Meet Flic: the wireless Smart Button

Don’t you think that life be more fun with more buttons, preferably the big red unlabelled kind that would make your house look more like a supervillain’s layer? Enter Flic, a wireless button that you can stick anywhere and that communicates with your smartphone to perform a variety of tasks.
The little button can control your lights or heating if you have a smart home setup, connect up to Spotify and control your music without needing to reach into your pocket, or can be used to simply take pictures, find your phone or call a number in your address book. Flic isn’t just about expanding home automation though, the company is also advertising it as a security device, which can send our GPS data or a distress message if you’re in trouble, or to turn on navigation functions in your car.

The Flic button connects up to your smartphone via Bluetooth, where you can use an easy to navigate UI to designate a task to your button. Each button can be programmed with three settings, one for a click, double click or long hold. The Android apps works on device running Android 4.3 or later as long as the handset supports Bluetooth 4.0.
The promotional video below can probably do a better job than me at explaining all the various features and combinations possible with Flic.
If Flic has caught your fancy, there are range of packages available depending on how many buttons you want. The IndieGoGo project was 801 percent funded a while back, but you can still order Flic buttons as an early adopter. A pack of 4 costs $99 (25 percent off the final retail price), or you can grab just a single Flic for $39 or 6 of the little things for $149.
Orders can be made through the main Flic website and the company ships world wide, albeit with the usual additional costs. As the funding campaign has come to an end and production is already under way, your Flics will arrive within 8 weeks of purchase.
Although the company isn’t advertising Flic with trap door or hound unleashing functionality, I still might get one to spruce up my lair desk. What would you do with a Flic button?
Moto X (2015) will likely incorporate fingerprint scanner

Last year, source code turned up suggesting that Motorola and Google had originally planned to incorporate a fingerprint scanner into the Nexus 6, though the sensor was ultimately scrapped by the time the final hardware arrived. More recently, it was announced Android M will support fingerprint readers out of the box, making it clear that Google still has fingerprint reading on its radar. But what about Motorola? If a new leak proves accurate, Motorola’s next-gen Moto X will also offer a fingerprint reader.
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The two photos below give us a peak at what is allegedly the Moto X’s chassis. While we have no way of confirming if this is the real deal or not, but whatever this device is, its back shows off a cut-out that certainly looks about the right size and shape for a fingerprint scanner.

This means, if the leak is correct, Motorola will be taking a rear-mounted approach to fingerprint scanning. Considering Motorola has long ditched physical or capacitive keys on all but its Droid series, we aren’t surprised that they are taking a different route than Apple or Samsung. For what it’s worth, the center-rear position is actually very comfortable and natural to reach for, as evidenced by devices like the Huawei Mate 7.
While it is too early to say for sure if this is a fingerprint scanner, or even a real Moto X (2015), we can’t say we’d be too surprised. Of course, unless the Moto X 2015 ships with Android M out of the box (quite unlikely), Motorola will probably come with a modified version of Android Lollipop with its own in-house fingerprint scanner drivers and software, though we imagine it will play nicely with Android Pay and other Android M fingerprint reader features when they do arrive.
Flagships of 2015
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What do you think, do you consider a fingerprint scanner to be a desirable feature for a smartphone or more a gimmick? Let us know what you think in the comments.
Xiaomi will launch the 5,000mAh Slim Power Bank in India next week
Chinese smartphone manufacturer Xiaomi has announced that it will launch its 5,000mAh Slim Power Bank in India next week where it expects the product to sell out in around 4-minutes.
The charger is just 9.9mm thick and weighs just 156 grams. The actual battery is enclosed in a visually appealing, lightweight aluminium unibody and packs 9 circuit protection.
In terms of power, the unit features a 2.0A and 2.1A Output with a 93% charging conversion rate, so you’ll have no problems juicing up a smartphone, tablet or even an iPad.
The Mi 5,000mAh Slim Power Bank will be available to purchase through Xiaomi’s online portal in India from Tuesday, June 16 at 2PM for Rs. 699 ($10).
Source: Xiaomi (Facebook)
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Omni Swipe: the one-hand launcher with infinite possibilities (review)
The pool of Android devices are extensive, you can purchase devices of all functions, sizes, colors and price points. The majority of them have large bright beautiful displays that are great for doing cool things socially and productively.
At times screen, real estate can get consumed quickly by all of the shortcuts to your favorite apps you frequent. Or on the other hand, your device is so large that your finger can’t access that hard to reach app on the other side of the screen using one hand.
Omni Swipe formerly known as Lazy Swipe is all grown up and ready to put on its serious face. Redesigned and redeveloped the Omni developer team revealed their app has infinite possibilities for what users can do with just a single tap or swipe with one hand.
So what is Omni Swipe? Omni Swipe is one of the most promoted apps in the Technology category on the Google Play store being featured on the Play Home page over 30 times!
The Features
Omni Swipe allows convenient access to your favorite apps, contacts, settings, and incoming notifications using just one hand.
With just one finger swipe you trigger a customizable radial menu. The radial menu can be triggered from the following areas: bottom left, bottom right, middle left, and middle right. This menu keeps what’s important and most useful to you in hands reach.
While in use Omni Swipe is categorized into 3 clever sub-menus Favorites, Interact, and Toolbox.
Interact: Get your latest notifications without having to swipe down the notification bar, and keep your most important contacts as well as their various contact methods convenient.
Although on initial use it will pre-populate your most recent SMS contacts you conversed with so beware.
Favorites: Add and arrange up to 9 of your favorite apps to access quickly and easily.
Favorites category is ultra convenient. It prevents you from having to leave your home screen and search for apps that aren’t quite essential enough to be shortcutted on your home-screen.
Toolbox: Customize commonly used phone settings and switches that also can be accessed with a single swipe. Quickly access your flashlight, WiFi, rotation lock or adjust your display brightness. Keep your Android fast and responsive with the memory-cleaning speed-boosting “Booster” tool!
My suggestion to Omni Swipe would be to rename this category “Life Saver”. Life saver might be an exaggeration, but this category is sweet. Using the toolbox category, I was able to quickly turn on/off my devices flashlight and find my phone charger without waking anyone or stumping my toe on my bedpost. Also, I had the ability to adjust the sound/volume and even take a picture within the Toolbox category.
To add to the customization features, Omni Swipe includes a variety of colorful themes that you can choose from.
Only issues I came across while using Omni Swipe is at times I inadvertently triggered the application when scrolling or using the lower portion of my devices. Another issue I had was when the application is open at the top of the screen there is a yo-yo or maybe a kite not quite sure what it is. I do know that it’s forever present while using the app when you pull down on it or swipe it left to right circles fill your screen and magically an advertisement appears.
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The bottom line is Omni Swipe is no longer “Lazy” and has grown into an application that is unobtrusive,interactive,useful and allows you to have features that are usually coveted, only to rooted devices via a one finger swipe.
With a Google Play Store Rating of 4.5 out of 5 and over 50 Million installs not to mention it’s free. Omni Swipe everything within reach on your Android device.
The post Omni Swipe: the one-hand launcher with infinite possibilities (review) appeared first on AndroidGuys.
‘Metal Gear Solid V: The Phantom Pain’ is a tale of revenge
In Metal Gear Solid V: Ground Zeroes, a human bomb sank the dreams and private military corporation of Big Boss, the central figure in Konami’s stealth franchise. Metal Gear Solid V: The Phantom Pain continues where we saw the Boss last: hospitalized and disfigured by the bomb blast. The soldier has lost an arm in the chaos and his body has been invaded by over 100 foreign bodies — a mixture of human teeth and shrapnel — but the incident seems to have damaged something far more critical: his psyche.
Big Boss’ physical transformation leads to changes in his motivation as well. Somewhere between 1984, where The Phantom Pain begins, and 1995, where we meet a rookie soldier named Snake (a genetically-altered clone of the Boss) in the MSX title Metal Gear, Big Boss becomes the franchise’s primary villain.
For two days, with a preview build of The Phantom Pain in hand, I tried to uncover the Big Boss’ secrets and attempt to learn how a good soldier can go bad.

The Phantom Pain has a slow open. Acting as both a reminder of Big Boss’s ordeal and a tutorial, the game’s protagonist awakens gaunt and feeble after a nine-year coma. He struggles to reactivate his long dormant muscles, spending the majority of the introduction on his belly. It illustrates how far the soldier has fallen from an all-powerful military leader to a weak man struggling to evade danger.
His powerful persona returns after the intro (and after some time has passed) as Metal Gear Solid V: The Phantom Pain leads players to an open-world region of Afghanistan. Imagine a series of large installations, like the one found in Ground Zeroes, surrounded by desert and you’ll have an idea of how the map in The Phantom Pain works. It’s a massive play area, engulfed in sand, riddled with wildlife and terrorized by the Soviet army.
Big Boss — back to form and outfitted with an intricate mechanical arm that can be used as a weapon — quickly establishes himself, alongside familiar franchise characters Revolver Ocelot and Kazuhira Miller, as the leader of a new private military corporation known as the Diamond Dogs. A gun-for-hire in the region, Big Boss helps locals fend off the 1980s-era Soviet invasion of Afghanistan by eliminating their commanding officers, destroying their equipment and generally sowing dissent through the desert.

The structure of missions in The Phantom Pain is similar to previous games in the series, specifically Peace Walker and Ground Zeroes. Players are given a slew of missions, some listed as primary story objectives and others as optional Side Ops. Completing Side Ops can be critical if your aim is to make Big Boss’ life slightly easier. When he arrives in Afghanistan and holds Soviet soldiers hostage, for example, Boss quickly realizes he doesn’t speak the language and can’t extract any useful information from the enemies. In an early Side Ops mission, however, Big Boss can capture and recruit a translator, allowing the protagonist to interrogate adversaries for details on enemy positions, special items and more.
The majority of the missions feature simple core objectives. Nearly all of them follow a similar pattern of “Go to place on map; destroy target; get out alive.” More story-focused missions offer flavor by way of Metal Gear-level crazy cutscenes, but the objectives tend to bleed together. What you’re doing isn’t the focus; it’s how you’re doing it.
When you select a mission, choose your gear and pick your buddy (more on this later), Big Boss decides at what time of day he wants to execute his plan. Infiltrating enemy strongholds at night has its obvious advantages: Darkness means low visibility and fewer guards roaming with a shorter range of view. But your visibility is also at a disadvantage. More than a handful of Soviet soldiers sitting in shadow surprised me as I made my approach, forcing me to drain the batteries of my night vision goggles. Nighttime also means more soldiers resting for the evening indoors, making things complicated when approaching villages with dozens of structures.

Daylight sneaking offers better visibility — for you and the Soviets. It’s easier to tag and track the movement of enemies from a distance with your advanced binoculars as they roam the desert landscape. But the blinding sunlight can put Big Boss in peril as he waits for his eyes to adjust to the light when transitioning from indoor structures to the desert exterior.
The day-and-night cycle and the game’s open-world, “approach from any angle” design gives players an immense sense of freedom and offers healthy mission replayability (you can replay old missions at any time from the main menu). The Buddy system also throws more variety into the mission structure. There are a number of assist characters you can select at the start of each mission. D-Horse can be used to traverse the desert quickly and can be used in stealth (Big Boss leans over to either side of the tamed animal and hugs its side to hide his approach). D-Dog can spot enemies and items in the world as well as distract and attack bad guys. D-Walker is a bipedal robot that Big Boss rides like a minecart that can run at a quick clip on its legs or plod along on wheels for a stealthier approach. Finally there’s Quiet, a quick and deadly sniper with a nonsensical fashion sense who can clear your path of any threat with her trusty rifle. Each character offers positive and negative attributes to varying play styles, whether you want to be a stealthy infiltrator or a blood-soaked warlord.

For stealth-oriented players, your aim during missions is to complete objectives and escape unscathed and unseen. Non-stealthy players, though a blasphemous approach for Big Boss, can have just as much fun. The Phantom Pain has a wide swath of deadly weaponry for Big Boss to utilize and gives players some extra reaction time, as previously seen in Ground Zeroes, by slowing time down slightly when detected. This gives players the time to choose, even when detected, whether they want to get aggressive. If things get too hectic, Big Boss can use his iDroid device (sort of a clunky PDA) to radio in for helicopter support. Helicopters can decimate the region with a hail of bullet fire or distract enemies by broadcasting ’80s pop music from its speakers. There’s something oddly entertaining about taking out a village of bad guys as a helicopter above blasts Kim Wilde’s “Kids in America.” You can also order a helicopter to drop a crate of supplies (you can select where to drop the crate, including on top of enemy heads!) or call in one of your buddies.
Mission notes only expand the story; they feed into The Phantom Pain‘s metagame. Similar to the PSP game Metal Gear Solid: Peace Walker, Big Boss can recruit enemies into his army by using a device known as the Fulton Recovery System. Essentially, Boss hooks people, animals and objects up to a self-inflating balloon that flies away and lands back at his base (so long as the weather is clear). Back on base, a giant oil rig in the middle of a vast ocean, Snake can catch up with his aggressively recruited army and make changes to the organizational structure of the Diamond Dogs.

Looking at spreadsheets might not sound like entertainment, but I was quickly enthralled by examining the attributes of my new recruits and manually placing them in different units to expand my army and Big Boss’ abilities. The Research & Development unit, for example, can create key equipment for use in the field, such as Big Boss’ trusty cardboard box, and upgrades for your buddies. The Intel unit offers more information when Big Boss approaches cities, often pre-targeting enemies and notifying Boss of weather fluctuations (a surprise sandstorm in the middle of an intricate sneaking plan can take things south quickly). There are a handful of other units, but the key to it all is recruitment. I found myself specifically playing in stealth in order to capture and grow my army. There’s an additional incentive to the style, similar to Peace Walker.
Eventually you can form combat units and send them on missions for various rewards, like money or new recruits. Your army begins to grow from the inside and you can then take those resources you collect and expand the size and scope of your oil rig. At the end of my two days, my rig featured seven platforms ranging from medical to support all the way to a separate installation for captured animals (however, the zoo is more fun over function).
Though its structure is similar to Peace Walker, this is the first mainline and numbered game in the series that isn’t completely focused on narrative. There are none of those classic nearly 30-minute-long cutscenes; instead the game seems to intend for the player to craft their own stories through exploration in the open world. That doesn’t mean it always works. The story is disjointed, with most of the nuance tucked away in cassette tapes that players need to stop and listen to. The most drastic difference is how stoic Big Boss is.

My fear was that adding the power of a Hollywood celebrity as the lead’s voice would alter how Big Boss interacted with others. Kiefer Sutherland’s Snake speaks, but certainly picks his moments. Gone are the days of Snake’s two-way radio conversations we hold near and dear to our heart and replaced by a series of returning voice actors that talk at you rather than with you. Here’s hoping that Sutherland spouts out some Kojima brilliance later in the game like “La-li-lu-le-lo” — a codename for Cipher (and The Patriots), the central organization within The Phantom Pain that Boss is investigating. Although the game isn’t completely lacking in linear narrative, it’s just far different from any other modern, mainline game in the franchise.
At its heart Metal Gear Solid V: The Phantom Pain is a revenge story. Big Boss is looking for a punching bag; he needs someone to blame for taking nine years of his life, destroying his army, killing his allies and taking a piece of his body. In what may very well be his final entry in the series, legendary creator Hideo Kojima gives us a protagonist bent on destroying his adversaries after suffering great loss. There seems like little Big Boss won’t sacrifice to be victorious, but as we help him establish his power in The Phantom Pain, we create a future enemy that will terrorize the world of Metal Gear Solid.
Filed under: Gaming
Get tailor-made headphone audio with this little device
Audio snobs may already be boasting their high-end audio equipment, be it portable headphone amps or a special chip inside their smartphones, but these are no good if your ears have slight hearing loss. Even if you deem your ears to be pitch perfect, chances are your left and right ears have different sensitivity to certain frequencies. The solution? A startup in Hong Kong has come up with a little device called Aumeo, which lets you fine-tune your headphones according to your ears’ hearing sensitivity. This author has tried it, and the result was pleasantly surprising.
I actually first met the company’s co-founder, Paul Lee, a little over two years ago when he came up with this handy technology, though he had other plans back then. Today, after a clinical trial with 100 subjects, Lee has decided to take the Aumeo to Indiegogo for general consumers. The idea is simple: plug the Aumeo’s headphone jack into your iPhone or Android smartphone, then plug your headphones into the Aumeo, and then run the companion app’s hearing test.
The simple test lets you indicate how much of each of the six frequencies — 250 Hz, 500 Hz, 1 kHz, 2 kHz, 4 kHz and 8 kHz — your ears can hear independently; just move the slider until you can just about hear the beep. When all done, the profile is cunningly sent to the Aumeo in the form of audio signal, so no Bluetooth is required. Once you’re set, you’ll no longer have to run the app again as the profile is stored on the Aumeo, but you can always run it again should you wish to hook the aluminum device up to other headphones.

According to the quick setup process, my hearing sits in the “satisfactory” region, with both ears slightly lacking in the 500 Hz range and 8 kHz range. I then put on some music through my KEF M200 and was blown away by what I heard: I was able to pick up more detail in the music, while also finding myself having to lower the volume slightly, as I didn’t need it to compensate what I couldn’t hear clearly. There was no cheating as the audio wasn’t louder, just more detailed.
The Aumeo is now live on Indiegogo starting from $99 (free US shipping) which, in our opinion, is well worth the investment — especially when it comes with a pair of allegedly decent earbuds as well. You can even go for the Duo Pack offer which is just $169.
Filed under: Portable Audio/Video, Wearables
Source: Indiegogo
Microsoft officially launches 1TB Xbox One console
As rumored, Microsoft has officially launched an Xbox One with double the storage of the standard model and a new matte finish. It comes with the controller we glimpsed earlier that packs a 3.5mm stereo jack so you can use any headset (the new console ships with a chat headset, though). Microsoft is also throwing in a copy of Halo: The Master Chief Collection for a limited time. The 1TB console will start shipping on June 16th in the US, UK and other “select markets” for $399 (£349 in the UK). Better still, the standard 500GB Xbox One’s price has dropped permanently to $349 (£299).
To throw in a Jobs-esque “one more thing,” Microsoft also revealed an Xbox Wireless Adapter for Windows 10 coming this fall for $24.99, or bundled with a Wireless Controller for $79.95 in the US. As a reminder, that’ll let you use the Xbox One’s controller wirelessly on a Windows 10 PC, laptop or tablet, avoiding the USB cable futz you need to do now.
Filed under: Gaming, Microsoft
Source: Microsoft
SpaceX Crew Dragon nails critical safety milestone
NASA has granted the SpaceX Crew Dragon pad abort milestone approval following critical tests last month. The vehicle — which will eventually carry astronauts to the International Space Station — rocketed to a height of 1,187 meters (3,900 feet) at 345mph, powered by its eight SuperDraco engines. The crew pod then separated from the trunk and floated on three parachutes to an Atlantic splashdown, surprisingly close to shore. NASA said that the test gave engineers “volumes of important information,” adding that “(simulations) still can’t beat a flight test like this for finding out what’s going on with the hardware.”
Passing the test earned SpaceX a $30 million NASA payment, and the Crew Dragon can now move on to the in-flight abort tests scheduled for this fall. During that phase, the crew pod will eject exactly as it did during the pad test, but in the troposphere and near the speed of sound. The goal is to ensure that the crew vehicle can safely get away from the Falcon 9 launch rocket during the crucial phase of maximum flight drag. If that goes well, SpaceX could launch the first manned Crew Dragon tests as early as 2017, and will then vie with Boeing to be first to the ISS. If you want to relive the pad abort test, the video is below, but turn the volume down — rockets are loud.
Filed under: Science
Source: NASA
Scientists work out how to wire up your brain
Imagine a future where neurological disorders are cured with a single injection into the top of your skull. That’s the expectation placed on the shoulders of Charles Lieber, a Harvard chemist who has developed a groundbreaking technology that has the potential to change medicine. The process involves building a tiny fishing net out of conducting threads that can support microscopic sensors across its surface. It’s so small that you can use a regular-sized but stronger needle to inject it via a tiny drill hole straight onto the brain. Then, this mesh begins to unfurl and sit on the top of your noggin, shifting around as your grey matter does normally.
This technique overcomes two of the biggest problems that currently dog neuroscientists. Firstly, getting access to the brain is a long, complicated and blunt process. Secondly, any implants have to fight your body’s self-defense systems, which attack the foreign body, assuming that it’s hostile. Lieber’s mesh, by comparison, has spaces for cells to sit and is sufficiently soft and slender that, so far, they’ve been ignored.
For now, the tests have centered on implanting the technology onto the brains of sedated mice. Once they’ve woken up, Lieber’s team were able to monitor the activity of individual neurons and even stimulate portions of the brain. There’s still a considerable amount of work to do, but we might be on the cusp of a whole new area of medical science. Oh, and let’s hope the scientists can get WiFi onto this thing, since wandering around with a tiny wire sticking out of your head makes it difficult to wear a hat.
[Image Credit: Lieber Research Group / Harvard University]
Filed under: Science
Via: Phys.Org
Source: Nature (.PDF), Nature
Samsung’s Galaxy Tab E gets spotted in Taiwan Mobile’s sales catalogue
While the 8-inch version of the much anticipated Galaxy Tab S2 passed through the FCC yesterday, it seems that Samsung has been busy with another range of tablets under the Galaxy Tab E moniker. This is according to a sales catalogue produced by the carrier, Taiwan mobile.
As you can see in the image above, the Galaxy Tab E WiFi is proudly displayed on the page with model number, SM-T560. We have its headline specifications are laid out below.
- 9.6-Inch LCD with 1280 x 768 resolution
- Quad-core processor @ 1.3GHz
- 5MP Rear camera
According to the listing, the Galaxy Tab E has a price tag of $690, although one has to wonder if this is the fabled Recommended Retail Price (RRP) that we so often see with new devices before they are sold at a more realistic price. Time will tell. It’s also unknown whether the Galaxy Tab E will be released outside of Asia in the coming months.
What do you think? Is the Galaxy Tab E something you would be interested in?
Source: BlogOfMobile
Via: PhoneArena
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