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19
Aug

Steve Jobs to Be Inducted Into International Photography Hall of Fame


The International Photography Hall of Fame and Museum, in celebration of its 50th anniversary, has announced that Steve Jobs will be posthumously inducted into its Hall of Fame in St. Louis, Missouri, which recognizes the work of pioneers, artists, and innovators who have pushed photography forward.

Jobs will be one of eight new inductees on October 28, alongside Photoshop co-creators John Knoll and Thomas Knoll, documentary filmmaker Ken Burns, photographers Ernst Haas and Annie Leibovitz, singer-songwriter and digital photographer Graham Nash, and documentary photographer Sebastião Salgado.

“As we look ahead to the next 50 years of the IPHF, we are honored to continue to recognize and celebrate photographers and industry professionals that have made significant contributions to the profession, helping to shape and define modern photography,” said Patty Wente, executive director of the IPHF. “This year’s inductees represent the perfect combination of innovation and artistry; bridging photography’s pioneering past with its fantastic future.”

Jobs’ induction is closely linked to the iPhone, which Apple in the past has described as the world’s most popular camera:

Steve Jobs was an American inventor and entrepreneur who cofounded Apple and led it to become the world’s most innovative company. Steve helped create products that revolutionized the creative world and became essential tools for designers, filmmakers, music producers and photographers. Passionate about photography both in his work and personal life, his most profound contribution to the artistic community and the world is the iPhone which, in less than a decade, has changed both the art of photography and the industry around it.

Past inductees include Philippe Halsman, who famously photographed Albert Einstein in 1947, Ansel Adams, George Eastman, Edwin Land, Edward Steichen, and 64 other esteemed professionals. Inductees must have made a “notable contribution to the art or science of photography” and “have a significant impact on the photography industry and/or history of photography.”

Jobs, who co-founded Apple alongside Steve Wozniak and Ronald Wayne in 1976, passed away on October 5, 2011.

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19
Aug

USB Type-C and Thunderbolt 3: One port to connect them all – CNET


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Key features of USB type-C you should know
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Update, August 19, 2016: Added the latest information on USB-C and Thunderbolt 3. This article was originally published on August 22, 2014.

Look around your house and chances are you have at least a few devices that use Universal Serial Bus. On average, some 3 billion USB ports are shipped each year, making it by far the most successful peripheral connection type in the world.

In fact, device manufacturers are so confident in the new USB-C standard that Intel announced last year that Thunderbolt 3, once thought to be a USB replacement, would use the same port type as USB-C. This means every Thunderbolt 3 port will also work as a USB-C port and every Thunderbolt 3 cable will work as a USB-C cable.

Before you can fully appreciate what a leap forward both USB Type-C and Thunderbolt 3 are, let’s familiarize you with Type-A, Type-B, and the various versions the Thunderbolt standard.

Thunderbolt

Prior to Thunderbolt 3, Thunderbolt 2 and the original Thunderbolt shared the same cable type and port (which is the same port type as Apple’s Mini DisplayPort) and had top data transfer speeds of 20Gbps and 10Gbps, respectively. With these older Thunderbolt standards, the cable was active, meaning the cable itself is a device that requires power to operate so any Thunderbolt 1 or 2 device would require external power in order to function. This made Thunderbolt a much more expensive solution as the cable itself is some 10 times more expensive than a USB cable of the same length.

Thunderbolt Revisions

Year released Super set of Top speed Port type
2011 Mini DisplayPort 10Gbps Mini DisplayPort
2013 Thunderbolt 20Gbps Mini DisplayPort
2015 Thunderbolt 2 (adapter required,) DisplayPort, PCIe 3rd Gen, USB 3.1 40Gbps (short or active cable) 20Gbps (long, passive cable,) USB-C

Here’s how Thunderbolt 3 is different from its predecessors: :

  • The Mini DisplayPort connection type has been ditched in favor of a USB-C connection type
  • All Thunderbolt 3 cables will work as USB-C cables.
  • All USB-C cables will work as Thunderbolt 3 cables as long as they are good quality cables.
  • Thunderbolt 3 has a top data transfer speed of 40Gbps as long as the cable is .5m (1.6 ft) or shorter.
  • For 1m (3.2 ft) or longer cables, Thunderbolt 3 supports passive (cheaper) ones that have a top speed of 20Gbps, and active cables (more expensive) that retain the 40Gbps speed.
  • Thunderbolt 3 is backward compatible with earlier versions of Thunderbolt, but due to the new port type, adapters are required to use legacy Thunderbolt devices.
  • Any USB-C device (like a Nexus 6P phone) plugged into a Thunderbolt 3 port will function normally.
  • Since Thunderbolt 3 devices will use discrete Thunderbolt chips to function, they will not function if plugged into a USB-C port.

All versions of Thunderbolt allow for daisy chaining up to six devices together and in addition to data, can also carry Hi-Def video and audio signals.

USB

In the USB world, things are a bit more complicated because there have been more versions and types than Thunderbolt. Generally, the versions refer to the speed and functionality of the USB cable, while the USB Type refers to the physical shape and the wiring of the ports and plugs. Let’s start with the USB Type.

dsc3510.jpgFor the most part, Type-A ends (left of the coin) of the USB cables remains the same across existing USB versions.
Dong Ngo/CNET

USB Type-A

Also known as USB Standard-A, USB Type-A is the original design for the USB standard and uses a flat rectangular shape.

On a typical USB cable, the Type A connector, aka the A-male connector, is the end that goes into a host, such as a computer. And on a host, the USB port (or receptacle) where the Type A-male goes into, is called an A-female port. Type-A ports are mostly in host devices, including desktop computers, laptops, game consoles, media players and so on. There are very few peripheral devices that use a Type-A port.

Different USB versions including USB 1.1, USB 2.0, USB 3.0 (more on versions below) currently share the same USB Type-A design. That means a Type-A connector is always compatible with a Type-A port event if the device and host use different USB versions. For example, a USB 3.0 external hard drive also works with a USB 2.0 port, and vice versa.

dsc3518.jpgdsc3518.jpgType-A USB port for USB 3.0 (blue) and USB 2.0 on the back of a computer.
Dong Ngo/CNET

Similarly, small devices such as a mouse, keyboard or network adapter that have hard-wired USB cables always use Type-A connectors. That’s true also for gadgets without cables, such as a thumb drive.

USB 3.0’s connectors and ports have have more pins than USB 2.0. This is in order to deliver faster speed and higher power output. However, these pins are organized in a way that doesn’t prevent them from physically working with the older version.

Also note that there are smaller Type-A plugs and connectors, including Mini Type-A and Micro Type-A, but there are very few devices that use these designs.

dsc3525.jpgdsc3525.jpgPopular USB Type-B: From left Standard-B, Mini-B, Micro-B, Micro-B USB 3.0, and Standard-B USB 3.0.
Dong Ngo/CNET

USB Type-B

Typically, the Type-B connector is the other end of a standard USB cable that plugs into peripheral device (such as a printer, a phone, or an external hard drive). It’s also known as Type B-male. On the peripheral device, the USB port is called Type B-female.

Since the peripheral devices vary a great deal in shape and size, the Type-B connector and its respective port also come in many different designs. Up to now there have been five popular designs for the USB Type-B’s plugs and connectors. And since the Type-A end of a USB cable remains the same, the Type-B end is used to determine the name of the cable itself. (Wikipedia has a great USB connector mating matrix you can consult.)

The original standard (Standard-B): This design was first made for USB 1.1 and is also used in USB 2.0. It’s mostly for connecting large peripheral devices, such as printers or scanners to a computer.

Mini-USB (or Mini-B USB): Significantly smaller, the Mini-USB Type-B ports are found in older portable devices, such as digital cameras, smartphones, and older portable drives. This design is now close to obsolete.

Micro-USB (or Micro-B USB): Slightly smaller than Mini-USB, the Micro-USB Type-B port is currently being replaced by USB-C as the charging and data port for latest smartphones and tablets.

Micro-USB 3.0 (or Micro-B USB 3.0): This is the widest design and mostly used for USB 3.0 portable drives. Most of the time, the Type-A end of the cable is blue.

Standard-B USB 3.0: This design is very similar to the Standard-B, however, it’s designed to handle USB 3.0 speed. Most of the time, both ends of the cable are blue.

Note that there’s also another, less popular, USB 3.0 Powered-B plug and connector. This design has two additional pins to provide extra power to the peripheral device. Also, there’s a relatively rare Micro Type-AB port that allows the device to work as either a host or a peripheral device.

dsc3531.jpgdsc3531.jpgA few proprietary USB cables for Samsung and Apple devices.
Dong Ngo/CNET

Proprietary USB

Not all devices use the standard USB cables mentioned above. Instead, some of them use a proprietary design in the place of the Type-B plug and connector. The most famous examples of these devices are the iPhone and the iPad, where either a 30-pin or Lightning connector takes place of the Type-B end. The Type-A end, however, is still the standard size.

USB revisions

Top speed Max power output Power direction Cable configuration Availability
12Mbps N/A N/A Type-A to Type-B 1998
480Mbps 5V, 1.8A Host to peripheral Type-A to Type-B 2000
5Gbps 5V, 1.8A Host to peripheral Type-A to Type-B 2008
10Gbps 20V, 5A Bi-directional / Host to peripheral (compatible) Type-C both ends, reversible plug orientation / Type-A to Type-C (compatible) 2013

USB versions

USB 1.1: Released in August 1998, this is the first USB version to be widely adopted (the original version 1.0 never made it into consumer products). It has a top speed of 12Mbps (though in many cases only performs at 1.2Mbps). It’s largely obsolete.

USB 2.0: Released in April 2000, it has a max speed of 480Mbps in Hi-Speed mode, or 12Mbps in Full-Speed mode. It currently has the max power out put of 5V, 1.8A and is backward-compatible with USB 1.1.

USB 3.0: Released in November 2008, USB 3.0 has the top speed of 5Gbps in SuperSpeed mode. A USB 3.0 port (and connector) is usually colored blue. USB 3.0 is backward-compatible with USB 2.0 and its port can deliver up to 5V, 1.8A of power. This is sometimes refereed to as USB 3.1 Gen 1.

USB 3.1 (sometimes refereed to as USB 3.1 Gen 2.): Released in July 26, 2013, USB 3.1 doubles the speed of USB 3.0 to 10Gbps (now called SuperSpeed+ or SuperSpeed USB 10 Gbps), making it as fast as the original Thunderbolt standard. USB 3.1 is backward-compatible with USB 3.0 and USB 2.0. USB 3.1 has three power profiles (according to USB Power Delivery Specification), and allows larger devices to draw power from a host: up to 2A at 5V (for a power consumption of up to 10W), and optionally up to 5A at either 12V (60W) or 20V (100W). The first USB 3.1 products are expected to be available in late 2016, and will mostly use USB Type-C design.

typec.jpgtypec.jpgA compatible Type-C USB cable from Aukey that has a Type-A end.
Dong Ngo/CNET

USB Type-C (or USB-C)

Physically, the Type-C port and connector is about the same size as that of the Micro-B USB mentioned above. A Type-C port measures just 8.4 by 2.6mm. This means it’s small enough to work for even the smallest peripheral devices. With Type-C, a USB cable’s both ends are the same, allowing for reversible plug orientation. You also don’t need to worry about plugging it in upside down as it will function both ways.

Since 2015, USB-C has been widely adapted and used in many phones and tablets. Many new storage devices also use USB-C port instead of an USB-B port. Almost all devices that support USB 3.1 use the USB-C port. USB 3.1 has the top speed of 10Gbps and can deliver the power output of up to 20V (100W) and 5A. When you consider most 15-inch laptops require just around 60W of power, this means in the future they will be charged the way phones are now, via their little USB port. Apple’s new MacBook has just one USB-C port as the sole peripheral and power port.

Type-C USB also allows for bi-directional power, so apart from charging the peripheral device, when applicable, a peripheral device could also charge a host device. All this means you can do away with an array of proprietary power adapters and USB cables, and move to a single robust and tiny solution that works for all devices. Type-C USB will significantly cut down the a amount of wires currently needed to make devices work.

USB Type-C is taking over — here are the…

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One port, one cable, no fuss

Type-C USB and USB 3.1 are backward-compatible with USB 3.0 and USB 2.0. In a pure Type-C USB connection, the Type-A ports and plugs are no longer included. However, you’ll find compatible Type A to Type C cables. On top of that there will be adapters to make Type C hosts and devices work with existing USB devices.

This is the first time adapters are required with USB, and likely the only time, at least for the the foreseeable future. USB Implementers Forum, the group responsible for the development of USB, says that Type-C USB is designed to be future-proof, meaning the design will be used for future and faster USB versions.

It will take a few years more for Type-C become to become as popular as the current Type-A on the host side, but when it does it will simplify the way we work with devices. In fact, Intel is even working on a USB audio standard that might render the 3.5mm audio jack obsolete. And with the addition of Thunderbolt 3 now being the super-set of USB-C, eventually, we’ll just have only one type of port and cable to connect all peripheral devices together and to a computer. It’s predicted that thanks to the support for USB-C, the adoption of Thunderbolt 3 will take off, which hasn’t been the case with previous versions of Thunderbolt.

19
Aug

Microsoft Project Scorpio Release Date, Price and Specs – CNET


The shiny new Xbox One S was just a taste. Microsoft’s Project Scorpio — coming in the fourth quarter of 2017 — will be the true main meal. According to Microsoft, it’s both the future of Xbox and the most powerful game console ever made.

The catch: It doesn’t play any new games. Instead of trying to sell gamers on a brand-new generation of video game hardware, Project Scorpio is all about upgrades.

What do you mean, upgrades?

According to Microsoft, Project Scorpio won’t have any exclusive games. Not one.

Instead, Scorpio will play the same games you can play on an Xbox One or Xbox One S — but some of them at much higher fidelity.

With 4.5 times the power of an original Xbox One, Microsoft claims Project Scorpio can run those same games at ultra-high-def 4K resolution at a butter-smooth 60 frames per second. Compare that to today’s Xbox One, which still struggles to output many games at 1,920×1,080-pixel resolution (1080p).

Scorpio is kind of like sticking a new PC video card into your game console.

So all my Xbox One games will run at 4K?

Not necessarily. Games will need to be designed to take advantage of the higher resolution, and Microsoft claims it won’t force developers to actually do that.

However, Microsoft says some new games are already being developed with Scorpio in mind, and Scorpio will also unlock the potential of a handful of existing titles.

Games like Halo 5, The Division, The Witcher 3 and Doom dynamically dial down their graphics whenever the Xbox One can’t handle the load. With Project Scorpio, there won’t be a need to throttle. Microsoft says games which use dynamic scaling will consistently look better than before.

Check out Xbox’s Project Scorpio coming Holiday…
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Doesn’t the cute white Xbox One S already do 4K?

Yes and no. The Xbox One S can display 4K images to your TV, but that isn’t the same thing as rendering games at 4K.

Or, put more simply, you can watch 4K Blu-rays with an Xbox One S, but games won’t look much better.

Still, the One S does now support HDR (high dynamic range) with a handful of games, which should mean color saturation and contrast in those titles as long as you’ve got an HDR-compatible TV.

Why would developers bother supporting Scorpio instead of just the cheaper Xbox One?

Ah, but game developers already support a wide variety of Windows PCs, and Scorpio is just one more point on that continuum.

The same game that runs on an Xbox One (with an estimated 1.33 teraflops of graphical performance) needs to run on a 9-teraflop Nvidia GeForce GTX 1080, and on a 6-teraflop AMD RX480 graphics card as well. (That last comparison might be particularly handy, since the Scorpio also has a 6-teraflop AMD GPU.)

And don’t forget that Microsoft is trying to merge the worlds of PC and console gaming — some games will be designed for both Xbox and Windows from the very beginning.

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AMD’s Radeon RX 480 graphics card.


Sean Hollister/CNET

But all my existing Xbox One games will work?

Yep, even the earliest ones. “This thing will play Ryse: Son of Rome, a launch game for your Xbox One,” Microsoft’s Phil Spencer told Eurogamer.

What about my Xbox One accessories? Will I need to buy new controllers?

Microsoft says every single Xbox One accessory should work, too. “Our commitment is to make sure every single game and every single accessory works across all of those platforms,” Microsoft’s Mike Ybarra told The Guardian in July.

How about the 200+ older Xbox 360 games that were updated to work on the Xbox One?

Microsoft hasn’t said so for sure, but presumably the growing library of backwards-compatible Xbox 360 titles — including Alan Wake, Mass Effect and Red Dead Redemption — will work as well.

What if I don’t have a 4K TV?

You might be better off with an original Xbox One. “Scorpio is designed as a 4K console, and if you don’t have a 4K TV, the benefit we’ve designed for, you’re not going to see,” Microsoft’s Phil Spencer told Eurogamer.

But you might play your Scorpio games in VR instead.

Virtual reality?

Yes. Microsoft says one of the reasons it’s using such a powerful graphics chip is so it can drive a VR headset. We’re not sure which headset, though.

Back in May, one rumor suggested Microsoft would partner with Facebook and support the Oculus Rift headset.

But when Project Scorpio was officially announced in June, Microsoft said it would be able to play Fallout 4 in VR — a title which has so far only been confirmed for the rival HTC Vive.

bethesda-vr-e3-2016-doom-fallout-6812-006.jpgbethesda-vr-e3-2016-doom-fallout-6812-006.jpg

CNET’s Dan Ackerman plays Fallout 4 in VR.


Josh Miller/CNET

Or maybe the Scorpio will simply support any VR headset you plug in. After all, the Xbox One runs Windows 10, and Microsoft plans to make Windows 10 computers support VR headsets starting next year.

Either way, you shouldn’t expect VR experiences to be much better than an existing baseline VR-ready PC. In our review of the AMD RX480 graphics card (again, same 6-teraflop performance as Scorpio) we found it just barely good enough for today’s VR.

By the way, VR might be the exception to the “no-games-will-be-exclusive-to-Scorpio” rule. Since the original Xbox One and Xbox One S don’t support VR, any VR experiences could be exclusive to the console.

If the original Xbox One plays every game, and the Scorpio adds 4K and VR, why would I buy the intermediate Xbox One S at all?

It’s small and cute?

But seriously, if you don’t already have an Xbox One, and you can’t wait till 2017, the Xbox One S is great. It’s better than the original Xbox One in practically every way.

But if you already have an Xbox One, you’ll definitely want to wait.

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The Xbox One and One S side by side comparison
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Will the Scorpio be small and cute, too?

Unlikely. The only glimpse we’ve seen was of a jet-black monolith. And yet, Xbox operations boss Dave McCarthy told GameSpot that the “40 percent smaller” guiding principle behind the Xbox One S might “remain consistent when we move to Project Scorpio.”

Read what you will from that.

How much will Scorpio cost?

The only thing we know is that it’ll cost more than the Xbox One S — which currently starts at $300, £250 or AU$400 for the 500GB model and stretches up to $400, £350 or AU$549 for 2TB of storage.

“It’s going to be a premium price over what we’re selling this one for, and both of them will exist in the market at the same time,” Xbox boss Phil Spencer told Eurogamer.

Is it really going to be called “Project Scorpio”?

Nah, that’s probably just a codename.

Is this the end of game consoles as we know them?

Only if Scorpio is a success. Microsoft’s betting on a future where you never need to buy a new library of games, but the company’s Aaron Greenberg says it’s definitely a bet. ” We’re going to learn from this, we’re going to see how that goes,” he told Engadget.

What are Sony and Nintendo doing these days?

Sony may announce its own similar 4K-ready, VR-ready PlayStation Neo at an event this September, and the new, incredibly elusive Nintendo NX is coming next March.

Got any other burning questions about Project Scorpio? Send ’em along to sean.hollister@cnet.com.

19
Aug

8 things to know about the Galaxy Note 7’s SD card slot


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Samsung brought the SD card slot back to the Note line — now it’s time to reacquaint yourself with it.

Note buyers have spoken: they wanted an SD card slot back in their phone. Samsung listened, and the Galaxy Note 7 brought back the card slot just like the Galaxy S7 did — hiding right in there next to the SD card.

Things mostly pick up right where they left off with the SD card slot on the Note 4, though the software and capabilities have changed a bit. If you have a Note 7 or are getting ready to pick one up, these are the things you should know about expanding the storage in your phone.

No ‘adoptable storage’ option to be found here

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Perhaps the biggest thing to note right off the top is that the Galaxy Note 7 doesn’t support Marshmallow’s “Adoptable storage” system as we’ve seen implemented on other phones. Adoptable storage is an optional system that phone makers can use that lets the SD card be completely consumed by the phone, in effect becoming just another part of the internal storage — this lets the phone freely move apps and files between the SD card and internal storage, but it has some downsides as well.

The Note 7 skips the feature altogether for a variety of reasons, not the least of which being issues with performance, stability and user confusion. That means the SD card in the Note 7 simply acts as a separate, mountable piece of storage that has no special tricks associated with it. You can just load data on it, put it in the phone and the phone will be able to read the files. The phone can also write to the card, but not span data across from the card to the internal storage.

Not every app can be moved to the SD card

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One of the downsides of not using Adoptable storage is that you’re still dealing with the “old” way of putting apps on your SD card, if you feel the need to. To move apps over to the SD card on your Note 7, you simply go into the settings, find the application settings and go to each app that you want to move. Not every app can be moved to the SD card, though, as some have certain permissions or performance requirements that make them only run from internal storage.

Going a step further, many apps that you think have moved over to the SD card may have only moved part of their assets to the external storage. For example if you install a large game and want to put it on your SD card, you may find that the game has offloaded some of its media assets to the SD card, but kept the core of the game and any additional downloads on the internal storage. Because of this shortcoming you may want to just keep all of your apps locally on the Note 7’s internal storage, and just use the SD card for other types of media instead.

Removing your SD card also removes the SIM

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This is probably the simplest of tips, but it’s important to remember where the SD card lives and what that means for it. The SD card shares a slot with the SIM card tray, meaning that if you want to remove one, you’re going to remove the other.

If you remove the SD card to move media back and forth between your phone and computer, that means your SIM just came out of your phone — and chances are you’re going to want to reboot when you put the SIM card back inside. On the opposite end of things, if you ever have to remove your SIM card (which won’t happen nearly as often), you’ll lose access to your media and apps on the SD card until it’s replaced and re-mounted in the phone.

Pictures and video save to the card by default

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When you put an SD card in your Galaxy Note 7, the phone will start to utilize it right away. And since you can’t move all of your apps over to the card, it makes sense to start putting pictures and videos you take there, so that’s what the camera does by default. When you first launch the camera app after inserting an SD card you’ll see a warning letting you know of the change, and if you don’t want photos or videos saved to the SD card it’s a simple switch in the camera settings.

If you choose to keep that default setting, you’ll notice that the Gallery app creates a separate folder for those images in the “Albums” area of the app, which is separate from any other photos or videos you took before you put the SD card in. The difference is noted by a little SD card logo in the corner of the album, which is a little confusing at first. If you just stick to the “Pictures” tab of the Gallery you won’t notice any difference, as all of the photos — SD card or not — will show up in the regular photo timeline.

SD card photos may be odd to handle in third-party apps

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There is one notable downside of storing images and videos from the camera on your SD card: the only guaranteed way to delete those files is from the app that created them, which in this case is the default Camera and Gallery apps. If you prefer to use another gallery app, you may not be able to properly move around and delete photos that are stored on the SD card. For example in Google Photos, and many other popular gallery apps, you’ll be able to view and apply extra edits to the photos but you can’t delete the original files from within the third-party app.

This becomes particularly bothersome in a cloud-based gallery app like Google Photos where you can delete photos remotely and have those changes sync back to your Galaxy Note 7 — in this case Google Photos will never be able to delete those local files on your phone, you have to do it manually from within Samsung’s Gallery app. If you use another simple gallery app without any cloud functions (and using an older permission model or a workaround) it may be able to manage those SD card photos just fine — but it’s something to be aware of if you run into odd behavior when deleting.

You probably don’t have to worry about performance

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External SD card storage will definitely be slower than the internal storage on your phone, but thanks to the overall increase in SD card speeds in the past couple of years this isn’t really something to get worried about. Chances are that the only real slowdown in this configuration is the actual connection from the card to the phone, rather than the card itself, and even that isn’t that big of a bottleneck.

Most of what you’re doing with an SD card is pretty small, relatively slow and consistent movement of data. Taking a few pictures, reading HD video or MP3 audio, or maybe saving some documents. None of these things require a super-fast SD card, and you won’t notice any difference in performance when comparing to doing the same functions with internal storage.

Find good deals on SD cards

The biggest reason to not buy an absolutely bottom-of-the-barrel SD card is that you can get really good cards for a great deal all around the internet. Sure a super-fast 200GB card is going to set you back a few extra dollars, but if you just need to add another 64GB of storage you can get a great, name-brand SD card for less than $30 and know you’re getting a good product that’s going to do everything you need.

Use caution when buying the cheapest of the cheap cards out there, and be sure to read the specs and reviews before you buy.

You can encrypt the card for your own safety

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So your Galaxy Note 7 is pretty secure, locked up tight behind a fingerprint or maybe even your irises. Even if someone has your phone in their hands, they can’t access your data, which is an awesome thing. But if they have a SIM tray removal tool, they can pop out your SD card in just a few seconds and have access to every file on that card when they plug it into their computer.

For this reason, you should seriously consider encrypting your SD card if you put any sort of personal information on the card. You can do so by heading into your Settings > Lock screen and security > Encrypt SD card. How long it’ll take depends on the amount of data on your card — it could be anywhere from a handful of seconds to several minutes or even an hour for a completely full 256GB card. If you ever need to decrypt the data, it’ll take just the same amount of time from the same settings screen — you don’t lose any data in the process.

By encrypting the SD card, you’re ensuring that the only device that can read that card is the phone you encrypted it with. Now of course this has a few downsides: you can no longer quickly take out the card to transfer data to another device, and if your Note 7 is ever damaged beyond repair you won’t be able to recover your own files off of the SD card. Both may be worthy trade offs considering the extra layer of security you’re adding.

Well, maybe you don’t need an SD card

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So that’s everything you really need to know about the SD card in the Galaxy Note 7 … well, there’s one more thing: maybe you don’t even need an SD card in your Note 7. With the latest generation, Samsung bumped up the internal storage to 64 from 32GB, meaning you’ll have somewhere around 50GB of space free to do anything you like on the phone.

For most people, 50GB of space will be plenty for everything they need — and for that reason, you should probably consider buying your Note 7 and using it without an SD card for a while to see how close you get to maxing out the internal storage. If you can fit all of your needs into the internal storage, it’s far preferable to managing a new volume of storage on a separate SD card. It’ll also save you a few dollars.

Samsung Galaxy Note 7

  • Samsung Galaxy Note 7 review
  • The latest Galaxy Note 7 news!
  • Here are all four Note 7 colors
  • Complete Galaxy Note 7 specs
  • Join the Note 7 discussion in the forums!

Verizon
AT&T
T-Mobile
Sprint

19
Aug

Lock in higher pay with this Microsoft certification training, now over 90 per cent off


When it comes to climbing the tech career ladder, few things speed the process up faster than having the right certification.

The Microsoft MCSA Server 2012 Certification and Cloud Computing Bundle will prepare you to ace several Microsoft IT certification exams. On sale for a limited time, Pocket-Lint readers can get this bundle for only £63.70 (49 USD).

Whether you’re looking to snag a promotion or add some stopping power to your resume, this prep bundle is perfect for taking your IT prospects to the next level. With top-tier instruction, you’ll prepare yourself to ace the MCSA Server 2012 exam–key for pursuing a high-paying career in server management.

Plus, having a MCSA Server certification will put you on a clear path for snagging the industry-revered MCSE certification.

Across 7 interactive modules, you’ll learn the nitty-gritty of backup server installation and management theory. You’ll get hands-on experience building, deploying, and managing an advanced Windows Server 2012 network. On top of providing interactive training, this bundle delivers Microsoft-approved course materials, so you’ll have the best tools to prepare for Microsoft’s own exam.

As an added bonus, this bundle also grants you free access to prep materials for the Microsoft 70-243, 70-246, and 70-247 Cloud Computing certification exams. With these extra certifications, you’ll dramatically improve your career prospects in one of IT’s most in-demand fields.

For a limited time, Pocket-Lint readers can save big on the Microsoft MCSA Server 2012 Certification and Cloud Computing Bundle. Normally retailing for £873.60, this bundle is on sale for more than 90 per cent off, making the final price only £63.70 $(49 USD).

19
Aug

Boost your photo game with this flexible tripod, now under £12


While there’s much to say about our smartphones’ beefy cameras, all that power is useless if you can’t shoot from the right angle. The Flexible Tripod for Smartphones and Cameras opens up a whole new array of creative angles to shoot from, and it’s super portable.

For a limited time, Pocket-Lint readers can get the Flexible Tripod on sale for only £11.68 ($8.99 USD).

Compatible with cameras and smartphones, the Flexible Tripod gives you the stability of a tripod with none of the added bulk.

Designed for maximum flexibility, this tripod’s legs can wrap around most fixtures. Secure them to branches, poles, fences, and more, and watch your shooting options multiply. Uneven surfaces can throw off normal tripods, but the Flexible Tripod’s legs can level out your smartphone on any surface. Whether you’re shooting in the wild or at home, this tripod can be deployed in any setting.

While other tripods are heavy and cumbersome, this one’s made with mobility in mind. The Flexible Tripod’s legs collapse, making it a perfect travel companion for hikes, campouts, and guerilla photo shoots. As portable as your smartphone, there’s no excuse to leave your house without both if you plan on shooting.

Your shooting options shouldn’t be limited based on where you go. For a limited time, Pocket-Lint readers can pick up the Flexible Tripod for Smartphones and Cameras at a tremendous discount. Normally retailing for £25.98, the Flexible Tripod is on sale for only £11.68 ($8.99 USD), saving you more than half off.

19
Aug

ICYMI: Neck pillows that work and self-driving everything


ICYMI: Neck pillows that work and self-driving everything

Today on In Case You Missed It: Ford Motor Company joined the self-driving car race, taking on Uber, which just bought autonomous truck company Otto. We’re just excited to see the self-driving vehicles of the future, though those two had better hurry up, since Easymile is already testing actual transport around a large city now.

Two Kickstarter projects for actually useful neck pillows are trending. We are fans of the FaceCradle but the nodpod may be just as useful to you. You might also be interested in this video of a dog dressed as Pac-Man, going after all the balloons. As always, please share any interesting tech or science videos you find by using the #ICYMI hashtag on Twitter for @mskerryd.

19
Aug

The Engadget Podcast Ep 2: One More Robot


In Episode Two: One More Robot, editors Cherlynn Low, Dana Wollman and Chris Velazco join host Terrence O’Brien to talk about how fitness trackers ruined Happy Meals, the true potential of AI and try to figure out what monster would want the backspace key navigate back a page in Chrome.

Relevant links:

  • Intel shows off Project Alloy, an all-in-one VR headset
  • McDonald’s hands out activity trackers with Happy Meals
  • McDonald’s pulls plug on Happy Meal activity trackers
  • Elon Musk’s OpenAI will teach machines to talk using Reddit
  • Duo, Google’s supersimple video chat app, arrives today
  • Chrome extension restores the backspace key to its former glory
  • Google will stop you hitting backspace in Chrome by mistake
  • We don’t understand AI because we don’t understand intelligence
  • How a robot wrote for Engadget
  • The Galaxy Note 7 vs. the competition: familiar, but different
  • I taught a computer to write like Engadget

You can check out every episode on The Engadget Podcast page in audio, video and text form for the hearing impaired.

Watch on YouTube

Subscribe on Google Play Music

Subscribe on iTunes

Subscribe on Stitcher

Subscribe on Pocket Casts

19
Aug

‘Overwatch’ test patch turns troll talk into funny lines


Blizzard has rolled out an Overwatch test patch that could make playing on the game’s Public Test Realm (PTR) either hilarious or infuriating, depending on which camp you’re in. A bunch of Reddit and NeoGAF users have noticed that when you type in “gg ez” in chat, the game automatically changes it into either very polite messages or hilarious ones that insult the user. The term “gg ez,” as you might know, means “good game, easy win” that’s meant to insult the losing party in an online match. Well, Blizzard isn’t having any of that behavior.

Instead of “gg ez,” other players see various messages, including:

  • It was an honor to play with you all. Thank you.
  • Good game! Best of luck to you all!
  • Well played. I salute you all.

But they could also see any of these:

  • I feel very, very small… please hold me…
  • Mommy says people my age shouldn’t suck their thumbs.
  • I’m wrestling with some insecurity issues in my life but thank you all for playing with me.

Blizzard uses the beta server to test out new features before public release, so this might or might not make it to the rest of the Overwatch universe. Ana the healing sniper eventually got a wider release after spending time in PTR, though, so keep your fingers cross if you want to see more players get rekt.

[Image credit: CaptainJeppy/Reddit]

Via: Kotaku

Source: Reddit, NeoGAF

19
Aug

Claymation puzzler ‘Armikrog’ comes to the PS4 on August 23


There’s no rule that game animations must be done in a computer. The creators of Armikrog elected to use claymation, the painstaking stop-motion process beloved in such movies as Wallace and Grommit. The title raised $974,000 on Kickstarter and was released for PC, Mac and Linux last September, following several delays. The PS4 version was further held up, but we finally have a release date and price on the console: August 23rd for $9.99.

The delays are understandable, considering the painstaking process of creating the animations. “Every single level, every single character, and all of the things you will see in Armikrog actually existed in our tiny studio where we had to basically run through the game frame by frame — it was a major production,” wrote publisher Lance James. There’s still no release date for the Wii U and a physical version of the game, though the company said on Facebook that it’s “working away” on them.

When it first launched on the PC, reviewers loved how the game looked, but gave it tepid marks for the basic gameplay and lowbrow humor — and the $25 launch price probably didn’t help. However, the company has since issued numerous updates and created extra functionality for the PS4’s DualShock controllers. “You can use it as a standard pointer if you wish, allowing for a free range of motion, and you can also use it to solve some of our puzzles rather than using the joysticks or the d-pad,” said James. That, plus the $10 price, should make Armikrog interesting for PS4 owners.

Source: Sony