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21
Oct

WikiLeaks dump reveals Obama’s personal email address


Hacked files published by WikiLeaks reveal that Barack Obama’s personal email address in 2008, just before he secured the US presidency, was bobama@ameritech.net. The information comes via emails stolen from Hillary Clinton campaign chief John Podesta and published on WikiLeaks, CNBC reports. Messages to and from Obama’s personal email account largely focus on planning his new administration (yes, before he actually won the election).

In one email, Podesta offers advice on how to deal with a potential invitation to a G-20 meeting from exiting President George W. Bush — sent just 20 minutes before the election was called in Obama’s favor. Podesta and other advisers all recommended that Obama decline the invitation, noting, “If, for example, the meeting is widely regarded as an anemic response to grave systemic problems, you will be tied to that perception.” Plus, attending with Bush would be “extremely awkward,” the attached memo read, according to CNBC. In the end, Obama did not attend the G-20 meeting.

Obama replied to one email at close to midnight on October 30th, and the signature noted it was sent from the president-elect’s long-beloved BlackBerry via AT&T.

US intelligence authorities concluded in early October that top Russian officials orchestrated the hacks behind the WikiLeaks dumps and directed the recent invasion of the Democratic National Committee. These were an attempt to disrupt the US presidential election, intelligence officials found. In August, it came to light that WikiLeaks published sensitive information for hundreds of innocent people and distributed more than 80 different malware variants in one batch of emails from Turkey’s ruling AKP political party.

This week, Ecuador cut off internet service to WikiLeaks founder Julian Assange, who has been granted asylum in the country. The Ecuadorean government justified its decision with the following reasoning: “The Government of Ecuador respects the principle of non-intervention in the internal affairs of other states.”

Source: CNBC

21
Oct

IBM Says Macs Are Up to $543 Less Expensive Than PCs Over Time


At the Jamf Nation User Conference yesterday, designed for IT management professionals, IBM VP of Workplace as a Service Fletcher Previn talked about IBM’s decision to start letting employees choose between Windows or Mac machines, the cost of PCs vs. Macs, and the resulting changes to the company.

IBM began adopting Macs for its employees in mid-2015, quickly becoming one of Apple’s largest corporate customers. In the first year, IBM deployed approximately 30,000 Macs, and with employees have continuing to choose Macs over PCs, IBM now has 90,000 deployed Macs supported by five admins.

There were assumptions early on that Macs would be significantly more expensive than PCs, but over the last year, IBM has found that it’s actually PCs that are more expensive. Over a four-year lifespan, Previn says IBM saves up to $543 per Mac compared to a PC.

But isn’t it expensive, and doesn’t it overload IT? No. IBM found that not only do PCs drive twice the amount of support calls, they’re also three times more expensive. That’s right, depending on the model, IBM is saving anywhere from $273 – $543 per Mac compared to a PC, over a four-year lifespan. “And this reflects the best pricing we’ve ever gotten from Microsoft,” Previn said. Multiply that number by the 100,000+ Macs IBM expects to have deployed by the end of the year, and we’re talking some serious savings.

At last year’s Jamf conference, Previn made similar comments. At the time, it had been only months since IBM deployed the Macs, but already, IBM had been noticing savings because Macs required less management and setup efforts than PCs, despite costing more up front. “Every Mac that we buy is making and saving IBM money,” Previn said last year, and at this year’s conference, that remained true. “Every Mac we buy is in fact continuing to make and save IBM money,” he reiterated.

Macs are continuing to grow in popularity with IBM employees, and 73 percent say they want their next machine to be a Mac. To keep up with demand, IBM is deploying 1,300 new Macs each week, using Jamf and Apple’s Device Enrollment Program to get new users set up quickly.

Employees receive a consumer experience from the moment they receive their Mac, which continues with a Workstation Asset Management Tool and a re-designed intranet, providing employees with an Apple-like, self-help experience. Not only do these additions drive self-sufficiency among employees, but they also help create confidence with the product.

Along with IBM’s success, the Jamf conference also highlighted the use of Apple products in schools and in healthcare. In La Crosse, Wisconsin, students across 11 elementary schools, six middle schools, and four high schools successfully use iPads and MacBooks in the classroom to meet unique learning needs.

At the upcoming Jacobs Medical Center at the University of California, San Diego, iPads and Apple TVs will be deployed in 245 patient rooms to make it easier for patients to access their medical records, get medication reminders, and control lights, blinds, and room temperature.

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21
Oct

Razer Blade Pro Release Date, Price and Specs – CNET


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Razer

Razer doesn’t mess around when it comes to premium gaming laptops, and the totally refreshed 17-inch Razer Blade Pro is the case in point. Razer says that the new Blade Pro was designed for “enthusiasts and power users who want desktop performance but don’t want to sacrifice portability.”

So Razer put an Nvidia GTX 1080 — the new hotness when it comes to graphical overkill — in a laptop under an inch thick. Of course, you’re going to pay for all those fancy new internals. Clench up, because here it comes: The Blade Pro starts at $3,699, or £3,499 (that converts to around AU$4,815).

“It’s definitely not for everybody,” says product manager Kevin Sather. “It’s for people who need to get the most out of a PC.”

Okay. Breathing again? Here’s what you get for that princely sum:

Key Specs

  • Nvidia GeForce GTX 1080 (with 8GB GDDR5X VRAM)
  • 6th-gen Intel quad-core i7 processor
  • 17.3-inch touchscreen, 3840×2160-pixel resolution with G-Sync
  • Mechanical keyboard
  • VR-ready
  • 512GB, 1TB or 2TB of PCIe solid state storage in RAID-0
  • 32GB of memory
  • 16.7 by 0.9 by 11 inches (427 by 23 by 281mm)
  • Aluminium chassis
  • 7.8 pounds (3.5kg)
  • 99Wh battery (the largest you can legally take on a plane)
  • Ports: USB Type-C / Thunderbolt 3, 1x 3.5mm headset jack, 3xUSB

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The 17.3-inch Razer Blade Pro is much bigger than its siblings.

Sean Hollister/CNET

If you compare it to the previous model of the 17-inch Razer Blade Pro, you’ll see it’s packing — no exaggeration — double the numbers in some key specs like RAM, storage and screen resolution.

Most “desktop replacements”, or at least laptops with that kind of processing power, clock in much larger than the incredibly slim Blade Pro.

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Yup. It’s pretty thin.

Razer

Oh, and the touchscreen (did we mention it’s a touchscreen?) displays 100 percent of the Adobe RGB color gamut, potentially making it suitable for photo and video editing. (There’s also full-size, full-depth SD card slot, so you can quickly offload your DSLR photos). It’s a G-Sync screen, too, for smoother gameplay.

The Blade Pro is also the first laptop to use Razer’s new low-profile mechanical switches that can mimic the feel of full-sized mechanical keyboards. The keys definitely feel like they’ll take some getting used to: while they’ve got a satisfying click and a cushion-y bounce, they take a bit more pressure than we expected to push down. For a little added flair, the keyboard also runs Chroma, Razer’s dynamic multicolour backlighting that can be programmed to respond to in-game cues.

We can already tell one of our favorite features is the new programmable dial which lives right above the touchpad, It’s a slick, easy way to quickly adjust the volume, and we’re curious what else we might be able to do with it.

And while we already miss the discrete mouse buttons for the touchpad (you have to press down on the pad itself), we won’t shed many tears for the underutilized Switchblade touchscreen that used to live underneath the Blade Pro’s mouse surface. Razer says it had to get rid of the Switchblade to make room for more battery and components. (Razer says it can’t yet commit to how long the Blade Pro will last on a charge.)

One last note: everything packed into that aluminium frame means that the Blade Pro’s specs exceed the recommended requirements for the HTC Vive and Oculus Rift VR headsets. Just in case you were worried it wouldn’t be ready for virtual reality.

If you can afford it, the Razer Blade Pro will start shipping next month.

21
Oct

Daydream View now up for order at $79, expected to go fast


The future of Google’s VR efforts is now on sale.

If you have a new Pixel on the way and are ready to step up your VR game from Google Cardboard, you should head to the Google Store right now to buy a Daydream View headset provided you’re in the U.S., UK or Germany. For just $79 you’re getting a comfy and simple VR headset that includes a single-handed controller for manipulating the interface and playing games. All it needs is a compatible Daydream phone, which at this point is just the Pixel or Pixel XL but that list will soon be expanding to include more Androids.

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Early adopters will have to be happy with the greyish “Slate” color choice, as the other two color options aren’t yet available in the Google Store. Orders today are still showing a 2-3 week ship time, which is unfortunate to have us wait even longer, but if you get your order in today you’re going to be one of the first to get your hands on one. And if you haven’t yet ordered your Pixel but are planning to get in on some virtual reality, make sure you weigh the trade-offs of having a white-fronted phone.

If you’re in the U.S. and would prefer to buy from Verizon for whatever reason, you can place your preorder for the Daydream View headset there as well.

Those who pre-ordered a Pixel or Pixel XL in the past two weeks were offered a Daydream View headset for free, but won’t be receiving their units for a few weeks still. It seems demand may be outdoing Google’s supply of its next-gen virtual reality system.

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Google Pixel + Pixel XL

  • Google Pixel and Pixel XL review
  • Google Pixel XL review: A U.S. perspective
  • Google Pixel FAQ: Should you upgrade?
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  • Understanding Android 7.1 Nougat
  • Join the discussion in the forums!

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21
Oct

How to enable the Google Pixel’s LED notification light


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Here’s a quick tip for keeping up to date with notifications arriving on your phone.

The Pixel’s Ambient Display mode gives you a great gentle reminder on your screen whenever a notification is sitting waiting for your attention, but some people prefer the simplicity and battery savings of a basic LED notification light. The Pixel and Pixel XL actually have a notification LED nestled into the far left side of the loudspeaker at the top of the phone, though you wouldn’t know it because it’s not enabled by default.

If you want to switch from using Ambient Display to the notification LED or just want to have both for the total package of alertness, here’s how you enable it.

Go to your phone’s Settings.
Tap on Notifications.
Tap on the Gear icon in the top-right corner.
Tap on the toggle next to “Pulse notification light”.

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And that’s it! Your Pixel will now blink its notification light when you have a notification waiting. There are no further settings or configuration options that let you change the color or frequency, but you’ll at least have that extra little nudge — in addition to Ambient Display — letting you know your phone has something to tell you.

Google Pixel + Pixel XL

  • Google Pixel and Pixel XL review
  • Google Pixel XL review: A U.S. perspective
  • Google Pixel FAQ: Should you upgrade?
  • Pixel + Pixel XL specs
  • Understanding Android 7.1 Nougat
  • Join the discussion in the forums!

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21
Oct

Chromecast Ultra now on sale online with arrival as early as Nov 7


Google’s faster, more capable Chromecast Ultra is now on sale.

The $69 media streamer that’s now faster, handles 4K video and has a bulit-in ethernet port can now be yours … well, at least in a couple weeks. Sales are now live on the Google Store and Best Buy, with orders arriving as early as November 7 depending on the shipping method.

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The Google Store is offering free shipping for a bit of a delayed arrival, and charging up to $16 for priority shipping to get it as early as November 7. Best Buy on the other hand is offering free shipping but still quoting that November 7 date for arrival, so it may be the better choice if you want it quick and want to save a few dollars at the same time. Walmart also has a Chromecast Ultra listing live, but isn’t offering shipments until November 10.

See at Google StoreSee at Best BuySee at Walmart

If you don’t have a need for the 4K capabilities of the Chromecast Ultra, just a reminder that you can still buy the last-gen Chromecast that’s still very capable. Google has it on sale for its usual $35 price, but you can also buy it from a whole host of other retailers, including Best Buy and Newegg.

If you don’t know which model you need, we have a great explainer talking about the differences between last year’s Chromecast and thew new Chromecast Ultra.

Chromecast and Chromecast Audio

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21
Oct

Automakers and Google balk at California’s self-driving rules


Google and a cadre of automakers are not happy about the state of California’s proposed rules for autonomous vehicles, which they say would severely slow their progress towards a self-driving future. Although the state legislature approved autonomous trials last month, the group objected to the state’s decision to require certain regulations that the federal government made voluntary it its own policy.

The group of tech and car companies protesting the regulations includes General Motors, Volkswagen, Honda and Ford, as well as the Self-Driving Coalition for Safer Streets, which counts Google, Lyft, Uber and Volvo among its members. According to Reuters, the group laid out its concerns during a hearing in Sacramento this week and mainly objected to the state’s decision to require a new autonomous vehicle data recorder. They also objected to giving police the ability to request self-driving data without a warrant or a subpoena, and a separate proposal that they claim would force them to wait an entire year between testing a new vehicle and getting it rolling on public streets.

While certain elements of the state regulations are fairly progressive — California will allow for true driverless car without a steering wheel, for example — one major sticking point is the state’s idea to let local cities or counties set their own rules regarding autonomous vehicles. As Google’s director of safety Rod Medford told Reuters, that would be “unworkable” because it could lead to a scenario where a test vehicle would be unable to travel from point A to point B.

For its part, a spokesperson for the California DMV said the state will entertain suggestions and continue to consider changes while the rules are still in the proposal stages. At the moment, however, the state has no timeline for getting them finalized.

Source: Reuters

21
Oct

Video game voice actors will strike after rejecting pay raise


The video game industry has made an offer to the SAG-AFTRA-represented video game voice actors, but the union won’t put it to a vote in front of its members. Interactive Video Game Companies (VGC; the group representing the game industry) offered a nine percent raise that “accelerates the 3 percent annual increase sought by SAG-AFTRA negotiators over a three-year period” according to a statement. The publishers also have offered up to $950 more per game depending on how many voice sessions an actor does. The VGC’s offer would raise day-rate for a four hour recording or on-camera session to $900.

While these pay jumps sound fine on paper, they ignore the union’s biggest concerns: stunt pay for intense voice sessions and compensation that comes on the back-end, like bonuses based on the amount of copies a game sells or subscribers it has. The snarky folks in the comments will probably call this greed and say the work isn’t that hard to do, but Hollywood studios don’t bat an eye to offer certain actors as much as 40 percent bonuses for home video royalties — that’s in addition to the huge wages made for appearing in a film.

The voice actors union was right to reject this. The talent it represents, like John DiMaggio and Nolan North pictured above, work with movie and TV studios regularly and just want the same compensation for the same type of work — not to be treated as second class citizens by the $23.5 billion video game industry. The members will strike starting tomorrow, October 21st.

Source: PR Newswire

21
Oct

Supporting Peter Thiel isn’t embracing ‘diversity’


Presidential candidate Donald Trump has had a rough week. After a tape was revealed of him bragging that he could grab women “by the pussy” and get away with it, several former female acquaintances have come forward accusing him of sexual assault. But that hasn’t stopped venture capitalist Peter Thiel, an ardent Trump supporter, from giving him $1.25 million this past weekend. It so happens that Thiel is also a part-time partner of startup incubator Y Combinator and a long-time member of Facebook’s board of directors. Yet, neither entity have rescinded their support of Thiel. Facebook CEO Mark Zuckerberg’s reason? To protect those with “different viewpoints” in the name of “diversity.”

Y Combinator president Sam Altman gave a similar reason, saying that we should talk to people who are “different from we are” and that to terminate their relationship with Thiel over his support of a political candidate would be a “dangerous path” to take.

I can see their point if Trump was an ordinary Republican candidate. Facebook has already come under fire earlier this year for apparently suppressing conservative news and Zuckerberg has made a few anti-Trump remarks in the past, so it’s understandable that he wants to make nice on both sides of the political aisle.

But Trump is not a normal conservative. He has made blatantly xenophobic and racist statements by threatening to ban an entire religion, calling Mexicans rapists and implying that all African-Americans live in crime-infested “inner cities” (even his racism is outdated). He has said he would pay the legal fees of any supporter that attacked protesters. He has not denounced the support he’s received from white supremacists and far-right hate groups. He’s been accused of sexual harassment, assault and even rape. He has said that once elected, he wants to have his political rival sent to jail. Worse, he refused to say whether or not he’d accept the results of the election and has accused it of being rigged — with absolutely zero evidence — sowing distrust and inciting conflict.

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These are the statements of a misogynist, a racist and a fascist. And by donating such a large sum of money to his campaign, Thiel is essentially endorsing Trump’s hateful behavior. Ellen Pao, a co-founder of a diversity initiative called Project Include, wrote in a blog post that this donation is a “direct contribution to creating hate and instilling fear.”

Zuckerberg wrote “There are many reasons a person might support Trump that do not involve racism, sexism, xenophobia or sexual assault.” Which, is superficially true, but suggests that saying hateful, misogynistic things and being repeatedly accused of sexual assault shouldn’t automatically disqualify you for president, regardless of your political views.

Even members of Trump’s own party are abandoning him. Arizona Senator John McCain has withdrawn his support, House Speaker Paul Ryan has refused to campaign for him and former GOP rivals like Jeb Bush and John Kasich have denounced him as well. In an op-ed for the Washington Post, Maine Senator Susan Collins wrote that Trump “does not reflect historical Republican values nor the inclusive approach to governing that is critical to healing the divisions in our country.” 2012 Republican presidential nominee Mitt Romney has said “I simply couldn’t ignore what Mr. Trump was saying and doing, which revealed a character and temperament unfit for the leader of the free world.” To them, denouncing Trump has nothing to do with a disagreement over tax codes or public policy. Instead, it’s taking a stand for basic human decency.

And let’s not kid ourselves: There’s a difference between welcoming opposing viewpoints on Facebook and promoting straight-up bigotry. It’s one thing to provide a platform for people to say whatever they want under the guise of free speech, and it’s another thing to basically say it’s OK for a member of your own board of directors to support a hatemonger.

In short, it’s laughable that Zuckerberg is keeping Thiel on Facebook’s board in order to cultivate a culture of “diversity” when Trump’s entire rhetoric is against it. Maybe, instead, Zuckerberg could direct his efforts into real inclusion, by hiring more women and underrepresented minorities. Or inviting a single person of color to join its board. Maybe then, I could believe that Facebook really believed in diversity. But as long as Facebook keeps Thiel on its board of directors, I can’t say that I do.

21
Oct

The PS4 Pro, as explained by the man who designed it


Sony really wants to clarify a few things about the PlayStation 4 Pro:

First, the Pro doesn’t signal the end of video game console generations, even though its specs and launch window fit a pattern that resembles PC or smartphone upgrade cycles more than traditional console releases. Second, the Pro is valuable even if you don’t have a 4K TV. Third, though most games on the Pro won’t actually be rendered in true 4K, they’re still much improved over the standard PS4.

Sony probably feels the need to clarify these points because after it revealed the PS4 Pro in September, there was some confusion over the capabilities and identity of the new console. It was pitched as a mid-generation upgrade that would usher in an era of 4K gaming, but after the scripted presentation, it became obvious that 4K was still out of reach for most developers. At the launch event, we found just one game on the demo floor that actually ran in 4K (that would be Elder Scrolls Online) while others took advantage of the Pro’s upgraded guts in other ways. Impressive ways, but not 4K.

After the reveal, it was unclear who the PS4 Pro was built for and what it signaled for the future of gaming consoles. It joined Microsoft’s Project Scorpio in blurring the generational divide, and with all of this talk about 4K, its benefits for HDTV owners were uncertain.

That’s when Mark Cerny stepped in.

Cerny is the architect of the PS4 and a highly respected veteran of the gaming industry. He introduced the Pro at Sony’s September event, and he followed that presentation with a behind-closed-doors meeting this week, diving deep into the console’s technical aspects. In other words, Cerny is Sony’s cleanup crew.

“PS4 Pro is not the start of a new generation and that is a very good thing,” he said. “We don’t believe that generations are going away. They are truly healthy for the industry and for the gaming community. It’s just that the objectives for PS4 Pro are going to be different.”

Cerny is adamant that console generations are a useful, necessary aspect of the video game industry. He repeated the line “generations are a good thing” throughout the meeting, reciting it like a mantra.

However, the definition of a console generation is changing, and right now the PS4 Pro is leading the charge. It isn’t a traditional, expected slim model with slightly upgraded specs and a fresh look — in fact, Sony just released one of those consoles as well. The Pro is bulkier and significantly more powerful than the standard PS4 or the new and improved slim version. Plus, the Pro costs $400 compared with the slim’s launch price of $300.

The Pro is a dividing line. The PS4 is not Sony’s latest and greatest piece of gaming hardware anymore: That distinction belongs to the PS4 Pro. When the console hits store shelves on Nov. 10th, there will be haves and have-nots, just as there are people who got the iPhone 6S Plus the day it came out, if only to show off to anyone who owned the suddenly outdated iPhone 6 Plus.

Cerny doesn’t see the PS4 Pro as a new generation for two reasons: It doesn’t have significantly more memory or a new CPU.

“For me, one of the hallmarks of a new console generation is the use of significantly more memory,” he said. “By contrast, the PS4 Pro is definitely part of the PS4 generation, so we took a different direction with the console. We felt games needed a little more memory, about 10 percent more, so we added about a gigabyte of slow, conventional DRAM to the console.”

The PS4 Pro uses this memory differently than the standard PS4. On the PS4, if you open Netflix and then swap to a game, Netflix remains resident in system memory, allowing for fast swapping between the two apps: Nothing needs to be loaded. The Pro, however, allocates background tasks to the 1GB of slow, conventional DRAM, freeing up more memory for the active apps (and allowing the home screen to resolve in 4K rather than the standard model’s 1080p).

Additionally, the PS4 Pro features an 8-core AMD Jaguar CPU, just like the standard model. This means it doesn’t use a brand-new CPU — another aspect that would herald an entirely new console generation, in Cerny’s eyes.

“With PS4 Pro, one of the primary targets is flawless interoperability between two consoles,” Cerny said. “We chose a different path [than a new CPU], keeping Jaguar as the CPU and boosting the frequency as much as possible.”

So there’s the technical definition of a new generation and then there’s the social distinction. Regardless of whether players view the Pro as a more powerful, generation-skipping console, Cerny is adamant that the hardware itself is not upgraded enough to be a new generation.

But that’s just hardware. Games on the PS4 Pro will also use new software tricks to beef up their graphics and gameplay across SD, HD and 4K TVs. The newest, most game-changing technique is called checkerboard rendering, a process that was first used in Rainbow Six Siege.

Checkerboard rendering changes the shape of pixels; they’re no longer square. Instead, this process relies on delineated horizontal rectangles that each include one color, one Z value and one ID buffer (the building blocks of game graphics). Using data from previous frames to fill in information gaps, checkerboard rendering enables developers to build a more complete, crisp image that, according to Cerny, is nearly identical to native 4K.

He’s not exaggerating here either. In a demo this week, he pulled up a scene in Days Gone on two separate Pros and 4K televisions, one of them natively rendered and the other checkerboard upscaled. The images were nearly indistinguishable: The native game was slightly more saturated and the textures in the grass were clearly resolved while the checkerboard grass shimmered slightly in the breeze. However, from three or four feet away, it was nigh impossible to see a difference.

Of course, not all games on the PS4 Pro will use checkerboard rendering or even attempt to hit 2160p. Even games that do support 4K won’t always reach their full potential, considering not all players own a 4K TV. For those without a 4K set, Pro games will automatically scale down to the TV’s maximum display settings.

“Requiring all titles to run at 2160p on PS4 Pro makes no more sense than requiring all titles to run at 1080p on the standard PS4,” Cerny said. “The titles are going to use the increased graphical power in a number of ways. Some developers will favor quality over resolution, some will favor resolution over quality. We don’t want to have any sort of rules that have to be followed.”

Cerny listed a handful of AAA games that prepared for the Pro via various techniques, though nine of the 13 titles on display used some form of checkerboard rendering. Days Gone, Call of Duty: Infinite Warfare, Rise of the Tomb Raider and Horizon Zero Dawn all use 2160p checkerboard upscaling, and most of these titles rely on 1080p super-sampling for HDTVs. Meanwhile Watch Dogs 2, Killing Floor 2, Infamous First Light and Mass Effect: Andromeda use 1800p checkerboard rendering. Deus Ex: Mankind Divided takes advantage of checkerboard rendering to hit variable 1800p and 2160p resolutions while Spider-Man hits 2160p via a post-checkerboard process called temporal injection and For Honor gets there via a similar version of temporal anti-aliasing.

Middle-earth: Shadow of Mordor and Paragon are special cases too. Shadow of Mordor uses native rendering at dynamic resolution, meaning the resolution “can vary broadly,” Cerny said, “but typically it’s at 80 percent to 90 percent of 4K.” Paragon features a mode for HDTVs with 1080p native rendering and enhanced visuals, and there’s no direct 4K version of the game: On 4K TVs, the upgraded graphics will simply be enhanced even further.

“We know that when game creators are making the decisions on how to best use the technology we provide, the result is almost invariably better for the gaming community,” Cerny said.

Near the end of the meeting, Cerny pulled up Knack, his PS4 launch title, side by side on two HDTVs. One game was running on a PS4 Pro and the other on a standard PS4. The differences were obvious: The PS4 Pro resolved cleaner lines and animations while the standard PS4 scene had more noise, particularly in detailed areas and backgrounds.

Cerny started with the Pro, picking up the controller and saying, “So if we look at the scene, again, it’s very clean, smooth. But if I were to do this on — ” he switched to the PS4 TV and sighed. “Look at all the moiré, or all of the shimmery noise in the distance. And this is what we see when we play games on an HDTV and we’ve learned to ignore it.”

Noticeably improved graphics and new standards for developing games certainly sound like hallmarks of a new generation — at least from the player’s perspective. Technically, Cerny might be right that the Pro is a mid-generational upgrade, but it is clearly a significant improvement over the standard console (even for people without 4K TVs). Significant enough to cost $100 more than the new and improved slim PS4, at least.