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8
Jun

‘Fortnite’ would be a fun game, if it weren’t so complex


When Fortnite started teaching me how to build a fort, its gentle tutor voice told my pickaxe-wielding warrior to never forget this simple rule: Remember to make a door. When you build forts in Fortnite — in addition to about a billion other activities — you want to make durable fortifications protecting a glowing portal from ravenous zombies that want to destroy it. That fort is no good if you can’t get out of it or re-enter it to make improvements on the fly. Still, Fortnite creator Epic Games doesn’t appear to follow the game’s own advice. While a brilliantly simple, edifying puzzle of collaboration and creativity lies within, it’s buried beneath myriad layers of confounding busy work and mechanical complexity. Right now, Fortnite doesn’t have a door.

Playing Fortnite at a private event ahead of E3, I had trouble determining what the game was all about. Not for a lack of details, though. The problem was more that the game is comprised only of details. When you start playing on your own, you’re told that you’re joining the Storm Chaser resistance. Then you’re promptly given your own personal island that’s set adrift in a spacey void. On the island, you build new facilities like barracks or factories, which in turn open up resources and soldiers.

Fortnite sings when you’re collaborating on a team of four players.

These soldiers, broken up into different classes like ninjas and mechanics, are then used in missions you take on from a whole different expanding map adrift in yet another spacey void. Then you control those characters in strangely unpopulated arenas that look like Stephen King settings by way of Loony Toons. These bulbous suburban towns, forests and shallow caves are where you fight those zombie hordes and build forts.

Density is a problem that Epic seems to be aware of. Even after the lengthy tutorial breaking down all of these different elements, we were encouraged to play on our own for more than an hour before being grouped into a four-player team to try out Fortnite‘s co-operative play. After that, though, I was still flummoxed by how everything interacted with everything else. If I complete a mission, what resources am I actually building up to grow my island? How does that open up the mission map? How do I actually level up any characters I’ve unlocked? What’s the difference between a 1-star ninja and a 5-star ninja? Fortnite is hardly the first game to overload on complexity at the beginning, but its endless menus and items and information slices feel like distractions from the actual act of playing in the field.

Right now, Fortnite doesn’t have a door.

Playing actually feels pretty awesome, although it’s not totally unencumbered. The missions on hand at the demo played out in three phases. First, you wander around the primary-colored landscape looking for a purple portal and then you have to protect it with a fort. Treasure chests with pre-built weapons and items are hidden around the maps, but most of your resources are built by gathering materials.

No matter what character you’re using, they have an indestructible stick for beating open trees, rocks, buildings and anything else to gather raw resources. See a dump truck? Hit it with your stick and collect some scrap metal. Want all the bricks in that post office down the street? Keep hitting it. All this Minecraft-ian beating gives you goods to build new tools — a pickaxe lets you gather things faster; a sword is good for defending the portal — as well as a variety of walls, stairs, traps and platforms for a potential fort.

Surprise! More video game zombies.

Building this stocked larder felt needlessly laborious given how fun and frantic the third phase is. Once you’ve got the goods, you can start building a protective structure around your portal and the ease of selecting different parts really sparks your inner pillow fort master. If you’ve got the stash to do, you don’t have to build a simple four walls with a roof around the portal; you can make a whole series of interlocking fortifications with stairs leading nowhere and multiple layers of walls to protect from raiding zombies. That’s what happens during the third and final phase: You “activate” the portal and waves of slimy beasts swarm toward it and you have to kill them all as a timer ticks down. Just like everything else, your fort is destructible, and your enemies will beeline for whatever’s most vulnerable. Dancing between rebuilding downed walls, attacking and trying to heal, Fortnite feels like a happy meeting between Bob Vila and tower-defense games like Plants vs. Zombies.

Played alone, these missions felt slow and plodding, but they came alive when playing on a team of four.

Played alone these missions felt slow and plodding, but they came alive when playing on a team of four. Sharing resources and seamlessly throwing together a fortress with teammates added an exciting sheen to the familiar play styles Fortnite has mashed together. The game also gets much harder. Epic threw our team into a high-level mission that we simply couldn’t get past even after the developer unlocked advanced weapons like an extra-durable guitar for walloping zombies. Despite our failure, it was still enjoyable to hop back in and start building a whole new set of fortifications with the team. The only problem was that after that fun collaboration ended, it was back into the layers and layers of menus, going through the plodding business of leveling up characters and expanding the island.

Epic made games long before its primary business was selling tools for other people to make games with, and its strength was simplicity. Unreal and Gears of War were alternately about the pleasures of speed and weight as viewed through a gory fantasy version of squirt gun fights. Launching yourself around Unreal‘s sci-fi maps felt liberating compared to other shooting games while Gears of War‘s plodding firefights where you slammed into cover were wonderfully grounding. Fortnite‘s fort building, while more complex by its very nature, still evokes an appealingly simple pleasure like those games.

Right now that pleasure is hidden behind a wall of clutter. Epic’s game is far from done. Not on hand were more expansive fort building and player-versus-player modes. In fact, many smaller features were still absent. While male and female versions of character classes were in the game, some, like the ninja, were only available as men because the alternates were still incomplete. There’s time to streamline and clarify Fortnite between now and its release later this year, and even afterward as the free-to-play game evolves with its audience. Epic just needs to remember that the audience has to find a way into the game if they’re going to play long enough for it to evolve.

[Images credit: Epic Games]

Filed under: Gaming, HD

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8
Jun

Apple’s Beats 1 believes the future of music is radio


Big changes are on the horizon for Apple’s music streaming services. After acquiring Beats audio last summer and luring famed British DJ Zane Lowe away from BBC Radio 1, Apple announced that it is launching an internet radio station, dubbed Beats 1, as part of its new Apple Music service.

As Apple’s Eddy Cue explained on stage at the WWDC conference in San Francisco today, “Internet Radio isn’t really radio; it’s just a playlist of song. We wanted to create a worldwide live radio station broadcasting 24/7.” And that’s just what they did. The global station will broadcast from three cities — New York, Los Angeles and London — while exclusively playing music that’s been curated by real people rather than machine algorithms. Lowe will reportedly head up the LA station.

Filed under: Internet, Apple

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8
Jun

Apple Music launches June 30th, comes to Android this fall


Apple Music

You won’t have to wait very long to give Apple Music a spin… even if you don’t use any Apple gear. The Cupertino crew has announced that the $10 per month streaming service will be available on iOS, Macs and Windows PCs on June 30th in 100 countries, and it’ll arrive on both Android and Apple TV this fall. Yes, you read that last part correctly — for the first time, an Apple-branded app (not just Beats) will launch on Google’s mobile platform. The move was undoubtedly necessary if Apple wanted to take on Spotify and other rivals, so we wouldn’t call this a kind gesture. Still, it’s good news if you’ve ever wished that Apple would branch out and give you a chance to try some of its bigger services without buying its devices.

Filed under: Internet, Mobile, Apple

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Source: Apple (BusinessWire)

8
Jun

Sony Xperia M4 Aqua’s 8GB varient comes with only 1.2GB memory for users


When the Xperia M4 Aqua was first announced, it garnered more interest than Sony’s flagship phone – the Z3+, which was announced around the same time. However, there is a dampener that might dissuade you from purchasing its 8GB variant – it has only 1.26GB storage space available for users to download apps, store media files such as pictures, videos and music.

Xperia-M4-Aqua

So it would be wiser for you to purchase the mid ranger’s 16GB variant as 1.26GB memory would prove to be too less for you even if you add a microSD card because now a days OS as well as their updates are getting bigger in size. When the Xperia blog that revealed the information tried to free some space by deleting some apps, it could only get 400MB space, which isn’t a lot of memory even by the standards of those who don’t use their mobiles heavily.

Specs-wise, the waterproof phone features a 13-megapixel primary camera with f/2.0 aperture and a 5-megapixel secondary camera, an octa-core 64-bit Snapdragon 615, 2GB of RAM and a 2,400 mAh battery that is promised to last two days. It comes with 8GB and 16GB flash storage options.

The M4 Aqua comes in white, black, coral, and silver. The device itself comes with a metallic and tempered glass with cues from the Sony OmniBalance design.

Source: Xperia blog

 

The post Sony Xperia M4 Aqua’s 8GB varient comes with only 1.2GB memory for users appeared first on AndroidGuys.

8
Jun

Sony Xperia M4 Aqua’s 8GB varient comes with only 1.2GB memory for users


When the Xperia M4 Aqua was first announced, it garnered more interest than Sony’s flagship phone – the Z3+, which was announced around the same time. However, there is a dampener that might dissuade you from purchasing its 8GB variant – it has only 1.26GB storage space available for users to download apps, store media files such as pictures, videos and music.

Xperia-M4-Aqua

So it would be wiser for you to purchase the mid ranger’s 16GB variant as 1.26GB memory would prove to be too less for you even if you add a microSD card because now a days OS as well as their updates are getting bigger in size. When the Xperia blog that revealed the information tried to free some space by deleting some apps, it could only get 400MB space, which isn’t a lot of memory even by the standards of those who don’t use their mobiles heavily.

Specs-wise, the waterproof phone features a 13-megapixel primary camera with f/2.0 aperture and a 5-megapixel secondary camera, an octa-core 64-bit Snapdragon 615, 2GB of RAM and a 2,400 mAh battery that is promised to last two days. It comes with 8GB and 16GB flash storage options.

The M4 Aqua comes in white, black, coral, and silver. The device itself comes with a metallic and tempered glass with cues from the Sony OmniBalance design.

Source: Xperia blog

 

The post Sony Xperia M4 Aqua’s 8GB varient comes with only 1.2GB memory for users appeared first on AndroidGuys.

8
Jun

Sony Xperia M4 Aqua’s 8GB varient comes with only 1.2GB memory for users


When the Xperia M4 Aqua was first announced, it garnered more interest than Sony’s flagship phone – the Z3+, which was announced around the same time. However, there is a dampener that might dissuade you from purchasing its 8GB variant – it has only 1.26GB storage space available for users to download apps, store media files such as pictures, videos and music.

Xperia-M4-Aqua

So it would be wiser for you to purchase the mid ranger’s 16GB variant as 1.26GB memory would prove to be too less for you even if you add a microSD card because now a days OS as well as their updates are getting bigger in size. When the Xperia blog that revealed the information tried to free some space by deleting some apps, it could only get 400MB space, which isn’t a lot of memory even by the standards of those who don’t use their mobiles heavily.

Specs-wise, the waterproof phone features a 13-megapixel primary camera with f/2.0 aperture and a 5-megapixel secondary camera, an octa-core 64-bit Snapdragon 615, 2GB of RAM and a 2,400 mAh battery that is promised to last two days. It comes with 8GB and 16GB flash storage options.

The M4 Aqua comes in white, black, coral, and silver. The device itself comes with a metallic and tempered glass with cues from the Sony OmniBalance design.

Source: Xperia blog

 

The post Sony Xperia M4 Aqua’s 8GB varient comes with only 1.2GB memory for users appeared first on AndroidGuys.

8
Jun

Apple Introduces Brand New ‘News’ App to Bring Personalized Stories to iOS 9 [iOS Blog]


Apple today announced a brand new application called “News,” that aims to provide curated lists of personalized news for each iOS user. Taking news from some of the most popular websites and newspapers, the app provides content in a unique, custom layout with rich typography. The app, launching first in the United States, United Kingdom, and Australia, allows users to pick favorite publications, genres, and topics in order for the app to begin picking individual topics for them.

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8
Jun

Apple Announces Multitasking Experiences for iPad with iOS 9 [iOS Blog]


Today at WWDC, Apple confirmed that multitasking would be coming to the iPad with iOS 9. The new feature will allow users to interact with two apps simultaneously in multiple ways. First is “SplitView,” coming to iPad Air 2, which brings the most powerful task managing multitasking experience to the tablet. Older generation models and iPad mini will have “SlideOver,” allowing them to slide in a smaller version of a second app from the side of the screen. Both experiences allow for multi-touch support. iOS 9 will also bring picture-in-picture to allow users to watch video while browsing around within other apps.

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8
Jun

Apple Announces Swift 2, Open Source for iOS, OS X and Linux [iOS Blog]


swift.pngApple today announced Swift 2, the latest version of its programming language with all-new Whole Module Optimization technology.

Apple executive Craig Federighi also announced that Swift will be open source for iOS, OS X and Linux later this year.

Developing…




8
Jun

App Store Surpasses 100 Billion Lifetime Downloads [iOS Blog]


Apple today showed a video during its WWDC keynote speech to showcase a few key numbers detailing the growth and evolution of the App Store since it launched seven years ago. Apple CEO Tim Cook noted that the App Store has been an “economic boon” and forever changed software distribution. Ninety-eight percent of all Fortune 500 companies have an iOS app, with the average person owning about 119 apps within their iPhone. In total, the company said that there are 850 apps downloaded every second, and a grand total of 100 billion that have been downloaded since its opening.

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Showcasing a few celebrities and various technological personalities, Apple’s App Store-related video pointed out that the Store’s current growth is only the beginning for what the company has planned to do with the App Store.

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