Facebook Messenger Celebrates Reaching 1 Billion Monthly Active Users
Yesterday on Facebook, the company’s dedicated messaging app, Facebook Messenger, posted news regarding its recent milestone of surpassing 1 billion monthly active users. As The Next Web pointed out, that’s a growth of 200 million users since January, and roughly suggests that 1 out of every 7 members of the population are logging onto Facebook Messenger each month to text with friends and family.
In the message thanking users, the Facebook Messenger team mentioned that the company will be celebrating by debuting the launch of new animated balloons into the chat app. Anyone can try it out by sending someone a traditional balloon emoji within Facebook Messenger to activate the new animation.
On behalf of the entire Messenger team, we’d like to thank the more than 1 billion people who are now using Messenger every month. People use Messenger to connect with the people and businesses they care most about. They make plans, share dreams, send payments, tell jokes, play games, let their loved ones know they’re thinking of them and much, much more. We know that every message is important to you – no matter what you want to say – and we’re grateful that you choose to communicate using Messenger.
To put its growing popularity into perspective, Facebook also released some stats related to its messaging service. According to the company, 22 million GIFs are sent every day (approximately 254 per second), and popular holidays saw a noticable uptick in user messaging, with 300 million flowers sent on Mother’s Day and 360 valentine-related chats sent on February 14. Among a growing, robust list of sticker packs, the app’s most popular remains related to the Angry Birds franchise.
A few of Facebook Messenger’s well-received features — like sticker packs, money payments, and easily-shareable GIFs — will be making their debut in the new iOS 10 Messages app this fall. With the new SDK debuting in the software update, developers will be allowed to create app extensions that allow users to interact with third-party apps directly within Messages. Apple itself has also announced a few new features coming to its chat app, like new bubble effects, handwritten messages, and fullscreen animated backgrounds, similar to Facebook’s balloon easter egg commemorating 1 billion users.
Tags: Facebook, Facebook Messenger
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Polymail Launches iOS App With Contact Profiles, Email Read Receipts, and More
Desktop email client Polymail recently launched a new iOS version of its app, focusing on simple and intuitive ways to get users through massive email lists with the same connected and social-minded aspects of the desktop app. Polymail allows users to manage their Gmail, iCloud, Outlook, or other IMAP accounts, through the iOS app, which now syncs automatically with the Mac app as well.
One of the standout features of Polymail is its social networking angle, which has each user create a “Contact Profile” detailing their employer, location, and a brief customizable bio section. These cards show every interaction you have had with any particular person, letting you browse among email correspondence and attachments shared between one another, and even detailing when they read an email, and how many times, similar in style to Apple’s Read Receipts.
“Email usage is moving more and more towards mobile but these productivity features have typically only been available on desktop,” says Brandon Foo, co-founder of Polymail. “We want to give users the best set of tools for mobile across any email provider.”
In addition to contact profiles and email tracking, the app also provides features like read later, send later, and follow-up reminders, which the company points out as being mostly browser add-ons in the past, placing Polymail as the first major mobile and desktop app to embrace them. The service even allows users to un-send emails “within several seconds” after they’re sent, making it easy to fix grammar and spelling errors that are recognized in the time window.
Following its debut on the Mac App Store, a few users compared Polymail to Dropbox’s now-defunct Mailbox client, which has generated some positive word-of-mouth leading up to its release on iOS. Still, its email tracking abilities and robust permissions list have raised a few flags for some users. Although not speaking on the topic of security and privacy specifically, Polymail reiterated that its ultimate goal is in making “enterprise workflow as effortless as possible,” aiming to lessen the gap between email clients “and the rest of the business applications companies use.”

Those interested can try out Polymail for themselves by downloading the free app on the App Store today. [Direct Link] The company mentioned that a higher-tier “Polymail Pro” subscription model is gearing up to launch sometime soon, but gave no details on its price point or premium features.
Tag: Polymail
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WhatsApp beta update brings voicemail and a new font
WhatsApp beta has just picked up an update to 2.16.189 with a litany of new features. First off is the ability to send a voicemail in case a voice call does not go through, or if the recipient declines the call. Earlier, you had to go back to the chat window to send a voice message, but that option is now available directly in the after-call menu, which also offers the ability to call the user back.

You can also send messages in plain text by adding the grave accent symbol (`) three times before and after the message. Doing so will remove all formatting from the message. If you’re looking for further formatting options, you can send messages in bold by adding an asterisk (*) before and after the message, italics by adding an underscore (_), and strikethrough with the tilde symbol (~).

There’s also the ability to reply to a specific message in a chat window, which was rolled out in the last update. To do so, you have to do is tap and hold a message, and hit the reply button. The changes are now available in the beta client of WhatsApp, and should be making their way to the stable version shortly.
Tinder wants to help you find new friends and head out in a group

Have you grown tired of using Tinder to find your one true love? If so, the app’s latest feature may be right up your alley. Tinder Social will help you find new friends to meet up and head out in a group. Whether you’re planning to head to a concert, catch that Pikachu down at the local supermarket or hit the clubs for a night out, Tinder’s new feature will let you create a new group and hang out with others who join.
After a group with a few friends has been formed, it’s then possible to swipe either left or right on other groups. Matching with another set of people will then bring up the usual chat experience for planning an event or meet up. As highlighted in Engadget’s report, the new social group feature is available in the U.S., UK and other select countries.
Ready to try out the new group feature? Download Tinder from the Play Store and let us know in the comments how you get on!
Yo-ho-ho and an autonomous boat: Smart watercraft could help the Navy fight pirates
We’ve all heard a lot about autonomous cars and there’s been plenty written about drones taking to the air, but we’ve not seen so much discussion about boats, or autonomous watercraft.
BAE Systems has been working on autonomous naval technologies, in a project that has sprung up surprisingly quickly. The idea is to give naval forces an unmanned capability for a wide range of roles – but dealing with surface vessels, rather than underwater, where remote controlled vechicles have been around for some time.
One of the things that makes this a quick-development project for BAE Systems, is that it isn’t starting from scratch: it’s designed to be a simple solution to convert existing RIBs – rigid inflatable boats – that are already approved for use with the navy. That means the craft itself doesn’t need to be approved, only the systems that convert it.
BAE Systems
That system is designed as a “black box” that can be fitted into an existing RIB, comprising all the brains, linked to optics, radar and cameras, rather like a self-driving car. That lets the boat see and navigate on the surface, but it retains the pre-existing engines and controls.
The unmanned craft can then be run via remote control from another vessel, like a Destroyer, it can operate as a “mule” driving itself, or it can be manually driven as normal. In the photo above there’s a UAV on it too – although this is an example of what it could be used for, rather it being a permanent fixture.
The advantage of having an unmanned boat, of course, is that you don’t need to put sailors or marines in harm’s way. While you can use aircraft in a similar way, the costs of operating a RIB are much lower, letting you have something in the water to look in places where you might not want to put a person.
There’s a number of scenarios for an autonomous boat. It could be used, for example, to watch the blindside of a ship that you’re about to board, such as in anti-piracy operations. This is currently often done by helicopter, but using an autonomous boat puts eyes on the target at much lower cost.
A second use case would be in reconnaissance, sent out ahead of a ship where conditions favour the enemy, such as in canals or close straits that could be easily mined or a location for land-based ambush. The RIB could see much better than a human thanks to the advanced optics, as well as be equipped with things like mine sweeping or submarine detection equipment.
Sticking to that theme of not putting people in harm’s way, another advantage of an autonomous boat is that you don’t have to recover it if conditions are bad. Where you would want to get souls back on board, you could leave an autonomous craft in the water for several of days if the sea conditions were bad. Once things are calm again, you wake it up and bring it home.
BAE Systems
When it comes to naval applications, none of this happens without human intervention. The idea isn’t to have a remote weaponised platform – and BAE Systems told us that the navy saw no need for weapon systems on this type of craft – but it will become a tool in wider combined operations. That means it’s something for mission commanders to control, in coordination with other operational assets.
Autonomous boats might sound like something of the future, but the capability has already been demonstrated by BAE Systems and there will be testing later in October 2016 with the Royal Navy to see exactly how they fit into the picture.
Best 5 indie games coming to Xbox One you must download
Thanks to the Xbox One’s now inextricable link with Windows 10 the platform is very attractive to independent developers. They can essentially develop for PC and easily translate their games for Xbox One too, or vice versa.
What’s more, the ID@Xbox scheme gives indie studios two free Xbox One dev kits apiece, ensuring that they have all the tools needed to develop for the console. That’s why the Xbox Live store is rapidly being filled with excellent downloadable games for the Xbox One on a weekly basis.
Pocket-lint was invited to try some of those that are coming to the platform soon, which we had extensive hands-on plays with. So here are our tips of the indies and small publisher titles you would be well advised to check out in the near future.
- Xbox One S: Release date, specs and everything you need to know
- How Xbox One backwards compatibility works: The Xbox 360 games list and more
- Xbox One S preview: Thinner, better PS4 beater
- 37 best Xbox One games every gamer should own
Compulsion Games
We Happy Few
Release date: 26 July
We Happy Few was a big hit during E3 2016, with the first gameplay trailer proving very popular and effective. It set the tone for the first-person game by showing its dark side, with a pinata smashing event illustrating the horrific and stark reality that is usually disguised through taking “Joy” pills. Seeing in-game work colleagues hunched over a decaying rat, eating entrails that they think are sweets will live with us forever.
At the ID@Xbox event we got to play the game beyond that initial sequence. Set in an alternative 1960s England, We Happy Few is inspired by mind-bending early thrillers and surreal movies, such as A Clockwork Orange or The Prisoner.
The populace are kept blissfully unaware of their awful surroundings through regular dosing of drugs, but after you decide to abandon your prescription, you soon see what lies outside of the hallucinogenic haze.
We had to escape a decrepit small country village, after playing through the same sequence shown at E3, and while we didn’t manage to succeed in the time we had, we did get to see some of the other gameplay mechanics at work. There is a hefty focus on crafting, for example, with resources abounding throughout the game, but only really useful when combined with others.
We also got hit on the noggin a fair few times by the clown-faced police.
The game itself will be available very soon, so we’re not far from bringing you a full review. Until then though, we have to say that this could be a massive hit.
Ghost Town Games
Overcooked!
Release date: 3 August
Remember when good multiplayer games had you and several chums hunkered around the same screen and console? Micro Machines, Super Bomberman, Super Mario Kart, Super Smash Brothers, Gauntlet and many other 90s classics used to descend us into fits of giggles thanks to having all the combatants in the same room at the same time.
Overcooked is not a competitive game but it comes from the same stock. It is a local multiplayer co-op title and, from what we’ve played so far, echoes all of the fun and joy we experienced from the Super Nintendo and Mega Drive masterpieces of old.
It puts up to four players in control of cooks in a kitchen. Customers make demands for food and you have to prepare their dishes. It sounds easy and, on early levels, it is. However, there are several tasks to complete, so we found that different players naturally gravitated towards different aspects of food preparation.
For example, during our gameplay session, we had to prepare soup. First the onions or tomatoes needed to be fetched from their individual boxes, then sliced. They then needed to be added to the pot, which would then cook on the stove. Before it burned, it needed to be poured into a bowl and served. The bowl was then returned, needing to be washed up so the process could continue.
Players can adopt any of those tasks, but there are caveats. Some levels have thin corridors, so you can only have one player wandering that space at a time. Some are far more outlandish, such as a travelling truck that splits and rejoins often, so you have to wait to travel from one side to another.
All of the factors prompt co-operation – and hilarity. Much much hilarity. It is a true co-op game in every respect and we cannot wait to play more with our friends and colleagues at home.
Team 17
Worms W.M.D.
Release date: 23 August
Who doesn’t love Worms? As we explained for Overcooked above, we’re big fans of games with local multiplayer play and there are few that offer as satisfying an experience as those in the Worms stable.
Worms W.M.D. continues a fine tradition of adding new features and tweaks to the franchise, making the game bigger, with options for mayhem, yet it retains the same basic formula that has had us in fits for more than 20 years.
Vehicles is one addition, with tanks and helicopters dotted around levels that can be manned by your Worms. There are also new, static weapon placements, such as a sniper rifle position or mortar. that you can take over. And crafting finally comes to the franchise, with many if not all of the armoury able to be moulded into something even more lethal and/or hilarious.
We played a spot of single-player and then had a multiplayer match with all of the games weaponry switched on by default. It gave us an idea of just how many different weapons of mass destruction are on offer. With crafting, you can amass a load-out of up to 81 different weapons, including barbecued sheep – the usual exploding sheep but leaving flames wherever they touch.
Hand-painted backgrounds, rather than the rendered scenery of recent outings, return to the series, but new for this game are buildings you can actually enter, taking fights inside as well as out.
It all makes for a much improved game, we think, than any to have come for a while. We’ll find out for sure towards the end of August.
Bulkhead Interactive
The Turing Test
Release date: August
Bulkhead Interactive had great success with Pheuma: Breath of Life, a first-person puzzle game that also had the honour of being the first Xbox One game to be made in Unreal Engine 4. It is also developing the Kickstarter funded Battalion 1944, a World War II multiplayer shooter to be released in spring next year.
Its next game though is similar in concept to the first, with The Turing Test being a first-person puzzler, albeit with a science fiction setting this time out.
Progression is based on solving sometimes very complex logic puzzles, and as we didn’t have a scooby what to do when we picked up the controller for the first time, nor were treated to a tutorial, it is testament to the game that we very soon got the hang of it.
Players take control of Ava Turing, an engineer exploring a station on Europa, one of the moons of Europa, to look for life signs. The story plays out while you unlock new areas through cunning puzzle completion which, in our case, involved partly picking up junction boxes and placing them in door panels, or sucking the energy out of one location with a gun-like tool, and firing it into another.
There’s a little of Portal in the control method, but we suspect that later in the game the similarities aren’t as distinct. We also didn’t get much of a chance to engage with the plot at this stage, so are looking forward to a proper, uninterrupted play to unravel the game’s mysteries.
Studio MDHR
Cuphead
Release date: August
There has been a lot of hype around Cuphead since we first saw it at E3 2015 and we have to say, based on our session with a more complete build, it is mostly justified.
Cuphead is a hark back to the glory days of 2D platform action games, while adopting a quite simply incredible graphical look. Inspired by the Disney and Max Fleischer cartoons of the 1930s, the look is amazing. The characters look cell animated and even the colours are slightly offset to give the whole image a retro, reproduced feel.
But where Cuphead will be heralded most is in its gameplay. It is unapologetically fierce. We have had a swathe of difficult 2D platformers in recent times, with Ori and the Blind Forest and Super Meatboy being most memorable, but we have to say, based on our initial playtime, that Cuphead could be the toughest of the lot. And we love it.
We played a few boss battles, a flying section and a platform level and we died. A lot. But most importantly, we wanted to persevere, as it hooks you into that “one more go” cycle and there’s not much higher praise than that.
We can’t wait to play the full game when it arrives, finally, next month.
Tinder Social is a new feature for finding friends to hang with
You already meet potential love matches on Tinder. Why not use the app for making new friends to go and hang out with? That’s what the company hopes you’ll do with the launch of Tinder Social, a new feature that lets users create groups to make connections and hang out together.
Tinder Social came about after a test in Australia that proved a glut of the app’s users have been looking for a feature to aid in planning out their night, their hangouts, and ways to meet new people for concerts and other friendly excursions aside from romantic encounters.
When using the feature, Tinder users can “unlock” Tinder Social to create a group of 1-3 friends with a sole focus, like attending a movie or hitting up a bar. The group access can be turned on or off at any time. When users swipe right on a group they like, the groups will combine and offer up a group chat for planning the event.
The feature is available in the US, UK and select other areas around the world. Need a group to go out Pokemon training with? This could become your go-to solution if you’re a hardcore Tinder user. It’s important to note, however, this isn’t the first app to allow its users to find friends rather than lovers. Dating app Bumble is attempting the same thing with its BumbleBuzz feature.
NASA institute will find ways to protect astronauts’ health
Lengthy deep space missions pose higher risks to spacefaring humans compared to trips to the ISS or to the moon — after all, our bodies evolved for life on Earth. In an effort to find ways to reduce those risks, NASA has joined forces with the Baylor College of Medicine in Houston. The partners will operate a new institute, slated to begin its operations on October 1st, dedicated to developing ways to protect astronauts’ health for long-duration missions.
Thanks to the astronauts who spend months aboard the ISS, we know how outer space affects the human body. One of the effects of long-term stays in microgravity, for instance, is the deterioration of bone and muscle mass. The increase in intercranial pressure brought about by zero-g also leads to major eyesight problems.
According to the agency, the Translational Research Institute (NTRI) will develop “point-of-care astronaut health and performance applications.” Translational research is a method that takes results from lab experiments involving cells or animals and applying them to human subjects. As such, it has the potential to give rise to real world applications much faster than traditional research can. Since NASA wants to send humans to Mars by 2030, it only makes sense that the agency wants to find ways to ensure the safety of its astronauts as soon as possible.
Source: NASA
Apple and Facebook helped bust the world’s biggest torrent site
When you’re the owner of the world’s biggest torrent-sharing site, the last thing you’d expect to land you in trouble would be a totally legitimate (and legal) purchase via iTunes. But that’s what happened to 30-year-old Ukrainian Artem Vaulin a.k.a “tirm,” owner and operator of KickassTorrents (KAT), who was yesterday arrested and charged in Poland for criminal copyright infringement and money laundering. He’s been accused of illegally reproducing and distributing hundreds of millions of copies of movies, video games, TV shows and music albums totalling more than $1 billion. The US is now waiting to extradite him.
Founded in 2008, the site has slowly grown to become the biggest torrent-sharing website in the world. It finally took the mantle in 2015 after The Pirate Bay experienced multiple raids, battled lengthy spells of downtime and its three founders were arrested. KAT counts more than 50 million unique monthly visitors and is estimated to be the 68th most frequently visited website on the internet — according to Alexa.
In a 48-page criminal complaint (PDF) filed with the U.S. District Court in Chicago, the U.S. Attorney’s Office reveals how it was able to track Vaulin. Jared Der-Yeghiayan, a special agent with the US Department of Homeland Security, was tasked with tracking the man behind KAT and it’s his report that attempts to prove beyond any reasonable doubt that Vaulin should be brought to justice. This is how it played out.
The fake ad
From November 2015, an undercover IRS Special Agent spoke with a KAT representative about hosting an advertisement that would direct visitors to an undercover site. An agreement was made and the ad, which purportedly advertised a program to study in the United States, would be placed on individual torrent listings for $300 per day. When it finally went live on March 14th 2016, a link appeared underneath the torrent download buttons for five days. It was a short campaign, but it was enough to link KAT to a Latvian bank account, one that received €28 million ($31 million) in deposits — mainly from advertising payments — between August 2015 and March 2016.

This back-and-forth also enabled investigators to identify an important point of contact: the email address pr@kat.cr. Not only was it linked to website enquiries, it was the email associated with KAT’s social media presences such as Facebook. Agents were able to obtain records from Facebook that showed the “official.KAT.fanclub.” page was almost certainly associated with KAT.
Apple’s involvement
Using basic website-tracking services, Der-Yeghiayan was able to uncover (via a reverse DNS search) the hosts of seven apparent KAT website domains: kickasstorrents.com, kat.cr, kickass.to, kat.ph, kastatic.com, thekat.tv and kickass.cr. This dug up two Chicago IP addresses, which were used as KAT name servers for more than four years. Agents were then able to legally gain a copy of the server’s access logs (explaining why it was federal authorities in Chicago that eventually charged Vaulin with his alleged crimes).
Using similar tools, Homeland Security investigators also performed something called a WHOIS lookup on a domain that redirected people to the main KAT site. A WHOIS search can provide the name, address, email and phone number of a website registrant. In the case of kickasstorrents.biz, that was Artem Vaulin from Kharkiv, Ukraine.
Der-Yeghiayan was able to link the email address found in the WHOIS lookup to an Apple email address that Vaulin purportedly used to operate KAT. It’s this Apple account that appears to tie all of pieces of Vaulin’s alleged involvement together.
On July 31st 2015, records provided by Apple show that the me.com account was used to purchase something on iTunes. The logs show that the same IP address was used on the same day to access the KAT Facebook page. After KAT began accepting Bitcoin donations in 2012, $72,767 was moved into a Coinbase account in Vaulin’s name. That Bitcoin wallet was registered with the same me.com email address.
What happens now?
Homeland Security has already asked that the seven KAT domains named in the complaint are forfeited for their role in facilitating piracy. Verisign is expected to seize the .com and .tv domains, while Mutual Legal Assistance Treaty (MLAT) requests will be sent to registrars in Costa Rica, Tonga and the Philippines. Homeland Security then expects those sites to be redirected to a server of its choosing.
Right now, KickassTorrents appears to still be up, at least via the numerous proxy services that support it. However, it’s probably only a matter of time until it becomes a lot harder to find. While investigators already had a lot of evidence before they added the iTunes transaction to the mix, the idea that a legal media purchase could be the undoing of a piracy king kinda breaks the irony meter.
Via: TechCrunch
Source: Justice.gov, Criminal Complaint (PDF)
Alcatel’s Idol 4S bundle is an affordable way to try out VR
This is the year of virtual reality. With the most eagerly anticipated headsets finally becoming available and many content makers creating VR material, 2016 marks the year the medium is started to go mainstream. Alcatel is looking to make it easier to embrace virtual reality by bundling a headset with its latest flagship, all for an impressively low price of $399 ($350 if you preorder). As the first phone to ship with its own VR Goggles, the Idol 4S already stands out for its value. It also has some respectable specs in its own right, including a Quad HD display, two-way speakers and sharp 16-megapixel camera. It’s even got a glossy new makeover. But hitting that price means Alcatel had to make some trade-offs, with the most notable being the CPU. Still, it’s a good phone for those who can live with middling performance.
Hardware

Props to Alcatel for its effort, and for generally succeeding in upping its style game. While last year’s Idol 3 had an unexciting, unassuming look, the 4S is the slick, dressed-up sibling. Its glass-covered body and shiny metal edges are a step up from its predecessor’s bland plastic back. But that style is strongly reminiscent of the Galaxy S6. Sartorially, Alcatel isn’t pushing any envelopes here; it’s still playing catch-up.
There’s nothing new about the Idol 4S’s flat, blocky frame and its 5.5-inch AMOLED display. Even its charging port on the bottom edge is of the older micro-USB variety, as opposed to USB Type-C.
Still, that doesn’t mean the Idol 4S isn’t a handsome handset. Just watch out: That glass covering is a heck of a fingerprint magnet. You’ll need to wipe it down frequently to keep the phone looking pristine.
I also wish Alcatel had gone with physical or capacitive navigation buttons below the Idol 4S’s screen, instead of relying on the software keys in Android. Those digital buttons take up a row of display space, and disappear whenever I play a game or full-screen video.
On the right side sits a round silver button that Alcatel calls the “boom key.” You’ll also find a circular fingerprint sensor etched into the Idol 4S’s rear, right under the camera. This placement is designed to be easy for your finger to reach while the phone is in use, but it’s not the easiest to find by touch, because the area isn’t depressed like it is on other phones.
VR box

When you first open the Idol 4S packaging, you’ll find a white rectangular box with a silver circle on the bottom. Press that, and you can pull apart the whole setup. The top half is the headset, which at first blush looks nearly identical to Samsung’s Gear VR, while the bottom half is a case that contains accessories.
The Idol 4S VR Goggles (yes, that’s the official name) differs from the Gear VR in a few ways. Alcatel placed its controls on the bottom of the viewer, as opposed to on the right edge like Samsung. The Idol 4S also comes with an extra headpiece to help the headset sit more comfortably on your head.
Most important, Alcatel’s system is based on Google’s Cardboard, whereas Samsung’s is the result of a collaboration with Oculus. Those who have never used the Gear VR probably won’t notice the difference in quality, but since I’ve spent a good deal of time with both, it’s clear to me that the Alcatel viewer is not as immersive. I’ve never noticed pixels when using the Gear VR, but a few minutes into a 360-degree video on the Idol 4S VR Goggles I started spotting the fine dots.
Otherwise, the headset, which is spongy around the eyes, feels light and comfortable enough to wear for extended periods. If you wear glasses, putting the goggles on may be a hassle, but it’s not much more difficult than with other setups.

Alcatel provides a VR launcher app that serves as your gateway to compatible content. With it, you get a basic navigation menu with seven tiles floating in a horizontal row over a starry backdrop. These icons let you see games, regular pictures and videos, 360-degree images and videos, a tutorial and Littlstar.
The latter is a third-party provider of VR video content from channels such as ABC News, Discovery VR, Showtime and other independent brands. Its offerings are mostly short, entertaining clips that occasionally look suspiciously like promotional material for those brands’ upcoming shows. In the week that I’ve had the Idol 4S, though, the Littlstar library doesn’t appear to have been updated with new stuff. But to be fair, neither Alcatel nor LIttlstar promises frequent additions to the selections.
Thankfully, Littlstar isn’t the only way to get good VR content on the Idol 4S. You can also go into the VR store app or find more media through Google’s own apps for Cardboard section. Unfortunately, the Idol 4S isn’t certified for Google’s Daydream mobile VR platform yet, so it might not be forward-compatible with upcoming media. Still, for the price, the Idol 4S Goggles and the basic content Alcatel offers is an easy and accessible way to dip your toe into virtual reality.
Display and sound

Just like its predecessor, the Idol 4S has a bright panel that’s easy to see even in direct sunlight. Its 5.5-inch Quad HD AMOLED display is vibrant and sharp, which makes watching Netflix and playing games more immersive. Colors looked more saturated than I’m used to on my iPhone 6s screen. Even though I did eventually start noticing pixelation in VR content when looking through the viewer, high-res videos generally appeared crisp on the phone itself.
One other novelty in the Idol 4S is its dual JBL-certified speakers that pump out sound through both the front and back of the device. This prevents muffling of the audio when you put your phone down on a surface, and worked surprisingly well on both an office table and my bed. I noticed slightly clearer echo when the phone was face up rather than down, but the difference isn’t noticeable unless you go looking for it like I did.
The Idol 4S’s speakers were also satisfyingly loud, and I never had to struggle to hear it at top volume. The included Waves MaxxAudio app lets you change sound profiles for specific situations such as Music, Movie or General. You can also customize the output of bass, treble and revive, but, in general, I left these settings alone.
Software

Like any respectable phone being launched this year, the Idol 4S ships with Android 6.0.1 Marshmallow. The company said an update to Android Nougat is on its way, although it hasn’t given a timeframe yet.
As is its habit, Alcatel has skinned the otherwise stock OS with the company’s own icons for apps such as Messages, Dialer, Camera and Contacts. This cartoonish look won’t be for everyone, but it’s simple enough to resolve with a theme download.
A new feature for the Idol line is the aforementioned Boom key on the device’s right side. Pressing this in specific apps launch specialized tasks, such as activating photo collages in the Gallery, volume and bass boost in a music player, enhanced surround sound in a video playback and improved voice quality and loudness during a call. These are preset in the software, and you can’t change them or add more, but you can customize what pressing (or double pressing) the Boom key does when the phone screen is off and on.

The in-app Boom functions are hit or miss: I didn’t ever need photo collage mode when viewing my Gallery, but I found the volume boosts very handy. I also liked being able to open a specific app of my choice with one press while the screen is on.
Thankfully. not much bloatware comes loaded on the Idol 4S. In addition to the VR apps mentioned earlier, Alcatel also includes its fun Music app that has a Mix mode for turntable-style DJ-ing on the go. You’ll also get useful titles such as Facebook, Twitter and Whatsapp, and the just-tolerable NextRadio and Swiftkey.
Camera
The Idol 4S’s 16-megapixel rear camera took decent shots that weren’t superexciting, but what did impress me was the HDR mode. First of all, turning on HDR may make snapping a pic a tad slower, but it made pictures significantly more colorful and vibrant, while retaining an impressive amount of detail. If you’re shooting a landscape and want some extra oomph, I’d recommend enabling HDR to really bring out all the hues.
Outdoor shots aside, the Idol 4S was also adept at capturing scenes inside buildings. In these situations, however, white balance can be a bit finicky. Alcatel lets you adjust this in manual mode, and you’ll also find options for Panorama, Slow Motion and Micro Video (a la Apple’s Live Photos).
In addition, you get a “Fyuse” mode for taking 360-degree panoramic videos, which you can view as a picture. It’s a little difficult to use, and that’s after a software update Alcatel issued with bug fixes. The camera often had trouble detecting the direction I was moving in and failed to record the video. When it did work, the resulting Fyuse video is basically a video that you can play by dragging on your screen or moving your phone in the corresponding direction.
In low light, the Idol 4S struggled to get a steady shot. Turning on the flash will help get clearer pictures, but it added a yellowish green hue. Until a software fix is issued, don’t expect many great photos at night.
Selfies are decent once you turn down the portrait enhancement to avoid looking muddy and fake. Unlike many other phones with so-called selfie flashes, the Idol 4S actually has a separate bulb next to the front camera to light up your portrait, instead of using the phone’s display. This selfie flash was strong enough to light up my shirt in addition to my face, while still keeping the accurate colors intact.
Performance and battery life

As an iPhone 6s owner and a reviewer of high-end devices, I’m used to blazing speeds and have little tolerance for lag. As such, I was expecting the Idol 4S with its midrange Snapdragon 652 chip to be noticeably slower than I’m accustomed to. I was pleasantly surprised, then, when the Idol 4S held up well under my torture test, during which I had AZ Screen Recorder capturing my Pokémon Go battles with a handful of other apps open.
The resulting video was smooth and had no dropped frames, while my in-game experience was close to (just slightly slower than) what I see on my iPhone without a screen recorder running. I did encounter the occasional stutter and pause, and the phone struggled when I tried to run two games concurrently with the screen recording, crashing when a Hangouts message arrived. Not the best for someone in the middle of an intense high-stakes battle for Pokéstop territory.
More-expensive phones fared better than the Idol 4S on synthetic benchmarks in general, especially when it came to graphics. But the OnePlus 3 stands out, beating the Idol 4S on all but one test despite costing the same.
Moto G4
AndEBench
9,742
13,841
16,371
16,159
Vellamo 3.0
4,831
5,202
2,819
2,762
3DMark IS Unlimited
18,051
30,058
9,851
9,841
GFXBench 3.0 Manhattan Offscreen (fps)
15
48
6.6
6.6
CF-Bench
75,760
41,653
60,998
61,030
Still, the Idol 4S’s performance is impressive for a phone that is using a slower chip than the top-of-the-line Snapdragon 820 that all the high-powered flagships are packing.
The Idol 4S’s 3,000mAh battery provided ample power to last through the day. It lasted 10 hours and 41 minutes on our battery test, which involves looping an HD video at 50 percent brightness. That’s nearly an hour longer than what we saw on the OnePlus 3, although it pales in comparison to the Moto G4’s 12-hour-and-30-minute runtime.
When you run out of juice, recharging is swift, thanks to support for Qualcomm’s Quick Charge 2.0 standard. Within 15 minutes of plugging the device in, I saw the power level go up to 33 percent. By the time an hour had passed, the phone was back up to 84 percent.
The competition

With a retail price of $399, the Idol 4S goes up directly against the OnePlus 3 and ZTE Axon 7. Although we’ve yet to review the Axon, its Snapdragon 820 chip with 4GB of RAM, Quad HD AMOLED display and sexy frame already make it seem like the more promising phone for power users. Plus, ZTE says the phone will be compliant with Google’s Daydream mobile VR platform by the fall, making it a worthy consideration for virtual reality fans.
We really liked the OnePlus 3’s performance, handsome build and clean Android-based system with bonus features. It even has a USB Type-C charging port, which will delight early adopters who have already made the switch to the reversible cable. However, the OnePlus 3 has a less-sharp 1080p screen and didn’t last as long as the Idol 4S on our battery test.
If you’re looking for an even cheaper phone than the Idol 4S, Moto’s new G4 and G4 Plus pack plenty of power and more stamina for a low starting price of $200. The G4 Plus also offers better low-light camera performance than the Idol. But the trade-off is a more basic design and lower-resolution screen.
All that considered, no other company has started shipping a VR headset in and as the box of its smartphone, which leaves Alcatel with its unique proposition: Come for the aggressively priced bundle, stay for the intro to VR. And in the meantime, you may discover that the Idol 4S itself is a perfectly adequate phone.
Wrap-up

The Idol 4S is not the sort of fancy handset you’re likely to brag about to your friends, but you’ll definitely want to show off the VR bundle. The 4S may not be the fastest phone around, but its combination of rich display, superb speakers, long-lasting battery and decent cameras make up for the shortfall in speed. Alcatel needs to improve the main camera’s low-light capabilities, as well as build out more extensive library of VR content, potentially through Daydream.
Ultimately, you can’t argue against good value. The truth is, if you order the Idol 4S for $350 before Aug. 3rd, it is the best deal on the market. Miss that deadline, and you’ll have to be more invested in VR than the average buyer, but not so keen that you need a top-notch experience. The Idol 4S’s success will depend on the size of that crowd, and its ability to keep that group engaged.



