Upgrading from Huawei Mate 7 to Huawei Mate 8

Back in early January I wrote about my experience going from a Nexus 6 over to the Nexus 6P. Shortly after that, I temporarily put away my Nexus 6P in order to explore another new phone I managed to get my hands on, the Huawei Mate 8.
Like the Nexus 6P in relation to the Nexus 6, I am very familiar with the Huawei Mate 8’s predecessor. In fact, before getting my hands on the Nexus 6, I had used the Mate 7 as my daily driver for nearly half a year. So I wanted to bring you my impressions of what it is like to go from the Mate 7 to the Mate 8, and, in the process, explore what direction Huawei is heading in. Spoiler: I like what I’m seeing.
With the Huawei Mate 8, the entire smartphone experience has taken a big step forward.
A couple weeks ago I wrote about how I loved Huawei’s phones, but wish they’d better optimize their software for the western world. While it’s true that the software experience could use some further refinement, don’t let that fool you, Huawei builds great devices and honestly, even the software has come a long way in just a year or so. It’s not just the software either, everything has taken a step forward.
While the Nexus 6P provides a small jump up in performance compared to the Nexus 6, I noted back in January that this improvement wasn’t necessarily that noticeable on a day-to-day basis. With the Mate 8, however, there’s a huge positive difference in performance, which I’ll get into more detail a bit later.
Instead of breaking this down like a formal review, I instead want to point out what I personally feel are the key differences between the Mate 7 and Mate 8, starting with design.
Design

When the Mate 8 was first announced, I remember thinking just how similar I thought the two phones are. Now that I’ve actually had them both in my hands at the same time, I see a lot of similarity yes, but there’s certainly some pretty striking differences.
Sure, both phones have the same weight (185g) and almost the exact same dimensions (Mate 7 – 157 x 81 x 7.9 mm, Mate 8 – 157.1 x 80.6 x 7.9 mm). The overall shape is also essentially the same, and the feel in the hands is pretty close as well. But despite all this sameness, the Mate 8 has a more modernized appeal to its design, including a ever so slight curve to the glass and other stylistic changes.

The rounded camera, rounded fingerprint scanner, even the flash, all have a look that just feels like the future. The bulkier design on the Mate 7 is still very nice, but personally I think the phone feels a bit more dated. The Mate 7’s fingerprint scanner also seemed to be a dirt/junk magnet for some reason, a problem I’m not facing with the Mate 8. Another thing to note, the speaker has been moved to the bottom this time, though the sound quality isn’t necessarily better. After spending a good deal of time with both, I can say they are mostly on par with one another, though the Mate 8 might hold a slight edge here.

What’s ironic about this is, that before I got my hands on them both, I actually thought the Mate 7 looked better in photos. Sometimes photos just don’t do justice and there’s something to be said for seeing a new device in person. In short, the Mate 7 and Mate 8’s design are similar, but the difference is enough to make it feel like a solid upgrade.
Day to Day Performance

The Mate 7 was certainly a good performer that very much felt like a 2014 flagship, but it wasn’t without flaws. With the Mate 7, running in smart battery mode meant putting up with some minor sluggishness in the UI, and so running it in “full performance” mode was pretty much a requirement if you wanted the smoothest experience possible. Even then, things weren’t perfect, as some areas of the UI would occasionally lag. Bottom-line, the Mate 7 was a good device that performed admirably enough, but there were other high-end phones on the market at the time that provided a slightly better experience when it came to raw performance.
In contrast, the Mate 8 is an exceptional performer with few rivals.
The Mate 8 is every bit as fast as the Nexus 6P and other late-2015 flagships, if not faster. No matter what I do on the Mate 8, there’s virtually no lag, from media consumption to browsing, using the multi-tasking menu, all UI elements, gaming — nothing gets in the way. Oh, and that’s with the Mate 8 running on “smart mode”. There’s also a full performance mode that gives you even more oomph but is more taxing on the battery. Honestly, the performance is so good here that I have never felt the need to turn it on, outside of briefly testing it out.
What’s also really important to point out is that Huawei’s EMUI is a fairly resource intensive skin, whereas the Nexus 6P runs stock Android. The fact that the performance between these two devices is so close is just further testament to how good Huawei’s Kirin 950 processor is, or how much better software/hardware optimization is in the Mate 8 compared to the Mate 7. Honestly, it is probably a bit of both.
EMUI has come a long, long way
Yes, I recently gave some constructive criticism about the software experience and how it could better appeal to the western market. Yes, EMUI is probably the only major sore point for would-be buyers that aren’t into such a highly customized take on Android. That said, looking at EMUI 4.0 and comparing it to EMUI 3.0 (the version that first shipped with the Mate 7), it’s clear to see how far the out-of-box experience has come.

With the Mate 7, I was never a fan of the white backgrounds in the notifications shade. I also honestly disliked EMUI’s recent apps implementation, which stacked everything into a grid. Not only was the layout a bit odd to me, it also was the only major area of the UI that lagged. With the Mate 8 and the Marshmallow-based EMUI 4.0, both of these issues are resolved.

Throughout the whole experience you’ll find that things just perform faster, and while the EMUI look is still one that takes getting used to, I have to admit it’s clear that Huawei has made some real progress here. Another area where Huawei has made huge strides in terms of software is upgrade frequency.
Quick charging + big battery = epic experience

The Mate 7 had wonderful battery life, easily getting 2 days with moderate use, and probably closer to three days with light use. Despite a slightly smaller battery (4000 mAh, not 4100 mAh), you can expect the same kind of battery life with the Mate 8. That said, the addition of quick charging here is a game changer. With the Mate 7, I found that if I let my phone get close to bone dry, charging was a long and tedious affair. With the Mate 8, I no longer charge my phone overnight — ever.

In fact, if you could spare just 30 minutes a day to charge your phone, you’d likely never run out of juice. Yes, the quick charger is that good. From completely empty, it obviously still takes a bit, but the point is that with a little bit of planning, you’ll never run into the issue with battery life. There’s something about not having to plug my phone in at night that feels liberating. Yes, I’m a nerd.
Update frequency

During the entire six months that I used the Huawei Mate 7, I had a total of zero updates grace the device. This meant that, in an age where Lollipop had fully taken root, I was stuck using a version of EMUI that was based on Android 4.4 KitKat. While Huawei promised the phone would eventually see Lollipop, it only recently started rolling out in mass to global Mate 7 owners, with my colleague Bogdan Petrovan (based out of Europe) noting that he received an update for his Mate 7 about a month or so ago now. That means it basically took Huawei an entire year to roll out the Lollipop-based EMUI 3.1.
Bottom-line, when it comes to timely updates, Huawei has a poor track record. The good news is that Huawei seems to finally understand the importance of more frequent updates on flagship devices.

The Huawei Mate 8 runs EMUI 4.0 out of the box, which is built on top of Android 6.0 Marshmallow, the latest version of Android. So that’s one point in its favor. A second, even bigger, sign that Huawei is finally getting onboard the update train is the fact that in the time I’ve been using this phone (about two to three weeks), it has received two updates. That’s two more updates than I ever received with the Mate 7 during the entire time I used it as my primary device.
The first update added a new health app and some tweaks the camera. The second had to do with general performance and optimizing how well 3rd party apps run. Sure, none of these updates brought massive changes or amazing new features, but they show a commitment to improving the Mate 8 throughout its life, and not just saying “okay, we got you to buy it, our business here is over”.
When Android 7.0 (or whatever the next major update is) arrives will Huawei finally give us a swift upgrade? While no one knows the answer to this just yet, I can rest assured by the fact that by the time that happens, I’ll at least have had a more pleasant, frequent update experience than I ever had with its predecessor.
Should you upgrade?

There you have it, those are some of the biggest differences between the Mate 8 and its predecessor. Ultimately, despite many improvements in performance and a more modernized design, the Mate 8 feels very familiar, but that’s not a bad thing. Though not perfect, the Mate 7 was a wonderful phone and was really my first introduction to what Huawei was all about. Those who know me well can attest to the fact that I really enjoyed the Mate 7, so saying that the Mate 8 is a massive leap forward is truly a compliment.
With the Mate 8, Huawei proves that it isn’t holding still, and that its craft is only going to get better.
With the Mate 8, Huawei proves that it isn’t holding still, and that its craft is only going to get better. For me, I hope that means an eventual overhaul of the software experience, the really only weak point for Huawei. Even if it doesn’t make any dramatic changes in the near future, I’m pretty confident things are only going to get better as the company further pushes into the western markets. But for those that were enticed by the Mate 7 and purchased one, is this worthy of your upgrading dollars? Great question.
To be frank, if you are happy with the Mate 7 now, I’d wait for whatever is next from Huawei. That said, if you liked the Mate 7 but wish it had better performance, better updates, and an improved software experience, you’ll find that the Mate 8 is an exceptional choice that easily holds its own against any other flagship on the market. As for those that just can’t get past Huawei’s software? The Huawei Nexus 6P has many of the same pros — solid battery life (though not as good as the Mate 8), a premium aesthetic, blazing fast performance, but has a stock Android experience that might appeal better to those in the west.
What do you think? Anyone make the switch from the Mate 7 to the Mate 8, if so, what was it that compelled you to upgrade?
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Alcatel OneTouch Idol 4S will be packaged in a VR headset

In a creative move to push virtual reality tech into the hands of mid-level phone users, Alcatel is shipping the OneTouch Idol 4S inside packaging that doubles as Google Cardboard-compliant VR goggles. It’s a nifty little bonus on top of a very well-specced mid-range device.
Alcatel has been trying hard to make a name for themselves in North America, but mainstream success has continued to elude them. Nevertheless, they are making strong forward motion against the current, rising from the thirteenth-largest cellphone brand in the region in 2014 to the fifth in 2016. This might be the year that Alcatel finally busts through the barrier and into public awareness.
See also: Alcatel OneTouch’s Idol 4 and Idol 4S leak ahead of unveiling (Update: more photos)
The company has succeeded in producing relatively high specs in low and mid-range unlocked devices. As is becoming increasingly evident, 2016 will be the year VR tech went commercial. Alcatel is hitching their wagon to that star with the OneTouch Idol 4S, a 5.5-inch headset that boasts a quad HD AMOLED display, a Snapdragon 652 processor, 3GB of RAM and 16 gigs of storage (it has a microSD slot if you need more). 16MP camera, 8MP selfie snapper, and flash LEDs on both sides. All this for $400, and Alcatel is attaching a perk sure to lure in plenty of novelty fans and VR enthusiasts: the plastic packaging that it comes in cleverly transforms into a Cardboard-ready headset.
No word as to whether the Idol 4S’s little sister, the Idol 4, will ship with the VR headset packaging. This $250 device is effectively a stripped down version of the 4S built to appeal to a more budget-conscious demographic. Nevertheless, it’s still pretty impressive with its 5.2-inch LCD screen, Snapdragon 617 processor, and 2GB of RAM. Both the Idol 4 and the Idol 4S are slated to ship this May.
What are your thoughts regarding this interesting use of packaging? Innovative marketing work, or a gimmick? Let us know your thoughts in the comments below!
Become a modern day MacGyver with the Beyond Ink Pen
When we are home, everything we would possibly need is at our fingertips. If you need to charge your phone, you’ve got a plethora of chargers at your disposal. The same goes for if you need to quickly transfer files between devices. Shoot, you probably have a load of pens at home if you need to go old school and physically use pen and paper.
Unfortunately, you probably don’t have access to everything while you’re out and about, either running errands or at work. Luckily, there’s an option that will make you feel like a modern-day MacGyver, and that’s where the Beyond Ink Pen comes into play. 
Within the Beyond Ink Pen, you will find a plethora of options and utilities that will come in handy all the time. With a stainless steel build, the Beyond Ink Pen will be so sturdy that you could probably pry open a can if you needed to. Okay, not really, but maybe. Add in the fact that there’s a built-in portable battery, phone cable, and memory drive, and you have just cleaned up some space on your key rings, or from your computer bag.
- Use the built-in phone cable to charge your micro USB-compatible phone
- Store up to 16GB of data on the built-in USB flash drive
- Use as a normal ballpoint pen when writing on paper
- Switch to a stylus pen tip in seconds to use on your tablet
- Enjoy the durable stainless steel & brass construction
The Beyond Ink Pen is truly for the MacGyver within all of us, and is one of the coolest products I’ve ever seen. Now, if you want to get your hands on this nifty little device, we’ve got great news. Head over to the AndroidGuys Deals page and save yourself 30% while getting the Beyond Ink Pen for only $49. Add in free shipping and you’ve really got a deal you can’t pass up on.
What are you waiting for? Channel your inner tinkerer and grab the Beyond Ink Pen today, and let us know what you think about it in the comments below.
You can find this, and many other great tech bargains through our Deals page. Backed by StackCommerce, there are daily promos, giveaways, freebies, and much more!
AndroidGuys Deals: Beyond Ink Pen (Micro USB)
The post Become a modern day MacGyver with the Beyond Ink Pen appeared first on AndroidGuys.
Twitter isn’t attracting enough new users

Twitter’s had a busy fourth quarter. It’s been dropping new features like Moments and today’s best tweets announcement. Also it’s Jack Dorsey’s first full quarter as CEO. So how did it do? Well it made $710 million in total revenue a 48-percent year-over-year increase. But it’s still not profitable. It had a loss of $90 million which is still better than last year’s loss of $125 million. The company also noted that monthly active users remained flat 320 million. Not a good sign when it’s trying to gain new users with new features like Moments.
While the user numbers look flat, if you exclude SMS users that don’t see ads, it gets a bit more grim. Excluding SMS, the company reported it had 305 million monthly active users down from 307 million in Q3. In the United States, it lost 1 million monthly active users (from 66 million to 65 million) between this quarter and the last. Amazingly, it still made more money off the users that continue to send 140 character updates.
During a periscope of the earnings, Dorsey said the company will “focus now on what Twitter does best: Live.” He noted that the company wants to build the planet’s largest connected audience. To do that Twitter will focus on its core service, investing in being a leader in live streaming video, giving creators the best tools, making Twitter safer and supporting developers.
One way it may be working to make the timeline easier for people to understand is fixing the @reply and @name system. During the call he said, “we have some really weird rules in particular in replies and we just need to fix those things.”
Dorsey reiterated the company’s desire to make the timeline easier to use and get more users engaged with it. He noted that the feature announced today increased tweeting and retweeting during testing. He also talked about Moments saying that with a moment is in a tweet, it has higher-than-average click through.
As for the new timeline option, Dorsey said that its the fastest way to “get back to live without missing any of those tweets you really want to see.”
“Our job is to connect the audiences,” he continued.
Google will make it easier to be ‘forgotten’ online in Europe

Google has been complying with the European Union’s “right to be forgotten” laws for nearly two years now, but it hasn’t always been easy. Up until this point, Google has been reviewing and potentially removing information related to a search for a person’s name that appears to be “inadequate or irrelevant.” But thus far, it’s only been removing those results from the search engine in the country that the request originated from — for example, Google.fr search results would omit information for a French citizen’s request, but the data could still be found on Google.com.
Now, it appears that Google’s changing that behavior. According to a report from Reuters, those search results will be removed from all Google pages — assuming the person is doing the searching in the country in question. Continuing with the earlier example, if a French citizen successfully has his information removed from Google, it won’t matter what version of the company’s search engine is being used, so long as the search originates in France.
When this change will go into effect remains to be seen, but Reuters’ source claims that Google has already notified all of the EU data protection authorities that this change will be forthcoming soon. It’s just the latest development in Google’s struggle to meet the EU’s ruling — the company has already had to review hundreds of thousands of requests, with total links numbering in the millions, and it’s been under fire for making some wrong decisions regarding whether or not to honor the requests. This new change might not help Google be any more accurate, but it will make those requests it grants less visible, which will almost surely be seen as a good thing in the EU’s eyes.
Source: Reuters
Ys Chronicles II hits Android, Chronicles I goes on sale

Ys Chronicles is a action-adventure JRPG that has a long and storied past. It first hit American shores all the way back in 1990, and was remade a decade later for release on the PC. The two-part series was fairly popular among a niche demographic, but it finally hit its stride when it arrived on mobile devices. The PSP was the first handheld gaming platform to receive the glory of Ys Chronicles, and its popularity exploded.

The first game has been available on Android for a while, but developer DotEmu has been insisting all that time that Ys Chronicles II was on its way. Today the epic journey finally arrived, and in celebration, DotEmu is knocking 50% off the purchase price of the first game. That means there’s never been a better time to see what all the fuss is about.

The Android version of the RPG comes with every bit of the content that first wooed audiences on PC and PSP. It also brings a few extra bits and enhancements to the table, including different play modes (Andventure and Time Attack). You can also choose whether to play with the updated, HD graphics, or rock it old school with the traditional sprites. Same goes with the audio: updated soundtrack or classic. There are even a few new artifacts, weapons, and armor sprinkled in there as a perk for mobile players.

The game is available for a single purchase of $4.99. It’s a complete game with no in-app purchases. If you really want to start at the beginning, be sure to take advantage of the sale going on for the first one by clicking the buttons below.
Get the first one on sale!
Get the second one for $4.99!
Next: 10 best Android MMORPGs
Ys Chronicles II hits Android, Chronicles I goes on sale

Ys Chronicles is a action-adventure JRPG that has a long and storied past. It first hit American shores all the way back in 1990, and was remade a decade later for release on the PC. The two-part series was fairly popular among a niche demographic, but it finally hit its stride when it arrived on mobile devices. The PSP was the first handheld gaming platform to receive the glory of Ys Chronicles, and its popularity exploded.

The first game has been available on Android for a while, but developer DotEmu has been insisting all that time that Ys Chronicles II was on its way. Today the epic journey finally arrived, and in celebration, DotEmu is knocking 50% off the purchase price of the first game. That means there’s never been a better time to see what all the fuss is about.

The Android version of the RPG comes with every bit of the content that first wooed audiences on PC and PSP. It also brings a few extra bits and enhancements to the table, including different play modes (Andventure and Time Attack). You can also choose whether to play with the updated, HD graphics, or rock it old school with the traditional sprites. Same goes with the audio: updated soundtrack or classic. There are even a few new artifacts, weapons, and armor sprinkled in there as a perk for mobile players.

The game is available for a single purchase of $4.99. It’s a complete game with no in-app purchases. If you really want to start at the beginning, be sure to take advantage of the sale going on for the first one by clicking the buttons below.
Get the first one on sale!
Get the second one for $4.99!
Next: 10 best Android MMORPGs
LG teases an Always-On Display feature for the G5
We know that the LG G5 is upon us; LG hasn’t been quiet about the fact. The Korean manufacturer is also known to tease little tidbits about new upcoming features, and we just got our first one for the G5. The company’s Facebook page, LG Mobile, posted a teaser gif that reveals Always On capability on the G5’s display.
http://s.imgur.com/min/embed.js
Always On isn’t a radical concept, but a real nice to have. It’s probably most known on Motorola devices (Moto Display). It partially lights up the screen to only show information that we frequently check on our phones (the time, date, and notifications).
LG first played with the idea on the V10 (with the help of the Second Screen). However, the G5 teaser shows the information pop up front and center on the display. This strongly hints that LG will make a move to an OLED panel (which isn’t too far-fetched based on recent reportings), because lighting up the entire display for small pieces of information would be hugely inefficient. The V10 got away with it because it only needed to turn on the small secondary 2.1″ display up top.
LG V10 Always On Second Screen
While this is all we know so far officially, we have recently gotten some telling leaks. Check out our rumor roundup on the G5. The Feb. 21st unveiling at Mobile World Congress isn’t too far now, so hang tight. Does LG really grab your attention with the Always On feature?
The post LG teases an Always-On Display feature for the G5 appeared first on AndroidGuys.
Valve’s VR technology now works with the Unity game engine

For many gaming platforms, the litmus test these days is whether or not they get official support in Unity’s game engine — land that and many developers (and by extension, gamers) are likely to give them a closer look. Valve just got a big credibility boost, then, as Unity is introducing native SteamVR support. If a virtual reality game runs on Unity’s seemingly ubiquitous code, it’s that much more likely to work with the HTC Vive and other SteamVR-friendly headsets. And much like the Unreal Engine, teams can edit in VR if they want to know what a scene will look like for players.
Valve’s not the only one giving Unity the thumbs-up, either. Unity is also adding support for Google Cardboard support, letting devs make VR experiences that won’t cost you or them a lot of money. Both Google and Valve are a bit late to the party — Oculus Rift support has been there for a while. Nonetheless, this is heartening news if you were concerned that game studios wouldn’t show SteamVR enough affection.
Footage of editing in VR. @unity3d #VisionSummit2016 #vr #virtualreality #womeninvr pic.twitter.com/sfEHVzkMD5
— Jenn Duong (@jenndefer) February 10, 2016
Via: Jenn Duong (Twitter 1), (2), (3)
Source: Unity
Cotton candy machines help create artificial organs

You may have seen some pretty unusual ways to make artificial organs, but Vanderbilt University might have just topped them all. Its researchers have developed a technique for making the templates of artificial organs using a cotton candy machine — that’s right, the machine whipping up treats at the county fair could effectively save your life. The team discovered that the same centrifugal process that melts sugar into delicious, fluffy strands also turns hydrogel into cell-friendly microfibers that behave like capillaries in the human body.
It’s still early going, but this approach is already much more promising than current alternatives relying on electrospinning. A block of the resulting gel ‘lived’ for over a week, and the fibers are both easier to make and 10 times thinner. They’re potentially cheaper, too. Vanderbilt got its technique working with a $40 cotton candy maker from Target, so hospitals wouldn’t need expensive equipment (beyond an organics-friendly 3D printer, that is) to create viable transplants.
Via: Fast Company Design




