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Posts tagged ‘Wii U’


Playdate: We’re livestreaming ‘Shovel Knight’ for Wii U!

Welcome, ladygeeks and gentlenerds, to the new era of gaming. The one where you get to watch, and comment, as other people livestream gameplay from next-gen consoles. Because games! They’re fun!

In Shovel Knight, you’re a knight with a shovel. Seems pretty simple, right? Well, that’s kind of the point. The latest from developer Yacht Club Games is a trip back to the 8-bit days of yore, and it aims to scratch that nostalgic itch without requiring you to dig the Nintendo Entertainment System out of your closet. Depending on how you spend your gaming time, though, you might have to dust off your Wii U before giving this retro platformer a spin. Shovel Knight takes the best parts of classics like Mega Man, Castlevania, Legend of Zelda and a handful of others, tosses them in a blender and adds a few modern conveniences. Curious to see the outcome? Well, come back here at 4 PM Pacific/7 PM Eastern and watch as I hit everything with a shovel and try not to die whilst doing so.

Watch live video from Engadget on

Filed under: Gaming, Home Entertainment, HD, Nintendo



Gadget Rewind 2006: Nintendo Wii

Nintendo planned a “Revolution” for your TV. When it arrived in 2006, it was a lot more fun than the confrontational term might imply. Revolution turned out to be the code name for the company’s new console, and just before E3 that year Nintendo ditched the subterfuge and unveiled its official title: Nintendo Wii. It was revolutionary, using motion-tracking remotes to get players off the couch and involved in the action. The Wii rapidly became the centerpiece at parties, stepping into the arena with classics like Pictionary and charades. The console’s popularity was also a welcome turnabout for Nintendo, which had been languishing over its latest console’s missteps.

When the Nintendo Wii launched in late 2006, it made the holiday deadline, but also ended up in head-to-head competition with Sony’s PlayStation 3. While the PS3 and Xbox 360 offered higher-resolution games and more complex titles, they didn’t really have the motion-tracking magic that Nintendo brought to the table. At least not until 2010, when Sony’s PS Move and Microsoft’s Kinect appeared on the scene.

The Wii’s success was about accessibility. Nintendo games like Wii Sports — wisely bundled with the console — and WarioWare showcased the system’s uniquely intuitive controller. Players got to act out their favorite sports: swinging the remote around like a baseball bat, golf club or bowling ball. Even mundane activities like cooking could be transformed into hours of enjoyment through the Wii. Sadly, third-party game studios never quite figured out how to mirror the success of Nintendo’s first-party. As a result, few third-party games were sold on the Wii, which led most studios to give up on supporting the system.

Even though the console was an enormous hit, Nintendo decided that it would have to evolve in order to compete with emerging trends. In late 2012, Nintendo launched the Wii’s successor with a slightly tweaked moniker: Wii U. Its GamePad controller was aimed at challenging tablet gaming and providing a “second screen” experience. Unfortunately, the launch left many confused. With such a subtle name change, it was often misinterpreted as an add-on for the existing Wii system — which it wasn’t.

Just like life, Nintendo’s consoles seem to have lots of ups and downs, at least in terms of market success. The Wii was definitely a high point in its history of gaming systems. It sold over 24 million units by its second year and surpassed 100 million units in its lifetime. The impact of that system even served to inform future consoles of competing brands. The mainstream affinity for Wii Sports led to developments like Wii Fit and its Balance Board accessory, which took things a step further by adding fitness tracking and exercise programs into the mix. The living room could now serve double duty as a gym, and children (as well as adults) no longer needed to suffer the oppressive nature of “going outside” just to get some exercise.

Did you own a Nintendo Wii? Add it to your Engadget profile as a device you had (or still have) and join the discussion to reminisce or share photos of your device with other like-minded gadget fans.

Filed under: Gaming, HD, Mobile, Alt



Nintendo resurrects its best controller for Super Smash Bros. on the Wii U

Nintendo Wii U GameCube adapter

Not only is one of Nintendo’s most loved games soon to arrive on the Wii U, but you’ll also be able to play it using one of the game company’s best controllers. An officially licensed adapter will let you plug in up to four GameCube controllers when playing the next-gen iteration of Super Smash Bros. As Joystiq points out, we don’t know if there’ll also be support for Nintendo’s wireless Wavebird via the same piece of kit, or whether GameCube controllers will work with other Wii U titles. Neither do we have any pricing. What we do know is that the adapter will be shown off during a tournament at E3 on June 10th (check out the video below at 2:20). It”ll then presumably go on sale in time for the launch of Super Smash Bros. on the Wii U this winter — and, from Nintendo’s perspective, it surely can’t come soon enough.

Filed under: Gaming, Nintendo


Source: Nintendo (YouTube)


Real-world Mario is kind of a creep…

You know how some things you expect to be sacred, but then it turns out that even Nintendo is prepared to bulldoze your childhood in exchange for some cash? Welcome to 2014, where you can drive a Mercedes-Benz in Mario Kart 8 and witness the horrifying nightmare that is real-world Mario in the advert below.

Filed under: Gaming, Transportation, Nintendo


Source: GLA


Engadget Daily: NYC’s smartest neighborhood, pulsing pill for pooping and more!

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

Hyperrealistic virtual reality adventure Loading Human headed to Oculus Rift and Project Morpheus

Combine an Oculus Rift with Myst and you’d wind up with an experience similar to Untold Games’ upcoming title Loading Human. Based on Unreal Engine 4, the adventure game hopes to take VR to hyperrealistic heights, should it receive Kickstarter funding, of course.

New York’s next big neighborhood is its smartest

NYC’s next and largest development since the Rockefeller Center is called Hudson Yards, and its gonna be loaded with sensors. But this connected neighborhood won’t simply provide a hub for the quantified community, it’s also about future-proofing, green power and self-sustainability.

Nintendo had another very bad year and it’s all the Wii U’s fault

It’s no secret that Wii U sales have been less than great. In fact, they’ve been so bad that Nintendo’s blaming its reported loss of $456 million on the console. At least it’s got Mario Kart ​going for it, right?

Pulsing pill promises to put an end to problematic pooping

Pooping. We all do it, though some not as frequently as they should. To combat the all-too-common problem of constipation, Vibrant developed a vibrating pill that stimulates your bowel movements without any drugs. What’s more, its test trials have been 100 percent successful with no side effects.

Filed under: Misc



Nintendo had another very bad year and it’s all the Wii U’s fault

Nintendo’s reported a staggering loss of $456 million for the past financial year. The blame is being laid squarely at its relatively young console, the Wii U. Sales have slowed significantly: Nintendo sold 2.72 million Wii Us in the last twelve months. (Running totals for the Xbox One and PS4: five and seven million, respectively). In the last quarter, only 310,000 units were sold. Meanwhile, Nintendo’s handhelds continue to sell more favorably: 12 million 3DSes were sold in the last financial year, meaning there’s now just shy of 43 million sold globally. It remains third consecutive year of losses for Nintendo, but CEO Iwata claims that this incoming financial year will see a return to operating profit ($394 million, he reckons) and millions more consoles sold. Then again, he said similar things last year.

The Wii U managed to sell close to 3 million units in its launch quarter, but despite markdowns and (perhaps too few) incredible titles, sales continue to tank. From Nintendo itself: “The Wii U hardware still has a negative impact on Nintendo’s profits, owing mainly to it’s markdown (overseas).” The beleaguered gamesmaker plans to focus on the console’s GamePad, calling it the “the most important differentiator of the Wii U” and expects both Super Smash Bros and Mario Kart to act as the main drivers for console sales — no pun intended.

Filed under: Gaming, Nintendo


Source: Nintendo


Nintendo bundling Wii U with two games and an extra controller for $330 on May 30th

You don’t have a Wii U yet, right? You’re forgiven, and far from unique (in that respect, anyway — you’re a unique snowflake otherwise). Should the eighth entry in the Mario Kart series pique your interest, Nintendo’s got a pretty fantastic bundle arriving at the end of May with a copy of the game, an extra Wii Remote Plus gamepad, and a free download of one of four games. All that stuff comes together in one box for $329.99 — a pretty great deal considering the Wii U system in the box costs $300 by itself!

Head below for a new trailer for Mario Kart 8, as well as more on why Nintendo would offer a brand new game for free alongside its console.

The price isn’t a measure of Nintendo trying to save you dough, but one of a company struggling to make its game console relevant against growing competition from Sony and Microsoft. The PlayStation 4′s sales are already outpacing the Wii U, at 7 million consoles compared to Nintendo’s 5.86 million (as of Dec. 31 2013); Xbox One isn’t far behind at 5 million.

With major third-party publishers like EA and Ubisoft largely abandoning the Wii U, Nintendo’s leaning on first-party software to sell the system. And that’s where this Spring’s Mario Kart 8 comes in, the latest entry in a series going back to the Super Nintendo era. Like Microsoft offering Titanfall bundled in with Xbox One, Nintendo is bundling a major, exclusive release with its console, and taking a hit on profits from game sales in favor of putting more Wii Us in more living rooms. The hope is, in the long run, more consoles in homes means more game / accessory sales (which is where the real money is for Nintendo).

The company also announced this week that it’s going to (once again) skip holding a press conference at E3, instead opting to host a Nintendo Direct video stream.

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Gadget Rewind 2005: Xbox 360

The current-gen console wars may be tilting in Sony’s favor with its PlayStation 4, but once upon a very recent time (i.e., the previous console generation), Microsoft had a big early lead. When the company released its Xbox 360 back in 2005, the console had a considerable head start on the competition, beating Sony’s PlayStation 3 launch by a full year. There were, however, intrinsic pitfalls in rushing the 360 out to market so fast; hardware problems Microsoft paid for dearly.

The Xbox 360′s November 2005 launch was highly anticipated, with thousands of gamers (several Engadget editors among them) braving late hours and cold weather to snag one. Unfortunately for those eager gamers, Microsoft’s haste to meet holiday deadlines resulted in limited stock levels, leaving many shoppers empty-handed and disappointed. On top of that, a significant portion of this initial run — about 3 percent, according to Microsoft — was afflicted with the “red ring of death,” a dreaded, scarlet indicator that signaled a defunct, or “bricked” console. That production hiccup meant a good deal of early adopters had to spend those first days on the phone with customer support instead of playing their new 360s. Microsoft eventually responded to the crisis and made an effort to smooth out those issues with extended warranties, software updates and revised production runs.

Early hardware issues aside, the Xbox 360 was regarded by many as a beautiful thing, with a slimmer and more streamlined build than that of its hulking predecessor. Its gamepad even went on to become a high-water mark for controller design, setting a standard that’s been emulated by many third-party companies since. And it’s still the go-to for many PC gamers to this day. The 360′s also credited with popularizing online multiplayer for console gaming with Xbox Live. That service, which debuted on the original Xbox, benefitted tremendously from Microsoft’s earlier dalliance with online gaming and, of course, the 360′s robust install base.

Limited onboard storage capacity, however, certainly discouraged wanton spending on digital games. The Premium Edition of the Xbox 360 came with a 20GB hard drive, making it the preferred option for most consumers. The cheaper Core version didn’t have a hard drive at all, although for $100, gamers could purchase a 20GB add-on HDD. Without it, however, they couldn’t download much content or play last-gen Xbox games. As the years went by, Microsoft released new 360 models with larger-capacity drives to accommodate the growing file size of games and gamers’ appetite for downloads.

It didn’t take long for Microsoft to garner gamers’ loyalty with the Xbox 360. In its first three years on the market, the 360 effectively surpassed the original Xbox’s lifetime sales with over 30 million units sold. That number then rose to 80 million units by 2008 and got another boost with the Kinect’s release in 2010. Thanks to that monstrous install base, new games continue to arrive for the console to this day; games that are also seeing simultaneous release on next-gen consoles.

Microsoft may be passing the torch to its shiny and new Xbox One, but regardless, sales numbers for the 360 remain strong. In March of this year, over 100,000 units were sold. In fact, the Xbox 360′s been handily beating Nintendo’s struggling Wii U for 25 months straight. Not bad for a nearly 9-year-old console, eh?

Did you own an Xbox 360? Add it to your Engadget profile as a device you had (or still have) and join the discussion to reminisce or share photos of your device with other like-minded gadget fans.

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Daily Roundup: Getting to know Xbox’s Phil Spencer, Nintendo’s rarest game and more!

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

Google will protect your phone by looking for sketchy apps you’ve already installed

Google has been alerting users when downloading apps of questionable origin for some time. But now the company’s taking its security a step further by checking up on your apps after you’ve already installed them.

Getting to know Microsoft’s new Xbox lead, Phil Spencer

There’s a new sheriff in Xbox town, and his name is Phil Spencer. While most of us know him as the E3 guy who speaks about games during Microsoft’s keynote, Spencer is a longtime Redmond employee who worked his way up from the bottom.

Facebook is trying to save you from embarrassing posts

In an effort to keep you on top of your privacy settings, Facebook’s giving its existing controls more visibility. By rolling out a new “Privacy Checkup” box in the near future, the company hopes people will become more aware of their sharing habits.

Play Nintendo’s rarest game on your Wii U

Back in the 90s, Nintendo released 90 copies of a three-part, competitive play cartridge called Nintendo World Championships. In the spirit of nostalgia, the company’s adding said game into its next iteration of NES Remix for the Wii U.

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How would you change Nintendo’s Wii U?

The Wii was, undoubtedly, the success story of the previous console generation, encouraging millions of novice gamers to wave their arms around like a crazy person. The Wii U’s big gimmick, touchscreen gaming, made plenty of sense, considering the quantity of mobile and DS users out there, but it never seemed to take off in the same way. Launching well ahead of the Xbone and PS4, the general opinion of our reviewer was that it simply wasn’t ready for the big time, and sales seem to have backed that up. A year has passed now, so it’s high time that we asked you what Nintendo should have done differently? Sign up at the forums and talk us some change.

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Source: Engadget Product Forums


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