4G and 5G wireless: How they are alike and how they differ
Mobile network technology is moving at a relentless pace, and it’s being built around not one, but two industry juggernauts: Fourth-generation wireless or 4G and fifth-generation wireless or 5G. The assimilation of the Internet of Things (IoT) world into both 4G and 5G technologies makes this wireless labyrinth even harder to get around.
Android Authority takes a closer look at both 4G and 5G wireless realms as they exist today and show where the two worlds intersect and where they have clear distinctions. It’s is also important to define 4G and 5G, because the wireless tribe is an industry in a hurry when it comes to the generation game.
Ericsson research executive, Magnus Frodigh, has already shown his keenness to talk about the 6G cellular technology at the recent Mobile World Congress (MWC) 2015 in Barcelona. The generation game not only keeps the innovation spirit alive, it also earns the wireless industry precious marketing mileage that would otherwise take billions of dollars.
So let’s begin with a clear and succinct understanding of 4G.
The anatomy of 4G
4G is synonymous with Long Term Evolution (LTE) technology, which is an evolution of the existing 3G wireless standard. In fact, LTE is an advanced form of 3G that marks an audacious shift from hybrid data and voice networks to a data-only IP network.
There are two key technologies that enable LTE to achieve higher data throughput than predecessor 3G networks: MIMO and OFDM. Orthogonal frequency division multiplex (OFDM) is a transmission technique that uses a large number of closely-spaced carriers that are modulated with low data rates. It’s a spectral efficiency scheme that enables high data rates and permits multiple users to share a common channel.
The wireless industry is broadly targeting 2020 for the widespread deployment of 5G networks.
Multiple-input multiple-output (MIMO) technique further improves data throughput and spectral efficiency by using multiple antennas at the transmitter and receiver. It uses complex digital signal processing to set up multiple data streams on the same channel. The early LTE networks support 2×2 MIMO in both the downlink and uplink.
The LTE standard uses both forms of duplex operations: Frequency division duplex (FDD) and time division duplex (TDD). However, governments across the world have rushed to auction the frequency spectrum for LTE, and make money, without any planning and consultation. The outcome is the proliferation of LTE operation to a messy number of 44 bands.
Finally, a quick note about the LTE categories. There are different categories of LTE networks, and from a consumer perspective, they mainly differ in terms of theoretical speed. It’s worth noting that these speeds are theoretical numbers that are used to compare the maximum potential of the LTE network under ideal conditions.

LTE-Advanced: The bridge between 4G and 5G
LTE Advanced or LTE-A is the evolution of the original LTE technology toward even higher bandwidths. LTE-A promises nearly three times greater speed than the basic LTE network and comprises of the following five building blocks:
- Carrier Aggregation
- Increased MIMO
- Coordinated Multipoint (CoMP)
- Relay Station
- Heterogeneous Network or HetNet

Carrier aggregation or channel aggregation is a transmission scheme that allows up to 20 channels from different spectrums to be combined into a single data stream. Next, LTE-A raises the MIMO bar to 8×8 antenna configurations to increase the number of radio streams using the beamsteering technique.
Third, CoMP or cooperative MIMO, allows mobile devices to send and receive radio signals from multiple cells to reduce interference from other cells and ensure optimum performance at the cell edges. SK Telecom, which claims to have launched the world’s first LTE-A network in summer 2012, actually deployed an early form of CoMP.
LTE-A standard creates a bridge between 4G and 5G worlds.
Fourth, a relay in an LTE-A setting is a base station that uses multi-hop communications at the cell edges; it receives a weak signal and retransmits it with an enhanced quality. Fifth and the most crucial one is HetNet, a multilayered system of overlapping big and small cells to pump out cheap bandwidth.
HetNet, a gradual evolution of the cellular architecture, is a vastly more complex network as small cells add hundreds or even thousands of entry points into the cellular system. The self-organizing network (SON) concept is one of the key enabling technologies being considered for LTE-A applications.
Here, it’s worth noting that while LTE-A standard creates a bridge between 4G and 5G worlds, in many ways, the notion of HetNet is serving as glue between LTE-A and 5G worlds. That’s why many wireless industry observers call 5G wireless an enhanced form of LTE-A.
That makes sense because the main concept behind 5G systems is to expand the idea of small cell network to a whole new level and create a super dense network that will put tiny cells in every room.
Enter 5G
The Next Generation Mobile Networks (NGMN) Alliance defines 5G as below:
“5G is an end-to-end ecosystem to enable a fully mobile and connected society. It empowers value creation toward customers and partners, through existing and emerging use cases delivered with consistent experience and enabled by sustainable business models.”
Essentially, LTE-A is the foundation of the 5G radio access network (RAN) below 6 GHz while the frequencies from 6 GHz to 100 GHz will explore new technologies in parallel. Take MIMO, for instance, where 5G raises the bar to Massive MIMO technology, a large array of radiating elements that extends the antenna matrix to a new level—16×16 to 256×256 MIMO—and takes a leap of faith in wireless network speed and coverage.

The early blueprint of 5G pilot networks mostly comprises of beamforming technology and small cell base stations. The companies like Ericsson, Nokia and Samsung have launched pilot projects using these two technology building blocks and so far results have been encouraging.
The goals of 5G technology can be summarized in the following value points:
- 1,000x increase in capacity
- Support for 100+ billion connections
- Up to 10Gbit/s speeds
- Below 1ms latency
How 4G and 5G differ…
1. First and foremost, while the LTE-based 4G networks are going through a rapid deployment, 5G networks mostly comprise of research papers and pilot projects. The wireless industry is broadly targeting 2020 for the widespread deployment of 5G networks.
2. Wireless networks till 4G mostly focused on the availability of raw bandwidth, while 5G is aiming on providing pervasive connectivity to lay grounds for fast and resilient access to the Internet users, whether they are on a top of a skyscraper or down under a subway station. Although LTE standard is incorporating a variant called machine type communications (MTC) for the IoT traffic, 5G technologies are being designed from grounds up to support MTC-like devices.
3. The 5G networks are not going to be a monolithic network entity and will be built around a combination of technologies: 2G, 3G, LTE, LTE-A, Wi-Fi, M2M, etc. In other words, 5G will be designed to support a variety of applications such as the IoT, connected wearables, augmented reality and immersive gaming.
Unlike its 4G counterpart, 5G network will offer the ability to handle a plethora of connected devices and a myriad of traffic types. For example, 5G will provide ultra-high-speed links for HD video streaming as well as low-data-rate speeds for sensor networks.

4. The 5G networks will pioneer new architectures like cloud RAN and virtual RAN to facilitate a more centralized network establishment and make the best use of server farms through localized data centers at the network edges.
5. Finally, 5G will spearhead the use of cognitive radio techniques to allow the infrastructure to automatically decide about the type of channel to be offered, differentiate between mobile and fixed objects, and adapt to conditions at a given time. In other words, 5G networks will be able to serve the industrial Internet and Facebook apps at the same time.
Japanese carrier warns customers about Snapdragon 810’s overheating issues

The Snapdragon 810 overheats. No, the Snapdragon 810 doesn’t overheat. Yes, it does. No, it doesn’t. This back and forth dance has been going on for a long time now. There’s still a lot of controversy over the Snapdragon 810, but it seems that most of the overheating issues have been resolved at this stage — even if processor throttling is likely involved in order to keep the chip cool.
NTT DoCoMo’s warning isn’t proof of overheating, but more likely proof of how a bad reputation is hard to shake.
Just when you thought that the Snapdragon 810 drama was over, however, Japanese carrier NTT DoCoMo has decided to push the issue with a new warning poster. The poster was discovered at a NTT DoCoMo shop in Japan and warns about potential overheating issues for three Snapdragon 810-touting devices: the Sony Xperia Z4, the Sharp Aquos Zeta, and the Fujitsu Arrows NX.

The poster advises customers to do the following to prevent overheating and prolong the phone’s life:
- Periodically shut down the phone.
- Keep the phone off completely while charging.
- Regularly back up data on the phone.
- Reduce reliance on the phone by using a tablet or a PC when possible.
Not exactly a major vote of confidence in the Snapdragon 810 chipset. Honestly, NTT DoCoMo’s warning isn’t proof of overheating, but more likely proof of how a bad reputation is hard to shake. Whether the Snapdragon 810 is as bad as some have claimed doesn’t even matter anymore, the damage is done. Thankfully the Snapdragon 808 doesn’t seem to have the same negative heat-related reports, and here’s to hoping Qualcomm’s next generation of chips don’t run into the same issues (perceived or real).
Not exactly a major vote of confidence in the Snapdragon 810 chipset.
As for NTT DoCoMo’s warning? In actuality, the carrier is probably just protecting itself in the event something does go wrong, but such warnings certainly won’t help the carrier’s sales for these three phones. If NTT DoCoMo really thought that had a massive issue on their hands, odds are they’d recall the devices.
What do you think about the Qualcomm Snapdragon 810 drama that has unfolded this year? How do you feel about Qualcomm after the fiasco? Let us know your thoughts in the comments.
Huawei delays launch of its SmartWatch to September-October in China
Huawei’s Watch was first unveiled at MWC back in March, and it is still one of the better-looking Android Wear devices around. There is no set shipping date for the Huawei Watch just yet, although it is available to pre-order in most countries. Not in China though, availability of the Huawei Watch has been delayed until at least September, although October hasn’t been ruled out if things don’t go to plan.
It all stems down to Google having left the Chinese market due to disagreements with the Chinese government. This means that Google’s Services won’t work in China, which has left Huawei with the task of adapting Android Wear to use its own services. Obviously this isn’t going to be a quick fix. As yet, Google hasn’t given any indication as to if and when it will re-enter the Chinese market.
Source: WantChinaTimes
Come comment on this article: Huawei delays launch of its SmartWatch to September-October in China
Google’s voice search helps you ask about nearby places
One of the biggest problems with voice search is that, for consistent results, you have to use specific words and phrasing. The process often feels unnatural, and you spend most of your time trying to second-guess the sort of sentence Google will interpret properly. Well, Google is making it a little easier now with location aware queries. It means that your Android or iOS device will take your current position into consideration and pair your questions to nearby points of interest. So If you ask “how big is this lake” or “what’s the name of this park,” Google should know what you’re referring to and provide the relevant information. The feature was shown off at the Search Marketing Expo in Paris and appears to be live right now for some iOS and Android users. If nothing else, it should keep you amused until Google releases Android M and its ambitious Now on Tap service.
Location Aware Search is live unannounced feature in Google Search App. Ask about things nearby without naming them pic.twitter.com/ML7APC6Msc
– Danny Sullivan (@dannysullivan) June 9, 2015
Filed under: Cellphones, Google
Via: Search Engine Land
Source: Danny Sullivan
The next game from ‘Thomas Was Alone’ developer due August 18th
The follow-up to indie darling Thomas Was Alone finally has a firm release date. Developer Mike Bithell’s incredibly stylish stealth-puzzler that hinges on you being heard, Volume, hits PlayStation 4, PlayStation TV, PS Vita and Steam August 18th. Performance capture and voice-over extraordinaire Andy Serkis stars in the game as well, but it doesn’t sound like he was ready to make an appearance for the spankin’ new trailer below. Given what Bithell achieved with a handful of a handful of colored squares in his last effort, we’re pretty excited to see what he can do with something a little more human this time out.
Filed under: Gaming, Home Entertainment, HD
Source: Mike Bithell (YouTube)
Spotify builds a war chest to compete with Apple Music
Now that Apple is launching a streaming music service, Spotify is going door-to-door to drum up backing for its forthcoming war. Of course, it doesn’t need moral support as much as cash, and investors must think it’s a safe bet, since they’ve stumped-up $526 million to the company’s fighting fund. As the Wall Street Journal reports, that means that finance-orientated types believe that Spotify is worth more than $8.5 billion — a pretty penny for a business that’s never made a profit.
Spotify doesn’t just have the looming threat of Apple on its mind, since the company recently opened-up its service to podcasts and video. Rather than simply being a place where you can get a big chunk (but not all) of the tunes you want for a monthly fee, the firm has an eye on a more radical transformation. It’s entirely plausible that the Spotify of the future is a one-stop shop for all of your video and audio needs like a mutant cross of YouTube and iTunes.
The company also wants to win the hearts and minds of its users by going on something of a positive PR campaign. The first official missive from the outfit is to reveal that it has more than 75 million users and 20 million subscribers, not to mention that it has paid out more than $3 billion in royalties for their music.
We won’t bore you with the list of which equity funds and bored rich people have kicked in the moolah, since we haven’t heard of any of them either. Oh, except for TeliaSonera, which is the biggest phone company in both Sweden and Finland. Given that Spotify was founded in Stockholm, that’s not exactly the biggest surprise — after all, you’ve gotta cheer on your hometown hero.
Filed under: Portable Audio/Video, Internet, Apple
Source: WSJ
Facebook Messenger has its first game
Facebook recently revealed that it would open up its Messenger platform to third-party apps, and we’re now seeing how you’ll be gaming on it. Facebook told TechCrunch that Doodle Draw is the first “true game,” for Messenger — until now, it’s only permitted GIFs, audio and the like. I gave it a whirl, and it’s basically a social version of “Pictionary.” It suggests a word, then you draw it on the screen and share it on Facebook or privately to friends on Messenger. From there, they try to fill in the blanks and guess what it is. In short, it’s a droll simple game, exactly suited for a chat tool like Messenger.
As TechCrunch pointed out, however, there is one worrying aspect to it. You can earn points by getting friends to participate, which might convince some folks to spam their contacts. So far, Messenger — which now has some 600 million users — has been relatively free of ads. In contrast, most of us have been bugged on Facebook by someone trying feed their Candy Crush addiction. Facebook has put a lid on that as of late, so hopefully they’ll keep a close eye on Messenger spam as well.

Filed under: Gaming, Internet, Facebook
Via: TechCrunch
Source: Google Play
Apple Maps Vehicles Collecting ‘Street View’ Data in US, UK and Ireland
Apple has published a support document on its website confirming that it has been using a fleet of vehicles to collect street-level imagery for Apple Maps. Apple outlines that it will blur faces and license plates on images, as Google Maps does for Street View, and lists where Apple Maps vehicles will be driving in the United States, England and Ireland between June 15 to June 30.
“Apple is driving vehicles around the world to collect data which will be used to improve Apple Maps. Some of this data will be published in future Apple Maps updates. We are committed to protecting your privacy while collecting this data. For example, we will blur faces and license plates on collected images prior to publication.”
Apple has been driving around fifth-generation Dodge Caravans equipped with LiDAR camera equipment on the roof to collect street-level imagery in the United States, starting with major cities and metropolitan areas in the south, northeast and midwest regions of the country. The mapping vehicles have been spotted in at least a dozen states to date as they continue moving further inland.

Apple Map vehicle collecting street-level imagery in New Jersey in May 2015
MacRumors has been tracking Apple Maps vehicles in the United States for the past several months, with the first sightings occurring in New York City in August 2014. Since then, using verified photos with GPS metadata, we have confirmed Apple Maps vehicle sightings in Atlanta, Chicago, Dallas, Los Angeles, Phoenix, San Francisco and many other areas. Many of those locations are listed below.
Click on the map for an interactive view of Apple Maps vehicle sightings in the U.S.
Apple confirms many of these locations in the support document, while adding Oahu, Boston, Detroit, St. Louis, Seattle, Tucson and surrounding counties as additional U.S. regions it will be surveying in the second half of June. Apple Maps vehicles will also head overseas to collect street-level imagery in Birmingham, Dublin, Essex, Kent, London and several other cities in England and Ireland.
Galaxy S6 memory leak reportedly fixed

One of the biggest issues in Android Lollipop – which we’ve discussed on our Friday Debate Podcast several times – is the RAM management issue, otherwise known as the memory leak. The issue affects all Lollipop devices – albeit with varying effects on different devices – and on the Galaxy S6, it’s one of the biggest issues plaguing the handset.
However, S6 owners who have rooted their handsets may be able to fix the issues, with a post on XDA-Developer reportedly showing you how to fix the issue by tweaking your build.prop settings. Here’s how to fix your S6 RAM issues (all instructions courtesy of XDA-Developers):
setTimeout(function()
brightcove.createExperiences();
,
3000);
In your build.prop under #DHA Properties change these two lines:
ro.config.dha_cached_max=12
ro.config.dha_empty_max=36
Add these 4 lines:
ro.config.dha_th_rate=2.3
ro.config.dha_lmk_scale=0.545
ro.config.sdha_apps_bg_max=70
ro.config.sdha_apps_bg_min=8
Scroll down beyond the DHA properties where the other properties are stored and remove duplicate entires of
ro.config.dha_cached_max=
ro.config.dha_empty_max=
ro.config.dha_th_rate=
ro.config.dha_lmk_scale=
Finally this one will change your LMK values:
ro.config.oomminfree_high=7628,9768,11909,14515,16655,20469
As with all fixes like this, you’ll need root access and we’d certainly not recommend doing this if you are not comfortable with the risks, which include potentially bricking your handset and leaving you without a working device.
S6 vs the rest
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According to the comments on the XDA thread, the build.prop fix results in massive memory improvements but when using apps like Chrome or apps calling webpages via Webview (or Tinfoil for Facebook), the memory management is still really bad. This is kernel related meaning it requires flashing a kernel to your handset but again, only do this if you are really comfortable with the steps involved.
S6 in video:
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The Galaxy S6 might be the best handset this year but like all Lollipop devices, the memory leak issue is a concern. On the Galaxy S6 and the S6 Edge, the optimised software – which includes a lack of bloatware – offers one of the fastest experiences on the market and fixing the build.prop reportedly makes it much faster as well. For those who don’t want to edit the build.prop, the memory leak issue is expected to be included in the Android 5.1 Lollipop update, which will bring a range of new features as well.
No USB Type-C phones in the near future, says Sony

In Taipei, Sony’s mobile unit has been having a discussion about support for the up and coming USB Type-C standard in its future smartphones and tablets. While the company is certainly considering the technology, it doesn’t have any plans to switch over to the standard right away.
According to Takeshi Nitta, a program manager at Sony Mobile’s Tokyo project office, the industry needs more time to migrate over to the new connector type, presumable before it’s a feature worth including in future mobile products. Sony doesn’t seem to see much point in being a first adopter.
Speaking specifically about its mobile products and the Xperia Z3+ flagship, Nitta suggested that despite the smaller form factor of USB Type-C’s reversible socket, it would not contribute to Sony’s near term goal of producing thinner and lighter smartphones. Instead, the company is more concerned about reducing the thickness of camera modules and display components in order to achieve its target.
Type-C USB is being talked up not only for its potentially faster USB 3.1 data speeds and reversible plug connector, but also for its improved power delivery and support for a wide range of different video output types, including DisplayPort and HDMI. You can read more about the ins-and-outs of the standard here.
The reversible plug is just one of the benefits heading our way with USB Type-C.
USB Type-C devices support power currents of 1.5A or 3A at 5 volts, which is substantially higher than hundreds of milliamps offered by older connections. This means that mobile devices could charge faster from your laptop or share its screen to your TV via HDMI, providing that they both support Type C connections, which is perhaps Sony’s point after all.
The new USB standard has already appeared in a small selection of laptops and the Nokia N1 smartphone. Google has declared that it is “very committed” to pushing the standard in future Chromebook and Android phones. Sony is likely to make use of USB Type-C at some point the in future, but these comments seem to rule out adoption of the new connector type in the company’s near term product launches.
Is it a big deal that Sony doesn’t want to be on the cutting edge of USB technology, or is the company right to focus on other components and wait for broader adoption?









