Emoji passcodes promise more security than numbers
There’s little doubt that PIN codes are lousy security measures. They’re not only easy to crack (there are just 7,290 non-repeating four-digit combos), but hard to remember at first. Intelligent Environments thinks there’s a better way: replace them with emoji. Its Android banking app asks you to pick from 44 familiar messaging icons for your passcode, which both expands the potential combinations (to nearly 3.5 million) and should be easier to recall than either numbers or words. The emoji should also eliminate the temptation to use readily available info — “penguin police pumpkin lipstick” isn’t as easy to deduce as your birthday.
An emoji-only system isn’t as secure as either a good conventional password or, better yet, unique-to-you authentication methods like fingerprints. The special characters could add to the complexity of existing passwords, however, and they’d raise the baseline for security in those situations where alphanumeric codes aren’t very practical. They’re not foolproof, but they beat the status quo.
https://player.vimeo.com/video/130728753?portrait=0
Filed under: Cellphones, Internet, Mobile
Source: Intelligent Environments
Engadget giveaway: win a Fire HD 6 courtesy of Amazon!
Father’s day is rapidly approaching and what better way to honor the man whose wits you may have stretched to the limit, by giving him access to brain-building literature and the occasional action flick. The Fire HD 6 tablet offers access to Amazon’s vast store of books, movies and, of course, impulse purchases of all kinds. There’s multiple user logins in this version of Fire OS (since sharing is caring) and it’s got a solid build to handle inevitable mishaps. The battery life is respectable, too, so extended viewing of films or photos on its sharp 1,280 x 800 display won’t be an issue. Amazon was nice enough to give us five of these slates so an equal amount of dads (or whoever, let’s be honest) can enjoy one. All you need to do is head down to the Rafflecopter widget below for up to three chances at winning one of these sturdy slates.
- Entries are handled through the Rafflecopter widget above. Comments are no longer accepted as valid methods of entry. You may enter without any obligation to social media accounts, though we may offer them as opportunities for extra entries. Your email address is required so we can get in touch with you if you win, but it will not be given to third parties.
- Contest is open to all residents of the 50 States, the District of Columbia, and Canada (excluding Quebec), 18 or older! Sorry, we don’t make this rule (we hate excluding anyone), so direct your anger at our lawyers and contest laws if you have to be mad.
- Winners will be chosen randomly. Five (5) winners will each receive one (1) Amazon Fire HD 6.
- If you are chosen, you will be notified by email. Winners must respond within three days of being contacted. If you do not respond within that period, another winner will be chosen. Make sure that the account you use to enter the contest includes your real name and a contact email or Facebook login. We do not track any of this information for marketing or third-party purposes.
- This unit is purely for promotional giveaway. Engadget and AOL are not held liable to honor warranties, exchanges or customer service.
- The full list of rules, in all its legalese glory, can be found here.
- Entries can be submitted until June 17th at 11:59PM ET. Good luck!
Filed under: Announcements, Amazon
Google’s rewards program tackles Android security flaws
The folks in Mountain View have been paying security researchers who find flaws in Google’s software for years. After announcing a program that specifically targeted Chrome, the company is looking to find vulnerabilities in its mobile OS. The Android Security Rewards program will pay researchers who “find, fix and prevent vulnerabilities” that exist inside the operating system. When it comes to issues affecting Nexus devices sold through Google Play, Google will pay per step that’s needed to fix the problem — including patches and testing. Just finding a critical bug will earn you $2,000, for example. The largest rewards are available to those who figure out how to go around Android’s security features like ASLR, NX and sandboxing. In 2015, Google shelled out over $1.5 million to researchers who found bugs, with the largest individual reward totaling $150,000. If you’re looking to join the hunt, you can browse all the detailed info right here.
Source: Google
Phone-controlled Range Rover helps you get out of a jam
Never mind those dreams of using a handheld device to steer your car from the back seat, James Bond-style — the real purpose of remote control may be to get your vehicle past a muddy trench. Jaguar Land Rover is developing smartphone control technology that lets you pilot a car (in this case, a Range Rover Sport) at very low speeds while you’re outside, helping you get past difficult terrain or tricky parking spots. You have to operate everything manually at the moment, but the hope is that this will eventually bring a level of push-button autonomy where you simply tap a button to get around some rocks or back out of your garage.
That may be closer than you think. The company has a Range Rover Sport test model that can autonomously perform a 180-degree turn by using sensors to detect available space, and there’s plans for a “solo” model that could handle any situation by itself. Jaguar Land Rover isn’t fond of vehicles that are solely autonomous (that would “take away the fun of driving”), but the hope is that your future ride will let you engage a self-driving mode whenever a hands-on approach would be too much of a hassle. In that sense, phone-based commands are an important early step — you aren’t obliged to keep your hands on the steering wheel the entire time.
Filed under: Cellphones, Transportation, Mobile
Source: Jaguar Land Rover
Sony at E3: a recap of a surprisingly safe showcase
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Sony’s E3 press conference kicked off with a bang — The Last Guardian is on its way to PlayStation 4 in 2016. After that, the rest of the show was gravy, including a fantastic-looking remake of Final Fantasy 7 and the fairly shocking announcement of Shenmue 3‘s $2 million Kickstarter (which is totally funded by now). We took a minute right after the showcase to break down the major announcements; join us in the video above.
Check here for everything happening at E3 2015!
Here’s where to watch Nintendo’s digital E3 showcase
Heads up, Mario, Zelda, Smash Bros. and amiibo fans everywhere: Nintendo’s all-digital E3 showcase goes live at 9AM PT / 12PM ET today. Watch the stream here with us and check out all of the new and hot news on the Engadget homepage. Remember, we’re at E3 all week and we’ll go hands-on with some of the cool stuff we see today.
Check here for everything happening at E3 2015!
LightSail solar spaceship ends its test flight with a fiery descent
And just like that, LightSail’s inaugural flight is over. The Planetary Society has determined that its experimental solar sailer likely entered Earth’s atmosphere (and met a fiery end) near the South Atlantic Ocean at 1:23PM Eastern on Monday. Don’t bemoan the fate of the Carl Sagan-inspired spacecraft, however. While LightSail ran into more than a little trouble on its 25-day run, its mission was ultimately a success — the only real goal was to deploy the ship’s namesake sails and prove that the vehicle was spaceworthy. The real challenge comes late in 2016, when the Society expects to fly a second model that will actually use its photon-powered sails to get around.
Filed under: Science
Source: The Planetary Society
Tablets: why we don’t love them anymore, but (maybe) we should
Whether to tote a tablet is an interesting discussion.
These days, it seems most of the world is smitten with smartphones. Sales are up, prices are going down, and the competition has never been fiercer. The same can not be said, however, about their sizer ilk, tablets. With even Apple finding that sales are slipping, it’s quite clear there is something up with large screen devices. Ironically enough, if we travel back in time just a few years, there was no shortage of optimism. Fast forward to the recent past however, and trouble is looming on the horizon. Things have changed indeed, with companies like Samsung and even Google experimenting with 4:3 aspect ratios, and rumors circulating that 2015 will pass without the release of a new Nexus tablet.
In this piece, we’re going to take a look at the tablet market, try to understand just why tablets aren’t faring as well as smartphones, and point out some plausible, possible reasons why you might want to (re)consider using one.
Looking back (to go forward)
Almost unthinkable: The original Samsung Galaxy Tab P1000 had just one size and no home button. Its Gingerbread build even referred to itself as a “phone” in many cases.
First and foremost, before we can begin to understand just what’s going on with tablets, it’s necessary to understand where the device format has came from, at least with respect to Android. The first tablet mainstay to hit the consumer market was Samsung’s Galaxy Tab. The original Galaxy Tab, back when there was only one Galaxy Tab line/size, if one can believe it. The product was launched the same year Apple gave the world the original iPad, and in no small way, was Samsung’s attempt to not only establish itself as a major force to be recognized with in the device classification format, but to pre-empt rival Android OEMs and potentially take a piece of the lion’s share of the market Apple was then-enjoying.
The device was, at best, a 7-inch Galaxy S, and indeed the OS itself would occasionally “forget” it was running on a tablet and instead refer to the Tab as a phone. The fact that non-North American models could also make voice phone calls with the included cellular radio definitely did little to clear up the confusion. ASUS was arguably the next major player when it decided to release the first 1080p Android tablet. Motorola would follow shortly with its XOOM, the Nexus-that-never-was device that launched the much-maligned Honeycomb.
Despite the vast hatred of Honeycomb, I actually loved it. To this day the Motorola Xoom is my favorite Android experience ever.
Following Motorola’s “non-Nexus”, tablets more-or-less exploded, with established OEMs and non-brands alike trying to get in on the action. Asus had just released the Transformer, would later release the Transformer Prime which shocked owners when it received Ice Cream Sandwich quite quickly. Google itself made waves with the original Nexus 7 given the excellent price point (save for those who used eBay to buy the White-colored I/O Edition…) and great specs. By the time 2014 hit, the only real shake up in the tablet game was Samsung’s releasing a pair of products with a Super AMOLED display, the first time such technology was ever included on tablets larger than 7.7 inches.
Chances are you might (have) own(ed) or wanted one of the devices specifically mentioned above, or perhaps one that wasn’t. Either way, tablets were once big news, and it seemed like every one was racing to the bottom in their quest to sell as many as possible.
Tablapathy: why “no one” cares anymore
Now that we understand a bit about the general history of Android Tablets, let’s consider why it seems people don’t go for them with the same gusto that once rang true. Look no further than the following table (courtesy of IDC) to get a feel for the lengthening lethargy:
IDC Tablet Shippments Q1 2015
As you can see, tablet sales for Q1 decreased almost 6% year-on-year, mostly at the expense of the two largest players, Apple and Samsung. LG had a surprisingly strong boost with the release of the G Pad product line, though another mainstay, ASUS, faced the largest decline of all. What might be causing this?
The race for space
Unlike phones, which people carry with them and use daily, tablets are often seen as a “luxury” that extends only to the home and travel. Obviously, this doesn’t apply to everyone, but compared with the forced acceptance that carrying a phone means having it on you at all times, owning a tablet is something that need not go with you 24-7. While smaller devices are more convenient for say, using on the train during a commute to work, lugging around a 10.1 inch product, or dare I say, a 12.2-inch one, makes things just that much more cumbersome. On said crowded train, chances are you don’t have the luxury to make use of copious amounts of space, and thus the smartphone is enough. When you get home however, it’s much easier to use a tablet and prop it up on a sofa or kitchen table where you need not worry about a confined environment.
Size issues
Why is that a tablet in your hands? Nope, it’s just a big phone.
From my own personal observations here in Tokyo, for example, it’s shocking just how quickly tablets have vanished from visibility on the subway or train in the past few years. At one point the iPad and iPad Mini could be seen virtually everywhere, and even the Nexus 7 or a Fujitsu tablet. These days, it’s almost strange when someone is using a tablet if only for the fact that it’s so large. That largeness may indeed be a sizable reason why tablets sales are slagging. Once upon a time, when big Android phones were a scandalous 4.3 inches, the prospect of a 7-inch tablet, or especially a 10.1-inch product, were especially enticing. This was all the more true with something like ASUS’s second Transformer Prime, the first Android tablet to feature 1080p screen resolution. The experience was truly much more grandiose with a product that was potentially over twice-as-big as the phone you were carrying around on a daily basis.
In 2015 however, the phablet, once a word coined for Samsung’s hideously big Galaxy Note, can be seen everywhere, even on Google’s own Nexus line. Heck, I love the form factor so much that last year I spent several months rocking the Korea-only Galaxy W, a 7-inch phone. Still, for many people out there, a device like the Galaxy Note 4 is large enough to meet the needs of productivity and recreation, and if said needs are both met with one single product, why then would such a satisfied customer go out and spend money on something they don’t need.
The lack of motivation
Believe it or not, these are two completely different products. Can you tell which is the Galaxy Tab S 10.5 and which is the Galaxy Tab Pro 10.1?
Another problem tablets face is the need to buy another one, or specifically, the lack thereof. Phones are a daily necessity, and go with us everywhere. They are more likely to break or get damaged. A tablet that sits on the dining room table, on the other hand, is probably going to remain in relatively usable condition for years save for accidents or overly aggressive children. Unless we’re talking about the most die-hard of spec seekers, the vast majority of consumers simply won’t be interested in replacing a product that fulfills its uses sufficiently: “Sure a QHD display would be nice, but do I really need to spend the money when my 1080p looks fine?”
Therein lies the other main motivational problem: differentiation. Tablets release constantly, yet how much change can actually be made from product-to-product? Perhaps nowhere could this be seen best than to look at Cupertino’s small-sized embarrassment from 2014: there was almost no difference from the iPad Mini 2 and 3, save for the addition of Touch ID and a gold color scheme. With Android there tends to be a slight bit more inner upgrades (see the Galaxy Tab 3 vs Galaxy Tab 4, for example), but even then, it’s more of a spec-sheet situation than it is anything truly tangible to the masses. For someone who has paid $400-600+ for a tablet, specs really don’t matter when the thing is just going to “sit on the sofa all day”.
Pushing the envelope
While the true motivation behind Google’s unprecedented shape shifting shocker with the Nexus 9 might remain a mystery, it’s definitely a game changer.
Google sought to pose the tablet proposition in a new light late last year, when it unveiled the HTC constructed Nexus 9. The 4:3 aspect ratio was a dramatic change of pace from the 16:9 screen size that seemingly every OEM made use of. Things further advanced when Samsung announced the Galaxy Tab A series, also with a 4:3 aspect ratio, and now even Asus is in on the action. This may very well be an attempt to cash-in on iPad sales by emulating the viewing experience, but it could also simply be an attempt at trying something new just to revitalize the market itself. The size factor means that there is more space to view things such as websites, and as a result there are new perspectives in which OEMs could try and sell their devices. Samsung, for example, is clearly going to try and sell the Galaxy Tab S2 with its apparent 4:3 metal-build.
Still. There looks to be trouble in paradise, as mentioned earlier, rumor has it Google will not announce a new tablet this year, but instead two smartphone Nexus devices. This would make 2015 the first year since the start of the Nexus tablet line, not to receive such a device. (For those in need of a refresher, the original Nexus 7 launched in 2012, along the Nexus 10; then in 2013 the (newer) Nexus 7; 2014 was the year the Nexus 9 hit stores). Some are already lamenting the likelihood that there won’t be a Nexus 7 (2015 Edition), though in all probability the general public is likely to not notice anything whatsoever, with the endless supply of 7-inch products available, many of which have excellent specs and come at a reasonable price. Then again, if Google’s main objective was to get more OEMs to make tablets (thus translating to more revenue for Google via ads and whatnot) then it need not even care if there is a new Nexus or not, similar to what Microsoft was aiming for with its Surface tablet concept.
But let’s stop thinking of tablets as slates for a moment, and consider just what else they might be or become in the not-so-distant future:
This could be the future of the tablet, and indeed it might be the cure for the apathy facing the market.
The picture above was discovered a few days ago and may (or may not) be the rumored Project Valley that Samsung is said to be developing. What it is, however, is clearly a foldable tablet, and a rather sleek and realistic one at that (sorry folks, the whole Minority Report paper-thin newspaper concept is out of the realm of the real, for the time being). It’s very much a product that would have been right at home coming from Sony circa 2005. It’s also a tablet that would seek to redefine the very idea of what a tablet is, namely a rigid slate. A product like this could make a lot of waves and have a multitude of uses (especially with the right multitasking software) and very well ignite the world’s interest in the tablet form factor once again.
Wrap up (or why you should still want a tablet)
Truth be told, I am very much a tablet person. The experience is markedly different from that of a phone. It’s larger, more leisurely, and more legible. Truth also be told that I’m someone who lusts after any new piece of tech, thus tablets are simply another venue for which I can pursue a potential purchase.
But what about you, the reader? Why should you care about tablets? Well in truth, it’s hard to convince someone to get something they don’t see a need for, but allow me to try nonetheless:
Balancing act: Devices like the Xperia Z4 Tablet are so thin and light that despite their size, are hardly a workout to work out.
1. Tablets are great for those with bad eyesight, especially larger devices. While even a Nexus 6 might be great for a phone, those with poor vision will no doubt benefit from having a 10.1 inch device, all the more so if the font size is increased dramatically. They can make great presents for those more senior in age who might otherwise have trouble reading books.
2. Tablets are great for those with good eyesight. Even people with 20/20 vision can strain their eyes, and staring at a (relatively) small screen for excessive amounts of time is a great way to elicit such a reaction. Just imagine how much more enjoyable a 14 hour flight could be if, instead of squinting at a 5-inch display, you were relaxing while feasting your eyes on a 10.1 inch panel.
3. Tablets are great for those with kids. Once again, the large size factor makes them very easy for little children to interact with. There are also many tablet-specific applications for kids. Many OEMs have woken up to this potential market and have included (or rather, left in) the ability to have multiple user accounts on tablet devices, or even have dedicated “Kids Mode” themes or settings.
4. Tablets are great for consumers who don’t have a large phone. For all those people who prefer a smartphone to fall under the 5-inch category, having a tablet means having a totally different user experience, and given how then and light many of them are, lugging one around is seemingly a chore in principal, not in practice.
5. Tablets are great for people who want to keep “business and pleasure” separated. I, for example, opt not to install many games on my smartphone so as to diminish the potential battery drain that would result from any number of background processes running or alerts or whatever else might be going on. With my tablet however, I have all the games and whatnot installed given the device’s larger battery and screen size. In doing so, I also eliminate the potential for me to be playing any random game at work or elsewhere when my attention should be focused on the task at hand.
6. Tablets are great for business-oriented consumers. I will be the first to admit that typing on a phone is perfectly natural for me (heck, I’ve scribed several lengthy pieces like this on my phone before, believe it or not) but not everyone might agree. Typing on a phone can be cramped and a tedious process. A tablet on the other hand, is a much more spacious experience and indeed there are any number of business productivity suites that are, arguably, best optimized for use on a larger device. Likewise, unlike smartphones which typically have nothing more than Bluetooth keyboard options, tablets often have any number of “laptop-esque” docks created for them to make a much more traditional experience out of business productivity.
The Ultra Remix tablet Surfaced, and definitely has a dedication to business productivity.
7. Tablets are good for people who are concerned with battery life. Let’s face it, even the best smartphone is only as good as it’s battery, and as screen resolution gets higher and higher, the power needed to push those pixels also increases exponentially. Rumor even has it that 2016 may see 4K displays. Set your current device to 75% brightness, then watch a 10-minute YouTube video. Note how much battery charge has dropped. This, for example, is one reason I am loathe to do such things on a smartphone, because what happens if you need to make a call or type an e-mail at the end of the day, and the device is hovering around 5% of battery life. Sure, the Ultra Power Saving Mode features in some phones might solve the problem, but isn’t it great to have a device explicitly for watching movies and whatnot? All the more so given the copious amount of mAh the average tablet battery has.
These are but seven reasons why you might want a tablet, but they are far from the only ones. Given the somewhat controversial nature of purchasing a tablet, we would be most interested to hear what you have to say. Please feel free to take the survey below, and leave us a comment with your thoughts on tablets, or your own purchase history. Why did you buy a tablet, or why aren’t you interested in owning one?
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SteelSeries announces the Stratus XL wireless gaming controller for Windows and Android

Really good gaming controllers for mobile devices and tablets are few and far between. In some cases, like the Nvidia Shield Tablet, the controller is fantastic but only compatible with a couple of devices. SteelSeries is looking to help change that with their new Stratus XL wireless gaming controller which was announced at this year’s E3.
According to SteelSeries, the Stratus XL size, design, and layout were inspired by console controllers and you can see the similarities without trying too hard. The company boasts that the controller will connect via Bluetooth to various devices including PC, Android devices, Amazon Fire TV, the Ouya, and similar systems. We assume that means you’ll be able to use it on things like Nvidia’s newest console if you want to.

The Stratus XL features a host of buttons including an 8-way D-Pad, four shoulder buttons, four face buttons, two clickable joysticks, and four LEDs in the middle of the controller that act as a player indicator (first player, second player, etc) and a battery gauge. There are also three buttons in the center that will act as Start, Select, and presumably a Home button.
It’s difficult to say how good this will be without going on hands on but it does at least look like a capable controller. It is a Bluetooth controller so it’s safe to assume that games that work with other third party Bluetooth controllers will also work with this one. Thankfully, that’s a pretty big number. It’ll be available sometime this July for $59.99/€59.99. For more details, check out the press release below!

Android
Gaming Peripherals Leader Brings Bluetooth®-Enabled, Console-Style Controller to Windows PC & Android Device Gamers
LOS ANGELES, CA – E3 – June 16, 2015 – SteelSeries, the global gaming peripherals leader, today announced a new version of the Stratus XL Wireless Gaming Controller that is specifically designed for Windows and Android gaming. Gamers now have the option to control their games effortlessly and wireless via Bluetooth® on PC, Android devices, Amazon Fire TV, Ouya and other micro-console systems. “When SteelSeries introduced the first Stratus Controller we believed that the gaming ecosystem was on the cusp of changing and that gaming was becoming less restrictive to players who wanted to game on their mobile devices. Two years later we see this evolution happening across multiple platforms and devices,” said Ehtisham Rabbani, SteelSeries CEO. “The new controller creates an easy-to-use experience and allows that multiscreen experience to really happen.”Play all of your controller-enabled Steam® games with the Stratus XL for Windows & Android, which leverages the Microsoft® XInput game controller API. With XInput, the Stratus XL will function just like a console-style gaming controller on PC. Supported by the SteelSeries Engine software suite, gamers can personalize the controller adjust joystick settings, sensitivity levels, and invert the axis. The Stratus XL mirrors the familiar size and layout of console controllers; it features an 8-way directional pad (D-pad), two high fidelity, clickable analog joysticks, four face buttons and a total of four shoulder buttons, including two top shoulder buttons and two analog triggers. The Stratus XL also features four LEDs for player indicator and battery status level. For added convenience three center buttons allow easy navigation in games and Steam Big Picture Mode. The controllers Bluetooth connection will allow multiple players to connect to the same wireless system when gaming. Powered by AA batteries, the Stratus XL will deliver an estimated 40 hours of gameplay. Compatible on multiple platforms and devices paired with thousands of games on the Google Play® Store and on Steam, marks the Stratus XL for Windows & Android as the most versatile wireless gaming controller on the market. With thousands of game titles to choose from, the new The Witcher 3: Wild Hunt as well as Grand Theft Auto V, Call of Duty: Advanced Warfare, Outlast, The Binding of Isaac: Rebirth, Killing Floor 2, Middle-Earth: Shadow of Mordor, and ARK: Survival Evolved are just some of the controller-enabled games that when combined with the Stratus XL gamers are in for an incredible experience. The Stratus XL for Windows & Android is available starting this July for $59.99 / €59.99. Gamers can find more details and be alerted when the controller is available to order at http://steelseries.com. About SteelSeriesSteelSeries is a gaming brand that leads the market in building peripherals with quality, innovation and purpose. The company’s passion has been the driving force behind many first-to-
market innovations and technologies that continue to become the industry standard and have-to-have requirements of gamers. The global brand continues to support the growth of competitive gaming tournaments and electronic sports leagues through professional team sponsorships, partnerships and community support. The company surrounds itself with the passion and the commitment to being the best. It is with this mentality that SteelSeries chooses to partner with some of world’s most respected and recognized brands that work together to push the growth and evolution of the gaming industry into an even greater proposition. http://SteelSeries.com.
Google Play prepaid vouchers are finally available in India

It’s been a long time coming, but Google Play gift cards, also called prepaid vouchers, are finally making their way to India. For those living in the country, over the next few weeks at select stores of Vijay Sales and Spice Hotspot in Delhi NCR, Mumbai, Pune, Hyderabad, Bengaluru, Kolkata and Jaipur, you’ll be able to find Google Play prepaid vouchers worth INR 500, INR 1000 and INR 1500. All you need to do is ask the cashier for a Google Play voucher, and you can pay for it using cash or any other form of electronic payment accepted by these stores. After paying the cashier, you’ll receive a redemption code that you can use to purchase games, apps, movies and more on Google Play.
Although India is one of the fastest growing markets in the world, its exceptionally low credit card penetration rate has been one of the biggest struggles Google has faced trying to break into that market. Folks in India have previously had to resort to multiple different workarounds in order to score themselves some Google Play credit, but now it seems as though that problem has been partially resolved.
If you happen to have Google Play credit that you need to redeem, simply head to play.google.com/redeem, type in your redemption code, and the credit should automatically be added to your account. For more information, head to the source link below.









