Tumblr Labs lets you experiment with new, optional settings
Care to take some risks with your personal Tumblr? Well, today’s your day as the microblogging platform’s launched a new Labs feature to let users opt-in for “experimental features.” The option, accessible via Tumblr’s web interface, adds four settings offering varying levels of usefulness. There’s one, themed posts, which the company cheekily notes will turn your Tumblr into a “beautiful illegible rainbow” since it aligns the color of your Tumblr with that of your posts (see? questionable utility). The other three available settings will, respectively, give users the ability to add a button to posts to track reblog history; add granular scheduling options; and grant access to something cryptically referred to as “Inside Tumblrs.”
As the company notes in some fine script on the Labs site, these experiments are in-development and therefore prone to not work or suddenly disappear at any given time. So tread carefully if you decide to participate. All you need is an active Tumblr and a desire to microblog dangerously.
Via: TechCrunch
Source: Tumblr
Google’s Nexus update images save you from wiping your device
Google has long made Nexus and Pixel C factory images available for people who just can’t wait to install new Android versions (or want an alternative restore option). However, they’ve always come with a big gotcha: since it’s a complete system image, you have to wipe your phone clean. You won’t have to start from scratch after today, though. Google has posted over-the-air update images for all its currently supported Nexus and Pixel C devices, giving you the satisfaction of an immediate upgrade (no weeks-long waits here) without nuking all your data.
The concept of downloading an OTA image isn’t strictly new. Third-party sites have hosted them for years, and Google itself has offered OTA images for Android N preview users who either run into showstopping glitches or want to roll back to Marshmallow. The difference is that you don’t have to either trust unofficial sources or run pre-release code to give this a shot. If you’re just concerned about getting the latest bug and security fixes as soon as they hit the internet, your life just got considerably easier.
Via: Android Police, 9to5Google
Source: Google Developers
Nintendo 2DS drops to $80 on May 20th
The 2DS is getting yet another price cut on May 20th. Less than a year after Nintendo brought it down to $100, from $130 originally, the company revealed today that its handheld console will now cost $80. That puts the 2DS in impulse-buy territory, so long as you’re willing to live without the three-dimensional effect found on the flagship 3DS. It does come with a digital copy of Mario Kart 7, though, which is about a $20 value on its own.
Yesterday, Nintendo also announced the release date for Pokémon Sun and Moon, in case you’re looking for a reason to spend $80 on the 2DS. Although those games won’t be available until November 18th, there are plenty others coming out over the next few weeks, including Kirby: Planet Robobot and the long-awaited Mighty No. 9.
Source: Nintendo (Twitter)
‘Rock Band VR’ will only let you shred guitar
Abandon all hope, ye Rock Banders who live to bang on the drums, lovingly ‘pluck’ that bass or croon like you’re America’s next top someone — for now, at least. According to UploadVR, developer Harmonix has confirmed that its upcoming Rock Band VR for Oculus Rift will only be playable with the guitar. Harmonix had hinted as much this past March when we attended a Rift preview event, saying that support for those three other instruments would likely be left off the table. But it seems like the effort to put the “band” back together in VR was just too challenging for the developer’s first Rift effort. Instead, Harmonix has decided to perfect the immersive experience using only the guitar, which requires a clip-on Oculus Touch controller to track its placement in the virtual space.
Though the Rift’s now out in the wild for anyone with deep pockets and a compatible PC, there’s no word on when Rock Band VR will be released. But, considering how integral Touch is to the experience, you can bank on seeing it launch sometime in the second half of this year when Oculus brings that controller to market. Only then will you get the chance to shred in VR.
Source: UploadVR
Play ‘Hitman Go’ on Gear VR and Oculus Rift tomorrow
Hitman Go is a smart reimagining of a languishing franchise that lit up mobile devices when it first launched in 2014. It took the painstaking stealth assassinations of the original Hitman series and transformed them into a minimalistic board game. Now it’s headed to VR by way of the Gear VR and Oculus Rift tomorrow, May 12th.
If you’re picking up the Gear VR version you’ll pay $7.99 and if you own an Oculus Rift you’ll pay $9.99 for the updated and expanded Hitman Go, which developer Square Enix advises will feature 90 FPS and “seamless head tracking.”
The VR version will include 91 different levels ranging from classics taken from Hitman: Blood Money and Hitman: Silent Assassin. If you’ve already played through those titles during their initial release, it’s worth going through them again for the new VR perspective as well as their new aesthetic, done up in crisp Hitman Go style.
Source: The Verge
Oculus highlights over a million Gear VR users with new content
While full-fledged VR headsets like the Oculus Rift and the HTC Vive have gotten a lot of press lately, it bears remembering that Samsung’s Gear VR has been around for a lot longer. And, due to its lower price and the fact that it only requires a phone, means it’s also a whole lot more accessible. Which could explain why almost six months after the consumer Gear VR launched, Oculus revealed today that over one million people used Gear VR in the past month alone. The Facebook-owned entity took this milestone opportunity to not only introduce a slew of new video content, but also to give us an update on how mobile VR is progressing.
“Oculus’ mission is to help people experience anything, anywhere,” says Max Cohen, Oculus’ head of mobile to a roomful of journalists this Tuesday. There’s the high-end experience of the Rift, of course, but there’s also the portable easy-to-use version of the Gear VR. “The secret [with VR] is it can’t just be slightly better than other experiences that you’ve had,” says Cohen. “It has to be even better.”
Part of the reason why the million number mark is so exciting, then, is because it’ll hopefully push developers to create even more content for the platform. Cohen admits that it’s sometimes a daunting task trying to get developers to spend time making VR content. “They tell us, ‘Give us a call when you’ve a hit a million users’.” Well, now they have. Plus, Cohen says, the average time that users spend on the Gear VR is around 25 minutes a day. “They’re highly engaged with the product,” he says.
Aside from the number of users, Oculus is also working on increasing app discovery. There’s over 250 apps for Gear VR right now, but finding new content can be a problem, especially for newcomers. That’s why Oculus is rolling out a revamped Oculus Home design next month, which will hopefully make it that much easier to find recently downloaded content. You’ll also see a “What’s New” section starting this week plus an updated library that offers deep links directly into the apps. There’ll also be a social element so you can see what your friends are watching or doing.

In conjunction with the announcement, Oculus wanted to highlight several new VR experiences. They include 6×9 (available now), a Guardian-produced film that lets you feel how it’s like to be in solitary confinement; Notes on Blindness: Into the Darkness (available late June), which puts you in the shoes of someone who’s slowly going blind; Tactera (available late May), a real-time strategy game with holographic pieces; and lastly Nomads, which lets you explore how it’s like to be in different nomadic tribes such as the Maasai in Kenya, the yak herders in Mongolia and the sea gypsies of Borneo. Nomads, which debuts today, was produced by Felix & Paul Studios, which has done other Oculus content such as Jurassic World and Wild.
Additionally, Oculus has been working on a partnership with Discovery to develop a new Deadliest Catch VR experience that’ll put you on the rough seas as a virtual crew member. It’ll launch next week on May 17th. There’ll also be an experience called First Life, which is narrated by renown naturalist David Attenborough. It promises to bring you back 500 million years in the past and give you a first-hand look at prehistoric sea creatures.
If it seems like there’s an unusual number of video experiences on this list, that’s no coincidence. Seven of the top 10 most used apps on Gear VR are video-related. Eugene Wei, head of video at Oculus, says that over 2 million hours of video are consumed on the mobile headset as of last check. That includes the usual 2D movie experiences that you can watch in a virtual cinema (either via Oculus Video or a Netflix VR app) or live 180-degree streams of events like the Kentucky Derby. “But when most people talk about video and VR, they think 360-degree video,” he says. “It’s continuing to gain momentum.”

But the problem with 360-degree content is that there’s a really high barrier to entry. Creating VR video is not the same as regular video; there’s still a lot that filmmakers have to figure out. It’s why Facebook released the blueprints for the Surround 360 camera. Not because they want to be in the 360 camera business, but because they want more people to create content. “Our goal is to get this camera into the hands of as many creators as possible,” says Wei, adding that the team has also worked to integrate consumer-level cameras like the Gear 360 and the Ricoh Theta S with the ability to upload directly to the Facebook Newsfeed.
There’s also the issue with just how much bandwidth 360-degree video takes up. To get around that, Facebook developed a technology called Dynamic Streaming, which increases the quality of the video you can see but degrades the video that’s off-screen. The improved display resolution of the recent Samsung phones is also integral to the Gear VR experience. “[1440p OLED screens] might not matter on a traditional phone,” says Wei. “But when it comes to VR, it really makes a difference in the quality of the experience.”
Storytelling in VR is also pretty different from traditional mediums. For example, take the opening credits of Game of Thrones that was created in 360-degree video. If you watched it on your phone or on your computer, it retains that same camera swooping motion you’d see on TV. But put that same experience on a headset and it starts to feel a little strange. That’s why Oculus is now working on creating a special VR headset experience of the Game of Thrones title sequence that would put you in the middle of King’s Landing where you’ll be able to see the buildings sprouting up around you. “It’s an example of the visual grammar that people have to learn,” Wei says. “We have to have creative collaboration with creators to help them understand [these new] design constraints.”

Right now, most VR video content is still on the short side; maybe a few minutes at most per clip. That’s mostly because it’s just really cost-prohibitive to create a two-hour 360-degree movie. But Cohen and Wei say there have been some legitimate interest from filmmakers on how to do exactly that. “I’ve heard of a few film directors who want to tackle that,” says Wei. “I’m excited to see what happens.”
Wei also wanted to emphasize that 360-degree content isn’t unique to just video. He says that in the coming weeks, Facebook will announce support for 360-degree photos as well. You can either shoot and upload panoramic photo spheres with your phone, or use one of the aforementioned specialized cameras.
“There’s this underlying belief that a mobile platform is fundamentally unserious,” says E McNeill, the creator of Tactera and Darknet, both of which are video games designed for the Gear VR. “I think that’s a mistake […] The Gear VR really punches above its weight. Once you have the headset on, you’re not squinting at a small screen. It’s VR.” Plus, Cohen says, a lot more games are making the jump from Gear VR to the Rift and vice versa, thus adding legitimacy to the platform. Dragon Front, for example, is a game that will launch concurrently on both the Rift and the Gear VR.
“Think about the kids learning five, ten, fifteen years fro now,” says Cohen in regards to the Nomads VR experience. “They’re not going to be using text books, when they can experience first hand what these people went through. It really creates this kind of emotional connection.”
“We want to get mobile VR in the hands of as many people as possible,” says Cohen. “We think we can actually change people’s lives.” It’s an admittedly grandiose statement. But it seems that at least a million users are intrigued enough to give it a go.
Facebook’s 360-degree photos are coming to your News Feed
Back in September, Facebook introduced support for 360-degree videos in your Newsfeed. Soon, that same treatment will apply to photos too. The social network announced today that starting in the next few weeks, you’ll be able to snap a panoramic photo sphere on your phone and then upload it to Facebook. You can also use other 360-degree cameras to take those shots too, like the Gear 360 or the Ricoh Theta S. As for viewing said photo, you can either tilt your phone around to get the full view, or drag it around with your finger or mouse cursor.
But what if you want to view those 360-degree photos with your VR headset? No worries there either. Facebook will also add a new photos section to the Oculus app so you can go ahead and strap your Gear VR on to get the full immersion. “We’ve been beta-testing 360 photos internally for awhile now,” says Eugene Wei, head of video for Oculus. “It’s a lot of fun. You get to share where you are; the story of your life with other people.” Assuming, that is, you want to share.
New iPhone 7 and 7 Plus Drawings: Dual Camera and Smart Connector Exclusive to 5.5-Inch Model
Less than four months before Apple is expected to announce the iPhone 7 and iPhone 7 Plus, which may have a “Pro” moniker instead, purported new blueprints of the smartphones have been shared by uSwitch on behalf of noted leaker Steve Hemmerstoffer, who runs the Twitter account OnLeaks.
The drawings, purportedly sourced directly from Taiwan-based Apple casing subcontractor Catcher Technology, seemingly confirm that Apple plans to remove the 3.5mm headphone jack on both the iPhone 7 and iPhone 7 Plus. Both smartphones will also retain protruding cameras, but without the metal ring around the lenses.
Meanwhile, the drawings show that Apple plans to add a dual-lens camera system and Smart Connector exclusively to the 5.5-inch iPhone 7 Plus, much to the chagrin of some customers that are hopeful Apple will not differentiate features beyond screen size. The 4.7-inch iPhone 7 will supposedly retain a single-lens camera.

The report also corroborates rumors claiming Apple will reposition the rear antenna bands along the top and bottom of its next iPhones, but the drawings also stifle stereo speaker rumors with only a single speaker grille shown on both the iPhone 7 and iPhone 7 Plus. Each smartphone retains a Lightning port and bottom microphone.
Both the iPhone 7 and iPhone 7 Plus look similar to the iPhone 6 and iPhone 6s series, suggesting that Apple will retain the same overall smartphone design beyond minor tweaks for three consecutive years. The report confirms the new iPhones will have identical dimensions as the current 4.7-inch and 5.5-inch models.
Recent rumors have been conflicting about which features Apple will reserve for the iPhone 7, iPhone 7 Plus, or OLED-based iPhone expected in 2017, but these drawings are mostly in line with expectations. The images were reportedly taken from Apple’s January testing stage, however, so changes could arise.
Related Roundup: iPhone 7
Tags: Smart Connector, Onleaks, uSwitch
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Google Translate Gains Offline Translation in 52 Languages
Google’s Google Translate app was today updated to version 5.0.0, adding a new feature that allows users to translate words and phrases even when offline in 52 of the 103 languages available in the app. With the offline update, the app remains useful when no cellular or Wi-Fi connection is available, making it ideal for traveling.
Today’s update also adds instant camera translation between English and Chinese (Simplified and Traditional), which is useful for reading signs and other content without needing to type words into the app. Instant camera translation is now available in a total of 29 languages and camera mode, which allows users to take pictures of text for higher-quality translations, is available in 37 languages.
What’s New
– Offline translation in 52 languages
– Instant camera translation: English to/from Chinese (Simplified and Traditional)
– 13 new languages
Google Translate can be downloaded from the App Store for free. [Direct Link]
Tags: Google, Google Translate
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Apple to Produce Single iPhone 7 Plus Model With Dual-Lens Camera and 3GB RAM
Apple plans to produce a single iPhone 7 Plus that will ship with a dual-lens camera and 3GB of RAM to compensate for increased image processing demands, according to a new report from KGI Securities analyst Ming-Chi Kuo that walks back from past reports suggesting Apple would produce two iPhone 7 Plus models.
Earlier rumors from Kuo indicated Apple was working on multiple versions of the iPhone 7 Plus — a model with a single lens camera to match the iPhone 7 and a second “Pro” model with a dual-lens camera — but Kuo now believes this is no longer Apple’s plan as a single-camera iPhone 7 Plus would undermine demand for the dual-camera model. Apple is expected to continue producing two iPhone models, in 4.7 and 5.5-inch sizes.
In a previous report, we said the new 5.5-inch iPhone model (referred to as iPhone 7 Plus), to be launched in 2H16, may come in two versions: one with rear single-camera and the other with rear dual-camera. However, we now believe Apple (US) will only roll out the dual-camera version in 2H16, with 3GB RAM to meet image processing requirements, and we estimate shipments of this model in 2016F of 20-30mn units.
Kuo does not foresee any significant supply bottlenecks that would affect production of the dual-camera iPhone 7 Plus, but because of design constraints, he predicts optical zoom capabilities, which have been previously rumored for the device, will be limited.
Today’s report from Kuo follows the leak of design blueprints said to be sourced from Apple supplier Catcher Technology, which suggest that the iPhone 7 Plus will also exclusively feature the Smart Connector that first debuted in the iPad Pro.
Related Roundup: iPhone 7
Tags: KGI Securities, Ming-Chi Kuo
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