Top Android Phones of 2015 (so far)
We’ve certainly had our fill of exciting Android releases thus far in 2015. When I look at all the differentiation between each manufacturers’ offering, I get reminded of Android’s newly established motto, “Be together. Not the same“.
Each flagship presented to us have strengths and weaknesses, making the designation of the “best phone” only apparent when resolving what best suits you. It is in this respect that we’ve compiled a rundown of the top phone options at the halfway point of 2015, in impression and comparison. Let’s get started!
New Flagships
Galaxy S6 and S6 Edge
I think we can all agree this iteration to Samsung’s flagship brought the biggest change to design and build. And it was about time! Last year’s Galaxy S5 proved that Samsung could not keep recycling the same design and remain successful.
From the front, you’d be hard-pressed to tell that anything has changed. Samsung has retained the same button, earpiece, and sensor layouts as before. It’s only until you look at the sides and back where you notice a serious makeover. The metal frame around the device is a bit more refined than what we saw on the Note 4 last year, with subtle curves and a soft finish.
Gone is the plastic, removable backing we’ve always known. Samsung has succumbed to sealing the back for the sake of a premium build. A flat glass back is now present, with a neat color-shifting reflection effect as you tilt the device.
Samsung also took this opportunity to take the curved edge concept from the Note 4 Edge a step further and put it on both sides. Although it adds little to functionality, no one can deny it is certainty neat to look at, especially as content falls off the screen.
Under the hood we got another surprise, a home-brewed Exynos processor instead of the usual Qualcomm Snapdragon. The 16 MP sensor was upgraded to a f/1.9 aperture lens, resulting in great low light performance. Samsung’s TouchWiz UI has been toned down, and those lags and stutters are yesterday’s news. This thing is quick.
- Premium design and feel
- Arguably best phone display, with excellent outdoor visibility
- Arguably best Android camera
- Curved edge variant
- Refined fingerprint sensor
- Sub-par battery life
- No microSD support
- TouchWiz UI still present
- Expensive
HTC One M9
HTC has taken quite a bit of flak for what they delivered to us this year, and I won’t say it wasn’t well deserved. It’d make more sense to look at the One M9 as a One M8+, we don’t have much change.
It pains me to see that HTC is sticking with 5″ for the display. It is simply too small for a flagship in this day and age. And what makes it worse is that HTC shortly released the One M9+ with a 5.2″ display overseas soon after the M9 launch in the US.
It is also painful to see the infamous black bar (surrounding the HTC logo) still present. Bezel should be a sensitive subject when the speakers add so much of it. HTC should have worked to reduce it (perhaps a larger device could have provided the extra space for the circuitry).
But whatever negativity may befall the One device, it is still a solidly built, sexy slab of metal. This time around, HTC added a two-tone finish, for flare and jewerly-like attractiveness. The speakers underwent a dolby-surround upgrade. The Sense UI is still one of the quickest and is now on version 7.0, although the biggest software updates were home screen app location switching and control over theming.
The camera got both an upgrade and a downgrade. Upgrade in megapixel count, downgrade in quality. Reviews found that the Toshiba-manufactured sensor isn’t where a flagship should be. Not having OIS results in grainy shots, low light shots are fuzzy, and light balance is iffy (whites get overexposed in shots with dynamic ranges). It’s like HTC flipped their ideals from a couple years ago, when they held quality over MP count.
And where is that phablet!?
- Proven design and solid build
- Best smartphone speakers
- Fast UI
- MicroSD support
- Uh-Oh damage protection (free 1-time replacement)
- Exhausted look
- Primary camera can’t compete
- No wireless charging
- Bad power and volume button ergonomics
- Sense 7.0 doesn’t add much
LG G4
It’s a funny thing that LG has been creeping their flagship launches closer and closer to the Spring each year. They’ve refined the G-series into a very competitive device and want to play with the big boys. Like HTC, LG took the route of minor design changes. The G4 bears a striking resemblance to the G3 last year. The big differences to the design are the back covers, where we have either a diamond-texture plastic shell or leather. The plastic build is here to stay (perhaps to maintain the removable back cover for battery and microSD card access). Also, although subtle, the G4 got a little influence from the Flex line, with a slight curve on the chassis.
You start to see where the changes are when you breakdown the components. Although the screen is still a 5.5″ QHD display, the quality has been bumped up quite a bit, at least on paper. LG is using a brillant IPS “Quantum” LCD panel, with improved vividness, contrast, and color gamut. This is flagged as the LCD screen to rival Samsung’s Super AMOLED screen.
The other larger improvement was the camera. LG packed a lot of technology here to go with the 16 MP camera: OIS (in all three axis of movement, x, y, and z), laser autofocus, color-spectrum sensor (helps light balance), and tons of manual controls in the camera app.
- Fantastic display quality
- Powerful camera and control
- Swappable battery and microSD support
- Minimal bezel
- Leather option
- Plastic build
- Uses the Snapdragon 808 (not more powerful Snapdragon 810)
- No quick charging
- No wireless charging
- Unattractive UI
LG G Flex 2
The LG G Flex 2 had a quiet launch at beginning of the year. It predictably turned out to be a mash up between the original G Flex and the G3. What surprisingly took dominance was the screen size, reduced down to 5.5″ from the mammoth 6″ of the original Flex, not something we see happen often. LG has a sweet spot for 5.5″.
The banana-shaped chassis of course made a return, along with the self-healing backing. The internals got bumped up to our first spotting of the Qualcomm’s new octa-core Snapdragon 810 SoC. The camera and laser autofocus were retrieved from the G3. However, the screen was toned down slightly to a 1080P Plastic OLED screen, rather than the QHD IPS LCD of the G3.
- Head-turning curvature
- Speedy internals
- Proven camera and quick focus
- MicroSD support
- Cover seal-heals against lite scratches
- Lower resolution than other flagships
- More bezel than the G3
- Plastic, glossy build
- No wireless charging
Sony Xperia Z4 / Z3+ / Z4v
We weren’t sure if we would get anything from Sony in the first half of the year, as they were reportedly cutting down their mobile division and failed to make a usual flagship showing at Mobile World Congress this year. The Xperia Z4 got announced overseas, without a word on availability in the US. Then the Xperia Z3+ got announced, for the European market. The difference in naming prompted a head scratch. Did Sony think other parts of the world would be outraged to see this minor iteration be called the Z4, but it was okay in Japan?
So what changed versus last year’s Z3? Even more subtleties than we’ve witnessed before. The main upgrade was the SoC, to the latest Snapdragon 810. There were minor tweaks to the chassis: Front speakers were moved closer to the top and bottom frames, the charging port flap is gone, and thickness was reduced by 0.4mm. The battery was downgraded to 2,930 mAh (from 3,100 mAh on the Z3).
And to add to the messy fragmentation, Sony just announced a continuation of partnership with Verizon, with the Xperia Z4v. This variant tacks on a 3,000 mAh, wireless charging, and bump in resolution to QHD (I thought Sony made a stance against going higher than 1080P?). These additions expectedly took a hit on the sleekness, adding some weight and thickness, and to further tone down the appeal, Verizon has Sony throw in a plastic build.
Xperia Z4 / Z3+
- Proven design and build
- Top end SoC
- Leading camera
- Water and dust proof
- MicroSD support
- Very minimal change from predecessor
- Battery capacity decrease
- Unattractive Sony UI
- No wireless charging
Xperia Z4v
- Specs keep up with Z4/Z3+
- QHD resolution
- MicroSD support
- Wireless charging
- Slightly larger battery than Z4/Z3+
- Less premium build (plastic)
- Thicker and heavier than Z4/Z3+
- Verizon-only
Still Relevant
Moto X / Droid Turbo
Motorola did a great job last year delivering a successor to the original Moto X. They up’d the specs to “flagship” status and boosted customization with Moto Maker, where you could choose from three different back cover materials (plastic, real wood, or real leather) and a multitude of color accents around the phone, something no one else yet offers.
The screen size was a modest 5.2″ (AMOLED panel, 1080P), the latest Snapdragon 801 SoC for the time, and a very near stock Android experience. But alas, 2014 Moto X suffered from an Achilles heel, the camera. Although on paper it sounded decent, at 13 MP, f/2.25 aperture, and dual LED ring flash, in practice the image quality often left to be desired. So much so that Motorola admitted the fault and vowed to bring it next time. The battery capacity was also unreasonably low for the day and age at 2,300 mAh.
Soon after the release of the 2014 Moto X, Verizon debuted their exclusive Droid Turbo, which was essential a Moto X on steroids, without Moto Maker and with some pre-set Droid-themed materials and colors. Compared to the specs on the Moto X, the Turbo up’d the processor to the high-end Snapdragon 805, screen resolution to QHD, the camera to 21 MP, and the battery to a considerable 3,900 mAh. And they threw in wireless charging for good measure. It was certainly a top dog, but only for Verizon customers.
Moto X
- More customization than anyone else offers
- Near Stock Android experience, with useful Motorola enhancements
- front facing speaker
- Great starting price (currently at $299)
- Camera not in flagship league
- Small battery
- No microSD support
- No wireless charging
Droid Turbo
- Huge battery
- Huge ppi
- High-end SoC with 3 GB RAM
- Lots of megapixels
- Although a plastic build, some cool and unique back cover choices, like ballistic nylon
- Only for Verizon
- No on-screen buttons
- No microSD support
- No OIS on camera
- Still on Android 4.4 (KitKat)
Note 4 and Note 4 Edge
Samsung’s Galaxy Note series will always be highly regarded. The first Note started the phablet trend, back in 2011, when a 5.3″ screen was considered enormous. In the following years, screen size in other flagships began to grow aggressively, and soon the Note found itself in a good place, as the leader of the pack of pocket-busting phones.
The Note 4 brought the build improvement that Samsung started with the Galaxy Alpha and fully evolved to the S6 this year, with metal surrounding the phone. Else-wise, we got subtle refinements from the Note 3, still a 5.7″ display and a removable faux-leather back (sans the stitching). Samsung upgraded their brilliant Super AMOLED screen resolution to QHD, toned down the color saturation that had plagued their panels for quite some time, and backed it behind the latest Gorilla Glass 4. The Note 4 is still a speedy beast, with the Snapdragon 805 SoC on-board and 3 GB of RAM.
Samsung also took this opportunity to debut the curved screen we had been seeing in prototype form for quite some time. They curved one edge of the display down to the frame and called it the Note 4 Edge. This offering turned out to be more proof-of-concept, as it didn’t really add much value (and for a hefty price tag), but it was a start and great to see something different come to market. As for functionality, the Edge could treat the edge portion of the screen separately and give you different controls than on the main screen or tidbits of information.
- Brilliant and leading QHD display
- One of the best Android cameras
- High-end specs
- Unique S-pen functionality
- MicroSD support
- Edge variant that keeps you on the cutting edge
- Expensive
- Back cover still feels cheap
- Need special cover to wirelessly charge
- Speaker is still lacking
- Edge variant could use more functionality
- TouchWiz (nuff said)
Nexus 6
The Nexus 6 made such a stir in the Android community when it was announced. How could Google turn the Nexus line into a phablet-only club!? For better or worse, Google wanted you to just be open-minded. But then another aspect took a turn for the worse, the price. Since LG took the reins starting with the Nexus 4, the Nexus became the phone for everyone through its affordability. The Nexus 6 brought us back to the reality that if you want a premium smartphone, you gotta pay for it.
In terms of design/build, the Nexus 6 was essentially a blown-up Moto X, which wasn’t a bad thing at all. The curvy-ness of the Moto X served well for a phablet variant in the hand. Motorola nailed all the upgrades we would want from the Moto X: High-end Snapdragon 805 SoC, check. QHD display, check. 13 MP camera with OIS, check. Dual front-facing speakers, check. Qi wireless charging, check. Let’s just say, as long as you didn’t mind the price and ginormous size , this was a dream phone.
But not all was rainbows and unicorns (that is, other than the 64 GB White version at launch). The display looks great, but the visibility is poor outdoors. The Lollipop pain-points have been addressed with the 5.1 update, but the battery life still isn’t where it should be. And the camera could only be said to be decent at best, with struggles in low-light situations and an iffy camera app.
- Huge QHD AMOLED display with minimal bezel
- Stock and latest Android experience
- High-end specs
- Dual front-facing speakers
- Wireless charging
- Huge phone size, difficult one-handed use
- Hit or miss camera
- Poor outside visibility
- Battery life should be better
- No microSD support
Cost Friendly
Asus Zenfone 2
Asus has been in the smartphone scene for quite some time…it just wouldn’t be necessarily known because they have never made much of a dent in the Android world. That is, until the Zenfone 2. Asus has shifted their smartphone focus to value.
Similar to the Oneplus One strategy, the Zenfone 2 can be seen as a flagship at a budget price. We have a common 5.5″ IPS LCD display at 1080P, quad-core 64-bit CPU (Intel Atom Z3580 SoC), 4 GB of RAM, 13 MP rear camera with dual-LED and dual-tone flash, 3,000 mAh battery, 64 GB of on-board storage with microSD expansion, and Android 5.0 Lollipop, all for $300 (available via Amazon). Killer deal if you ask me. There is also a cheaper variant with 2 GB of RAM and 16 GB of on-board storage for $200 as well.
But do expect to see some some compromises. The quality of the display is just okay, the camera is not on par with the greats, and the Asus software is undesirable.
- Great value
- “Sweet spot” display size
- Quad-core, 64-bit CPU, 4GB RAM
- MicroSD support
- Lots of back cover choices
- Mediocre display quality
- Mediocre camera quality
- Mediocre build quality
- Weak speaker
- Undesirable UI
Alcatel OneTouch Idol 3
Acaltel is not a house-hold name in the smartphone world, but they have been around, slowly building their presence. They debuted the OneTouch Idol 3 this year, with very respectable specs for the asking price. Be sure to check out our review here.
Like the Asus Zenfone 2, we’re looking at a 5.5″ 1080P IPS LCD display, 13 MP rear camera, and plastic build. We start to see differentiation when we look more closely. The Idol 3 is powered by a more-common Qualcomm SoC, the Snapdragon 615 (octa-core, 64-bit, 2 GB RAM). The screen quality on the Idol 3 is unarguably bests the Zenfone 2, with more accurate colors and wider viewing angles. Acaltel put some focus on sound, with dual front-facing speakers (powered by JBL audio), something we never see on budget phones. The Idol 3 falls slightly cheaper than the Zenfone 2, at $249 (available via Amazon).
- Great value
- Fantastic display for a budget phone
- Octa-core, 64-bit CPU
- JBL front stereo speakers
- MicroSD support
- Plastic build
- Okay camera quality, no OIS
- Only 2 GB of RAM
- No quick charging
Moto G (2015) and Moto E (2015)
Motorola made quite a name for themselves in the budget sector, first with the Moto G, then followed by the even cheaper Moto E. At sub-$200 price tags, they wanted to cover a range of low budgets, with phones that only had what you needed to get the job done, without thinking poorly of them. Hence, the review process is different when you take a tour around the devices, and the question becomes, how much am I getting for my money?
Turns out, you get quite a bit. At $180, the 2015 Moto G gives you a 5″ screen with 720p resolution, quad-core Snapdragon 400 SoC, 8 MP f/2.0 aperture rear camera, dual front-facing speakers, microSD expansion (up to 32 GB), and stock Lollipop (something you don’t see often).
At $120, the Moto E gets you a 4.5″ with 540×960 resolution, quad-core Snapdragon 200 SoC, 5 MP f/2.2 aperture rear camera, mono front-facing speaker, microSD expansion (up to 32 GB), and stock Lollipop. In addition, unlike the Moto G, the Moto E has the option for a better model, with LTE and a Snapdragon 410 SoC, for $150.
Something to note is that neither phones have NFC, so you won’t be able to utilize Android Pay to make in-store purchases with your phone.
Moto G
- Exceptional price for what you get
- Dual front speakers
- MicroSD support
- Stock Lollipop
- Plain design
- Camera and screen quality are just okay
- Only 1 GB of RAM
- No LTE option
Moto E
- Exceptional price for what you get
- Option for LTE and better Snapdragon 410 SoC
- Larger battery than Moto G
- MicroSD support
- Stock Lollipop
- Plain design
- Slightly worse camera and screen than Moto G
- Only 1 GB of RAM
- No camera flash
OnePlus One
I don’t think it’d be right not to include the OnePlus One. It almost falls in its own category, both a flagship and budget offering. When we first heard about this venture for OnePlus last year, we weren’t sure if it’d be successful. Not to mention that awful invite system.
Fortunately, OnePlus managed to make quite a name for themselves and a large fan base. The One was everything OnePlus promised. Well…except for all those different StyleSwap back cover options. Nonetheless, over time it has become proven to be able to stand up with all the rest, for half the price. And with recent price drop, it is made that more a consideration, especially when compared to new budget phones at about the same price.
To recap, we’re looking at the still capable Snapdragon 801 SoC, 5.5″ 1080P IPS LCD, 3 GB RAM, 13 MP f/2.0 (Sony IMX 214) rear camera, 3,100 mAh battery, and Android 5.0 Lollipop with either Cyanogen 11S or OxygenOS.
- Fantastic value, even today
- Great display size and quality
- Camera that beats budget offerings
- Large battery
- Bigger than what a 5.5″ device should be
- Dual bottom speakers are not all that
- No microSD support
- No wireless charging
- Back cover options promise fell through
The post Top Android Phones of 2015 (so far) appeared first on AndroidGuys.
Sonos adds Spotify Radio support to its Android beta
Sonos owners are able to stream from an impressive collection of services using the company’s Controller app. If you’ve been listening to Spotify on any of Sonos’ speakers, you’ve likely noticed the streaming service’s Radio feature isn’t available. Well, that’s about to change. Starting today, the Sonos Android beta will include Spotify’s internet radio stream. Thanks to new tools for streaming services in the pending software update, companies like Spotify are able to add more features to enhance the in-home listening experience. In addition to adding radio, the beta also includes tweaks that make Spotify integration with Sonos more stable, so that when lots of users are streaming songs, quality won’t suffer like it did during the holidays. If you’re not willing to give the beta version a try, the update is scheduled to arrive for everyone later this summer.
Filed under: Home Entertainment, Portable Audio/Video
Source: Sonos
Rearranging jellyfish limbs may lead to self-healing robots
Normally when a jellyfish loses a limb, say to the jaws of a hungry sea turtle, it simply regenerates the lost appendage, no big deal. However, a Caltech research team has been studying a certain jellyfish species that doesn’t regrow its limbs but rather rearranges the remaining ones to maintain symmetry. They think that this body-modifying trick could one day help robots repair themselves after similar injuries.

In a paper published June 15th in the Proceedings of the National Academy of Sciences (PNAS) the team described its work with the moon jellyfish. They amputated the various numbers of limbs from anesthetized jellies and then monitored their recovery. While the jellies healed in a couple of hours (as they normally do), the team noticed that rather than beginning to regrow their limbs the jellies instead shifted their remaining appendages around to restore their symmetry. What’s really wild is that mechanical forces created by the jelly’s own muscle contractions appear to be behind its reorganization.
“This is a different strategy of self-repair,” Caltech assistant professor of biology Lea Goentoro said in a statement. “Some animals just heal their wounds, other animals regenerate what is lost, but the moon jelly ephyrae [juveniles] don’t regenerate their lost limbs. They heal the wound, but then they reorganize to regain symmetry.”

This discovery could lead to new advances in robotics. “Symmetrization may provide a new avenue for thinking about biomaterials that could be designed to ‘heal’ by regaining functional geometry rather than regenerating precise shapes,” Goentoro continued. “Other self-repair mechanisms require cell proliferation and cell death-biological processes that aren’t easily translated to technology. But we can more easily apply mechanical forces to a material.” Soon, injured robots may not drag their broken limbs behind them like this little guy, but simply rearrange their other legs instead.
[Image Credit: Getty Images/Vetta (top); Caltech (inline)]
Filed under: Science
Source: Caltech
Here’s how Xbox One backward compatibility works
The Xbox 360 had a dedicated spot in millions of living rooms, bedrooms and offices for nearly 10 years, and during that time, players purchased massive libraries of games. However, when the Xbox One launched in 2013, it didn’t include the ability to play or transfer Xbox 360 games, a disappointment for many fans. That’s why Microsoft’s announcement at its E3 showcase was so exciting: The Xbox One is getting backward compatibility this holiday, with a lineup of more than 100 fan-requested Xbox 360 games to start and more to be added as demand warrants. Xbox One backward compatibility runs an Xbox 360 emulator right on the console, which is no easy feat, Microsoft General Manager of Games Publishing Shannon Loftis explains during a chat at E3.
Are you pleased with the response to the announcement of backward compatibility on Xbox One?
It’s something that I, as a gamer, have been wanting. Actually, the genesis of backwards compatibility is that gamers asked for it. It took some time for us to figure out how to do it, but we did and the response has been amazingly positive.
How does it work, technologically?
It wasn’t easy. It took some pretty dedicated engineering effort and very talented engineers. What they did was they created a software-based 360 emulation within the Xbox One architecture. So, when you put your disc in the drive, we’re actually loading up an emulator, and then we put up a little portion of the Xbox 360 dashboard and you use that dashboard to launch into your game. You still have access though to all the great Xbox One features: game streaming, game DVR, screenshots. It works for digital games as well and your saved games do transfer. Gamers have put so much into 360 games, so much passion, energy, time, money, and that value I think is important for us to bring into the Xbox One story.
Will every Xbox 360 game eventually be available via backward compatibility?
It’s up to gamers to tell us what they want. We do all the work, but there is a little bit of work and part of that involves talking with the publisher and making sure that this is consistent with their goals for the game as well. So, as gamers ask us, we will deliver.
Check here for everything happening at E3 2015!
Google’s ‘My Ramadan Companion’ offers tips during the holy month
The holy month of Ramadan began for Muslims this week, which includes fasting from all food and drink during the day. In order to keep you informed of the exact times for sunrise and sunset, Google launched My Ramadan Companion. In addition to the time info, the site also collects recipes, local restaurant listings, YouTube content and other useful items in a card-based format for easy browsing. What’s more, the site pushes its findings to Google Now so the info you need is just a few swipes away on your phone. The digital assistant will suggest apps that can help you make the most of Ramadan — like reminding you to wake up for Sahur. The site is live so you can peruse as needed through the 30-day period that ends the evening of July 17th.
Filed under: Software, Mobile, Google
Via: Android Police
Source: My Ramadan Companion, Google
How Microsoft keeps ‘Halo 5’ multiplayer games glitch-free
Glitches and bugs can ruin even the greatest of multiplayer games (looking at you MW3 Javelin Suicide Bomb). But thanks to a pair of cutting-edge analytics tools, Halo‘s dev team can find and fix these coding hiccups before they become memes. Senior researcher Rob DeLine recently explained how they work. Trill is a temporal processing and in-memory analytics engine. “It’s pretty much the world’s fastest,” DeLine said in the video below. “It’s two to four magnitudes faster than the competition in terms of processing temporal data.” When combined with the Tempe exploratory data-analysis web service, which allows devs to watch replays of real-time play, devs can quickly spot and solve issues based only on what (and how) the community is actively gaming.
These tools allowed the Halo dev team to spot and fix one such glitch almost immediately after it appeared in the multiplayer beta release of Halo 5: Guardians. Halo devs used Tempe “to see what customers were doing while playing in real time. What they were looking at was how often players were winning these really rare medals.” Specifically, the team looked at how the Combat Evolved medal — wherein players have throw a grenade at a discarded weapon, blast it into the air and then catch it — could be getting awarded every few minutes. The team used Tempe and Trill to go back and analyze the gameplay footage, figure out that a coding bug made the medal ludicrously easy to get and apply a patch.
Filed under: Gaming, Microsoft
Source: Microsoft Blog
OnePlus: everyone calm down, the OnePlus 2 will run cool (and be priced higher than $322)
Following the announcement of the upcoming OnePlus 2’s processor, people began to speculate on a few things. The company will utilize a new version of the Snapdragon 810, a component that has plagued by overheating issues in the past. People immediately claimed that the OnePlus 2 would face the same overheating issues despite OnePlus explaining its decision to go with the newer version. Apparently, people are also talking about the OnePlus 2’s pricing. OnePlus will have none of that and urges people to wait and see their next handset before making any assumptions.
In a company forum post, OnePlus’ Cat H. commented:
“The 810 is much more powerful than its younger counterpart, the 801, and is a much more expensive component. We’re paying more for the 810 than we ever have for the 801. In fact, the cost is almost 60% higher, and we’re not getting any discount.”
The failure to get the processor at a discount, which seems totally normal, means that a premium will be placed on the OnePlus 2:
“We can tell you now that the price of the 2 will certainly be higher than $322. But, the 810 is a top-of-the-line processor, and it’s what the OnePlus 2 deserves. Our Snapdragon 810 chipset runs the same eight cores for stability, but at 1.8 GHz for cooler temperatures. We’ve taken precautions to make sure none of our users have to settle.”
OnePlus may be right in saying that we should wait for the OnePlus 2 to make any assumptions, but do realize that this company has had a very tough time since launching its first handset. Consistently, OnePlus has run into problems: botching production, missing deadlines, implementing awkward availability methods, and even offending people. Every few months, it seems that an apology is issued by OnePlus. We can only hope that everything goes smoothly with the launch of the OnePlus 2.
Source: OnePlus
Come comment on this article: OnePlus: everyone calm down, the OnePlus 2 will run cool (and be priced higher than $322)
Samsung’s Emerald Green Galaxy S6 Edge and Blue Topaz Galaxy S6 launching in the UK on July 1st

The Samsung Galaxy S6 and S6 Edge launched a few months ago with a variety of color options, but users still haven’t been able to get their hands on arguably the two most beautiful variants: the Emerald Green Galaxy S6 Edge and the Blue Topaz Galaxy S6. But today, Samsung has announced that these two new color options will be available in the U.K. beginning Wednesday, July 1st.
The company says that the Emerald Green S6 Edge will be available for purchase from all major retailers and network operators including Carphone Warehouse, Three, EE, Vodafone and O2, and the Topaz Blue Galaxy S6 will be available to purchase exclusively from Samsung Experience Stores and Carphone Warehouse from July 1st through August 12th. Customers will also be able to pre-order the device from today.
Samsung has also provided some detailed descriptions of each exclusive color:
- Blue Topaz Galaxy S6 – Samsung’s Blue Topaz Galaxy S6 sets the scene with a striking but subtle blue hue that reflects one of the most fashionable colours of the year. According to leading colour-trend institute Pantone, four shades of blue (Aquamarine, ScubaBlue, Classic Blue and Dusk Blue) were amongst the top 10 tones leading the Spring 2015 palette for the fashion and design industries.
- Green Emerald Galaxy S6 Edge – Samsung’s newest Green Emerald exemplifies Samsung’s design philosophy where “beauty meets purpose.”
We went hands-on with all of these color options, and you can find those videos attached below.
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Anybody out there interested in ordering one of these? If not, which color would you choose?
Google improves Android TV engagement with enhanced search and recommendations
There is a massive amount of content to be found on television but actually finding it is the difficult. The entire reason for Android TV’s existence is to be able to offer relevant content to individual users. So, today, it was announced that television apps on Android TV are searchable. Simply perform a search for a television show or movie and relating apps will show what content they offer. Right now, services like YouTube, Sky News, and Hulu Plus are allowing their Android TV apps to be searchable. EPIX, which also supports in-app search, just arrived on Android TV this afternoon.
Developers also have the option to start creating recommendations for their content. EPIX can recommend its movies, NBA Game Time can offer highlights, and YouTube can work around a user’s subscriptions and viewing history.
Source: Android Developers Blog
Come comment on this article: Google improves Android TV engagement with enhanced search and recommendations
Samsung issues official fix for the missing quick toggles bug on the Galaxy S6 and S6 Edge

Along with the update to Android 5.1 Lollipop, some Galaxy S6 and S6 Edge owners found themselves dealing with a pesky little bug plaguing their devices. After the software update, a handful of users noticed that a few toggles went missing from the Quick Settings menu. Not too long after we told you about a quick fix for the problem, but it was by no means a permanent solution. Thankfully Samsung has already released an official fix for the bug, which users can implement on their devices right now.
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There’s a new application that Samsung has just released to the Galaxy App Store, called QuickPanel Restore. Once the app is downloaded and launched, things are pretty straightforward from there. Simply press the big Restore button, and you should be good to go. Once you’re done, you can uninstall the app and go about your day.
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So far the app is only compatible with the Galaxy S6 and S6 Edge, but Samsung says more devices will be supported in the future. Have you experienced this bug on your device? If so, let us know if Samsung’s official solution fixes it!






























