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16
Jun

The new ‘Hitman’ will be an ‘ever-expanding world of assassination’


At Square Enix’s E3 press conference today, developer IO Interactive revealed more details about the upcoming Hitman, an assassination-based shooter. But for this new title, due out December 8th on PS4, Xbox One and Steam, the developer’s taking a different tactic that meshes well with the game’s digital release: It’ll constantly evolve. That’s right, IO Interactive will continually release updates that will add new locations, missions and hits. And it’s worth noting that some of these new targets will be a one-time deal (read: permadeath). IO will also take cues from the Hitman community to inform these future updates and also to work together to take out targets. Hitman is available to pre-order today.

Check here for everything happening at E3 2015!

Filed under: Gaming, HD

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16
Jun

Amazon: Hey public, can you deliver this package for us?


ostfildern scharnhausen ...

Amazon may be considering yet another way to get packages from its distribution centers to your front door. No, it doesn’t involve more drones or warehouse bots. According to the Wall Street Journal, Amazon wants to hire members of the general public to act as impromptu delivery drivers — kind of like what Sidecar does — rather than paying UPS to deliver the goods. The service, which could be called “On My Way”, would store packages at local brick-and-mortar retailers in urban areas where the company’s new couriers could grab them.

This idea comes after Amazon saw its shipping costs jumped a whopping 31 percent last year. The company, much like Google and eBay have, is looking to save money on that last and most expensive leg of the deliver: getting it to your door. But given that UPS charges just $8 a pop for the 3.5 million parcels Amazon sends out every day, Amazon will need to hire a lot of drivers if it wants to see any sort of significant cost savings. There’s also the issue of who’d be responsible for lost or damaged packages. As such, Amazon has no timeline for moving forward or any guarantees that it won’t scrap the idea entirely.

[Image Credit: shutterstock]

Filed under: Internet, Google, Amazon

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Source: Walls Street Journal

16
Jun

Square Enix made a new game studio for a new console RPG


After news on familiar game series like Hitman, Just Cause and Final Fantasy — Square Enix threw in one more thing into its E3 show: a new console RPG. Currently code-named “Project Setsuna,” the company has set up a new games studio, Tokyo RPG Factory, to guide the new game into existence. The artwork teases a gentle, soft world setting — and it’s a gorgeous one. Expect to hear more later this year, before the game launches in 2016.

Check here for everything happening at E3 2015!

Filed under: Gaming

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16
Jun

Twitter automatically plays videos on iOS and the web


Autoplay on Twitter for iOS

Facebook isn’t the only big social network automatically playing most videos these days — Twitter is hopping on that bandwagon, too. Visit your feed on iOS or the web and any GIFs, Vines and native Twitter video will start playing as soon as you look at them. On iOS, clips will go full-screen if you switch to landscape mode. The move is meant to both save you a clip and, of course, keep you using Twitter’s services as much as possible.

Before you ask: yes, Twitter is well aware that automatic video playback could murder your capped mobile data plan. You can turn off the feature when you’re away from WiFi (or altogether, if you prefer), and it won’t kick in if you either have a slow connection or live in an area with especially high bandwidth costs. That’s still going to be annoying if you didn’t want autoplay in the first place, but at least you won’t have to wake up to a gigantic phone bill because of your friend’s concert footage.

Twitter autoplay

Filed under: Cellphones, Internet, Mobile

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Source: Twitter Blog

16
Jun

‘Just Cause 3’ trusted me to create my own ballet of destruction


“We’re not really into subtlety,” says Roland Lesterlin, the director of Just Cause 3, as he and another developer from Avalanche Studios blow up an offshore oil rig in the game. He’s really describing the whole Just Cause series. Avalanche’s adventures tend to marry the openness and freedom of Grand Theft Auto with a litany of explosions. Even with that history, though, it’s hard to do justice to the destruction set off by Rico Rodriguez, Just Cause 3‘s hero, within just seconds of this stage demo at a pre-E3 event. Lesterlin says his team wants players to “always be laughing” while playing Just Cause 3. Indeed, my time with the demo certainly had me chuckling at the game’s seemingly boundless capacity for chaos.

Medici is so lush you just want to blow up everything on it.

Riding around the fictional island of Medici using Rico’s grappling hook, parachute and infinite supply of C4 explosives, Just Cause 3 comes off like a Michael Bay-directed music video for a party remix of the “1812 Overture.” As Rico, I zip up a guard tower, plant a bomb, parachute away and plant more bombs on trucks going over a bridge. Then I light the whole thing up like a cosmic catastrophe. The guard tower crumbles realistically as the trucks ruin the bridge’s structural integrity, making the whole thing tumble to the island floor blow. After the impressively thick dust and debris settle, what’s remarkable to me isn’t the scale of destruction or the creative freedom to pursue it. What’s amazing is how, even in this early unpolished version of the game, it’s all so easy to pull off.

Just Cause 3 comes off like a Michael Bay-directed music video for a party remix of the “1812 Overture.”

Avalanche Studios has been evolving the Just Cause series for years, with each installment offering bigger opportunities for destruction than the last. Just Cause 2 introduced a massive tropical world back in 2010. Just Cause 3‘s most welcome improvement is how smoothly it lets you pull off the same sort of pyrotechnics highlighted in its debut trailer. Picking up an Xbox One controller — the build was actually running on a PC — I acclimate quickly to using Rico’s various tools. All it takes is getting a feel for the physics-be-damned momentum of using his grappling hook and parachute, each deployed with just a tap of a button, and Just Cause 3 takes on a smoothness absent from its predecessors.

That it’s so easy to control makes it much easier to enjoy and discover new options for annihilation. Medici is vast and beautiful, a Mediterranean island chain nation whose three central landmasses are teeming with stucco-walled buildings in quiet villas, fields of sunflowers and facilities full of armed soldiers. Justifying Rico’s reign of fire is a story about Di Ravello, a mad Gaddafian dictator (big hat, aviators, robust propaganda machine, et cetera), controlling the country. This being Rico’s homeland, he’s trying to take Di Ravello down one town at a time, sowing discord by blowing up statues of the ruler as well as his propaganda.

Rico’s gleeful exploitation of the laws of gravity is one of Just Cause 3’s great pleasures.

The story feels almost like a moot point considering how unreal the game is. Fixtures like the statues and the radio towers spewing pro-Di Ravello diatribes can be destroyed when liberating a town. They won’t reappear after they’re taken down. Meanwhile other buildings and structures you destroy will pop back up between play sessions. Any kind of drama that might build out of you nearly ruining your hometown in the process of saving it is washed away by the game’s fussy sense of permanence. If some stuff comes back, but other structures don’t, why would I emotionally invest in all the explosions I’m setting up? Just the pretense of a serious story in Just Cause 3 feels out of place. After I attach a military jeep to a helicopter using the grappling hook and destroy both by flying them into a sailboat, everything pops back up a bit later after I die and restart. Medici is a place that’s impossible to take seriously.

This lays bare how hollow Just Cause 3 will feel to anyone looking for a traditional structure for in-game activities. The build I’m playing, restricted to the first island, is largely devoid of the specific missions typical in open-world games like this, Grand Theft Auto or the popular Batman games. I get a chance to rescue some civilians from Di Ravello’s thugs and even stumble on races that had me steering cars and airplanes through brightly marked checkpoints, but all these goals felt weirdly simplistic compared to the bizarre stuff I could do just toying around with Rico’s arsenal.

This lays bare how hollow Just Cause 3 will feel to anyone looking for a traditional structure for in-game activities.

How I accessed that arsenal might be impossible in the final version of the game. During Lesterlin’s stage demo, he has Rico access a menu to call for supplies that are then delivered by rebels fighting against Di Ravello’s forces. In the demo I’m playing, though, I can access a cheat sheet that automatically plops any weapon or vehicle I want right into the game. Summoning up a fighter jet is as simple as snapping my fingers. It’s not clear if I have to build up to that sort of access with the rebels.

Using a gun is never the most interesting option in Just Cause 3.

Some limitations might be a good thing for someone who’s just picking up Just Cause 3. Causing chaos with more limited means certainly sparks my creativity. It forces me to learn how best to use Rico as a force, a hurricane tearing through the island.

Whether or not it gives everyone access to the full toy box when it comes out this fall, Just Cause 3‘s pleasures are entirely dependent on the player’s disposition. If you need structure and goals to get the most out of a game, then look elsewhere. If you cackle like a madman after finally figuring out to chain together seven speedboats so they all blow up at the same time and land on a tractor you drove into a harbor, then Avalanche has built your ideal playpen.

[Images credit: Square-Enix]

Filed under: Gaming

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16
Jun

Belgium hauls Facebook into court over excessive tracking


A man shows the smartphone photo sharing

Belgium’s privacy watchdog has sued Facebook for supposedly “trampling” privacy laws, making good on a threat it made last month. It claimed at the time that the social network “tramples on European and Belgian privacy laws,” and demanded that it make changes to avoid legal action. Its main concern was not the tracking of logged-in Facebook users, but the privacy invasion of non-users on unrelated sites with Facebook “cookies” and other trackers. “These recommendations are chiefly aimed at protecting internet users who are not Facebook members,” said the commission’s president.

For its part, Facebook called the lawsuit “theatrical,” because it was already planning to meet the commission this Friday to discuss its recommendations. It did strike a conciliatory tone, however, saying that while “we are confident that there is no merit to the case,we remain happy to work with them in an effort to resolve their concerns.” The commission has asked the judge to order Facebook to stop tracking non-users via cookies and other means, despite the fact that there are questions over jurisdiction and other issues. It’s worth noting that the EU and member countries have often prevailed when it comes to privacy, however.

Filed under: Internet, Facebook

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Via: BBC

Source: De Morgen

16
Jun

Square Enix to Bring Final Fantasy VII to iOS in 2015


During Square Enix’s E3 event that was held this morning, the company announced plans to bring iconic game Final Fantasy VII to iOS “before the end of summer” this year. Little detail was made available on the game aside from an upcoming release date, but it appears it’s a port of the original PS1 game and not the Final Fantasy VII remake that was announced by Sony earlier this week.

Square Enix has made the first six Final Fantasy games available on iOS devices, but Final Fantasy VII for iOS will mark the first Final Fantasy port coming from a PlayStation game. Released in 1997, Final Fantasy VII was the first game in the Final Fantasy series created for PlayStation and it quickly became one of the most popular Final Fantasy games.


In 2013, Square Enix producer Takashi Tokita said in an interview that a release of Final Fantasy VII was “years away” from release on iOS because of the space limitations on the platform. “It’s that currently, space will be an issue,” he said. “Phones won’t be able to contain the space it takes. It’s over a gigabyte. People are probably going to have to wait for a few years.”

Prior to 2015, Apple limited the size of apps to 2GB, but in February, that limit was expanded to 4GB, perhaps making games like Final Fantasy VII more feasible on iOS. A PC port of Final Fantasy VII comes in at over 3GB, so it’s possible that the 2GB size restriction was the limiting factor.

A game that’s 3GB in size will be a tough sell to customers who have 16GB iPhones and iPads, but upcoming features in iOS 9 could help slim down the install size of Final Fantasy VII and other games that take up a lot of storage space. App Thinning, a feature Apple introduced at WWDC, allows developers to optimize apps for specific devices for the first time. For example, a game being played on the iPhone won’t be required to download all the iPad art assets, saving much needed space.

The App Store and operating system optimize the installation of iOS and watchOS apps by tailoring app delivery to the capabilities of the user’s particular device, with minimal footprint. This optimization, called app thinning, lets you create apps that use the most device features, occupy minimum disk space, and accommodate future updates that can be applied by Apple. Faster downloads and more space for other apps and content provides a better user experience.

Square Enix also gave an update on Kingdom Hearts Unchained χ, its upcoming smartphone game. Unchained χ was previously announced in May, but as of today, Square Enix has confirmed that it will be available worldwide when it launches.




16
Jun

Twitter Brings Autoplay Video, Vines, and GIFs to iOS and Web [iOS Blog]


twitterTwitter today announced that it’s bringing autoplay video to the web and to its iOS app, causing native videos, Vines, and GIFs to play automatically in the Twitter stream for an improved video-watching experience.

Today, it’s become even easier to enjoy video on Twitter. Now native videos, Vines and GIFs will begin to play back automatically. So you can keep up with the action without missing a Tweet and get a better sense of what’s been shared instantly.

Videos will play without sound, but tapping a video will turn the sound on and play the video in an expanded view. Rotating an iPhone or iPad to landscape mode will automatically turn on the sound and expand a video that’s in the timeline to fill the screen.

Twitter is including an option that will allow users to continue to use the previous click-to-play video experience, disabling autoplay videos, Vines, and GIFs. There’s also a setting to turn autoplay on only when connected to WiFi, preserving bandwidth when connected to cellular.

The video changes are starting to roll out today to Twitter users on iOS and on Twitter.com.




16
Jun

Review: Customize Your Apple Watch’s Digital Crown and Side Button With WatchDots [iOS Blog]


Beyond casing material and band, there are no other obvious customization options for the Apple Watch, but one product is aiming to change that. WatchDots are small, colorful vinyl stickers that change the look of the Apple Watch’s Digital Crown and side button.

WatchDots come in six colors and were conceived as a way for Apple Watch Sport owners to match their Digital Crowns to their bands, mimicking the colored Digital Crowns on some of the gold Edition Apple Watches. Colors mainly match the Sport bands, in black, white, blue, pink, and green, but there’s also a red option to mimic Tim Cook’s own Apple Watch, which has a red Digital Crown.

whitewatchdots
I have a stainless steel Apple Watch with a white Sport Band, so I ordered the matching white WatchDots to give them a try (I also ordered pink, but those are backordered). It’s hard to wax poetic about a set of nondescript vinyl stickers, but I like the WatchDots. They tie the look of the band to the look of the Apple Watch, and they’ve also drawn a lot of notice — not from the general public, but from other Apple Watch owners.

blackwatchdots
WatchDots cost $9.99, which is a bit expensive given their size in relation to a vinyl sticker you might get for your iPhone or MacBook. For that price, you get three sets of dots in your chosen color (with 3 dots for the Digital Crown and three dots for the side button), along with a bonus set in another color (mine was black).
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16
Jun

Google offers up to $38,000 via its Bug Bounty Program


Want to earn some cold hard cash from Google? Then be sure to participate in their Bug Bounty Program for Android. The Bug Bounty Program was announced at the Black Hat Mobile Security Summit in London, and Google is looking for some help from folks outside of the walls.

There are a few different categories that these rewards fall into, meaning that the Bug Bounty Program will only cover vulnerabilities found within Nexus devices that are available for sale through the Google Play Store and Nexus 9. There are also different reward categories to differentiate and determine how much money you can win.

$500 is the least amount that you can earn for reporting a moderately sever bug, and go up to $8,000 for those who find and report a serious vulnerability. There are also bonus rewards for bugs found that run the risk of affecting TrustZone or Verfied Boot, as well as anything that can cause issues from installed apps and such. For the TrustZone or Verified Boot bugs, folks can win up to $30,000 for depending upon the severity.

Bug Bounty Program

Google provides a table that breaks down how much someone can win when finding a bug. For example, a “moderate bug” can fetch $500 if just found, $750 if you can provide a test case, $1,000 if you can provide a CTS or a patch for the bug, and $2,000 if you can provide a CTS AND a patch for the bug.

Google is offering a boatload of money to those who are willing to help find vulnerabilities in their software for their Nexus devices. To date, since the inception of its Bug Bounty program in 2010, Google has paid out more than $4 million. If you’re looking to find out more information about Google’s Bug Bounty program, check out the link here, and see what you can do to help out Google and your fellow Nexus users.

Source

The post Google offers up to $38,000 via its Bug Bounty Program appeared first on AndroidGuys.