Samsung Pay delayed again, will likely launch alongside the Galaxy Note 5
Samsung Pay was hyped up around the announce of the Galaxy S6, and with good reason. The technology should theoretically make adoption of the payment system much faster than what we’ve seen with other mobile wallets, since retailers won’t have to install any special hardware for it.
Unfortunately, Samsung hasn’t given an exact date for when the service will launch. They’ve mentioned some general time tables, and the last we’d heard was that it was all set to go live in the second half of Q2 this year, but it doesn’t look like that’s the case.
Executive VP Rhee In Jong said during an investor call that Samsung had postponed the launch of Samsung Pay until the release of their next high-end device, which is pretty likely going to be the Galaxy Note 5. There’s a slim chance that Samsung might roll the service out with the rumored Galaxy S6 Plus, but that’s an unproven device and really more of an iteration of the GS6 Edge, so the Note makes a little more sense.
It’s disappointing to see Samsung Pay continually pushed back, especially since it was a fancy selling point on the Galaxy S6, but hey, better late than never. Let’s just hope this is the last delay we see.
source: Bloomberg
Come comment on this article: Samsung Pay delayed again, will likely launch alongside the Galaxy Note 5
Deal: Moto X (2014) now only $299 from Best Buy
If you’re looking to get yourself an excellent smartphone, Motorola’s Moto X (2014) can be purchased through Best Buy on AT&T or Verizon for $299 outright.
For a limited time, you can get the Moto X (2014) through Best Buy on AT&T for $299.99. Normally, you can get the AT&T-branded model for $399 from Best Buy outright, giving you potentially $100 in savings. On the other side of the spectrum, Verizon’s model goes for $549.99 through Best Buy, giving you a potential $250 in savings.
Read more: Moto X (2014) review: Specs matter this time around
This is an awesome deal for those aren’t interested in signing up for a two-year contract on either carrier. However, we’re coming up quick on a rumored Moto X refresh for this year, so those that are eagerly anticipating the new device may want to hold off on this deal for now.
source: Best Buy – AT&T, Best Buy – Verizon
Come comment on this article: Deal: Moto X (2014) now only $299 from Best Buy
Hitman: Sniper lands on the Google Play Store for $4.99
After nearly a year after its original announcement, Hitman: Sniper, developed by Square Enix, finally has hit the Google Play Store for $4.99.
It’s the latest game in the popular Hitman action series, where you play as Agent 47, putting your best assassin skills to the test.
Click here to view the embedded video.
The $4.99 price point might be intimidating at first, but Hitman: Sniper is packed full of content–150 missions, multiplayer, and thirteen sniper rifles to choose from. If you’re interested in picking up Square Enix’s latest foray into the Hitman series, scan the QR code below or hit the download link directly under it.
Come comment on this article: Hitman: Sniper lands on the Google Play Store for $4.99
HTC announces yet another 2015 flagship, the One ME
HTC almost seems like it’s satirizing itself at this point. The company has announced another variant of the HTC One that’s slated for China later this year, adding to the flooded flagship market that the company is trying to tackle this year.
Originally we got the One M9, which was a little boring, but stuck to HTC’s simple, yet sophisticated standards. Then, the One M9+ was announced. It featured an actual upgrade to last year’s M8, with a higher resolution screen, fingerprint scanner, etc. It probably wasn’t great that HTC announced it right on the heels of the regular M9, and it definitely didn’t help that the M9+ isn’t available globally.
And that’s where HTC lost it.
The company also released the One E9+, which is basically an M9+ with a bigger screen and plastic body, which is again not available outside of select markets. And then today, the company has announced the brand new HTC One ME, which is basically the M9+ with a plastic body. Kind of like the E9+. Except plastic. But wait, what was the difference between the M9+ and E9+? Oh, right, the Duo Camera. So the ME is basically a mix-up between the M9+ and E9+, giving you the option to pick up a 20 megapixel camera and plastic shell. If you’re confused reading this, I’m sure you can tell how confusing it will be for consumers when they have three or four options for what basically amounts to the exact same phone.
As far as specs are concerned, it’s a great device. You’ll get 32 GB of internal storage, a quad HD screen, a MediaTek Helio X10 octa-core CPU, and 3 GB of RAM. Solid hardware, but it’s barely different from the handful of other devices we’ve seen over the last few months.
To make this worse, we haven’t even seen any Mini variants of these devices yet, and it’s only been three months since the M9 was originally announced. At this pace, HTC is announcing a new flagship device roughly every three or four weeks, which is almost the exact same situation that nearly bankrupted the company in the first place.
One flagship device per year is too little for most manufacturers, and that makes sense. It’s hard to keep up momentum and keep your devices updated when you’re flooding the market with new phones every month. But even the bigger, successful companies like Samsung, LG, and Apple at least space their devices out.
HTC did really well with the launch of the original HTC One M7, finding an identity that worked for them and put them back on track to financial stability. Sure, we had a few other devices along the way, like the Droid DNA and the Butterfly, but for the most part the company stuck to one flagship device and made it work. Things got a little shaky with the M8, as we saw the Desire Eye and a few other devices last year, but again, the focus was on the M8 all year, and HTC posted one of their best years in a while.
That seems like it’s pretty much going out the window at this point. Good luck, HTC.
source: HTC
via: Android Authority
Come comment on this article: HTC announces yet another 2015 flagship, the One ME
Samsung and ARM agree to long-term deal for Mali GPUs
ARM has announced that they have entered into a long-term licensing agreement with Samsung covering current Mali graphics processing units (GPUs) as well as GPUs developed in the future. Mark Dickinson, general manager with ARM, says the agreement “will enable Samsung to deliver rich and exciting user experiences to consumers on any device” while noting “hundreds of millions of consumers have benefitted from the longstanding collaboration between Samsung and ARM.”
The current stable of ARM Mali GPUs include the Mali-T820/830/860 units and the recently announced Mali-T880. The agreement is not limited to these higher-end, more recent GPUs though as Samsung will continue to use mid-tier processing units on their chips throughout their device portfolio. ARMs entire line of Mali GPUs is the most popular in the world with over 550 million units shipped just in 2014.
Samsung notes that “visual quality is a critical part of high-end mobile devices. The highly scalable and energy-efficient ARM Mali family gives us the flexibility we need to address a broad range of devices,” according to Samsung senior vice president Jae Cheol Son.
source: ARM press release
Come comment on this article: Samsung and ARM agree to long-term deal for Mali GPUs
T-Mobile and Dish Network reportedly in talks over a merger

For almost nearly as long as Android has been available on commercial devices, U.S. carrier T-Mobile has been seeking a new dance partner in order to help it really take things to the next level. Back in 2011, that partner was AT&T, which ultimately fell through due to FCC concerns. More recently, there were talks about Sprint and T-Mobile merging, though again the FCC seemingly kept things from going forward.
Since then, T-Mobile’s parent company, Deutsche Telekom, has made it clear they are still looking for someone to merge the US carrier with. The main reason is that T-Mobile simply lacks the scale (spectrum, deep pockets, etc) to compete with the likes of AT&T and Verizon. That and attempting to compete reportedly costs the uncarrier around $4 to $5 billion a year.
The combined company would see Dish CEO Charlie Ergen and T-Mobile CEO John Legere take up positions as co-Chairmans of the new company.
Many have speculated that T-Mobile might turn its attention towards a merger with a cable or satellite company. After all, many of the FCC’s objections have been because they don’t want to move away from a “four main carrier” wireless ecosystem. Merging with a cable/satellite company wouldn’t affect this situation. Now a new report from the Wall Street Journal claims that T-Mobile is in talks with Dish Network over a possible merger. Reportedly the combined company would see Dish CEO Charlie Ergen and T-Mobile CEO John Legere take up positions as co-Chairmans of the new company.
The idea of Dish getting into the cellular business isn’t a new one. First, the company has been working to amass wireless spectrum through sales and auctions for years. Second, back in 2013 Dish tried to get its hands on Sprint. Dish put up a last minute bid in attempt to win the company over from Softbank, which at the time was still in the process of buying the Now Network. As we all know, Softbank eventually came out the victor here.
Bottom-line, a Dish and T-Mobile combined network wouldn’t be that surprising. Of course the Wall Street Journal reports that the talks are still in the “formative stage” meaning that things could certainly fall through. Even if both companies go full speed ahead, there still remains hurdles such as appeasing the FCC, stock holders, and the list goes on.
What do you think about the idea of a combined Dish/T-Mobile where CEO Legere still remains a key leader in the business? Share your thoughts in the comments.
Google’s plan to help make VR a reality

It’s beginning to look like we’re on the verge of an exciting new technology that has the potential to transform the entertainment industry. An immersive experience that will whisk us away to foreign lands, put us right in the action for live events, and maybe even take us beyond the stars. If virtual reality lives up to its promise, we could see mass adoption in the next few years.
It’s by no means a foregone conclusion, but one company doing its part to bring VR to the world is Google. Last year we had Cardboard, this year, at I/O, Google unveiled Jump. There’s a plan at work here to democratize virtual reality, and make sure we’re all on board.
Building momentum
The idea of virtual reality has been around for years. It failed to live up the hype in the 80’s and 90’s, but technology has really moved on since then. Few envisaged the rise of mobile when the personal computing revolution set out to equip every person on the planet with a computer, but that’s the way we’re headed. And we’re still finding new ways to use our increasingly powerful smartphones.
This time around, virtual reality is already being billed as more than just games. It’s not just about exciting adventures to the bottom of the sea or the planet Mars, either. We might use VR to visit famous landmarks, to travel back in time, to attend live music events, or just to hang out with friends, or visit distant family.
As it stands, several big players are working on VR headsets right now. There’s the Facebook-backed Oculus, Sony, HTC and Valve, Samsung, Microsoft, and a multitude of smaller players, ripe for acquisition if they should succeed in creating the definitive experience. Then there’s Google. It’s not yet clear what role Android will play as virtual reality takes off, but Google is determined to be involved. To that end it has developed two important initiatives that make VR accessible by tearing down the main barrier to entry for users and developers – the admission price.
Cardboard

Forget about dropping hundreds of dollars on a prototype, Cardboard allows you to transform your phone into a crude VR headset for next to nothing. There’s a new viewer that fits phones with screens up to 6 inches in size, and it’s very easy to assemble. The Cardboard SDK now supports iOS, as well as Android, and there are hundreds of apps for Google Cardboard in the Play Store already.
There’s little doubt that the wave of VR headsets in development will offer a more polished and immersive experience, but most of them will have to be hooked up to your console or computer. All of them are going to be relatively expensive. If you want a taste of what VR is all about right now, and you don’t have money to spend, Cardboard is a great way to dip your toe in the shallow end.
Jump

There’s another major problem that VR has to overcome in order to hit the mainstream, and that’s content. If you require an expensive setup in order to shoot VR footage, then how many people are going to produce VR experiences? Just like 3D and 4K, many people are not going to rush out and buy VR headsets until there’s plenty of enticing content.
Enter Jump, a complete platform for VR that combines affordable camera rigs, 360-degree video capture, and a platform to share the resulting footage. If you want to get started with virtual reality right now, Jump looks like the easiest way. The fact that YouTube is already so popular, and familiar, makes it ideal for sharing VR video, whether you want to create something privately for friends and family, or try to hit the big time with a VR channel.
Creatives can dive straight in and get their hands dirty, without having to outlay a small fortune on a dev kit, or license an SDK. And because it’s YouTube, you can be pretty confident that the vast majority of VR headsets in the works will support it.
Expeditions
For anyone who thinks VR is all about gaming, the Expeditions initiative should tell you otherwise. Interested schools can sign up for the program, which enables a teacher to use a tablet to control a virtual reality experience on Cardboard headsets which students wear. The teacher can effectively sync and lead the adventure to the virtual world. It could be a field trip to China, a museum, or another planet. The potential is enormous.
Project Tango

Another Google project that could yet play a role in the growing VR field is Tango. It’s really a platform for augmented reality, the idea being that sensors in your smartphone can track the environment around you in real-time and blend virtual objects and characters into it. Google clearly feels it has legs, because the project has graduated from ATAP, and interested parties can now get their hands on developer devices, for just over $500.
Within the next few years, we may find the depth and motion tracking cameras Tango needs are standard inclusions in the latest smartphones. Augmented reality has all sorts of potential applications including games, movies, navigation, interactive guides, and remote assistance. It’s possible the boundary between VR and AR will blur further as they develop.
Ready for VR?
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The general mood around VR is optimistic. It really seems to have a lot of momentum right now. There’s a sense that developers are taking their time to craft the right experience. The backing of so many major players boosts its chances. But there are still problems to address. The issue of drift and the need for individual calibration is a turn off, as is motion sickness for unfortunate sufferers. A platform war also looks inevitable, as hardware manufacturers try to entice consumers with exclusive content. What will the definitive experience be?
By offering an easy point of entry, Google is helping to spur the movement on. Making VR affordable and accessible is an important step, and you could draw parallels with what Google did for the mobile industry through the release of Android as an open source platform. Ultimately, the faster developers create new experiences and get people trying them and talking about them, the faster we’ll reach the point where virtual reality is a must-have technology.
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Updated Google Keyboard syncs your dictionary across devices

A new update for the official Google Keyboard has landed on the Play Store, bringing with it some useful new features, while simultaneously chucking out a few less popular options. Unfortunately, there’s no sign of Android M’s split keyboard option yet, but that will probably arrive in time.
The most notable and by far the most useful addition with Google Keyboard 4.1 is the ability to sync your dictionary to your Google account. This means that users can share their customized dictionary across multiple device and also means that all your words will be automatically carried over to any new devices that you purchase.
Google has also introduced new a privacy settings menu into the app. From here users can manage their cloud data and op-out of Google’s statistical data collection. There’s also emoji support for physical keyboards too, which can be accessed using the Alt key.

It’s not all new features though, Google has also seen it fit to remove the “Phase Gesture” feature that allowed users to swipe entire phrases out, rather than just words, but swiping over the spacebar in between words. Auto-correction is no longer configurable between modest, aggressive or very aggressive levels of spell checking, the setting has now been replaced by a simple on and off switch.
If you want to enable dictionary sync, simply head on over to the new “Accounts and Privacy” setting from within the app. In this menu you can select the Google account that you would like to use to sync with, just in case you have more than one, and enable the sync option. Simple.
If you haven’t automatically updated the app yet or have been using a different keyboard, you can manually update Google Keyboard from the Play Store for free.
Sony announces game plan for Android 5.0 and 5.1 releases
Sony fans have something rejoice about today. Sony has announced somewhat of a game plan for rolling out Android 5.0 and Android 5.1 for specific devices over the course of the next year.
Owners of the Sony Xperia Z, Xperia ZL, Xperia ZR, and Xperia Tablet Z, have already begun to see the Android 5.0 update rolling out to their devices. Well there’s even more good news, as Sony has announced that they plan to update those devices to Android 5.1.
Also expected to get the Android 5.1 update, are the Sony Xperia T2 Ultra, and Xperia Z3. Something to be mindful of, is that while Sony is expecting to start these rollouts in July, there are still some various hoops to jump through your service provider of choice.
We’ve also seen a fevered raft of feedback and requests for us to extend our Android Lollipop rollout to other products in the portfolio – so, we’re happy to announce that we’ll be bumping Xperia M2 and Xperia M2 Aqua directly to Android 5.1. The upgrade will start a little after we’ve made the update available for the Xperia Z Series, but stay tuned as we’ll share more on timings soon.
This will more than likely be a staged roll out, so please don’t expect your device to have the update as of July 1st. So while you shouldn’t jump to your Settings application and start spamming the Software Update button, you at least have a timeline for when to expect the update to start rolling out.
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Motorola Moto X 3rd-gen further leaked in video
Lenovo owned Motorola is ready to launch the next generation of its popular device Moto X. Rumors about Moto X successor have been there for a while now. But recently a image and proposed specification list has been leaked and claims to stem from Motorola insider .
The leaked image shows the wooden back, which is always a plus point and video by TotalTech showing the purported specification of the new gen Moto X.
As the video suggests, the Moto X is to come with 5.64 inch QHD (1440 x 2560) resulting in a screen density of 564ppi. The phone is supposed to have 3GB of RAM and 32GB internal storage with no confirmation on whether it has a micro-SD card slot.
The next-gen Moto X is supposed to be running the latest version of Android Lollipop (5.1.1) with Qualcomm’s Snapdragon processor. The all new Moto X is reported to have all the premium back option that were previously available as well as new mysterious back options.
Ideally, I would like to see a Snapdragon 810 processor, an option of 128GB storage (especially if there is no micro-SD card slot), 3GB of RAM and 3200mAh of battery.
What do you people have on your mind? What specifications do you wanna see on your future phone? Feel free to write about them in the comment section down below.
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