone crashing into trees – set an appropriate waypoint and then watch through the headset as the drone made its own way to the location. Since the camera on the gimbal is controlled by the headset you can get a first-person view of the world through the drone’s camera.

However, control of this gimbal is only on the vertical axis, so if you want to have a proper view of the world then you’ll need full control of the drone – which is where Avatar mode comes in.

When the Ghostdrone first arrived we wondered how we would be able to control it using a touchscreen controller while wearing a headset showing the drone’s point of view. That’s some true out-of-body philosophical madness.

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But there was no need to worry. Firstly, the VR goggles have a button on top of them which allow you to switch between camera view and front-facing view – so you can see as you would without the headset on, meaning you can see your phone without having to take the goggles off.

Secondly, the controls in Avatar mode are simple: the drone basically mimics your movement with the phone, by taking input from the gyro sensor. Turn left and the drone turns left, turn right and the drone turns too. Tilting the phone forward sends the drone onwards; tilting back applies the brakes.

Flight height is still controlled via a dial on the touchscreen, but we found once we got used to where that was we could get some nice swooping action and rather tasty fly-by shots.

Landing is controlled by “return” and “landing” buttons, which is slightly reassuring as we didn’t fancy setting the drone down by just dropping our phone on the floor. All-in-all this flight mode surprised us with how easy it was to get used to.

Can the drone follow me?

If you’re looking for a camera drone that can follow you then the Ehang Ghostdrone 2.0 can deliver. There’s a Follow setting within Waypoint mode that sees the drone follow whoever is wearing the VR goggles and, therefore, controlling it.

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We tested this mode out on a walk in the countryside. Sure, we got some funny looks as we wandered down the road with a drone following us close behind like a loyal dog (albeit a flying one). Not to mention the wholly inconspicuous VR goggles, right?

It’s also easy to set a waypoint farther ahead on your journey to get the drone to fly by you and then come back again when Follow is reactivated.

It’s easy to imagine putting Follow mode to good use with extreme sports or for cool tracking shots of various activities. Though you’ll have to consider the max flight speed if you were capturing anything particularly speedy. Flight time might also be an issue.

How far and high can the drone fly?

  • Max flight distance 1km (0.62 miles)
  • Default max flight height is 120m

In terms of how far and high the drone can fly, we were thoroughly impressed. The Ghostdrone has a max height ceiling set by default at 120 meters –but this can be changed in the settings on the app to 500 meters.

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Trying to change the flight height results in a warning about laws and regulations – more of which you can find out about here and here – and if you’re considering this drone as a purchase then you should be aware of the rules. So it’s nice to see Ehang encouraging people to be responsible.

In practical terms, we found the Ghostdrone’s flight length abilities more than adequate. Out to 500 meters and you can no longer hear or see the drone, which is saying something as it’s far from quiet and is equipped with coloured flashing lights on each of its four wings.

There’s something unnerving about flying a drone that you can no longer see, even as a speck in the distant sky, but you can easily see from its own perspective using the headset.

While other drones can fly several kilometres – the DJI Mavic Pro for example – we wonder in real terms whether this matters and you’ll need to decide for yourself based on your intended usage.

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Realistically, if you fly too far you’ll struggle to get the drone back to its original take-off point unless you carefully account for 10 minutes there and 10 minutes to fly back. Based on our experience, we wouldn’t recommend pushing the limits too hard unless you’re in a wide-open space with plenty of flat fields to land in.

How long does the drone’s battery last?

  • 4,500mAh battery in drone’s body
  • Max hover time 25 mins

Probably one of the most important features of any drone is its flight time, even more so when it’s a camera drone. We’ve often found that battery life and flight times are something that’s lacking in other drones we’ve tested.

Alas, the Ghostdrone is no exception. According to the drone’s spec sheet the 4,500mAh battery should deliver 25 minutes of flight time, but in practice we found it to be less.

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Over a number of tests we found flights could only last between 15 and 20 minutes. Though it is worth noting that the review flights were carried out over fields in low-lying Essex countryside with cold November winds blowing a chill over the blades. Ehang does note that the Ghostdrone is capable of resisting winds up to 24mph.

The other problem with battery life here is, because of the nature of the drone, you need to ensure you have three devices fully charged before you set off for a flight: your phone, the VR goggles and the drone itself. Charging isn’t especially quick for the drone either, taking over an hour.

On one flight we had the drone and goggles fully charged but foolishly neglected to charge the controlling phone and had to abandon a flight half way through. Controlling the drone taxes your phone’s battery life quite heavily as it needs GPS and Bluetooth active. The VR goggles hold charge well though.

We also found, much to our dismay, that the drone battery discharges when not in use. So if you don’t charge it on the day you’re planning to fly then you might find it has depleted somewhat. A few days after a full charge and the battery was at 60 per cent when we took the drone out for a flight.

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This is a problem because at 20 per cent the drone gives audible warnings that it needs to land before the battery fully depletes. Any lower and it forces a landing – which led to a rather panic-inducing emergency landing at the side of the road during one flight outing.

This battery issue is a bit of a thorn in side. Having the batteries permanently on charge is hardly going to help their lifespan so it causes a bit of a pickle.

On another occasion we found that the app was warning of low battery and demanding a landing when the drone was at 60 per cent charge. This only happened once out of many different flights, but was a bit frustrating. We tried ignoring the warnings but eventually the drone forced its own landing at 40 per cent remaining anyway.

FPV camera and drone in flight recordings

  • 12mp camera stills
  • 4k video @ 30fps
  • 2.7k video @ 60fps
  • 1080p video @ 120fps

As well as offering first person view (FPV) via the VR goggles, the Ghostdrone 2.0 also boasts the ability to record footage via ins included camera while you’re in the various flight modes. (Other versions of the Ghostdrone come without a camera and are compatible with GoPro).

This is probably most powerful in Avatar mode as you can not only control where the camera is looking (up and down) via the headset, but also turn the drone and, thus, its camera left and right via your phone.

With the ability to record up to 4K resolution footage at 30 frames per second (30fps), we’d imagine this could lead to some excellent recordings, but you’ll need to be going slow to make the most of that resolution. The added bonus here is that you’ve got far more control over what you’re recording than you might on another drone with a static camera or without the ability to live-stream what you’re recording.

During the review period we found the footage the drone recorded to be of a reasonable quality. The only issue seemed to be with contrast – as a scene that one minute was vibrant and colourful suddenly became washed out with a change of sunlight hitting the lens.

Nevertheless, recordings are by-and-large impressive and capturing the footage was easy once we got the hang of it.

Verdict

The Ehang Ghostdrone boasts lots of excellent features: it’s easy to fly, flexible in its flight modes and capabilities, records good quality video and has the edge over competitors with the addition of the first-person camera view.

But there are some drawbacks: the fiddly setup, poor battery life and occasional connection issues. We think that taking 10 minutes to assemble a drone for 10-20 mins of flight time is a little frustrating, too. At this price point there’s also plenty of competition that can go farther and, in many cases, do even more.

That said we find the Ghostdrone to be a lot of fun. We can already think of a variety of applications for its use – whether you’re a builder looking to check roof tiles in real-time or a surfer wanting to capture footage of some awesome boarding in Follow mode.

  • From £829, Amazon

Ehang Ghostdrone 2.0 VR: Alternative drones to consider

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DJI Mavic Pro

  • £999

Slightly more expensive but compact and easier to transport as the wings fold in, the DJI Mavic Pro is one of our highly-recommended drones to consider in 2016.

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GoPro Karma

  • £720

The recently launched GoPro Karma is another fold away drone bursting with features and backed by GoPro you know the drone footage is going to be superb. Tough and rugged, the GoPro Karma also has its own controller and doesn’t rely on your phone. Plus it’s slightly cheaper too!

  • Best drones to buy in 2016, whatever your budget
13
Dec

Japanese cargo ship set to dock with the ISS at 4:30 AM ET


Less than two weeks after Russia’s Progress 65 ISS cargo ship blew up on route to the International Space Station (ISS), the Japanese Space Agency (JAXA) is coming to save the day. After a successful launch, JAXA’s Kounotori (“White Stork”) HTV-6 has caught the ISS and is slowly moving toward the Harmony Module. Crew members Shane Kimbrough and Thomas Pesquet, stationed in the “Cupola,” will use the Canadarm2 to wrangle it onto Harmony’s Earthward dock. NASA will broadcast the attempt starting at 4:30AM ET, with the capture around 6AM ET.

The HTV-6 is packing 4.5 tons of supplies, and though the ISS still has plenty of food on board, the delivery will bring some welcome holiday cheer. It’s also packing six new lithium-ion batteries and solar array adapter plates, which astronauts will install in a serious of spacewalks starting in January. The module will remain docked for about five weeks, during which it’ll be unloaded and reloaded with trash. It’ll then be sent towards Earth, where it’ll burn up in the atmosphere.

The Russian Progress ship was well on its way to the ISS when it blew up, apparently because of a problem with the third stage Soyuz motor. Another ISS resupply craft, the SpaceX Falcon 9, exploded on the launch pad recently prior to a satellite launch, due to issues with the carbon fiber helium tank. Another Falcon 9 craft, this one bound for the ISS, also failed on June 28th, 2015, and an Orbital ATK Anatares ISS rocket blew up just after launch on October 28th, 2014. So far, JAXA’s HTV is the only ISS resupply program with a spotless record after six launches.

Update: The capture is 24 minutes ahead of schedule, so you may see the docking a bit before 6 AM. Live video is now below.

Source: NASA

13
Dec

Scientists design the next-gen CRISPR for gene editing


CRISPR is already effective enough to be used in experimental therapies for leukemia, cystic fibrosis, sickle cell disease and other conditions. But a team of scientists from Western University have created an even more effective version of CRISPR by adding an engineered enzyme called TevCas9. The current version of CRISPR uses an enzyme known as Cas9 to cut DNA segments, such as the specific parts that cause genetic disorders. Western’s scientists created TevCas9 by combining Cas9 with another enzyme called I-Tevl.

According to the team, the next-gen CRISPR is more precise and more efficient. Plus, it has the potential to prevent genes from repairing themselves.

Lead scientist David Edgell explains:

“The problem with CRISPR is that it will cut DNA, but then DNA-repair will take that cut and stick it back together. That means it is regenerating the site that the CRISPR is trying to target, creating a futile cycle. The novelty of our addition, is that it stops that regeneration from happening.”

See, the upgraded CRISPR cuts genes in two places instead of just one to make it tougher for self-repair to kick in. The team still has to confirm that through further testing, but as the team says, that “is the hope and the expectation.” If you want to read the study’s technical details, check out the team’s paper in the Proceedings of the National Academy of Sciences.

Source: PNAS, Western University

13
Dec

Disney’s real-time motion capture tech only needs a few sensors


Motion capture systems typically require subjects to wear loads of sensors to be able to follow their movements. Disney wants to simplify the process, so its research lab has designed a physics-based system that needs much fewer sensors to work. A human actor can, say, wear sensors on both hands, both feet and the head only — as you can see above, five sensors are comparably few. The physics-based system then predicts how the rest of the body moves, looking for limb and joint positions that are physically plausible based on the activities of the subject’s hands and feet.

Disney Research has a more detailed, but highly technical, explanation of its creation:

“An inverse dynamics solver and physics-based body model are used, ensuring physical plausibility by computing joint torques and contact forces. A prior model is also used to give an improved estimate of motion of internal joints.”

Since the system allows real-time motion tracking with but a few accessories, it could make animated movies easier to create and full-body VR experiences common. Think about it: this system could allow companies to create truly immersive VR games and experiences for the masses, since users wouldn’t need to wear full-body suits or to slap on over a dozen sensors.

You can see the system in action in the video below. Keep a close eye on the green man in middle, since that’s the result of the physics-based system’s computations. The yellow guy with the crazy dance steps? That’s what the computer had to work with.

Via: TechCrunch

Source: Disney Research

13
Dec

Opera Browser for Mac Gains Built-in Currency Converter


Opera has added a built-in currency converter to its free web browser to make online international purchases a simpler experience for users (via TechCrunch).

The new feature appears in the browser’s Preferences under User Interface options, and can be enabled to automatically show conversions in the foreign currency of choice whenever the user highlights a price on a page. Conversions are calculated using the daily exchange rate from the European Central Bank.

“Cross-border e-commerce is booming all around the world. According to research, within four years, 45 percent of online shoppers worldwide will purchase products from foreign online stores.” Opera’s Krystian Kolondra said in a blog post. “There are many countries, in which more than 50 percent of people do it already.”

The option appears after updating to Opera version 42, and joins the browser’s growing list of unique features, such as its built-in VPN and ad blocker.

Opera is currently selling its browser business to a Chinese consortium for $600 million and will see the company’s mobile and desktop operations transferred as part of the deal. Opera will continue to own its Mediaworks ad business, apps, and games unit, as well as its TV business, after an initial $1.2 billion deal to acquire these other departments collapsed.

Opera browser is a free download for Mac from the company’s website.

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13
Dec

Latest Android 7.1.1 build for Pixel and Pixel XL fixes MMS issues on UK’s O2


pixel-android-711.jpg?itok=PRbc2a3z

This is how you do maintenance fixes.

A week after rolling out the Android 7.1.1 update to the Pixel and Pixel XL, Google is now rolling out a new build (NMF26Q) that fixes MMS-related issues on UK’s O2.

The changelog for the build includes a single fix aimed at O2 customers:

Remove spaces in front of APN types so that telephony can find APNs that can handle a particular type properly.

As for the LTE issue that prevented a small number of Pixel customers from connecting to Band 4, that particular problem was fixed in last week’s update.

It looks like the NMF26Q build will be rolling out shortly, with the factory images and OTA files now live.

Google Pixel + Pixel XL

  • Google Pixel and Pixel XL review
  • Google Pixel XL review: A U.S. perspective
  • Google Pixel FAQ: Should you upgrade?
  • Pixel + Pixel XL specs
  • Understanding Android 7.1 Nougat
  • Join the discussion in the forums!

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13
Dec

Xbox One starts testing support for Dolby Atmos audio


If you both have a state-of-the-art surround sound setup and are in the Xbox One Preview Program, this week should sound pretty great. That’s because the update adding support for Dolby Atmos is rolling out to the Xbox One and Xbox One S, according to Microsoft’s Larry “Major Nelson” Hryb. It’s via Bitstream pass-through and was originally promised back in October. It isn’t clear when this will make its way to everyone’s console, however, so your dreams of marrying next-gen audio with your video format of choice might take a bit longer to materialize.

Calling all audio aficionados. Rolling out to Preview this week: Blu-ray Bitstream pass-through including Dolby Atmos support on Xbox One/S

— / Larry Hryb / (@majornelson) December 12, 2016

Source: Major Nelson (Twitter)

13
Dec

Giant black hole could be to blame for brightest supernova ever


3.8 billion years ago, a star in the southern sky exploded and released 570 billion times more light than our sun and more than twice as much as any other recorded supernova. That star, dubbed ASASSN-15lh, is the brightest supernovae ever observed and, a year after witnessing its superluminescence in 2015, astronomers believe that they’ve figured out why it burned so brightly: It was being eaten by a supermassive black hole a billion times more massive than the sun.

In fact, ASASSN-15lh was so bright that researchers have begun to question whether it constitutes a superluminous supernova in the conventional sense. For one, the explosion occurred in a reddish galaxy where these sorts of phenomena don’t generally happen, according to lead study author and astrophysicist at the Weizmann Institute of Science, Giorgos Leloudas. What’s more, follow-up observations revealed that the supernova wasn’t really behaving like one. Supernovas typically cool and expand after they explode. ASASSN-15lh actually got hotter. Plus, the star was located near the center of its galaxy. You know what else is typically found in the center of galaxies? Bingo, supermassive black holes.

This suggests that ASASSN-15lh wasn’t a massive star that collapsed as it ran out of fuel, but rather, a smaller star that was literally ripped apart by the black hole — an event known as a tidal disruption event. Only 10 of these events have ever been observed. “Tidal disruption events,” such as these, Leloudas told Scientific American, “show a much larger diversity than what we knew before, and that they can reach extreme luminosities.” The team cannot currently say for certain that this is what became of ASASSN-15lh, but, like a cosmological Magic 8 Ball, signs point to “yes”.

Source: Scientific American