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Posts tagged ‘Wii U’

24
Oct
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‘Super Smash Bros. for Wii U’ adds an eight-player mode for double the madness


Think you know everything there is to about Super Smash Bros for Wii U? Think again: during today’s Smash-centric Nintendo Direct event, the gaming giant announced an eight-player mode for absolutely bananas action. How will you even keep track of all that madness on the Wii U? We’re willing to find out. There are sure to be some more announcements coming out of the broadcast, and we’ve embedded the live player just after the break.

Update: Remember the create-a-stage feature from Super Smash Bros. Brawl? Well it’s back in the Wii U version and it’s gotten a pretty big upgrade thanks to the console’s touchscreen-based Gamepad. You can now draw out your custom levels using the stylus (sorta like Mario Maker) and even share them online with others. Pretty neat!

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Source: Nintendo

7
Oct
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‘Super Smash Bros.’ coming to Wii U on November 21st


The launch of a new Super Smash Bros. game for the first time in six years on 3DS was great news, but it left us wondering: when the heck is it coming to Wii U? Luckily, Nintendo has quickly answered that question. It’ll arrive to the big console on November 21st in North America for $59.99, and in the UK on December 5th for £39.99 (see the new game trailer below). Being Nintendo, there’s more, of course. You’ll be able to pick up a set of 12 Amiibo figures for $12.99 (with six more coming by December) and even use a GameCube to control your Wii U too, thanks to a $19.99 adapter. In fact, if you want the whole shebang — GameCube, Super Smash Bros. and the adapter — Nintendo’s also offering the complete bundle for $100.

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Source: Nintendo

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30
Sep
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Wii U now has folders to help organize your massive game collection


Nintendo Wii U gamepad

Having too much software isn’t a problem many Wii U owners are complaining about. Nonetheless, perhaps in anticipation of brighter days ahead, Nintendo is updating its troubled console with an improved UI for organizing games and apps. After installing the update, a long press on any of the Wii U menu’s empty squares will bring up a prompt to create and name a folder that you can fill to your heart’s content. The update additionally lets you choose which games and apps appear in the console’s new Quick Start Menu, and also comes with the usual bug fixes. Now, if only Nintendo would hurry up with Super Smash Bros, we might have a reason to take advantage of all these new features.

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Source: Nintendo of America

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30
Sep
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Playdate: We’re livestreaming ‘Hyrule Warriors’ on Wii U!


Welcome, ladygeeks and gentlenerds, to the new era of gaming. The one where you get to watch, and comment, as other people livestream gameplay from next-gen consoles. Because games! They’re fun!

Nintendo fans have had it especially rough these past few years. The Wii U is getting better thanks to admissions from the company that there were some serious faults with the system, but, when it comes to software, games take a bit more time in the oven than a firmware update likely does. Today, we’re taking a look at one of the scant few exclusive titles coming to Nintendo’s latest home console for the holiday season: Hyrule Warriors. It isn’t a proper entry in the Legend of Zelda series, though — that comes next yearmaybe — it’s an action game from the teams most famous for the Dynasty / Samurai Warriors franchises — don’t expect to be delving into any elemental-themed temples here. Instead, hone your hacking and slashing skills. How does it fare, though? Well, we’re glad you asked! Starting at 7 p.m. Eastern / 4 p.m. Pacific we’re going to be streaming the game right on this very page. Tune in then and see what the Hero of Time is up to this fall.

Watch live video from Engadget on www.twitch.tv

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Source: Twitch

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3
Jul
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Playdate: We’re livestreaming ‘Shovel Knight’ for Wii U!


Welcome, ladygeeks and gentlenerds, to the new era of gaming. The one where you get to watch, and comment, as other people livestream gameplay from next-gen consoles. Because games! They’re fun!

In Shovel Knight, you’re a knight with a shovel. Seems pretty simple, right? Well, that’s kind of the point. The latest from developer Yacht Club Games is a trip back to the 8-bit days of yore, and it aims to scratch that nostalgic itch without requiring you to dig the Nintendo Entertainment System out of your closet. Depending on how you spend your gaming time, though, you might have to dust off your Wii U before giving this retro platformer a spin. Shovel Knight takes the best parts of classics like Mega Man, Castlevania, Legend of Zelda and a handful of others, tosses them in a blender and adds a few modern conveniences. Curious to see the outcome? Well, come back here at 4 PM Pacific/7 PM Eastern and watch as I hit everything with a shovel and try not to die whilst doing so.

Watch live video from Engadget on www.twitch.tv

Filed under: Gaming, Home Entertainment, HD, Nintendo

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15
Jun
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Gadget Rewind 2006: Nintendo Wii


Nintendo planned a “Revolution” for your TV. When it arrived in 2006, it was a lot more fun than the confrontational term might imply. Revolution turned out to be the code name for the company’s new console, and just before E3 that year Nintendo ditched the subterfuge and unveiled its official title: Nintendo Wii. It was revolutionary, using motion-tracking remotes to get players off the couch and involved in the action. The Wii rapidly became the centerpiece at parties, stepping into the arena with classics like Pictionary and charades. The console’s popularity was also a welcome turnabout for Nintendo, which had been languishing over its latest console’s missteps.

When the Nintendo Wii launched in late 2006, it made the holiday deadline, but also ended up in head-to-head competition with Sony’s PlayStation 3. While the PS3 and Xbox 360 offered higher-resolution games and more complex titles, they didn’t really have the motion-tracking magic that Nintendo brought to the table. At least not until 2010, when Sony’s PS Move and Microsoft’s Kinect appeared on the scene.

The Wii’s success was about accessibility. Nintendo games like Wii Sports — wisely bundled with the console — and WarioWare showcased the system’s uniquely intuitive controller. Players got to act out their favorite sports: swinging the remote around like a baseball bat, golf club or bowling ball. Even mundane activities like cooking could be transformed into hours of enjoyment through the Wii. Sadly, third-party game studios never quite figured out how to mirror the success of Nintendo’s first-party. As a result, few third-party games were sold on the Wii, which led most studios to give up on supporting the system.

Even though the console was an enormous hit, Nintendo decided that it would have to evolve in order to compete with emerging trends. In late 2012, Nintendo launched the Wii’s successor with a slightly tweaked moniker: Wii U. Its GamePad controller was aimed at challenging tablet gaming and providing a “second screen” experience. Unfortunately, the launch left many confused. With such a subtle name change, it was often misinterpreted as an add-on for the existing Wii system — which it wasn’t.

Just like life, Nintendo’s consoles seem to have lots of ups and downs, at least in terms of market success. The Wii was definitely a high point in its history of gaming systems. It sold over 24 million units by its second year and surpassed 100 million units in its lifetime. The impact of that system even served to inform future consoles of competing brands. The mainstream affinity for Wii Sports led to developments like Wii Fit and its Balance Board accessory, which took things a step further by adding fitness tracking and exercise programs into the mix. The living room could now serve double duty as a gym, and children (as well as adults) no longer needed to suffer the oppressive nature of “going outside” just to get some exercise.


Did you own a Nintendo Wii? Add it to your Engadget profile as a device you had (or still have) and join the discussion to reminisce or share photos of your device with other like-minded gadget fans.

Filed under: Gaming, HD, Mobile, Alt

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30
May
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Nintendo resurrects its best controller for Super Smash Bros. on the Wii U


Nintendo Wii U GameCube adapter

Not only is one of Nintendo’s most loved games soon to arrive on the Wii U, but you’ll also be able to play it using one of the game company’s best controllers. An officially licensed adapter will let you plug in up to four GameCube controllers when playing the next-gen iteration of Super Smash Bros. As Joystiq points out, we don’t know if there’ll also be support for Nintendo’s wireless Wavebird via the same piece of kit, or whether GameCube controllers will work with other Wii U titles. Neither do we have any pricing. What we do know is that the adapter will be shown off during a tournament at E3 on June 10th (check out the video below at 2:20). It”ll then presumably go on sale in time for the launch of Super Smash Bros. on the Wii U this winter — and, from Nintendo’s perspective, it surely can’t come soon enough.

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Source: Nintendo (YouTube)

29
May
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Real-world Mario is kind of a creep…


You know how some things you expect to be sacred, but then it turns out that even Nintendo is prepared to bulldoze your childhood in exchange for some cash? Welcome to 2014, where you can drive a Mercedes-Benz in Mario Kart 8 and witness the horrifying nightmare that is real-world Mario in the advert below.

Filed under: Gaming, Transportation, Nintendo

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Source: GLA

8
May
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Engadget Daily: NYC’s smartest neighborhood, pulsing pill for pooping and more!


You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

Hyperrealistic virtual reality adventure Loading Human headed to Oculus Rift and Project Morpheus

Combine an Oculus Rift with Myst and you’d wind up with an experience similar to Untold Games’ upcoming title Loading Human. Based on Unreal Engine 4, the adventure game hopes to take VR to hyperrealistic heights, should it receive Kickstarter funding, of course.

New York’s next big neighborhood is its smartest

NYC’s next and largest development since the Rockefeller Center is called Hudson Yards, and its gonna be loaded with sensors. But this connected neighborhood won’t simply provide a hub for the quantified community, it’s also about future-proofing, green power and self-sustainability.

Nintendo had another very bad year and it’s all the Wii U’s fault

It’s no secret that Wii U sales have been less than great. In fact, they’ve been so bad that Nintendo’s blaming its reported loss of $456 million on the console. At least it’s got Mario Kart ​going for it, right?

Pulsing pill promises to put an end to problematic pooping

Pooping. We all do it, though some not as frequently as they should. To combat the all-too-common problem of constipation, Vibrant developed a vibrating pill that stimulates your bowel movements without any drugs. What’s more, its test trials have been 100 percent successful with no side effects.

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7
May
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Nintendo had another very bad year and it’s all the Wii U’s fault


Nintendo’s reported a staggering loss of $456 million for the past financial year. The blame is being laid squarely at its relatively young console, the Wii U. Sales have slowed significantly: Nintendo sold 2.72 million Wii Us in the last twelve months. (Running totals for the Xbox One and PS4: five and seven million, respectively). In the last quarter, only 310,000 units were sold. Meanwhile, Nintendo’s handhelds continue to sell more favorably: 12 million 3DSes were sold in the last financial year, meaning there’s now just shy of 43 million sold globally. It remains third consecutive year of losses for Nintendo, but CEO Iwata claims that this incoming financial year will see a return to operating profit ($394 million, he reckons) and millions more consoles sold. Then again, he said similar things last year.

The Wii U managed to sell close to 3 million units in its launch quarter, but despite markdowns and (perhaps too few) incredible titles, sales continue to tank. From Nintendo itself: “The Wii U hardware still has a negative impact on Nintendo’s profits, owing mainly to it’s markdown (overseas).” The beleaguered gamesmaker plans to focus on the console’s GamePad, calling it the “the most important differentiator of the Wii U” and expects both Super Smash Bros and Mario Kart to act as the main drivers for console sales — no pun intended.

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Source: Nintendo

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