Sony Xperia Z3+ pre-orders begin in the UK, costs £549

Following its announcement last month, the Sony Xperia Z3+ is now available to pre-order in the UK. A number of local retailers are offering the handset, with contracts beginning at £32 per month and unlocked handsets starting at £549.
High-street retailer Carphone Warehouse has managed to secure itself exclusivity over the Ice Green colour option. Other colors are limited to just black and white. Its contracts begin at £32.50 with a £50 fee or £40 each month if you want to avoid any upfront costs.
The company is also offering a “Hi-Res” bundle, which includes MDR10-RC headphones, a three-month subscription to Tidal and six hi-res audio album downloads for free. The Xperia Z3+ is available on EE, O2, Vodafone, and Carphone Warehouse’s own iD network.
If you are in the market for an unlocked smartphone, Clove if offering the handset for £549, Unlocked Mobiles has the Z3+ for £554, while Amazon has a similar price tag of £550. Most of these companies will ship the Xperia Z3+ sometime in mid-to-late June, while Amazon states that it will be released on July 13th.
In case you missed any of our launch coverage, the Sony Xperia Z3+ comes with a 5.2-inch 1080p screen, Snapdragon 810 SoC, 3GB of RAM, 32GB internal memory with expandable microSD slot, 20.7MP rear camera, 5MP front camera, and a 2,900mAh battery. Android 5.0 Lollipop is also included right out of the box.
Although it heavily resembles its predecessors, the Xperia Z3+ is still a worthwhile upgrade if you are coming from an older flagship or mid-range smartphone.
Best LG G4 cases

We’re sure you’ve heard a lot about the LG G4 over the last few months, especially pertaining to the premium build that LG included in its newest flagship. Available in both ceramic and leather options, the G4 features high-end materials that help to make one of the best-looking devices LG has ever produced. Even so, this is a very expensive device, and neither of these materials are the most rugged out there. So to help you add some extra protection to your device, we’ve rounded up some of the best cases you can purchase for the LG G4!
More on LG’s newest flagship
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LG Quick Circle Case

Launched as an official accessory alongside the G4, the newest Quick Circle Case from LG replaces the phone’s back cover and adds some extra functionality to the device. The case works in conjunction with a pre-installed Quick Apps application on the G4, which allows users to customize what’s shown through the circular opening on the front of the case. Along with the added functionality of the “quick circle”, these cases also enable Qi wireless charging on the device. At just under $50, these are some of the most expensive cases for the G4, though we imagine the added functionality will be worth it to users.
You can pick up an LG G4 Quick Circle Case from eBay in 5 different color options, though they won’t be officially available for a few more weeks.
Ringke Fusion Case

Starting at only $10.99, the Ringke Fusion Case for the G4 offers up a simplistic design with a decent amount of protection. It features port covers to protect your MicroUSB and headphone jacks from getting filled with dust and lint, and also comes with a free screen protector in the package. This certainly isn’t the most protective case available, but it will protect your G4 from everyday scratches and bumps.
It’s now available from Amazon in both Clear and Black Smoke options, starting at $10.99.
Verus Thor Heavy Drop Protection Case

The Verus Thor Active Case for the LG G4 is one of the cheapest, most protective cases we could find. It doesn’t add much extra bulk to the device, and offers great protection from the shock absorbing core and the polycarbonate exterior shell. All four corners of the case are reinforced for added drop protection.
Available in four different colors, this case can be yours for just $14.99 from Amazon. Head to the link below if you’re interested.
Poetic Affinity Series Protective Hybrid Case

Poetic is known in the case industry for offering great products for about half the price of the competition’s offerings. The company’s Affinity Series is no exception. This bumper case is made of dense TPU to protect your device from drops. The transparent back is made so you can still see the aesthetics of your device without sacrificing durability. The bumper’s molded edges are made to give you a sturdier grip, and it even has a raised lip that will protect your screen if you happen to drop your phone.
The Poetic Hybrid Case will be available from Amazon on June 10th, starting at just $14.95. Check out the link below if you’re interested.
Note: This case is not compatible with the leather LG G4
Spigen Slim Armor Case

Spigen is well-known for offering some of the most premium cases in the industry for under $20. If you’re looking for a quality case that won’t add a ton of bulk to your device, look no further. The Spigen Slim Armor case features shock-absorbing TPU interior and a polycarbonate exterior for dual-layer protection. It also features a handy little kickstand to make it much easier to watch videos or movies at your desk.
Spigen’s Slim Armor Case is now available in four colors from Amazon, starting at just $19.99.
Spigen Rugged Armor Case

If you’re really looking to protect your G4, we’d suggest you check out Spigen’s Rugged Armor Case. It’s a flexible TPU case with Air Cushion Technology for shock absorption that will provide maximum protection. It features precise cutouts for the camera, buttons, and speaker, and also has a built-in kickstand, so you can easily watch videos without having to hold the device.
The Spigen Rugged Armor Case is available on Amazon starting at $14.99. For a case that adds a ton of protection to your device, this is a really great deal. Head to the link below for more information.
Note: This case is not compatible with the leather LG G4
i-Blason Halo Series Clear Case

Looking for a super minimal case that protect your device from small bumps and scratches? Try the i-Blason Halo Series Case, now available on Amazon. This anti-slip case features raised edges on the front to protect the screen when your device is face down.
Available in four different colors, this case is now available on Amazon starting at just $10.98. Head to the link below if you’re interested.
E LV Flip Cover Wallet Case

With the outside composed of high-quality PU leather and the inside a soft flexible TPU material, this leather flip case will keep your device protected while adding some extra functionality to your mobile device. It’s slim, lightweight and features three credit card/ID card slots so you can travel around town with ease. It also closes with a magnetic latch, so you can rest easy knowing that your cards and phone are safe.
It’s now available on Amazon for just $7.99, so follow the link below if you’re interested.
Armatus Gear Slim Folio Jacket Leather Wallet Case

The Armatus Gear Slim Folio Leather Case is another great leather wallet option for your G4. Made of high quality PU leather, this wallet case features two ID card/credit card pockets, making your traveling experience much easier. You can also easily access all buttons, camera, ports without having to remove the case, making this a no-compromise wallet case.
Available in four color options from Amazon, you can pick up your very own Armatus Gear Slim Folio Leather Case for just $5.99.
Mophie Juice Pack Case

The Mophie Juice Pack Case for the LG G4 offers protection while adding a ton of extra battery capacity to your device. The LG G4 is no slump in the battery department with its giant 3000mAh battery, but this case will add an extra 3450mAh to your device. We already had no problem getting through a full day of use on a single charge, so if you use the Mophie Juice Pack, you might be able to get through two or three days!
The Mophie Juice Pack Case for the G4 is currently on pre-order, but the Mophie team says they’ll ship out in late June. You can pre-order your case now for $99.95.
OtterBox Defender Series Case

Last but certainly not least, we have the wonderful OtterBox Defender Series Case for the LG G4. If you’re not familiar with OtterBox, this company has consistently provided top-tier protection for smartphones, and the Defender Series is no different. It features three layers of protection to shield your phone from drops and bumps. It also has a built-in screen protector and port covers that will help keep out dust and debris. Additionally, it has a handy belt-clip holster that doubles as a kickstand for hands-free media viewing.
You can pick up your own OtterBox Defender Series from Amazon for $49.95.
How did you like our list? Are there any other cases you’d recommend to LG G4 owners? If so, let us know in the comment section!
David Attenborough dives into VR with special museum exhibit
Wildlife documentarian and hypnotizing narrator Sir David Attenborough will finally lend his storytelling expertise to the fledgling medium of virtual reality later this month, in a special exhibit opening at London’s Natural History Museum. As stunning as the HD footage that typically accompanies Attenborough’s shows may be, for the past year the presenter has been working with Alchemy VR, a partnership of Atlantic Productions and Zoo VFX, to create even more engaging experiences using VR. A 15-minute adaptation of 2010 miniseries First Life, which uses CGI to reconstruct our prehistoric oceans and the beasts lurking within, is the first Attenborough VR project ready for general release, and it’ll be debuting at the museum on June 19th.
For £6.50 a pop, visitors will be invited to don one of Samsung’s Gear VR headsets and get face-to-face with some of the earliest forms of life to inhabit our seas. Attenborough’s mellow narrative will be your personal guide, of course, but to some extent, exploration of this virtual world will be in your hands. The First Life experience is one of a number of VR projects Attenborough and Alchemy are invested in. The next is expected to be released later this year, and should serve as further proof virtual reality as a medium has plenty to offer non-gamers.
Filed under: Displays, Home Entertainment, Samsung
Via: Wired
Source: Natural History Museum (1), (2)
IRS to fight fraud and identity theft with help from tax-prep firms
The IRS has just revealed a collaboration with various tax-preparation firms and software companies such as Intuit that aims to prevent refund fraud. It will introduce new safeguards to authenticate a person’s identity, including monitoring and flagging repetitive use of IPs and reviewing a device’s identifying info. The IRS website will also take note of how much people spend to complete a tax return to prevent bots from submitting them and will capture metadata that can be used to investigate filings. In addition, everyone involved will regularly share (anonymous) data and fraud leads among themselves in an effort to be more effective in identifying suspicious activities.
From the looks of it, the IRS has finally learned its lesson: just recently, the agency admitted that the tax data of 100,000 people were stolen from its transcript website. That eventually led to $39 million worth of fraudulent tax refund requests, which the government is blaming on Russia. The Treasury Inspector General for Tax Administration (that keeps an eye on the agency) said all these happened, because the IRS shrugged off the security upgrades it recommended.
According to The New York Times, IRS commissioner John Koskinen has admitted this at a news conference:
We have come to realize we are now dealing with a much more sophisticated enemy than in the past. It’s clear that criminals have been able to gather increasing amounts of personal data as the result of ongoing data breaches at various sources outside the tax system.
The group plans to roll out the new security measures, along with campaigns to raise awareness about identity theft soon. It expects to be done before the April 15 filing deadline in 2016 to keep people’s newly submitted documents safe.
[Image credit: shutterstock]
Filed under: Misc
Via: The New York Times
Source: IRS
I want to love ‘The Witcher 3,’ but my Xbox One won’t let me
The Witcher 3: Wild Hunt, a massive, open-world, role-playing game from Polish studio CD Projekt Red, has sold 4 million copies in two weeks across PlayStation 4, PC and Xbox One. Those aren’t Grand Theft Auto V numbers, but it’s a huge milestone for the developer, whose cult classic games have typically launched on PC first with console versions coming much later, if at all. The Witcher 3 has also been a critical success, too, with an aggregate review score of 93 on Metacritic (“universal acclaim” according to the site) for the PS4 version, 94 for PC and 91 on Xbox One. Since its May launch, the game has received four software patches on consoles and five on PC. These updates have ranged from minor things like adding lethal cows to address a money-generating exploit, to major issues like save-file corruption and endless saved-game loops on the Xbox One edition.
While almost everyone I’ve talked to who’s playing the very Game of Thrones-esque The Witcher 3 loves it and hasn’t had any problems, I can’t say the same for myself. Four software updates later, and the latest patch notes still list “fixes” 52 times.
To expand the scope of The Witcher 3, CDPR made the decision to launch simultaneously on consoles and PC, something it had never done before. When you consider that established console developers like Ubisoft and even Microsoft still have trouble getting their games to work properly on current-gen platforms two and a half years after hitting shelves, CDPR’s cross-platform strategy seems ill-advised.
In game development, the amount of things that can go wrong exponentially increases the more complex said game is. For evidence of this, look no further than the high-profile stumble that was Assassin’s Creed: Unity, the first game in the Ubisoft series built for new console hardware. Given the sheer size of The Witcher 3‘s map and that slaying monsters and reuniting with a former charge are but a few of the available activities (there’s also horse racing, card games and sex on stuffed unicorns), the chances for glitches were incredibly high.

I’ve had technical issues with The Witcher 3 since the very first time I played it. As it happens in gaming journalism, I received a code to download the game ahead of its retail release. In the Xbox One’s case, this becomes a two-step process: one code to pre-load the actual game and another to unlock advance access. In the past, this has worked without a hitch. But even a week after the game officially released, my Xbox One kept telling me I was trying to open the game too soon. Instead of simply launching the game from the dashboard (or resuming it), I had to sift through a few sub-menus and load it from the game hub. Dealbreaker? No, but it was still annoying.
I’ve had technical issues with The Witcher 3 since the very first time I played it.
When we’d streamed The Witcher 3 on Joystiq‘s Twitch channel, the game worked without a problem. It wasn’t until shortly after, however, that more serious issues arose. Finding myself overwhelmed in combat by a vicious pack of fish-people (“Drowners” in the game’s parlance), I died and had to reload my last save. Except, instead of the save loading after what seemed like an eternity, a loading symbol depicting a dragon eating its own tail kept spinning above a halted progress bar. To fix it, I went back to the system dashboard, quit out of the game entirely and hard reset my Xbox. But that didn’t work. Instead of being met with an interminable loading screen the next time I fired up the save, what looped was an unresponsive splash screen. So I changed tactics and attempted to load the game from the main menu only to be met by that ouroboros looping yet again. The irony was not lost on me.
After posting a video of the ordeal to Facebook, I was contacted by the game’s publicist with a solution: Unplug my console from the power supply, wait a moment and then turn it back on. He was right; it worked, but I’d lost the progress made since my last save. After finishing the quest for the area I was in a second time, I’d forgotten to save, died in combat and had to do it once more. It was at that point I gave up. I decided it was best to wait for a patch addressing corrupted saves than to keep replaying the same missions over and over again.

Fast-forward three weeks, and I’ve returned to try my hand at The Witcher 3 once more. The corrupted save glitch has since been fixed, but at the expense of suspending and instantaneously resuming the game after powering the system off. As the error resulted from that very convenient Xbox One system feature, it’s since been removed entirely. Again, it’s annoying, but on its own, it’s not quite a major issue. The real problem is that a host of other bugs within the game still exist.
The intro cutscene, for example, plays between the game’s splash screen and the main menu every time I boot up the game. Then there’s the story scene about why I’m in the village of Heatherton that plays every time before I can actually jump into the game, regardless of how far outside Heatherton I am. All told, from the moment I press “A” on the Xbox One dashboard to load the game to the moment when I can actually begin playing, it takes two minutes and 15 seconds of staring at loading screens, menus and cutscenes. And that’s assuming the game launches on the first attempt.
The other night, I was greeted by a different sort of error message when attempting to fire up The Witcher 3; one that stated the obvious: “The game is taking too long to load.” Recently, I had to hit the “A” button a number of times before the game actually launched. For the record, I haven’t had this frustrating of an experience with any other current-gen game.
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The corrupted-save glitch has been fixed at the expense of suspending and instantaneously resuming the game after powering the system off.
It’s a heartbreaking situation. When I’m actually playing the game, I can’t help but marvel at how well-realized the world of The Witcher 3 is; how well-written the game is at seemingly every turn; and just how well it handles gender and sexual politics. Early on, the protagonist Geralt encounters a man who’d been exiled to the forest. “I’m a freak,” he tells the Witcher. “I’m a freak, too,” Geralt replies in an attempt to empathize with the hunter. The man then reveals that he isn’t sterile or that he has dubious magic powers like Geralt, but that he’s gay and his sexual orientation caused a kingdom to crumble. It’s quiet moments like this that speak as loudly as the game’s more bombastic ones.
Rather than bash the player over the head with non-interactive cutscenes, The Witcher 3 lets players unravel its story through environmental clues. Consider this: The other night, while playing, I happened upon a stonecutter’s village in the Velen region. The entire burg was filled with peasants nailing together a perimeter fence and prisoners of war doing hard labor, cracking rocks for punishment. The sounds of hammers and stones were as inescapable as that of the crows overhead. Slaughtered livestock occupied the areas near each entrance. A house the size of a single-wide trailer sat with a collapsed thatched roof, broken timbers blocking its door. A few steps away, a water wheel lay on its side, driven into the dirt, halfway across the village from its structure. A guard snorted and hocked a loogie somewhere behind me. Up ahead, a child ran forward, gleefully exclaiming, “Whee! I’m catching snails!” The more I looked around, it became increasingly obvious that before I’d arrived, a massive monster had passed through and left a veritable Dunwich Horror level of destruction in its wake. And yet no one in town would speak to me, making it all the more eerie.
This is truly where the game excels. I’d rather discover a story on my own by exploring an area and picking up hints through its design than be handheld through the story arc. CDPR’s ambient approach to storytelling with The Witcher 3 is indeed powerful. If you’re playing the Xbox One version, though, this experience gets mucked up a bit as you’ll have to suffer through frustrating glitches.

It’s a heartbreaking situation. When I’m actually playing the game, I can’t help but marvel at how well-realized the world of The Witcher 3 is.
While in Velen, I didn’t talk to anyone; I didn’t kill anything. I just explored, lost in my own world. It’s this type of one-off encounter that gives so much of The Witcher 3 its charm. But I had to wonder if this relative tranquility was the byproduct of another glitch. Up to this point, every town I’d stumbled across had at least one character I could have a conversation or conflict with. Here, everyone I encountered was a non-interactive background character. My experience with the broken Xbox One version had me constantly, and justifiably, worrying that another tech issue had robbed the scene of some of its drama. And that’s a shame.
CDPR claims that, on average, it’ll take players around 100 hours to finish The Witcher 3. And while I’m not averse to sinking huge chunks of time into an open-world game, I can’t help but feel my console is standing entirely in the way of that actually happening.
[Image credits: CD Projekt Red]
Filed under: Gaming, Home Entertainment, HD, Microsoft
Google discusses privacy and permissions within Android apps
Privacy and security are big issues for consumers lately, especially when it comes to technology. It’s such an important topic that during Apple’s keynote last week, they used privacy as a selling point for their products. Staying in control of your data and information is invaluable to customers now, and companies are striving to make sure their users stay in control of those things.
With Apple making such a huge push in the direction of privacy, that puts eyes on Google to see what they’re planning on doing to help out on the security front. A Google executive recently sat down to discuss some of what goes into managing user info, especially when it comes to apps on a smartphone, and why it took the company so long to get things to where they are now.
With Android M, Google has implemented a useful new feature that lets users pick and choose which permissions apps get upon installation. If you don’t think that new game should have access to your microphone and photo gallery (and it probably shouldn’t) you don’t have to allow it those specific permissions. Currently, you have the option to install the app with all of its permissions, or just don’t install the app. Not an ideal solution.
If we back up a bit to the Jelly Bean days of Android, you might remember when an “app ops” setting was uncovered that set the foundation for this new privacy feature. App ops let users pick and choose and revoke permissions for apps, and although the feature was a little half-baked at the time, it was never designed for public use at the time. Google hadn’t planned far enough ahead to figure out what would happen when you revoked a camera app’s permission to access your camera, for instance. Android’s APIs weren’t set up to handle those kinds of exceptions, which would likely cause lots of crashes and errors within apps.
Those APIs are changing in Android M, so users can selectively allow permissions to different apps, and the apps won’t break when they’re missing a permission they were expecting. The caveat here is that developers aren’t required to use these new tools, but they are if they want to use the newer developer tools that Android M brings. Google is hoping that’s enough of a selling point to bring most developers across the line.
These new APIs are part of the reason why it’s taken Google so long to implement the feature. Finding a balance that keeps developers and users happy has obviously taken some time, but it looks like the solution is finally ready for primetime later this year.
source: The Guardian
Come comment on this article: Google discusses privacy and permissions within Android apps
BlackBerry Considering Releasing Android Smartphone [iOS Blog]
BlackBerry is considering releasing an Android-based smartphone for the first time in an attempt to regain market share and promote its cross-platform BES12 device management system, according to Reuters. The report claims the embattled Waterloo, Ontario-based smartphone maker will likely release an Android-based slider device with both a touchscreen and physical keyboard in the fall.
“BlackBerry Chief Executive John Chen is banking on the company’s new device management system, BES12, that allows corporate and government clients to not only manage BlackBerry devices on their internal networks, but also devices powered by Android, Apple’s iOS platform and Microsoft Corp’s Windows operating system.”
BlackBerry, once a pioneer and market leader in the smartphone industry, has struggled to compete with the iPhone and several popular Android-based smartphones over the past eight years, and now has less than 1 percent market share among mobile operating systems. Comparatively, iOS and Android combined for 96.3% market share in the fourth quarter of 2014, while Windows Phone powered 3 percent of devices.
BlackBerry hopes to fill a niche in the smartphone market by releasing a device with both a large touchscreen and physical keyboard, aimed at customers that still prefer using the iconic BlackBerry keyboard but want access to the expansive Android app ecosystem. Nevertheless, the company ensures that the move to Android does not necessarily signal the end of the road for BlackBerry 10 devices.
“We don’t comment on rumors and speculation, but we remain committed to the BlackBerry 10 operating system, which provides security and productivity benefits that are unmatched,” a BlackBerry spokesperson told Reuters. BlackBerry 10 software was released in January 2013 and powers devices such as the BlackBerry Z10, BlackBerry Q10, BlackBerry Passport, BlackBerry Z30 and BlackBerry Q5.
KeySmart 2.0: A better way to manage your keys, $16.99
There are often times when I feel like an old prison guard with a huge loop of keys at the hip weighing me down from one side. If you’re anything like me, you’ve got more keys than you’d care for but can’t quite leave the house without all of them. This means carrying around a hunk of jingling metal everywhere you go. It can be quite embarrassing trying to go for a jog when you alarm every fellow runner you approach with the sound of Santa’s sleigh at their heels. How about the awkwardness of wearing a pair of slim-fit pants with this unsightly amorphous protrusion jutting from the pocket? Good news, KeySmart will solve all of these problems.
KeySmart 2.0 is designed to organize your keys in a compact form factor yet still provides fast and reliable access. With a lightweight body, KeySmart can hold double your amount of keys in just half the space. This eliminates the bulk, noise and inconvenience of unkempt gobs of metal. Sleek, practical and minimal, KeySmart 2.0 is available to AndroidGuys readers for just $16.99. Definitely a great buy!
See more at deals.androidguys.com
The post KeySmart 2.0: A better way to manage your keys, $16.99 appeared first on AndroidGuys.
Android head explains reasoning behind new permission system

One of the most radical changes coming in Android M is a new way to handle permissions for Android apps. Google is finally giving users control over the specific permissions they want to grant to an app, moving away from the current model, where permissions are granted in bulk before the app is installed.
Talking to the Guardian, Google’s head of engineering for Android and Chrome Hiroshi Lockheimer explained why it took so long for the company to change course when it comes to permissions.
First up, Lockheimer clarified why Google released and then quickly pulled App ops, a feature present in Android 4.3 that allowed users to revoke permissions of installed apps.
Applications on Android were not built with the notion that certain functionality could be turned off behind their backs
“Applications on Android, starting in 2008, were not built with the notion that certain functionality could be turned off behind their backs,” said Lockheimer. “App ops was launched somewhat out of context; we really needed to solve the whole story, not just launch App ops without moving apps from install time to run time permission requests.”
Google removed access to App ops in Android 4.4.2, in December 2013.
The jump to Android M (or rather the new corresponding SDK version) gave Google the opportunity to initiate a controlled transfer over to the new system, where users are asked to grant individual permissions when they are needed while running an app.
“We’re starting in M, because every time we have a major release we can change these things, and we were able to modify and create new application programming interfaces (API) to handle it,” said Lockheimer.
Only apps designed to work with the Android M SDK (API level 23) will use the new permission system. App developers can stick to the old system, as long as they target API level 22 (Android 5.1) or earlier. However, if they want to take advantage of the new features supported by Android M and future versions, devs will have to adopt the new system. Google hopes this will be a strong-enough incentive to nudge the ecosystem towards the new permission model.
Hiroshi Lockheimer hopes that the new permission philosophy will help break what he called the “finger memory.” Let’s face it, right now most of us just click Accept without really going through the list of permissions that an app requests.
Developers will have to find thoughtful ways to explain why they need permissions for their apps, as well as account for what happens when a permission is denied. But what happens to older apps, designed for Android pre-M? This video from Google I/O explains that users will still be able to revoke permissions of these apps in Android M. In this case, apps will be fed blank data, which means they won’t break, and instead they will just show empty objects – for instance, if you deny Hangouts access to your camera, when you fire up a video chat, the app will show a blank screen instead of the camera feed.
This compromise gets the job done, but it may cause a lot of confusion for some users. Still, it’s a sacrifice Google is willing to make in order to ensure a reasonable level of consistency.
What do you think of the new Android M permission system? Is the right step or were you fine with the old way of handling permissions?
Rumors point to 5.7-inch Galaxy S6 Edge Plus, but trademark hints at S6 Note moniker

There have been plenty of rumors circulating in the past month or so about a large version of the Galaxy S6 Edge, which some have taken to calling the Galaxy S6 Edge Plus. A little over a week ago, a leaked image appeared online and Korean media sources seemed to back up the claim that a larger handset is indeed under development, possibly with an August release.
The latest rumors hint at a 5.7-inch display, complete with the dual curved edge display of the Galaxy S6 Edge. Previously a 5.5-inch model had been rumored. Furthermore, SamMobile suggests that the handset will ship with Android 5.1.1 out of the box and that the smartphone will arrive in Q3 2015. We have already seen an early build of Android 5.1.1 running on the Galaxy S6, so a newer version of Android seems quite likely for Samsung’s upcoming smartphones.
In further developments, a new trademark for a Samsung handset has just been spotted in South Korea, which points to a product called the S6 Note. Although the trademark doesn’t contain any hardware details, the Note nametag suggests that this is a larger handset. It’s possible that the S6 Edge Plus’ actual name could end up being the Galaxy S6 Note.

If true, this all has particularly interesting implications for Samsung’s much anticipated Galaxy Note 5. Given the S6 Note trademark and rumored August / Q3 release date, there is looking to be a major cross-over between these two large phones which could cause major confusion. Unless, they are somehow linked? Perhaps a new naming scheme is in the works for the Note series?
Alternatively, rumors have previously hinted that Samsung was worried about causing confusion between the Note 5 and this larger S6 handset, leading to speculative suggestions that Samsung could be prepared to increase the size of the Note 5.
Regardless, the larger smartphone is expected to launch sometime in the third quarter of the year. I’m sure that the picture will become a little clearer before then.







