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17
Jun

All the news you need to know from Day One of E3 2015


So many games. So much Mario. So much to cram into just three official days of E3 2015. We’ve already seen Sony and Microsoft’s opening salvos from Day Zero, but today Nintendo and big-hitting game makers like Square Enix joined the fray. What do you need to know? All this. We’ll be recapping each day, short and sweet… so we can play even more games. All things E3 can found right here. Don’t worry, Slippy’s here.

E3 2015: Day One at E3

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17
Jun

Nest’s second-gen Protect is better at detecting fires


Nest’s Protect smart smoke and CO alarm has been getting better with age thanks to software updates, but now it’s time for a hardware upgrade. Nest has just announced a brand new Nest Protect, with improvements in both the hardware and software department. For starters, it’s loaded with what Nest call a “split-spectrum sensor,” which is said to be better at detecting both fast-burning and slow-spreading fires than the photoelectric smoke detector the first-gen Protect uses. A new smoke chamber also greatly reduces the chance of false-positive alerts due to dust or bugs. Also, you can now test the device’s speaker, horn and its sensors from within the companion app, as well as silence the smart smoke detector’s screams from your smartphone when you burn your dinner.

Furthermore, the new Protect has a longer lifespan than the previous generation: Nest says it’ll last ten years as opposed to the predecessor’s seven. In terms of aesthetics, the new Protect is 11 percent smaller, curvier and allegedly easier to mount on walls and ceilings thanks to a new backplate design. It also has a brighter “Pathlight,” an LED ring that lights up when the Protect detects you passing by. Like the first-gen Protect, the refreshed version is launching with a $99 price tag (£89 in the UK) for both the wired and battery-powered models. It’s available to order from today, with shipping starting next month.

With the launch of the second-gen Protect, Nest is also kicking off a program it calls “Safety Rewards” that could save you money on your home insurance premiums. The idea is you allow your Protect to send monthly reports to your insurance company with basic information like battery charge and WiFi connection strength, and earn discounts by simply having a Protect installed. Some insurance customers may even qualify for free or reduced hardware. Safety Rewards is starting out in the US with American Family and Liberty Mutual as launch partners.

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Source: Nest

17
Jun

E3 Streams: ‘Divinity: Original Sin’ and ‘Cosmic Star Heroine’


We’re at the halway point of E3 2015 and the hits keep coming. We’ve got an awesome interview with Sony’s Shuhei Yoshida covering everything from Morpheus to Shenmue 3. We even chatted with Keiji Inafune about ReCore, his new Xbox One exclusive. That’s cool and all, but wouldn’t you like the chance to talk to the creators at E3? JXE Streams has your back. Join us starting at at 2:30PM ET on Twitch.tv/Joystiq for a chance to chat with the developers behind Divinity: Original Sin and Cosmic Star Heroine.

Where can you watch these streams? Right here in this post! Want to chat with us? Go to Twitch.tv/Joystiq.

If you want to follow along with our E3 streams, here is our complete schedule for Wednesday, June 17th:

2:30PM ET/11:30AM PT: Divinity: Original Sin with Larian Studios. Larian’s RPG was a cult hit on PC in 2014. It’s making its way to PS4 and Xbox One this year.

3PM ET/12PM PT: Cosmic Star Heroine with Zeboyd Games. Zeboyd’s been making classically styled RPGs for years, but Cosmic Star Heroine looks like its most ambitious work yet.

[We’re playing all games in 720p via OBS.]

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17
Jun

Amazon’s delivery drones could be in the air within a year


Congress Drones

Commercial drone operations like Amazon’s highly-touted delivery service could commence in about a year, according to a senior official from the Federal Aviation Administration. FAA Deputy Administrator Michael Whitaker told a congressional committee on Wednesday the necessary regulations for commercial UAVs to operate in public airspace will “be in place within a year.” That’s way shorter than the 2017 start date that the FAA originally figured on. And when the rules are finally settled on, Amazon will be ready. “We’d like to begin delivering to our customers as soon as it’s approved,” Paul Misener, Amazon’s VP of global public policy, testified at the hearing. “We will have it (the technology) in place by the time any regulations are ready. We are working very quickly.”

Amazon debuted the delivery drone idea way back in 2013 and began lobbying for FAA acceptance. This February, the FAA proposed that drones be allowed to operate only during daylight hours at a maximum height of 500 feet while staying within the pilot’s line of sight. However, since the regulations hadn’t been set in place at that point, Amazon had to take its initial flight tests to Canada. However, the FAA’s position has changed rapidly since March making it easier for companies to acquire operational permission and giving Amazon the ok to conduct drone tests (in the continental US no less). At this pace, the company may not need to move forward with its proposed crowdsourced delivery scheme.

[Image Credit: Associated Press]

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Source: Reuters

17
Jun

What is consumer 3D printing really good for?


By Laura Entis, Entrepreneur Staff

As the co-founder and CEO of SOLS, a startup that manufactures custom 3D printed orthotic insoles using scans of customers’ feet, Kegan Schouwenburg is frustrated that consumer 3D printing’s most popular application is turning Internet memes into printed models.

Schouwenburg started SOLS, at least in part, to elevate the technology’s status from a buzzword to something that actually improves the way products are designed. For years, items — from memes, to bobble heads to phone cases — have been 3D printed primarily because the technology itself is headline grabbing. As Schouwenburg points out, this isn’t the case with most manufacturing technologies. “Nobody is going around saying, ‘this is so cool because it was injection molded,’” she says. “They’re saying ‘this is a great product because it’s better and improves my life in some way.’”

This disconnect between consumer 3D printing’s usefulness and the flurry of media coverage it continues to generate helps explain why, according to the research group Gartner, the technology is about face a backlash when it fails to live up to our collective expectations. According to the group’s 2014 “hype cycle,” 3D printing has just passed the “peak of inflated expectations” and is headed for the “trough of disillusionment.”

“It’s cresting,” Schouwenburg agrees. SOLS completed its seed round in early 2014. “We raised money at the right time. Now, there’s so much disillusionment. It’s this attitude of, ‘you promised us that this technology was going to change the world and yet still, we’re making green plastic dinosaurs! What’s going on here?’”

Watch the video to hear Schouwenburg’s talk about 3D printing’s potential to revolutionize the way we think about customization.

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17
Jun

‘Kingdom Hearts 3’ promises bigger, almost seamless, worlds


Blending different fictional universes together is kind of a thing now in gaming. However, Kingdom Hearts was fusing together the Final Fantasy and Disney universes back in 2002. Before chewing director Tetsuo Nomura’s ear off about a Final Fantasy VII remake, we got some insight into the still in-development Kingdom Hearts 3. With a PS4 (as well as Xbox One) powering Sora, Goofy and Donald’s cartoonish battles, it’s already looking damn gorgeous. But aside from grander scale, Disney ride-based attacks, and a likely head-spinning storyline, what else can Nomura tell us? And is there a stage where we can hum along to “Let it Go“?

The game’s been teased for two years, so what’s happening now with Kingdom Hearts 3?

Tetsuo Nomura: Compared to the initial first look at the game, in the trailer we’re showing now, the visual aspects have evolved a lot. Not only the particle effects within the battles, but also the sheer scale of it. While the world may not be comparable to massively open-world titles, it’s far bigger than previous Kingdom Hearts titles. There’s a huge decrease in load times too. In previous games, you’d run to the end of an area and it would go dark before transitioning to the next stage — now it’s become seamless, as you can see in the trailer when Sora jumps off the mountain you’ve just battled up. The environments themselves, in KH3, things will be affected by real-time actions, a tornado spell will swirl the blades of grass surrounding it.

Given that the game is coming to PS4 and Xbox One, how are you tackling online?

TN: Online is certainly part of my wish list – we’re want gamers to play for a while and an online component helps this. While ee may be focusing on the main campaign at the moment, but it’s not as if we’re going to tack on an online function at the end. In fact, we’ve already got plenty of ideas brewing at the moment. However, we’re still not at the point where we can test these ideas inside the main game.

Why didn’t we see many Disney characters in the new game?

TN: Well, Donald and Goofy were there – and we’ve announced that we’re collaborating with Tangled, something we touched upon in our E3 presentation. Compared to previous titles that we folded into Kingdom Hearts, we have a lot of creators still alive. The process of gaining approvals then is pretty different. Because the animation studios are actively involved, we want to polish up anything we meet to the standards we demand, before taking it to Disney to approval. The hair of [Tangled‘s] Rapunzel is so unique – we want to make sure we can realize the vision before we show it.

So how about Frozen?

TN: We’re saying anything on titles not yet announced.

Can we expect far more worlds in Kingdom Hearts 3?

TN: With every Kingdom Hearts title, we plan to deliver more worlds than actually appear in game – so we have something in our pockets to work with. Then as we begin to hone these worlds and stages, and some do get cut. [At this point], we have prepared more worlds, in that respect, than Kingdom Hearts 2.

Any worlds that weren’t realized in KH2?

TN: Man, KH2 was quite a while ago… Typically, worlds that we weren’t able to put into a game are usually picked up again for work in the sequel. We prepare each stage, planning to include it in a game — and we love the worlds we come up with.

Is anything going to change with how you play the game?

TN: Nothing’s set in stone, although naturally, the PS4’s controller has that touchpanel, and that’s something we’re going to have to consider within the control scheme. Coming from Kingdom Hearts 2, there won’t be a huge difference in battle controls — we’re not going to change how you jump or anyhting — it’ll be more of an evolution. Depending on how we utilize the touchpanel, we may not need other forms of control [for certain actions].

Control preferences are different from person to person. Especially with cameras. We took an internal survey at Square Enix about this: and the results was an almost precise split, 50:50.

TN: Having said that, control preferences are different from person to person. Especially with cameras. We took an internal survey at Square Enix about this: and the results was an almost precise split, 50:50. We’re going to have look into this pretty carefully.

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17
Jun

I got Holo-briefed on ‘Halo 5’


Typically E3’s vision of the future is pretty shortsighted. But this year when I stepped into a war room for a Halo 5: Guardians mission briefing, that’s when I knew that the gaming trade show’s look at what’s ahead extended beyond just games that are months or sometimes years off.

The space’s middle was dominated by a hexagonal table roughly four feet across, and floating a scant few inches above its surface was a slowly rotating, azure hologram of a massive starship. It was familiar and I’d seen it somewhere before, but it took a moment for me to identify: It was the UNSC Infinity from the Halo universe, courtesy of Microsoft’s HoloLens augmented reality headset sitting atop my skull. With the few moments I had alone in the room, I circled the dais. The hologram remained on its deliberate arc while I peered from every angle, looking for flaws that’d break the 3D illusion. Those came later, but not where I expected them.

“This is ridiculous,” another attendee said as I returned to my spot at the table. He was right.

But let’s back up a bit. Before this, I’d been waiting in line outside of Microsoft’s booth at the Los Angeles Convention Center. A bespectacled man in a white United Nations Space Command lab coat approached, measured my pupillary distance with a pupilometer (for headset-tuning purposes) and scurried off. A bit later, I was sitting on a bench inside a room decorated like one of the series’ Pelican dropships, and was fitted with an AR headset not unlike what was onstage during Redmond’s media briefing on Monday.

This HoloLens prototype was much different from the development kit with exposed circuit boards we’d tried before. It didn’t require a computer hanging from my neck, either — the headset was light and seemed pretty refined in terms of fit and finish. A lab coat-clad attendant helped with putting the device on, but then I was left alone.

I walked down a short corridor toward a familiar sight, blue light filtering through the metal grating beneath my feet. Several meters ahead was a cerulean waypoint beckoning me forward, its distance value decreasing as I approached — just like in a Halo game. Once I reached it, another beckoned me to turn left and peer through a window at a hangar where a Pelican resided. I leaned left and got a view beyond the window’s borders. Same thing happened when I peered to the right. Cool. Fact of the matter is that there wasn’t a window at all, nor was it an LCD screen tucked behind glass. It was another hologram and for a moment, I was genuinely tricked.

The planning table inside the adjacent room looked like the one I’d seen countless times during cutscenes from Halo 4‘s campaign, except now it was right in front of me. More than with any game I’ve played in the series, here I truly felt like Master Chief, like I was actually in his world.

At 6 feet 3 inches, I’m tall, but I’d still have a hard time measuring up to Spartan 117’s 7-plus-foot frame. Even though I stand in his shadow, though, once the hologram switched to a 3D overview of the map where I’d play Halo 5‘s new multiplayer mode, Warzone, HoloLens’ magic shattered a bit.

Between the wall behind me and the planning table there was about six feet; the recommended standing distance was somewhere in the middle. For me to see the entire map, with its central tower jutting into the air, I had to have my back against the wall. From there the view was fine and getting mission objectives and mission-critical locations pointed out to me was really slick. But if I leaned too close to see a highlighted spot on the map, I couldn’t see everything at once given HoloLens’ relatively narrow field of view.

Unlike the provided video below, the quality of the visuals wasn’t flawless either. There were some jagged edges in a few spots and it all looked a bit grainy. The thing is, those imperfections sold me on the tech being “real” and attainable. If it’d been impeccable, I’d have immediately thought I was being sold a bill of goods or that this was all many years from actually becoming reality. And honestly, the grain felt appropriate for a dirty war zone setting. Sort of like director Steven Spielberg’s use of hand-held shaky cameras for Saving Private Ryan‘s infamous D-Day opening scene to convey mayhem.

'Halo 5: Guardians' HoloLens Briefing

HoloLens’ audio sort of emanates from the headset rather than coming at you from attached headphones like Oculus Rift, and that spatial separation sold the illusion even more. It didn’t feel like the voice-over was pumping directly into my ears. The war room was an extremely controlled (read: very quiet) environment and the audio seemed like it was softly coming out of a helmet — again, it sold the illusion of being the Chief incredibly well. The experience lasted an all-too-brief 15 minutes before I had to remove the HoloLens and go back to the “regular” reality around the corner of actually playing new, competitive Halo.

The truth of the matter is that hardly anyone is going to set their living room up to look like a battle-planning station. I still feel like this could be pretty effective on a coffee table, though. Was it intrinsic to be better at Halo 5 multiplayer? Oh hell no. My negative kill:death ratio is enough evidence for that. Did it feel like I was looking into the future? That’s an easier answer: Absolutely.

Check here for everything happening at E3 2015!

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17
Jun

Pre-Order a Nest Cam for $200 at Best Buy






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The new Nest Cam can now be pre-ordered after today’s event, and you can grab yours from Best Buy for an easy $200. Now we assume other outlets will make it available too, but Best Buy is first to the punch.

The Nest Cam is a wireless IP camera that utilizes a companion app so you can view what your dog does all day when you are at work. You will receive notifications if there is any motion detection or sound detection. The video records in 1080p with 8x zoom, and also can go into infrared night vision. The range the camera can shoot is a nice 130-degree view, and has two-way talk capabilities. You will also have cloud options with the Nest Cam, so you can check out the footage of your cat terrorizing bugs in your house after you get off work.


Head over to the Best Buy website to pre-order your new Nest Cam. Let us know if you ordered one.

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Pre-order here: Best Buy

The post Pre-Order a Nest Cam for $200 at Best Buy appeared first on AndroidSPIN.

17
Jun

Honeywell gets YouTube videos to play over global in-flight WiFi


Installing satellite WiFi on an aircraft

The days of staying offline during your international flights might be coming to an end. Honeywell and Inmarsat have successfully stress-tested their global Ka-band satellite internet access in mid-air, doing everything from streaming YouTube videos to holding conference calls. The dry run shows that space-based broadband should be viable around the world, not just in certain areas — fly to Europe and your mid-trip WiFi connection should vaguely resemble what you have back home. It’ll take a while before airlines get the Honeywell/Inmarsat hardware on their fleets (ground, but one of the biggest challenges is over.

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Source: Honeywell

17
Jun

New Featurette Gives Us Our First Look at the Angry Birds Movie






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Angry Birds might not be as huge as it once was, but that isn’t stopping Hollywood for cashing in on movie about the birds of anger. Numerous variations of the Angry Birds game have been put out there by Rovio, to keep those lovable birds relevant in the mobile gaming life; but will the movie grab the attention of the public?


Below is a new featurette giving us a little bit of a look at the movie hitting theaters May 13th, 2016, and stars voice talents, Bill Hader, Jason Sudeikis, Peter Dinklage, Kate McKinnon, Josh Gad, and Keegan-Michael Key. Check out the video that features the cast standing next to those huggable Angry Birds.

The post New Featurette Gives Us Our First Look at the Angry Birds Movie appeared first on AndroidSPIN.