Skip to content

October 26, 2016

Disney makes facial capture tech more practical for movies

by John_A

If you don’t see facial motion capture everywhere in movies and video games, there’s probably a good reason for it. In order to train a capture system to match expressions, you frequently have to record the actor making all kinds of faces in different conditions… that’s a lot of effort, especially for studios that don’t have much time or money. Disney Research has a better way. It recently developed a face capture system that uses only a tiny number of recordings and synthetically generates the data you need to train the system. The solution is a multi-camera, uniformly-lit rig that creates an adjustable 3D model of the actor’s face that you can use to create the info you need.

It doesn’t sound like much at first, but the gains are huge. The amount of data you need to collect is “tens to hundreds of times” smaller, even as you maintain accuracy. That could save a tremendous amount of time and let studios focus on recording scenes, rather than slogging through prep work. You could not only see more widespread use of facial motion capture, but more complicated uses of it with numerous actors. Disney will have to refine its technique, and there’s no guarantee that it will offer the feature to other companies. However, it’s safe to predict that at least some movies and games will have an extra dash of realism in the future.

Via: EurekAlert

Source: Disney Research

Read more from News

Leave a comment

Note: HTML is allowed. Your email address will never be published.

Subscribe to comments