Netflix got weird on Twitter and Instagram for its new show
The latest Netflix original series is The OA, a mysterious eight-part show that comes out, in full, on December 16th. Its tagline is “trust the unknown” and Netflix is apparently taking this advice to heart: The streaming company tweeted a handful of cryptic messages this morning, including the questions, “Have you seen death?” and “Have you seen darkness?” before sharing what appeared to be a cell phone video of a woman jumping off a bridge.
It’s all fictional, of course, but the videos themselves are haunting. A handful of folks responded to the tweets with shock and disappointment. “Please delete this,” wrote one viewer. “Some of us have actually dealt with suicide in real life and don’t need to be reminded of this.” Other viewers defended the videos as a valid marketing strategy.
pic.twitter.com/0mHpjjeuvQ
— Netflix US (@netflix) December 12, 2016
The strangeness didn’t end on Twitter. Netflix set up an Instagram campaign for The OA as well, featuring multi-image posters and videos that ask more questions than they answer.
All of this culminated with the series’ first trailer: The OA focuses on a young woman who was missing for seven years — she was blind when she disappeared, but when she’s found, she’s able to see. She also remembers everything that happened to her, and a lot of it looks super strange.
The teaser images and videos have a supernatural vibe, featuring something called the Empire of Light and a large machine that encases a person’s head while sensors dangle from their limbs and chest. The OA comes from Brit Marling and Zal Batmanglij, the filmmakers behind the 2011 psychological thriller Sound of My Voice. According to the trailer’s YouTube description, The OA is a “powerful, mind-bending tale about identity, human connection and the borders between life and death.” Despite its title similarities, it’s safe to say The OA will be nothing like The OC, at least.
Source: Netflix
Uber staffers reportedly spied on celebrities and ex-partners
It’s not just intelligence agencies that are prone to abuse by workers wanting to spy on innocent people. As part of a wrongful termination lawsuit, ex-Uber engineer Ward Spangenberg states that Uber didn’t do enough to stop employees from spying on customers following the ‘God View’ probe. Reportedly, staffers used easily accessible trip data to snoop on the activities of everyone from celebrities to politicians and ex-partners. Sources for the Center for Investigative Reporting even claim that Uber relies primarily on “the honor system” to prevent abuse — allegedly, there’s not much to stop a rogue worker from looking at your information.
Spangenberg was officially fired for violating policies by reformatting his work computer and accessing email that covered his performance review, but he disagrees. He claims that it’s common for employees to reformat their PCs, and that he was testing a program that searched company email. These were really just pretexts for firing someone who’s not only relatively older (currently 45 years old), but who blew the whistle on shoddy security practices. On top of the surveillance abuse, Uber reportedly deleted files it was legally required to keep, and encrypted computers in non-US offices to prevent police from getting information.
Not surprisingly, Uber isn’t having any of this. In a statement, it tells us that it’s “absolutely untrue” that most employees have access to trip info, and that there’s an “entire system” with both procedural and technical limits on what workers can access. It also has “hundreds” of team members who protect data through procedural and technical means. Just having access to some data doesn’t mean that an Uber staffer can see all of it, and some employees (such as the anti-fraud and safety teams) need that info to do their jobs. You can read the full statement below.
Former security engineer Michael Sierchio disputes the claim that Uber properly enforced its policies. Also, Spangenberg insists that he was asked to encrypt PCs during a Revenu Quebec tax evasion raid, and a judge noted that Uber appeared to be obstructing justice in that case. In other words, the lawsuit is far from settled — you may not get a better answer until there’s a ruling.
- “Uber continues to increase our security investments and many of these efforts, like our multi-factor authentication checks and bug bounty program, have been widely reported. We have hundreds of security and privacy experts working around the clock to protect our data. This includes enforcing strict policies and technical controls to limit access to user data to authorized employees solely for purposes of their job responsibilities, and all potential violations are quickly and thoroughly investigated.
- “It’s absolutely untrue that “all” or “nearly all” employees have access to customer data, with or without approval. And this is based on more than simply the “honor system”: we have built entire system to implement technical and administrative controls to limit access to customer data to employees who require it to perform their jobs. This could include multiple steps of approval—by managers and the legal team—to ensure there is a legitimate business case for providing access.
- “What’s more, if an employee has access to some customer data, she does not have access to all customer data. Access is granted to specific types of data based on an employee’s role. All data access is logged and routinely audited, and all potential violations are quickly and thoroughly investigated.
- “Many employees are in operational roles and have legitimate reasons to access customer data. For example, our anti-fraud experts have access to trip data so they can investigate allegations of scams and compromised accounts. Some employees have access to driver profiles in order to check the validity of insurance documents required by law. If a rider requests a refund, an authorized customer support representative would access to data needed to credit that rider’s account. In the case of a traffic incident, a dedicated member of our safety team needs to access customer data to conduct a proper investigation and help the affected parties reach resolution.”
Via: The Verge
Source: Center for Investigative Reporting
Adidas’ latest 3D-printed running shoe will cost you $333
3D printing has proven to be useful across many different areas, including the creation of lifestyle products for consumers. Adidas, for one, began toying with the idea of 3D-printed footwear in recent years, which led to the introduction of its Futurecraft 3D concept in 2015. But the German sportswear company doesn’t want to stop there. Today, it announced that it will be selling a 3D-printed running shoe for the first time, albeit in limited-edition form. Not to crush your enthusiasm early on, but these are going to be hard to get.
The 3D Runner, as the shoe is named, features a similar design as the one Adidas gifted its medal-winning athletes during the 2016 Rio Olympics. It has a black Primeknit upper, like what what you see on Yeezys or Ultra Boosts, and a midsole made from 3D-printed materials — that’s the main highlight here. Unfortunately, you’ll only have the chance to buy a pair if you live in New York City, London or Tokyo, with pricing set at $333.
Those of you in NYC can try reserving tomorrow via the Adidas Confirmed app, which is available for iOS and Android, and then pick up your pair at the brand’s new flagship store on 5th Avenue. Meanwhile, people in the other two cities can try their luck on Thursday, December 15th. While the 3D Runner seems expensive, the truth is if you miss out at launch, it’ll end up on the resell market for hundreds of dollars above its original MSRP.
Source: Adidas
The next great indie game is about the dragon apocalypse
There’s no such thing as an “overnight success.” Sure, some folks get lucky with a snappy catchphrase or a $30 Chewbacca mask and they experience a wave of sudden, unplanned popularity, but generally, people don’t achieve their dreams over the course of a single evening.
Rich Siegel is living proof of this myth. He’s an independent game developer who’s been quietly working on his dream title, EarthNight, for years. It’s a beautiful, hand-painted platformer about the dragon apocalypse. Players careen across the backs of massive, snake-like dragons as they soar high above the planet, all while an original chiptune soundtrack pounds away in the background.
EarthNight has received some scattered press, but it’s not a household name. When it finally lands on PlayStation 4 and PC, it will probably be a surprise to most people, another indie game in a sea of new releases.
However, there’s something special about EarthNight. It has all the trappings of a sleeper hit: It’s gorgeous, unique and whimsical, and it feels fresh even as it embodies the nostalgia of classic platformers. It has built-in Twitch streaming capabilities, it’s a blast to watch and it features permadeath, which means once players die, they have to start the entire game over. EarthNight inherently caters to competitive people and repeat plays. If any indie game is going to be an “overnight success” in 2017, this is it.
“I’m just a total unknown,” Siegel says. “In a lot of ways I feel like we’ve gotten a lot of press, and in a lot of ways I feel like we haven’t broken through. …I’m a guy who works out of his house making a video game. I’m not a big company.”
However, Siegel does have experience with fairly big companies. He’s 31 and for the past eight years, he owned his own business in Philadelphia, Main Line Delivery, which brought food from high-end restaurants straight to people’s doors. In 2014, when he was still in his 20s, Siegel employed about 90 people.
Four years ago, he started working on EarthNight in the evenings and on weekends. It became his passion. So, in December, he sold Main Line Delivery to Caviar.
“Now I’m going to be funded to finish EarthNight, and actually have the time to truly focus and finish it right,” he says.
This is important to Siegel — getting EarthNight right. It’s not only for himself and his own vision; Siegel is working with renowned chiptune musician Paul Weinstein, who goes by the moniker Chipocrite, and accomplished artist Paul Davey, otherwise known as Mattahan.
Siegel started following Davey on DeviantArt 15 years ago, when Davey was creating custom icon packs for PC and Mac, including the massively popular Buuf theme for iOS.
“I didn’t know at the time that he was 11 when I started following him,” Siegel recalls.
Over the years, Davey and Siegel teamed up on a few smaller projects, such as the BeardWars and PuppyWars apps. When Weinstein (the other, more musical Paul) and Siegel sat down four years ago to dream up their ideal game, they knew which artist they wanted to use.
“He was born with it,” Siegel says. “He grew up in Jamaica, in the middle of nowhere. I have a canvas painting in my house he did when he was 14 — it’s better than I’ll ever be able to do in my whole life, than any of us will be able to do in our whole lives.”

“The Only Providers” by Mattahan
Siegel is in awe of Davey’s art. He thinks Davey is a genius, and his work certainly speaks for itself: his portraits are infused with a glowing, soft light and fantastical settings. Giants, trolls, dragons and vicious bears surround images of women and families as they navigate cities, forests and the cosmos.
“The style of the game is just his art style,” he says. “It’s just how he paints.”
Siegel compares Davey to Johannes Vermeer, one of the greatest painters of the 1600s and the artist behind Girl with a Pearl Earring. Vermeer is known for the way he depicted light, though it’s recently been suggested that he used a camera obscura — a primitive kind of projection technique — to frame his paintings. Essentially, he traced projected images onto a canvas, according to a handful of academics and entrepreneurs.
Siegel argues that Davey captures light in a way that Vermeer only wished he could.

“Betta Listen” by Mattahan
“Obviously he’s worked at his skill,” he says. “He works real hard, he’s cultivated it. But he can do what the most famous artist in the world was trying to do.”
EarthNight takes full advantage of Davey’s talent: It’s a hand-painted game, meaning its creatures and settings are detailed and decadent. However, there’s a reason most games aren’t hand-painted — it takes an immense amount of work. There are two main characters in EarthNight and each one is about 350 frames alone, and then there are hordes of enemies, the dragons themselves and all of the backgrounds to configure.
The game itself uses a technique that Siegel calls “hand-designed procedural generation.” Every dragon (meaning, every level) has 125 ways of playing out. As Siegel explains it, the second dragon has 125^2 possible variations to pull from, and the third has 125^3 variations, and so on. The final game features 360 pieces that Siegel programmed himself, but they can be combined in about 18 quadrillion ways — all of them hand-painted.
“I’m really hoping that we can break through and he can really get the recognition that he deserves, because I have seen a lot of artists and I have never been so impressed,” he says.

Sydney and Stanley hang out in zero gravity. (Image credit: Mattahan)
Davey helped infuse the game with effortlessly unique art in a few ways. Not only is EarthNight hand-painted, but it stars two black characters, Sydney and Stanley. It’s still uncommon to find video games with a non-white, non-male protagonist, despite a few years of public discussion about the realities of industry diversity.
Davey is Jamaican, though he lives in Philadelphia now. Sydney, EarthNight’s young female character, is based on his little sister, and Stanley is a tweaked version of one of the BeardWars icons. Both protagonists are natural extensions of Davey’s own life and experiences.
When Siegel, Weinstein and Davey were building the game in obscurity, they didn’t give the character designs a second thought. But now that EarthNight has been featured at a few conventions and on the PlayStation Blog, Siegel says he’s had to think about issues of race and diversity in video games — and he’s happy with EarthNight’s place in the conversation.
“Especially where the country is right now, it’s like what can we do except express diversity in art? I think that’s important,” he says. “And, honestly, it wasn’t an intentional decision. It was just like, these are the characters. But now that it’s happening, I’m super proud to say, yes, our game stars a female black protagonist — and she’s the cooler one.”
Siegel hopes that as many people as possible play EarthNight once it comes out. Indeed,that’s one reason he’s building Twitch streaming into the PS4 version, and he plans to release it for PC, Mac, Vita, iOS and Android eventually. He wants people to play, watch and dissect EarthNight just like they do to any popular game. Spelunky, for example, became a massive hit (some might even be tempted to call it an overnight success) in 2012, and fans ended up combing through its code in order to uncover all of its hidden treasures. EarthNight, Siegel says, is similarly brimming with secrets.

Sydney takes on some adorable foes. (Image credit: Mattahan)
“There’s a lot that I’m never going to talk about,” he says. However, Siegel hopes that he’ll have a fanbase so dedicated that he won’t have to actively spoil anything: “Collectively, the world’s going to find everything. I just can’t wait for that.”
Siegel hasn’t locked down a release date for EarthNight, but without a company to run, he plans to have it on PlayStation 4 and Vita by late 2017, with PC and Mac versions soon after. That means he’s just one more year away from achieving his dream; it means he’ll be five years into the creation of his overnight success.
“If I could go back and tell my five-year-old self that I’m making a video game that’s going to be on a console, he wouldn’t believe me,” he says. “And there’s so much love that comes from people who play it. … That joy is certainly worth it. And that’s part of why I guess I’m not done yet. I’ve come so far. I feel like I’m on the verge of being able to create a timeless piece of art. My first thing that will outlive me and be here forever.”
New ‘Pokémon Go’ creatures include a limited edition Pikachu
Niantic promised more creatures in Pokémon Go on December 12th, and it’s delivering… with an interesting twist. It’s not only adding “several” new critters from the Pokémon Gold and Silver games (such as Pichu and Togepi), but also releasing a limited edition holiday Pikachu. The Santa cap-wearing creature is available “all over the world,” but only until December 29th at 1PM Eastern. If you don’t find one by then, you’re out of luck.
The expansion caps a busy week for Pokémon Go, which included turning Sprint and Starbucks stores into PokéStops. It’s not surprising that Niantic is going all-out as the year comes to a close, though. The company had a runaway hit with the mobile game, and has done everything it could to keep you coming back and ride that success for a little while longer. That’s especially important in December. Winter weather makes it harder to go Pokémon hunting, and visiting family during the holidays is probably more important than evolving your Eevee. An update like this could make the difference between playing in 2017 and letting your mind wander.
Source: Pokemon Go
Instagram Expands Live Video to All U.S. Users
Instagram today announced that Live Video in Instagram Stories is rolling out to all of its users in the United States starting this morning.
Introduced in November, Live Video is an Instagram Stories option that allows Instagram users to broadcast live video for up to an hour.
Live video content is discovered through notifications that are sent out when a friend starts broadcasting, and through the Explore Tab. Live videos can be created by swiping over to the Stories camera and then choosing “Live” mode.
In the Explore Tab, users can also now see trending and popular live video content from a range of different sources. Like Instagram Stories content, live videos disappear when the video stream ends.
Previously, live videos were limited to a select group of test users, but as of today, live videos are rolling out to all U.S. users. Access will be available over the next few days. Outside of the U.S., Instagram users can view live videos but are not able to create live video content.
Instagram can be downloaded from the App Store for free. [Direct Link]
Tag: Instagram
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Shigeru Miyamoto: Apple and Nintendo See Eye to Eye on Simplicity
Ahead of the launch of Super Mario Run on iOS later this week, Nintendo video game designer Shigeru Miyamoto sat down with video game site Glixel to share some thoughts on what it was like working with Apple.
According to Miyamoto, amid discussions about entering the mobile space, his team set out to build the simplest Mario game they could, doing away with a lot of the complexity that has been added over the years.
Apple was an ideal partner because Nintendo felt development support was necessary, and the partnership has led to some heavy promotion of Super Mario Run in the App Store and at Apple retail stores. Apple also helped Nintendo settle on an ideal pricing model after Nintendo shied away from freemium pricing.
For Nintendo, we have a lot of kids that play our products. It was important for us to be able to offer Super Mario Run in a way that parents would feel assured that they could buy the game and give it to their kids without having to worry about future transactions. From early on, I thought that Apple would be a good partner so we could work on this new approach.
Miyamoto also believes that Apple and Nintendo have a lot of common ground between them, focusing on how people use products and marketing products to a wide range of people. “They put a lot of effort into the interface and making the product simple to use, and that’s very consistent with Nintendo,” he said, likening a story about a Super NES controller with colored buttons to Apple’s colorful Apple logo.
In the early days when computers were very complicated things, computer companies were purposely presenting them in ways that made them seem very complicated. Then you had Apple who came along with their very simple and colorful logo and it all had more of a fun feel to it.
Actually, this reminds me that with the Super NES controller we put the multicolored buttons on the face of the controller, and then the US office decided not to keep that. I told that story to Apple, and how I liked the use of color in their old logo. That was like a bridge that had been built between us.
Their focus is always on simplicity. Their focus is always on really taking the user into account, making it easy to use and then having an environment that’s safe and secure that people can work and play in. They’re the areas where Nintendo and Apple really see eye to eye.
Super Mario Run will be available on iOS devices starting on Thursday, December 15. Exclusive demos are available in Apple retail stores around the world ahead of the game’s launch.
Super Mario Run will be free to download and try, but unlocking full gameplay will require users to pay $9.99. As was discovered last week, an always-on internet connection will be required for security purposes.
Miyamoto’s full interview, which covers topics like his role on Nintendo’s creative team, his hobbies, and his inspiration, can be read over at Glixel.
Tags: App Store, Nintendo, Super Mario Run
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App Store and iTunes Store Unavailable for Some Users Amid Service Outage
According to Apple’s System Status page, the iTunes Store, the iOS App Store, and the Mac App Store are currently unavailable for some users, making it impossible to do things like purchase new apps and download app updates.
The System Status page indicates the outage has been ongoing since approximately 12:30 pm. Pacific Time, which corresponds to many reports on Twitter and other social networks about the downtime.
Customers have been complaining about being unable to download apps and install app updates, with some complaints being attributed to the new iOS 10.2 update. The problem is an App Store problem rather than an issue with iOS 10.2, and should be resolved shortly.
Tags: App Store, iTunes Store
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