Samsung’s made an app that lets you record your mobile gaming
Recording games on your console or PC is pretty easy these days. But, what if your game of choice is on mobile? Search Google’s Play store, and there’s a bevy of apps promising to record your screen with ease. Sadly, most of them require you root your device, or simply look a bit dodgy. If you’re a Samsung user, there’s a legitimate choice that won’t require you meddling with your device — it’s called Game Recorder+. The app lets you record any game (along with your grinning mug, and commentary as you play it), and captures the game sound direct from the device, too. We’d find it even more useful if we could just record whatever we wanted, but this seems like a good start.
There are other features that should smooth out the whole experience. A “game boost” feature reckons it’ll optimize your phone’s memory while you play, and a floating menu widget lets you start recording without having to pause the game and go back into the Game Recorder+ app if you were already playing. Clips can be recorded in 1080p, edited/trimmed afterwards and uploaded to YouTube direct from the app. There is, of course, a massive catch: as alluded to already, you have to have a Samsung device to join the fun (currently Galaxy S6, S6 Edge, Note 4, S5, Note 3, S4 and Note 2 handsets).
Filed under: Cellphones, Gaming, Mobile, Samsung
Source: Samsung Tomorrow, Google Play
‘Volume’ is a Robin Hood origin story for modern gaming
“Honestly? Volume is my inner 12-year-old,” gushes Mike Bithell one evening.
The game in question is a futuristic stealth-puzzler; a non-violent Metal Gear Solid played to the rhythms of Hotline Miami. Its protagonist is a man named Robert Locksley who, after stumbling over a military training program, decides to televise simulated robberies against Britain’s most well-to-do — an audacious move that soon garners the attention of a powerful enemy. If all this sounds a little familiar, it’s because folklore had Robin Hood doing the same for 800 years already.
The British developer makes no secret of his affection for the benevolent outlaw. Volume is openly branded as a “near-future retelling” of the British folk hero’s tale. Its protagonist is named after the brigand himself, while the antagonist and the game’s sapient AI share a name with his romantic rival and minstrel respectively. The game even includes a modern-day version of the bugle that the bandit uses.
But, Volume isn’t just about the Robin Hood mythos. The game draws inspiration from all the things a young Bithell loved. “I have so many memories of my dad sitting me down and going, ‘Mike, you’re going to watch Blade Runner. You’re going to watch Predator.’ I remember there was one point where he was like, ‘Right, we’re gonna watch all of the ’80s action movies, because this is the thing you need to do.’ And they just blew me away.”
Chuckling, he confides: “A lot of the surface-level stuff in Volume is very much me as a teenage boy loving all of that stuff and kind of just making the game that I know I would have thought was cool when I was a teenager.”
Bithell talks quickly and without reservation; a spill of eager ideas that parallels his approach to games. Thomas Was Alone — his first title and a BAFTA Games Award winner — surprised players with its juxtaposition of simple geometrical shapes, clever storytelling and engaging narration from British comedian Danny Wallace. Then, he raised a few eyebrows by opting to make Volume instead of a sequel.

Bithell comes across as a man with a clear sense of vision. Even the thought that goes into Volume’s underlying motifs is evocative of that clarity. For example, Bithell believes the Robin Hood and steampunk aesthetics used in the game share more roots than most people think. They both represent a generation’s longing for a conceptual ideal.
Where cyberpunk is “almost mid-century futurism” longing for a period that did not exist, steampunk, he says, was devised by people who yearned for weight and brass of the Victorian era despite being surrounded by clean, invisible technology.
“What’s really, really interesting to me is that Victorians totally had steampunk. They called it romanticism. They basically were in a period where they’re like, ‘Oh, all these bloody factories and technologies moving on. Why can’t it be like the old days when you had Knights of the Round Table and Robin Hood?’ And all these kind of heroic medieval fantasies that they made up.”
“Victorians totally had steampunk — they called it romanticism.”
Bithell believes the literary sentimentalities of the Victorian era helped shape the Robin Hood legend over the years, by stealing characters from different tales, changing details, and revising the outlaw’s very nature — all to make it more beautiful and romantic.
“I mean, he was never real, but the stories that were told early on were basically a guy who ran around the forest beheading people,” laughs Bithell. “Not a friendly story.”
This metamorphosis is, in part, what appeals to him as a game maker. “I’m basically doing an adaptation of the story that’s been adapted for 800 years. To me, that’s exciting.”
While Bithell has hopes of exploring other aspects of the vast mythos, Volume is focused on the beginning — the pivotal moment when the protagonist decides to become the everyman’s hero. According to Bithell, the game spans the last three hours before Locksley is captured, and much of that time is used to explore the interplay of relationships between its characters.
The tautness of the narrative bellies the game’s depth. Creating Volume is difficult, so much so that Bithell hired an entire level team to assist him. “It’s daunting. Really daunting. Scary.”
“With Thomas Was Alone, the matrix of relationships between things was really simple,” he explains. “Like, every character has to jump high. Some have different abilities, but every puzzle was basically some twist on these things.”

Volume, on the other hand, is a veritable smorgasbord of overlapping systems, comprised of everything from player abilities to environmental interactions to enemy behaviors. Bithell relates how his designers can send him a level, and he can respond with five different solutions, none of which would be the one originally devised, but would still feel “cool and creative,” nonetheless. “I think it’s a more open-ended approach to game design. It’s not just like, ‘Here is an idea I had; you have to try and come up with what’s in my head.’ It’s more setting a scenario up that the player can have fun messing with.”
While the internet seems unanimously excited about Volume or, at the very least, optimistic about what it has to offer, that wasn’t always the case. Despite their popularity, stealth games can be a difficult sell. Especially if you’re known for two-dimensional indie platformers.
“I struggled, yeah.” chuckles Bithell. “Like mates were telling me, ‘Don’t go and try and do a big stealth game. Make a sequel! Make another game about rectangles! Make it about circles if you have to, but keep it on that level’ And I was like, ‘No! I want to make something awesome and big and massive!’”
Bithell held onto his optimism despite the affectionate objections and the heckling of strangers. He recounts an incident at Indiecade East when he first presented an extremely early prototype of Volume, which only allowed players to “place walls, make a level and run around as the character.”
“I said, ‘No, dude. Two years. Trust me. It’s gonna be cool.’”
“A dude was, like, genuinely laughing at me at Indiecade,” he recalls. “I didn’t know who he was. Just a dude who was like, ‘Oh, is that your game? Really, is that your game? You just made a room with some cubes in it. Well done.’ And I said, ‘No, dude. Two years. Trust me. It’s gonna be cool.’”
But even if it isn’t, Bithell still wants to carry on making games.
“If Volume comes out and sells two copies to, like, my mum and my girlfriend, that would obviously be horrible,” he says. “But the way we’ve budgeted means that I get another go at it. Basically, we have enough money in the bank. We can make another game for a couple of years and see if that works instead. I’ve not bet the entire Thomas Was Alone money on this.”
While it might sound otherwise, his caution isn’t born from lack of faith in the game, but pragmatism. Bithell is quick to point out that no creative ever has a completely successful run. “Your favorite filmmaker, your favorite musician, your favorite … whatever has all made some awful stuff,” he says. “Everyone has flops. So, that’s kind of why we planned for that, to an extent. We know that some of our games aren’t going to be as well-received as others and we plan accordingly that we can soak that up.”
That’s all that really matters — that we keep on making video games. Because it’s the best thing ever.”
“We’ve got an out,” he stresses. “[If] it doesn’t work, we’ll be okay. We’ll be able to keep making games. And that’s all that really matters — that we keep on making video games. Because it’s the best thing ever.”
Volume is due out August 18th on Steam, PlayStation 4 and Vita — we’ll also bring you our impressions of the game from E3.
[Image credits: Mike Bithell Games]
HTC One M9+ and One E9+ land in the US via Amazon

Although HTC has no plans to sells its increasingly wide range of One smartphones outside of Asia, third party Amazon retailers have taken the job upon themselves to bring the One M9+ and One E9+ to the shores of US.
The two handsets caused a bit of a stir following their launch, as they were first HTC models equipped with a QHD (2560×1440) display, besting the One M9 flagship’s more standard 1080p resolution. A fingerprint scanner also debuted on the One M9+. There are a couple of other hardware differences too, so here’s a quick recap of the specifications.
The One M9+ features a 5.2-inch QHD display, 2.2GHz octo-core MediaTek X10 processor, 3GB of RAM, 32GB of internal storage with support for a microSD card, a fingerprint scanner, a Duo 20.7MP rear camera and 4MP Ultrapixel front facing camera. The M9+ is a feature packed device and comes with quite a hefty price tag of $799 in the US.

The One E9+ is a larger 5.5-inch QHD handset, with the same X10 SoC, 3GB of RAM, same internal memory and front camera setup. Both smartphones also feature dual-SIM compatibility, Boomsound speakers and the usual array of wireless connections. However, this model loses the fingerprint scanner and duo camera configuration, and is also made of plastic rather than metal. Hence it’s cheaper retail price of $499.
A rather large word of caution before you run off to buy the One M9+ or One E9+ though. Neither of the handsets work with LTE in the US, as they are international models that do not support the correct frequency bands. Furthermore, the One M9+ model specifically states that it won’t work on Sprint or Verizon networks at all, but others should be fine.
This might not be a problem if you’re a regular international traveller. Otherwise, it is certainly worth cross checking your carrier and the handset’s supported network bands, which can be found on the official specification pages for the M9+ and E9+.
If that hasn’t put you off, here is the list of available products:
- One M9+ gunmetal grey – $799
- One M9+ silver gold – $799
- One E9+ grey – $499
- One E9+ rose white – $499
Are there any takers out there?
Gogo’s internet TV service debuts on Brazilian airline’s planes
It looks like Gogo’s speedy 2Ku internet technology for international flights is ready for a wider launch. The company is outfitting all the planes in GOL’s fleet — a budget Brazilian airline — with the technology, which promises 70 Mbps peak speeds. If 2Ku can truly deliver, passengers will have internet access with around 20 times the bandwidth of Gogo’s first-gen air-to-ground internet. Since the tech can theoretically handle more load than other, notoriously slow in-flight connections, GOL is also installing Gogo’s Vision video-on-demand service and Gogo TV on its planes. It’s actually the first airline ever to order the company’s Internet Protocol television (IPTV) product, which was designed to stream live TV shows to people’s smartphones, tablets or laptops. Gogo will be done installing all these upgrades for GOL’s passengers by mid-2016. It might also bring 2Ku to other airlines in the near future, seeing as it had always planned for a full-scale launch to happen this year.
[Image credit: Igor Santorsula/Flickr]
Filed under: Transportation
Source: Gogo
Police face-scanned 90,000 people at Download music festival

Unbeknownst to Download attendees, Leicestershire Police were using facial recognition software last weekend to identify known crooks. Roughly 90,000 people descended on the music festival, and strategically placed cameras were used to scan their faces and cross-reference them with a European database. Privacy advocates weren’t best pleased when Police Oracle first revealed the police’s plans, and now the force has come forward to defend its actions. It says the cameras didn’t take or store anyone’s photograph, and that the software only compared faces against a list of people known to commit crimes at festivals. In addition, all of the data was destroyed at the end of the weekend.
“The software provided an efficient and effective way of picking known offenders out of a crowd — something that officers would previously have done using paper briefings,” chief superintendant Chris Haward says. Leicestershire Police has been trialling NEC’s NeoFace software for some time now — it was the first UK force to adopt the technology last summer and plans to use it for suspect identification and developing new lines of enquiry. The sticking point at Download, of course, is not just that the technology was used in the first place, but that attendees weren’t told about it either before or during the festival.
[Image Credit: Ollie Millington/Redferns via Getty Images]
Filed under: Misc
Via: Gizmodo
Source: Leicestershire Police
Makers of Pushbullet push out Portal, a new app to help larger file transfers between phone and PC
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At first, I was confused when I heard that the developers of Pushbullet had released a new app, Portal, to help transfer files between phone and PC. Pushbullet is probably already the best option for this, so what’s different with Portal? Well, as Pushbullet’s blog post details:
“We built Portal with a sole purpose—to make getting files onto your phone effortless, even if those files are very large or you have lots of files you want to transfer.”
While Pushbullet functions as long as you have an internet connection (mobile or Wi-Fi), Portal only works if both devices are on the same Wi-Fi network. This is potentially really useful for those who like transferring large media files to their mobile devices for viewing, or transferring a bucketload of photos off their phone to their PC. Check it out in motion below:
We’ve yet to try the app ourselves, but we’re really interested to see how quick it is to do transfers. Pushbullet also says that Portal will have native integration within Android, which could make it just as indispensable as Pushbullet. If that sounds like your cup of tea, hit the link below which will take you to its Google Play Store page.
What do you think about Pushbullet’s new app, Portal? Let us know your thoughts in the comments below.
Source: Pushbullet via TalkAndroid
The post Makers of Pushbullet push out Portal, a new app to help larger file transfers between phone and PC appeared first on AndroidSPIN.
BitTorrent Shoot shares photos and videos between platforms
It’s not that hard to exchange pics and videos these days — you can just attach them to emails or forward them via messaging apps. BitTorrent is hoping you’d still be willing to pay for an app designed to send and receive media files though, because it’s just released one called “Shoot.” The application is based on BT’s Sync technology, and it can send and receive messages between platforms. It works quite differently from what you might be used to: clicking Send opens up your gallery, where you can choose multiple images and videos. The app will then generate a QR code that any user who clicks Receive can scan to download your files.
We’d say one of its two main selling points is making it easy to transfer big batches of media files to several other devices. The other is privacy, in case you want something more secure than cloud services or messaging apps. When VentureBeat asked the company why it didn’t make the app free upon launch and offer in-app purchases down the road, BT’s answer focused on privacy: “Like with BitTorrent Sync, we never monetize the user indirectly. On Shoot, you’ll never see an ad. Sharing is fully private, so we’re not harvesting any user data,” a spokesperson told the publication.
Still, those two are probably not enough to entice most people to pony up $2 for the app. Good thing you can download it right now from Google Play, iTunes or the Windows Phone Store and get three sends for free. After that, you can either pay $2 to continue sending — or delete the app if it’s not worth the price.
Filed under: Cellphones, Mobile
Via: VentureBeat
Source: Bittorrent Shoot
Apple Watch can now be reserved online and picked up in stores
Apple will finally start selling its Apple Watch in retail stores later this month, but if you’re desperate to pick up the timepiece, there’s now another ordering method to consider. The company is rolling out a “Reserve & Pickup” system which allows you to choose a Watch online and, as the name implies, ultimately buy and collect your order in store. It’s a departure from the current appointment system, which requires that you order on the web — even if you’ve just handled the device in a shop. Instead of waiting for the mailman to deliver your Watch, you can now choose an almost immediate booking at your nearest store and walk out with the hardware sharpish. As 9to5Mac reports, the option is already live in the the UK and Australia, and we expect other countries will follow later today. It seems Apple is finally starting to catch up with its pre-order backlog from May.
Via: 9to5Mac
Source: Reserve & Pickup
The Moto X and Nexus 6 have never been cheaper in the UK
Motorola’s no stranger to flash sales in the UK, but its latest price drop could well be the one that clears its remaining stock ahead of a hardware refresh. Following the phone maker’s two-day sale back in May, which saw it introduce healthy price cuts to the Moto X and Nexus 6, Motorola has gone even lower in an attempt to get you to buy a new phone. The Moto X has been cut by £166, pushing the 16GB model down to £229 and the 32GB version to £269 (with Moto Maker customisation included too). The newer Nexus 6 gets an £80 reduction, meaning you’ll pay £399 for 32GB and £469 for the 64GB model. It’s a significant drop when you consider that you would have paid an additional £70 for the Moto X and £50 more for the Nexus 6 during last month’s sale. If Motorola has piqued your interest but you want a little time to think things over, it’s giving you until the end of June to make a decision.
Filed under: Cellphones, Mobile
Source: Motorola
Final Fantasy 7 finally going mobile!

It has been an amazing week for Final Fantasy enthusiasts. Especially for Final Fantasy 7 fans, who will be granted a couple of requests they have been begging for for years. For starters, Sony and Square Enix totally won E3 with the announcement of a Final Fantasy 7 HD remake (can you even believe it’s actually happening?). Now Square Enix executive producer Shinji Hashimoto is telling us the original Final Fantasy 7 is finally coming to mobile!
This is a total bomb drop for the many of us who believe Final Fantasy 7 is the greatest title in the franchise, but it’s also really good news for any Square Enix fan, really. This happens to be the first Final Fantasy title with more intensive graphics (relatively speaking) to officially make it to smartphones and tablets. What’s next? Final Fantasy 8 and 9? You never know! Our devices can handle the game. I have been playing Final Fantasy 7 on Android for a long time, through an emulator, and it works perfectly.
Let’s get back to the main topic, though. So we have good news and bad news. The good news is the 7th iteration of the popular game series will launch on mobile this summer, which is very soon. The bad news is that it will come to iOS, at least at first. We are reporting on this because we know this is a huge title for many of our fans, and it passing through this milestone means a lot to you. Not to mention, Square Enix has been great at bringing its mobile games to Android, even if it may take them a bit longer sometimes.
It’s worth noting this will be a direct port of the original game, which was released back in 1997. There’s no fancier graphics or changes – just pure Final Fantasy 7, as we know and love it.
We are left in the dark when it comes to pricing, as well, but we can assume this game won’t be cheap. Square Enix tends to charge a pretty penny for its mobile titles (usually about $15 or $16 USD), and they know Final Fantasy 7 fans will pay up without even thinking about it. I mean, I have bought this game about 4 times already, and I am definitely getting the mobile and HD versions as soon as they come out. Are you?
Here’s a trailer… just to get you all hyped up!










