Skip to content

Archive for

22
Aug

Resident Evil 7 preview: Back to its scary roots


When Resident Evil 7 was announced during June’s E3 it was very much shown as a poster boy for PlayStation VR. We even got to try the demo level using Sony’s forthcoming headset during the trade show – much to our underwear’s dismay.

However, we did have a couple of issues with it. After the event it was revealed to be a tech demo rather than an actual element of the finished game. It also made us feel a bit queasy – not because of any horror or gore, but because of a control method that wasn’t best suited to virtual reality. It was at odds with the format and we weren’t the only ones needing a bit of a breather afterwards.

Thankfully, Capcom told us at Gamescom that the controls will be tweaked ahead of the game’s release at the start of next year, to make for a more comfortable VR experience. And, as we found out during the German trade show, the game will also be entirely playable without strapping a headset to your noggin.

That’s how we played the latest demo level, in 2D on a TV. What’s more, this specific section will make it into the game – as a sub-game at the very least.

  • Best games trailers from Gamescom 2016: FIFA 17, Mafia III and more
  • Gamescom 2016: All the launches, games and consoles at the show

We’re still waiting to see what the main Resident Evil experience will be. We have been told that your main character will wield a gun and possibly be in third-person, but little else. Instead, Lantern – the Gamescom reveal – was another playable “found tape”, much like the E3 segment.

Throughout the main game, you will find tapes that, when played on an ancient, in-game VHS deck, provide interactive historical sequences that can yield important information that can help you progress. You don’t have to play them, they are optional, but you’d be a fool not to as they are something quite different for the franchise.

For a start, they are played in first person and generally (spoiler alert) feature a character that meets an unfortunate and grisly demise.

Capcom

In Lantern, the protagonist is a girl who is being chased by a crazed old woman. You have to escape her gaze and clutches by creeping around a dilapidated, Blair Witch-style hovel. It’s scary, but somewhat less so when not wearing a fully immersive VR headset.

The sequence was short but importantly we encountered puzzles and the inventory system, which reminded us more of the original Resident Evils than more recent efforts. We’d go as far to say the whole demo echoed the tense, slow pace of the game that started the whole ball rolling. And that’s what gives us hope for the final release.

First Impressions

If we’re being honest, both Resident Evil 7 demos we’ve played so far seem to be very low resolution graphically, which is odd. It might be an effect though, layered on to make the video look retro and downgraded – after all, they are meant to be VHS tapes. We suspect the final game levels will look different.

We’re also not convinced that many will want to play it using a PlayStation VR headset. Regardless of any technical caveats, it is likely to be a claustrophobic, tense affair that could leave players gibbering messes.

But that’s where Capcom’s strategy of including both the VR and conventional versions of the game in a single purchase should pay off. What’s more, you will be able to pick up your save games using either format. So if you do find the VR experience too intense, you can carry straight on in 2D.

Resident Evil 7 will be released at the end of January 2017. Hopefully we’ll soon get to see what the overarching gameplay will consist of.

22
Aug

Massachusetts will tax ridesharing services to compensate taxis


State and city governments have been trying to protect the taxi industry from ridesharing services for a while, but Massachusetts is taking an unusual route. Its governor recently enacted a law (the first known in the US) that will charge ridesharing services a 20-cent fee for subsidizing transportation infrastructure, 5 cents of which will go to the taxi industry. Yes, every Lyft or Uber you hail will directly fund the taxis they’re competing against. Officials still have to hash out the finer details, such as how they’ll collect the fee and spend it, but the legislation prevents companies from tacking it on to your fare.

Ridesharing firms aren’t completely against the measure, believe it or not. Reuters notes that he same law also lets companies pick you up at traditional taxi bastions like the airport or convention center, albeit with limits. Also, the measures don’t go as far as the taxi business might like — Boston’s Taxi Operators Association would prefer an outright ban on any ridesharing firm that doesn’t follow the same rules that taxis do. As such, it’s more of a compromise than a flat-out victory for the incumbents.

Nonetheless, the move isn’t about to get a ringing endorsement. Although it could improve the overall quality of taxi service, it’s still protecting one industry at the expense of another. Should the government be playing favorites? And while it’s true that well-heeled companies like Lyft and Uber can afford to soak up the costs, it’s more daunting for smaller startups that now have to factor that cost into into their business models.

Via: Reuters

Source: Mass.gov