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18
Jun

Major indie labels are not happy with Apple Music


Apple Music

Smaller record labels are unhappy with Apple Music, so much so that some big-name artists may be unavailable when the company’s new subscription music service launches on June 30th. Beggars Group says it’s “very concerned, especially for artists releasing new albums in the next three months,” about Apple’s proposal to pay zero royalties out during the three-month free trial it’s offering users. In a letter to its artists and managers, it explains that it struggles to see “why rights owners and artists should bear this aspect of Apple’s customer acquisition costs.”

While you may not have heard of Beggars, the group owns or distributes several smaller record labels including XL Recordings, Rough Trade, 4AD and Matador. That makes it home to Adele, Dizzee Rascal, (Tidal co-owner) Jack White, M.I.A., Queens of The Stone Age, Sigur Rós, Tanlines, The Prodigy, Tyler The Creator, Vampire Weekend and more. The Telegraph reports that fellow indie label Domino is similarly unhappy — Domino currently represents Arctic Monkeys, Hot Chip, Tricky and others.

Apple has apparently been playing hard ball with smaller artists, according to The Brian Jonestown Massacre frontman Anton Newcombe, who said on Twitter that the company threatened to pull his music from iTunes if he didn’t agree to the terms of the three month trial.

All told, Apple’s terms seems to be pleasing most record labels. It will pay out 71.5 percent of its Music revenues to labels (who will then distribute a fraction of that to their artists). That’s higher than Spotify’s 70 percent, but lower than Tidal. which offers 75 percent (supposedly 62.5 percent to labels, 12.5 percent to artists). Beggars doesn’t seem to have an issue with what Apple’s offering artists and labels in general, and says “in many ways the deal structure is very progressive.” It hopes that “the obstacles to agreement” for it and other independent labels to join Apple Music can be removed prior to the service’s launch in two weeks.

Filed under: Mobile, Apple

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Via: FACT Magazine, The New York Times

Source: Beggars Group

18
Jun

Android 5.1.1 update for Samsung Galaxy S5 starts development at Samsung






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We know that an update to Android 5.1.1 for the Samsung Galaxy Note 4 is well on its way, but what about for its 2014 counterpart, the Samsung Galaxy S5? As it turns out, SamMobile has it on good authority that Samsung has just started on the Android 5.1.1 update for Samsung Galaxy S5 – we’re assuming it’s Android 5.1.1 seeing as that version of Android was just released for the Gaalxy S6 and S6 Edge.

Based on previous updates to older Samsung flagships, Galaxy S5 owners can probably expect a few Galaxy S6 features to creep into their user experience, which is always a good thing, however given that Samsung is only just starting development now, the update for the Galaxy S5 is probably still a few months away. We’re actually a bit surprised that development for the Galaxy S5 wasn’t done in parallel with the Galaxy Note 4 – this doesn’t bode well for the Galaxy Note 3 and Galaxy S4, who might not even see an update until Android M is released. We’ll be keeping an eye on this one for any future news.


What do you think about the Android 5.1.1 update for Samsung Galaxy S5 starting development? Let us know your thoughts in the comments below.

Source: SamMobile

The post Android 5.1.1 update for Samsung Galaxy S5 starts development at Samsung appeared first on AndroidSPIN.

18
Jun

BMW’s ‘Light & Charge’ street lamps double as EV chargers


BMW i8

If you own an electric car, your two main charging options are plugging in at home or connecting to a public charging station like one of Tesla’s Superchargers. Home charging is simple enough, but there aren’t a huge amount of public terminals available. BMW has been experimenting with ways to power its growing number of electric cars in public spaces, and came up with the idea of turning LED street lamps into charging locations. The lamps, known as Light & Charge, have a modular design that BMW says “can be installed anywhere” and utilize up to four LED modules for night lighting on main roads or two in quieter areas.

The idea itself isn’t new: BMW announced the Light & Charge project last year, but showed them off for first time yesterday at Low Carbon Oxford Week in the UK. Like other smart street lamps, BMW has integrated controls that will adjust the amount of light needed depending on the time of day (like switching off when no one is around). The car maker also says that its new street lights will feature a standard EV connector, allowing drivers of other electric vehicles to patch into its chargers with the swipe of a card. The only requirement for Light & Charge is that lamps are installed where there is ample parking nearby (as they already draw power direct from the national grid), making them perfect for busy town and city centres.

BMW's Light & Charge

[Image credit: Autoblog]

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Via: Gizmodo UK

Source: BMW

18
Jun

‘Halo 5’ doesn’t have split-screen, but ‘never say never’


Halo 5: Guardians doesn’t have split-screen cooperative play. This is a drastic shift for the series — every console Halo game has featured local co-op, including the recently released Halo: Master Chief Collection, a bundle of the franchise’s major titles. Plenty of longtime Halo fans have hit Twitter with messages ranging from disappointment to some that promise to cancel their Halo 5 pre-orders. Microsoft doesn’t have any plans to launch the game with split-screen, but in a world of constantly updating consoles and streams of downloadable content, there’s a sliver of hope for couch co-op fans, according to Microsoft General Manager of Games Publishing Shannon Loftis.

“Well, we do listen to gamers,” Loftis says during a meeting at E3. “The priority feature for the release of Halo 5 was 60FPS, so that’s what the team has been focused on delivering. But, you know, never say never. The glorious thing about Halo and about Xbox is that we can deliver continuous improvements to any experience. But, no announcements being made here.”

To reiterate: Loftis did not announce the implementation of split-screen co-op in Halo 5, but the possibility is there post-launch. If Microsoft developers are listening to Halo players, here’s a sampling of the feedback they’re getting:

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18
Jun

My reactions to Sony Project Morpheus at E3 2015


project-morpheus-screenshot-2

I just can’t get enough of E3 2015! But you know what else has me going nuts? VR technology. Especially since I hadn’t experienced anything past glorified Google Cardboard headsets like the Samsung Gear VR and LG VR for G3 until today. Everyone was telling me how amazing these other virtual reality headsets really are, so I was excited to give Sony Project Morpheus a test drive.

Now I know this isn’t a product you’d expect on an Android site, but VR is already blurring the line between mobile and console, so who knows where Project Morpheus will be heading one day. Plus, it’s just a very cool gadget that I am sure many of you will love to know about.

I got to play a game called Rigs, which puts you inside a giant robot (similar to Titan Fall). You get to walk around and shoot missiles, jump super high and run extremely fast. The whole point of the game is to collect a bunch of orbs and take them inside a goal. Other players will, of course, shoot you and try to stop you from accomplishing this, which is where the fun begins. It’s a super exciting game, and it only makes it all that better to enjoy it through a VR experience as advanced as Project Morpheus.

This was literally the best VR experience I have ever had (aside from the Virtual Boy… not!). It’s super immersive and takes you right into the battlefield. The experience was smooth and seamless, but I do have one complaint. This game, specifically, is a bit hard to get used to in terms of the controls. This is mostly because you aim by moving your head and it can be a bit too sensitive. It was a great time, nonetheless, and you get used to it in a few minutes.

project-morpheus-screenshot

We know this wasn’t exactly an Android-related post, but VR is an important part of the future of both gaming and mobile. It’s were things are headed, and we want to make sure you get a good look at what is to come for the VR market. Anyways, these are just my first impressions and I hope you can get the gist of it. Sadly, we weren’t allowed to film during the demo, but you can be sure we will be there digging our faces right into that headset when we can bring it all to you live.

Stay tuned for more E3 coverage and let us know what you think about Project Morpheus in the comments. Are you going to invest in it?

18
Jun

What difference does Android 5.1.1 on the Moto 360 make? Motorola’s videos show us






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Earlier today, we found out that the Android 5.1.1 update is now rolling out for the Moto 360. But exactly what difference does Android 5.1.1 on the Moto 360 make and what does it look like? Well, Motorola has taken this opportunity to post up a few videos on YouTube to show us just a few of the new features coming in the update, including the new Wi-Fi connectivity, scrolling with gestures and emojis – check out the videos below:




If you’re already rocking another Android Wear device with Android 5.1.1, none of this will look new to you, but for the Moto 360 crowd, this will be the first look at the new update running on their hardware. As we state earlier today, although the update has started rolling out today, it’s likely still going to be a few days or weeks before everyone has the update, so don’t throw away your Moto 360 if you haven’t got the update by the weekend.


What do you think about the Android 5.1.1 for the Moto 360? Let us know your thoughts in the comments below.

Source: YouTube

The post What difference does Android 5.1.1 on the Moto 360 make? Motorola’s videos show us appeared first on AndroidSPIN.

18
Jun

Canon’s pricey PowerShot G3 X compact is all about the zoom


By recent standards, Canon’s new PowerShot G3 X is a nicely-equipped compact camera. But, arriving days after Sony’s RX10 II, it’s hard for it to avoid tough comparisons. Both cameras have 1-inch, 20.2-megapixel sensors with 25,600 max ISO. The G3 X’s main weapon is the 25X optical zoom with a 24-600mm (35mm equivalent) field of view, handily trumping most models, including Sony’s. It also has five axis image stabilization, which is a surprisingly high-end feature for a compact camera and handy with such a big lens. Other features include a 2.36-megapixel EVR, 3.2-inch multi-angle LCD screen, dust and water resistance, WiFi/NFC wireless capability and 1080p/60fps video with clean HDMI output.

That’s all well and good. But! Canon’s big lens has a variable f/2.8-5.6 aperture, and many photographers would gladly trade that for the RX10 II’s 24-200mm fixed f/2.8 lens. The 60fps, Full HD video is also fine, but Sony has moved that bar a lot. The RX10 II now shoots 4K video using its improved XAVC S codec without any line-skipping or pixel-binning. It can also shoot slow-motion video at up to 960fps, and Full HD video at 240fps, or four times the frame rate of the Canon. You might question how useful those features are, but if you want ’em, Sony’s got ’em.

The RX10 II can also shoot at 1/32,000 of a second and 14fps, handily besting the G3 X’s 1/2,000th of a second shutter and 5.9fps shooting speed. All of that speed is due in large part to Sony’s more advanced “stacked” 1-inch CMOS sensor, which can read out extremely quickly thanks to a built-in DRAM chip. Meanwhile, Canon decided to ditch 1.5-inch sensor used in the lower-end G1 X Mark II, opting for a 1-inch version instead. We think that the bigger sensor — which lies between micro four-thirds and APS-C sizes — would’ve appealed to lots of compact shooters and helped offset Sony’s technological advantage.

That takes us to the price. The Canon PowerShot G3 X runs $1,000, significantly cheaper than the $1,300 RX10 II. But if you’re already dropping a grand on a compact camera, what’s another $300 for a lot more features? That said, the crazy long zoom is one of the biggest you’ll find on a 1-inch chip camera, so it may find fans looking to shoot distant vistas. If that includes you, it arrives next month.

Filed under: Cameras, Canon

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Source: Canon

18
Jun

BBC experiment lets you control iPlayer with your mind


Instead of grabbing the remote or poking at your smartphone, the BBC thinks the future of TV navigation could lie in mind control. For its latest experiment, the broadcaster is testing a brainwave reading headset developed by This Place that lets you launch iPlayer and choose programmes with your thoughts. The device uses two sensors, one on your forehead and one on your ear, to interpret electrical activity as “concentration” or “meditation.” Depending on your preference, focusing your mind will trigger a contextual command, such as launching the app or selecting from one of five programmes on a scrolling carousel. Once the app lands on your chosen TV show, you simply have to “think” until a pink volume bar fills on the left-hand side of the screen. The functionality is basic, but the BBC hopes it can be adapted to assist viewers with disabilities. For now it’s just a proof of concept, but maybe in the future we’ll all be using brainwaves to tune into BBC Two.

http://www.bbc.co.uk/programmes/p02tx270/player

Filed under: Home Entertainment

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Source: BBC, This Place

18
Jun

The Moto 360 smartwatch is getting better with WiFi, always-on apps


Day Two Of Mobile World Congress 2015

It’s taken nearly a month, but the round Moto 360 smartwatch is finally joining some other Android Wear devices with support for the latest software update. It’s rolling out to owners now, and adds features like the ability to connect directly to WiFi even if your phone is out of Bluetooth range, apps that stay visible until they’re dismissed (especially useful for maps and to-do lists) and the ability to draw your own emoji right on the screen. Wearers can even scroll through info on the screen without touching it, simply by rotating their wrists. We felt like the Moto 360 was the best Android Wear device you could get nine months ago, and this update may help it keep up with the pack at its reduced price — if it hits your wrist let us know how things are going.

https://www.youtube-nocookie.com/embed/videoseries?list=PLMKk4lSYoM-whlavGuI0SZov31Subdl1I

[Image credit: Bloomberg via Getty Images]

Filed under: Wearables, Mobile, Google, Lenovo

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Source: Motorola, Wayne Piekarski (G+)

18
Jun

Minions’ Paradise reactions from E3 2015!


minions-paradise

We are still rocking the show floor at E3 2015 and I wanted to give you my personal reactions on a game I know many of you will totally enjoy. It turns out Gameloft is not the only one trying to capitalize on the Minions franchise, as EA has also announced Minions’ Paradise. These games are very different, though, and I will show you how.

So Minions’ Paradise is pretty much a builder/harvest game. I hate to make this reference, but it’s slightly similar to something like Farmville (or Sim City?). Users get this piece of land, which they are able to manage. More specifically, it’s an island where you can build different types of structures and put together a functional community of those little yellow creatures we all love.

The game is a bit more complex than I thought it would be. I was surprised at how deep the it goes, actually. Especially considering it looks super cute and it’s all about… the Minions. The game is very extensive and pretty much endless, so if you enjoy it you will be spending many, many hours playing it. Remember, the most successful games are not the necessarily most elaborated, but the most addictive. Minions’ Paradise sure is addictive, and there is so much you can do!

The game is free to play, but EA has to make money somehow – right? There will be a virtual currency you can purchase in order to speed up your progress. Regardless, you can probably still play it and have fun without ever having for fork out a single penny.

minions-paradise-2

I do think those who have some sort of fascination for Minions will love this game, so make sure to check it out. Minions’ Paradise is coming to both Android and iOS, and it is already in a limited release, but everyone will get access to it later this year. More details will pop up, so make sure you stay tuned to Android Authority, your source for all things Android!