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26
Jun

Moto 360 just $150 through Woot, metal band for $180


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With the 2nd gen Moto 360 likely not too far off, we’ve seen Motorola put up its original Android Wear watch for sale more than once at the price of $150. Each time, however, the sale price has only been temporary. If you missed any of the previous sales, Woot is now offering up the watch for the same $150 asking price with a cognac leather band.

While the Moto 360 isn’t the newest Android Wear offering on the market, it is still easily one of the best available and is further enhanced by a recent update to Android 5.1-based software. For those that are more attracted to the metal banded variant, you can get the 23MM natural or dark metal options as well, though the asking price is slightly higher at $180. Considering the Moto 360 normally starts at $250 for the leather version and $300 for the metal, this is a heck of a deal.

For those interested in buying, it’s also worth mentioning you’ll get a 1-year warranty straight from Motorola. So how about it, any takers?

Buy now!

26
Jun

Chevrolet Spark running Android Auto: hands-on first look


We recently got a chance to check out the big Chevrolet event in Detroit, Michigan, which allowed us to take a look at all things Android Auto. While many other auto manufacturers have revealed that a number of their new vehicles would come with Android Auto pre-installed, Chevrolet recently announced that it’s bringing Android Auto to 14 of its new 2016 model vehicles. Today we’re taking a look at the all-new 2016 Chevrolet Spark – an affordable vehicle for anyone who doesn’t want to break the bank.

Don’t miss: Android Auto review

Android Auto in the new Chevy Spark

Chevrolet Spark AA 4

Just like on other vehicles that come with Android Auto pre-installed, all you need to do is simply plug your Android device into your car’s entertainment system and you’re ready to go. The Android Auto unit can receive its data from either your phone’s data plan or from the car itself, provided you have a 4G LTE connection through OnStar. For most users, though, the most convenient option will be the former. Your phone’s data connection will allow the head unit to navigate with Google Maps, stream music with Google Play Music or even listen to the FDP with Pocket Casts.

Taking a look at the video above, you can clearly see just how easy it is to navigate somewhere with Google Maps. It’s as easy as pressing a button on the screen and telling the computer where you want to go, which is exactly how it should be. Oh, and if you aren’t too fond of looking at the screen while you’re driving, Chevy has added in the ability to use voice control with your steering wheel, bringing a subtle, yet important safety precaution to the experience.

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What’s so special about the Spark?

Chevrolet Spark AA 5

Retailing at around $13,000, this car features one of the most accessible price points in Chevy’s 2016 lineup. But why is the lower price point important? Let’s talk numbers for a moment, here. Plainly put, Android Auto isn’t the most accessible OS that’s ever been created. Aftermarket units are retailing anywhere from $700 to $1,300, which is quite daunting for most consumers looking to try it for the first time. Plus, that’s not even including the price of installation. With that said, Android Auto will be most widely distributed through pre-installation in new cars, not so much aftermarket units.

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We recently had an interview with Chevrolet on their upcoming Android Auto plans, and from what we gathered from our talk, consumers won’t necessarily need to pay anything extra for Android Auto to come pre-installed. So, the fact that Chevrolet is pre-installing Android Auto into the new Spark brings an added value that won’t be found too many other places.

Of course, that’s not to say Android Auto won’t be available on other higher-end vehicles, though. The luxurious 2016 Corvette is also getting the Android treatment, which will undoubtedly run for a much higher price point than the Spark.

Wrapping up

There you have it – our quick look at the new 2016 Chevrolet Spark running Android Auto. Are you purchasing a new car soon? If so, what are the chances you’ll go for one with Android Auto pre-installed? If you already have a capable vehicle, are you planning to purchase an aftermarket unit anytime soon?

All in all, we’ve covered a ton of Android Auto news from this Chevrolet event, so to get the full experience, be sure to check out our other great posts linked below!

26
Jun

Twin Jellies review: Easy to learn, but easier to leave behind


As a fan of casual titles, I tend to prefer my Android gaming in short bursts. I’d rather trade off high-res graphics and immerse experiences for cute and clever stuff that I can drop in and out of without worry. On the surface, Twin Jellies appeared as if it might be the sort of stuff that I’m into: simple to learn with high replay value. As it turns out, I got it half right.

After playing a few rounds of Twin Jellies I found myself wondering if there wasn’t something else that I might have been missing. I had figured out the mechanics rather quickly and the object seemed straightforward; what else is there? Sadly, not much.

Setup

There isn’t much involved in getting this one going once downloaded to your phone or tablet. You’ll get a login screen for Google Play Games which is nice because it collects achievements and keeps a leaderboard. This way you can see how you stack up against your friends or other players around the world.

Each time you open the game you are hit in the face with a full screen advertisement. You don’t even get to change options or settings before this thing pops up. Indeed, you can turn off ads for a $1.99 fee but it doesn’t unlock any other options, features, or characters. Other than that it’s a straightforward path to your game.

Options

You won’t find a whole lot of settings to toggle in Twin Jellies. Sure, you can enable or disable music and sound, check leaderboards, and get a quick “how to” screen, but that’s about it. The game simply doesn’t offer much in the way of characters or customization. I would have loved to pick up different jellies along the way. Heck, why not throw in a few skins with the $1.99 in-app purchase? Something, anything, would have been nice.

Gameplay

It takes you all of two seconds to figure out how to play Twin Jellies. You just tap the screen to slide your jelly character from side to side on the platform. Your object is to collect the falling coins or candies, or whatever they are. Get the wrong color and you’re out.

Starting off you have one jelly, either yellow or purple. After collecting a handful of coins you’ll find yourself in charge of two of them. While it sounds easy, this does get a tad tricky. Now you’re in charge of tapping both of them when need be to ensure they collect the right colors.

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I would have liked to see more colors introduced or something else added to the game. After playing maybe ten times I found myself not caring at all whether I returned or tried for a higher score. The game never felt any different upon replay. A third color, boosters, or something to ensure things feel fresh at least once in a while.

Graphics

Cute and simple, there’s not much flash here. I did not expect much more than what I got from Twin Jellies. There’s a minimal amount of moving pieces on the board at any given time and you won’t be distracted by anything going on in the background. With that said, I’d be content with a wider palette of backgrounds or random selections of characters.

Replay Value

Suffice it to say, I have uninstalled this one. I played Twin Jellies for a grand total of about 20 times and found myself increasingly aggravated by the overall experience. I briefly thought about paying to remove the ads and realized that would have cost me twice as much as I would have liked to spend. Toss in the fact that there was nothing else gained by the purchase and I walked away.

Summary

You could do much better for your time if you’re looking for a casual game with simple mechanics and replay value. This one starts out promising but fades in no time at all. Toss in a few extra options or randomize the game a little more and you’re nearly there. Unfortunately, there are far too many other games in this genre more worthy of my time.

The post Twin Jellies review: Easy to learn, but easier to leave behind appeared first on AndroidGuys.

26
Jun

Google Drive updated to support batch downloads [APK Download]


Google has just issued an update to their Google Drive application, bringing the version to 2.2.233.30.35.

We’ve already seen features like drag and drop and Chromecast support added in previous versions, which makes the app easier to use, and now this new version of Google Drive builds on those features.

What’s New

– Multiple file sending and downloading
– New sharing interface

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Of course, there could be more undisclosed under the hood performance enhancements not immediately noticeable.

If like me you like to be on the cutting edge of developments, you can go ahead and grab the latest Google Drive APK from here.

Please appreciate the risk when sideloading APK’s onto your device. These are unvetted by Google, which means the source or the code have not been verified. You download and load this onto your device at your own risk.

Notice anything else different in the newest version of Google Drive? Drop us a comment below.

VIA

The post Google Drive updated to support batch downloads [APK Download] appeared first on AndroidGuys.

26
Jun

Facebook makes it easier for iPhone users to find links


Facebook’s about to make it easier for you to find and share links while you’re on the move. The social network has updated its iPhone application with a new feature that lets users search for articles, videos and other web content using keywords. As pictured above, typing a couple of words about what you’re looking will bring up a list of related links — which can then be viewed and shared with your Facebook friends, directly from the app. For now, the feature is only available to people who have an iPhone, but it wouldn’t be a surprise to see this on Facebook’s Android app in the near future.

Filed under: Cellphones, Internet, Software, Mobile, Facebook

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Source: Facebook

26
Jun

Facebook lets users ‘celebrate pride’ with rainbow filter


If you’re a fan of the Supreme Court’s ruling today that same-sex marriage is legal in all 50 states, Facebook has your profile-pride needs on lock. While logged into Facebook, head to facebook.com/celebratepride to superimpose a rainbow banner over your profile picture. Facebook founder Mark Zuckerberg and plenty of other tech executives are celebrating the legalization of gay marriage today on social media: Apple CEO Tim Cook tweeted, “Today marks a victory for equality, perseverance and love,” and Microsoft CEO Satya Nadella similarly wrote on Twitter, “A historic moment and step forward for equality in America. #LoveWins.” In a speech this morning, President Barack Obama characterized the Supreme Court decision as “justice that arrives like a thunderbolt.”

Filed under: Misc, Internet

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26
Jun

Can technology solve America’s literacy problem?


Can technology solve America's literacy problem?

Roughly 36 million adults in the United States read English at or below a third-grade level. For a predominantly English-speaking country, that’s a massive problem. Without an elementary knowledge of the language, this huge portion of the adult population faces a struggle to get by. Finding a job and generally progressing in a career is an obvious issue, but everyday tasks are also difficult. Understanding taxes, helping a child with homework, filling out health care forms or following instructions on medication; these are skills that anyone reading this article takes for granted, but many others toil over daily. We know the situation, but what’s the solution? XPRIZE, an organization best known for its efforts to send private rovers to the moon and create a real-life Tricorder, has created a competition to prove that technology is the answer.

Why do we need technology in this field? We have a network of learning establishments, such as public libraries and community colleges, where low-literate adults can access classes to improve their skills. Programs like these have been running for decades, but there’s a problem: They’re just not working, at least at the scale that’s needed. It’s estimated that traditional methods only reach 2 million to 3 million US adults. Limited course locations is by far the biggest problem, but even if there was the budget to massively increase the number of available classes, it would be unlikely to fix things. Literate or not, all adults have responsibilities, things that make finding the time to attend a class regularly difficult. There are invisible barriers to entry, such as arranging for childcare, organizing shift work or, in some cases, just publicly facing up to the stigma of being unable to read or write.

That’s what XPRIZE is trying to fix. It’s partnered with the Barbara Bush Foundation — a charitable organization focused on family literacy — to offer up a total of $7 million as an incentive to create software that can meaningfully improve literacy at the grand scale required. What form the solution arrives in is open to interpretation; teams can develop structured apps, utilize machine learning, use AI or create a game. It really doesn’t matter, so long as it works, and can help the millions of Americans currently struggling with low literacy.

The Adult Literacy competition focuses solely on mobile software. Jennifer Bravo, XPRIZE’s senior manager of prize development, explains: “We’re challenging teams to overcome the access problem by developing solutions that work on mobile phones so people can access learning tools from anywhere, any time of day, for small or long chunks of time.”

“About a third of adults drop out before they’ve even completed one year.”

Being able to learn anywhere is vital, but access is only one piece of the puzzle. “About a third of adults drop out [from traditional programs] before they’ve even completed one year,” Bravo continues. “We really want teams to address the issue of persistence — how long people stick with something to really gain the full benefit from it.”

Applications for the prize opened earlier this month and will close in December. After that, teams will have 18 months to develop their solutions before the finalists are picked. That’s when things start to get interesting.

Five teams will be selected to trial their software with 5,000 low-literate adults across three cities. Each will need to have enough content in their app to meaningfully improve literacy levels over the yearlong trial period. They will, of course, get the opportunity to update their applications, but in general the interaction between teams and test subjects will be kept to a minimum, and the trial itself will be paid for and run by XPRIZE. There’s a $4 million prize for the most effective solution, and, as the test pool will be comprised of both native and non-native English speakers, separate $500,000 purses for the app that does the best job at supporting each group. There are also awards for a further phase that will see all teams that met the minimum benchmark for improvement working with cities to encourage low-literate people to start using their applications.

XPRIZE

As interesting as the contest itself is, its long-term effects are perhaps more intriguing. The education technology market (ed tech, for short) has grown rapidly in recent years, but it’s largely focused on kids. Unlike other education prizes, the products and services that are born from this competition aren’t required to be open-source. The rationale behind that decision is to try and kick-start an adult ed tech market not just in the US, but globally.

Ignoring the benefits the competition could bring to other English-speaking countries with literacy issues, the tech born from this prize could prove a valuable tool for anyone learning English as a second language, whether for business or personal reasons, and also to entirely different educational markets. “The teams are going to be coming up with new ways of teaching skill sets to adults from different social backgrounds,” Bravo adds. “That will be translatable to other education markets and to other skill sets — not just literacy. We envision that teams can move on [from the initial brief] and focus on different literacy levels or mathematical and problem-solving skills.” The apps could even prove an efficient method of learning languages other than English. A single breakthrough in the relatively young ed tech market could have major knock-on effects.

A single breakthrough could have major knock-on effects.

There’s massive potential for a team to blow a market that’s largely owned by big corporations wide open. That is, of course, if one of those corporations doesn’t win. Although we won’t find out the entrants to this competition until December, previous prizes have attracted the attention of both entrenched companies and new teams. The Global Learning XPRIZE, which is focused on open-source solutions for education in developing countries, has established education firms competing against nonprofits, universities and other smaller teams.

Given the Adult Literacy contest has the potential to create commercially viable projects, there’s a high probability we’ll see a number of well-known companies vying for the prize. And while we all love an underdog story, the spirit of XPRIZE is to create a level playing field, to facilitate and aid in the testing of new technologies, and to incentivize progress with enormous prize funds. Whether it’s a single creative who has a moment of genius, or an established giant taking a risk, this XPRIZE could prove one of the most important since the organization’s inception.

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26
Jun

Cloud Source Repositories by Google to compete against GitHub


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For most computer users, developers and all the work they do to write code for apps is invisible, so it should be no surprise that a new tool from Google designed for developers is flying under the radar. The tool is a new code repository call Cloud Source Repositories and is a move by Google to get into the source code repository hosting market where they will be competing against companies like GitHub, Atlassian, Microsoft and Amazon.

To help move along interest in the platform, Google built it so it can serve as a “remote” access point for other code repositories. This means developers can test the waters on the platform, which is currently in beta status, without abandoning an existing source code repository platform quite yet.

Google’s Chris Sells says the company is also planning to add other services to the platform, like Google Cloud Debugger. This will help make Google’s cloud services a stronger one-stop-shop option for developers. Google includes a Source Code Editor as part of the Cloud Source Repositories product. While in Beta, Google is offering 500 MB of space for free.

source: Google Cloud Platform
via: VentureBeat

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26
Jun

Google might be ready to release its smart contact lens sooner than expected


google_smart_contact_lens_052615Since last year, Google X research labs has been working on a smart contact lens that would analyze the wearer’s tears and measure glucose levels. This would allow diabetics to keep track of their glucose levels without having to prick their fingers to draw blood for analysis. Google is talking with the FDA about testing its smart lens and has mentioned that general availability to the consumer market would be in 5 years.  However, Google recently showed off potential packaging designs in a patent application, which seems to be a step taken at an early stage for a project that is supposedly still at a research phase. This might suggest that the project is further into being completed than we thought. In addition, According to a talk between Quartz and a Google representative, Google has been awarded a total of 44 patents involving contact lenses, and another 53 patents in which it applied for.

Hopefully, with the new smart lens, consumers will more likely be keen to wearing it and allow it to sell better than other wearable tech devices, such as Google Glass or Android Wear, which both have not been selling as expected.

Source: Quartz

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26
Jun

AT&T to invest $3 billion in their Mexican mobile networks


AT&T_Logo_01_TACurrently AT&T owns Mexico’s No.3 and No. 4 wireless carriers Iusacell and Nextel. They are planing to invest $3 billion in high-speed mobile internet in Mexico which is expected to cover 40 million people or about one-third of the population within six months. Their goal by the end of 2018 is to reach 100 million.

AT&T first entered Mexico when billionaire Carlos Slim’s America Movil was forced to open up infrastructure and let rivals interconnect to his network for free due to a sector overhaul.

Part of their plan is to tender the building of a wholesale mobile broadband network. They estimate it will cost an investment of around $7 billion.

Source: reuters

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