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12
Aug

Hey, Snapchat, enough is enough


I discovered Snapchat just a few months ago, and even though I’m much older than most of its users, I fell in love with it. Despite its obtuse interface and obscure controls, I was charmed by the whole idea of churning out quick-and-dirty ephemeral content. Because photos and videos only last 24 hours, I felt less pressure to post perfectly polished selfies and was more at ease with being myself. Plus, I liked the fun emojis, stickers and quirky selfie lenses. But Snapchat took it a step too far recently with a couple of camera filters that weren’t as funny as they were racist. This has prompted me to drop Snapchat entirely.

If you haven’t been paying attention, Snapchat recently released a new selfie lens that it says was “anime-inspired.” But it made your eyes look squinty and slanted. And if you had your mouth open, it would also appear as if you had buck teeth. In short, it turned you into a racist Asian caricature.

As an Asian myself, this hit me hard. As I said, I’d always liked those selfie lenses. I even defended them to some of my colleagues who thought they were dumb. They were fun, and I liked that you could trigger actions like surfing or explosions by opening your mouth or raising your eyebrows. So to have one of these selfie lenses glibly make fun of my facial features and my race was difficult to take.

.@Snapchat wanna tell me why u thought this yellowface was ok?? pic.twitter.com/sgpW4AFPsE

— grace (@tequilafunrise) Aug. 9, 2016

Also, the notion that the filter was supposed to make your face look like “anime” sounds like bullshit. No, it doesn’t. Anime is generally known for large, soulful eyes and tiny mouths, not slanted eyes and enlarged teeth.

The filter is no longer available, but it doesn’t appear that it was removed due to complaints. In a statement, the company said, “This anime-inspired lens has already expired, and won’t be put back into circulation. Lenses are meant to be playful and never to offend.” This struck me as an excuse rather than an apology.

This isn’t the first time the company has shown insensitivity. On April 20th, Snapchat featured a Bob Marley selfie lens that let its users superimpose the late singer’s face on their own. That basically let anyone put on digital blackface. Plus, many complained it was cultural appropriation and that it reduced the reggae legend to yet another stoner meme.

This also received plenty of backlash, but the company didn’t apologize for the insensitivity then either. Instead, it said it worked with the Marley estate to come up with the filter, as if that absolved it from any responsibility. Snapchat said in a statement, “The lens we launched today was created in partnership with the Bob Marley Estate, and gives people a new way to share their appreciation for Bob Marley and his music. Millions of Snapchatters have enjoyed Bob Marley’s music, and we respect his life and achievements.”

Though it wasn’t racist, Snapchat also had a “nerd” face filter earlier this year that hit a little too close to home. Thick-rimmed glasses and braces aren’t so funny when you actually have them in real life.

when you think you look funny with the nerd filter on snapchat but then you realize you are the nerd filter🙁🙁 pic.twitter.com/p3KfFeh8VW

— lindsee batler (@_llindseyy) July 1, 2016

Whether or not the lenses were intentionally offensive, what bothers me with these incidents is Snapchat’s response. There was no apology, no promise to do better and no acknowledgement at all that the lenses could be perceived as offensive. It makes me wonder if its face filters go through any kind of QA check and if there are any staffers who are people of color, who are probably more likely to spot such gaffes. Unfortunately, unlike a lot of other tech companies, Snapchat isn’t willing to reveal its diversity numbers, which is a problem in and of itself.

But even if Snapchat’s staff is 100 percent white, how did not a single one of them see this in action and think, “Hey, are we sure about this?” Could no one ask an Asian co-worker or simply show it to an Asian friend and ask if it was OK? Did no one think to show the Bob Marley filter to a few black people and ask them if it was appropriate? The tone deafness on display is astounding.

Plus, Snapchat actually has competition now. Instagram recently released its own Snapchat copycat with Stories, which also lets you post photos and videos that last for 24 hours. It doesn’t have the same stickers as Snapchat, but it does let you doodle and write over photos. I wasn’t too big a fan of Instagram Stories at first — mostly because my friends who use Snapchat aren’t on Instagram — but I’ve slowly come around to it. It taps into that same spirit of spontaneity that Snapchat does, but with a much larger and established following, at least for me.

And since Snapchat can’t seem to figure out that racist filters are not OK, I have zero reason to stick around. Goodbye, Snapchat. It’s been a fun few months, but I’m ready to let you expire, just like your filters.

12
Aug

Apogee’s new MiC 96k works with Windows for USB recording


Apogee has built a stellar reputation when it comes to audio gear. Back in 2014, the company debuted the MiC 96k: an updated version of its compact USB microphone that can handle up to 96kHz 24-bit analog-to-digital recording. That model only worked with iOS devices and Mac though, but now Apogee has a new MiC 96k that plays nice with Windows. The device carries the same name, design and features list, only now you can use it with your Surface or another Windows machine. The company focused on mobile for the first two MiCs, but now it’s making sure there’s a desktop option for everyone as well.

The best part? This new version of Apogee’s MiC costs less than its predecessor at $199. Sure, you’re giving up the iOS compatibility, but if you aren’t looking to employ the USB microphone with a mobile device, this new option will save you some coin. Heck, if you like to keep your options open, tacking on a $30 Lighting cable will ensure that you can use the MiC across Windows, Mac and your iPhone or iPad.

When it comes to USB microphones, Blue’s devices are perhaps the most popular options. Like Blue, Apogee also offers a line of audio gear for pros as well as consumers. The MiC is a solid choice for a compact recording option that you can easily store in your backpack without taking up much space. It can handle podcasting and other vocal duties as well as tracking acoustic instruments like guitars and more. This new MiC is actually the third installment of the device with the first debuting in 2011. Since then, Apogee has improved overall audio quality for the recording accessory (the first 96k model) that works with GarageBand, Ableton Live, Pro Tools and more.

Source: Apogee

12
Aug

Simit is a new language for more efficient programming


A team of researchers from MIT’s Computer Science and Artificial Intelligence Laboratory, Adobe, the University of California at Berkeley, the University of Toronto, Texas A&M and the University of Texas have developed a brand new programming language that can speed up computer simulations significantly.

Meant to alleviate the frustration of having to swap between different types of tools and physical models, the new language is called Simit, and it requires only one-tenth as much code as older simulations.

Simit will require programmers to describe translations between a graphical depiction of a system as well as its matrix description, but where it speeds things up is the fact that it doesn’t have a need for translating graphics into matrices, etc. It can simply take instructions issued by the language of linear algebra and translate them into graphs, skipping over a very time-consuming step.

The language has applications outside simulations, and it’s even planned for it to augment machine learning, data analytics, optimization and robotics in addition to a version of Google’s PageRank algorithm as MIT grad student Fredrik Kjolstad plans to apply it. There’s even research in place with the code’s application in quantum chronodynamics.

The language is an impressive feat and should alleviate previous concerns caused by languages used prior to Simit’s creation, as researchers are happy to attest to.

Source: MIT News

12
Aug

Wirecutter’s best deals: 20 percent off a Sony DualShock 4 wireless controller


This post was done in partnership with The Wirecutter, a buyer’s guide to the best technology. Read their continuously updated list of deals at TheWirecutter.com.

You may have already seen Engadget posting reviews from our friends at The Wirecutter. Now, from time to time, we’ll also be publishing their recommended deals on some of their top picks. Read on, and strike while the iron is hot — some of these sales could expire mighty soon.

Anova Precision Cooker Wi-Fi

Street price: $200; MSRP: $200; Deal price: $150

The only worthwhile sale we’ve seen on this model this year. We’ve seen a couple of $130 and $140 sales on the Bluetooth model, but the Wi-fi model has been a bit more stubborn about going on sale. If you’ve got a Visa, you can use Visa Checkout as your payment method, which should apply an additional $10 off of $100+ coupon to your order, bringing it down to $140.

The Anova Precision Cooker WI-FI is our pick for the sous vide gear. Tim Barribeau and Nick Guy wrote, “The Anova Precision Cooker WI-FI is the best bet for most home cooks due to its low price, small size, and flexibility. It’s one of the cheapest ways to get into sous vide cooking, and thanks to an innovative adjustable attachment system, the Anova works with a much smaller volume of water than the earliest iteration did—so there’s now no need to heat up a gallon of water just to cook a couple of chicken breasts.”

Sony DualShock 4 Wireless Controller

Street price: $50; MSRP: $60; Deal price: $39 with code

Using the code BACKTOSCHOOL05, you can drop the price down to $38 to $39 depending on which color you choose. That matches the lowest price we’ve seen on the PS4 controller, and since the order is over $35, you’ll get free shipping. Some users have reported issues with the code so if it’s not working, try BACKTOSCHOOL06.

The Sony DualShock 4 Wireless Controller is our pick in the Best PC Gaming Controller. Kimber Streams wrote, “The Sony DualShock 4 Wireless Controller is the best PC gaming controller for most people because it’s the most comfortable for average-size hands; all of its analog sticks, buttons, and triggers work well, too, and it can work over Bluetooth or with a Micro-USB cable. Plus, its touchpad can simulate a mouse cursor, a feature no other good controller has. But the DualShock 4 requires a bit of effort to set up on Windows, it won’t work for most games on OS X, and it’s a bit small for large hands. If you need a controller that’s plug-and-play on Windows, ready to work with more games on OS X, and better for larger hands, skip ahead to our runner-up.”

Creative Draco HS880 Gaming Headset

Street price: $50; MSRP: $50; Deal price: $40

This is a good deal and a good drop in price on an already reasonably priced gaming headset. This deal saves you a few dollars more than the last time this headset went on sale, which was a few months ago, and brings the price down $10 under the street price.

The Creative Drasco HS880 Gaming Headset is our budget pick in the Best Gaming Headset guide. Dennis Burger wrote, “If the other headsets cost more than you’re willing or able to spend at the moment, all of our testers agreed that the Creative Draco HS880 Gaming Headset is an incredible value that easily trumps everything else in its price range.”

Patagonia Lightweight Tote

Street price: $80; MSRP: $80; Deal price: $58

This deal is part of REI’s grand opening sale on their REI Garage site. A few of our picks are their best prices to date, and that’s before you add the single-use code REIGARAGE, which takes another 20% off of the highest priced item in your cart. At $58, this tote is already $5 below the best price we’ve seen, and after the code, it drops down to $47. This particular deal is only available on the purple and blue colors though.

The Patagonia Lightweight Tote is our packable daypack pick in our travel gear guide. The WC staff wrote, “This Patagonia Tote works great as a tote but makes no compromises in backpack performance. It has all the padding and straps you’d expect on a normal daypack.”

They had a lot to say about the comfort, “Comfort is another of the Patagonia’s main advantages. Despite packing into a pocket the size of a 99-cent chip bag, it has all the straps and padding you’d expect from a non-packable backpack. Adjustable sternum and hip straps make this bag comfortable for long periods of comfortable wear; when not in use, the straps can be tucked away. A padded, reinforced bottom, overall construction from weather-resistant nylon ripstop, and high-quality, tight stitching gives the Patagonia tote structure and sturdiness lacking from the other bags we tried.”

Deals change all the time, and some of these may have expired. To see an updated list of current deals, please go to The Wirecutter.com.

12
Aug

Crafting the algorithmic soundtrack of ‘No Man’s Sky’


While you’ve no doubt heard of No Man’s Sky, the game, chances are you can’t say the same of the band that scored its soundtrack. That’s fair. UK noise/drone rock group 65Daysofstatic (65DOS) has quietly been releasing records since 2001. Its songs regularly stretch past seven minutes, and if they feature vocals, the singing is buried so deep in the mix that it’s almost indistinguishable from the maelstrom surrounding it. All that is to say, the band doesn’t write the type of music that gets stuck in your head. Which makes multi-instrumentalist Paul Wolinski’s hopes for the score all the more surprising. “We wanted it to be hummable,” he told Engadget.

A good video game soundtrack isn’t just a handful of licensed songs thrown into a playlist — it has to ebb and flow with what’s happening onscreen. That means a lot of looped phrases and effects for a particular area, which may change at a moment’s notice if you jump into your starship and leave a planet.

To accomplish this, the band built its own logic system for the Ableton Live and Max for Live recording software. More than that, 65DOS created custom applications for software development tools like the Unity game engine and FMOD for sound effects. It was all part of an effort to approximate the algorithms No Man’s Sky uses to assemble not only the environments you’ll explore but the music accompanying those as well. Handing songwriting duties over to a piece of software and letting it assemble a soundscape from a bank of audio files is virgin territory for the band and, quite possibly, the industry in general.

No Man’s Sky’s creative mastermind Sean Murray is intimately familiar with the band’s work, which is why he contacted Wolinski and his bandmates in 2013 to license their song “Debutante” for the game’s debut trailer. The initial pitch was for 65DOS to make a new album and, from there, the development team would tear the songs down to their base pieces, remixing and rearranging them in-house.

The band wanted to be involved with the deconstruction part of the process too. “I think [Hello Games] kind of underestimated how geeky we are in terms of the computer side of things,” Wolinsky said. At its outset, the custom software was more humble than you might think — especially compared with how the game itself randomly assembles the 18 quintillion planets in its galaxy.

“On one level, it’s a glorified random audio file player,” Wolinski admitted. “It’s just pulling from different things. But we slowly re-created the logic that can make rules, so it would approximate what would, in theory, be happening in the final game.”

It was a long process that made songwriting into a sort of assembly line procedure. “We might need to record 50 guitar drones in E minor, but because of the kind of band we are, it wasn’t just hitting ‘render’ 50 times in some software. It was us in a room with lots of mics pointing at amps (below) turned up as loud as they could go, and wearing ear defenders eight hours a day.”

That might sound unpleasant, but not for Wolinski. “It was so much fun!” he said.

During previous writing sessions for other records, there were snippets of songs that’d be thrown out because of how a track evolved over time. Those would typically be scrapped — not because the band didn’t like them, but because what might have started as a piano ballad ended up being a “big kind of mess of beats and layers.” With the No Man’s Sky project, what ended up on the cutting room floor still had a purpose.

“Usually all the stuff that gets left out disappears forever,” he noted. Because the band was writing with an eye toward logic-assembled soundscapes, that wasn’t the case here: Everything had a use. “That all kind of came from working with [Hello Games audio lead] Paul Weir, and Hello Games being so supportive of us just getting more involved.”

The amps used to record all those drones.

The band then sent Weir a bunch of audio files and “reams of text” with notes on how to re-pitch and arrange certain musical phrases. But the ultimate goal for 65DOS was to not overstep their boundaries as musicians; they couldn’t tell Weir how to do his job. While the band handled the vast majority of the arrangement and deconstruction, Weir and Hello Games put the finishing touches on everything. Toward the end of the writing process, Weir had “friendly suggestions” for more music, but it was things like additional synthesizer arpeggios for when you’re flying around — not wholesale changes to songs.

No Man’s Sky had a profound impact on the band, not just for this album but for its plans to write music going forward. Prior to this, 65DOS created music for a sound installation that had 20 speakers in a room that could each play a specific sound at a given time. “That was really exciting for us, because, as a band, we’d been wanting to push into new forms. Not just albums, not just touring, but different ways of presenting music.”

Instead of simply writing another record and then going on the road to promote it, 65DOS was able to do something completely different. “The sound installation was more about writing for a specific place, rather than just chunks of time,” Wolinski said.

No Man’s Sky was the way to bring those ambitions for presentation and performance under one banner. Combined with the algorithmic approach to song-crafting, the game fundamentally altered how the band thinks about music. “Games are such a ripe vehicle to hang that kind of creativity on, so FMOD and Unity — us getting to grips with that — I think is going to be really useful in whatever we do next.”

Images: Amplifiers by Joe Balloons; Screenshots courtesy of Hello Games

12
Aug

Instagram Stories arrive on the web thanks to a Chrome extension


While we wait to see if Instagram will bring its new Snapchat-like Stories feature to the web, someone has already created a workaround. Thanks to Alec Garcia’s Chrome IG Story extension, you can view those posts from the comforts of your browser. Sure, you’ll have to use Google Chrome in order to make it happen, but once you activate the add-on, Instagram stories will appear atop your feed just like they do in the mobile app.

The functionality is slightly different that what you’ve likely seen on your phone. Clicking a profile picture brings up the Story for that user. From there, you can click or use the arrow keys to scroll through, but there’s no way to move on to the next post unless you exit out of what you’re viewing. Right clicking on a profile image will allow you to download the story. Instagram hasn’t always taken kindly to feed-reading apps and plug-ins that use its APIs, so this browser extension may not be around for long.

Since its introduction, Instagram has always taken a mobile-first approach. The app was available for a while before posts were viewable on the web. Even then, you couldn’t take a gander at your feed in a browser until a few months later. The social photography app has embraced web users to a certain degree though, redesigning profiles and adding both search and notifications over the last year. Only time will tell if Instagram will make stories available in your browser in an official capacity.

Via: The Next Web

Source: Chrome Store

12
Aug

Siri Offers Humorous Responses to Questions About Hit Game Pokémon Go


Apple’s virtual assistant Siri is known for offering up funny responses to a range of questions, and Apple’s Siri team often puts time and effort into providing Siri with answers and comments on current events. This summer, augmented reality game Pokémon Go has become a worldwide phenomenon, and as discovered on Reddit and by 9to5Mac, Siri will now answer questions about the hit game.

A question like “Siri, what’s your favorite Pokémon?” receives answers like “That yellow species with an electrostatic tail of variable lengths is rather cute” or “Polymaths prefer Poliwags.” Asking Siri if it likes Pokémon Go also results in humorous answers like “I like pocket monsters. Pocket assistants, too.”

Because Siri draws in information from sources like Wolfram Alpha, which has offered information about Pokémon since 2013, the personal assistant can also answer specific questions you ask about Pokémon. Data available includes Pokémon type, abilities, stats, evolutions, and more specific comparative questions about which Pokémon have the highest attack, fastest speed, and more.

pokemonwolframalpha
While fervor over Pokémon Go has died down somewhat in recent days due to controversial feature changes and decisions made by Niantic Labs, Pokémon Go set an App Store record for the most ever downloads during its first week of availability.

It is considered the biggest mobile game in U.S. history and has been downloaded more than 100 million times. According to estimates, the game brings in more than $10 million in daily revenue across the iOS and Google Play app stores.

To find other questions Siri gives funny answers to, Siri.io, a new website that offers a comprehensive list of Siri commands is worth checking out.

Tags: Siri, Pokémon GO
Discuss this article in our forums

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12
Aug

Machines at War 3 is a quality strategy game for Android (review)


Overview

Machines at War 3 is a recently released strategy game for Android by developer Isotope 244. It’s a game with a futuristic/mechanical feel that features a lot of strategic base/infrastructure building for acquiring enough money and electricity/power, as well as troop deployment and engagement to conquer you enemies. It can be played by gamers from school-age on up, though more mature folks will have an easier time with what can be a more sophisticated interface.

Screenshot_2016-07-18-22-08-39Setup

The game can be downloaded from the Google Play Store, but it does cost $6.99. After download you simply open the game and you’re off & running.  At the first screen you have several options with which to go with:

  • Campaign: 20 levels of objective-based gameplay. More on this mode in a bit.
  • Skirmish: Take on the AI in a almost limitless combination of difficulty, landscapes, and climate.
  • Multiplayer: Take on up to three other players for map supremacyTutorial: A full-on tutorial that can play almost as long as a standard game.

Screenshot_2016-07-26-20-49-35Gameplay

If you’ve played any strategy game before, this will feel pretty familiar in terms of play. Your success relies heavily on raising our army’s capital in terms of money, electrical power, and resources.
Money you gain over time and activity.
Electrical power you create through construction of various generators & turbines.
Resources can be found throughout the map you are playing on….these are not just game fodder, but truly important and needed to advance and win.  They are key in building mega-units that are particularly effective in battle and tactics.

Screenshot_2016-07-26-21-06-36And yes, units. Units are the battle vehicles (there’s over 130 ones to access & build) that you create and utilize as you build your capital. Each unit has a set combination of features that can (and should!) be exploited to their maximum effect, such as ‘explore’, ‘fight’, ‘range’, etc.
Once created, you can amass multiple groups of units over your game map to set up offensive, defensive, and exploratory positions. You can only build facilities (factories, storage buildings, fixed weapons, lookout posts) where you already have units, but you can only get units by building from your facilities…..so having a good sense of balance is key.

Screenshot_2016-07-18-22-07-55And this building takes time; you need to and get rewarded for planning ahead in this game.  And this planning and building can take some time in and of itself.  It works and is very cohesive as you progress, but for me it can be a bit tedious.

Plot/Story

The plot line to the ‘Campaign’ mode goes like this: You are a military leader tasked with investigating the mysterious disappearance of an elite group of scentists and researchers known as the Omicron Initiative from their top-secret lab. The staff are missing, the lab’s been ransacked, and years of research data is gone. Your investigation mission quickly turns into a rescue mission, and you progress through the game exploring the world attempting to find the parties responsible, with the ultimate goals being 1.) rescue your scientists, 2.) recoup the lost data, and 3.) vanquish your newfound enemies.

Graphics and Sound

it’s evident that this game is originally a PC/Mac creation, ported to a mobile interface. Both the visuals and sound are very PC-esque. The controls are even more so; there are literal “keyboard & mouse” options in the setting menu. Also, while playing, there are areas of the screen where a mouse and click-and-drag & right click-ability is evidently the native option; but with a touchscreen, you end up swiping and pinching-to-zoom like a crazy person to get where you want to go quickly.
All in all it works on a touchscreen, but it’s also clear that the game didn’t start with mobile in mind.

Screenshot_2016-07-18-22-16-50Conclusion

I did enjoy playing Machines at War 3, but only for a little while at a time. As stated earlier, the game takes a long time to ramp up, as you spend hundreds of clicks building your facilities and units solely in preparation to actual combat. For me the combat was the great fun and easily the most fun, but that admittedly has more to do with my general patience than the actual game.
To each their own, and this game would be a great fit for gamers who enjoy building their empire in addition to defending and growing it.

 

Download for Android here.

Download for iOS here.

12
Aug

Dash Charge for OnePlus 3 explained


dash-charge.jpg?itok=PUiaxHAx

Dash Charge is awesome.

OnePlus rolled out its Dash Charge fast charging option in the OnePlus 3, which allows the phone to go from 0 to a 60% charge in just 30 minutes. Dash Charge is licensed from OPPO, the parent company of OnePlus, and is different from the majority of quick charging options available today, most of which leverage Qualcomm’s Quick Charge technology.

Here’s what you need to know about Dash Charge.

A primer on fast charging

aukey-qc30-car-charger-9.jpg?itok=9nzHIn

A standard LiPo battery (which is what’s inside your phone) is highly reactive, which is why phone manufacturers have several safeguards built into the charging circuitry. Based on the depletion level, batteries can take in more power, and it is on this principle that fast charging works.

Qualcomm’s Quick Charge technology relies on delivering a higher voltage to the battery to expedite charging time. With Quick Charge 3.0, Qualcomm introduced optimizations that allow devices to constantly adjust voltage over the course of the charging cycle. Quick Charge 3.0 certified chargers can deliver voltages ranging from 3V to 20V in 200mV increments.

Quick Charge 3.0 is widely used, with the likes of the HTC 10 and LG G5 offering the fast charging option. The chip vendor licenses the technology to third-party OEMs for free, which is how companies like Samsung can offer Adaptive Fast Charging on the Galaxy S7, and more recently the Galaxy Note 7 — though those models use the older, slightly less dynamic Quick Charge 2.0.

Qualcomm uses high voltages, whereas OPPO pushes more amperage.

Meanwhile, OPPO has its own fast charging solution called VOOC (Voltage Open Loop Multi-step Constant-Current Charging). The fast charging system is used in the Find 7, the F1 Plus, the R7, and other OPPO phones, and now on the OnePlus 3 as Dash Charge. OPPO uses dedicated circuity in the wall unit for heat management and dissipation, which is why you can only get Dash Charge speeds with the bundled wall charger (or the $30 Dash Charge car charger) on the OnePlus 3.

The key difference between the two fast charging technologies is that while Qualcomm uses higher voltages to charge batteries, VOOC relies on delivering a higher amperage. For instance, Quick Charge 3.0 goes up to 6.5V at 3A, creating 19.5W, whereas VOOC delivers 5V at 4A to attain 20W. And that has a few advantages.

It’s all cool

oneplus-3-dash-chargers.jpg?itok=JfKwLbZ

One of the main benefits of VOOC (and Dash Charge) is its ability to keep temperatures low while charging. The fast charging option allows you to watch videos or play games while the phone is charging, with no net drop in charging speeds. That isn’t the case with Quick Charge, as the higher voltages invariably lead to the phone reverting to normal speeds to prevent overheating.

With Dash Charge, you can play games or watch videos while charging your phone without worrying about overheating.

Even though the OnePlus 3 can charge up to 60% in 35 minutes, it takes slightly over 40 minutes to go from 65% to a full charge. That’s to prevent damage to the battery (and in a way, to you), with the wall charger limiting output at 2A after hitting 75% and going even lower after reaching 85%. The microcontroller unit inside the phone constantly monitors the charge level to determine the desired amperage to be delivered.

The main disadvantage with Dash Charge is that you need to use the bundled wall unit to charge the OnePlus 3, as OPPO is yet to license the technology to third-party vendors. Also, as the technology pushes more amps to your phone, so you should probably stick to using the provided cable as well.

However, you can use your Dash Charge wall unit to charge other phones. I regularly use it to charge the LG G5, and it is just as fast as using Aukey’s Quick Charge 3.0 charger.

Your turn

What do you think of Dash Charge on the OnePlus 3? Let us know in the comments.

OnePlus 3

  • OnePlus 3 review: Finally, all grown up
  • OnePlus 3 specs
  • OnePlus 3 vs. the flagship competition
  • Latest OnePlus 3 news
  • Discuss OnePlus 3 in the forums

OnePlus

12
Aug

Homido’s V2 headset is a huge upgrade to your VR experience!


Homido-V2.jpg?itok=BGvMm-TN

Homido V2 brings some much needed upgrades to a great VR headset.

It shouldn’t be a surprise that we’ve started to see more elegantly designed headsets as we move into the future of VR. Manufacturers are starting to figure out how to improve their initial VR experiences, and as an early mover in this space the folks at Homido are well positioned to deliver an upgrade of their initial offering. The creators have taken the time to deliver a larger, better designed, and more comfortable headset for your VR adventures.

Read more on VR Heads!