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19
Oct

The most common ways people damage gadgets


“Let me ring you back. You’ve actually, don’t laugh, caught me when I’m just, er, in the loo, no, no, I’m just washing my hands.” You end the call, but your hands are wet and you know how slippery smartphones are. So down it goes, plonking into the wash hand basin (or worse, some other bathroom receptacle).

If this feeling, your spirits sinking as the phone does, is familiar, you’re not alone. Dropping your phone into water is a very common thing. Very few phones are waterproof and some manufacturers even have indicators inside which change colour on contact with liquid, thus invalidating the warranty, no matter how much you protest.

Of course, you needn’t be in the bathroom for calamity to strike. Knock that cup of tea, glass of wine or can of beer over and you may be worrying about more than just carpet stains. Act quickly and if you’re lucky your phone may have escaped liquid damage – this time. Less likely to end well is the wash cycle where your phone has found its way into the washing machine. This is one of the most common, not to mention most embarrassing, ways to ruin your gadgets. One recent survey put this about as common as dropping it in water.

More than just phones that get broken

It’s not just phones that are susceptible to water, of course. Although most fitness bands and smart watches are splashproof, plenty specify that they shouldn’t be used for swimming, though this doesn’t stop everybody.

Some surveys suggest that more than half of the damage we do to our gadgets happens at home. With mobile phones, much of the problem lies with the fact that they are mostly screen, usually flush with the front glass for extra svelte slickness. Which looks great, of course, but means it’s more susceptible to damage if dropped. A case will help, usually, but if it’s the garage floor that you’ve rather rapidly introduced your phone to, it may not.

Or if you plonk yourself down in the car a little too heavily, that crunching sound may remind you quite suddenly that your phone or MP3 player is in your back pocket.

You might be surprised just how many use the roof of the car as a shelf while fumbling for car keys, say. You might not be surprised how many forget they’ve put their smartphone, camera, tablet or wallet there as they drive off. Only the wallet is likely to bounce.

And the world is full of hazards – plenty of people have broken their phone because it’s fallen out of a bag or pocket (a survey shows this is a particularly prevalent thing to happen in Australia, apparently).

We haven’t even touched on one of the biggest reasons people find themselves without their gadgets – they leave them behind in a taxi, a pub or a restaurant. And whether they then get stolen or simply kicked across the floor of a cab by the next, unsuspecting traveller, the result is the same: you’re one gadget down.

Action and adventure 

Even more rugged gadgets, like action cameras, say, still need to be treated with a degree of care, even if that’s just making sure the helmet mount is secure before cycling down that challenging hill.

Headphones are no stranger to damage with long cables being easy to catch on your arm, leg, whatever. Plus, if there’s a mobile phone on the other end of the cans, a misstep can lead to both gadgets suffering.

Insuring your tech, from laptops to cameras to iPads to GoPros, can be a good way to give yourself peace of mind, however clumsy or forgetful you are, or however slippery, fragile or water-unfriendly your gadgets are.

This content is brought to you in association with Gadget Cover (hyperlinked to site), Pocket-lint’s favoured UK partner. Visit Gadget-Cover.com and receive a quote for your mobile phone and gadget insurance in under 10 seconds.

19
Oct

Xiaomi sells 1 million phones in India in 18 days


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After selling 500,000 phones in just three days at the start of the month, it was just a matter of time before Xiaomi hit the million mark during the festive season. The company has now announced that it sold 1 million phones in 18 days in India, setting yet another milestone in the country.

Xiaomi CEO Lei Jun penned an open letter on Facebook recognising the efforts of Mi India:

Yesterday we set an incredible record in India by selling more than 1 million smartphones within 18 days. On behalf of Xiaomi’s management, I’d like to congratulate the entire Mi India team for this outstanding performance.

A big round of thanks to Manu and Hugo for their outstanding leadership, to everyone at Mi India for their dedication, and to the business teams in China for their support. I am extremely proud of each one of you! I would also like to extend my heartfelt gratitude to all our partners in India, especially Flipkart, Amazon and Snapdeal, for their support.

When we entered India, there was extremely fierce competition. We have achieved such extraordinary growth in India firstly because of our vision to bring innovation to everyone with our high-quality products at incredible prices. Secondly, we have an amazing team in India. We will continue investing in India to deliver the best products to our Mi fans — expanding our supply, ensuring the high quality of our products, and further improving our after-sales service.

The core of the Xiaomi model is creating high-quality products, making friends with our users, and operating our business extremely efficiently. This model has been proven in China. I believe that the Xiaomi model will resonate across the world, starting with India.

I am confident that with the sustained efforts of our entire Xiaomi family, we will be able to capture the largest market share in India within 3-5 years! Mi India, let’s make history together!

Xiaomi’s ₹11,999 Redmi Note 3 is a standout success in the budget segment, and the Redmi 3S is catering to the entry-level category. The company’s sales were buoyed by discounts during Amazon’s festival sale, with its handsets consistently topping the best-selling charts.

The company is now turning its attention to the offline market, which should allow it to continue its sales momentum.

19
Oct

Chrome’s bleeding edge Canary channel makes its way to Android


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Chrome is available in four builds: the Stable channel is the main public client, the Beta channel has a few bugs but gets new features roughly a month before the Stable build, and the Dev channel is for developers looking to test out the latest features. Then there’s the Canary channel, an untested build that gets updated every weekday with the latest codebase as soon as it’s built.

The Canary channel was limited to desktop versions of Chrome on Windows and Mac, but is now making its way to Android. Considering the nature of the build, the Canary channel uses a separate profile and can be installed alongside the stable build.

From the Chromium blog:

Just like the Canary channel for other platforms, new versions are built from the most recent code available and often contain a variety of new features, enhancements, and bug fixes. These builds are shipped automatically with no manual testing, which means that the build can be unstable and may even stop working entirely for days at a time. However, the goal is for Canary to remain usable at all times, and the Chrome team prioritizes fixing major issues as quickly as possible.

Initially, builds will ship every weekday. In the future new builds may also be available on weekends. The frequency of builds means that keeping the app updated will consume a lot of data, typically more than 100MB per week. This is especially important for phones set to update native apps over cellular data.

Right now, there isn’t a whole lot to differentiate the Canary build from the Dev channel, but in the future, new updates will show up on the Canary release before making their way to other builds. If you’re interested in trying out the Canary channel, you can now install it from the Play Store.

19
Oct

Beats Solo 3 wireless headphones review: Bass solo


Beats has been pretty quiet of late, but with the launch of the new iPhone 7 and iOS 10 the company has released four new headphones – including an update to its popular Solo range. 

The Solo 3 headphones come with Apple’s new W1 chip inside, promising greater battery, greater range, and greater connectivity options for iPhone users. They will work for other brands too.

We’ve been listening to see if the Beats Solo 3 revolutionise wireless listening or if these bass-heavy cans are out-performed by the competition.

Beats Solo 3 wireless headphones review: Design

If you’ve seen the Beats Solo range before then you’ll be instantly familiar with the Solo 3. The design hasn’t really changed since the last iteration – although there are a number of new colours to match the colours of the iPhones. Yes, you now can get a finish in rose gold.

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For those not familiar with the design, the over-ear Solo 3 headphones come with a hinge design, allowing you to fold them for travel. The headphones themselves are very rigid, with their plastic design sitting tight and snug on your head. That means you can shake your head pretty vigorously before they’ll fly off, but can also means that over time they can feel a bit “tight”. 

That ID and iconography is clearly Beats. People who know the brand will instantly know you are wearing Beats even from a glance. The iconic “b” found on the outside of both earcups and the word “beats” across the headband make that clear.

Basic playback and volume controls are found hidden on the left earcup, while a four LED battery gauge allows you quickly see how much charge you’ve got left from the built-in battery. There is also a built in hidden mic so you can take calls and bark orders as Siri without touching your phone.

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Charging is via micro USB rather than Lightning cable (that’s reserved for the new Beats X model) and there is an option to plug in a 3.5mm cable for when you don’t want to be listening wirelessly. That all means the Solo 3 are perhaps best set as the headphones for all users – iPhone or not.

Beats Solo 3 wireless headphones review: Connectivity

However, there is a lean towards Apple users because, just like the new Apple AirPods wireless in-ears released in September, the Beats Solo 3 also feature the new W1 processor. This makes connecting them to your iPhone or Apple device incredibly simple.

Turn the Beats Solo 3 on, put them near your Apple device and they connect. That’s it. 

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That connection profile is then shared with your Apple iCloud account – meaning you can quickly use the headphones with any other Apple devices, such as your Watch, MacBook, or iPad. It can get a little confused if you are constantly switching between devices all sat on your desk in front of you (#firstworldproblems), but on the whole, the experience is seamless. 

The W1 connectivity approach is an Apple-only feature, although the Solo 3 do work with Android and any other Bluetooth device, such as a Windows laptop. It’s simply a case of connecting via Bluetooth just as you ususally would.

Beats Solo 3 wireless headphones review: Battery and range

The Apple W1 processor doesn’t just bring improved connectivity options, but also improved battery life and range compared to the earlier Solo 2 headphones.

The Solo 3 offer a whopping 40 hours of battery life (compared the 12 hours previously offered by the Solo 2), which makes a huge difference and means you won’t have to spend hours charging everyday.

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If you do run out of battery the Solo 3 come with a technology that Beats called Fast Fuel technology. Put into English that means you’ll be able get three hours of playback from five minutes of charge. Good stuff.

The W1 also seems to increase range of connectivity. We’ve been able to get a good 30m away from the iPhone and still listen to music using the Solo 3. Furthermore we’ve yet to experience any dropouts that you can sometimes get with standard Bluetooth headphones (note: the Solo 3 simply use Bluetooth technology, however, the W1 is the pairing mechanism).

Beats Solo 3 wireless headphones review: Sound quality 

Beats has always been known for a more bass-heavy experience, and that doesn’t change with the Solo 3 headphones. Yep, bass is the defining focus. Which is great for hip-hop and dance, but no so great for more delicate vocal and guitar led tracks.

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Listening to Paul McCartney or Daniel Powter, for example, can lead the vocals feeling lost – drowned out by a sea of low-end addition from all the instruments. It just means the higher frequencies can sound a little lost. Even Adele’s powerful voice struggles at times against the bass these headphones focus on. Strangely they do cope well with classical music though.

Choose tracks that play to the headphones’ bass strengths, though, and the results are great considering their diminutive size. Artists like Massive Attack, Daft Punk, Feist, and Jay Z are all able to cope with the sound set up the headphones offer.

Verdict

The Beats Solo 3 headphones offer a great music experience for a certain listener. The W1 connectivity options and huge battery life are certainly the stars of the show for the Solo 3.

When it comes to sound quality the headphones perform, but not for all genres: as we’ve come to expect from Beats the bass heavy listen won’t suit all music tastes. Others will love that low-end focus though.

If you spend a lot of time listening to delicate vocal music then the Beats Solo 3 probably aren’t for you. However, if you’re into your Dre, West and Snoop then you’ll be as happy as if in a club – without 99 problems.

19
Oct

Inception announces ‘Born for VR’ content platform for everything other than gaming


Inception is a new start-up that’s determined to be the “Netflix of VR” by delivering original and compelling content to your virtual reality headsets. The team behind Inception includes several industry experts including the executive producer of Homeland. Inception’s content doesn’t include gaming, but instead comprises other VR experiences such as being able to visit the Dali Museum or attend a party in Ibiza all without leaving your home.

  • Best VR headsets to buy in 2016, whatever your budget

Inception has also partnered with Boiler Room, a community for underground music fans, to broadcast live music events in virtual reality. Both companies are also working together to develop the first “Born for VR” venue that can be used by anyone to broadcast tailor-made VR content to Inception’s app.

Inception’s content is all designed and filmed specifically for VR, rather than filming something in 360 degrees and streaming it through the app. Content has an element of interactivity as well, for example, if you visit the Dali Museum you can look at different paintings and then select to view a short video that deconstructs the painting to give deeper meaning.

The Inception app is available now for Android, iOS, Samsung Gear VR and Oculus Rift, but HTC Vive and PlayStation VR apps have been confirmed. The company says its app uses proprietary streaming technology to deliver a lag-free experience whilst adding a level of “gamification and interactivity in what would otherwise be standard, linear content, adding an additional layer of immersion that allows the user to control their experience”.

  • Ultimate guide to VR: Everything you need to know about virtual reality

Benny Arbel, CEO and Co-founder of Inception said: “At Inception we share the belief that VR is not just the next step in the evolution of TV, it’s a revolution of the entertainment industry”.

“No longer is the audience just a 3rd party viewer. With Inception’s born-for-VR formats, the viewer is actually the director of the content. The user can actually interact with the content and control his or her own storyline.”

19
Oct

Micro:Bit computer is gearing up for a worldwide rollout


The BBC micro:bit computer has been available in the UK since March this year. It’s a small circuit-board, similar to the Raspberry Pi, with an array of LEDs, a Bluetooth sensor, accelerometer, compass and two built-in buttons. It also has five rings to connect other sensors. The idea behind the Micro Bit computer is to encourage people to learn coding.

  • How to get started with the BBC micro:bit computer

It’s been aimed at school children in particular, with 1 million units being sent to schools around the UK for year 7 pupils.

The project was initially spearheaded by the BBC, but now the Micro Bit Educational Foundation, a non-profit organisation led by former ARM employee Zach Shelby has taken over, and it has big plans to expand the reach of the coding computer. The computers will still bear BBC branding.

Shelby has said it’s the Foundation’s goal to “go out and reach 100 million people with micro:bit, and by reach I mean affect their lives with the technology”.

The Foundation plans to make the micro:bit available across Europe by the end of 2016 and is already developing Norwegian and Dutch-language versions of the coding web tools. The plan for 2017 is to expand into North America and China, as well as introduce upgraded hardware which will include more computing power. Shelby has said it’s more difficult than he originally thought to display Chinese and Japanese characters on the LED array.

  • BBC micro:bit now available to pre-order, get your kids into coding

If you’re not a year 7 pupil or a parent of one and you’d like to get your hands on a micro:bit computer, you can. You can head to element14’s website and buy the computer on its own, or as part of a package with various extras, with prices starting from £12.99

19
Oct

Chrome’s experimental browser comes to Android


You no longer have to stick to your computer to try the cutting edge version of Google’s web browser. The company has started offering Chrome Canary for Android, giving you a taste of new mobile browsing features before the beta crowd gets its turn. As always, the Canary releases are something of a gamble. Google will automatically post updated versions every weekday without human testing, so there’s no guarantee that they’ll work properly or at all. Thankfully, you don’t have to ditch your regular version of Chrome. If you just want to experiment with Chrome on the side, it probably won’t hurt to give this a shot.

Source: Google Play, Chromium Blog

19
Oct

Venus might still have active volcanoes


We already know that Venus has more volcanoes than any other planet in our solar system. What we’re still not sure of is whether those volcanoes are still active — now a new study suggests that at least one of them exploded quite recently. A team of scientists led by Piero D’Incecco from the German Aerospace Center in Cologne took a closer look at Idunn Mons, a massive volcano on the planet that’s around 120 miles in diameter. To put that into perspective, Mauna Loa, known as the largest active volcano on Earth, is only 75 miles across.

The team combined the near-infrared imagery taken by the European Space Agency’s (ESA) Venus Express mission (see above) in 2006 and 2007 with high-res radar photos taken by NASA’s Magellan probe in the 1990s. They had to rely on different sets of images, because Venus is covered by a thick cloud that prevents telescopes and spacecraft from capturing detailed pictures. The team then used a technique that “pushed the limits of the data resolution” in order to see through those clouds.

What they found was five distinct lava flows around the volcano: one blanketed its peak, while the others flowed down to its base. Based on their findings, these lava flows coincide with the locations Venus Express’ infrared equipment identified as warm. These warm rocks also show few signs of weathering and sit atop the volcano’s other features, which don’t exhibit the same temperature.

All of these strongly suggest that the lava flows are fresh and recent additions. However, we still can’t say with 100 percent certainty that Idunn Mons continues to remain active. Japan’s Akatsuki is already orbiting Venus and beaming back data, though, and NASA is planning to launch a low-cost mission called VERITAS. If we’re lucky, they might be able to gather the data we need to finally be able to figure out if volcanic eruptions still rock Earth’s twin planet.

Via: Space

Source: DLR

19
Oct

The BBC Micro:bit is going global


After a bit of a slow start, the BBC’s mini computer, the Micro:bit, has now made its way to more than one million children across the UK. Designed to help bridge the computing skills gap and inspire more children to take up coding, the credit card-sized board has enjoyed support from some of the biggest names in technology including Samsung, Microsoft and ARM. With their help, the BBC confirmed today that the Micro:bit is going on a worldwide tour, thanks to the formation of a new non-profit called the Micro:bit Educational Foundation.

Sinead Rocks, Head of BBC Learning, explains that the Micro:bit was never meant to be a “flash in the pan.” The Micro:bit Educational Foundation, much like the Raspberry Pi Foundation, exists to foster the development of maker culture, offering low-cost computing to people who would not normally engage in such projects. Now, the money made from the board will go towards sustaining the seven-person company, allowing it to focus on expanding sales of the Micro:bit to other countries.

BBC Micro:bit

According to Zach Shelby, the Foundation’s new chief, the organization will expand sales of the Micro:bit across Europe and build Norwegian and Dutch version of its coding tools to boost demand. Next year, the Foundation will look beyond to North America and China, targeting bigger markets with an upgraded version of the hardware.

Source: BBC

19
Oct

Huawei announces next-gen Kirin 960 processor


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New chip boasts Mali-G71 MP8 GPU and ARM Cortex-A73 cores, upgraded networking tech.

Today at a press conference in Shanghia, China, Huawei officially unveiled the chip that’s expected to feature in its next flagship phone when it’s announced in early November. The Kirin 960 processor uses four of ARM’s new, high-performance Cortex-A73 cores and four low-powered A53 cores, produced using a 16nm manufacturing process. It’s also the first processor to use ARM’s Mali-G71 MP8 GPU for improved graphics and gaming performance.

At today’s press conference, Huawei demonstrated a Kirin 960 test device alongside an iPhone 7 Plus and Samsung Galaxy Note 7, demonstrating that out of the 14 most common apps in China, 13 launch fastest using Kirin 960, as opposed to the two competing devices.

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Huawei’s own numbers show that Apple’s A10 processor still rules in single-core performance, however Kirin 960 pulls ahead of the latest iPhones — and all the Android competitors — in the company’s multicore tests.

Kirin 960’s new Mali-G71 GPU is 180% faster than the previous generation Mali-T880, coming close to matching the iPhone’s graphical prowess; Huawei contends that other areas of Kirin’s performance allow it to feel faster — for instance, faster random read/writes thanks to UFS 2.1 storage support. (For what it’s worth, Mali-G71 is the GPU rumored to appear in Samsung’s upcoming Galaxy S8 in early 2017.

Huawei’s already using the GPU rumored to come with the Galaxy S8.

Connectivity-wise, Kirin 960 significantly adds native CDMA support, which potentially allows it to potentially break into markets where the standard is still in use, like the United States. (Previously, CDMA tech would’ve been licensed from Qualcomm.) The new chip also supports four component carriers (4CC) for LTE, as opposed to rivals’ 3CC, effectively adding extra channels for data throughput, and making it easier to hit peak data speeds of 600Mbps. There’s support for Cat. 12 LTE for downloads, and Cat. 13 for uploads, and support for radio frequencies between 330MHz and 3.8GHz, opening up the chip a wide range of carriers globally. Huawei also says it’s improved radio performance in specific, challenging situations, like using data on a high-speed train.

Huawei also talked up the new chip’s camera capabilities, demonstrating how its new ISP (image signal processor), which it says takes smartphone cameras “closer to the vision of the human eye.” These can create clearer images, showing improvements in fine detail reproduction through an “eye test” between its new image processing tech and the iPhone 7 Plus. The processor also allows for a wider range of refocusing options than previous generations. (Naturally, overall image quality will depend on the optics paired with Kirin 960 in upcoming phones.)

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‘How can we reduce the power consumption of finding Pokémon?’

Battery life continues to be a major focus, and Huawei used the example of Pokémon Go to show how it can work to reduce power consumption from demanding apps. Working with partners, Huawei says the optimizations in its low-power i6 “smart sensing” core allows users to go from less than half a day of Pokémon catching to 1.2 days — thanks to enhancements like low-power GPS.

When it comes to security, Huawei announced that Kirin 960 has been certified by UnionPay and the People’s Bank of China for use with mobile payments. Meanwhile Huawei’s Kirin inSE security design builds security into the SoC design itself, adding over 1000 “anti-hacking sensors,” along with a 3-tier security system and support for financial industry standard encryption techniques.

Huawei didn’t officially announce any new phones with the processor, however the features showcased at today’s Kirin presser show what we’re likely to see from the next Huawei flagship — the rumored Mate 9 when it’s announced on November 3 in Munich, Germany.