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20
Jun

How email became the most reviled communication experience ever


By John Pavlus

It wasn’t until I heard that a colleague had nuked his personal email account-on purpose, for good-that it hit me: Email is the most reviled personal technology ever. Mat Honan, the San Francisco bureau chief at BuzzFeed, was so fed up with email that he did the 21st-century equivalent of unlisting his phone number and ripping the cord out of the wall. (He couldn’t do the same at work, but I suspect he wanted to.) This abject fear and loathing of a telecommunications technology, and the radical step Honan took to escape it-not mitigate, not reframe, not “fix,” but escape-got me curious about how we got to this point. What are the actual, fundamental design flaws-if any-with email? What makes it such a huge target for “fixing,” yet so resistant to it?

The Design of Everyday Things, Run Amok

Email is the office memo turned cancerous, extended to home and everyday life.

I started by reaching out to Don Norman, the renowned interaction design expert and author of the classic handbook The Design of Everyday Things. Email is just as “everyday” as coffee pots and doorknobs, but most people don’t fantasize about throwing their espresso machine into a black hole or sawing the knobs off all their doors. Norman himself has no love for email: “The problem is in trying to make email do everything when it’s not particularly good at anything,” he says. To Norman, even seemingly accepted solutions like Gmail’s threaded conversations-which first brought order to unruly inboxes 15 years ago-are just crude Band-Aids that don’t treat the disease (and cause problems of their own). “Gmail conversations are horrible,” he says. “People always reply to the wrong subject, and as the discussion continues it moves off topic, so the thread becomes useless. It’s the wrong mechanism, badly done.”

Courtesty jnd.org

What’s the alternative? “I. Don’t. Know,” Norman says, hitting each syllable with bemused resignation. Email, he says, occupies a vast no man’s land between synchronous text messaging (like SMS and IM) and offline word processing, a territory that affords “developing an argument” but also creates a context where attention goes to die. “It’s the office memo turned cancerous, extended to home and everyday life,” he says.

Justin Rosenstein, co-founder and product chief at Asana-which bills itself as “teamwork without email”-agrees, comparing email’s fundamental experience design to that of paper faxes. “When it’s simple [as an incoming fax], email’s fine,” he says. “It’s a standard protocol; it’s a legacy technology that’s very well understood.” But what if you were expected to use the fax like a telephone-waiting by the machine, scrawling out replies by hand, like Al Pacino and Russell Crowe in The Insider? The messages would quickly pile up, of course. You’d be doing nothing but faxing, all day, every day. The few important documents or memoranda that did come through would be buried in the blizzard, and if you did surface them, you’d be too stressed out managing the relentless volume to respond meaningfully.

This is what email has become for most people: a faster, cheaper fax machine (with all the attendant paperwork-processing overhead), but used like a telephone (with all the potential for constant interruption). And it lives in our pockets.

Kim Meyrick/Wiki Commons

A Brief History Of The Worst Thing Ever

Email began, Norman says, in the early 1970s as “a kind of hack” between scientists and engineers employed by DARPA, the U.S. Defense Department’s R&D division. The precursor to the Internet, known as the ARPANET, connected DARPA’s various computer networks scattered around the country. Sending messages along for the ride made sense. “It was basically programmers trying to make their lives easier,” Norman says. They couldn’t imagine that the basic messaging protocols they were baking into the very substance of the Internet would, within a few decades, be groaning under the weight of hundreds of billions of emails per day.

But once they got it, everyone knew email was a game changer. When former Intel CEO Andrew Grove’s 1983 bestseller High Output Management was reprinted in 1995, Grove included a special introduction largely dedicated to the impact of email. “He basically said, ‘Everything I’m telling you in this book is still true, but let me tell you about this crazy thing called email, which is going to revolutionize everything,’” says Stewart Butterfield, co-founder of Slack, another business-messaging app designed to replace email within organizations. “If you were the first company in your industry to have email and no one else did, you would kill every one of your competitors.”

Pikolas/Wiki Commons

The ’90s also saw the rise of the World Wide Web, which made hypertext documents and email-formerly the domain of the military, academe, and unusually prescient businesses-go mainstream. If you were “online” (maybe with one of those handy AOL CD-ROMs?), you had to have an email address. It was like being listed in the phone book, but with the personalized cachet of a ham-radio handle. If email was destined to become “the office memo turned cancerous,” to use Don Norman’s quip, then this was its first serious metastasis.

The second arguably sprouted in 2003, when a Canadian telecom concern called Research In Motion released its first BlackBerry smartphone with “push email” functionality. Now, instead of being confined to a “mailbox” that lived inside the beige box on your desk, email could follow you around and tap you on the shoulder whenever it wanted. For doctors, lawyers, politicians, media bigwigs, and their support staff-anyone who was accustomed to being “on call,” “important,” or both-this email-mediated always-on-ness was a kind of status symbol. (Remember the term “Crackberry“?) Then the iPhone hit in 2007, and we all wanted in.

The Psychology of Email

Which brings us to the weird love-hate dynamic everyone seems to have with email. We’ve let it seep into every nook and cranny of our lives, and we resent its presence. But we also crave it. I asked psychologist Larry Rosen, who specializes in studying our evolving mental relationship with technology: What the hell is up with this?

We may despise our inboxes, but we’re neurochemically compelled to make sure that there isn’t something potentially important lurking in there.

“Email has become an approach-avoid conflict for us,” Rosen says. “We know there might be a gem in [our inbox] somewhere right now, but we have to sift through all the crap to find it.” Rosen explains that the accessibility of email and its unpredictable pleasures stimulate our brain’s “seeking” circuits. These circuits are mediated by the neurotransmitter dopamine, which helps the brain assign incentive salience to stimuli that might provide a reward.

In other words, we may despise our inboxes (and 99% of what’s in them), but we’re neurochemically compelled to make sure that there isn’t something potentially important or pleasurable lurking in there this time. And then five minutes from now. And then again. And again. “The internal stimulus is the one that gets you,” Rosen says. “On balance, [email is] maybe 10% pleasure and 90% fear of missing out.”

Solving Email: What Is the Real Problem?

As Aza Raskin has written here, solving intractable design problems means reframing them so that they become tractable. So what is the problem with email, really?

1. Attention
Modern attempts to deal with email head-on don’t try to boil the ocean of incoming messages. Instead, they accept it as a given, and instead try to assist or automate our hapless, dopamine-driven efforts to “process” it. Gmail Inbox and Mailbox take this stance. With quick gestures, snooze buttons, and smart labels, they try to reduce the cognitive load of sorting the email wheat from the chaff. The trouble, Rosen says, is that “the triage is a never-ending process. You have to constantly attend to it, or just let your email pile up and say, ‘Eh, if i miss something here and it’s important, they’ll get in touch with me some other way.’”

2. Scope
Most email is work-related, owing to its ARPANET origins and memorandum-like format. But email on the job has too many jobs: project management, to-do lists, group discussions, file transfer, document editing-it’s endless. “Email is so generic, it’s not specialized,” Asana’s Rosenstein says. “We’re using email for things that it intrinsically sucks at.” Asana and Slack aim to lighten your inbox by offloading as many “things email sucks at” as possible. Slack replaces interoffice mail and group message threads; Asana replaces team status-tracking and project management messages. The goal is to “box in” email to the tasks only it (and not some nimbler, newer tech) can do well. That basically means any kind of external communications, which is still a lot. “I spend four or five hours a day on email,” admits Slack’s Butterfield. “Its virtue is that it crosses organizational boundaries, it’s the lowest common denominator, it’s the lingua franca of computer-mediated communication. It’s how we set up this conversation.”

3. Us

We’re using email for things that it intrinsically sucks at.

“Email is great! People are broken,” writer and programmer Paul Ford tells me (via email, natch). “If you tell me you hate email,” he asserts, “then you’re telling me you don’t have control over your own life. A lot of times you don’t; and no one has total control over every aspect of their life. But on some level it’s on us.” The solution to this problem isn’t one of design, technology, or even psychology, he says: it’s essentially philosophical, almost existential. How do you want to live? What matters? Where do you want to put your attention, day by day and moment by moment? And how does email support or degrade that? Call it the This is Water approach (to cite David Foster Wallace’s famously succinct how-to guide for living a meaningful life). It’s heavy and it may come with significant social consequences, but it works. Just ask Neil Stephenson. Or Mat Honan, for that matter. (I tried to schedule an interview with him for this article via phone, SMS, Twitter, and even email, but somehow we still weren’t able to connect.)

Solutions

Email isn’t going away. “Maybe by 2080,” Slack’s Butterfield jokes. “It’s got decades left at least.” The bad news is that, because email is so ubiquitous, idiot-proof, and just plain useful, there will never be a “solution” for its shortcomings in the general case: not design-wise, not tech-wise, not socially, culturally, organizationally, psychologically, ergonomically or biologically. Email is just too many things to too many people, all at once, everywhere-and as Don Norman says, “technology hardly ever goes away.” We can’t roll back what email has become.

The most effective solution to the problem of email comes from that saint of communication design, Charles Eames

The good news is that your email “problem”-unique to you and your experience-is probably solvable, if only because, as Paul Ford observes, programmers will never, ever stop trying to rethink, refactor, re-engineer, or just plain re-do email. Furthermore, the lack of universal, stable email norms means that you have a semblance of cover for adopting almost any stance you want toward your own email. Hell, if a prominent tech journalist like BuzzFeed‘s Honan can hit the ejector seat on email and get away with it, you’ve got lots of room to maneuver.

Perhaps the most effective solution to the problem of email comes from that saint of communication design, Charles Eames. And that is to design email anew each time you do it. I don’t mean that you should literally pull out a sketchpad and start rethinking the system every time you open your inbox. I mean adopt the designer’s stance, which, according to Eames, is merely “a method of action”: address yourself to the need at hand; “recognize as many of the constraints as possible”; and have a “willingness and enthusiasm for working within these constraints.” In other words, be mindful. Forget “solving” what email “should” be for, or about. What is it for, or about, for you, here, right now?

Maybe it’s about respecting your recipient’s time. Maybe it’s about inviting authentic connection. Maybe it’s about making sure you don’t miss that thing you’re anxiously waiting for. Maybe it’s about maintaining the public record (or not). Maybe it’s about bookmarking. Or self-help. Or teaching yourself something. Or paying someone.

Here’s what makes email the most reviled technology ever, Stewart Butterfield says: “There’s a billion fucking things you have to do in your life, and email is the distillation of the other stuff that other people want you to do.” So maybe the solution to email is just what Paul Ford said: taking, if not full control of our lives, then at least fuller responsibility for them. Not passing the buck (which, not coincidentally, is something that email is great at enabling). If design isn’t about solutions as much as it is, as Eames said, “an expression of purpose… a method of action,” then perhaps the question any designer interested in email should ask is not “What can we do about it?” but rather: “What will I do with (or without) it?”

And then maybe things can be different right now, not just in 2080.

Filed under: Internet

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20
Jun

Samsung releases app for quick settings issue on Galaxy S6 and S6 Edge


Samsung has come out with QuickPanel Restore, an app with the only purpose of adding the toggles for quick settings back to the notification panel. Upon restoring the toggles, an option is provided to uninstall the app immediately.

Quickpanel Restore for the Samsung Galaxy S6 and S6 Edge

According to Sammobile, Samsung has remained silent on why some Galaxy S6 and S6 Edge devices were affected. Nevertheless, this is still good news for those who desire these toggles and want to get them back.

Samsung Galaxy S6 Edge, Black Sapphire 32GB (AT&T)

Display: 5.10-inches
Camera: 16-MP
Processor Speed: OCTA Core 64-bit

Additional images:

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Price: $814.99

Buy Now

In order to receive the app, go to the Galaxy Apps store on either aforementioned device, and search for QuickPanel Restore in order to download it. You can also click this link to take you right to the page.

The post Samsung releases app for quick settings issue on Galaxy S6 and S6 Edge appeared first on AndroidGuys.

20
Jun

Uber says no guns in cars, period


Uber Lux in Amsterdam

Drivers and passengers can no longer carry guns on Uber rides, even if they have a legal permit. Uber previously allowed partners to drive with guns, as long as they “abide(d) by local, state, and federal laws.” The transportation company told the New Republic that “we have adopted a no-firearms policy to ensure that both drivers and riders feel safe and comfortable on the platform.” It added that it made the changes on June 10th, well before the deadly Charleston attacks, and only after “reviewing recent feedback from both riders and driver-partners.”

Uber’s main rival, Lyft, has what it calls a “strict” no weapons policy in place. Though laws in many US states allow citizens to carry guns in public, private businesses have the right to ban them from their premises or vehicles. As the WSJ pointed out, however, Uber is on murky legal ground there since it doesn’t employ the drivers directly or own the cars. Further muddying the waters, California recently ruled that Uber drivers are, in fact, employees.

[Image credit: cubicgarden/Flickr]

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Via: WSJ

Source: Uber

20
Jun

Watson’s South American spin on a Canadian classic


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Cognitive Cooking with Chef Watson‘ is a collaboration between IBM and the Institute of Culinary Education in New York City. Once a week, as part of an ongoing series, we’ll be preparing one recipe from the book until we’ve made all of them. Wish us luck.

So far we’ve just been working from the front of Cognitive Cooking with Chef Watson, towards the back. But we’re going to start jumping around a bit now. Partially for convenience sake (it’s just easier to make all three poutine recipes in a row), but mostly because I want to avoid using my oven as much as possible. It’s hot and humid in New York and I live in a small one bedroom apartment. Basically just looking at my oven makes the temperature rise about 20 degrees in here. So we’re jumping a few recipes ahead to take on the Peruvian Potato Poutine, a South American twist on a Canadian classic. This is one of the recipes that Watson inspired the chefs from the Institute for Culinary Education to whip up at SXSW in 2014 at their cognitive computing food truck. So, you can sort of think of this as a Chef Watson 1.0 dish.

SONY DSC

I’m not entirely clear why this is a Peruvian potato poutine. I’m pretty sure by definition poutine involves potatoes; specifically the french fried variety. But, I digress. So what does it mean to make a Poutine — generally french fries, a brown gravy and cheese curds — Peruvian? Well for one, it means integrating herbs and spices like thyme, cumin and clove. The other thing it means is swapping those pesky cheese curds for delicious, crumbly queso blanco.

The ingredients here are incredibly easy to find. Honestly, you should have any trouble finding any of this stuff in your local super market. The surprises here don’t come from the specific flavors. And on paper they seem to make perfect sense: cumin, thyme, tomato, onion, potato, bacon… the one slightly odd addition is cauliflower, and even that doesn’t exactly seem like it’s out of left field. Like the plantain dessert, the surprise here is more in the texture than anything else and the way the individual elements play off each other. Watson’s contribution is less the combination of flavors but more the presentation.

SONY DSC

There are two techniques use here that, while hardly advanced, are a little tough to master, but should be in the arsenal of any serious home cook. First, is the ability to properly caramelize onions. I, for one, am quite terrible at it, as you can see in the photos. Onions are surprisingly high in sugar, and cooking out the extra moisture over low heat brings out their natural sweetness. But achieving that beautiful brown concentrated sweetness takes time and patience. If the heat is too high or you’re not vigilant in your stirring, you’ll burn the onions before the sugars have a chance to properly caramelize. The other technique is creating a roux. This, like caramelization, takes patience and constant attention. Basically a roux is flour cooked in a fat — in this case bacon grease. What you’re doing is coating the starch granules in fat to keep them from clumping, but achieving this requires constant stirring over low heat to keep the starch moving. Then, once you add the chicken stock, the starch absorbs liquid and thickens the gravy.

SONY DSC

To make the poutine, you could certainly buy frozen french fries at the super market. But, if you’re looking to take your dish to the next level you can make them yourself. To make the perfect home made fries, first, get yourself a mandoline. While you can certainly cut fries by hand, its faster and easier to do with the widest slicing insert. Then soak the potatoes for at least 30 minutes in cold water before frying. But don’t just crank the heat and get the fries brown and crispy. You’re going to actually cook the fries twice: first in oil at 300 degrees for roughly five minutes, just until soft. Move the partially cooked potatoes to a parchment lined sheet pan and put them in the freezer. Once frozen you can either put them in a bag for long term storage or immediately remove them for a final frying. Freezing creates ice crystals inside the fries that help create a soft and fluffy texture on the inside while maintaining a crispy exterior. The second fry should be at around 400 degrees and just until the fries are crispy and browned.

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The final product: a pile of fries topped with a tomato-based gravy, dressed with queso blanco and roasted cauliflower was delicious. How delicious? Well, this photo was take about two minutes after the plate was passed around to my taste testers.

SONY DSC

Filed under: Household

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20
Jun

I wish I was a ‘Street Fighter V’ master


If there was one game I wish I could be good at, I wish it was Street Fighter V. Maybe it’s because I’ve played the series, in some form or another, for around two decades, maybe it’s because most of the other games I play aren’t really multiplayer. Sure, I love playing games, but I wouldn’t say I was good at them. I get bested in FIFA, destroyed in Halo, but with Street Fighter, I’m not that bad. However, I’m not a high-level player good either — something that was clearly demonstrated than when I played the latest iteration, the PS4- and PC-only Street Fighter V, here in LA, where I was beaten, occasionally thrashed. But I kept lining up for another go — or pushing the limits of my briefing time with Capcom. The latest iteration carries over the literal jaw-smashing, eye-popping visuals of the 3D reimagining of the series, but adds some next-gen graphical glamour. The game adds a new layer of strategy and difficulty with the V-System. The characters announced so far have been changed in a lot of important ways.

At the start of E3 , Capcom announced two new characters to SFV: Cammy and Birdie. That adds to the four players already announced: staples Ryu and Chun-Li, as well as M. Bison and Nash. If you’ve played a Street Fighter or two in your time, you might recall the character Charlie, a Guile-ish character from Street Fighter Alpha. This time, the same guy’s now called Nash — and his move set has switched from charging in directions (like Guile’s Sonic Boom), to a more hadouken-style quarter-circle rotation. Be prepared to discover all kinds of subversions, tweaks and additions to the game you once knew. Sure, that’s nothing new for Street Fighter, but this is the first sequel since Capcom cleaned house on it’s (officially) fourth iteration, which simplified game mechanics as it dragged the series (canonically) into 3D.

The major changes this time around are centered around the V-system: V-Skill, V-Trigger and V-Reversal. V-Skills you’ll be able to use at anytime and will vary across characters. With Ryu, it launches a parry pose that will (if you have razor-sharp timing) evade an attack without damage. You’re then free to attack your opponent without concern. With Chun-Li, it launches her upwards and forwards — like a jump, but with damage and a different arc of travel, making attacks harder to predict.

Once you’ve built up the V-gauge (separate to the super gauge, which is still there), you’ll then be able to launch the V-trigger. Again this varies between characters but it’s a far more potent way to turn the tables on your enemy. Taking Ryu again as an example, it charges his fists with electric current that increase damage of attacks while also adding stun properties. Sounds pretty damn useful.

V-reversals is the final component, and acts as a way of countering your attacker while you block. However, each character will counter in a different way. Some will knock your rival to the ground, while others will push them backwards. Depending on the character, your mileage may well vary.

After a short briefing from Capcom staff (that I admittedly ignored), I was fighting other attendees. (In the game, I mean). I lost. And at some point, as I tried to Lightning kick as Chun-Li, my opponent, playing as Nash, was teleporting around me. He shouldn’t be able to do that. (Worse still, no matter how fast I hammered the kick button, Chun-Li still wasn’t doing the lightning kick. I learned later that this was because the move had been remapped to a different input.)

I managed to claw back a round, and as I finished my opponent with a kick, he slams into a bus, which opens its doors, and carries him away. There was a chuckle… and then I got beat-down again in the finale. The gameplay itself feels a little bit slower than its predecessor: high-level players might take issue, but for more typical fans this means it’s easy to use the system of parries and counters that now exist. That’s not to say battles still aren’t fast and occasionally manic — they still are. The new changes here suggest that selecting your character will mean selecting your play style, even more so than previous titles. Capcom will be launching an “ambitious” beta for the game later this year on PS4 and PC. It will tie into preorders in the US, while a lottery in Asia and Europe will decide who gets to play a little early — and who may get a chance to master the characters early. And when you get good enough, you’ll hardly have to look.

Filed under: Gaming

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20
Jun

OnePlus One heading to Flipkart sooner rather than later


OnePlus launched OnePlus One in India back in December 2014 and is exclusively available through Amazon India. But now Oneplus likely to be partnered with India’s largest e-commerce website to offer its flagship killer. Flipkart has been teasing that new smartphone is coming soon and from the looks of it , it is definitely the OnePlus One.

This step of the company partnering with other e-commerce website is quite understandable, as Amazon India is currently unable to deliver products in some regions of India and the company wants to improve its supply chain in India. Also, as we are getting closer and closer to the release of the OnePlus 2, it seems that the company is more and more interested in getting as many sales as possible from the current One.

Report suggests that the 64GB model of Oneplus One will be offered by Flipkart as early as next week. But there is still no confirmation about 16GB model. Also, today Oneplus released the fix for touchscreen issue that are being faced by some of the users. If you were thinking to buy the OnePlus One and were afraid of the touchscreen issues then this is the great time to grab the flagship killer. Overall, if you are looking for high-end budget-friendly smartphone then we definitely recommend this phone.

The post OnePlus One heading to Flipkart sooner rather than later appeared first on AndroidGuys.

20
Jun

LG G4 Pro specifications spill out early


We all were a little disappointed when LG launched the G4 with Snapdragon 808, a hexa-core processor, instead of the Snapdragon 810. Well, it looks like the Korea tech giant is ready to launch an upgraded version of the LG G4. Rumors are flowing around that LG is all set to bring the LG G4 Pro to the market.

g4

According to the rumors, the LG G4 Pro will come with a 5.8 inch QHD(1440*2560p) Quantum display which we had already seen on the LG G4 and it looks crisp and bright. For RAM , it’s slated to come with 4GB of RAM, which would be more than enough for day to day tasks and high-end gaming. It’s also supposed to have optional 32GB or 64GB of internal memory, which can be further expanded upto 128GB via a micro-SD card. The rear camera is also upgraded, from 16-megapixels to 27-megapixels. The front facing camera is the same 8-megapixel sensor that comes with the LG G4.

The Snapdragon 820 is an interesting choice. As its not ready yet for mass production as Qualcomm mentioned that the very first device using Snapdragon 820 will be out either at the end of this year or early next year. From this perspective, it looks like LG G4 pro is not coming anytime soon.

In my opinion, the specifications seems too good to be true and current owners of the LG G4 will be disappointed if these rumors comes to life. However, these are just rumors and there is no leaked image or video that confirms the same. The official unveil is expected to be sometime in October. LG has released some mightier phones in the recent past and we would love to see what LG hold next.

The post LG G4 Pro specifications spill out early appeared first on AndroidGuys.

20
Jun

Samsung Galaxy S6 Edge Plus new render brought to light


There was a leak few weeks back where we saw the Samsung Galaxy S6 Edge Plus shown briefly in a YouTube video. The leak revealed a slightly larger screen than the Galaxy S6 Edge.

Now, we have gotten a new image on twitter, courtesy of OnLeaks, that shows what purportedly looks like a press image of the Samsung Galaxy S6 Edge Plus. Although, the new render doesn’t look any different from the Galaxy S6 Edge, except for maybe a bigger screen and upgraded specs.

Rumored specs of the Samsung Galaxy S6 Edge Plus include a 5.5-inch display, but with the same resolution as the Galaxy S6 Edge. The dimensions of the handset are reported to be 154.45 x 75.80 x 6.85mm, which makes for a very sleek and slim device. Apart from this, the only other change believed to be is the use of Snapdragon 808 processor instead of an Exynos 7420.

The Samsung Galaxy S6 Edge Plus isn’t expected to break the ice before 2015 Q3, which makes it a probable contender to be revealed at IFA 2015 in September, alongside the Galaxy Note 5.

Source

The post Samsung Galaxy S6 Edge Plus new render brought to light appeared first on AndroidGuys.

20
Jun

Morpheus mech game ‘Rigs’ uses color to make VR less overwhelming


My most vivid takeaway from PlayStation 4’s new Project Morpheus game Rigs wasn’t what I expected. Sure, the first-person mech shooter handled like a dream at 60 frames per-second, and targeting my enemies simply by gazing at them was impressive. But how fluid the locomotion was and how aiming system performed were nothing compared to the game’s use of fun, vibrant blocks of color to keep the mood light and subtly nudge me in the right direction. I spent a ton of time in virtual (and augmented) reality at E3 this year and it was Rigs that was perhaps the easiest game for me to pick up, play and not feel like I was floundering about. Sorry, EVE: Valkyrie. With smart color palette choices developer Guerrilla Cambridge, responsible for PS Vita’s Killzone: Mercenary, was able to tell me exactly what to do and where to go without saying a word.

For example: When your mech is destroyed, you go through an automatic eject sequence where you’re propelled high above the arena. From this vantage point you’re given a handful of different respawn zones to choose from, each denoted with a green symbol. Once I chose where I wanted to return to the action from, the same green was onscreen again, this time in a sort of bubble that blocked out the outside world and then melted away once the action began again. It was a way to give a brief break from the game’s super-quick action. Every time I saw that green on the map, i immediately knew that it was associated with getting a new mech.

In Rigs the fastest way to earn points is by jumping through a gigantic yellow ring that sits horizontally, high above the center of the map. This has a color associated with it too: yellow. The ramps leading up to it and even the ring itself are yellow. Again, it’s an immediate association between a color and an objective or direction that immediately conveys what you need to do without the need for an onscreen prompt or other explanation. As developer Tom Jones (no, not that Tom Jones) tells it, those associations are key for more than one reason.

I really appreciate how the team uses color in the game because I’m a huge nerd for color. I spend way too much thinking about palette and color psychology. I mean, it took me three weeks to figure out the colors I was going to use in my apartment.

Tom Jones: To get it right, yeah.

Exactly. Rigs uses color in a really smart way to direct players where to go. Green means i’m respawning right now, and to get to that respawn point in the ari, I look for that green spot. Yellow is going toward the goal. How much thought and consideration went into getting that right?

TJ: From the outset we wanted to make a colorful game. We wanted to make a world that people would enjoy. It’s a sport so we needed it to be vibrant and colorful, it shouldn’t be a dystopian future or anything; it’s a sporting arena. That was really important. The harder challenge was finding not doing something that’s overwhelming.You can do too much [with color] and it’s like a visual overload.

Yeah, you have to be careful about using too much color because it can confuse the player.TJ: It’s kind of being selective in areas and landmarking areas, as well. It’s a multiplayer game so you need to call out areas on the map. I think one of the things we’ve done in VR is to push more of the colors to the background so the areas are more defined by bigger colors which are more easy to find in VR as well.

Does VR present different challenges for using color and your color palette?

TJ: The challenge is not doing anything that’s too overwhelming to people. Bigger blocks of color tend to work better than smaller pockets. It’s very hard with color obviously, because warm and cold tones can change your perception of depth within a scene and that can play with you a little bit when you’re in VR. We’ve struck a really good balance now and it really works for what we’ve got.

Check here for everything happening at E3 2015!

This interview has been edited and condensed

Filed under: Gaming, Home Entertainment, HD, Sony

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20
Jun

Our love affair with the future of food and drink


Are we getting lazier or have we just gotten smarter at not working harder? It’s possible we may see the day when IBM’s Watson will control an automated system, delivering unique meals from start to finish without our assistance. Indeed, many appliances predicted in the concept kitchens of the ’50s have already arrived and still we’re looking to evolve our at-home convenience further into the future. The Internet of Things now lets us monitor, control and cook without even being in the room. Sure, we’re still working out the kinks, but there’s an amazing array of helpful gadgets to take the guesswork (and elbow grease) out of crafting the perfect meal. Some even look after our well-being, prodding us with suggestions for a healthier lifestyle. So join us as we take a look at some culinary gadgets that’ll help take the heat out of the kitchen and give us more time to kick back.

Filed under: Household, Robots, Science, Amazon

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