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11
Feb

Noodlecake Studios’ ‘Alto’s Adventure’ is finally in the Play Store


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Alto’s Adventure, as expected, became available for Android phones and tablets today.

Click here to view the embedded video.

The game focuses on Alto and his friends snowboarding through mountains and exploring the world around them, rescuing wild llamas and jumping over huge structures on the way. Making things a little tricky is the unexpected arrival of large structures and different elements. This is all while Noodlecake Studios’ showcases an impressive environment with dynamic lighting and shifting weather conditions.

These are the features highlighted by Noodlecake Studios:

  • Fluid, graceful and exhilarating physics-based gameplay
  • Procedurally generated terrain based on real-world snowboarding
  • Fully dynamic lighting and weather effects, including thunderstorms, blizzards, fog, rainbows, shooting stars, and more
  • Easy to learn, difficult to master one trick system
  • Beautifully minimalistic and evocative visual design
  • Original music and handcrafted audio for an ambient and immersive experience

It’s completely free to play Alto’s Adventure, but the game does have in-app purchases priced at $3.99 if you want to enhance the experience.

Play Store Download Link

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Source: Noodlecake Studios

Come comment on this article: Noodlecake Studios’ ‘Alto’s Adventure’ is finally in the Play Store

11
Feb

iPhone 7 A10 chip to be made exclusively by TSMC, Samsung semiconductor in trouble


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Samsung semiconductor just can’t catch a break right now. With global semiconductor sales peaking in 2015 and a weak forecast for 2016, the holy grail of chip contracts in 2016 was always going to be the A10 for the iPhone 7. Samsung was, understandably, going after it in earnest, but a new report out of South Korea claims Samsung rival TSMC has been awarded the exclusive rights to produce the A10 for the iPhone 7, sending Samsung into a “state of emergency”.


Samsung-2See also: Salvaging Samsung: Can the world’s largest OEM ever recover?11

While Samsung and TSMC have previously shared the load of chip production for the iPhone, TSMC reportedly won the exclusive contract due to its more advanced 10 nm process compared to Samsung’s 14 nm process. Full-scale production is scheduled to begin in June. Samsung was left reeling back in 2014 when TSMC got the exclusive rights to the A8 chip-production for the iPhone 6, but successfully managed to split the chip supply contract with TSMC for the 6s and 6s Plus.

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Losing half of the contract to TSMC is going to mean very bad things for Samsung’s System LSI division. While this news is only being reported in South Korea today, Samsung’s semiconductor division apparently knew about the contract being awarded solely to TSMC back in the latter half of last year and is perhaps why Samsung was forecasting a tough year ahead for semiconductor sales. This is perhaps also why Samsung has been aggressively courting Qualcomm over the contract to produce the Snapdragon 820.

SAMSUNG VS IPHONE IN 2015:

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Samsung’s 14 nm process might be enough to win additional business producing the latest Qualcomm chip, but the company already has a plan to get back on top in 2017. Samsung is reportedly working on a new 7 nm process to win the contract back from TSMC for the iPhone 7s and 7s Plus. But this year doesn’t look good, with officials claiming it will be difficult for Samsung’s System LSI to be profitable in 2016.


samsung galaxy note 5 review aa (15 of 32)See also: Flashbacks and Forecasts: Samsung in 201620

Considering the performance differences uncovered between the different iPhone 6s models last year, Apple’s choice seems a wise one for the iPhone 7. Not only is the TSMC process more advanced, iPhone 6s models that used the TSMC A9 were found to run cooler and offer better battery savings – however marginal – than their Samsung twins. It may have been the first time iPhone users actually cared about the specs of the latest iPhone.

Do you think Samsung will get the A11 contract next year? What do you think this means for Samsung’s overall profitability?

Up Next: iPhone 7 flexible displays to be made by Samsung

11
Feb

Archos announces Oxygen 50d before MWC


archos_50d_oxygenWith Mobile World Congress just around the corner, we are already seeing some early announcements and press releases from manufacturers. This latest one comes from Archos, a French manufacturer known for mostly making low- to mid-range tablets and smartphones in the European markets. The latest Archos device will be an addition to the existing Oxygen line, and will be dubbed the Oxygen 50d. The namesake indicates that it is a successor to the mid-range Oxygen 50c, which debuted two years ago.

The Oxygen 50d looks to fit in somewhere between mid-range and high-end, sporting a 5-inch 1080 x 1920 IPS display that boasts 440 pixels per inch. Under the hood will be a MediaTek MTK6753 processor at 1.3GHz, backed by a Mali T720 MP3 GPU and 2GB of RAM. The latest Oxygen device will also feature a 13MP rear camera with LED flash and a 5MP front camera.

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Image credit: AndroidCentral.com

Sadly, there will only be 16GB of onboard storage, but users will be able to expand that by up to 32GB via a MicroSD card slot. The Oxygen 50d will also feature a dual-SIM  A 2100 mAh battery will power the Android 5.1 Lollipop device, which Archos will have on display at Mobile World Congress in a few weeks.

Interestingly, the Oxygen 50d sports capacitive home, menu, and back buttons, which deviates from the common practice of onscreen Android navigation buttons that most flagship devices of late have come to feature. We will be watching to see how this change plays out when the phone is released. Expect the Oxygen 50d to go on sale in May of this year with a $149.99 price tag.

Source Gadgets 360

 

The post Archos announces Oxygen 50d before MWC appeared first on AndroidGuys.

11
Feb

Science confirms that gravitational waves exist


At last, scientists have validated a key part of Einstein’s general theory of relativity. The National Science Foundation, Caltech and MIT have confirmed the existence of gravitational waves, or ripples in spacetime. Their two LIGO (Laser Interferometer Gravitational-wave Observatory) detectors measured atomic-scale differences on September 14th, 2015 that point to the collision of black holes (also a new discovery) 1.3 billion years ago, triggering gravity ripples that only just reached Earth. There have long been hints of these waves, but hard evidence has proven elusive until now.

You should see more breakthroughs like this in the future, too. The existing gear is likely to find more evidence, especially since researchers can up the sensitivity. Also, there are plans for an additional LIGO detector in India that will make it easier to pinpoint where waves are coming from.

Besides proving that Einstein had a solid idea, the findings promise to change how we study the universe. To date, researchers have had to observe the cosmos through light and other forms of electromagnetic radiation, which can only tell you so much about what’s going on. Gravitational waves can reveal a lot about cataclysmic events in the universe, such as collisions between black holes, neutron stars being torn apart, supernovae and even traces of early expansion following the Big Bang. Effectively, scientists are removing a blindfold — they could soon have a much more complete picture of space that answers some longstanding questions.

Source: National Science Foundation

11
Feb

Immersit’s crazy 4D motion sofa kit hits Kickstarter


Immersit thinks that your gaming, virtual reality or home cinema experience could be a little more dynamic. To fix that, it just launched its Immersit 4D motion sim for your sofa on Kickstarter. The device consists of four hydraulic pads that lift the corners of your couch or chair via a central controlling “brain.” By moving the pads, it can make your couch tilt, rotate, or vibrate with up to a thousand different motions. All of that is powered by another box that connects to a PC, game console or AV device.

I experienced Immersit myself in Paris last year and enjoyed it, though I found the movements a bit too mild. However, we had another look at the device last month at CES and actually thought it overly rough, so the company seems to have jacked up the power a bit (it can be dialed down, luckily). Immersit has also addressed safety concerns and promised that it won’t wreck your sofa.

https://www.kickstarter.com/projects/423274566/immersit-awesome-motion-and-vibration-device-under/widget/video.html

The team has pre-programmed a number of movies so that the visuals corresponds with the movement, but it hasn’t said which titles, exactly. It’s obviously best suited to action movies, where it can make a car chase or flying scene a bit more thrilling. As we found out at CES, the best way to use it may be with a virtual reality headset, as it makes it more real and less virtual. The company hasn’t tested the incoming HTC Vive or Oculus Rift models yet, but said compatibility shouldn’t be a problem, considering that it works with the Oculus DK2. As for games, the device supports over 120 titles on the current and last-gen Xbox and Playstation consoles and PCs, though again, it hasn’t listed which ones yet.

Immersit has tested couches and chairs weighing up to 1,100 pounds, and even x-rayed one to make sure it wasn’t stressed too much. There’s also a built-in safety feature that will deactivate it a person or animal crawls under the sofa. The company doesn’t specify the range of motion on its Kickstarter page, but last year CEO Valentin Fage told Engadget it would be around four inches. It now has the final design after building three prototypes, and will start manufacturing it soon, with the early bird units set to ship by September or October.

As for the price, it won’t be an impulse buy. The €449 early bird special has sold out, so the cheapest deal is the €649 special (around $735). That’s obviously not cheap, so most folks will no doubt want to try before they buy. We’ll try to get our hands on a prototype to do our own tests, and Fage said the company would organize demo days in Paris (and hopefully elsewhere) later this year. The campaign went live earlier today, and is nearly halfway to its €85,000 ($96,000) goal.

Source: Kickstarter

11
Feb

Time Inc buys… MySpace?


MySpace still exists. Crazy, right? The once monolithic social network had been fading into irrelevancy until it was relaunched with a little help from Justin Timberlake back in 2013. The fresh coat of paint wasn’t enough to reinvigorate the platform, however, and it’s now being sold as part of its parent company Viant to Time Inc. Yep, that’s the same Time Inc that publishes Time, Fortune, Entertainment Weekly and a whole bunch of other magazines. The company described the acquisition as “game changing,” most likely in reference to Viant’s broader ad-tech business. MySpace does, supposedly, still have a part to play in that offering, but it’s notable the site was barely mentioned in the footnote of today’s press release.

Source: Time Inc. (Press Release)

11
Feb

Music Video Service Vevo Launches New Apple TV App


Vevo today announced that it has brought its popular music video streaming service to the new Apple TV in a tailor-made native tvOS experience. Available to download right now, Vevo says that the app will act as “an extension of the company’s product-driven strategy to deliver the best cross-platform music video and entertainment experience.”

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“Artists and audiences deserve great music video experiences, whether on mobile devices or connected TVs,” said Erik Huggers, CEO, Vevo. “The launch of our new Apple TV app represents an important milestone for Vevo. We continue to invest in what we believe is the premium platform for music videos and related original content.”

Customized for the living room setting of the Apple TV, Vevo’s app will let users seamlessly sync their music video favorites and playlists between the company’s other applications, browse current trending videos, and specify searches through the service’s back catalogue of genres and artists. The Spotlight section will let Vevo users stream a personally curated selection of videos on autoplay as a method of discovery for potentially finding new favorite songs.

Those interested can download the new Vevo Apple TV app on the tvOS app store beginning today. The company also has an app for iOS devices. [Direct Link]

Related Roundup: Apple TV
Tag: Vevo
Buyer’s Guide: Apple TV (Buy Now)

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11
Feb

Samsung Galaxy S7 may signal launch of Samsung Pay in UK, Spain


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Samsung Pay has only rolled out to a couple countries so far, the U.S. and Korea. Samsung clearly wants to see that list expand, but making that happen has proven to be a long, slow process. A couple new markets appear to be ready with a launch just over the horizon as signs point to Samsung Pay coming to the U.K. and Spain markets in conjunction with the launch of the Galaxy S7 and Galaxy S7 Edge.

This development surfaced thanks to comments made by Nathalie Oestmann at a Samsung company event, the European Forum 2016. Oestmann, the Head of Samsung Pay Europe, said Samsung Pay will be “coming to the UK and Spain very soon this year. More details [will follow] at MWC in a few weeks time.” MWC 2016 will take place later this month and Samsung is planning to unveil their new smartphones on February 21 in conjunction with MWC 2016.

Oestmann did not give any clues as to an actual “go live” date for Samsung Pay in the U.K. and Spain. If Samsung is ready to say something at the same time they launch their new Galaxy smartphones, the odds are good the mobile payment platform will be launched in those new markets along with the phones.

Currently Samsung Pay only works with certain smartphones including Samsung Galaxy S devices produced during the past year and the Galaxy Note 5. There does not seem to be any reason the Galaxy S7 and Galaxy S7 Edge would not join the portfolio of devices that support the app. One issue for U.S. customers has been the limitation to certain carriers, so we will have to watch to see if a similar restriction is put in place in the U.K. and Spain.

source: Pocket-lint

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11
Feb

Qualcomm’s newest processor is made just for Android Wear


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This morning, Qualcomm introduced two new products to give the company a stronger push into the wearables industry. Snapdragon Wear and the Snapdragon Wear 2100 processor are both made to enhance the overall experience of using a devices like smartwatches by improving functionality and decreasing power consumption. All of this is while the platform and processor enable wearables to have an energy-efficient 4G LTE connection. Previously, Android Wear devices with 4G LTE connections utilized Qualcomm’s Snapdragon 400 processor, which really couldn’t manage battery life and maintain high performance. That’s why Qualcomm calls its new products the “next era of wearables.”

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Qualcomm says Snapdragon Wear and the Snapdragon Wear 2100 is positioned to allow hardware manufacturers to create smaller devices, lengthen battery laugh, and implement additional sensors for a true always-connected experience. Raj Talluri, SVP of Product Management at Qualcomm Technologies, said it is “expected to have widespread appeal across the mobile, fashion and sports ecosystems in the wearables space.”

These are a few of the benefits unlocked by the Snapdragon 2100:

  • Smaller Size – 30 percent smaller than the popular Snapdragon 400, Snapdragon Wear 2100 can help enable new, thinner, sleeker designs
  • Lower Power – 25 percent lower power than the Snapdragon 400 across both tethered and connected use cases, allowing for longer day of use battery life
  • Smarter Sensors – With an integrated, ultra-low power sensor hub, Snapdragon 2100 enables richer algorithms with greater accuracy than the Snapdragon 400
  • Always Connected – Next-generation LTE modem with integrated GNSS, along with low power Wi-Fi and Bluetooth delivers an always connected experience

Snapdragon Wear and the Snapdragon Wear 2100 have already been made available to companies interested in using the technology, so it shouldn’t be long before new Android Wear devices backed by it start hitting the market. The first smartwatch with a Snapdragon Wear 2100 processor will likely come from LG because the company was named in Qualcomm’s press release and the two have a relationship with roots in wearables.

Qualcomm Announces Next Era of Wearables with New Snapdragon Wear Platform

SAN DIEGO, Feb. 11, 2016 /PRNewswire/ — Qualcomm Incorporated (NASDAQ: QCOM) today announced that its subsidiary, Qualcomm Technologies, Inc., has introduced Qualcomm® Snapdragon™ Wear, a new platform for next generation wearable devices, and the Snapdragon Wear 2100 system-on-chip (SoC), the first in a new product family designed to bring new and enhanced wearable experiences to consumers.

“Qualcomm Technologies is a technology leader in the wearables space with its breadth of product offerings including the Snapdragon™ 400 processor, which powers the vast majority of current Android Wear™ smartwatches,” said Raj Talluri, senior vice president, product management, Qualcomm Technologies, Inc. “With the introduction of the Snapdragon Wear platform and Snapdragon Wear 2100 SoC, Qualcomm Technologies is well-positioned to extend its progress in wearables technology by enabling sleek designs, long battery life, smart sensing, and always- connected experiences in the next generation of wearable devices. These benefits are expected to have widespread appeal across the mobile, fashion and sports ecosystems in the wearables space.”

“LG and Qualcomm Technologies have led the wearable technology space with close collaboration over the last two years and have launched multiple smartwatches and kid watches,” said David Yoon, vice president, wearables, LG Electronics. “We are delighted about Qualcomm Technologies’ next generation wearable plans, are planning to extend our collaboration with the new Qualcomm Snapdragon Wear 2100 processor, and look forward to launching new smartwatches and other wearable devices that bring new and innovative use cases to consumers later this year.”

Utilizing Qualcomm Technologies’ expertise in connectivity and compute, the Snapdragon Wear platform consists of a full suite of silicon, software, support tools, and reference designs to allow mobile, fashion, and sports customers to bring a diverse range of full-featured wearables to customers quickly. Available in both tethered (Bluetooth® and Wi-Fi®) and connected (4G/LTE and 3G) versions, Snapdragon Wear 2100 innovates along four wearables core vectors:

  • Smaller Size – 30 percent smaller than the popular Snapdragon 400, Snapdragon Wear 2100 can help enable new, thinner, sleeker designs
  • Lower Power – 25 percent lower power than the Snapdragon 400 across both tethered and connected use cases, allowing for longer day of use battery life
  • Smarter Sensors – With an integrated, ultra-low power sensor hub, Snapdragon Wear 2100 enables richer algorithms with greater accuracy than the Snapdragon 400
  • Always Connected – Next-generation LTE modem with integrated GNSS, along with low power Wi-Fi and Bluetooth delivers an always connected experience

Additionally, customers can develop both tethered and connected SKUs using the same PCB design, thus reducing development costs. Snapdragon Wear 2100 supports both Android Wear, and Android and is targeted for next generation connected and tethered smartwatches, kid and elderly watches, smart bands, and smart eyewear and smart headset segments.

Qualcomm Technologies’ Snapdragon processors already power the majority of Android Wear smartwatches. Earlier this year, Qualcomm Technologies announced that its technologies are used in 65 wearable devices across 30 countries with 50 more expected to launch later this year.

“Wearables have captured the public’s imagination, but a lack of connectivity can lead to frustration,” said Chris Penrose, senior vice president, Internet of Things, AT&T Mobility. “With Snapdragon Wear’s new platform, it’s clear that AT&T and Qualcomm Technologies share a vision for independently connected wearables that create a seamless experience for those who wear them. AT&T’s own NumberSyncSM technology links compatible smartwatches to your primary phone number, creating one number for all your devices.”

Availability

Snapdragon Wear 2100 and other products within the Snapdragon Wear platform are available today. 

About Qualcomm Incorporated

Qualcomm Incorporated (NASDAQ: QCOM) is a world leader in 3G, 4G and next-generation wireless technologies. Qualcomm Incorporated includes Qualcomm’s licensing business, QTL, and the vast majority of its patent portfolio. Qualcomm Technologies, Inc., a wholly-owned subsidiary of Qualcomm Incorporated, operates, along with its subsidiaries, substantially all of Qualcomm’s engineering, research and development functions, and substantially all of its products and services businesses, including its semiconductor business, QCT. For more than 30 years, Qualcomm ideas and inventions have driven the evolution of digital communications, linking people everywhere more closely to information, entertainment and each other. For more information, visit Qualcomm’s website,OnQ blog, Twitter and Facebook pages.

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11
Feb

[Deal] AT&T hosting BOGO promotion with Samsung’s high-end phones


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Samsung’s next two flagships are on the way, and that means carriers and retailers want to burn through existing inventory of last year’s devices. First up to start dumping Samsung phones is AT&T with a new promotion that includes the Galaxy S6, Galaxy S6 Edge, Galaxy S6 Edge+, Galaxy S6 Active, and even the Galaxy Note 5.

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AT&T customers can purchase any of the aforementioned Samsung phones through an AT&T Next installment plan before picking up a Galaxy S6 or Galaxy S6 Active with 32GB of internal storage for free. Since AT&T Next is part of the promotion and you’re not buying devices outright, the carrier will issue credit within three billing cycles. However, the credit will be spread across thirty months.

The deal expires on March 31, and select locations are not eligible to redeem the offer. AT&T says the deal is a no-go in Connecticut, Rhode Island, and Florida’s Miami-Dade County.

Source: AT&T

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