The Engadget Podcast Ep 5: Applesauce
Editor in Chief Michael Gorman, executive editor Christopher Trout and managing editor Dana Wollman join host Terrence O’Brien for a special all Apple edition of the podcast from San Francisco. On the show they’ll search for the definition of courage, tell you what it’s really like on the floor of a major press event and give a state of the Apple union.
The Flame Wars Leaderboard
Wins
Loses
Winning %
Chris Velazco
3
1
.750
Christopher Trout
2
1
.666
Devindra Hardawar
6
4
.600
Nathan Ingraham
3
4
.429
Cherlynn Low
3
4
.429
Michael Gorman
1
2
.333
Relevant links:
- The new Apple Watch mostly looks like the old one
- The Apple Watch Nike+ is a running watch I might actually use
- Two years later, Apple has figured out what its watch is good for
- Apple announces the water-resistant iPhone 7 and 7 Plus
- The iPhone 7 and 7 Plus are all about subtle, powerful changes
- Apple’s AirPods are smart wireless earbuds with a new W1 chip
- Apple’s AirPods toe the line between usefulness and gimmickry
- Apple adds real-time collaboration to iWork
- What happened at the iPhone event
- Courage is not how you sell iPhones
- Nintendo loses a little piece of its identity with ‘Super Mario Run’
You can check out every episode on The Engadget Podcast page in audio, video and text form for the hearing impaired.
Watch on YouTube
Subscribe on Google Play Music
Subscribe on iTunes
Subscribe on Stitcher
Subscribe on Pocket Casts
High-profile Kickstarter games see delays, port cancellations
Bloodstained: Ritual of the Night, was crowdfunded to the tune of $5.5 million last year, with an ETA of March 2017. It promises to be a spiritual successor to the Castlevania series, but this week, project lead Koji Igarashi (known colloquially as IGA) personally announced via Kickstarter that the game will now be pushed back to “the first half of 2018.” The delay, IGA says, is because the game is currently at risk of not “meeting [his] quality standards.” To that end, he’s adding additional developers to the team, who will hopefully be able to put the project back on track. He also offered his apologies to anyone affected by the delay.
Separately, Hyper Light Drifter developer Heart Machine updated its Kickstarter, informing backers that the planned Wii U and Vita ports of the game are canceled. Speaking directly to backers, Heart Machine-founder (and director of the game) Alex Preston spoke about a need to prioritize his own health — he has a congenital heart disease which served in part as inspiration for the game — after several years of solid development. Despite his best efforts to complete both ports, the task proved impossible, he said, and after missing many treatments, he’s making the call to cancel development. “I’m sorry,” he told backers, “[but] I have to prioritize my own health right now.”
Explaining why these ports were so problematic, Preston said the Wii U port was down to issues with the game’s engine, GameMaker: Studio. Despite promises made, GameMaker owners YoYo Games and Nintendo couldn’t come to an agreement that would allow a native port on the system. The Vita version, meanwhile, was not performing to an adequate level despite “months” of work attempting to optimize it. The team will continue to push ahead with updates and fulfilling other rewards, with a large update planned in the coming weeks. Backers who requested a Wii U or a Vita copy of the game will be able to choose between other supported platforms or a refund.
Hyper Light Drifter backers’ responses to the news have been varied. There were many delays leading up to the original release earlier this year, with quality issues and Preston’s health largely to blame. The cancellation of the two ports after a three-year wait has provoked anger from some backers, and that’s understandable. But for every angry response, many more encouraging comments can be found.
For Bloodstained, backers have made comparisons to another high-profile not-a-reboot, Mighty No. 9. A spiritual successor to Mega Man, it was plagued by multiple delays. The original “Spring 2015” date was only pushed back in April 2015, then the “September 2015” release date got switched in August 2015. The final insult came when a February 2016 release date was only scrapped on January 25th, 2016. But while Mighty No. 9’s developers were slammed hard for missing their targets, backers of Bloodstained have so far been more understanding. That’s partly down to this being the first delay, but also due to IGA revealing the news six months in advance, and a generally being better at communicating the development process in general.
Bloodstained and Hyper Light Drifter are but two examples of a wider trend: troubled Kickstarters. For every successful project, like Republique, there’s a game that never materialized or failed to deliver on all of its promises. Mighty No. 9 was one such game. The 2D platformer was supposed to be a retro-modern fantasy, bringing the Mega Man series back to life. But the game was near-universally panned, and fans’ disappointment was compounded by the fact it had been delayed so much.
High-profile failures have tarnished Kickstarter’s reputation, and made it harder for games to get funded. But there’s a lesson consumers are beginning to learn. It should be clearer than ever that you’re not buying a game when you’re backing a project like Bloodstained. You’re giving money to a person or a team that wants to try and make something, because you want them to make it. If they’re successful, you’ll get what you asked for. If they’re not, you might get nothing. Head into every Kickstarter with that attitude, and only part with your money if you’re willing to accept the risks.
First iPhone 7 Orders Now ‘Preparing for Shipment’ With September 16 Launch Day Delivery
Just hours after iPhone 7 and iPhone 7 Plus pre-orders opened, some customers in the United States have seen their orders move to the “preparing for shipment” stage with an estimated delivery date of September 16.
MacRumors readers that purchased their new iPhones through Apple, AT&T, and Verizon appear to be the earliest to see movement on their orders, but most pre-orders placed in the U.S. and abroad remain in the processing stage.
iPhone 7 and iPhone 7 Plus pre-orders began at 12:01 a.m. Pacific Time today, and shipping estimates slipped to 2-3 weeks or later for most models in less than 20 minutes. iPhone 7 Plus models in Jet Black are most constrained, with new orders estimated to ship in November in the U.S., Canada, and many other countries.

MacRumors readers can track and discuss their pre-orders in our community forums based upon their carrier or country. We’ve also shared some other useful links for customers that pre-ordered. Join the conversation:
• Apple Pre-Orders
• AT&T Pre-Orders
• Verizon Pre-Orders
• Sprint Pre-Orders
• T-Mobile Pre-Orders
• Canada Pre-Orders
• U.K. Pre-Orders
• Apple Orders Page
• Reserve and Pick Up
• iPhone 7 and iPhone 7 Plus Discussion
• iPhone Launch Meetups
• FlightAware for iPhone 7 and UPS
• UPS Tracking
• FedEx Tracking
Customers who have not pre-ordered the iPhone 7 or iPhone 7 Plus online may still have a chance to purchase the model they desire sooner than anticipated through Apple’s in-store Reserve and Pick Up program. Reservations will reopen on September 17 in the U.S., U.K., and Italy, while launch day reservations still remain available for select models in many other countries.
Related Roundup: iPhone 7
Discuss this article in our forums
Shigeru Miyamoto Hopes ‘Super Mario Run’ Will Draw Users to Nintendo’s Hardware for More In-Depth Experiences
One of the first major surprises out of Apple’s September 7 event was the appearance of game designer Shigeru Miyamoto, and the announcement of an all-new Mario game for iOS called Super Mario Run. In the game, players will help Mario navigate various worlds by tapping on the screen to help the plumber jump, dodge, and slide past obstacles and enemies until they reach the flag pole at the end of the stage.
During Apple’s event, Miyamoto and senior product marketing manager for Nintendo, Bill Trinen, explained the mechanics of the game and its intent for quick burst, one-handed smartphone gaming. Now, in a recent interview with The Verge, Miyamoto divulged more information on the iPhone game, potentially hinting at what the company’s outlook on mobile gaming could mean for the other two upcoming DeNA iOS games, Animal Crossing and Fire Emblem.
Image via The Verge
In its time with Super Mario Run, The Verge commented that the game underscores the company’s strategy of introducing addicting, but modest experiences on mobile in order to win more players over with full-fledged console games. Super Mario Run ultimately started as an idea that “was too simple for a home console device,” Miyamoto said, and that the company’s “main focus” is still convincing players to migrate over to its first-party hardware.
Still, Miyamoto said he hopes people are “going to want to play a much more in-depth and a more challenging Mario experience … it’s going to increase the population of people interested in coming to our platforms, which is of course is our main focus.“
It looks to be everything a Super Mario game should be, but also, what it shouldn’t be. Miyamoto’s game has been carefully designed so that it’s simple enough to attract a new audience of iPhone lovers, but not satisfying enough to supplant a console experience.
As suspected, the success of Pokémon Go has helped Nintendo push forward in the smartphone space, and helped dictate the experience of Super Mario Run. In the way that Pokémon Go is inherently tied into the GPS and camera functions of a smartphone, Super Mario Run was built around a similar, play-anywhere universality, leading to its “simple… one-handed gameplay” and “shorter play time.”
Miyamoto cited the success of Pokémon Go as validation of this smartphone-centric approach. “Pokémon Go is obviously a game that uses your GPS and it’s synced into the camera and Google Maps, so it’s a piece of software that’s really geared towards that mobile play experience,” Miyamoto said. “So, similarly with Mario, what we’re looking at is simple game play, one-handed gameplay; shorter play time, playing in shorter bursts; and then really bringing the joy of Mario to that much larger audience.”
With its new iOS Mario game — which will eventually make it to Android — Nintendo is also admitting that most kids’ first interaction with technology is no longer with one of the company’s consoles, but the smartphone or tablet of a parent. This convinced Nintendo to finally put its most famous IPs on mobile devices, and helped them decide to make Super Mario Run a one-time-only paid game, so parents don’t have to worry about their kids spending large amounts of money on in-game ephemera.

Miyamoto noted that there was a point in time when “[Nintendo’s] hardware system was really the first device that kids would interact with, and that’s starting to shift.” The first device kids interact with now, he says? Their parent’s smartphone. This notion of the smartphone “being the first place this kids are encountering games, is what helped us to decide to bring this to smartphones,” Miyamoto said.
The first Nintendo and DeNA partnership game was Miitomo, which launched earlier in the year, but failed to gain much traction due to its social-focused features that lacked much in the way of a main gameplay hook. Coming next, besides Super Mario Run, are Animal Crossing and Fire Emblem, but details on the games have been scarce. In the original announcement, Nintendo said that Fire Emblem will be “more accessible” in comparison to the console entries in the popular RPG series, and Animal Crossing “will be connected with the world of Animal Crossing for dedicated gaming systems.”
With the new context of Miyamoto’s interview for Super Mario Run, it’s possible that the two other upcoming mobile games will continue Nintendo’s focus on introducing a pared-down version of each franchise, so that players are encouraged to play the full-fledged titles on Nintendo’s consoles. Animal Crossing and Fire Emblem are also said to support a free-to-play structure, so there still remains a chance that Nintendo will differentiate the two titles from its simplified mobile gaming strategy and present gameplay closer to the console titles.
Super Mario Run will launch in December, and Nintendo has said that Animal Crossing and Fire Emblem would debut sometime in the fall, but the company has yet to give more specific launch details for those games.
Read The Verge’s full interview with Shigeru Miyamoto here.
Tags: Nintendo, Fire Emblem, Animal Crossing, Super Mario Run
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Robot sews a shirt automatically using stiffened fabric
Garments have been sewed together by humans since time immemorial, but a company called Sewbo wants to replace us with automatons. It has developed a robot that can assemble a T-shirt by simply stiffening the fabric so that it’s more like a piece of cardboard. The arm then picks up the pre-cut pieces using suction and feeds them into a sewing machine. When its finished making the shirt, the bot simply drops it into hot water to remove the non-toxic polymer stiffener.
The Polyvinyl Alcohol plastic stiffener is already used in the garment industry, and can be recovered and reused. As Sewbo points out, machines already cut and measure fabric, but can’t handle soft materials like cloth with much dexterity. With stiff fabrics, a bot could take the already-cut pieces and assemble them like sheet metal.
However, some vital steps appear to have been glossed over in the video (below). It’s not clear how it would line up the seams, for instance — that would likely take some kind of advanced machine vision system.
Sewbo’s approach is novel, but it’s not the first company to dream up an automated sewing system — Electroloom, for one, wants to “3D print” garments. However, it’s hard to see the benefit of automation when you can already buy a T-shirt for $5. And if such inventions did work, it could throw millions of garment industry workers, most of whom are women, out of work. However, Adidas is already using robots to build shoes, and so automated clothing production seems inevitable, too.
Source: Sewbo
Bloomberg: Amazon wants live sports streaming rights
Bloomberg believes that Amazon is considering buying the rights to a variety of live sporting events as a way of bringing more people into Prime. According to the site’s anonymous sources, the firm has made discreet enquiries about picking up licenses for global sports including tennis, golf, soccer and car racing. The company is believed to have a beady eye on domestic sports like baseball and basketball, although knows that traditional broadcasters have that sewn up for the next few years.
The report explains that Amazon hired a former Sports Illustrated executive, James DeLorenzo, to head up a sports division earlier this year. In addition, the company poached a former YouTube executive, Charlie Neiman, to look into partnering with sports companies and build new business opportunities. Amazon has refused to make a public comment, but these preliminary negotiations could be the start of a whole new broadcasting platform.
One of the existential problems that both Amazon and Netflix suffer from is that their audience has to make an effort to reach them. If you’re not that interested in highbrow dramas about the modern family, classical music or the political machinery in a bizarro-world White House, you won’t bother signing up. Netflix and Amazon have taken two very different routes to broaden their appeal beyond a hardcore audience — since both are believed to have around 50 million subscribers.
Netflix, for instance, is going for pure populism, and has broadened its outreach beyond blue-chip consumers who enjoy shows like Orange is the New Black. Shows like Fuller House and the deal it signed with Adam Sandler demonstrate how Netflix is attempting to move beyond its traditional customer base. Amazon, meanwhile, is hoping that bundling its own platform with Prime means that its retail customers are, invariably, going to want to check out its more populist original shows.
The rights to live sports broadcasts are likely to be the most lucrative, and expensive, things that broadcasters can buy. For instance, each of the big three networks spends around a billion dollars each year for the right to air NFL Games. In return for that outlay, they can expect audiences of between 18 and 21 million, which would be eye-gougingly high for a company like Amazon.
It’s not just Amazon or Netflix which are looking to sports to help break its apparent ceiling in subscriber numbers, either. Twitter signed a deal with the National Football League to stream 10 Thursday night games that are currently broadcast on NBC and CBS. Facebook, meanwhile, has considered joining the fray for sports rights, and has experimented with showing live soccer games on its own video platform.
Admittedly, every hurdle between audience and channel reduces that figure — so ESPN, which requires a cable subscription to access, only gets audiences of 13 million. Given the current extra layer of complexity required for consumers to get Instant Video on their TVs, it’s likely that the potential audience would be less that than ESPN can expect.
Of course, the big three networks can afford to spend billions on sports because they make that money back with ads. Amazon doesn’t air commercials, and would probably have to charge a pretty penny for an ad-free sports tier on Prime. Then again, if it did air commercials, it’d suffer a similar backlash to the one Netflix suffered at the mere rumor that it would bring ads into its shows.
Millennials, unfortunately, hate ads, and this has even affected NBC, a show that relies entirely upon promotional spots for revenue. Earlier this year, it conceded that such breaks are hostile to users and will reduce the amount of marketing clips in Saturday Night Live to win back younger audiences.
Source: Bloomberg
ICYMI: Delivery drone inception and China’s ‘Spruce Goose’

Today on In Case You Missed It: Starship Technologies teams up with Mercedes-Benz to use the latter’s Sprinter vans as “motherships” for the former’s package delivery drones. China announced that it will buy the only existing Antonov An-225 airplane — the largest and heaviest aircraft to ever fly — and will finish construction on a second before using both to deliver construction equipment and aid in humanitarian relief efforts.
Plus, listen to a hot new EDM track from Korean band Dancing Noodle, performed on honking rubber chickens. As always, please share any interesting tech or science videos you find by using the #ICYMI hashtag on Twitter for @mskerryd.
Apple Will Resume ‘Reserve And Pick Up’ for iPhone 7 in U.S. and U.K. on September 17
While estimated shipping dates for most iPhone 7 and iPhone 7 Plus models have quickly slipped to 2-3 weeks or later, including November for most Jet Black models, customers who elected not to pre-order online or slept through their alarm may still have a chance to purchase the model they desire sooner than anticipated.
iPhone 7 and iPhone 7 Plus reservations will reopen on September 17 at 8:00 a.m. local time in the United States, and on September 17 at 6:00 a.m. local time in the United Kingdom, enabling customers to reserve an iPhone and pick it up at a local Apple retail store within a set 30-minute window.
In Canada, the “Reserve and Pick Up” program remains live at the time this article was published, with many iPhone 7 models still available for pick up on launch day. iPhone 7 Plus reservations have sold out in all of Ontario, but some 5.5-inch models remain available at select stores in other provinces.

“Reserve and Pick Up” remains live in Australia, Belgium, Germany, Hong Kong, the Netherlands, and Switzerland as well for select models, at the time this article was published. Reservations will reopen on September 17 at 6:00 a.m. local time in Italy. Apple is accepting September 17 reservations in the United Arab Emirates.
iPhone 7 and iPhone 7 Plus launch at Apple retail stores on September 16. Apple traditionally accepts walk-in customers on a first come, first served basis, with a separate line for Reserve and Pick Up customers. However, Apple anticipates demand to outstrip supply as usual, so in-store stock could be especially limited.
Authorized resellers such as Best Buy and stores of carriers such as AT&T, Verizon, Sprint, and T-Mobile also generally begin to receive extremely limited iPhone stock on launch day, but availability is not guaranteed due to tight supply. Prospective buyers are best to call their local stores ahead of time.
Related Roundup: iPhone 7
Tags: Reserve and Pickup, Apple retail
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Google Nexus vs Google Pixel: What’s the difference?
Google set the cat amongst the pigeons when it announced the Pixel C tablet in 2015. Launched alongside the two new Nexus handsets (Nexus 5X and Nexus 6P), this new tablet came Pixel branded, rather than Nexus branded.
The previous Pixel product we saw was the Chromebook Pixel, Google’s high-resolution Chromebook, which has since been dropped, having reached the end of its life. So what was Google playing at, launching some devices as Pixel and some as Nexus?
This question that first arose in 2015 is all the more pertinent in 2016, with talk that the Nexus programme has run its course and that the next smartphones that Google launches will carry the Pixel brand.
What is Pixel?
The Pixel devices are those that are end-to-end designed by Google. In the Pixel C we got an Android platform device, so it’s important not to assume that Pixel is going to be a Chrome OS device, which the original Chromebook Pixel was.
The new Pixel C was described as a tablet that’s been entirely built by Google, rather than one that’s build by a partner. That was also the case with the Chromebook Pixel. So that’s what Pixel is – it’s a device that’s completely Google.
For 2016, the rumour is that Google is moving to the Pixel brand for its new smartphones, called Pixel and Pixel XL, reflecting the two different sizes. This is far from confirmed, but it looks as though HTC’s role in this new devices is simply as manufacturer.
- Google Pixel and Pixel XL: Release date, rumours and everything you need to know about the next Nexus
What is Nexus?
The Nexus programme is much more familiar as it has given rise to a number of smartphones and tablets over the past few years, the most recent being the 2015 launch of the Nexus 6P and the Nexus 5X.
These are device that are built in collaboration with partners. They have partner design and input, where Pixel is purely Google’s doing. We’ve previously seen Nexus devices from Samsung, Asus, HTC, LG and Huawei.
Why does Google make Pixel products?
With Google having complete control over the design process, Google is really setting the standard for Android devices. As it did with the Chromebook Pixel, it’s designed to show what can be done on these devices.
The Chromebook Pixel set a benchmark for Chromebooks, aiming to be the best it could be – and it was fantastic. It was a premium devices, then followed by Chromebooks from other manufacturers that were affordable.
The same applied to the Pixel C. This tablet was designed without compromise, and offered some wonderful experiences with the keyboard, even if there were some shortcomings.
Moving forward, we’d expect Pixel smartphones to set the standard for Android, similar to the approach that Nexus took, but with Google firmly at the helm. We suspect that might also see the price increasing.
Apple Watch Series 2 vs Apple Watch Series 1 vs Apple Watch (2015): What’s the difference?
Apple announced a new smartwatch at the beginning of September in the form of the Apple Watch Series 2. This comes in a standard model, a Nike+ model, Hermès model and an Edition model.
The new device sits alongside the Apple Watch Series 1, which is essentially the same as the original device that hit shelves in April 2015, but with a new dual-core processor.
It’s all a bit confusing so to make matters a little more simple, we’ve compared the Apple Watch Series 2 to the Apple Watch Series 1 and the original Apple Watch (2015) so you can see exactly what the differences and similarities are.
Apple Watch Series 2 vs Apple Watch Series 1 vs Apple Watch (2015): Design
The original Apple Watch features a rectangular solid body that sees the crown and separate button on the right, with a speaker and microphone on the left. The heart rate monitor sits on the underside of the body, along with the release buttons for switching out the straps and the OLED Retina display sits on top.
The Apple Watch Series 1, which replaces the original model, is exactly the same as the original in terms of design. Nothing has changed. It is still splash resistant, it still features Ion-X glass on top of the display and it still offers the same functionality.
The Apple Watch Series 2 also offers the same design, meaning all those straps you may or may not have bought, will still be compatible. There are a couple of differences compared to the Series 1 and original though. For starters, Apple has waterproofed all the entry ports meaning the Series 2 is not just splash proof, but swim-proof up to 50-meters.
The new device also has a second-generation OLED Retina display that is two times brighter than the Series 1 and original at 1000nits, compared to 450nits. The Series 2 uses Ion-X glass to protect the screen on the aluminium case models, like the Series 1, but sapphire glass is present for the stainless steel and ceramic models.
Apple Watch Series 2 vs Apple Watch Series 1 vs Apple Watch (2015): Models
When the original Apple Watch launched, its case was available in aluminium, stainless steel and special materials including solid gold, all of which came in two size options of 38mm and 42mm.
As we mentioned, the original has now been discontinued with the Series 1 taking its place, but although the size options remain, this model only comes in the aluminium case option with a Sport Band. You can of course buy separate straps, but you won’t be able to get the Series 1 in stainless steel or any other special material.
The Series 2 comes in the same size options again, and in a standard model, the Nike+ model, the Hermès model and the Watch Edition model, as we mentioned at the start. The standard model comprises the aluminium case with a Sport Band or Nylon Woven band, or the stainless steel case with Sport Band, stainless steel band or leather band.
The Nike+ model is an aluminium case with Nike Sport Band, while the Hermès model is a stainless steel case with Hermès branding and it comes with a Hermès band and Sport Band included.
The Watch Edition model is a ceramic case with Sport Band. The solid gold Apple Watch is no more on any model.
Apple Watch Series 2 vs Apple Watch Series 1 vs Apple Watch (2015): Hardware
The Apple Watch Series 1 and original Apple Watch are identical in terms of hardware, except the processor. The Series 1 has an upgraded dual-core processor called the S1P, while the original model has the S1 processor.
Both models feature Bluetooth 4.0, 2.4Ghz Wi-Fi 802.11/b/g/n, a heart rate sensor as we mentioned, accelerometer and a gyroscope. They also both have an ambient light sensor and they are splash resistant but not waterproof, as we mentioned. A built-in lithium-ion battery is under the hood of both with a life of up to 18 hours.
The Apple Watch Series 2 offers the same hardware as the Series 1 when it comes to Bluetooth, Wi-Fi, the various sensors and battery.
It adds a different dual-core processor called the S2 however. This chip allows for built-in GPS, which combined with the waterproofing and the brighter display make for some significant differences between Series 2 and Series 1.
Apple Watch Series 2 vs Apple Watch Series 1 vs Apple Watch (2015): Software
The Apple Watch Series 2 will launch on WatchOS 3, which the Series 1 and the original device will get updated to from 13 September.
There have been several new features added to the new software including enhancements to messages, a new app called Breathe that wants to help you better manage everyday stress and a new Workout app.
The Series 2, Series 1 and original Apple Watch will all therefore offer almost identical user experience but thanks to the added hardware features of the Series 2, the newer device will have a few extras here and there.
The waterproofing means the Series 2 will be able to track swimming and Apple has added features like automatic stroke recognition for an accurate calories burned measurement, while built-in GPS means outdoor hikes, runs and bike rides can be mapped precisely without the need to bring your iPhone along.
Apple Watch Series 2 vs Apple Watch Series 1 vs Apple Watch (2015): Price
The original Apple Watch is no longer available to buy, but the Apple Watch Series 1 starts at £269.
The Apple Watch Series 2 starts at £369, as does the Apple Watch Nike+ model. The Hermès model starts at £1149 and the ceramic Watch Edition model starts at £1249.
The Apple Watch Series 1 and Series 2 will be available to buy from 16 September.
Apple Watch Series 2 vs Apple Watch Series 1 vs Apple Watch (2015): Conclusion
The difference between the original Apple Watch and Series 1 is literally just the processor, meaning upgrading from the original to the Series 1 would probably not be worth it.
If you didn’t invest in the original and you’ve decided the Apple Watch is now something you want, buying the Series 1 over the new model will save you £100, but you miss out on some key features.
The Apple Watch Series 2 not only adds a new processor, but it offers a much brighter display, built-in GPS and that all important waterproofing. All the other features might remain the same, including design, but for some, the built-in GPS and waterproofing will be the two features they needed to take the smartwatch plunge.



