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August 24, 2016

The highs and lows of Gamescom 2016

by John_A

Gamescom is over. The publishers have packed away their booths, and the lingering smell of sweaty, Kölsch-fueled gamers (and sweaty, coffee-fueled journalists) has finally started to dissipate. In the closing hours of our trip to Cologne, Germany, the “team” (Nick Summers and I) sat down to chat about our time at the video game show.

Talking points include the lack of press conferences this year; the myriad ways I made a fool of myself in VR; Outreach’s fresh take on space exploration; Sea of Thieves actually looking pretty good; Metal Gear Survive really not looking good and Titanfall 2’s new focus on plot. That’s a wrap on our Gamescom coverage this year — if you missed any of our stories, you can find them all here.

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