Unless you still own a GameCube GameBoy Player, it’s probably been awhile since you’ve seen a GameBoy Advance title up on the big screen. Come April, that could change: Nintendo announced today that the Wii U eShop will start carrying GBA classics this Spring, starting with Metroid Fusion, Yoshi’s Island: Super Mario Advance 3 (both of which were 3DS Ambassador bonuses, by the way) and Mario & Luigi: Superstar Saga. Naturally, Japan’s getting a similar pen of classic releases, but its library of pending GBA games includes Mario Advance 2, Wario Ware, Golden Sun, F-Zero and Advance Wars — Japanese gamers were also teased with a price-point: ¥650 a pop (about $6.35).
If that’s not enough nostalgic news to tide you over, Nintendo did have /one/ more thing to announce. Remember when Nintendo cherry-picked specific moments from a ton of classic NES games and released them in a mini-game bundle a few months back? It’s at it again: NES Remix 2 is everything the original downloadable title was, but to a collection of NES classic picked from later in the original Nintendo’s life cycle. This means there will be remixed and scripted challenges from games like Punch-Out!!!, Super Mario Bros. 3 and Metroid. The new Remix also includes a “new” full-game titled Super Luigi Bros. — essentially a mirrored version of the NES classic with Mario’s younger brother in the starring role. When was the “Year of Luigi” supposed to end again?
It’s no secret that some game developers dislike the Wii U — performance issues, limited internet features and relatively slow console sales have made it tough for companies to justify support. But have you ever wondered what, exactly, went wrong? Wonder no more, as an anonymous developer has just shared many of the gritty details with Eurogamer. The insider claims that the sluggish CPU has been a concern since the beginning, and that the programming tools (not to mention feedback from Japan) have been sub-par. Nintendo’s inexperience with online services is also very clear. The company created chaos for Wii U developers with network code that only arrived at the last minute, and a key team hadn’t even tried PlayStation Network or Xbox Live before the Wii U’s launch. Price cuts and high-quality first-party games have helped Nintendo since then, but the source suggests that the firm can only do so much to court third-party developers entranced by more powerful hardware.
Thought using the Wii U GamePad as a simple PC controller was a neat trick? Try this on for size: a small team of hackers has figured out how to stream PC games to the tablet-esque controller natively, circumventing its host console. The hack was shown this week at the 30th Chaos Communication Congress, where the group revealed how it reverse engineered the GamePad controller. After weaving a complex tale of dumped firmware, decoded video and buggy streams, the team showed a simple drawing app streaming from a laptop to the Wii U GamePad. Impressive? Sure, but the crowd didn’t erupt into applause until they booted up a Gamecube emulated session of The Legend of Zelda: Wind Waker.
Despite some crashes, the demo appeared to be fairly playable — though the team warns that the available code is aimed primarily at developers. The group eventually plans to build user-friendly tools for Windows and OSX, as well as an Android port designed to allow users to substitute the Wii U GamePad with their own tablets, streaming from the console to the slate of their choice. It’s not quite ready to replace your NVIDIA Shield, but the project is brimming with potential. Check out the presentation’s slides at the source link below, or read on for a video of the hack in action (the fun starts about 47 minutes in).
Unwrap a Wii U this holiday season? Apparently, you weren’t the only one: the company’s Nintendo Network seems to be stumbling over increased traffic. “Players are having trouble setting up Nintendo Network IDs and downloading content in the Nintendo eShop on both Wii U and Nintendo 3DS,” Nintendo writes on its US support page. “We truly regret the inconvenience, and wish to reassure everyone that providing a solution is our top priority.”
The network issues are sure to be a thorn in the side of new users pursuing the Wii U’s requisite updates, not to mention current owners hoping to check out this week’s eShop sales. Folks planning to pick up Pokemon Bank and Poke Teleport (a pair of programs designed to allow players to save, store and transfer their pocket monsters between new and old versions of the games) will have to wait too — both apps have been delayed until the network issues can be resolved. With any luck, that won’t take too long, but if you care to nip at Nintendo’s heels you’ll find the company’s official announcement at the source links below.
Everyone’s in a tizzy about the “new” console generation, conveniently forgetting that, market-wise, it was already here a year ago with the release of Nintendo’s Wii U. It isn’t as advanced technologically as the new Sony’s PlayStation and Micros…
Well it’s about time. Ever since the current generation of consoles has been sat in our living rooms, annual gaming expo E3 has been bereft of any serious hardware announcements. Or at least one that hasn’t been either a handheld or peripheral. E3 2010 was dominated by Microsoft and Sony as they locked into a bizarre battle over who could best imitate the hugely successful Nintendo Wii, which this year has left Nintendo with only one choice: innovate yet again and jump ahead of the pack. The result is Nintendo’s Wii U.
Something for everyone
Nintendo says that this new machine is a revolutionary console and controller duo designed to be “something for everyone,” which in our opinion simply means packing the motion-control aspects of the Wii while also bringing what’s expected (a full compliment of controls and joysticks, for example) for core game styles like shooters and sports titles. With that mission statement in mind, you’d expect things to be graphically up to muster. They are. HD is a welcome (if late) addition, for one