Telltale Games previews ‘The Walking Dead: Michonne’
As promised, Telltale Games has delivered a six-minute preview for its next The Walking Dead game. TWD: Michonne will focus on the dual-katana wielding character in a story that fits into a bit of missing time from the original graphic novel. It won’t have anything to do with the new episode that aired on TB tonight, but instead players will follow along as Michonne turns pirate and hits the zombie-infested high seas. The first episode of the $15 miniseries will come to PC, Mac, PlayStation 4, PlayStation 3, Xbox One and Xbox 360 on February 23rd, before arriving on Android and iOS on February 25th.
Source: Telltale Games (YouTube)
Little Robot Adventure – Ads and Platforms [Review]
Overview
Little Robot Adventure is the story of a tiny robot that journeys through various stages, crushing enemies and collecting pieces of a world. As you collect pieces, your world becomes more complete.
Developer: FunkyZooInk
Price: Free (Ad-Supported, In-App Purchases)
Highlights:
- 5 Worlds, 5 levels each.
- Build a vibrant world, piece by piece.
- Classic platforming style.
Setup
This app supports Google Play Games, so you’ll be prompted to log in at the launch of the game. After initial setup, there are no additional steps to perform.
Features
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Little Robot Adventure will be familiar to anyone that’s ever played a Mario game. The controls are extremely simple – lateral movement left and right, and a jump button; that’s it. You begin the game in a completely grayscale world, completely without enemies. The only source of color beyond the little robot is a treasure chest at the end of the level. why is it there? Why does it have color when nothing else does? No idea. but when you open it, enemies populate the world from then, on. At the end of each level you unlock more and more pieces of the world, eventually creating a vibrant environment to explore.
Throughout the world you will collect screws, a sort of currency with which you can purchase a few upgrades for your Robot. In addition, there are also some in-app purchases that you can use to eliminate ads, purchase additional screws, or buy extra lives. If you enjoy the game, I highly recommend purchasing the ad-free version, because this game has a lot of ads. Oh, you died? Have an ad, maybe two – heck, maybe a video! There’s ads in the banner, there’s ads in the footer…basically, anywhere you might insert an ad, there is one.
I encountered a few frustrating quirks in my expedition through Robot’s world; On my very first level, for instance, I fell through the environment and became trapped inside one of the bricks! Then it happened again, on the next level. And again, on the third. After that it seemed to only happen intermittently, but definitely enough to be frustrating. The controls are, at times, unresponsive, and the game itself suffers from some performance issues, even on a Nexus 6P. I also ran into an issue where the achievement for unlocking a world did not unlock despite my being in that world.
The graphics are ridiculously simple, but grow more vibrant and at times beautiful as you progress through the game. The sound design is also simple, but not nearly in as charming a way as the visuals.
What I like
- Platforming.
- Creating a world.
What I don’t
- So. Many. Ads.
- Performance issues.
- Glitchy controls.
Conclusion
Little Robot Adventure is a fun, frustrating, glitchy adventure with a unique, if simple, style and a frustrating amount of ads. The controls can be a little wonky at times and you will die. A lot. If you intend on owning the game for an extended period of time, do yourself a favor and buy the ad-free version. You’ll be significantly less frustrated.
Google Play Store – Little Robot Adventure
The post Little Robot Adventure – Ads and Platforms [Review] appeared first on AndroidGuys.
Google’s self-driving car project is on a hiring spree
Google is on a hiring spree – only not all of its openings are for programmers or web designers. The internet giant is ramping up its self-driving car project, listing 36 jobs under its Google X project. Among them are positions in manufacturing and engineering related to developing systems including motion control, robotics, and sensors.
The listings include a variety of roles, including mechanical, automotive NVH, vehicle safety, and reliability engineers. There are other positions for marketing, policy analysis, and even real estate and workplace services related to the project. The hiring spree suggests that Google is ramping up its self-driving car program.
“The self-driving car project aims to improve people’s lives by transforming mobility and making it easier and safer for everyone to get around, regardless of their ability to drive,” reads the introduction to many of the job listings. “So far, we’ve self-driven over one million miles and are currently out on the streets of Mountain View, California and Austin, Texas.”
Google has been one of several companies at the forefront of autonomous vehicle development. The big question remains whether it will go it alone in developing, manufacturing, and distributing its self-driving cars, or partner with an existing major automaker in bringing its technologies to the street. The company has been rumored to team up with Ford, but an expected announcement at CES focused instead on Dearborn’s partnership with Amazon. Meanwhile, General Motors has invested heavily in rival transport tech startups Lyft and Sidecar as the automotive giant seeks to transform itself into an on-demand mobility company.
Related Video:
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Via: Reuters
Source: Google Careers
Crowdfunding project of the week – Rook drone can be controlled from anywhere

We are changing things a bit around here, as you can tell by the title. Our weekly ‘Kickstarter project of the week’ showcases some of the hottest crowdfunding tech in the web. We try to curate a list with the best of the best, but realize that there is more than just Kickstarter out there. This is why we have changed the series title to ‘Crowdfunding project of the week’.
Other featured crowdfunding projects:
Let’s start fresh, shall we? Today we have a crowdfunding project from Indiegogo. Rook is a drone, but it is not quite your average drone. No matter how high-tech a flying drone is, it is limited by distance. You usually need to be within close range to control it. The Rook can be controlled from anywhere in the world, so long as you and the drone have an internet connection.
The idea is actually quite simple. The Rook connects to any WiFi network and can be controlled via an Android (or iOS) app remotely. All you need is an internet connection on both ends.
But this also means there are limitations. Though your distance from the drone is not an issue, the flying gadget needs to be within WiFi range. That is ok, though, because this drone’s purpose is a bit different.

See also: Best tech gifts under $500 (2015 holiday guide)
This is more of a home security system of sorts. Want to check on the kids? Maybe you need to see if a package arrived… or if you left the stove on! Just pull out your smartphone and fly over to see what’s going on around your home through the integrated camera. When you are done, just fly it back to its wireless charging station and you will be set for your next flight.
So, what’s the damage? Well, the drone will go on sale for $200 once it hits retail, but backers can get one for as low as $99. They have reached almost 25% of their $20,000 funding goal, but the campaign still has a month to go.

Shipments start on December, so you do have to wait a bit for it. Did the Rook catch your eye? Are you thinking of backing this one? Hit the comments and let us know! Just hit the button below to check out the Indiegogo page.
The NBA counts more than a billion likes and followers

Ahead of tonight’s NBA All-Star Game, the league proclaimed it’s the first pro sports association with over a billion combined likes and followers on social media. It’s debatable how many people that figure actually represents, but it apparently comes from combining likes and follows for the league, teams and individual players across Facebook, Twitter, Instagram, Tencent and Sina. However you count it, there’s no doubt that the NBA encourages interaction online, claiming nearly 90 percent of players have an account at least one platform. Unsurprisingly, LeBron James leads players with 66.3 million likes and followers, while the Lakers are the number one team despite racking up an 11 – 44 record this season.
Experience this monumental throw-down by @Double0AG in freeD courtesy of @Intel at #VerizonDunk. https://t.co/LsPHU24Z3j
— NBA (@NBA) February 14, 2016
That time Aaron Gordon pretty much SAT on the basketball mid-air then dropped the hammer? Yaah #NBAVine #VerizonDunk https://t.co/GSakM9vvQ3
— NBA (@NBA) February 14, 2016
Look no further than last night’s slam-dunk contest, where even those who weren’t watching the competition online could easily find instant replays posted to Vine, Instagram and YouTube — often by official league accounts. In direct contrast to other leagues (specifically the NFL, which heavily favors its official relationships) the NBA hasn’t gone after people quickly reposting its highlights, and it has benefited by getting quick responses to big highlight plays or a sudden Steph Curry hot streak. Before the 2014 season it added the @NBA Twitter handle to the official game ball, and also provides advanced stat tracking to fans online.
Top 10 NBA Players Across Facebook, Twitter and Instagram
1) LeBron James, Cleveland: 66.3 million total likes and followers
2) Kobe Bryant, Los Angeles Lakers: 33.7 million
3) Kevin Durant, Oklahoma City: 28.8 million
4) Dwyane Wade, Miami: 22.1 million
5) Carmelo Anthony, New York: 15.9 million
6) Stephen Curry, Golden State: 15.3 million
7) Chris Paul, L.A. Clippers: 13.6 million
8) Derrick Rose, Chicago: 12.8 million
9) Dwight Howard, Houston: 12.7 million
10) Russell Westbrook, Oklahoma City: 10.0 millionTop 5 NBA Teams Across Facebook, Twitter and Instagram
1) Los Angeles Lakers: 28.3 million total likes and followers
2) Chicago Bulls: 22.5 million
3) Miami Heat: 21.6 million
4) Boston Celtics: 11.3 million
5) Golden State Warriors: 10.3 million
*Yes, that is a person in a seated position with the basketball underneath them, jumping over a mascot that is riding on a “hoverboard.” That happened. Welcome to 2016.
Source: NBA
From ‘Halo’ to Miles Davis: One woman’s life behind the scenes
A long, winding drive through Lucas Valley leads to the wooden gates of Skywalker Ranch. Inside George Lucas’ exclusive estate, well-manicured gardens blend in with the sweeping wilderness of California’s Marin County. Past an empty baseball field and multiple rows of grapevines is a red-bricked “technical building” that houses Skywalker Sound, a state-of-the-art studio where Hollywood’s most iconic soundtracks have been created.
Inside the building, the hallway that leads to the scoring stage is dotted with a couple of dozen framed Grammy nominations. A large analog console covers the front of the control room. Three Bowers & Wilkins speakers tower over hundreds of tiny knobs and buttons that line the breadth of the dashboard. A glass window separates the room from a recording stage that’s big enough to house a 125-piece orchestra. At the head of the console is Leslie Ann Jones, Grammy-award winning director of music recording and scoring.
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As a mixing and recording engineer, Jones has mastered the tricks and turns on the console over the last four decades. Her abilities don’t just keep the scoring stage busy; they also bring in accolades. This year, Jones is up for her fourth Grammy. She’s nominated in the Best Engineered Album category for Laura Karpman’s Ask Your Mama, a multi-genre project that’s been in the making for the last seven years.
Jones’s exhaustive catalogue defies genres. As an engineer, she’s recorded with jazz legends like Miles Davis and has worked on unforgettable scores like Apocalypse Now and Requiem for a Dream. And for the last 19 years, she’s been at the helm of the recording studio at Skywalker Sound, where she’s recorded massive symphony orchestras and worked on game scores like Gears of War and Halo.
She credits her ability to understand the minutia of any kind of music to her lineage. Her father Spike Jones, the legendary bandleader of Spike Jones and The City Slickers, put a satirical spin on popular songs in the ’40s and the ’50s with mundane objects like tin cans, cowbells and whistles to create his own genre. And her mother, Helen Grayco was a singer who often performed with the band on The Spike Jones Show, a famous variety series at the time.
Growing up, Jones often went on the road with her parents. “I always felt bad we couldn’t go to summer camps or family vacations but I think we got the better end of the deal,” she says. “When we’d be in [Las] Vegas, the only thing to do at night was to watch my parents’ shows. I sat and watched my mother singing every night. I really got a great education in what it is to be a great singer and that’s helped me a lot in my career.”
The exposure to the inner workings of the music world shaped her early choices. At the age of fourteen, she started out playing the electric guitar in a band. But she quickly realized she’d never be as good as the players she admired. She switched to recording other bands on an assembled PA system. “There was something about getting a small console and putting my hands on the fader and being able to turn somebody up or down that gave me a feeling of much more control over the outcome,” she says as she moves the fader on the massive Neve 88R console that she now controls at Skywalker Sound. “Turn an EQ knob and change the sound of someone and affect it in a positive way. That, to me, was a much better use of my musical skills than trying to be a great guitar player.”

Over the years, she went on to become the first female engineer at ABC Studios in New York before moving to San Francisco in 1978 for a stint at The Automatt, where she worked with legends like Herbie Hancock and Carlos Santana. A few years later, with the shuttering of The Automatt, Jones moved on to find work at Capitol Records in Los Angeles. A decade later, in 1997, she brought her expertise to Skywalker Sound.
The scoring stage that she oversees is a shape-shifting room. The sidewalls of the 60-feet wide room are scalloped with concrete pillars. Behind each hard surface is a soft, adjustable panel that’s made of absorptive material to keep the sound from bouncing back. “By pulling them out we can change the sound of the room,” says Jones as she slides a 30-foot high purple panel out using both her hands. The panels in the high ceiling are motorized.
Most engineers at other studios need to rely on software to artificially create a reverberated sound. But Jones can adjust the size of the scoring stage to change the acoustics. The movable panels change the reverb time – essentially the echo and the time it takes for a sound to fade to silence – from 0.6 to 3 seconds, a range that maintains the integrity of the natural sound so it doesn’t seem like an effect. The flexibility of the architecture has allowed Jones to record large orchestras as comfortably as a string quartet or even a solo musician in the same room. It has also made it easier for her to accommodate the nuances of different genres like jazz, rock or classical orchestra music.
In a recording studio designed for a multitude of music styles, it takes a highly trained ear to differentiate between each sound. “I think the biggest challenge is trying to figure out the idiosyncrasies of different genres of music and not taking a cookie cutter approach to it,” says Jones. “I like to think people ask for me to do their projects because they know I’m going to deliver what they want. When it comes out of the speakers and they walk in and go, ‘Oh that’s exactly what I thought it would sound like’ – that to me is the best compliment.”

Her ability to do that has made her the go-to engineer for some of the most multi-layered projects from many of the leading names in the industry. “When it comes to orchestral music, the way Leslie spatializes the orchestra within the stereo spectrum is second to none,” says Tommy Tellarico, composer of Video Games Live, an ongoing concert series that has been turned into multiple albums at Skywalker Sound. “In my recordings, there are hundreds of instruments all going at the same time. If you don’t know what you’re doing it can sound like a bunch of flat noise. Her artistry lies in taking each of those instruments and creating something that sounds big but distinguishable.”
When Laura Karpman, an Emmy-award winning composer, started work on Ask Your Mama, one of her most complex works to date, she turned to Jones. Karpman had taken on the task of translating Langston Hughes’ poem Ask Your Mama: 12 Moods for Jazz into a multimedia live show. She interpreted the music instructions that accompanied Hughes’ masterpiece through a multitude of contrasting genres including orchestral music, opera, hip-hop and jazz.
“To move in between pre-recorded sounds and [live] music in a fleeting moment, I had to have somebody who understood all of those genres but also knew how to move among them,” says Karpman. “[Leslie] is a very exacting person. She knows what she wants and she knows how to get it. Everybody else needs to respect that and fall into that kind of disciplined environment. That’s where I thrive and it’s one of the reasons I love to work with her.”
Together, along with legendary soprano Jessye Norman, The Roots and other iconic musicians, Jones and Karpman performed sold out shows at Carnegie Hall, The Hollywood Bowl and The Apollo Theater before turning the project into the Grammy-nominated album that was recorded at Skywalker Sound last year.
Given the multiplicity of sounds on this project, Jones’s work on this project wasn’t contained to recording the orchestra, a task she performs on a regular basis. It demanded a deeper understanding of techniques, too. “The stuff Laura asked me to do was stupidly difficult,” says Jones. “But she’s such a great composer and if she thinks it can be done, fine I’ll do it. You’ve just got to say yes when the opportunity presents itself or you’ll never grow.”
Jones exudes a sense of self-assurance that comes from having seen all sides of the music business. She’s one of the few women who has pushed through what continues to be a largely male-dominated industry. She understood the challenges from the beginning. “Phil Kaye, the guy who hired me at my first studio job said ‘I’ll hire you but we’ll have to see how the clients react to having a woman in the control room’,” she says. “That was fine, I was expecting that.”
Even so, she remembers an instance from the ’70s when she was assisting a Barry White recording and she answered his wife’s call in the studio. “I got fired from the gig because I was a woman,” she says. “You realize there will be people who will think about that and be uncomfortable. I kept going.”
She also recalls artists who asked her when the engineer would show up. But she’s quick to add that an hour or so into the recording session, she’d see people coming around. “It’s almost like they had less expectations of the job I could do, but once I could do it, there was no stopping,” she says. “Then it was ‘can you do my next record?’”
Despite the challenges, she says she came into the industry at the right time. She was neither expected to know the technology — “I didn’t have to know, I could just read about it” — nor was there a need to be social media-savvy. But she realizes she did things a little differently that helped set her apart. “A lot of women I knew were trying to prove that they could do it all or trying not to be any different than men,” she says. “But I asked for help when I needed it.” She believes that helped her find mentors who developed a vested interest in her success.
“It’s really important to make people feel comfortable…You can learn the technology but it’s really a people business. We’re there to support the artist and allow them to do the best performance they can possibly do.”
Decades later, Jones’s success has turned her into a role model for many aspiring engineers. And the longevity of her career has become her biggest draw. “A lot of mixers work only in the digital world,” says Tellarico. “But Leslie does it both ways. She’s been around for so long that she understands the analog world as much as she does the digital one. The warmth and the effects that she’s able to pull out of the board can take the music from sounding like a community orchestra to Beethoven.”
Jones picks the precise location for every instrument, decides placements for all the microphones and controls the room full of gadgetry with the flick of a button. But she doesn’t always have all the answers. “Sometimes I do think how the hell am I gonna do this,” she says, raising her eyebrows beyond the brown metal rim of her glasses. “I just have to think about it really hard and figure out what the best way is to achieve what somebody wants. It’s really important to make people feel comfortable and let them know you care about them and what they’re doing. You can learn the technology but it’s really a people business. We’re there to support the artist and allow them to do the best performance they can possibly do, that’s why they’re coming here in the first place.”
Talk Android Apps of the Week: February 14, 2016
It’s Sunday, the time of the week when Talk Android brings you a report on some of the very best applications we’ve been using over the course of the past seven days. Today we’re focusing our attention on a fantastic reading service, a great photo-editing tool, an incredibly easy-to-use QR scanner and last, but not least, an addictive survival game.
Amazon Kindle
If you’re a bit of a book worm, you’re going to love the first application we’re looking at this week. The official Kindle application for Android is home to over 1.5-million books, which are all available to download and save to your device’s built-in storage at any given time. One of the best things the Kindle app incorporates is its support for Dictionary, Google and Wikipedia — so if you stumble on a word or phrase you’re unfamiliar with, you can take to the Internet to pull all the information required to gain a better understanding. If you already own a Kindle Tablet, you’ll be glad to hear that you can read whatever book you’re reading across multiple devices, and your progress will synchronise automatically.
Pic Collage
I’m sure frequent Instagram users will agree with me when I say that collages are one of the most effective ways of getting your message across when it’s a friends or loved one’s birthday. Combining several years worth of memories into one large image creates a truly treasurable picture that is guaranteed to make their heart melt. The best way to create these iconic square-grid snapshots is by using Pic Collage. The application enables you to import photos from your gallery, Instagram and Facebook accounts. You can then rotate, resize and edit them any way you please. If you have a particular theme in mind like love, for example, you can open one of Pic Collage’s integrated templates to create a great looking themed portrait in a matter of seconds.
QR & Barcode Scanner
It’s impossible to walk down the street nowadays without spotting a QR code. However, Android doesn’t integrate support for a QR Scanner — so if you want one, you’ll need to take to the Play Store to find an application to decode the barcodes. The best tool I found to do the job goes by the name of QR & Barcode Scanner. All you have to do is point your smartphone at a QR, and the app will automatically detect it, then refer you its link. There’s no fancy user interface, which is probably the reason why I’m so fond of this particular offering. As soon as you open the application, you’re presented with a camera to scan the code. That’s really all there is to it.
Bouncing Ball
In keeping with tradition, the final application we’re looking at this week is an entertaining survival game. The aim of Bouncing Ball is simple: tap the screen to make the ball bounce over any obstacles in your path. As the clock ticks, both the size and frequency of the hurdles will increase — so you’ll have to tap your handset’s screen faster than ever to keep up. If you do happen to come into contact with an obstruction, your ball will disappear, and you’ll have to start all over again. Progress is recorded in accordance the score you obtain, so the longer you go without colliding with something, the more points you’ll be credited with.
Previous Apps of the Week editions:
Come comment on this article: Talk Android Apps of the Week: February 14, 2016
Airmail might be the perfect email app for your iPhone

Airmail is a well-known, well-received email client on Macs. But when you have a huge screen, keyboard and mouse, a good email app on the desktop doesn’t have to try so hard. However, making a good email app on a smartphone is a whole different can of worms. So here’s Airmail for iPhone, which launched last week. It gives you all kinds of ways to deal with (or delay) the email problem, and it’s claimed a space in my hallowed four-space iPhone dock. No more Mail, and no more Gmail.
I have two email accounts: my personal Gmail account and my Engadget address (which is also powered by Google). While I don’t have many inboxes, though, I do have a few legacy email addresses that auto-forward to the main Gmail address. It’s not a complicated or elaborate setup, but I lean heavily on email for work, travel, organizing app-based notifications (Twitter, Facebook, Amazon etc.) and communicating with folks back home. (I live overseas.) And because I deal with email throughout the workday, I’m willing to pay to make it easier. Specifically, $4.99 for the download. I’m likely to be in the minority, however.
It’s hard for email apps on the iPhone to make it big. Given that the preinstalled email app doesn’t do a bad job, and there’s no shortage of challengers, it’s hard for any single contender to break through, much less one you have to pay for. We’ve seen Dropbox’s Mailbox appear and disappear despite a handful of clever ideas, and Google’s Inbox-made automated responses aren’t perfect — and then you’re already splitting a fraction of users away from the Gmail app itself.
Airmail’s appeal on the iPhone is simply how much freedom you have to customize the app. This is particularly true for things that I constantly do. When immediately dealing with email from my lock screen, I can customize the two options. Want to star important emails before you’ve even opened them? Snooze for later? Archive that newsletter right now? You choose. You can toggle off starring functionality or sharing from the menus, or, when in the app itself, you can choose which folders (from which accounts) to have in the swipe-to-the-right lineup. You can even add tasteful spacers (gaps between folders, filters and accounts) if your design aesthetic demands it. If you’ve got one of Apple’s latest phones, you’ll also enjoy 3D Touch support for previewing emails. As it happens, I use a mere iPhone 6 Plus myself, so I didn’t get to test that out.

Within the settings, you’ll also find one of the most useful features: the sheer number of compatible apps you can pair with Airmail. Dropbox, Google Drive, Trello, Google Tasks, Pocket, Evernote and plenty more can all be connected to your inbox. Select an email and choose “action list” (or make it a swipe if you want to) and you can instantly create a PDF file of your email, load remote images or send it to Dropbox, among other tricks, all of which are usually several more touchscreen presses away. It’s not the easiest app to use, but it’s set up in such a way that the option you need is right where you expect it to be — or is duplicated in several places, so you can’t miss it.
Are there useless features here? Subjectively, yes. I don’t care if my inbox is labeled in icons or colors, as long as I can distinguish one account from another. Do I really need to reorder each divider of my email accounts (sent, unseen, drafts, spam)? Nope, but it’s there if I or, more important, you want the feature. That is the best thing about Airmail: It is what you make of it.
The After Math: Love is in the air

Scientists just confirmed the existence of gravitational waves — actual ripples in the fabric of spacetime — but who cares about unravelling the secrets of the universe, Valentine’s Day is coming up. To pay respects to the most high holy of made-up bullshit holidays, here are seven of the most heart-string-tugging posts from the last week.
Facebook Messenger lets you send a heart-wrapped Valentine
To add to today’s Valentine’s Day celebrations, you can now send a fun little Valentine-themed missive to your friends via Facebook Messenger. For today only, you can choose to wrap up your message — be it text, sticker or GIF — in a little present simply by selecting the heart with the arrow next to the compose field. When your loved one sees it, they can tap the heart-wrapped box and it’ll burst into a flurry of hearts as the message is revealed (You’ll see we chose an adorable otter sticker here). It’s pretty cute, though it probably won’t be enough to salvage you if you still haven’t booked your dinner reservations.
Source: Facebook Messenger (App Store), Facebook Messenger (Google Play)





















