Verizon buys a video startup for its tech, kills the service
Verizon announced today that they’d acquired former Hulu CEO Jason Kilar’s startup, Vessel, a subscription service for short-form video. Or to be more exact, they bought its technology and product but will be closing the service. Kilar won’t be coming along as part of the deal, but many of the startup’s employees and its cofounder and CTO Richard Tom will, to become CTO of Verizon’s digital entertainment efforts.
Terms of the deal have not been disclosed and it is expected to close later this month. In an interview, a general manager for the telecom giant said they plan to merge social features Vessel was developing with Verizon’s extant content strategy, according to Recode. It could involve their free Go90 content service, which they aim to transition into a paid subscription model. Vessel’s annual subscribers will get a prorated refund to make up for its soon-to-be-shuttered service, and all customers will get October for free.
Kilar had left his position as CEO of Hulu in 2013 for unstated reasons, and took Tom with him. Both came out of stealth in June 2014 to talk about the startup they’d been working on: Vessel. They envisioned the service as an upstart rival to YouTube, offering both a free tier and a $3 per month subscription level for exclusive and ad-free content. But the startup never quite penetrated the market heavily dominated by YouTube’s vast library and viewership. With Tom at Verizon, it’s unclear where Kilar will go from here.
Via: Recode
Source: Verizon press blog
Pocket’s Explore tab adds more reading suggestions
Pocket is one of the slickest bookmarking services for reading on the web, but its strength was never discovering new things to read. Starting today, it’s hoping to fix that with a new Explore tab at the top of its homepage: type in what you’re looking to read about, and off you go. Trending stories will line up alongside articles that other users have substantially saved. Related topics are also included, if you really have some hours to kill. The feature is in beta at the moment, but Explore doesn’t require a login. You just… browse. Possibly forever.
Compared to Pocket’s existing recommendation service, you now don’t need to follow other users to get new stuff to read. For Explore, the team is synthesizing the recommendations from the entirety of its users. The bookmarking service has also tweaked its Chrome extension to add recommendations to similar articles and more trending stuff.
Source: Pocket
Giphy’s GIF service has over 100 million users every day
It won’t shock you to hear that GIF hosts like Giphy and Gfycat are thriving in an era where there’s a new meme every minute. But just how well are they doing? Supremely well, according to Giphy. It just posted its first “State of the GIF” report, revealing that it has over 100 million active daily users. Yes, that’s daily and not monthly. That amounts to over 1 billion GIFs served per day, and more than 2 million hours of viewing time. So what’s the trick to getting that many viewers?
The company attributes at least some of its success to being proactive. It’s not just waiting for you to upload a funny GIF yourself — it has “thousands” of partners (including big names like Saturday Night Live and South Park Studios) that contribute their own animations. Event partners like MTV (for the VMAs) and The Late Show with Stephen Colbert have racked up hundreds of millions of views by themselves, and there’s even a studio dedicated to producing original GIFs. Wide availability on phones helps, too.
Of course, it’s important to note that Giphy and its peers are helped by the nature of many internet discussions: the meme-happy cultures of sites like Reddit, Tumblr and Twitter can revolve around GIFs at times. It’s not certain that Giphy can ride that wave forever, but the stats suggest that it won’t have to worry about a lack of users for a long time.
Source: Giphy (Medium)
Samsung’s Share of Smartphone Market Drops to Lowest Level in Nearly Two Years
The latest data from market research firm IDC shows Samsung’s share of the worldwide smartphone market dropped to 20% in the third quarter — its lowest market share since recording 19.9% in the fourth quarter of 2014. IDC estimates Samsung shipped 72.5 million smartphones in the quarter, down 13.5% compared to the estimated 83.8 million smartphones it shipped in the year-ago period.
The decline can be at least partially attributed to Samsung’s disastrous Galaxy Note7 recall in early September, although the impact of that move on the third quarter was limited to only a few weeks. Samsung’s market share and financial results will likely suffer more greatly in the fourth quarter as the recall and subsequent discontinuation of the Galaxy Note7 weigh on the entire three-month period.

Apple finished runner-up to Samsung as usual with 45.5 million iPhones sold, down 5.3% versus the 48 million iPhones it sold in the same quarter last year. Apple’s worldwide market share was 12.5%, down slightly from 13.4% in the year-ago quarter. Samsung’s Galaxy Note7 recall could further boost sales of the already-popular iPhone 7 and iPhone 7 Plus heading into the holiday shopping season.
Higher than expected iPhone 7 Plus demand outstripped supply, which should be alleviated through the fourth quarter, helped by new features such as water resistance, faster processing, improved optics, and larger storage capacities. A new “jet black” color option has also proven popular with many carriers and retail partners are still showing the device on back order. IDC believes that the iPhone could witness greater success come next quarter as it stands to likely benefit from the Note 7 recall that took place earlier this month.
Chinese smartphone manufacturers Huawei, OPPO, and Vivo rounded out the top five vendors in the third quarter with 9.3%, 7%, and 5.8% market share respectively. Huawei in particular came within striking distance of Apple with an estimated 33.6 million Android-based handsets shipped in the quarter, including the flagship Huawei P9, representing 23% year-over-year growth.
The possibility of Chinese brands ever surpassing Apple or Samsung in smartphone shipments will greatly depend on their ability to enter the U.S. and European markets, where their presence is currently limited. All smartphone makers also have to deal with an increasingly saturated market that saw only 1% growth in the third quarter. Overall shipments rose totaled an estimated 359.3 million units.
Tags: Samsung, IDC
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Science exonerates HIV’s ‘Patient 0’
For years, many have pinned HIV’s US outbreak on one man: a flight attendant, nicknamed Patient 0, whose travels and sexual activity allegedly helped spread the virus quickly. However, there’s now evidence to suggest that he was little more than a scapegoat. A team of American and British researchers has used genetic reconstruction to narrow down the American arrival of HIV to between 1970 and 1971, before Patient 0 was even having sex.
The scientists collected genetic samples from men infected during the late 1970s, and used RNA “jackhammering” to break apart the subjects’ HIV genomes and recombine them into usable RNA sequences. From there, the team used known mutation rates to determine the sequences’ common ancestor. Simply speaking, there was too much genetic diversity by the late 1970s for Patient 0 to be responsible — HIV had to have arrived earlier.
The findings may well clear the attendant’s name, but they should have a longer-lasting impact on our understanding of disease as a whole. The approach could help humanity understand how viruses spread and track their evolution. It won’t directly contribute to possible cures, but following the development of a disease might help illustrate the seriousness of a given threat.
Via: Discover
Source: Nature
EU and ESA sign deal to keep ahead of global space competition
The European Space Agency has lined up several projects in the next few years, from its wind satellite aiming to go up in 2017 to a 2020 ExoMars expedition to follow up on the missing Schiaparelli probe that likely botched its landing last week. The group pursues mostly neutral research and development missions with loose ties to the European Union, but both groups signed an agreement today outlining future ambitions and plans to protect and enrich mutual interests. The Space Strategy for Europe declaration is a mix of commercial coverage and deployment of defensive assets — aspirations to keep the continent’s governments and industry competitive in space technology.
The pro-business moves in the agreement’s outline include urging the continent’s private and public sector to use more space data generated by the EU’s Galileo satellite network, which started going up in 2011. This is the greatest resource generated by European space tech, along with the information generated by the array of Copernicus spacecraft, so it’s a no-brainer to push more native industry into using the data. To boost development of new marketable tech, the European Commission is also dedicating some EU funding to prop up cosmic entrepreneurs and work to secure private funding for them.
As for the existing space industry, the Commission sees their plan to deploy 30 satellites over the next 10-15 years as an opportunity to support the European-built Ariadne 6 and Vega C rockets. But the report notes that they will act as a “smart customer” and aggregate launches, suggesting that they’ll adhere to market offers.
The agreement’s defensive plans aim to ensure that assets launched by companies and governments are protected. This includes developing the EU Space Situational Awareness Service to protect orbital infrastructure from passive hazards like debris and cosmic weather, as well as shielding them from deliberate cyberattacks. As part of the upcoming European Defence Action Plan, the Commission will also begin a GovSatCom initiative to ensure reliable, secure and cheap satellite communication between EU members and national authorities.
While the declaration concludes that Europe’s space industry is strong, building a third of the world’s satellites and accounting for about 21% of the value of the global space sector, it makes no qualms about the reason the EU and ESA are signing: Competition. While ambitious American private sector luminaries like Elon Musk steal headlines, it’s other nations quietly revving up their space programs that concern Europe. China just launched its second experimental space station keeping it on track for a full one in 2020, while India just successfully tested its first tiny reusable space shuttle. For the EU and ESA, the clock is ticking.
Source: European Commission press room
Samsung profits dip 30 percent due to exploding Note 7s
The world’s largest smartphone maker’s profits plunged 30 percent due an exploding flagship model. Samsung’s operating profit for the third quarter was $4.6 billion, down from $6.4 million the quarter before, making it the lowest operating profit the company has made in two years. Samsung had already revised its financial estimates following the recall of millions of Galaxy Note 7s.
That said, its mobile arm still reported a profit of 100 billion won ($87 million). For Samsung, however, this is the lowest amount of profit the mobile side has made since the end of 2008 — pre-smartphone days. The botched recall of the Galaxy Note 7 will cost the company several billion dollars, and that’s without touching on the effects to the brand itself and stock woes.
Fortunately for the electronics giant, its component business continues to make bank, with memory chips and display panels found in both its own devices and rival smartphones. (Just don’t mention the batteries.)
In a statement, Samsung said it would continue “expanding sales of new flagship products… as well as regaining consumers’ confidence.” It’s got a revolt on its hands.
Source: Samsung
‘Hearthstone’ shakes up how tournaments will work
Blizzard’s Hearthstone has been a darling on the pro gaming circuit for awhile, and the card game’s next season should cement its eSports focus even further. A big part of that is how its developer is organizing competitions, rankings and how tournament points are doled out. The company is also changing the types of tournaments offered.
Hearthstone Global Games are weekly team-based competitions comprised as follows: “Each team in the HGG will consist of the top Hearthstone Competitive Point earner from their country and three of their fellow community-voted countrypersons.”
Meanwhile, the Hearthstone Inn-vitationals are more of a pick-up competition featuring streamers, tournament victors and “celebrities” who play.
In terms of payout, Hearthstone Championship Tour grand prize will be over $2 million next year while the World Championship has $1 million up for grabs, $250,000 for season championships. Playoffs for seasons will have “at least” $20,000 in prizes.
For the nitty gritty of how each style of tournament will change, head over to the source post.
Via: Mashable
Source: Hearthstone
Nintendo teases more Switch details for a January livestream
Nintendo has gone on record saying that last week’s tease of the Switch was the last we’d hear of the new console this year. Well, the gaming juggernaut isn’t holding additional details hostage for too long after 2017 starts. Come January 12th, the company will host a livestream offering further details ahead of the system’s release in March. Smart money (and Wall Street Journal’s Takashi Mochizuki) says we’ll hear price, software lineup and launch date. There are a few more details too, with Nintendo saying (Japanese) that the event, dubbed Nintendo Switch Event 2017, will take place at Tokyo’s Big Site, with two days of public demos to follow.
Learn more about Nintendo’s new home gaming system at the Nintendo Switch Presentation, streamed LIVE on Jan. 12 https://t.co/0c7gOJasA2 pic.twitter.com/5aR7MBH2C5
— Nintendo of America (@NintendoAmerica) October 27, 2016
Nintendo: To hold Nintendo Switch Presentation 2017 on Jan 12. It includes 1) price, 2) software lineup and 3) launch date https://t.co/TtZbz5hs0g
— Takashi Mochizuki (@mochi_wsj) October 27, 2016
Source: Nintendo (Twitter), Takashi Mochizuki (Twitter), Nintendo (Japanese)
‘Night in the Woods’ brings cynical cats to PS4, PC in January
Adorable independent adventure game Night in the Woods has been in development for just shy of three years, following a wildly successful Kickstarter campaign in October 2013 that asked for $50,000 and ended up earning $209,000. In an update to that very same Kickstarter page on Wednesday, developers Alec Holowka, Scott Benson and Bethany Hockenberry announced that Night in the Woods will land on PC, Mac, Linux and PlayStation 4 on January 10th, 2017.
Night in the Woods follows Mae, a 20-year-old college dropout who returns to her small, Rust Belt hometown of Possum Springs only to find that things have changed while she was away. And, there’s something strange lurking in the woods. The game is filled with post-teenage cynicism and coming-of-age overtones, complete with snappy dialogue that was actually inspired by Twitter. Also, donuts.
Along with the release date, Holowka, Benson and Hockenberry offered a note about Night in the Woods’ production timeline, noting that some fans and critics think the game has been in development for upwards of five years, which simply isn’t true. Three years, the developers argue, is a standard amount of time for an independent game to be made. They blame the perception gap on Night in the Woods’ “big coming out party” in 2014.
“The E3 demo hit way bigger than we expected and got a lot of press,” the developers write. “We also just did a lot of shows that year. And for solistice 2013 and 2014 we released supplemental games. In reality we are just pretty productive and got very lucky with people caring about the stuff we were making early on after the Kickstarter. Making things in public is weird, huh?”
About as weird as a creepy coming-of-age story starring an aimless cat, we guess.
Source: Kickstarter



