Capcom needs your help tracking ‘Street Fighter’ sore losers
Street Fighter V might not feel entirely complete right now, but that’s no reason to abandon good sportsmanship. Developer/publisher Capcom is aware of the problems the community is facing in terms of people rage-quitting when online matches that aren’t going their way and it wants you to help. Over the weekend, if someone can’t handle the Snake Eyez-level of heat you’re bringing with Zangief and they disconnect, the gamemaker is urging you to use the PlayStation 4’s “share” button to catch him or her in the act once the match has ended.
Capcom hasn’t outlined a specific solution just yet, but notes that more details will come next week. In the meantime, the team is working on a “permanent solution” and will start taking direct action against the folks keeping their records spotlessly clean via nefarious methods. A blog post over at Capcom Unity says that the worst offenders will be punished severely.
And hey, sore losers? if Street Fighter champion Daigo Umehara didn’t quit against challenger/rapper Lupe Fiasco at this year’s EVO tournament when the chips were down, what makes you so special?
Source: Capcom Unity
How to take a screenshot on the LG G5

Whether you’re new to LG phones, Android in general or you’re just brushing up on the basics, it’s worth knowing how to quickly capture what’s on your screen and share it — or archive it for safekeeping.
Like most LG phones, the G5 — the Korean company’s flagship phone for 2016 — lets you take a screenshot in a couple of different ways. The first simply takes an image of your screen and saves it to the gallery; the second gets a bit more fancy, with annotation options that let you write or draw on your image before saving or sharing it.
So let’s dive in. Head past the break to find out how to take a screenshot on the LG G5
Show me how to take a screenshot on the LG G5!

LG G5 screenshot — Method 1
The easiest way to take a screenshot on the LG G5 is the tried and true button combination — pressing the power and volume down keys at the same time. The LG G5 has its power key on the back, so successfully pulling this off can be tricker than on other Android phones with buttons on the side. In any case, with a bit of practice it’s easy enough.
Everyone loves a numbered list, so here’s a step-by-step rundown:
Get the screen you want to capture ready — including clearing away any embarrassing (or incriminating) notifications or floating apps. Press the volume down and power keys at exactly the same time. (If you press one too late after the other, it won’t work.) That’s it. The screenshot will be saved to the “Screenshots” folder in your gallery for easy retrieval. If you want to immediately share it, find the screenshot notification in your notification tray, then hit the “Share” button.
… And you’re done!
LG G5 screenshot — Method 2

The second way to take a screenshot on the LG G5 involves using LG’s Capture+ app. It’ll probably be the first circular shortcut icon shown in your notification tray, though this may vary depending on which model of G5 you have.

Get the screen you want to capture ready. Pull down the notification shade and tap the “Capture+” icon. From here, you can annotate or draw on your screenshot — check the pen, eraser and text icons in the bar at the top. When you’re done, tap the checkbox in the top left corner to save your screenshot.

Simple! Congratulations, LG G5 owner — you have mastered the art of screenshot-taking on your modular metal marvel.
LG G5
- LG G5 hands-on
- LG G5 complete specs
- LG G5 CAM Plus module
- LG G5 B&O Hi-Fi audio module
- The G5 has an always-on display
- LG G5 keeps the SD card, shuns adoptable storage
- Join the LG G5 discussion

Best Philips Hue alternatives for your home

Looking for an energy-efficient bulb that’s able to be controlled from your smartphone or tablet? Here are five smart bulbs that make great alternatives to Philips Hue.
Set up specific bulbs in a group to manage them all at once or adjust the lighting in your living room to set the mood, it’s all still possible with the proper smart bulb. We’ve selected five options, colored and plain white, that are easily controlled from your smartphone or tablet and simple to set up.
GE Link Starter Kit

This starter kit from GE features two A19 LED bulbs and a link hub, allowing you to control all GE bulbs through the Wink mobile app. Although these bulbs only come in a soft white, they’re great for general use around your home while still having complete control over scheduling. The GE Link starter kit is also compatible with Amazon Echo, but requires the Wink hub. The GE Link starter kit goes for $45.
See at Amazon
LIFX A21 Wi-Fi Smart Bulb

The LIFX Wi-Fi bulb provides 16 million colors and 1,000 shades of white, connecting over your Wi-Fi network without the need for a hub. Simply download the LIFX app and gain control of lighting effects and custom schedules to suit your needs. Each A21 bulb only consumes 17 watts of energy and has a lumen count of 1017. LIFX bulbs even work with Nest Protect and Thermostat, flashing the lights when smoke is detected, or switching the lights on and off automatically to make it appear as if someone is home while you’re away on vacation. You can order the LIFX bulb with a pearl white base or in gun metal gray, starting at $60.
See at Amazon
Lucero A19 Smart Bulb

This colorful LED Bluetooth bulb from Lucero can be customized through the Lucero Smart Bulb app, where you can sync with your music and even control up to 50 bulbs in various groups (up to five). With over 16 million colors, there are plenty of options to suit your mood while managing to stay energy efficient at only 7.5 watts. These affordable smart bulbs are available for just $30 each.
See at Amazon
Misfit Bolt LED Smart Bulb

These unique LED Bluetooth bulbs look great whether they’re out in the open or covered with a lamp shade. Using the Misfit Home app you can adjust colors or set alarms to wake you up with a warm light of your choice. The sleek aluminum body and glass dome design of the Misfit Bolt provides 260-degree light dispersion. Snag one for just $49!
See at Amazon
Cree A19 LED Bulb

Last up is the soft white Cree LED bulb, compatible with multiple platforms including Amazon Echo, Wink, WeMo, and more. After setting up with a compatible hub, you can schedule your Cree bulbs to turn on and off at any specific time, adjust brightness, or even customize them to work while you’re away from home as an extra security measure. Each Cree bulb is only 11.5 watts and available for $15 each — not bad for its 22-year lifespan.
See at Amazon

6 high-tech refugee shelters that can be deployed in an instant
By Cat DiStasio
Each year, tens of thousands of people around the world are displaced from their homes by natural disasters, war and, increasingly, the effects of climate change. When this happens, emergency-response teams are tasked with the challenge of housing these refugees in a short period of time. Designers and architects are responding to this need with shelters that are quick to ship, easily assembled by a small number of people without specialized tools and durable enough to last several years. Some of them even float, make clean drinking water and harness the power of the sun.
Should Pokémon move to consoles?
Today marks the 20th Anniversary of Pokémon’s Japanese debut. To celebrate, Nintendo announced the next generation (VII, for those keeping count) of the RPG, Sun and Moon, and the reaction from Engadget’s staff has been mixed. Let’s start things off with the trailer, just because it’s great:
Now, while the Pokémon fans among us will obviously all play the game, some were and are hoping for more from the series. Two, in particular, have spent the past 48 hours arguing over one question: should Pokémon move beyond Nintendo’s handhelds and onto the company’s fully fledged console?
Kris Naudus
Worked at The Pokemon Company for 5 ½ years.
Pokémon is a handheld series. I felt like that point was hammered home during the Sun and Moon announce video, which showed kids (and adults) playing on various Nintendo handhelds as much as it showed the actual games. We’ve all heard the story of how Satoshi Tajiri was inspired to create Pokémon by this childhood love of bug collecting. That initial design ethos manifests in every generation of the game, not just in the places you go or how weird the creatures get, but in finding inventive ways to get you to go outside and meet people.
The big one is the way they split Pokémon between the two versions, which meant that you had to find someone with the opposite version of the game to trade with. Granted, the Global Trade System sort of removed that requirement and all the socializing that came with it, but I still see people getting together to talk about Pokémon in person and I think it helps that you can bring your devices with you. The portability just feels so fundamental to the Pokémon experience at this point.
Aaron Souppouris
First Pokémon: Charmander (always picks Fire starters).
Let me make one thing clear, to start: I don’t want Pokémon to disappear from handhelds. But I do want it to transcend both the platform and the slightly lazy habits it’s slipped into. A console version of Pokémon could work in a number of ways.
While I’d love to see Sun and Moon developed for both handheld and console concurrently, I’d settle for a console remake of an older game. My favorites, due to nostalgia more than anything else, are the Gen I games. Although they’ve been remade, their remakes are built on the same Game Boy Advance engine as the Gen III games… which were brought up-to-date with the release of OmegaRuby and AlphaSapphire. It feels like Gen I has been left behind. Why not take what is clearly the most nostalgia-inducing game and remake it?
I can’t help but think of Level-5’s PlayStation 3 game Ni no Kuni: Wrath of the White Witch, which is a remake of a DS game. It shares a lot with the Pokémon series — you’re exploring a world, collecting adorable “familiars” that can be tamed to fight for you, for one. But the transition to console adds a lot of additional depth, and you can’t underestimate how different it is exploring this other world on a full-power console when compared to the 3DS. Ever since picking up Ni no Kuni, I’ve been dreaming of exploring Gen I’s Kanto with the presentation and depth of emotion the original anime brought to the table.
Kris Naudus
Favorite Eeveelution: Umbreon (likes Dark-type Pokémon).
I haven’t played Ni no Kuni, but I just finished Yo-Kai Watch the other day. That’s also a Level-5 game with animated sequences and voice acting, but unlike Ni no Kuni it’s a handheld experience only… and it’s giving Pokémon a real run for its money in Japan. As I wrote last year, what I ultimately enjoyed about Yo-Kai Watch wasn’t its animation, battle system or the story, but the sense of exploration the game embraces. There’s just so much more depth to the world of Yo-Kai, and it managed this on a 3DS. I don’t think Pokémon needs to make the switch to home console to become a deeper, more exploratory game. Yo-Kai Watch has already figured it out, and based on the few teases we got during the Nintendo Direct, I bet Pokémon isn’t far behind. I got to play Pokkén Tournament on Friday, and the level of world-building and detail in the backgrounds is absolutely insane. I wouldn’t be surprised if something similar is in store for the mainline series.
Pokémon came out in the US when I was 18, so I didn’t grow up with the franchise the way you and other members of the Engadget team did. It was always a kid franchise to me, though I got sucked into the cartoon pretty hard freshman year of college. When I finally did get into the games, I actually appreciated them for their surface simplicity. But there’s still plenty of depth there for more hard core players, if you want to get into breeding and EV training. There’s a serious competitive scene. And, while the plots of the games have been getting a little more complicated and philosophical, the series’ biggest strength remains its approachability. It’s “Baby’s First RPG” and that’s a good thing, because there are plenty of other great franchises out there that kids can age into. Pokémon is special to so many people because for many it was their first RPG, their first big gaming community or maybe even just the first game they ever played. And some day, they can introduce it to their own kids and have them experience the same sense of wonder.
Aaron Souppouris
Owns a set of crocheted Gen I starters.
Although I’ve not played the DS version of Ni no Kuni (it wasn’t translated to English), I will concede that it’s obviously a deeper game than Pokémon, which would’ve helped with the transition. You’re right that GameFreak [the developers of the core series] could add some more depth into the core gameplay without transitioning to console. And you’re also right that the breeding and EV training (although I don’t really have the time for the latter) add a lot.
I don’t think a console game need be inaccessible, though. The Zelda series successfully bridges Nintendo’s console and handheld platforms, and there’s no reason bringing Pokémon to consoles would hamper its competitive roots, or mess with the core values of the game. At age 14, I was playing Ocarina of Time and Pokémon Red pretty much simultaneously. Both felt age-appropriate, and both held my hand to exactly the right degree. But although I lost myself in Red, I don’t think the world the game built moved me in the same way as Ocarina’s did. Instead, my brain filled in the gaps and characterization with visuals and audio from the anime series, which I loved deeply. Almost 30 years on, and we have the ability to make Pokémon games that look, sound and feel better than the original animated series. And we’re not doing it.
Kris Naudus
Came in third (twice) in an office TCG tournament.
Pokémon has managed to survive for twenty years despite being written off as a fad by quite a few people. I think that’s because the games follow a solid, proven formula. The world of Pokémon works and feels a certain way which is strongly embodied in the show and merchandise. A big part of the Pokémon brand is the social aspect of it, and I don’t see them giving that up any time soon. Granted, the franchise will have to adapt if handheld consoles go the way of the dodo, but I don’t think that means making the move to home consoles. That feels like a step backwards for a franchise that was trying to get people to go outside and be more social. If anything, we already know what they’re aiming for thanks to the announcement of Pokémon GO. Search for Pokémon in the real world? Challenge strangers to Pokémon battles? Yes, please. I can’t wait.
Aaron Souppouris
Built a Pikachu alarm clock in 1998. Needs to have last word.
I’m ridiculously excited for Pokémon GO. Just imagine if it worked alongside a console ga- okay, I’ll stop. Bring on GO, bring on Sun and Moon and bring on me getting back to my 3DS and that Red rerelease.
MWC Revisited: The most interesting wearables
Wearables failed to make much of a splash at MWC 2016. The category seemed to be an afterthought for many manufacturers — such as HTC or Samsung — which instead focused on smartphones and virtual reality products. Unlike in 2015, when we saw new smartwatches from Huawei, LG and others, Android Wear was mostly missing from this year’s Barcelona show. Now, that’s not to say the cause was completely lost, since there were a few wearables that grabbed our attention. Especially the one designed for cows, not people. Don’t you agree?
Photos of ‘iPhone SE’ Screen Display Confirm No 3D Touch
The first purported component leak for the so called iPhone SE has emerged via Nowhereelse.fr. The images claim to depict a screen assembly of the upcoming 4-inch iPhone.
Part leaks have been notably absent for the iPhone SE, despite rumors that the new device will launch in the middle of March — only three weeks away.
The new images seems to confirm that 3D Touch components are absent from the 4-inch device. This is consistent with rumors to date that suggest the 4-inch iPhone will incorporate Live Photo support, but not 3D Touch, which is considered a flagship feature for the iPhone 6s line.

The leaked images are said to be captured by a source that on “several occasions in the past proved to be reliable”.
The iPhone SE is expected to be announced during a March 15th media event.
Related Roundups: iPhone 5se, iPhone SE
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Apple’s Media Event to be Held the Week of March 21st, Not March 15th
Re/code reports that the much anticipated Apple Media event will actually fall during the week of March 21st, not on March 15th, as originally rumored.
Or to put it another way, it’s not going to be on March 15, the time frame that other outlets previously reported, according to several sources. It is not clear if the event was moved or if this was the same timing as Apple had always planned.
Curiously, the delayed date was first floated by Korean site Underkg earlier this week.
The event, previously known to take place in March 15th, is pushed back a week to March 22nd if our source is correct. Apple allegedly have sent notifications to leave the schedule available from the 21st to 23rd, making us guess that the event will occur a week after the original known date.
The date change had been largely ignored at the time due to the sketchy source of the rumor, but it appears that Re/code has confirmed the new date according to “several sources”.
Besides the 4-inch iPhone SE, Apple is also expected to introduce a new 9.7″ iPad (possibly dubbed as the iPad Pro), and new Apple Watch bands.
Related Roundups: iPad Air 3, Apple Watch, watchOS 2, iPad Pro, iPhone 5se, iPhone SE
Tags: recode.net, underkg.co.kr
Buyer’s Guide: iPad Air (Don’t Buy), Apple Watch (Neutral), iPad Pro (Buy Now)
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