Skip to content

Archive for

15
Jun

‘Gears of War: Ultimate Edition’ lands August 25th, beta starts today


'Gears of War: Ultimate Edition'

Yes, the leaks were accurate. Microsoft and The Coalition have taken the wraps off Gears of War: Ultimate Edition, a remastered version of the original Gears of War for the Xbox One. The cover-based shooter is getting the obligatory visual upgrade, including 60-frames-per-second graphics — important when you’re ambushing an unsuspecting multiplayer rival. Ultimate Edition launches on August 25th, but a free public beta is starting today.

Check here for everything happening at E3 2015!

Filed under: Gaming, Microsoft

Comments

Source: Microsoft

15
Jun

‘Gears of War 4’ starts a new saga in late 2016


'Gears 4'

What, you didn’t think The Coalition would stop its Gears of War revival with a remastered version of the original game, did you? Sure enough, the developer has announced Gears of War 4 (or as it was shown on screen, Gears 4) for the Xbox One. There isn’t much to say about it yet, but it’s definitely not a straight-up continuation of Marcus Fenix’s story — he’s nowhere to be found in the preview clip shown at E3, and the enemies aren’t the usual Locust you’ve come to know and hate. You’ll know the full story when this fourth Gears game ships in late 2016.

Check here for everything happening at E3 2015!

Filed under: Gaming, Microsoft

Comments

Source: Microsoft

15
Jun

Share event photos with friends via another new Facebook app


Facebook’s Creative Labs has produced yet another app that feels like it should be a feature within the main Facebook app rather than another icon taking up space on your smartphone. The new Moments app creates shared photo albums from a group of people at an event. Photos are curated using location information and facial recognition, individuals can share and see photos from friends that were at the same place at the same time. So instead of everyone taking a photo of a sunset, one person can take it and share it with the group via the standalone app. The technology used in the app is based on the Facebook AI Research (FAIR) team’s work. While the pitch is to share photos privately, shared photos can be uploaded to Instagram and downloaded to a user’s camera roll. So they’re private until a friend decides to put that weird face you made on their Instagram feed. Moments is available today for iOS and Android in the United States and will be rolling out to other regions over time.

Filed under: Software, Facebook

Comments

Source: Facebook

15
Jun

OS X El Capitan preview: a series of minor, but welcome improvements


When Apple revealed that the next version of OS X would be called “El Capitan,” I couldn’t help but laugh. I think we all did. I mean, here we were expecting the company to name its new operating system after another national park, and instead it chose a rock formation inside Yosemite that you may or may not have heard of (but that you most definitely enjoy saying out loud). In a way, though, this was fitting: OS X 10.11 ushers in a series of minor improvements to last year’s “Yosemite” release. The design remains virtually unchanged, and the new features aren’t particularly groundbreaking. This is a relatively small update — small enough that it doesn’t deserve to be named after another national park. Still, it’s an improvement nonetheless. I’ve been using an unfinished developer build of the OS for the past week, and though Apple continues to refine the software, I think it’s safe to say that all of the changes are nice to have, however inconsequential some of them may seem. Join me here for a first look.

Windows management

Mission Control

For years now, OS X users have had Mission Control to get a quick view of all their open apps, and then easily switch between them. In El Capitan, this feature works mostly the same as it did before: Swipe up on the touchpad with three fingers or press F3, and you’ll see zoomed-out previews of all your open programs. As ever, there’s a so-called Spaces Bar running along the top of the screen, making it easy to jump between different desktops and full-screen apps. Once you’ve opened Mission Control, you can drag various preview windows into the Spaces Bar, giving them their own — wait for it — space. To move between spaces, you can just click on a thumbnail in the Spaces Bar, though can also swipe left and right on the touchpad with three fingers. This is how Mission Control worked in Yosemite, and indeed, none of that has changed.

All told, there are very few differences here. For one thing, the previews now have a flatter look, with all the windows arranged in a single layer. That means even if your programs are overlapping on the desktop, they won’t appear that way in Mission Control. Instead, OS X keeps each preview window separate, but attempts to show them relative to where they are on the desktop. So, if Finder is sitting closest to the left side of the screen, that’s where it’ll appear in Mission Control; over on the left. In any case, this is a helpful change, but also a pretty minor one.

Split View

The other new thing in Mission Control is that you can use it to run two apps side by side in a split-screen mode (yep, just like in iOS 9, which was unveiled the same day as OS X El Capitan). Much like the Snap feature in Windows 8, “Split View” in OS X involves locking two programs into place, at which point you can use a slider to resize the windows. That means you can go with a 50-50 split, or give one program more screen real estate. Each window functions independent of the other, and scales automatically as you resize it.

There are two ways to enter Split View in OS X. One option, as I said, is to go through Mission Control. Start by opening one of the two apps at full-screen. Then launch Mission Control, and drag another app window on top of the full-screen app. You’ll know you’re doing it right when you see that the combined preview box has a split screen.

The other way is to click and hold the green stoplight on an app that isn’t yet running at full-screen. Do that, and you’ll see half the screen glowing blue, showing you where to drop the app to snap it into place. Then, once you’re locked in, you’ll see all your other open apps in Exposé on the second half of the screen. Just click one of those preview windows to open it in split-screen mode.

All of this is pretty straightforward — once you read up on how it works. Though both of these maneuvers are quick and easy to pull off, I wouldn’t describe either of them as intuitive, per se; how was I supposed to know, for instance, about the “holding the green stoplight” trick? Fortunately, exiting Split View mode is a little easier: Just click the full-screen stoplight on either of the two split-screen apps to bring them out of full-screen. Or, even better, just hit the Escape button.

Spotlight

With last year’s Yosemite release, OS X’s built-in Spotlight search got a lot smarter. In addition to locally stored documents, Spotlight could serve up Wikipedia previews, web search results, movie times and iTunes purchases. Yosemite also ushered in a whole new look for Spotlight: a search bar you could bring up in the center of the screen, with all the results contained neatly inside that search field.

This year, it’s really just more of the same. The search bar looks the same; you can just move it around the screen or resize it. Additionally, Spotlight can give you weather forecasts, stock quotes, sports stats, public transit information, web videos and top Safari hits, which are based on your recent browsing history. For instance, if I type in “AAPL,” I’ll see Apple’s own stock ticker symbol pop up, along with the most recent price and stats like the opening price, trading volume and 52-week high and low. For weather forecasts, you can use search terms like “weather,” “weather Paris” or “weather Paris Thursday.”

With transit, I was able to write “nearest subway” and get an accurate answer. Since I’m not a tourist, that particular use case isn’t very useful to me, although by the time El Capitan reaches a public release, it should respond to a wider range of queries. It’s a similar story with sports: Right now, Spotlight has the most data for Major League Baseball and NBA basketball, but by the time the OS launches, it should offer equally robust search for other sports as well.

The only one where I didn’t have great luck was web video. Though Apple says it recognizes videos from YouTube, Vimeo and Vevo, I’ve so far had more success searching for videos on Vimeo. Even then, you’d have to know the exact title; general search terms won’t cut it.

Through it all, Spotlight now responds to more natural language, including written search terms like “word documents I downloaded” or “photos I took last month.” It works well — as do most of the Spotlight tricks (well, with the exception of the web video thing).

Native apps

Mail

Apple’s built-in Mail app has received some updates as well. When the company first unveiled these changes at WWDC last week, it focused mostly on the new gestures: the ability to swipe right on the touchpad to mark something as unread, and swipe left to delete. (Yes, just like in iOS.) Additionally, when you’re composing an email at full-screen, you can start a new, separate draft and it’ll appear as just another tab. If ever you need to put your drafts on hold while you check incoming messages, you can click outside the compose box and your drafts will collapse to the bottom of the screen, where they won’t be in the way.

Meanwhile, if someone emails you and isn’t already in your contacts, Mail will prompt you to add that person to your list. It’s a similar story with events: If someone proposes a get-together, you’ll be presented with the option to create a calendar entry. Likewise, anytime somebody mentions something like a flight, you’ll see a prompt to get more information (say, flight stats) without having to open a new app. Throughout, you can use the same sort of natural-language search that you would in Spotlight — queries like “emails with attachments,” for example.

Notes

Notes has also received some upgrades: many of them small, but all of them overdue. To begin, you can drag and drop various files into notes, including, but not limited to photos and PDFs. This works as promised. There’s also now an inline formatting option to turn lists into checklists, similar to what you can already do in some competing apps, like Google Keep. In addition, Apple made it so that you can share to Notes from other Mac OS X apps, including Safari, Maps, Pages, Numbers, Keynote and Photos.

Lastly, there’s now a so-called attachments browser — a sort of repository for all the photos, websites and whatnot you may have saved in Notes. In other words, it’s possible to sift through everything at once without necessarily returning to the original note. Kind of reminds me of Apple’s own Messages app, where you get a separate view of all the photos you and your texting partner have uploaded throughout the conversation.

Safari

Some of my favorite updates are in Safari, though many would rightfully argue that these improvements aren’t necessarily novel. In fact, some appear to take after features already offered in Chrome, and other competing browsers. For instance, there’s now an option to identify which tab is playing sound. From there, you can hit a mute button on the tab itself, or click the speaker icon in the address bar. The latter option comes in handy when you have sound coming from multiple tabs — say, a song you meant to stream, and an auto-playing video ad in the other. By clicking the sound icon in the URL bar, you can see a list of all the tabs playing sound and selectively mute the one that’s bothering you.

Perhaps my favorite new feature is the addition of pinned sites. They sort of form a bookmarks bar, only better: Here, these tabs can’t be closed, and because they look like shrunken buttons, they take up much less space than a regular tab. I find this comes in handy for things like Gmail, my calendar, Facebook, Twitter, Engadget and other sites I read regularly. I open these sites many times a day, so it’s worth it to have them always be open. Still, it’s nice to have them more or less out of my way when I don’t need them.

Other new features: Safari has the same improved Spotlight suggestions I described earlier. Also, Safari in El Capitan will allow you to send video to an Apple TV over AirPlay, but unfortunately, this feature wasn’t yet ready for testing when I sat down to write this story. I’ll have to try that out some other time.

Maps

Maps has received one big update in El Capitan, and that’s public transportation data. Though Apple wouldn’t say, I suspect the company relied heavily on its purchase of HopStop here: The directions closely match what you can already get on the transit guide’s site, complete with similar options to plan your route around specific departure or arrival times. What’s unique about Maps on OS X, though, is that in addition to transportation directions, you get detailed maps that account for the fact that certain large metro hubs might have multiple exits, and might house different trains in different parts of the station. All told, it’s a handy feature: I’ve already used it several times, mostly because it feels easier to launch the Map apps than to navigate to Hopstop.com in my browser.

So far, this Transit View feature covers New York, London, Toronto and the San Francisco Bay Area, plus over 300 Chinese cities. I imagine Apple will later add more metropolitan areas too.

Photos

When Apple rolled out Photos for Mac, the idea was that it would replace Aperture. That means the editing tools better be good. Indeed, most, if not all, the changes here involve expanding the editing options in some way. For instance, you can add locations to a single image or an entire moment; sort albums by date or title; batch-change image titles; and batch-organize faces. You’ll also be able to download third-party editing extensions from the Mac App Store, but since this feature was only announced last week, there weren’t any extensions available for me to play with as of this writing.

Performance

On the one hand, performance and under-the-hood tweaks are actually a big part of what makes El Capitan tick. In particular, Apple ported over “Metal,” the graphics engine it debuted last year for iOS devices. The result, says the company, is up to a 40 percent improvement in app-load times and a fourfold boost in opening PDFs. (Photos, in particular, is supposed to see considerable speed improvements, especially as far as initial launch times go.) Apple also says that emails will download in up to half the time, and that Macs will also be able to switch apps up to twice as fast. For graphics, the company promises up to a 50 percent rendering boost and up to a 40 percent improvement in efficiency.

All of these claims are worth investigating, but now’s unfortunately not the time. Not only is this an unfinished developer build, but also some of the apps (namely Safari) crashed frequently. It’s clear to me that any performance tests are fairly meaningless until Apple releases the final software to the public.

Miscellaneous

Even now, 2,000 words later, there are still a few features I haven’t covered. Things like “Find My Cursor,” which lets you find the cursor on the screen by rapidly shaking your finger over the trackpad. (I’m being a little snarky as I talk about all this, but it is in truth a useful feature: Who among us hasn’t at some point wondered just where the hell they left their cursor?)

Additionally, El Capitan also brings some expanded language support, but it’s mostly for Chinese- and Japanese-speaking users. There’s now a new Chinese system font for both traditional and simplified Chinese, and the Chinese keyboard also offers regularly updated vocabulary lists. As for Japanese, OS X 10.11 automatically transforms Hiragana into written Japanese so that you don’t have to individually confirm word conversions. Lastly, Japanese speakers get four new typefaces in that language.

Early thoughts

Taken individually, none of the updates in OS X El Capitan are revolutionary. There simply is no killer feature this time around. But as minor as some of them may seem, they’re all at the very least nice to have, and in many cases genuinely useful (see: pinned sites, Split View and built-in transit directions). We’ll have to revisit the OS once Apple releases a final version with stable performance and all the features ready for testing. Until then, it’s clear El Capitan is a modest release, marked in part by an attempt on Apple’s part to play catch-up. Even if some of these features aren’t novel, though, they’re sure still to be appreciated by loyal Mac users — people who only use OS X, and maybe even specific Apple apps, like Safari. El Capitan isn’t a big release, then, but perhaps it doesn’t have to be.

Filed under: Software, Apple

Comments

15
Jun

Apple won’t pay royalties during Music’s trial period


A leaked Apple Music contract surfaced last week containing details about how it plans to compensate indie labels for music streamed during the trial period. According to the document Apple won’t pay royalties to independent music labels — or unsigned artists, we’d imagine — while users test drive the app. Re/code confirmed that the company won’t pay royalties to any labels, major or indie, for tracks users stream during the trial in an interview with Apple’s Robert Kondrk, an executive who is in on the negotiations.

Kondrk also explained that while it won’t make payments for trial-period tunes, it will pay a bit more than the usual rate: 71.5 percent of revenue in the States and 73 percent outside of the US. Spotify has been clear that around 70 percent of its revenue goes to licensing fees and it told Re/code that it does in fact include songs played during its one-month trail in those payments. That means $7 (or more) of the $10 monthly rate goes towards royalties.

According to Music Business Worldwide, Apple is negotiating directly with major labels to lock down licensing deals for the service. What’s more, rather than hammer out terms with Merlin, a company that handles licensing agreements for a collection of independent labels, Apple insists on dealing with each record label directly. Sources involved in these negotiations tell Engadget that while indies have worked directly with Apple on deals in the past, that was before Merlin existed. But now that labels prefer to do business through Merlin, Apple doesn’t want to play ball, say the sources, who asked to remain anonymous.

In contrast, SoundCloud, recently worked with Merlin on a streaming agreement that allows music from 20,000 independent labels to receive royalties. For reference, Merlin represents labels like Matador (Ceremony, Savages), Domino (Animal Collective) and Razor & Tie (All That Remains).

Apple is also facing scrutiny from state governments looking into whether or not the company is working with major labels to shut out services with free tiers — like Spotify, Pandora and others. So far, state officials in New York and Connecticut haven’t found any evidence of wrongdoing, but the investigations are ongoing.

A source at one label tells Engadget that it nor any of the other indie labels that they have been in contact with plan on signing the contract as it stands. This means that right now, Apple Music stands to miss out on quite the collection of indie artists when it launches at the end of the month. Of course, there’s time between now that then to work out some better terms, but things aren’t looking good at the moment.

Apple did not respond to our request for comment. We will update this story if it does.

Comments

Source: Re/code

15
Jun

Bethesda debuts ‘Fallout Shelter’ for iOS (but ignores Android)


fallout_shelter_download_now

On Sunday night, Bethesda Softworks introduced the very first mobile game from the Fallout franchise. The debut of Fallout Shelter generated buzz everywhere because of its gameplay. Gamers control the Pip-Boy characters in their various day-to-day activities. Oddly, a large segment of gamers were left in the dark. Bethesda has only released the game for iOS devices while completely ignoring Android.

Pete Hines, a Bethesda employee, took to Twitter to clarify that Fallout Shelter being on solely iOS right now is not a matter of the title being a timed exclusive. Instead, Hines merely says it is “just not available on Android yet.” When will actually see Fallout Shelter in the Play Store? Bethesda, or any of its employees, have not answered that question.

Click here to view the embedded video.

BETHESDA SOFTWORKS ANNOUNCES FALLOUT SHELTER FOR iPHONE AND iPAD

BETHESDA SOFTWORKS ANNOUNCES FALLOUT SHELTER FOR iPHONE AND iPAD

Mobile Game Based on the Award-Winning Franchise Now Available for Free Worldwide

June 14, 2015 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced the iOS release of Fallout Shelter™, the first-ever mobile game set in the celebrated Fallout® universe from Bethesda Game Studios®.  Fallout Shelter is available now for FREE for iPhone and iPad**.

Fallout Shelter is a post-nuclear strategy and simulation experience that puts you in control of a state-of-the-art underground Vault. Build the perfect Vault from a variety of rooms, oversee your very own thriving community of Vault Dwellers, and protect them from the dangers of the Wasteland.  Vault-Tec has provided the tools, but the rest is up to you.

To download Fallout Shelter and begin building your Vault today visit: AppStore.com/FalloutShelter.

**Fallout Shelter requires iOS7 or later, is compatible with iPhone 5 or later, iPad Mini 2 or later, iPad 3 or later and is optimized for iPhone 6, iPhone 6 Plus and iPad Air 2.  

About ZeniMax Media Inc.

ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Tokyo, and Sydney. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices.  ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, Battlecry Studios, ZeniMax Online Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited, and ZeniMax Australia Pty Ltd. For more information on ZeniMax Media, visit www.zenimax.com.

About Bethesda Softworks

Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, DOOM®, QUAKE®, Fallout®, Wolfenstein®, Dishonored®, The Evil WithinTM, Prey® and RAGE®.  For more information on Bethesda Softworks’ products, visit http://www.bethsoft.com.

About Bethesda Game Studios

Bethesda Game Studios® is the award-winning development team known around the world for their groundbreaking work on the Fallout series and The Elder Scrolls series. Creators of the 2006 ‘Game of the Year’, The Elder Scrolls IV: Oblivion®, the 2008 ‘Game of the Year’, Fallout® 3, the 2011 ‘Game of the Year’, The Elder Scrolls V: Skyrim®, and most recently the highly-anticipated upcoming title, Fallout® 4,  Bethesda Game Studios has earned its reputation as one of the industry’s most respected and accomplished game development studios. For more information on Bethesda Game Studios, visit bgs.bethsoft.com.

The Elder Scrolls, Skyrim, Bethesda Game Studios, Dishonored, Arkane, The Evil Within, PsychoBreak, Tango, Tango Gameworks, BATTLECRY, Battlecry Studios, MachineGames, Prey, Bethesda Softworks, Bethesda, ZeniMax and their related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or in other countries. Fallout, Fallout Shelter and their related logos are registered trademarks or trademarks of Bethesda Softworks LLC in the United States and/or in other countries.  id, id Software, id Tech, DOOM, QUAKE, Wolfenstein, RAGE and their related logos are registered trademarks or trademarks of id Software LLC in the United States and/or in other countries. Other product and company names referenced herein may be trademarks of their respective owners. All Rights Reserved.

Come comment on this article: Bethesda debuts ‘Fallout Shelter’ for iOS (but ignores Android)

15
Jun

Telltale Games explores a new story in ‘The Walking Dead: Michonne’


the_walking_dead_michonne_hero

The next video game from The Walking Dead franchise may seem familiar to some as it is based on the comic book series’ character Michonne. The game, called The Walking Dead: Michonne, runs for three episodes and players learn her history with the group, both what caused her to leave and bring her back. Telltale Games, the developer behind the game, calls this title a perfect fit for the “compelling interactive drama” that has grown from the series. Robert Kirman, the creator of The Walking Dead, feels that the game will go beneath Michonne’s brutal, cold personality to see what is broken.

The Walking Dead: Michonne will be released on PC/Mac, PlayStation 4, Xbox One, PS3, Xbox 360, and mobile devices this fall. Players will need at the the first episode of The Walking Dead: Season Two in order to get started with Michonne.

Source: Telltale Games

Come comment on this article: Telltale Games explores a new story in ‘The Walking Dead: Michonne’

15
Jun

Report: Huawei Watch delayed in China until 2016


huawei-watch-1

The Huawei Watch is arguably the best designed Android Wear smartwatch and while it is set to launch in several markets in Q3, it may be delayed for several months in Huawei’s home country of China. Announced at MWC 2015 in February, the Huawei Watch looks set to go on sale in the US and Europe in the coming months but faces significant delays in China according to Yang Yong, the company’s wearables manager.

According to the WSJ, Mr. Yang cited that the delays were caused by Google’s Android Wear operating system, saying: “We’re experiencing some problems with Google’s Android Wear [the watch’s operating system] in China“. Attempting to justify the delay, Yang said “It’s a new product” before adding that the Apple Watch was also delayed ahead of its launch a month ago.

setTimeout(function()
brightcove.createExperiences();
,
3000);

Google’s wearable platform launched a year ago but as Google services don’t run in China, Huawei will face difficulty offering the Android Wear-powered Huawei Watch to users in its home market. Despite these issues, Mr. Yang said the company is sticking with Google’s OS for future smartwatches and has ruled out using the proprietary interface of its TalkBand fitness tracker range in future smartwatches.

The Huawei Watch met a great reaction when it was announced at MWC 2015 as it offered the classic style of a classic wristwatch with a physical button and premium specs. Available in three colours – Black, Silver and Gold – the Watch is expected to launch at £300 in the UK for the Black and Silver versions, while the Gold colour will set you back an extra £50.

The physical button is placed at the 2 o’clock position, which is more natural than the traditional 90-degree angle at 3 o’clock. The specs lists is similar to other Android Wear smartwatches but unlike Apple, there’s only one size available; 42mm diameter which is quite large. The 1.4-inch AMOLED display has sapphire crystal protection and the 400×400 pixels resolution offers an outstanding density of 286 pixels per inch.

setTimeout(function()
brightcove.createExperiences();
,
3000);

Other notable specs include a 1.2GHz Qualcomm Snapdragon 400 processor, 512MB RAM, 4GB storage, a 300mAh battery, Bluetooth 4.1 and a heart-rate monitor. While the specs are similar to its rivals, the design of the Huawei Watch is what truly sets it apart. A choice of stainless steel or leather strap adorns the watch face, which is larger than you might expect but still feels comfortable on the wrist.

Mr. Yang also revealed that the company has used the delay to improve the design further, making the watch less bulky and more akin to the design of a classical time piece. When discussing the design, Yang also confirmed that with manufacturers limited by the changes they can make to Android Wear – Huawei wants more freedom to customise – it considers the design the main way to differentiate against the competition.

Android Wear in video:

.rvs_wrapper
width: 350px;

.rvs_wrapper.align_left
float: left;

.rvs_wrapper.align_right
float: right;

.rvs_wrapper.align_center,
.rvs_wrapper.align_none
width: 100%;

.rvs_wrapper.align_center
text-align: center;

.rvs_wrapper.align_center.cbc-latest-videos ul li
float: none;
display: inline-block;
vertical-align: top;

.rvs_wrapper.cbc-latest-videos:not(.align_none) ul li:nth-child(2n+1)
clear: both;

.rvs_title
font-weight: 600 !important;
margin: 0 !important;
font-size: 24px !important;

.rvs_wrapper.align_right .rvs_title
padding-left: 20px;

.rvs_title a
font-family: ‘Roboto Condensed’;
color: #3a3a3a;

.rvs_wrapper.cbc-latest-videos ul
padding-top: 10px;

.rvs_wrapper.align_left.cbc-latest-videos ul li,
.rvs_wrapper.align_none.cbc-latest-videos ul li
padding: 0 15px 0 0;

.rvs_wrapper.align_right.cbc-latest-videos ul li
padding: 0 0 0 15px;
float: right;

.rvs_wrapper.align_center.cbc-latest-videos ul li
padding: 0 7px;

.rvs_wrapper.cbc-latest-videos ul li > a
font-weight: 400;

.rvs_wrapper.cbc-latest-videos ul li > a .yt-thumbnail
margin-bottom: 0;

@media only screen and (max-width : 480px)
.rvs_wrapper
width: 100%;
text-align: center;

body .rvs_wrapper.cbc-latest-videos ul li
padding: 0 7px;
display: inline-block;
float: none;
vertical-align: top;

The relatively new smartwatch market also means that Huawei are predicting new smartwatches won’t be released every year and instead will be on a slower release cycle. He said:

“The technical development isn’t as fast as in smartphones, so I don’t think, we will presenting a new smartwatch every year,”

15
Jun

Deal: Motorola Moto X gets discounted to $299, try it risk-free for 30 days


new-moto-x-first-look-aa-9-of-211

If you’re looking for a perfectly capable off-contract smartphone, Motorola may have quite the deal for you. From now until Monday, June 29th, you can purchase an off-contract Moto X (2nd Gen.) customized through Moto Maker starting at just $299.99 (after $50 mail-in rebate) and try it out risk-free for up to 30 days. Not only will you have the chance to return it within this time period if you decide against it, Motorola will also give you a “do-over” for another shot at designing your Moto Maker creation.

Related Videos

.rvs_wrapper
width: 350px;

.rvs_wrapper.align_left
float: left;

.rvs_wrapper.align_right
float: right;

.rvs_wrapper.align_center,
.rvs_wrapper.align_none
width: 100%;

.rvs_wrapper.align_center
text-align: center;

.rvs_wrapper.align_center.cbc-latest-videos ul li
float: none;
display: inline-block;
vertical-align: top;

.rvs_wrapper.cbc-latest-videos:not(.align_none) ul li:nth-child(2n+1)
clear: both;

.rvs_title
font-weight: 600 !important;
margin: 0 !important;
font-size: 24px !important;

.rvs_wrapper.align_right .rvs_title
padding-left: 20px;

.rvs_title a
font-family: ‘Roboto Condensed’;
color: #3a3a3a;

.rvs_wrapper.cbc-latest-videos ul
padding-top: 10px;

.rvs_wrapper.align_left.cbc-latest-videos ul li,
.rvs_wrapper.align_none.cbc-latest-videos ul li
padding: 0 15px 0 0;

.rvs_wrapper.align_right.cbc-latest-videos ul li
padding: 0 0 0 15px;
float: right;

.rvs_wrapper.align_center.cbc-latest-videos ul li
padding: 0 7px;

.rvs_wrapper.cbc-latest-videos ul li > a
font-weight: 400;

.rvs_wrapper.cbc-latest-videos ul li > a .yt-thumbnail
margin-bottom: 0;

@media only screen and (max-width : 480px)
.rvs_wrapper
width: 100%;
text-align: center;

body .rvs_wrapper.cbc-latest-videos ul li
padding: 0 7px;
display: inline-block;
float: none;
vertical-align: top;

To clarify, you’ll need to head on over to motomaker.com, customize your Moto X, and choose the no contract option for the carrier. Motorola will charge you a minimum of $349.99 when you purchase the device, but filling out the mail-in rebate form will get you a nice $50 back within 6 to 8 weeks of your purchase. If you’re not keen on spending that amount of money right away, Motorola will also let you finance the device for $0 down over a period of 6, 12 or 18 months with a Motorola Credit account.

The Moto X is still a great phone, so this is a good deal. Head to the link below if you’re interested in learning more.

15
Jun

Motorola letting customers test custom-made Moto X for 30 days


Motorola is making an interesting move today, leveraging on the aging 2014 Moto X.  They’re not only knocking down the starting price once again, by $50 (bringing it to $299), but allowing you to try it at no risk for up to 30 days, at which point you would need to decide to keep or ship it back.

With the new low price, Motorola is also using this as an opportunity to make a stance against contracts.  They state that according to a report by the American Customer Satisfaction Index (ACSI), customers more favoring the more straightforward way of purchasing their smartphones.

The report also sheds light on the massive shift we are seeing in the wireless and mobile industry. People are happiest without a contract. The good news is that more and more carriers understand the importance of offering simple to understand, no contract wireless plans. To embrace going off-contract, we recognize the need to offer great premium smartphones at a better price so you get more bang for your buck.

Motorola

This criticism towards contracts is another shove against the way the industry does things.  Recently, we also saw AT&T acknowledge that customers are becoming more and more interested in unsubsidized purchasing options.

Motorola is referring to this offer as Say Hello to Moto, and it runs from 6/15 – 6/29.  So if you’ve been dabbling with the idea of owning a Moto X, this is a great opportunity to test drive it before committing.  Just head over to Moto Maker and start building your own custom Moto X.  But know that the starting price is for the plastic back cover, the wood or leather options run $25 more.

Source | Source

The post Motorola letting customers test custom-made Moto X for 30 days appeared first on AndroidGuys.