Android 5.1.1 for the Samsung Galaxy Note 4 being tested now, release coming soon?
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It almost seemed like when Android 5.0 was almost ready for the world, Android 5.1 was already ready to pounce. As a result, there are quite a few flagship devices from yesteryear which are currently stuck on Android 5.0 which scarce indication as to whether they’ll be updated again before Android M drops. Thankfully, Android 5.1.1 for the Samsung Galaxy Note 4 is currently in testing, so owners of the device can breathe a sigh of a relief. This news came about after screenshots from a Galaxy Note 4 running the AnTuTu benchmarking app were leaked and clearly shows Android 5.1.1 running on the device.
What’s notable about the screenshots is that the Android 5.1.1 shown here is indicated as a 32-bit version – we’re also hearing rumours that a 64-bit version is in testing, but it’s possible both these are true as the Exynos variant of the Galaxy Note 4 does have a 64-bit processor. Despite all this rumour talk, it’s always worth taking this news with a grain of salt as even if this screenshot is legitimate, it’s difficult to tell exactly when Android 5.1.1 is going to drop for the Galaxy Note 4 – though we hope it’s sooner rather than later.
What do you think about Android 5.1.1 for the Samsung Galaxy Note 4? Let us know your thoughts in the comments below.
Source: SamMobile
The post Android 5.1.1 for the Samsung Galaxy Note 4 being tested now, release coming soon? appeared first on AndroidSPIN.
ASUS Chairman says the company is entertaining the idea of ASUS acquiring HTC
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Simply put, Taiwanese device manufacturer HTC is not doing well. In the past week, it announced its revenue was going to take a 30% hit compared to its predictions and as a result, 20% of its share price was wiped out. With this in mind, it’s no surprise to hear murmurs of other technology players eyeing HTC as an acquisition, the latest of which concerns the ASUS (Asustek) Chairman, Johnny Shih, speaking about the possibility of ASUS acquiring HTC at the ASUS annual general meeting. ASUS is a global manufacturer of smartphones, tablets, laptops and plenty more, however their smartphone division lacks true global reputation, unlike HTC’s devices – in this way, ASUS acquiring HTC would make a whole lot of sense.
However, speaking with Reuters, ASUS CFO David Chang said that while the idea has been floated within the company, the actual chance of this happening is “not big as Asustek is a company that has depended on organic growth.” Even so, we’ll be keeping an eye out in case something does happen in this space as we have a feeling it would definitely change the landscape of the smartphone market.
What do you think about ASUS acquiring HTC? Let us know your thoughts in the comments below.
Source: Reuters via Phone Arena
The post ASUS Chairman says the company is entertaining the idea of ASUS acquiring HTC appeared first on AndroidSPIN.
Parrot announces 13 new minidrones that can travel on water, land and through the air

Parrot has brought us some great remote-controlled flying tech in the past, and it looks like the company is now bringing us its next wave of drone technology. Just yesterday, Parrot took the wraps off 13 new inexpensive minidrones that will be able to travel on land, through the air, and on the water. The drones, which won’t cost more than €200 (~$225 US), will be officially launched by the company in France on Thursday, July 2nd. However, the company already revealed the details on its website, so let’s take a quick look at the new products.
First up is the Airborne model, which will be available in two different variants – the Cargo (€99/~$111 US) and the Night (€129/~$145 US). Both models weigh a mere 58 grams and feature a 3-axis accelerometer and gyroscope. There’s also a camera that lets you take VGA photos while in the air, but unfortunately video isn’t supported. The drone can reach speeds up to 11mph and offer up around 9 minutes of flight time on a single charge. The Night variant features LED lights that let you fly around in the dark, and the Cargo model lets you transport small objects from one place to another. Check out the video attached below for more info.
Next up is the Hydrofoil, which is the company’s first drone capable of traveling on the water. It’s actually a hybrid that uses the Airborne to power it, but it’s still an interesting addition to the company’s lineup, nonetheless. This one costs €169 (~$190 US) and is a hybrid boat/UAV model that attaches to an Airborne drone to move across the water. This one can only last about 7 minutes on a charge, and can travel about 6mph through calm waters. It actually looks pretty interesting. Check out the video below to see it in action.
Last up we have the new line of Jumping drones, that also come in two models – the Night (€199/~$224 US) that features LED lights to see in the dark, and the Race Drone (€199/~$224 US) that can travel up to 8mph, compared to the Night drone’s 5.3mph. These are two-wheeled remote-controlled drones that can actually jump up to 32 inches in height or length. You can also broadcast your voice using the drone’s built-in microphone and speaker.
All of these drones listed above can be controlled using Parrot’s FreeFlight 3 phone and tablet app. Parrot hasn’t revealed exactly when the drones will make their way to the United States, but we’ll likely find out more information once July 2nd rolls around.
YouTube Gaming to be lauched this summer
Don’t we all have days when we spend hours watching YouTube videos and doing little else? Well, things are just getting better, especially for gamers, as YouTube Gaming is being launched this summer. Striving to become the largest gaming community online, YouTube Gaming will show you videos and live streams related to your favourite video games, players and game publishers on a single platform.
“From Asteroids to Zelda, more than 25,000 games will each have their own page, a single place for all the best videos and live streams about that title. You’ll also find channels from a wide array of game publishers and YouTube creators,” said Alan Joyce, Product Manager at YouTube in an official blog.
You can keep a tab on the games that you love just like YouTube suggests with other videos based on your viewing history and favourites. You can subscribe to a game’s channel to receive notifications for upcoming live streams too. YouTube is also making live streaming easier for gamers, as they can share all their streams on a single link.
Initially, the service will be available for gamers in the U.S. and U.K. If you want to know more, stop by their booth at E3 next week or check live feed at youtube.com/e3.
Source: YouTube
Come comment on this article: YouTube Gaming to be lauched this summer
I visited Jurassic Park in VR and tried to pet a dino
Imagine you’re in a dense forest with the largest lizard-like creature that has ever walked the planet. It’s just you and the Apatosaurus, one of the many dinosaurs featured in Jurassic World. You sit and watch her sleep from a few feet away. It’s strangely calm, but you want to plan your escape anyway. You look around and see a Jeep with a bold red stripe on your left. There’s nothing but lush sunlit trees to your right. In front of you, the giant sprawled on the ground starts to move a little. You should probably panic, but the creature doesn’t scare you. Not yet. She slowly wakes up and notices you. As she plonks her heavy feet on the ground, you cringe reflexively. Her long reptilian neck swoops in to sniff you. Her nostrils flare and her big blue eye looks right at you. Now you’re scared. But you reach out to pet her, anyway.
This took place in Jurassic Park — well, the VR version, that is. It’s a companion piece to Jurassic World, the latest installment in the dino franchise, as envisioned by VR artists Felix and Paul (and with a little help from Industrial Light Magic). For the past couple of weeks, you could’ve strapped on a Samsung Gear VR at a nearby Best Buy and had your very own virtual visit to Jurassic Park. Now, in time for the film’s release, the Jurassic World Apatosaurus experience is available on the Oculus Store for free. I spoke to the Montreal-based director duo and their lead VR sound designer (and partner in the recently launched Headspace Studio), Jean-Pascal Beaudoin, about the power of cinematic VR and whether or not it’s ready to take over Hollywood.
What does the virtual reality experience of an Apatosaurus in Jurassic World bring to the franchise and its massive audience?
Félix Lajeunesse: The Jurassic World experience puts you inside the park. The film is about [the park] finally being open, so the public can go and visit dinosaurs, and how that situation degenerates. Through the VR experience, we wanted to give the viewer access to the park. When you’re in Jurassic World, you might anticipate terror, but [in that moment] there’s a sense of wonder and calm of just being close to such a gigantic phenomenon of nature and being able to really appreciate the scale, the details and the proximity to the creature.
In a way, we wanted to go back to the initial feeling of the very first Jurassic Park film when the scientists walk out of the truck for the first time and see a Brachiosaurus. For the viewers, back at the time when they watched that film, it was the first time they would see a dinosaur that was so well-rendered and looked so real. There was this beautiful sense of excitement of seeing something that was long gone from our planet. We wanted the first VR experience with a photorealistic dinosaur presence to be in the same spirit and vibe.
How did you create this photorealistic creature?
F: For the animation of the dinosaur, we did it with Industrial Light Magic. It was, both for them and us, a brand-new experience and territory to explore. It was a sense of doing something we’ve never tried before, which is combining photorealistic computer-generated dinosaur animation at 60 frames a second with live-action film environment in 3D stereo at 360 degrees. We were able to create the most realistic-looking dinosaur experience. It was a thrill to explore this new type of production.

This isn’t your first companion VR experience for a big studio production. You created one for Fox Searchlight’s Wild before Universal Pictures’ Jurassic World. What are the dynamics of working with a studio on a fictional VR piece?
F: Companion experiences, as a model, exist for contextual reasons. For studios that are interested in producing VR experiences, creating content in a way that extends the franchise or intellectual property (IP) that they have is a practical choice. They don’t have to start from ground zero; they can start from an existing story platform and they can take the first step of exploring VR as a medium. On our side, it’s very interesting because it allows us to explore VR storytelling without necessarily having to carry the weight of telling a three-act story, which is what the film does. So the companion experiences that we’ve done are relatively short explorations — Wild was under four minutes, Jurassic World is about three minutes — that allow us to deepen our understanding of VR storytelling. In the long run, I think both for the studios and for us, the objective is to create original content and to produce just for the VR platform.
How close are we to trying that main course? Are we going to see a full-blown VR Hollywood experience?
F: I think so, but it’s in relation the market. Most of the VR hardware and platforms for content distribution that will come with them are set to release in 2016-2017, so you’ll see the industry building up. The market at this specific point in time is pretty small. I think for major Hollywood productions to be done solely in VR, you’ll need to have a market in place. It won’t come this year, but it will very soon.
Paul Raphaël: It’s also a question of the nature of content. The fact that it’s a new language; it’s something that we, as creators, are still learning … how would you make a longer form piece? And if it’s not longer form, then perhaps it’s a serialized format where you have feature-length VR pieces, so you have 20-minute episodes or something like that to create an entire story. That’s something that needs to be figured out.
“The companion experiences we’ve done are relatively short explorations that allow us to deepen our understanding of VR storytelling.” — Felix Lajeunesse
What are some of your biggest challenges in creating those long-form VR pieces?
F: To create long-form content at this point is still a mystery. First of all, at this point, we don’t know to what extent people want to be wearing VR gear. I think with usage, people get more and more used to it and want to stay in there longer. That’s one aspect; another, as Paul said, how do you remain interesting and relevant and how do you articulate your story for a longer period of time? The more we learn about the grammar and find out about VR storytelling – what works and doesn’t work – it will allow us to expand the length of the experiences.
The Cirque du Soleil Kurios experience that we just released a few days ago is almost 10 minutes long. It’s perceived as short-form for cinema, but it’s pretty long in terms of VR. It’s the longest piece we’ve created so far. We’ve been able to do that because we understand the medium better and know what we’re doing now in terms of articulating the dramatic modulation, how to play with the form and acting and those things.
Are there certain narratives or genres that are better-suited to the VR film experience?
P: Maybe it’s not a question of genres as much as the approach. There are certain things VR does better and others that it does worse than film. Things it doesn’t do as well as film are movements and editing. You want your shots to be longer and want to minimize movement. Building a story from the quick succession of events, as we usually do in film, is not a possibility in VR. But what you lose in terms of pace and lightness of film, you gain in depth in terms of VR — a VR shot can be so dense with emotion and information. It becomes an exercise in how to make a moment of VR full, instead of breaking a story and actions into little pieces. You also kind of need to be “truthful” and put it all in front of the viewer in a way that it’s not a mess. So there’s a way of organizing space and time that is very different in VR. I think it can apply to many, many genres, but it’s a different approach. That’s why we’re touching a bit of everything in our experiences; it helps us find the common points of different genres that excel in VR.

In addition to the visual strength of your VR content, there’s clearly a strong emphasis on immersive audio in your experiences, especially in Kurios, where the audio cues are bang on. How important is the experience of audio to this new visual medium?
F: The visuals transport you, but audio is really what makes you sink into the experience. It makes you disconnect with the physical reality you’re in and surrender to the new reality. What I love about audio as a creative tool is that it seems like it plays on the subconscious in a VR experience, maybe more than visuals.
Visual is a direct input; what you look at comes through your brain and you’re basically conscious of what you look at. But sometimes sound, especially spatialized in a 360 [-degree] environment, will come through, but you won’t consciously acknowledge each one of those sounds. It plays on your perception of reality in a subtle, subconscious way. This has proven to be a very important tool for VR storytelling. Sometimes we create subtle sound interventions for things that happen in the background and around you. Sometimes it shifts your concentration and prompts you to turn. I’m not saying we use obvious sounds to make those signals and make viewers turn. But there’s a way to use sound to use it as a navigation tool.
You’ve also recently launched Headspace Studio. In what ways will it contribute to the sound of this medium?
Jean-Pascal Beaudoin: Audio is crucial for creating a persuasive VR experience, and maybe even more critically for cinematographic VR. It is important to establish that in the industry so that we start seeing more energy and enthusiasm being put on audio. If technology is slowly catching up, we also need to develop our understanding of the potential audio holds for immersive storytelling in VR and eventually for augmented and mixed reality. That’s exactly the vision behind Headspace Studio. We’re developing R&D in a way that we can capture sound, be involved in post-production and try to define this new language. We’ve been doing this over the past two years already. The company is launching now but as a sound director I’ve completed over ten VR experiences already.
I think we’re currently in a very interesting period for VR, which is actually not unlike the early days of the Hollywood studio system, where every studio had a sound director who headed the sound department, working closely with the director to achieve – and hopefully enhance – their artistic vision. I feel that sound for VR requires that same type of attention from start to finish. Sure, we can be involved only at the post-production stage but I find there’s huge added value (not to mention avoiding having to tell a client that they’ll have to reshoot because what’s been recorded on set is actually unusable to achieve immersive audio in VR) when we get invited to join a project right from the start.
“We’re in a very interesting period for VR, not unlike the early days of Hollywood, where every studio had a sound director who worked closely with the director.” – Jean-Pascal Beaudoin
Since Jurassic World had already wrapped when you stepped in, how did you create the spatialized audio for the VR experience?
JP: We collaborated with Skywalker Sound, who sound designed the apatosaurus for the Jurassic World VR experience, which we integrated to the rest of the environment and mixed in 360° binaural. This experience happens in Cali, so we also recorded the ambience of the forest over there and added many layers to make it sound as natural as possible.
Even though people within the VR ecosystem understand and emphasize the importance of audio, it seems like it’s an afterthought. Why has immersive audio been overlooked?
JP: It’s a bit of a mystery to me. Everyone agrees audio is such an important part of immersion, but there’s no mention of audio. We live in a world where visuals are so important. There’s news about VR everyday, the discourse is focused on the technology and there’s so much to be done in terms of visuals in VR. Audio needs a lot of R&D and certain people are doing it very well. Everyone understands we need better tools but it’s not a big market. If you compare it to visuals like GoPro, they sell millions of units but audio is much more limited. Economics play into that as well.
P: Part of that might also be that it’s not immediately obvious that there’s innovation to be made in sound. On the outside, you see VR, you see new headsets but people are still using headphones or speakers. Unless you really dive into it you don’t even realize it. When you do, you think, “Oh shit! We need a whole new way of recording and mixing sounds and playing it back.” Also the visual side is such a challenge that most people are focusing on that. So it’s contributing to the lack of discussion around sound.
[Image credit: Universal Pictures/Felix & Paul Studios]
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Hackers stole security clearance background files for US agents
Wondering how the recently uncovered hack covering personal information from millions of government employees could be worse? We now have our answer, as sources have told the Associated Press and other outlets that in another breach, hackers accessed data from security clearance checks for military and intelligence personnel. Called Section Form 86, you can see what’s covered right here (PDF). Its 127 pages cover personal data like your name and Social Security Number (and the name and SSN of the person you live with), then dive deeper into your family history, where you’ve lived, who you know, how regularly you drink, any loans you have, if you’ve ever been treated for mental illness, etc.
Spies, soldiers and all, their information is out there. That could include employees of the NSA, CIA and military special ops, however government sources told the Washington Post that the OPM (the department that was hacked) does not hold background info for all CIA employees. Basically, this is the worst case scenario for people who have applied for any number of jobs in positions requiring a clearance, and despite rumors that the initial hack is linked to China, we still don’t know who has the data or what they’re planning to use it for. What has been uncovered is that the information apparently went out the door six months ago. Anyway, happy Friday!
Filed under: Internet
Source: Associated Press, Washington Post, Wall Street Journal
How to Add Reminders and View Your Daily Schedule on Apple Watch [iOS Blog]
Apple Watch is the perfect device for quickly glancing at the things you need to do today or to fill you in on your plans for the weekend. It is also a useful device for quickly setting up a reminder without needing to pull out an iPhone.

While much of the setup for Calendars is done on iPhone, you can use Apple Watch to respond to invites, add a quick event, and get alerts to remind you when to leave for your next appointment.
Using the Calendar App
The Calendar App on Apple Watch is tied to Apple’s native Calendar app on iOS, which is also compatible with OS X. I sync my Calendar app with Google Calendar, but it is compatible with a number of services, like Exchange, Facebook, Yahoo, and remote servers via CalDAV. In order to use the Calendar app on Apple Watch, you must be using it in some form on iPhone.
Read more 
EDITOR’S PICKS: 11 apps we think you should try right now
One of our favorite things to do here at AndroidGuys is to help Android users get the most from their devices. Whether in the form of app reviews, news and rumors, or something else, we aim to please.
Our Editor’s Picks column is designed to help existing Android owners discover apps and games. What you’ll find below are some of the apps that we at AndroidGuys enjoy using ourselves. Some of what follows are new titles while a few are classics we can’t let go of. Whatever the case we’re certain you will find something fun to play with this weekend. Let’s get to it!
GMD Auto Hide Soft Keys ★ root
GMD Auto Hide Soft Keys is an app that hides your on-screen navigation buttons so that you can utilize your entire screen for content and no black bar on the bottom taking up your screen real estate. This is of course for phones that don’t use capacitive buttons. It does require root, because it tricks the system to acting like you have a Galaxy device, which uses capacitive buttons. There is a non-root version, but I have found that it doesn’t work as well (buggy and keyboard sometimes fails to pop up).
There are various customization options you have in the app, such as changing the size and button spacing of the navigation bar when you bring it back up, adding more buttons (and with functions when you hold them), choosing the behavior of the navigation bar (whether you want it to hide automatically or at your trigger), and ability to use legacy Android button themes (if you don’t want the Lollipop buttons).
Unclouded
With all sorts of different cloud services that are used frequently including Google Drive, Dropbox, and OneDrive, keeping track of everything in the cloud tends to get annoying. Unclouded fixes that issue, and allows us to access all of your cloud files, from those services, within one beautiful application.
SuperBeam
Are you having problems with sending large files to another phone? We present to you SuperBeam. It is a great app for sharing media files. All you need is Wi-Fi or data connection and you are good to go. The app detects your Wi-Fi connection and sends a QR code or a pin to the user you want to share your files with. It is the one of the best apps that uses Wi-Fi direct.
Haystack TV
Haystack TV presents you with trending news videos in a news channel personalized for you. Watch it on your phone, tablet, Chromecast or Android TV. Haystack TV allows you to cast to your TV News, Trailers and more, including the latest tech news, like new gadget announcements. You can even create favorites by simply typing in a subject and then Haystack categorizes it either by business sports entertainment movie trailers etc.
Haystack TV allows users to break away from the normal network and cable news stations and their many commercials – cable cutters will love the opportunity to watch news, but news that they are interested in viewing. Working much like Flipboard and other customizable news services – you pick the topics that peak your interest and it will find and present them to you whenever you open up Haystack TV’s app. The more you use it the more it ‘learns’ about your tastes as you pick and choose certain stories to read – the selections continue to get ‘smarter,’ and you will always have something new to watch.
RunPee
“Because movie theaters don’t have pause buttons”. This app has a team that watches a movie in theaters, and then provides you with the best opportunity to go “run pee” when the action/development is slow. It then provides a summary of what was missed while you were in the bathroom. It also has a plethora of other features, from buying tickets, to giving you a flashlight (for when you drop your keys under the seat) to ratings and even a timer to let you know when the next pee break is. It even will tell you if there is anything extra during or after the credits, which is very handy. All-in-all, a super useful app.
HBO GO
HBO GO is the streaming service from HBO that lets you enjoy your favorite HBO shows, movies, comedy specials, sports, documentaries – plus behind-the-scenes extras and more. “Game of Thrones” is an incredible show, and with HBO GO every episode is available for replay. It is the only show that gets better when you watch it a second time, and possibly even a third time. But that is not the only show available, all TV series created by HBO are available – John Adams, Band of Brothers, The Wire, The Sopranos, Veep, Entourage just to name a few. There are also quite a few gems in the documentaries section and tons of hit movies in the movie section.
Nautilus Wallpapers
With more than 200 cloud-based wallpapers to choose from there’s a little something for everyone. Broken up into 16 categories, the images are high resolution and look fantastic on any size screen. Because the images are not stored on your device you have access to a huge, growing library that does not eat up your storage.
Monument Valley
Monument Valley is an original and unique 3D puzzle game that uses architecture (monuments). You walk about optical illusions (like Penrose stairs) to determine how you get to the end of each stage. It is pretty addicting right off the bat. And it’s not boringly repetitive. The creator put a lot of thought into creating different situations and challenges at each level. The attention to detail in level layout is also astounding. The graphics have this refinement and smoothness to them that just get immersed in.
Boom Beach
Boom Beach is similar to Clash of Clans where you build up a home base, research technology, collect resources, and go out to hunt down enemy bases. Enemy bases consist of computer generated bases as well as real human enemies across the world. Every enemy base is different and requires a different attack strategy.
If you want a more social experience, you can join a Task Force of up to 50 members where you take on common missions as a team. The better your Task Force performs, the better the rewards. As with most free games, there are in-app purchases but this is one game where in-app purchases are not needed to compete with the best in the game. Supercell struck gold once again with Boom Beach.
Heroes Charge
Heroes Charge is an ultimate battle strategy game. I know what you are thinking. Another clash of clans type game. Well, no it isn’t! This game takes you on an adventurous journey with some mystical characters, termed as Heroes. Working in team of 5, you can fight monsters, dragons and other mystical characters each with their own special abilities. More Heroes can be collected and/or bought with in-game currency. The developer always keeps the excitement high by pushing out new heroes every month as well. Heroes Charge also supports multiplayer and you can join or form your own ‘Guild’ to add to the fun.
Modern Combat 5
Modern Combat 5 is Gameloft’s popular first person shooter game. Modern Combat 5 has amazing graphics, an exciting storyline, and online multiplayer mode. Each iteration of the series has been the best shooter action game available in regards to graphics, and Modern Combat 5 is no exception. The graphics are outstanding, and the game play is even better. The improved multiplayer and enjoyable single campaign mode still makes it one of the finest first person shooter games to play on a smaller screen.
The post EDITOR’S PICKS: 11 apps we think you should try right now appeared first on AndroidGuys.
Google now offering a ‘Free App of the Week’ in the Family section of the Play Store

Google has never really been one to offer paid applications or games for free, but it looks like that’s now changing, at least in the recently-launched Family section of the Google Play Store. For the first time, Google is offering a ‘Free App of the Week’, giving parents a great opportunity to download a premium app or game for their young ones. We’re not sure if this promotion is going to be offered exclusively in the Family section, but as of right now, it is.
The first ‘Free App of the Week’ is called Daniel Tiger Grr-ific Feelings, and normally costs $2.99. Once you make your way into the Family section, you’ll see a big banner telling you that there’s a free app available. Click on the banner, and a popup will appear giving you the app’s title, developer, as well as an install button. If you want to check out information on the app, you need to manually make your way over to the app’s page. However, if you want the app for free, you need to install it from clicking on the banner. The app is listed as $2.99 on the official application page.

It should be noted that Google doesn’t allow developers to offer their apps for free, only to hike them up to a higher price point in the future. Developers are only able to discount their paid apps if they want to charge for them again someday, and it appears the ‘Free App of the Week’ is an exception. If you’re interested in checking it out, head on over to the Play Store link below.

















