Apple’s App Review Process Now Takes as Little as Two Days
Apple’s app review process has become significantly faster during the first five months of 2016, according to AppReviewTimes.com, a website that tracks average App Store review times for both the iOS and Mac App Store using data crowdsourced from developers on both platforms.
App Store approval times have dropped to an average of two days, compared to between eight and ten days in May 2015, based on 328 reviews submitted in the last 14 days. The shorter process has been well received by the developer community, which had grown accustomed to weeklong waits.
I’m uncharacteristicly excited about faster review times. Going to be devastated when someone inevitably ruins it.https://t.co/td5QkeUaBb
— Paul Haddad (@tapbot_paul) May 5, 2016
Oh, and yet another fast App Store review time of 2 days. Definitely feels like a (welcome) trend of faster review times #iosreviewtimes
— John Pollard (@yeltzland) May 4, 2016
Wow, the @AppStore approved my update in 2 days. So much faster. I like the new you App Store.
— Aaron Lake (@OrbitalNine) April 4, 2016
“A lot of the way that we build software for iOS is controlled around the fact that you have a one-week release cycle,” Button Inc. founder Chris Maddern, whose team has done work for Uber Technologies Inc. and Foursquare Labs Inc., told Bloomberg. “It can now happen within hours of submitting them, which is really awesome because it speeds up the development cycle.”
Last December, Apple marketing chief Phil Schiller took over App Store leadership responsibilities from iTunes and services chief Eddy Cue. Schiller now leads nearly all developer-related functions at Apple, and WWDC 2016 next month could serve as a good opportunity for him to announce shorter approval times on stage alongside new versions of iOS, OS X, and other developer updates.
Tags: App Store, App Store Review Guidelines
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Google Again Surpasses Apple as Most Valuable Company in the World
With Apple shares dipping below $90 this morning, Google’s parent company Alphabet briefly overtook Apple as the world’s most valuable company hitting a market cap of $498 billion compared to Apple’s market cap of $494 billion. Apple and Google shares continue to fluctuate and the two companies are neck-and-neck for the top valuation, but Google remains in the lead.
Apple’s stock has seen steep declines in recent weeks, following its first ever drop in iPhone sales and its first year-over-year revenue decline since 2003. Apple’s share price is down again amid rumors of weak demand for the upcoming iPhone 7 and there’s no relief in sight as Apple is also expecting a revenue drop in Q3 2016.
Apple’s guidance for the quarter includes expected revenue of $41 to $43 billion and gross margin between 37.5 and 38 percent, compared to $49.6 billion revenue and gross margin of 39.7 percent in Q3 2015.
Google parent company Alphabet previously overtook Apple as the most valuable company in the world in February of 2016 following a strong Q1 2016 earnings report.
Earlier today, Apple was ranked the world’s most valuable brand by Forbes, assigned a brand value of $154.1 billion compared to Google’s $82.5 billion.
Tags: Google, AAPL, Alphabet
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Skip the yard sale and hawk your stuff online – CNET
Your stuff is perfectly decent, so you don’t want to throw it away and you do want to make a little extra cash. The only option is having a yard sale, right? Hold up! Before you go to the trouble of making signs, setting up tables, and making change, try selling your electronics, furniture and knickknacks online.
Here are a few options to try out and some tips to make your experience go smoothly.
Facebook groups

Facebook groups are a great way to get rid of your stuff.
Screenshot taken by Alina Bradford
One of the easiest ways to get rid items is by posting them for sale in a Facebook selling group. Chances are there’s a local buying and selling group in your town, even if your town is tiny.
To search for a group, go to the Facebook search bar and type in your town’s name and keywords like “swap,” “buy” or “sale.” Join the groups with the most members. These are usually very active and contain a lot of people eager to buy used items.
Joining a local group is a good way to get rid of items because the buyer can pick up your item and members of the group are alerted when your item is listed. The key to using Facebook groups safely is setting up a pick-up area that isn’t your home. Hand off the item in a public place that is well-lit.
If you don’t have a local group, or you want a better chance at selling your item, join a group that was created specifically for buying and selling your particular item. Just type in the name of your item into the search bar to find a group.
To get the best results, post your item in several different groups, list your price, and be sure to add “or best offer.” You’ll get more offers and get the most money for your item.
Also, ask your friends to comment on your “for sale” post. This keeps the post bumped to the top of the sell feed, ensuring that more people see the post.
Listia
Listia is an auction and bartering site that uses a points system for bartering items instead of money. People on this site love old tech, knickknacks and unusual items.
The site gives you certain number of points to start you off. You can get additional points through auctioning items, watching videos and inviting friends. You then can use the points to purchase gift cards or to win other people’s auctions.
Here are some basics to get you most points for your auction items:
- Always pay for the shipping. Members on this site usually don’t bid on auctions where they have to pay shipping.
- Post clear photos of the item you are auctioning.
- Write your seller name on a piece of paper and include it in each photo of your item. This helps reassure bidders that you’re not a scam artist.
- Always give a good description of the item.
- Always answer questions about the item quickly.
- Post short auctions that are around three days in length.
5miles app
The 5miles app is a buying and selling app with nearly 7 million users and more than $200 million in transactions. What makes this app different is that verifies users’ identities by phone and Facebook to reduce scammers, which tend to pop up on selling and buying sites frequently.
5miles shows buyers sales within a five-mile radius of their location. This is great for people that have items that are too big to mail for a reasonable price, like televisions, furniture or record players.
To prevent people from blowing up your phone about your items, use Google Voice to create a free phone number that will take messages and send them to your email.
Trade-in sites
Don’t want to deal with people at all and have a lot of gadgets to sell? There are several sites online that buy electronic items, and the best part is you don’t need to deal with another person. All you do is fill out a form and send in your item. Most of these sites even pay for shipping and will buy broken electronics.
To get the best deal, search for the item you want to sell on several different sites to see which one will pay the most money. To be sure you’re getting a fair offer, you can also look up your item on Sage BlueBook.com, the world’s largest reference site for used electronics’ values.
Some good sites to try are uSell and GadgetValuer, but there are many more. Here’s a list of some other good trade-in sites for electronics.
eBay Valet
If you want a lot of eyes on your auction, then eBay still can’t be beat. Setting up your own auction and dealing with buyers can be a pain, though. The eBay Valet service makes everything simple.
All you do is print out a short form, fill it out, print out the free shipping label, and ship your items to eBay. Or, if you want to do the least amount of work possible, you can drop off your items at an eBay drop-off center. Use this tool to find a drop-off center near you.
Once they get your item, eBay sets up an auction and deals with taking the pictures, picking a starting price, answering questions, and shipping to the buyer.
The service is free, until you sell something, and then eBay takes a 20 to 40 percent cut, depending on the total amount your item sells for. You get your money within two business days after the buyer has paid for the item through PayPal.
To make sure your item sells and doesn’t get rejected by the Valet, check eBay Valet’s list of items that don’t sell.
How to keep Facebook quizzes from spamming your friends – CNET
Enlarge Image
Screenshot by Alina Bradford/CNET
Facebook quizzes are so seductive. Of course you want to know who you were in a past life and what your decorating style is. The only problem with these quizzes is that they often send spammy messages to everyone you know by posting things on your page at random. Nothing makes friends unfollow faster than feed spam.
You can stop the spam and keep your quizzes by making sure to click appropriately. As soon as you click on a quiz, most of them will ask you, “Who can see updates from this app?” Always click Only Me.
Even though you pick this option, you can still take the quiz and you can still post the results, if you like. When the quiz does post spam on your feed, though, only you will be able to see the post, and your friends won’t be bothered.
Did you already do a quiz and it won’t stop spamming? Go to Settings > Apps and then click on the picture of the pencil beside the quiz app and choose Only Me or click on the X to delete the app.
Seven tips for securing your Facebook account





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Dlodlo Glass V1 Release Date, Price and Specs – CNET

The Glass V1 looks more like a pair of sunglasses than a VR headset.
Aloysius Low/CNET
If you’ve found current VR headsets bulky and hot to use, Chinese VR maker Dlodlo (pronounced “dodo”) has just the thing: the Glass V1, which makes an appearance here in Shanghai at CES Asia. At just 2.75 ounces (78 grams), it’s about half the weight of LG’s 360 VR, itself light by most standards.
Looking like a chunky pair of aviator sunglasses, the Glass V1 easily fits into a pocket, unlike its more bulky counterparts. It won’t be cheap — Dlodlo says its second VR headset will retail for around $500 (that’s around £350 or AU$680). That’s because Dlodlo isn’t skimping on the Glass V1’s components, with a resolution of 2,560×1,024 pixels for each eye, with a 100-degree field of view and support for those with myopia.
While I would have loved to have tried on a pair, the company only had production samples on hand that were not working, and this doesn’t really inspire much hope in me. Unlike VR headsets such as the Samsung Gear VR, there’s nowhere you can slot in a mobile phone.
Instead, like the 360 VR, you connect the Glass V1 to a mobile phone or Dlodlo’s D-Box. This bundled box runs Android and is powered by a quad-core CPU, 4GB of RAM and 32GB of onboard storage. There’s just one thing that concerns me — the connecting wire could get in the way of the VR experience.
I’m hoping the Glass V1 won’t be as bad as LG’s 360 VR, but it has the same open style, which in the 360 let in light and ruined VR’s sense of immersion. The Glass V1 will likely be sold online when it launches in three months’ time.
What you need to know
- On sale in August
- Super light at just 2.75 ounces (78 grams)
- $500 (£350 or AU$680)
- Comes bundled with Android touch-enabled box
Hitman: Go for Gear VR is puzzles for would-be assassins

It’s weird, but kind of brilliant.
Under normal circumstances, someone asking if you’d like to play a Hitman game where you don’t shoot anyone and it’s really more like a weird board game floating in space would be worthy of an eye roll and a sarcastic comment. Hitman is a franchise known for its sneaky violence, and the Hitman: Sniper release to mobile not that long ago refreshed that idea in the minds of gamers who enjoy sniping from a distance and planning out massive kill streaks.
There’s a new Hitman: Go out now for the Samsung Gear VR, and while you can use your imagination and say there’s a fair amount of killing in the game it’s a lot harder to sell to those who have played through the entire franchise.

Agent 47 is a little figurine on a floating puzzle board, tasked with navigating the puzzle and killing his way to an objective. You take out enemies by sneaking up behind or beside them, but if you put yourself in front of any of these other figures you’re likely to find yourself dead instead. Stealth is a priority, but so is making sure you eliminate you mark. In some cases, you’ll even have movement minimums to add an extra challenge.
Like the original version of the game, which was released for Android two years ago, this game is a little different. In any other environment this game would be far too silly to be called a Hitman game, but in the Gear VR you’re able to move your head around and see the puzzle from many different angles. You can slip past the guard on the left and get the briefcase, toss a rock to lure someone to their death, or even rack your brain looking for a way to solve a puzzle with no kills at all. Each level gets increasingly more complicated, but the basic rules of Hitman are still in play, which makes things a little more interesting.
It all feels a little unusual — and in some cases downright cute — but Hitman: Go for the Gear VR is also a ton of fun. It’s a great puzzle game even if it’s not what anyone thinks when you see the Hitman branding on something. You can find Hitman: Go in the Oculus Store on your Gear VR.
Dark Sky can tell you exactly when the weather will start pouring down on your head

Dark Sky is one of those weather apps that will save you from getting absolutely soaked by offering “hyperlocal” reports. Already available for iOS, the app has made its way to the Play Store and can now provide the Android ecosystem with down-to-the-minute, highly accurate readings.
As an added bonus, the app is free to download and use with a full 24-hour forecast, details 7-day forecast, current weather conditions and more. There is a premium tier membership on offer for those who require more advanced features like the down-to-the-minute readings, rain notifications/alerts, widgets and more. That’ll set you back $2.99 a year.
You can download Dark Sky from the Play Store.
Verizon adds more data to its prepaid smartphone plans
Verizon Wireless has announced the company is adding more data to its prepaid plans for smartphones, with 6GB of data a month for $60 and 3GB of data for $45 a month.

Here’s the breakdown of what the new prepaid smartphone plans offer for Verizon customers:
- 6 GB of data including 1 GB of AutoPay Bonus Data with unlimited talk and text in the U.S. and unlimited text and calling to Mexico and Canada for $60 per month (prior plan included only 3 GB);
- 3 GB of data including 1 GB of AutoPay Bonus Data with unlimited talk and text in the U.S., plus text to Mexico and Canada for $45 per month (prior plan included only 1 GB);
- Unlimited talk, text, Wi-Fi for only $30 per month.
In addition, people who still use basic phones can get 300 voice minutes, texts or multimedia messages.and unlimited mobile web for just $15 a month on Verizon’s pre-paid plan, or unlimited talk, text and mobile web for $30 per month.
Google makes finding Android apps even easier with new Apps tab in mobile search
Google has added a new tab to its mobile search results, apps. This tab will give you a list of related Android apps that you can download from Google Play, with an install button that will take you right to the listing. If you want to check and see if your favorite Android site has an app (hint: we do!) you can now just search for Android Central and then click the apps tab to show the related apps.

Sure, you could always head right into Google Play to search for your apps, but this new tab makes it easier to see the related apps for all of your searches. It is always easier to be able to see more from one place than it is to hop around between various apps to find the information that you want. To try it out for yourself, open the browser on your phone or tablet, search for something and then tap the Apps tab in order to see related apps.
Thanks for the tip, Rob!
HTC 10 audio testing – BoomSound evolved

The BoomSound you might remember from HTC phones of old is gone. It’s been replaced by something much better.
When HTC first announced the HTC 10, we learned that the traditional audio setup we saw with the last few high-end models was gone. With a new external speaker configuration and a promise of better audio tweaks for listening through both the speakers and with headphones, we weren’t quite sure what to expect. I’ve got some really good news — the new BoomSound is the best BoomSound. And I don’t mean just the outside speaker configuration.
The HTC 10 speakers

The HTC 10 uses a new speaker configuration where a full range speaker is placed at the top of the phone (where the earpiece is positioned) and a bottom firing speaker for lower frequency sounds. This means things aren’t as loud as previous models that had two front-facing speakers, but the tone is better balanced and has more separation. It’s the same idea as putting a subwoofer behind the couch or under your desk while having full-range speakers pointed towards your ears.
If you liked the old BoomSound speakers, you’ll probably like the new BoomSound speaker setup even more
HTC gives you two software modes for BoomSound when using the built-in speakers — Music mode and Theater mode. These do a decent job of emulating 2.1 channel and 5.1 channel audio, and flipping between the two you can hear the “spatial” difference. Theater mode sounds like you’re using three other speakers placed around you, firing from different angles, while Music mode is more of a straight blast out of the front of the phone. In both modes, the bottom-firing speaker isn’t a problem and you’ll need to physically block the speaker port to muffle it.
Let’s be clear here — I still think music played through tiny electronic speakers with no travel and a very limited cabinet still sounds horrible. But the new BoomSound is far less horrible than the distorted loud sounds that came from phones like the M9 with two full range front-facing speakers. A good part of this is because the volume is more limited and has better adjustment, and the system itself responds very well to tone and equalizer adjustments from your music player. The speakers also do a pretty good job while watching video, because the separating makes dialog and speech sound more clear.
If you liked the BoomSound speakers on HTC’s prior phones, you’ll probably like the new BoomSound speaker setup even more. I certainly do.
Headphone audio

I was very skeptical of HTC’s claims of excellent headphone audio on the HTC 10. Not only was I surprised at the results of both audio benchmarking and listening, but I found out my skepticism (as well as most everyone else with the same concerns) was unfounded.
The HTC 10 uses a stand-alone DAC as well as headphone amp
Qualcomm’s Snapdragon 820 does a lot of things right, but clear audio isn’t one of those things. Something in the digital to analog converter circuit introduces an extreme amount of noise and crosstalk into the analog output, and phones like the U.S. Galaxy S7 and LG G5 sound pretty poor because of this. After doing some testing, I was presented with results that just didn’t make sense from the HTC 10 — it was better than it should be, even with extra work and attention to the analog circuit that brings signal from the DAC output to the headphone jack. You can only do so much magic to a bad signal. I asked HTC how they did it, and found out that some assumptions about the HTC 10 audio hardware that the internet (and myself) has are incorrect. The HTC 10 uses a stand-alone DAC as well as headphone amp and isn’t using the Snapdragon 820 DAC. This is pretty important, and why the HTC 10 sounds as good as it does.
We use a discrete DAC (not one on the SoC) in addition to the amp and have done a ton of PCB engineering to insure the best possible signal-to-noise ratio. Credit to HTC engineering, not off-the-shelf components.
So much for relying on the internet. That’s a mistake I won’t make again.
Needless to say, the results of my benchmark testing with the HTC 10 are pretty damn outstanding.
| Frequency response | +0.00, -0.00 | +0.02, -0.03 | closer to zero is better |
| Noise | -146.4 | -94.4 | lower/further from zero is better |
| Dynamic Range | 133.2 | 94.1 | higher is better |
| Total Harmonic Distortion | 0.0000 | 0.0044 | closer to zero is better |
| Intermodulation Distortion + Noise | 0.0002 | 0.0088 | lower is better |
| Stereo Crosstalk | -147.8 | -91.0 | lower/further from zero is better |
Let’s explain what you’re seeing here for those folks who aren’t doing audio benchmarks. The first column is the testing parameter. The second column is the audio equipment I’m using to benchmark the HTC 10 — the equipment itself will inject it’s own noise and distortion into the software, and knowing how much and where is important. The third column is the result from the HTC 10, and the fourth column tells you how the numbers should look. Also, remember that -100 is a lower number and further from zero than -90 or nothing here is going to make sense.
It’s worth noting that my testing equipment shows as “perfect” in some tests, but that only means the software used isn’t able to find the flaws. Hooked up to a scope or more sensitive (and expensive) audio testing hardware, it would show a much different picture. What’s important is that it is better than the devices being tested.
For folks who would like to perform their own audio hardware benchmarking or talk about the equipment used we can discuss that in the forums. It’s pretty fun, but a bit more complicated than something I’d want to write in a blog post.
The ultimate Android phone audio benchmarking thread
I can make it easy for those who aren’t quite sure what words like crosstalk or harmonic distortion mean — the HTC 10 audio hardware scores as good or better than the LG G5 with the B&O HiFi audio module installed, and there is little discernible difference when compared to the LG V10 — a product that most agree offers some of the best audio hardware available in a phone. On the hardware side, the HTC 10 will satisfy almost anyone, and the RightMark Audio Analyzer studio gives every category and “excellent” rating. So do I.
Listening tests

Benchmarking audio hardware is just like benchmarking any other hardware — it only tells part of the story, and often does even that poorly. As an example, the HTC M9 spat out numbers better than the HTC M8, but most audio nerds would say the opposite was true and the M8 had a much better sound. What’s important is how it actually sounds through your favorite headphones. (Spoiler: it sounds good. Damn good)
I installed PowerAmp, loaded some of my favorite HQ FLAC files (24-bit/48kHz or higher) and used my favorite mobile headphones — the Sony MDR-7506 studio model. I then kicked back and played some music for a bit while the wife and dogs were out having fun. As expected, the results were great.
Benchmarks only ever tell part of the story, and often poorly
Part of the equation here is what happens the first time you plug a pair of headphones in. The HTC 10 allows you to set a personal audio profile, and let’s you do it by actually listening to reference tones if you like. You start the calibration, adjust things until you hear the sounds (both low and high frequency) then save it. You can choose this audio profile in tandem with HTC’s Dolby effects, or choose one or the other. I choose my own profile but didn’t apply the Dolby effects.

Of course, you can also do this with your own reference tones and an equalizer, and maybe get even better results if you know what you’re doing and don’t mind spending the time doing it. But the way HTC does it is simple and still very effective — especially if you want to use “flat” sounding headphones and adjust things to your liking by hand. Which I do. After setting things up, I made sure any eq and tone adjustments in PowerAmp were shut off and just listened.
In my experience, the HTC 10 is a really good music player
All the music I tested — old “classic” Country and Western, heavy Rock and Metal, Classical and golden age tunes from Sinatra and the like as well as remastered songs from the ’70s sounded great. Music sounded clear, with little to no distortion even at the highest levels, background noise was almost non-existent and the separation (hearing each tone and frequency without them blending together) was really nice. Even testing with a self-generated 30 seconds of silence or a track with quiet single instrument portions has no hiss or noise to drive me crazy. It’s not perfect audio, but that’s something I’ve never been able to experience from a handheld player (or any home audio equipment I can afford to buy). I’m sure someone out there can find fault with it, but in my experience it’s every bit as good a music player as the V10.
If you’re thinking about buying an HTC 10 and great audio is on your short list of must have features, you’re good to go. If you already have an HTC 10, go ahead and snag a good pair of headphones and fill your SD card with some hi-res music files — you’ll like what you hear.



