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9
Jun

Engadget giveaway: win an iPad mini 3 courtesy of Blast Motion!


Is that cross fit regimen working? Perhaps that batting cage practice is paying off or you’re lofting those dunks better than ever. Capturing the action on video will tell part of the story, but adding stats or instant slow-mo edits can add a whole new dimension. Blast Motion is a 3D motion capture sensor that works alongside video to help analyze performance by tracing factors like vertical height, rotation, acceleration and more through a variety of custom apps depending on your sport. It plays well with iOS, so the company provided us with one of Apple’s iPad mini 3 slates along with Blast Motion’s Athletic Performance package so one lucky Engadget reader can start getting their stunts on film. Metrics from all your jump shots, swings, leaps and flips are ready to view in chart form to help trace your progress over time and if you’re particularly impressed with yourself, it’s easy to share your exploits through social media. In order to take Blast Motion’s sensor and a new iPad mini 3 for a spin, all you need to do head down to the Rafflecopter widget below for up to three chances at winning.

a Rafflecopter giveaway

  • Entries are handled through the Rafflecopter widget above. Comments are no longer accepted as valid methods of entry. You may enter without any obligation to social media accounts, though we may offer them as opportunities for extra entries. Your email address is required so we can get in touch with you if you win, but it will not be given to third parties.
  • Contest is open to all residents of the 50 States, the District of Columbia, and Canada (excluding Quebec), 18 or older! Sorry, we don’t make this rule (we hate excluding anyone), so direct your anger at our lawyers and contest laws if you have to be mad.
  • Winners will be chosen randomly. One (1) winner will receive one (1) Apple iPad mini 3 (MGNV2LL/A, 16GB, Silver) and one (1) Blast Motion Athletic Performance Pack.
  • If you are chosen, you will be notified by email. Winners must respond within three days of being contacted. If you do not respond within that period, another winner will be chosen. Make sure that the account you use to enter the contest includes your real name and a contact email or Facebook login. We do not track any of this information for marketing or third-party purposes.
  • This unit is purely for promotional giveaway. Engadget and AOL are not held liable to honor warranties, exchanges or customer service.
  • The full list of rules, in all its legalese glory, can be found here.
  • Entries can be submitted until June 10th at 11:59PM ET. Good luck!

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9
Jun

UK Apple Pay purchases to face the £20 contactless cap


Apple Pay is on its way to the UK next month, and from launch, all the big banks except Barclays, and a quarter of a million retail outlets will support it. And yet, despite so many day-one partners, it seems we’re not quite ready for it. You see, Apple Pay isn’t like any other contactless payment method we use already, since you authorise transactions with a Touch ID fingerprint scan. Contactless debit and credit cards don’t require any kind of authentication, which is why transactions are currently limited to a maximum of £20, though the cap is increasing to £30 in September. The whole point of the two-step Apple Pay process is that you can make purchases of any amount using your iPhone, but today we’re hearing that the majority of retailers will be bound by the £20 cap at launch.

The thing is, the UK’s contactless infrastructure has been built around frictionless, unauthenticated transactions, and right now retailers simply aren’t set up to process anything but minor payments. Caps are effectively hard-coded at the reader level, meaning new devices are needed to handle higher-value payments. While some outlets will have the necessary hardware installed to deal with larger sums by the time Apple Pay launches, most won’t, so don’t assume your iPhone will be a viable replacement for your wallet straight away.

You can definitely expect that, in time, more retailers will make the move to newer hardware as Apple Pay adoption picks up. And with other mobile players undoubtedly gearing up to follow suit with their own contactless schemes, it makes sense for retail outlets to invest in upgrading their payment terminals sooner rather than later.

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Source: The Guardian

9
Jun

Fingerprint scanner hinted in latest Moto X 2015 pics


Moto-XMotorola’s next-gen Moto X has been catching our eye for quite some time now with all the leaks and rumors that have been showing up recently. We had a report about Moto X 2015 being imported to India few days back and also a recent spec leak hinting at a QHD display.

The Motorola Moto X 2015 is one of the most anticipated devices of this year. As with the success of its predecessor, the Moto X 2014, we expect Motorola’s Moto X 2015 to make quite the buzz. With improved features and an upgraded OS, it’s bound to be a hit.

Today we have some fresh pics of the chassis of Moto X 2015. While it doesn’t show much or reveal the components of any sort other than what we already know, it does show one interesting thing.

moto-x-2015-01
moto-x-2015-02

If you look carefully you may see a square cut-out beneath the camera. It could mean one of two things – i’s either a fingerprint scanner or space for the Motorola ‘M dimple’ as we call it.

We would love to see a fingerprint scanner there, seeing as its now a trend with the latest smartphones to have one. Although, we could be entirely wrong and nothing as been confirmed.

Would you like to have a fingerprint scanner in the Moto X 2015? Let us know in the comments.

Source

The post Fingerprint scanner hinted in latest Moto X 2015 pics appeared first on AndroidGuys.

9
Jun

Inateck HB4009 review


As many of you may know, I am a huge fan of the cool gadgets thatInateck manufacturers. With inexpensive products that still function as well as their higher priced competitors, it’s hard not to like them. Well, a few weeks ago they contacted me to see if I would be interested in reviewing their latest product, the Inateck HB4009. I, of course, jumped on the purity and I am happy to say they did not disappoint. The Inateck HB4009 is a really cool gadget that allows you to connect two devices, such as your Windows PC and your Android smartphone, and move files between them using the seamless software that is included and your mouse and keyboard. That’s right, you can control your Android smartphone using the same mouse and keyboard you use to control your computer! Enough of my geekish outburst though, let’s get on with the show and let’s see just how well the Inateck HB4009 performs.

Amazon Store Inateck HB4009

Design

Aesthetically speaking, the Inateck HB4009 looks just like any other USB hub. So much so, that without the included software that makes device connect to two completely different devices, you would never be able to tell the difference. Made completely out of a gray plastic, the Inateck HB4009 is rectangular in shape with ports on top and on the right and left sides. Starting with the top half, the Inateck HB4009 has three USB 3.o ports that also provided the device with some small splashes of color since the USB ports are blue instead of the gray found everywhere else.

Real World Testing

On the right and left sides, you are greeted with two more USB ports, one with a non-removable cord and the other a simple port. The one that does not have the built-in cord is the port that allows you to connect two devices together. The Inateck HB4009 comes with a USB cable and an OTG adapter, but you can use your own if you have on already. The actual magic that allows the devices to connect together is built into the Inateck HB4009 and has nothing to do with the cables themselves.

Now we can get to what makes the Inateck HB4009 more than just another USB hub. As I mentioned earlier, there are two sides to the Inateck HB4009. One that has the built in USB cable and one that does not. Well, the one that does not have the built-in cable is called the “Magic Port.” Magic Port you ask? Yes, the Magic Port. The name suits it well if you ask me, as there is an aura of magic that is felt when you connect two devices together and then control them using the same set of controls without having to instal a plethora of software tools or having to spend hours configuring things to get them to work. Magic, right?

Now we can get to what makes the Inateck HB4009 more than just another USB hub. As I mentioned earlier, there are two sides to the Inateck HB4009. One that has the built in USB cable and one that does not. Well, the one that does not have the built-in cable is called the “Magic Port.” Magic Port you ask? Yes, the Magic Port. The name suits it well if you ask me, as there is an aura of magic that is felt when you connect two devices together and then control them using the same set of controls without having to instal a plethora of software tools or having to spend hours configuring things to get them to work. Magic, right?
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To test the Magic Port, I connected the Inateck HB4009 to my Windows 8 machine and to my Droid Turbo. Everything worked like a charm as my computer instantly recognized the Inateck HB4009 and automatically ran the software needed to use the device. I have to say that I was a bit amazed being to click Alt+s (the default hotkeys) and being able to use my mouse to control my computer and smartphone. I could then copy files from both devices with ease, and I used the opportunity to back up some of my phones pictures onto my PC. I should state just for reference that for me to be able to use my computers mouse and keyboard on my Droid Turbo, I need to connect them to the USB ports on the Inateck HB4009 and not just leave them hooked up to my computers USB ports.

While the Inateck HB4009 performed remarkably and did what is stated that it would do, there was one small hiccup that needs to be noted. That being changing from one screen to another. I had some issues making the Inateck HB4009 change from my PC to my Droid Turbo though that could easily be user error. I found myself having to click on Alt+S more than once to make the device change though I must say I didn’t try changing the hotkey to another key configuration to see if that made any difference.

Final Thoughts

The Inateck HB4009 is a great tool for those that find themselves using multiple devices on a daily basis and hate having to use USB drives to transfer files from one computer to another (since we are assuming you have a distaste for cloud storage). While we only touched on the subject of how the Inateck HB4009 performs when connecting a Windows PC to an Android device, the Inateck HB4009 is also capable of connecting to windows machines, a windows machine and a mac, and so on. So as you can see, the Inateck HB4009 has quite the potential to be a multitasking machine.

The post Inateck HB4009 review appeared first on AndroidGuys.

9
Jun

Cadillac Announces CarPlay and Android Auto Support Coming to 2016 Models


2015 Cadillac CTSGM today announced that its luxury car brand Cadillac will add CarPlay and Android Auto support to its 2016 model year vehicles, which will begin rolling out this summer.

CarPlay will be available in all 2016 vehicles equipped with a CUE 8-inch multi-touch screen, excluding the SRX Crossover, while Android Auto will be phased in at a later date.

“Cadillac CUE provides owners a smart and simple way to access both Android Auto and Apple CarPlay. A “Projection” icon will appear on the CUE screen, to enable simpler, easier access to key smartphone functions, including navigation, contacts, hands-free text messaging and select applications supported by Apple or Google.”

CarPlay-equipped vehicles have a built-in touchscreen display that provides quick and easy access to Maps, Phone, Messages, Music, Podcasts and third-party apps such as Spotify, Rdio, iHeartRadio, CBS Radio and MLB At Bat. CarPlay also uses Siri voice control and interfaces with your vehicle’s knobs, dials and buttons for hands-free or eyes-free control of your iPhone.

Apple also introduced a handful of CarPlay improvements during its WWDC keynote this week, including support for apps developed by carmakers to control the in-car experience and compatibility with larger and wider screens. CarPlay will also function wirelessly in future vehicles, eliminating the need to take your iPhone out of your pocket or bag after getting in your vehicle.

GM is also adding CarPlay support to 14 new 2016 Chevrolet models later this year.




9
Jun

Meet Flic: the wireless Smart Button


Flic button 1

Don’t you think that life be more fun with more buttons, preferably the big red unlabelled kind that would make your house look more like a supervillain’s layer? Enter Flic, a wireless button that you can stick anywhere and that communicates with your smartphone to perform a variety of tasks.

The little button can control your lights or heating if you have a smart home setup, connect up to Spotify and control your music without needing to reach into your pocket, or can be used to simply take pictures, find your phone or call a number in your address book. Flic isn’t just about expanding home automation though, the company is also advertising it as a security device, which can send our GPS data or a distress message if you’re in trouble, or to turn on navigation functions in your car.

Flic button 2

The Flic button connects up to your smartphone via Bluetooth, where you can use an easy to navigate UI to designate a task to your button. Each button can be programmed with three settings, one for a click, double click or long hold. The Android apps works on device running Android 4.3 or later as long as the handset supports Bluetooth 4.0.

The promotional video below can probably do a better job than me at explaining all the various features and combinations possible with Flic.

If Flic has caught your fancy, there are range of packages available depending on how many buttons you want. The IndieGoGo project was 801 percent funded a while back, but you can still order Flic buttons as an early adopter. A pack of 4 costs $99 (25 percent off the final retail price), or you can grab just a single Flic for $39 or 6 of the little things for $149.

Orders can be made through the main Flic website and the company ships world wide, albeit with the usual additional costs. As the funding campaign has come to an end and production is already under way, your Flics will arrive within 8 weeks of purchase.

Although the company isn’t advertising Flic with trap door or hound unleashing functionality, I still might get one to spruce up my lair desk. What would you do with a Flic button?

9
Jun

Moto X (2015) will likely incorporate fingerprint scanner


motorola logo mwc 2015 2

Last year, source code turned up suggesting that Motorola and Google had originally planned to incorporate a fingerprint scanner into the Nexus 6, though the sensor was ultimately scrapped by the time the final hardware arrived. More recently, it was announced Android M will support fingerprint readers out of the box, making it clear that Google still has fingerprint reading on its radar. But what about Motorola? If a new leak proves accurate, Motorola’s next-gen Moto X will also offer a fingerprint reader.

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The two photos below give us a peak at what is allegedly the Moto X’s chassis. While we have no way of confirming if this is the real deal or not, but whatever this device is, its back shows off a cut-out that certainly looks about the right size and shape for a fingerprint scanner.

moto-x-2015-chassis

This means, if the leak is correct, Motorola will be taking a rear-mounted approach to fingerprint scanning. Considering Motorola has long ditched physical or capacitive keys on all but its Droid series, we aren’t surprised that they are taking a different route than Apple or Samsung. For what it’s worth, the center-rear position is actually very comfortable and natural to reach for, as evidenced by devices like the Huawei Mate 7.

While it is too early to say for sure if this is a fingerprint scanner, or even a real Moto X (2015), we can’t say we’d be too surprised. Of course, unless the Moto X 2015 ships with Android M out of the box (quite unlikely), Motorola will probably come with a modified version of Android Lollipop with its own in-house fingerprint scanner drivers and software, though we imagine it will play nicely with Android Pay and other Android M fingerprint reader features when they do arrive.

Flagships of 2015

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What do you think, do you consider a fingerprint scanner to be a desirable feature for a smartphone or more a gimmick? Let us know what you think in the comments.

9
Jun

Xiaomi will launch the 5,000mAh Slim Power Bank in India next week


xiaomi_logo_wall

 

 

Chinese smartphone manufacturer Xiaomi has announced that it will launch its 5,000mAh Slim Power Bank in India next week where it expects the product to sell out in around 4-minutes.

The charger is just 9.9mm thick and weighs just 156 grams. The actual battery is enclosed in a visually appealing, lightweight aluminium unibody and packs 9 circuit protection.

In terms of power, the unit features a 2.0A and 2.1A Output with a 93% charging conversion rate, so you’ll have no problems juicing up a smartphone, tablet or even an iPad.

The Mi 5,000mAh Slim Power Bank will be available to purchase through Xiaomi’s online portal in India from Tuesday, June 16 at 2PM for Rs. 699 ($10).

Source: Xiaomi (Facebook)

Come comment on this article: Xiaomi will launch the 5,000mAh Slim Power Bank in India next week

9
Jun

Omni Swipe: the one-hand launcher with infinite possibilities (review)


The pool of Android devices are extensive, you can purchase devices of all functions, sizes, colors and price points. The majority of them have large bright beautiful displays that are great for doing cool things socially and productively.

At times screen, real estate can get consumed quickly by all of the shortcuts to your favorite apps you frequent. Or on the other hand, your device is so large that your finger can’t access that hard to reach app on the other side of the screen using one hand.

Omni Swipe formerly known as Lazy Swipe is all grown up and ready to put on its serious face. Redesigned and redeveloped the Omni developer team revealed their app has infinite possibilities for what users can do with just a single tap or swipe with one hand.

So what is Omni Swipe? Omni Swipe is one of the most promoted apps in the Technology category on the Google Play store being featured on the Play Home page over 30 times!

The Features

Omni Swipe allows convenient access to your favorite apps, contacts, settings, and incoming notifications using just one hand.

With just one finger swipe you trigger a customizable radial menu. The radial menu can be triggered from the following areas: bottom left, bottom right, middle left, and middle right. This menu keeps what’s important and most useful to you in hands reach.

Omni ScreenshotWhile in use Omni Swipe is categorized into 3 clever sub-menus Favorites, Interact, and Toolbox.

Interact: Get your latest notifications without having to swipe down the notification bar, and keep your most important contacts as well as their various contact methods convenient.

Although on initial use it will pre-populate your most recent SMS contacts you conversed with so beware.

Favorites: Add and arrange up to 9 of your favorite apps to access quickly and easily.

Favorites category is ultra convenient. It prevents you from having to leave your home screen and search for apps that aren’t quite essential enough to be shortcutted on your home-screen.

Toolbox: Customize commonly used phone settings and switches that also can be accessed with a single swipe. Quickly access your flashlight, WiFi, rotation lock or adjust your display brightness. Keep your Android fast and responsive with the memory-cleaning speed-boosting “Booster” tool!

My suggestion to Omni Swipe would be to rename this category “Life Saver”. Life saver might be an exaggeration, but this category is sweet. Using the toolbox category, I was able to quickly turn on/off my devices flashlight and find my phone charger without waking anyone or stumping my toe on my bedpost. Also, I had the ability to adjust the sound/volume and even take a picture within the Toolbox category.

To add to the customization features, Omni Swipe includes a variety of colorful themes that you can choose from.

Only issues I came across while using Omni Swipe is at times I inadvertently triggered the application when scrolling or using the lower portion of my devices. Another issue I had was when the application is open at the top of the screen there is a yo-yo or maybe a kite not quite sure what it is. I do know that it’s forever present while using the app when you pull down on it or swipe it left to right circles fill your screen and magically an advertisement appears.

What’s New?
  •  The Activity menu has graduated to become “Interact”.
  •  Interact supports adding and removing contacts with support for third party contact methods so you can quickly and easily get in touch with the people you care most about.
  •  Expanded notifications makes it even more convenient to glance and follow conversations.
  •  A brand new, redesigned user interface for you to interact and

The bottom line is Omni Swipe is no longer “Lazy” and has grown into an application that is unobtrusive,interactive,useful and allows you to have features that are usually coveted, only to rooted devices via a one finger swipe.

With a Google Play Store Rating of 4.5 out of 5 and over 50 Million installs not to mention  it’s free. Omni Swipe everything within reach on your Android device.

 

 

The post Omni Swipe: the one-hand launcher with infinite possibilities (review) appeared first on AndroidGuys.

9
Jun

‘Metal Gear Solid V: The Phantom Pain’ is a tale of revenge


'Metal Gear Solid V: The Phantom Pain' is a tale of revenge

In Metal Gear Solid V: Ground Zeroes, a human bomb sank the dreams and private military corporation of Big Boss, the central figure in Konami’s stealth franchise. Metal Gear Solid V: The Phantom Pain continues where we saw the Boss last: hospitalized and disfigured by the bomb blast. The soldier has lost an arm in the chaos and his body has been invaded by over 100 foreign bodies — a mixture of human teeth and shrapnel — but the incident seems to have damaged something far more critical: his psyche.

Big Boss’ physical transformation leads to changes in his motivation as well. Somewhere between 1984, where The Phantom Pain begins, and 1995, where we meet a rookie soldier named Snake (a genetically-altered clone of the Boss) in the MSX title Metal Gear, Big Boss becomes the franchise’s primary villain.

For two days, with a preview build of The Phantom Pain in hand, I tried to uncover the Big Boss’ secrets and attempt to learn how a good soldier can go bad.

The Phantom Pain has a slow open. Acting as both a reminder of Big Boss’s ordeal and a tutorial, the game’s protagonist awakens gaunt and feeble after a nine-year coma. He struggles to reactivate his long dormant muscles, spending the majority of the introduction on his belly. It illustrates how far the soldier has fallen from an all-powerful military leader to a weak man struggling to evade danger.

His powerful persona returns after the intro (and after some time has passed) as Metal Gear Solid V: The Phantom Pain leads players to an open-world region of Afghanistan. Imagine a series of large installations, like the one found in Ground Zeroes, surrounded by desert and you’ll have an idea of how the map in The Phantom Pain works. It’s a massive play area, engulfed in sand, riddled with wildlife and terrorized by the Soviet army.

Big Boss — back to form and outfitted with an intricate mechanical arm that can be used as a weapon — quickly establishes himself, alongside familiar franchise characters Revolver Ocelot and Kazuhira Miller, as the leader of a new private military corporation known as the Diamond Dogs. A gun-for-hire in the region, Big Boss helps locals fend off the 1980s-era Soviet invasion of Afghanistan by eliminating their commanding officers, destroying their equipment and generally sowing dissent through the desert.

The structure of missions in The Phantom Pain is similar to previous games in the series, specifically Peace Walker and Ground Zeroes. Players are given a slew of missions, some listed as primary story objectives and others as optional Side Ops. Completing Side Ops can be critical if your aim is to make Big Boss’ life slightly easier. When he arrives in Afghanistan and holds Soviet soldiers hostage, for example, Boss quickly realizes he doesn’t speak the language and can’t extract any useful information from the enemies. In an early Side Ops mission, however, Big Boss can capture and recruit a translator, allowing the protagonist to interrogate adversaries for details on enemy positions, special items and more.

The majority of the missions feature simple core objectives. Nearly all of them follow a similar pattern of “Go to place on map; destroy target; get out alive.” More story-focused missions offer flavor by way of Metal Gear-level crazy cutscenes, but the objectives tend to bleed together. What you’re doing isn’t the focus; it’s how you’re doing it.

When you select a mission, choose your gear and pick your buddy (more on this later), Big Boss decides at what time of day he wants to execute his plan. Infiltrating enemy strongholds at night has its obvious advantages: Darkness means low visibility and fewer guards roaming with a shorter range of view. But your visibility is also at a disadvantage. More than a handful of Soviet soldiers sitting in shadow surprised me as I made my approach, forcing me to drain the batteries of my night vision goggles. Nighttime also means more soldiers resting for the evening indoors, making things complicated when approaching villages with dozens of structures.

Daylight sneaking offers better visibility — for you and the Soviets. It’s easier to tag and track the movement of enemies from a distance with your advanced binoculars as they roam the desert landscape. But the blinding sunlight can put Big Boss in peril as he waits for his eyes to adjust to the light when transitioning from indoor structures to the desert exterior.

The day-and-night cycle and the game’s open-world, “approach from any angle” design gives players an immense sense of freedom and offers healthy mission replayability (you can replay old missions at any time from the main menu). The Buddy system also throws more variety into the mission structure. There are a number of assist characters you can select at the start of each mission. D-Horse can be used to traverse the desert quickly and can be used in stealth (Big Boss leans over to either side of the tamed animal and hugs its side to hide his approach). D-Dog can spot enemies and items in the world as well as distract and attack bad guys. D-Walker is a bipedal robot that Big Boss rides like a minecart that can run at a quick clip on its legs or plod along on wheels for a stealthier approach. Finally there’s Quiet, a quick and deadly sniper with a nonsensical fashion sense who can clear your path of any threat with her trusty rifle. Each character offers positive and negative attributes to varying play styles, whether you want to be a stealthy infiltrator or a blood-soaked warlord.

For stealth-oriented players, your aim during missions is to complete objectives and escape unscathed and unseen. Non-stealthy players, though a blasphemous approach for Big Boss, can have just as much fun. The Phantom Pain has a wide swath of deadly weaponry for Big Boss to utilize and gives players some extra reaction time, as previously seen in Ground Zeroes, by slowing time down slightly when detected. This gives players the time to choose, even when detected, whether they want to get aggressive. If things get too hectic, Big Boss can use his iDroid device (sort of a clunky PDA) to radio in for helicopter support. Helicopters can decimate the region with a hail of bullet fire or distract enemies by broadcasting ’80s pop music from its speakers. There’s something oddly entertaining about taking out a village of bad guys as a helicopter above blasts Kim Wilde’s “Kids in America.” You can also order a helicopter to drop a crate of supplies (you can select where to drop the crate, including on top of enemy heads!) or call in one of your buddies.

Mission notes only expand the story; they feed into The Phantom Pain‘s metagame. Similar to the PSP game Metal Gear Solid: Peace Walker, Big Boss can recruit enemies into his army by using a device known as the Fulton Recovery System. Essentially, Boss hooks people, animals and objects up to a self-inflating balloon that flies away and lands back at his base (so long as the weather is clear). Back on base, a giant oil rig in the middle of a vast ocean, Snake can catch up with his aggressively recruited army and make changes to the organizational structure of the Diamond Dogs.

Looking at spreadsheets might not sound like entertainment, but I was quickly enthralled by examining the attributes of my new recruits and manually placing them in different units to expand my army and Big Boss’ abilities. The Research & Development unit, for example, can create key equipment for use in the field, such as Big Boss’ trusty cardboard box, and upgrades for your buddies. The Intel unit offers more information when Big Boss approaches cities, often pre-targeting enemies and notifying Boss of weather fluctuations (a surprise sandstorm in the middle of an intricate sneaking plan can take things south quickly). There are a handful of other units, but the key to it all is recruitment. I found myself specifically playing in stealth in order to capture and grow my army. There’s an additional incentive to the style, similar to Peace Walker.

Eventually you can form combat units and send them on missions for various rewards, like money or new recruits. Your army begins to grow from the inside and you can then take those resources you collect and expand the size and scope of your oil rig. At the end of my two days, my rig featured seven platforms ranging from medical to support all the way to a separate installation for captured animals (however, the zoo is more fun over function).

Though its structure is similar to Peace Walker, this is the first mainline and numbered game in the series that isn’t completely focused on narrative. There are none of those classic nearly 30-minute-long cutscenes; instead the game seems to intend for the player to craft their own stories through exploration in the open world. That doesn’t mean it always works. The story is disjointed, with most of the nuance tucked away in cassette tapes that players need to stop and listen to. The most drastic difference is how stoic Big Boss is.

My fear was that adding the power of a Hollywood celebrity as the lead’s voice would alter how Big Boss interacted with others. Kiefer Sutherland’s Snake speaks, but certainly picks his moments. Gone are the days of Snake’s two-way radio conversations we hold near and dear to our heart and replaced by a series of returning voice actors that talk at you rather than with you. Here’s hoping that Sutherland spouts out some Kojima brilliance later in the game like “La-li-lu-le-lo” — a codename for Cipher (and The Patriots), the central organization within The Phantom Pain that Boss is investigating. Although the game isn’t completely lacking in linear narrative, it’s just far different from any other modern, mainline game in the franchise.

At its heart Metal Gear Solid V: The Phantom Pain is a revenge story. Big Boss is looking for a punching bag; he needs someone to blame for taking nine years of his life, destroying his army, killing his allies and taking a piece of his body. In what may very well be his final entry in the series, legendary creator Hideo Kojima gives us a protagonist bent on destroying his adversaries after suffering great loss. There seems like little Big Boss won’t sacrifice to be victorious, but as we help him establish his power in The Phantom Pain, we create a future enemy that will terrorize the world of Metal Gear Solid.

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