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Posts tagged ‘Wii U’

7
May

Nintendo is finally making money again


Nintendo recorded its first annual profit since 2011 today. Its final results for 2014 (technically April 1st 2014 to March 31st 2015) reveal a $207 million operating profit on $4.6 billion in revenue. That’s nothing to write home about, and way lower than initially expected, but still represents a dramatic improvement from previous years’ consecutive losses. The past three months have actually seen a pretty heavy negative swing for Nintendo, with the international launch of new-and-improved 3DS models failing to make much of an impact, and the Wii U continuing to languish in 3rd place behind the PS4 and the Xbox One.

Wii U sales for the year totalled just 3.38 million, only 340,000 of which were sold in the latest quarter. Nintendo had predicted 3.6 million sales, missing its forecast by 220,000. 3DS sales, as alluded to earlier, were also weak. Nintendo initially expected 12 million sales for the year, later dropping that estimate to 9 million. It still managed to miss that lower figure, moving 8.73 million over the year, and just 1.7 million in the latest quarter.

Software is a mixed story. At the start of the year, Nintendo expected to sell 67 million 3DS games and 20 million Wii U games. It later adjusted that prediction to 61 million 3DS and 25 million Wii U software sales. What actually happened? Something in-between the two predictions, with almost 63 million 3DS games and 24.4 million Wii U games moved over the year. Looking at the bigger picture, Wii U titles sold better than initially expected, propping up a lack of demand for the 3DS and helping Nintendo eke out its slim profit. It’s fair to say that the release of well-received fan favorites like Mario Kart 8 and Super Smash Bros. helped Nintendo considerably in this area.

‘The Legend of Zelda’ looks set to miss its initial 2015 release date

So what’s next for Nintendo? It’s expecting to move fewer 3DS consoles and slightly more Wii Us, while software sales for both are predicted to be lower. That reflects the fact that, as far as we know, Nintendo doesn’t have many big games coming out over the next year. The Wii U Zelda game was going to be the huge 2015 release, but it’s now got a “TBD” in place of a release date, and looks set to miss this financial year entirely.

Nintendo hopes those figures, together with the expansion of the lucrative Amiibo toy line and a new partnership with mobile games specialist DeNA, will see it make a healthier $419 million operating profit next year. Nintendo has missed its expectations more regularly than it’s hit them in recent years, but for the first time in a long while, the company at least seems realistic about what it can achieve until its next-gen console arrives.

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Source: Nintendo (PDF)

22
Apr

‘Adventure Time’ may finally be getting the game it deserves


The Adventure Time TV show has been a huge success, but the accompanying video games rarely offer the same level of quality. Developer Vicious Cycle is hoping to change that with Adventure Time: Finn and Jake Investigations, a new 3D puzzler featuring the 12-year-old boy and magical dog. The game is being pitched as an “action-oriented twist” on the graphic adventure genre, which has been enjoying somewhat of a renaissance recently thanks to titles like Broken Age. In the new game, friends Finn and Jake are professional investigators, unravelling disappearances and other strange events in the crazy Land of Ooo. It’s the most visually impressive Adventure Time game to date (which isn’t saying much), and promises a healthy mix of puzzles and combat. If you’re interested, it’ll be landing on PS3, PS4, Xbox 360, Xbox One, Wii U, 3DS and PC this November.

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Source: PlayStation Blog

6
Mar
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Nintendo Wii U lineup stars fan favorites from PS4, Xbox One, PC


Nintendo’s digital store is beefing up with some top-notch independent titles in the coming months, and the company showed off a few familiar games during a presentation at GDC 2015. We’re talking games headed to the Wii U eShop that have already launched on other platforms, including Klei Entertainment’s Tim Burton-esque survival game, Don’t Starve: Reign of Giants, Young Horses’ PS4 launch title Octodad: Dadliest Catch and the beautiful, educational platformer Never Alone from Upper One Games. Our list below includes the freshly announced Wii U games and a bit of information about each one, so you can make platform decisions in peace.

  • Octodad: Dadliest Catch (summer): A game for the paternal cephalopod in all of us. Octodad is funny and super silly, best played with a group of friends watching as you attempt to control the titular character’s flailing limbs. It’s already on PS4 and PC, but now that the game is coming to Wii U, Young Horses founder Phil Tibitoski is already brainstorming more places for Octodad to infiltrate.
  • Don’t Starve: Giant Edition (spring): The title is a good start, but there’s so much more to Klei Entertainment’s quirky survival game. This is specifically the Giant version, which is sold as a separate expansion on other platforms — and the Wii U version will follow suit, Klei clarified for us. That means Don’t Starve is coming to Wii U, and the Giant expansion is along for the ride, for an additional (but generally worthwhile) price. We checked it out briefly on Wii U and found the second screen made for a handy map.
  • Never Alone (June): It’s tricky to create an educational game that allows its audience to enjoy the larger message and gameplay in equal measure, but Never Alone does so beautifully. The game tells a legend of the Iñupiat, a native Alaska tribe, and puts players in the shoes of a young girl and her fox as they brave snow, ice, animals and monsters while attempting to save her village. Gameplay includes discovering short documentaries about the Iñupiat, and these films will be viewable on the Wii U gamepad, while the game continues running on the main screen, Upper One Games said.
  • Swords & Soldiers 2 (May): The second installment of Ronimo Games’ strategy franchise is exclusive to Wii U, and it’s a treat to play locally — one person gets the Wii U gamepad and the other controls the entire main screen. Rest assured that the gamepad’s touch controls are intuitive, though players can turn them off and play with buttons, too. Studio founder Jasper Koning is aware that, as a Wii U game, Swords & Soldiers 2‘s install market is limited: “Chances of it becoming a million-seller are very low,” he said. But, he noted that it’s easier to stand out on the Wii U eShop than on a platform like Steam, which has nearly 4,000 games and more added each day.
  • Race the Sun (Q2): Race the Sun is a minimalistic, addictive, twitchy kind of flying game where you try to out-fly the sun. Yeah, it’s hard (and it’s a bunch of fun). This one comes from tiny studio Flippfly, and it got its start in the gaming market through Steam’s user-voted system, Greenlight, back when that was just taking off.

Don’t miss out on all the latest from GDC 2015! Follow along at our events page right here.

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24
Oct
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‘Super Smash Bros. for Wii U’ adds an eight-player mode for double the madness


Think you know everything there is to about Super Smash Bros for Wii U? Think again: during today’s Smash-centric Nintendo Direct event, the gaming giant announced an eight-player mode for absolutely bananas action. How will you even keep track of all that madness on the Wii U? We’re willing to find out. There are sure to be some more announcements coming out of the broadcast, and we’ve embedded the live player just after the break.

Update: Remember the create-a-stage feature from Super Smash Bros. Brawl? Well it’s back in the Wii U version and it’s gotten a pretty big upgrade thanks to the console’s touchscreen-based Gamepad. You can now draw out your custom levels using the stylus (sorta like Mario Maker) and even share them online with others. Pretty neat!

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Source: Nintendo

7
Oct
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‘Super Smash Bros.’ coming to Wii U on November 21st


The launch of a new Super Smash Bros. game for the first time in six years on 3DS was great news, but it left us wondering: when the heck is it coming to Wii U? Luckily, Nintendo has quickly answered that question. It’ll arrive to the big console on November 21st in North America for $59.99, and in the UK on December 5th for £39.99 (see the new game trailer below). Being Nintendo, there’s more, of course. You’ll be able to pick up a set of 12 Amiibo figures for $12.99 (with six more coming by December) and even use a GameCube to control your Wii U too, thanks to a $19.99 adapter. In fact, if you want the whole shebang — GameCube, Super Smash Bros. and the adapter — Nintendo’s also offering the complete bundle for $100.

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Source: Nintendo

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30
Sep
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Wii U now has folders to help organize your massive game collection


Nintendo Wii U gamepad

Having too much software isn’t a problem many Wii U owners are complaining about. Nonetheless, perhaps in anticipation of brighter days ahead, Nintendo is updating its troubled console with an improved UI for organizing games and apps. After installing the update, a long press on any of the Wii U menu’s empty squares will bring up a prompt to create and name a folder that you can fill to your heart’s content. The update additionally lets you choose which games and apps appear in the console’s new Quick Start Menu, and also comes with the usual bug fixes. Now, if only Nintendo would hurry up with Super Smash Bros, we might have a reason to take advantage of all these new features.

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Source: Nintendo of America

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30
Sep
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Playdate: We’re livestreaming ‘Hyrule Warriors’ on Wii U!


Welcome, ladygeeks and gentlenerds, to the new era of gaming. The one where you get to watch, and comment, as other people livestream gameplay from next-gen consoles. Because games! They’re fun!

Nintendo fans have had it especially rough these past few years. The Wii U is getting better thanks to admissions from the company that there were some serious faults with the system, but, when it comes to software, games take a bit more time in the oven than a firmware update likely does. Today, we’re taking a look at one of the scant few exclusive titles coming to Nintendo’s latest home console for the holiday season: Hyrule Warriors. It isn’t a proper entry in the Legend of Zelda series, though — that comes next yearmaybe — it’s an action game from the teams most famous for the Dynasty / Samurai Warriors franchises — don’t expect to be delving into any elemental-themed temples here. Instead, hone your hacking and slashing skills. How does it fare, though? Well, we’re glad you asked! Starting at 7 p.m. Eastern / 4 p.m. Pacific we’re going to be streaming the game right on this very page. Tune in then and see what the Hero of Time is up to this fall.

Watch live video from Engadget on www.twitch.tv

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Source: Twitch

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3
Jul
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Playdate: We’re livestreaming ‘Shovel Knight’ for Wii U!


Welcome, ladygeeks and gentlenerds, to the new era of gaming. The one where you get to watch, and comment, as other people livestream gameplay from next-gen consoles. Because games! They’re fun!

In Shovel Knight, you’re a knight with a shovel. Seems pretty simple, right? Well, that’s kind of the point. The latest from developer Yacht Club Games is a trip back to the 8-bit days of yore, and it aims to scratch that nostalgic itch without requiring you to dig the Nintendo Entertainment System out of your closet. Depending on how you spend your gaming time, though, you might have to dust off your Wii U before giving this retro platformer a spin. Shovel Knight takes the best parts of classics like Mega Man, Castlevania, Legend of Zelda and a handful of others, tosses them in a blender and adds a few modern conveniences. Curious to see the outcome? Well, come back here at 4 PM Pacific/7 PM Eastern and watch as I hit everything with a shovel and try not to die whilst doing so.

Watch live video from Engadget on www.twitch.tv

Filed under: Gaming, Home Entertainment, HD, Nintendo

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15
Jun
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Gadget Rewind 2006: Nintendo Wii


Nintendo planned a “Revolution” for your TV. When it arrived in 2006, it was a lot more fun than the confrontational term might imply. Revolution turned out to be the code name for the company’s new console, and just before E3 that year Nintendo ditched the subterfuge and unveiled its official title: Nintendo Wii. It was revolutionary, using motion-tracking remotes to get players off the couch and involved in the action. The Wii rapidly became the centerpiece at parties, stepping into the arena with classics like Pictionary and charades. The console’s popularity was also a welcome turnabout for Nintendo, which had been languishing over its latest console’s missteps.

When the Nintendo Wii launched in late 2006, it made the holiday deadline, but also ended up in head-to-head competition with Sony’s PlayStation 3. While the PS3 and Xbox 360 offered higher-resolution games and more complex titles, they didn’t really have the motion-tracking magic that Nintendo brought to the table. At least not until 2010, when Sony’s PS Move and Microsoft’s Kinect appeared on the scene.

The Wii’s success was about accessibility. Nintendo games like Wii Sports — wisely bundled with the console — and WarioWare showcased the system’s uniquely intuitive controller. Players got to act out their favorite sports: swinging the remote around like a baseball bat, golf club or bowling ball. Even mundane activities like cooking could be transformed into hours of enjoyment through the Wii. Sadly, third-party game studios never quite figured out how to mirror the success of Nintendo’s first-party. As a result, few third-party games were sold on the Wii, which led most studios to give up on supporting the system.

Even though the console was an enormous hit, Nintendo decided that it would have to evolve in order to compete with emerging trends. In late 2012, Nintendo launched the Wii’s successor with a slightly tweaked moniker: Wii U. Its GamePad controller was aimed at challenging tablet gaming and providing a “second screen” experience. Unfortunately, the launch left many confused. With such a subtle name change, it was often misinterpreted as an add-on for the existing Wii system — which it wasn’t.

Just like life, Nintendo’s consoles seem to have lots of ups and downs, at least in terms of market success. The Wii was definitely a high point in its history of gaming systems. It sold over 24 million units by its second year and surpassed 100 million units in its lifetime. The impact of that system even served to inform future consoles of competing brands. The mainstream affinity for Wii Sports led to developments like Wii Fit and its Balance Board accessory, which took things a step further by adding fitness tracking and exercise programs into the mix. The living room could now serve double duty as a gym, and children (as well as adults) no longer needed to suffer the oppressive nature of “going outside” just to get some exercise.


Did you own a Nintendo Wii? Add it to your Engadget profile as a device you had (or still have) and join the discussion to reminisce or share photos of your device with other like-minded gadget fans.

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30
May
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Nintendo resurrects its best controller for Super Smash Bros. on the Wii U


Nintendo Wii U GameCube adapter

Not only is one of Nintendo’s most loved games soon to arrive on the Wii U, but you’ll also be able to play it using one of the game company’s best controllers. An officially licensed adapter will let you plug in up to four GameCube controllers when playing the next-gen iteration of Super Smash Bros. As Joystiq points out, we don’t know if there’ll also be support for Nintendo’s wireless Wavebird via the same piece of kit, or whether GameCube controllers will work with other Wii U titles. Neither do we have any pricing. What we do know is that the adapter will be shown off during a tournament at E3 on June 10th (check out the video below at 2:20). It”ll then presumably go on sale in time for the launch of Super Smash Bros. on the Wii U this winter — and, from Nintendo’s perspective, it surely can’t come soon enough.

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Source: Nintendo (YouTube)

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