ZTE wants your help bringing crowdsourced ideas to life
When ZTE launched its Project CSX challenge to crowdsource ideas for a mobile device, it was hard not to wonder which of those grandiose visions would make the cut. Well, now we know: ZTE has unveiled the three ideas that made it to phase two of the competition, where people will submit product concepts that translate those ideas to reality. Each of the winners is rather unusual, but just realistic enough that ZTE could put it into production.
One is a self-adhesive smartphone that sticks to most any surface, and uses eye tracking to help you scroll through books without touching the screen. There’s also a Power Glove-style wearable that guides you through high-dexterity tasks like playing the piano or typing. Lastly, an augmented reality diving mask would give you digitally enhanced experiences both underwater and on solid ground.
You have until September 30th to submit a product concept based on these ideas, and voting will run between October 1st and October 10th. The grand prize voting (which decides what ZTE will build) will take place between October 12th and October 19th. You won’t see a physical product until sometime in 2017, but you now have an inkling of what to expect.
Source: ZTE (eye tracking), (glove), (diving mask)
Facebook Messenger chatbots now support payments
The latest version of Facebook Messenger adds a new feature to the 30,000 or so chatbots that currently inhabit its platform. Starting today with version 1.2, those Messenger bots can now accept payments directly in the chat without sending users to an external website.
The feature was announced today at TechCrunch Disrupt by Facebook’s Messenger chief David Marcus, who noted that the payments system will support most credit cards and payment services including Visa, MasterCard, American Express, Stripe, PayPal and Braintree. From the consumer side, users will see “Buy Now” links popping up in relevant chats. Tapping the link will bring up a quick payment confirmation tab that automatically defaults to whichever credit card a user has tied to their Facebook or Messenger account. The feature is currently available for certain developers as a closed beta, but businesses and devs can still apply to be included in the test run before it rolls out to all developers.
In addition to the speedy new payment system, the latest version of the Messenger Platform also allows developers to pull in additional UI elements like quick responses, shipping notifications or flight updates, as well as the ability to make Newsfeed ads point directly to Messenger chats. Finally, there are some new share features that allow users to forward individual chat messages or invite friends to start their own thread with a particular bot.
Via: TechCrunch
Source: Facebook Newsroom
MSI says its VR backpack computer is the lightest yet
Remember the virtual reality backpack PC design MSI showed off at Computex just a few months ago? It’s already obsolete. MSI has unveiled the finished product, the VR One, and it looks nothing like the prototype you saw in June. There’s a good reason for that, though: the official hardware is billed as the world’s “lightest and thinnest” VR backpack, weighing a more reasonable 7.9 pounds versus the 10 of before. It won’t be quite so noticeable when you’re spinning around the room, in other words. And that’s not the only improvement — MSI has taken concerns over performance and battery life to heart.
The VR One not only gets an upgrade to faster GTX 1070 mobile graphics (on top of an overclocked Core i7 processor), but runs about 50 percent longer than the Computex model at 1.5 hours of VR use. And since there are now dual battery packs, you don’t have to shut down entirely to keep playing. You can hot-swap batteries as much as you like, which is particularly handy if you’re either an avid player or want to share the backpack with others.
MSI hasn’t divulged launch details for the VR One, although it had promised that a back-mounted system would be available by the end of the year. It’s reasonable to say this won’t be cheap given both the higher-end parts and VR-specific requirements, such as those gigantic removable batteries.
Source: MSI (1), (2)
The PS4’s HDR-friendly update arrives September 13th
Sony has been talking about the PlayStation 4’s big version 4 update for weeks on end, and now it’s (almost) here. The company has confirmed that the new software will reach existing consoles on September 13th, and it’ll have even more than first promised. You know about headliners like high dynamic range video support, home screen folders and a revamped Quick Menu. However, there are a few perks, some of which are hardware-dependent. If you snag a PS4 Pro, you’ll get 1080p Remote Play and Share Play streaming, 1080p Twitch live broadcasts and 1080p YouTube broadcasts at 60 frames per second. It’s also easier to transfer data to a new PS4 thanks to support for shuffling data over a local wired network — you won’t have to re-download content from the internet just to pick up where you left off.
Some of the previously unmentioned tweaks will run on any system. That new Quick Menu has an upgraded music section that helps you control Spotify music without launching Spotify’s app. You’ll likewise see improvements to the What’s New and content information screens, both of which should have simpler interfaces and better at-a-glance views of what’s going on. In short: between new PS4 hardware and the version 4 update, Sony is determined to keep the PS4 fresh amidst competition that isn’t standing still.
Source: PlayStation Blog
Razer launches its own venture fund to support VR and gaming
Razer might be best known for high end gaming hardware and lightning fast peripherals, but the company is now ready to expand from its core business into everything from the Internet of Things, to Virtual and Augmented Reality, to robotics and big data analytics. To get there, Razer has announced zVentures — a new $30 million venture fund meant to explore new startups and technology in these arenas.
“Our focus is to bring value by sharing the solutions of our portfolio companies with the Razer community,” Razer CEO and co-founder Min-Liang Tan told TechCrunch, “supporting them with our hardware and software expertise and making available our global retail and distribution networks.”
ZVentures builds on two smaller funds at Razer, including the one that built the low-cost OSVR devkit and a separate fund that bought up the Android gaming console OUYA last year. According to TechCrunch, the company has already made several other deals in VR, e-commerce and gaming, but is not quite ready to disclose them at this point.
Moving forward, zVentures will be making strategic investments in the $100,000 to $1 million range and will be looking for early-stage startups that it may be able to leverage in the future. In addition to the cash infusion, the startups in the zVentures portfolio will have access to Razer’s 20 million active users. For anyone who thinks they’ve got a startup worth of Razer’s time and money, there’s a handy for for submitting a pitch right on the new fund’s homepage.
Via: TechCrunch
Source: zVentures
Tweetdeck adds location and date search filters
Twitter spews an amazing volume of information into the world, yet its search function has never been precise. To be fair, it’s faced far greater pressure to combat abuse, like it did releasing tools to cut trolls out of notifications last month. Today they’re enriching that functionality even further, but just for Tweetdeck: Users creating search columns can now filter by location and date.
You’ll have to create the column first before tweaking its area-specific settings and only unprotected tweets that are geotagged will show up. But that’s still better than the erratic results when folks deign to include place names in their precious 140 characters.
New! Location and date filters so it’s easy to find Tweets from a specific place or time. https://t.co/VADmrWrctc pic.twitter.com/CfxmBJEE4m
— TweetDeck (@TweetDeck) September 12, 2016
Source: Twitter support blog
ING Bank’s main data center was shut down by a loud noise
Members of ING Bank found themselves unable to use their debit cards this weekend due to a completely unexpected technical failure: it was just too dang loud. More specifically, a loud noise caused by a fire extinguisher test knocked out a few dozen hard-drives at the bank’s main data center in Bucharest Romania. It’s an uncommon, but not unknown phenomenon — sound causes vibration, and hard-drives hate being jostled.
The bank was testing an electronics-safe fire suppression system in the main data center, but a pressure discrepancy caused the system to emit a loud noise while expelling inert gas. According to the bank, the sound was measured a over 130dB — apparently loud enough to knock the HDD’s physical components out of alignment.
That makes sense, but why hasn’t something like this happened before? In a paper about hard-drive fragility and fire suppression systems, IBM researchers blame the march of progress: “Early disc storage had much greater spacing between data tracks because it held less data,” The paper reads. “Which is a likely reason why this issue was not apparent until recently.” Modern hard drives are less tolerant, and will fail if its read/write arm nudges 1/1,000,000 of an inch off of its data track. Good to know for folks building data centers with potentially loud fire suppression systems — but maybe this is just yet another sign that solid state storage is the future.
Source: Motherboard, Data Center Journal
First iOS 10 Apps Start Hitting the App Store
Ahead of the official launch of iOS 10 tomorrow, apps designed for the new operating system update have started hitting the iOS App Store, including those that will be available in the Messages App Store.
Rock-Paper-Scissors [Direct Link], for example, a Messages app that allows two people to play a classic game of Rock, Paper, Scissors right in Messages, is now in the App Store. It is not, however, showing up in the dedicated Messages App Store, which will presumably launch tomorrow. Other apps for Messages, like Snappy Browser, are also starting to become available.
The Messages App Store is an app storefront located within the Messages app, accessible on a device running iOS 10 by tapping the app icon, opening the app drawer (tap the icon that looks like four circles) and then choosing the “+” store icon.
Using the Messages App Store, iOS 10 users will be able to install a huge variety of sticker packs and apps to enhance the chat experience in Messages. Stickers are used a lot like emoji but can be animated and stuck on top of chat bubbles, photos, and more, while apps can do things like offer weather updates, a Safari browser for looking things up without using Messages, provide collaborative food ordering tools, and more.
iOS 10 offers a huge number of new features for developers, and in addition to Messages apps, we’ll also be seeing apps that can take advantage of the new features in Maps and apps that offer third-party Siri support. Expect to see significant app updates coming out throughout the week, leading with tons of app releases tomorrow.
Related Roundup: iOS 10
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A Closer Look at Apple’s CPU Improvements for iPhone 7 and Apple Watch
At last Wednesday’s media event, Apple introduced two new processors – the A10 Fusion for iPhone 7 and 7 Plus and the S2 for Apple Watch Series 2. Although Apple only briefly covered the S2 during the presentation, it did spend a good deal of time talking about A10 Fusion. The ‘Fusion’ suffix refers to the heterogeneous architecture that the A10 features, which has two high-power, high-throughput cores and two much smaller cores that are more power efficient.
Apple also introduced another very important piece of standalone silicon in its new AirPods, dubbed the W1 chip. In total, this represents a great deal of engineering work done by Apple over the last year, and the A10 is the most significant to Apple’s system-on-a-chip (SoC) line since the company’s transition to 64-bit.
Apple unveiled the biggest technical changes featured in the A10 at the very beginning, boasting a four-core CPU with 3.3 billion transistors. While Apple never disclosed a transistor count for the A9, it very likely fell somewhere in the middle between the 2 billion count on the A8 and the 3.3 billion of the new A10. A transistor count well under 3 billion seems probable for the A9; otherwise it would have been worth boasting about on its own.
The 3.3 billion number for the A10 is well over 50 percent larger than the A8, and the large jump is likely mostly thanks to the addition of two new, albeit small, CPU cores along with a greatly enhanced image signal processor (ISP). Apple also disclosed that the GPU remains a six-cluster design, while benchmarks suggest that the L1 and L2 cache sizes remain unchanged.
Given that the process node is not expected to be different than the A9 fabricated on TSMC’s 16nm FinFET process, it is very likely we’ll be looking at a larger die size compared to its predecessor. However, it is also likely Apple was able to optimize placement and sizing on what is now a more mature process, without the added complexity of producing a twin design on Samsung’s competing 14nm FinFET process.
The leaked logic board shots also suggest a larger device package than the Apple A9, although it is unclear if the new InFO packaging processor has any influence on device package footprint.

Apple also revealed that A10’s peak performance could be up to 40 percent greater than the A9 featured in the previous generation. The 2.33 GHz core speed showing up in benchmarks is roughly 25 percent faster than the 1.85 GHz seen in the A9, meaning Apple has found another 25 percent peak improvement through architecture enhancements.
A 25 percent clock speed increase is significant given that the process node likely did not change, meaning the increase was likely enabled by the better thermal performance of InFO packaging. It is also likely only possible because of Apple’s heterogeneous architecture which now features a pair of high-speed cores along with a pair of low-speed, power conscious cores.
Apple’s clock speed increase is probably more than just turning up the dial on voltage to make the cores run faster. By introducing the pair of low-speed cores, Apple opened up a whole new spectrum of dynamic voltage and frequency scaling (DVFS) options for completely disabling cores or their sub-parts. Apple designed its own performance controller to manage workloads between the cores, and we know from some industry sources that Apple does cache-sharing so that the caches don’t have to constantly read each others’ contents to be ready for a switch lest they face a delay in getting current data when they switch on.
This concept may sound familiar because ARM introduced it all the way back in 2011 with the Cortex-A15 “Eagle” design in 2012 with the “big.LITTLE” moniker. ARM’s big.LITTLE scheme also features a performance controller and cache coherency mechanisms, but it had to be designed with Linux OS performance management in mind, whereas Apple can retool iOS as needed for any software interfaces to the performance controller. As time goes on, we may learn more about which caches are shared versus which are updated with some coherency mechanism.
The boost to 2.33 GHz clock speeds brings Apple much closer to the clock speeds of competitors from SoC makers such as Qualcomm and Samsung, and Apple may also have made some transistor changes to reach those speeds. By increasing voltage, and choosing transistors with higher static leakage (unavoidable waste power), Apple can get to these higher clock speeds. Apple’s chip team can also make architectural designs that have a higher power footprint in general, whether it be at a higher transistor count, more management power overhead, or more switching activity through a different logic implementation.
The takeaway is that making these sacrifices is now okay because they are more equipped to deal with the thermal implications, and they don’t have to deal with the static power draw of all of these changes when the circuit is not in active use because they can simply turn it off and switch to the low power core.

Apple’s two small cores in the A10 have drawn just as much interest as their larger cousins, with a lot of speculation centered on whether they too are an Apple custom design, or if they are a variant of a stock low-power core from ARM, such as the Cortex-A53. After so many years of full custom designs, it is fair to ask why Apple would opt for an off-the-shelf solution for its low power CPU, but there is certainly still precedent for it.
By all indications, the first-generation Apple Watch features a Cortex-A7 CPU design. The Apple Watch comparison is interesting because Series 2 was merely increased to a dual-core design up to 50 percent faster than the original. The same question of custom vs. stock design is relevant here, and it is possible that the dual-core CPU in S2 is the same dual-core featured as the low-power option in A10.
The main question centered around this architecture shift is why now would be the appropriate time for Apple to do a heterogeneous architecture. One possibility is that Apple’s main core designs had been optimized so much that there were few gains to be had, and those gains would have been with serious diminishing returns. Ratcheting up the clock speed is an easy way to get more performance, but the thermal and power costs associated with that may have been the driving force for the split.
Die size is not unlimited either, and as long as there were gains to be had by making the CPUs bigger, Apple may have opted to go that route. The enhanced functions of the ISP may have also been a good reason to raise the L3 SRAM cache from 4 MB to 8 MB, which does have some impact on the die size as well. Going forward, it’s important to remember that CPU clock speed won’t be unlimited either, as high-end desktop CPUs have been stuck between 3 GHz and 4 GHz for the past decade, for example.

Apple finished up its technical disclosure by talking about the graphics power of the A10. Fortunately, Phil Schiller mentioned it was a six-cluster design, so we know it matches the cluster count on the A9. Apple’s performance claims also suggested that the A10 GPU can be up to 50 percent faster than the A9’s GPU while consuming only 2/3 the power.

We also know Apple used the same process node for the A10 as on the A9. Since the announcement of the 7XT series of GPUs from Imagination Technologies that was featured in the A9, there has only been one new type of high-performance GPU announced from ImgTec, and it was simply to add computer vision and compute performance enhancements to the existing 7XT line.
The power reduction alone rules out that Apple increased clock speeds to make these performance claims, so we are likely looking at some significant changes that feature an unannounced GPU, an Apple-designed GPU, or some other major architectural shift that we don’t know about. It is possible Apple could claim some gains through enhancements in metal, but up to 50 percent improvement in speeds seems a rather high claim for that.
Apple’s performance boost claims have historically tended to actually show in benchmarks, so this will be an area of particular interest when the GPU gets fully benchmarked and pictured under a microscope.

The introduction of Apple’s AirPods was also an important moment because they feature Apple’s new W1 wireless connectivity chip. In the announcement, Phil Schiller put special emphasis on it being Apple’s first wireless chip, suggesting that there are more to come. We have been waiting several years since Apple first hired several RF engineers from Broadcom, and this small Bluetooth chip could be a stepping stone to Apple providing its own RF components such as the Wi-Fi chip or even the cellular baseband modem in future devices.
This is a very tough sector to get into and be a competitor in the general marketplace, however, as seen with Intel’s own LTE offerings likely featured in the new iPhone, for example. Rather than being built from the ground up, those chips are the product of Intel’s acquisition of Infineon and manufactured on a TSMC process rather than Intel’s own. The potential gains for custom wireless chips are also less clear than with fully custom CPU solutions seen in SoCs, so this does not necessarily mean Apple’s ambitions stretch that far.
We’re likely to find out much more in the coming weeks as the teardowns begin, exhaustive benchmarks are run, and the more advanced analyses from firms such as Chipworks begin to trickle out. From there, we’ll have a better picture of the specific methods and techniques Apple has used to increase chip performance and potentially have a better idea of what’s coming next.
Related Roundups: Apple Watch, watchOS 2, watchOS 3, iPhone 7
Tags: A10 Fusion, S2, W1
Buyer’s Guide: Apple Watch (Buy Now)
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Apple Hit With Class Action Lawsuit Over iPhone Upgrade Program Woes
Boston law firm Block & Leviton today announced it has filed a class action lawsuit against Apple on behalf of iPhone Upgrade customers who are dissatisfied with how Apple handled iPhone 7 and iPhone 7 Plus pre-orders last Friday.
When customers who participate in the iPhone Upgrade Program went to pre-order an iPhone 7 or 7 Plus, they were forced to reserve a device from a local Apple retail store rather than being able to make a traditional online purchase. Many retail stores did not have sufficient stock to meet demand, leaving some customers unable to select the model, color, or storage capacity they desired.
Many iPhone Upgrade Program members were unhappy with the ordering process and an inability to reserve a desired iPhone for launch day. Apple has responded to customer frustration and has been collecting customer information to attempt to get customers their iPhones as soon as possible. Apple’s efforts have not, however, prevented today’s lawsuit, which claims iPhone Upgrade Program users will face future upgrade delays due to the situation.
But, the lawsuit alleges, iPhone Upgrade Program customers, unlike every other customer, were shut out from reserving the most in-demand phone models and colors.
These customers are unable to “get in line” to reserve their favored devices. Instead, they are told to simply “check back.” In the meantime, they will continue to be required to make monthly payments on their older iPhones, and their eligibility for future iPhones will be delayed, the lawsuit alleges.
The lawsuit asks Apple to reimburse iPhone Upgrade members who are forced to make extra payments while waiting for a new iPhone, make upgrade members eligible for a 2017 iPhone in September regardless of upgrade delays, and seeks to require Apple to make all of its iPhone inventory available to upgrade members.
Apple’s iPhone Upgrade Program, arguably designed for the company’s staunchest fans, allows customers to upgrade to a new iPhone each year. Customers can upgrade after as little as six months, so long as they have made 12 iPhone payments and trade in the iPhone in question when upgrading.
Tag: iPhone Upgrade Program
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