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Posts tagged ‘XBOX One’

29
Jul

Xbox One will eventually stream your PC games


Xbox One streaming on Windows 10 is nice and all, but how about getting the power of your PC on the console? Xbox head Phil Spencer has confirmed to the Verge that Microsoft is working on Windows 10 streaming to the Xbox One. He already hinted that such a feature would happen after tweeting that Microsoft would support mice on the Xbox One. He said that “it’s actually a little more challenging doing the encoding on the PC side to Xbox,” since PC hardware varies widely from user to user, unlike the Xbox One. He added, however, that “challenge is good.”

Spencer emphasized that Windows 10 features are an “incredibly strong” part of the Xbox One’s roadmap, and that “(gamers) want to play with their friends… on the device they want to play on.” He said getting a mouse and keyboard working on the Xbox One is a prerequisite, but it looks like that’ll happen soon. There’s no timeline on PC to Xbox One streaming, however — so I wouldn’t make any definitive plans until Microsoft officially launches the feature.

Filed under: Gaming

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Source: The Verge

20
Jul

Xbox One Madden NFL 16 bundle comes with a year of EA Access


XBox One’s new bundle will have football fans cheering. The Xbox One Madden NFL 16 bundle includes 1TB of storage, a full download of Madden NFL 16 and a year’s subscription to EA Access. That subscription not only grants access to The Vault, EA’s collection of downloadable titles, users will also be able to play Madden 16 on August 20th, a full five days before the game officially launches. The bundle will go on sale August 18th for $400. You can also pre-order it from Amazon.

[Image Credit: EA Sports]

Filed under: Gaming, HD, Microsoft

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Source: Major Nelson

17
Jul

ICYMI: Gaming mood lighting, a shooting drone and more


ICYMI: Gaming Mood Lighting, a Shooting Drone and More

Today on In Case You Missed It: Virtual Reality by Oculus Rift is about to get way more tactile thanks to a newly acquired hand tracking tech company. Hue lights will now sync with an Xbox One game and oh man, the ambience on your next blood bath will be intense. And a YouTuber uploaded a video of a drone that fires a semiautomatic handgun, which makes crabby old men the world over pleased.

Today’s bonus video will make Star Wars fans drool: A ‘jedi’ wearing a GoPro gives us the force-master view of what fighting is really like.

And from the cutting room floor, we really wanted to show you the video of this color-blind man seeing colors like purple for the first time, but the Jedi beat him out. It’s still worth seeing though!

If you come across any interesting videos, we’d love to see them! Just tweet us with the #ICYMI hashtag @engadget or @mskerryd.

Filed under: Displays, Misc, Gaming, Peripherals, Wearables, Internet

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7
Jul

I won’t be playing ‘Halo 5: Guardians’ and here’s why


Microsoft 343 Industries Halo 5

In the early 2000s, four-player, split-screen Halo was a revelation for my then-girlfriend Jenn (who would later become my wife), her two sisters and me. It was amazing, frantic, swear-filled fun. Controllers were thrown; tempers flared. But that’s all sadly in the past. Last week, Halo‘s current custodian, 343 Industries, revealed that it’s abandoning local split-screen multiplayer and native LAN support for this fall’s Halo 5: Guardians. We knew from earlier reports that local campaign co-op was out of the question, at least at launch, but the Ars Technica report confirms we won’t see any split-screen multiplayer modes or native LAN support. Allow me to repeat: No local multiplayer. None. In a Halo game. For me, and likely many other longtime Halo fans, the news is a bitter pill to swallow.

Look, I get it. I spent a year and a half as a game tester — working alongside some great folks who are actually now part of the hard-working team at 343. Incorporating something like split-screen mode isn’t as easy as flipping a switch. Everything needs to be tested to make sure no single aspect brings the whole game down. It would require an intense amount of resources from engine optimization to level design to tweaking the UI to testing. It’s a big investment to make for something comparatively few Halo players likely utilize these days; for something so niche. And if any studio knows the danger of promising the moon and failing to fully deliver, it’s 343 — the launch of four full games under the umbrella of Halo: The Master Chief Collection proved to be a bit too ambitious and the studio spent months post-launch addressing issues. To successfully launch Halo 5: Guardians, it needs to focus on delivering the most popular and most lucrative aspects of the franchise. And in this day and age of widespread broadband access, split-screen local multiplayer just doesn’t make the cut.

With 343’s goal of fluid, 60fps gameplay, it’s unlikely two-player, let alone four-player split-screen would have been possible without some serious compromises — compromises the studio is evidently unwilling to make. And reports of uneven split-screen performance in Halo: The Master Chief Collection likely made 343’s decision to forgo it a bit easier.

Halo 3

In one Halo 3 match, I brought a sniper rifle to a Brute Chopper/Warthog fight and immediately regretted it.

Beyond all that, I understand the notion that local, offline multiplayer doesn’t give developers the sort of real-time stats and telemetry that online matches provide — data that can be used to improve the existing game and provide insight for future titles. Split-screen multiplayer, in some ways, is a vestige, a throwback to a simpler time when we played games with our friends in person because we didn’t have much of a choice. In my gaming heyday, we didn’t have broadband access. We had to invite our friends over to our house to play Halo… and we liked it. A lot.

Split-screen multiplayer is a throwback to a simpler time when we played games with our friends in person because we didn’t have much of a choice.

2001’s Halo: Combat Evolved was more than a game for me; it was a bonding experience like no game I had played to that point. During one typically intense 2v2 local match, I calmly explained to Jenn that perhaps she should switch from the shotgun during a long-range shootout since it’s a close-range weapon. I considered it a sensible suggestion. Her reply? “Fuck you!” It was a visceral, in-the-moment reaction to a logical, practical suggestion — the kind of impassioned reaction split-screen Halo reliably provided. And it was the kind of interaction that worked so much better in person.

When Jenn’s youngest sister eventually bought her own Xbox, we dabbled in two-screen/multi-room LAN play, a cumbersome setup that amped up the excitement even more (it’s amazing how much more intense Team Slayer gets when you can’t screencheat!) As the years rolled on, we still enjoyed the occasional split-screen and LAN multiplayer session with each successive Halo release. But the Halo of today is a much different beast than the one we grew up with. It’s now a multibillion-dollar machine and 343 Industries is understandably more concerned with a return on investment rather than nice-to-have, but ultimately expendable features.

Halo 3

Using local split-screen co-op and Xbox Live, my wife (right, with rocket launcher) and her sister ride in to save the day.

For the first time in 14 years, Jenn and I are sitting this Halo out.

It’s a decision, however, not without consequences. Case in point: I still don’t have an Xbox One, but I was planning to pick one up in time for Halo 5. It seemed like good timing considering the many, many, many kinks 343 Industries had to work out after Halo: The Master Chief Collection‘s troubled release. I would be jumping back aboard Master Chief’s bandwagon in time to enjoy a mostly functioning collection of all-time favorites and the latest entry in the series. Jenn and I could explore co-op together and occasionally invite friends and family over to pile up on the couch and enjoy some good, ol’ split-screen fun. But last week’s news threw a UNSC Infinity-sized wrench into those plans.

I’m sure Halo 5: Guardians will be a polished, highly acclaimed entry in this long-running series with enough content and features to lure in new fans and keep most longtime disciples happy. But I’ll likely just have to read about it. For the first time in 14 years, Jenn and I are sitting this Halo out.

[Image credits: Microsoft/343 Industries (Halo 5 teaser video)]

Filed under: Gaming, HD, Microsoft

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15
Jun

Xbox One ‘Rainbow Six Siege’ will come with both ‘Vegas’ games


To accompany today’s news that Xbox One will soon be backwards compatible with Xbox 360 games, Ubisoft just announced that Rainbow Six: Vegas and Rainbow Six: Vegas 2 will be free for anyone that buys the latest game in the franchise, Rainbow Six: Siege. Although no one has explained exactly how this’ll work, all Xbox 360 games will need to be downloaded (rather than played by disc), so you’d assume Seige will arrive with download codes for both titles. Ubi is the second developer to announce such a deal today, as Bethesda is giving away Fallout 3 with Xbox One copies of Fallout 4. Hopefully this becomes a trend of sorts — it’d make a nice change from having to buy all those “definitive” editions, wouldn’t it?

Check here for everything happening at E3 2015!

Filed under: Gaming, Microsoft

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Source: Engadget Live Blog

15
Jun

Xbox One will play Xbox 360 games, preview members can try it today


Fans of backwards compatibility are getting their wish: Microsoft just announced that the Xbox One will be able to play Xbox 360 games. Demonstrated on stage with Mass Effect by Mike Ybarra, it sounds a lot like the OG Xbox -> Xbox 360 setup — you just plug in the disc or download the game, and the system plays it, but now with Xbox One features like taking screenshots, Game DVR, and game streaming included. All developers need to do is approve a game for backwards compatibility for it to work, so the list of compatible titles could grow rapidly. Microsoft took a chance to ding Sony for its PlayStation Now streaming setup too, promising “gamers won’t have to pay to play games they already own.” If you’re in the Xbox preview program you will be able to try this out later today with a limited set of titles. A teaser image for the feature showed off other games like Perfect Dark Zero, Gears of War, Super Meat Boy, Halo Reach, Halo 3, Shadowrun and Borderlands. We’ll try it out once it launches but wow, funny to see this here just two years after Don Mattrick called it “backwards.”

Check here for everything happening at E3 2015!

Filed under: Gaming, HD, Microsoft

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15
Jun

Your ‘Fallout 4’ PC mods will work fine on the Xbox One, too


Take a quick tour of YouTube and it’ll become clear that PC gamers get to have more utterly ridiculous fun since their games are so easier to mod. Wanna fire cars out of a gun? Simple. How about turning Skyrim’s dragons into monstrous, angry former wrestlers? You get we’re going with this (and that video is definitely worth a watch). Anyway, Bethesda is working on bridging that cross-platform insanity gap with the upcoming release of Fallout 4 – director Todd Howard just confirmed that mods made for the PC version of the game can be “transferred, played and shared for free” on the Xbox One.

In fairness, the game doesn’t hit shelves – either physical ones or those pesky, metaphorical digital ones – until November 10, but it’s a welcome change that Howard apparently spent ages lobbying for. It’s really no wonder why. Mods have this wonderful tendency to build on existing experiences and turn games that would’ve otherwise been forgotten when the next AAA game rolled out into thoughtful, ludicrous worlds that can keep people coming back months and years after purchase. (Hell, your humble author still mucks around in Just Cause 2 because the lure of flying around a faux-South Pacific island and nuking despotic statues can only be resisted for so long). The quick tour we got of the new Fallout world seems plenty meaty enough to savor even without mods, so let’s hope those creators cook up some seriously peculiar stuff to bake into our favorite post-apocalyptic wastelands.

Check here for everything happening at E3 2015!

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9
Jun

Microsoft officially launches 1TB Xbox One console


As rumored, Microsoft has officially launched an Xbox One with double the storage of the standard model and a new matte finish. It comes with the controller we glimpsed earlier that packs a 3.5mm stereo jack so you can use any headset (the new console ships with a chat headset, though). Microsoft is also throwing in a copy of Halo: The Master Chief Collection for a limited time. The 1TB console will start shipping on June 16th in the US, UK and other “select markets” for $399 (£349 in the UK). Better still, the standard 500GB Xbox One’s price has dropped permanently to $349 (£299).

To throw in a Jobs-esque “one more thing,” Microsoft also revealed an Xbox Wireless Adapter for Windows 10 coming this fall for $24.99, or bundled with a Wireless Controller for $79.95 in the US. As a reminder, that’ll let you use the Xbox One’s controller wirelessly on a Windows 10 PC, laptop or tablet, avoiding the USB cable futz you need to do now.

Filed under: Gaming, Microsoft

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Source: Microsoft

3
Jun

Fallout 4 is coming to Xbox One, PS4 and PC


Fallout 4

In the four-plus years since Fallout: New Vegas was released, gamers have been waiting for Bethesda to confirm the next title in the super-popular franchise. The company had us salivating when it dropped a new 24-hour counter on its website yesterday, but even before the timer has reached its conclusion, we finally have confirmation of the next instalment: it’ll be called Fallout 4 and it’s coming to Xbox One, PlayStation 4 and PC. Details are scarce but it appears that that Amazon, Best Buy and GameStop will begin accepting pre-orders, most likely from today. We can expect more news at 10AM ET when the game’s teaser site goes live, showing us the first official trailer and what we can expect to see at Bethesda’s E3 showcase on June 14th.

Fallout 4

Filed under: Gaming, HD

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Source: Fallout 4

22
May

Xbox for Windows app gets a flurry of features ahead of E3


If you’re an early Windows 10 adopter, you’ll soon find a smattering of new features inside the Xbox app. As part of its June update, Microsoft is adding “game hubs” which, similar to the Xbox One, show which friends have played the title and their recent activity. Meanwhile the new ‘Game Bar,’ which lets you record video clips and screenshots, can now be triggered with custom shortcuts, and the Avatar app will load automatically when you select “customize” from the top header. A few other tweaks include better friend management, the ability to sort cloud-based game clips and turn on/off your Xbox One from inside the app. They’re small changes, which is understandable given that E3 is just around the corner. Game streaming is still one of the most anticipated parts of the Xbox app, and it might not be too far away — Microsoft says testers can now submit anonymous diagnostic information about their PC and network settings to help them refine the feature.

Filed under: Gaming, Microsoft

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Source: Major Nelson

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