Apple is historically a small player in the PC world compared to many of its peers, but it may have just entered the big leagues. IDC estimates that the company jumped to 6.3 percent market share in the third quarter of the year, making it the fifth-largest PC builder worldwide — a feat it hasn’t managed in decades. It’s still no major threat to heavy-hitters such as Lenovo (20 percent), HP (18.8 percent) and Dell (13.3 percent), but IDC believes that a combination of slight price cuts and improved demand in “mature” markets like North America have helped it grow in a computer market that’s still shrinking.
With that said, the crew in Cupertino probably isn’t breaking out the party streamers right away. Gartner contends that ASUS claimed the fifth-place spot with 7.3 percent, and that Apple only sits in the top five in its native US. So what gives? In short, it’s a difference in methodology; Gartner and IDC don’t have official shipping numbers from everyone, and there’s enough wiggle room in their estimates that it wouldn’t take much for the rankings to change. As precise as these figures may be, you’ll get a better sense of how Apple fared when it posts its fiscal results (and real shipping numbers) in a couple of weeks.
Nearly every tech company wants in on the wearables game, but they can’t all be Google Glass or Apple Watches — not that they have to be. But hey, here’s Toshiba — and it’s got a Toshiba Glass prototype to show off. We’ll say this right at the start: this remains a reference product that the company’s showing off at CEATEC in Japan this week. And yes, technical specifics (let alone a price) aren’t being discussed yet, but the vision for Toshiba’s eye-based wearable prototype is a gentle, predictable one. The hardware is the combination of a tiny projector, attached to admittedly normal-looking frames. However, there’s actually a special kind of one-sided reflective glass to catch the projection. The projection module itself is kind of bulky, but actually lightweight… which is great, until you realize that this prototype requires a constant wired connection to work.
According to Toshiba, there’s no computational component in the arm, which primarily consists of a tiny projector and not much else. There’s no camera, rather Toshiba’s concept would act primarily as a notification system. The concept teaser (and accompanying projected images) offered glimpses of fitness tracker notifications, call reminders and a handful of business-based applications point towards security and warehouse use. Toshiba’s New Business Development Division’s Yuki Kaneko told us that’s a device headed for B2B first: it’s for other companies that also want Toshiba’s system support and other business-type stuff… that we leave to other dustier tech publications.
When we brought up the inevitable Google Glass comparison, Kaneko-san was (surprisingly!) positive about the ever-present wire, citing that it kept the weight down by offloading not only computing (and other frills like cameras), but also the battery. Battery life is thus dependent on whatever device it’s connected to, leaving the wearable lighter and more, well, wearable. The real device will appear next year, but consumer models for us mere muggles will likely be a while after that — for now, this is a business-centered wearable — which probably explains the “goggle edition.” (Our words, not theirs.)
Filed under: Wearables
Toshiba’s newest hire (of sorts) is called Aiko Chihara — and she’s manning a reception desk at the company’s booth at CEATEC 2014 in Japan. Oh, and she’s silcone-coated robot. Interaction isn’t in her repertoire just yet — a Toshiba spokesman said that it was certainly a possibility in the future — as Aiko only came into being last month. There’s 15 actuators inside the head for expression, while yet more are paired with air compressor to give (unerringly) smooth motion to the arms and hands. Toshiba collaborated with several universities, including Osaka University, to develop the robot and its sign language skills are geared for Japanese (with voice commands narrating along with it). While the bot is lifelike and fluid, there’s no intelligence to speak of: actions are all preprogrammed. The company says that there are also plans to teach Aiko American Sign Language in the future, as well as hoping to install the android and its (sign) language skills at other exhibitions and shows in the near future — something that a handful of other robots are already being tasked with. We’ve got video-based glimpse of the uncanny valley right after the break.
Filed under: Robots
Toshiba has been slinging Satellites and Qosmios and Kirabooks for basically ages now, but its days a purveyor of consumer computers may be winding down in a market near you. According to a statement the company issued last night, it’s shifting its focus a bit — the big priority is now crafting PCs to woo business customers, and Toshiba’s going to cut about 900 jobs as part of the transition. Don’t fret too much, though: Toshiba might be looking to streamline its consumer computer operations, but it’s not going to give up entirely. To hear them tell it, the new Toshiba will “withdraw from unprofitable markets” and continue bringing those consumer-friendly PCs to developed countries, though we’re still not sure how its mix of gadgets will wax and wane ’round those parts. The move will be a somber one in some places (especially for anyone who’ll soon be out of a job) but there’s not much else to be done — the global PC market may not be shrinking as fast as some thought it would, but the seas are still rough for companies trying to plot a course to PC profitability.
The Chromebook battles are finally starting to get a little interesting. Over the last few months there have been some pretty interesting Chromebook devices to come from a variety of OEM’s. Lenovo pushed out the N20p convertible and Acer announced the ChromeBook 13 with the NVIDIA Tegra K1. Toshiba is stepping back into the ring with their aptly named Chromebook 2.
- 13.3-inch 16:9 display in either a 1366 x 768p offering or a 1920 x 1080p offering
- Intel Celeron Processor
- 16GB internal storage
- 100GB free Google Drive storage
- 4GB DDR3L or 2GB DDR3 RAM (model dependent)
- 1 HDMI out
- 1 USB 2.0
- 1 YUSB 3.0
- SD/SDHC card slot
- Headphone/mic combo jack
- Bluetooth 4.0
- HD Webcam with dual mics
- Skullcandy stero speakers
- 11.5 hours battery life on the 768p version and 9 hours battery life on the 1080p version
Toshiba has the new Chromebook 2 pegged for an October 5th release here in the states with a price tag of $249.99 on the 2GB of RAM 768p version and $329.99 for the 4GB of RAM 1080p version.
Source: Toshiba Press
The post Toshiba tosses out their Chromebook 2 with 11.5 hour battery on a 13.3-inch HD screen appeared first on AndroidSPIN.
Over the years, Windows tablets have been getting smaller and smaller — and cheaper and cheaper. Well, surprise! They’re getting tinier, and we’ve just about hit bargain-basement pricing. Toshiba just announced the Encore Mini, a 7-inch slate that will sell for just $120 — an aggressive move, considering 8-inch models hover around the $200 mark. Technically speaking, the Encore Mini is not the cheapest Windows tablet out there, but it’s definitely the lowest price we’ve seen from a tier-one brand. For the money, you get full Windows 8.1, though the specs are, as you’d expect, pretty low-end. These include a 1,024 x 600 display, a quad-core Intel Atom Z3735G processor with 1GB of RAM, 16GB of built-in storage and dual 2MP/0.3MP cameras. At 0.78 pound, it’s heavier than, say, the 7-inch Galaxy Tab 4 Nook, which we just reviewed, but either way, you shouldn’t have a problem toting it around.
On a bright note, Toshiba is throwing in 1TB of One Drive storage, free for one year, and there’s also a microSDXC slot that takes cards up to 128GB. One year of Office 365 service is included too. Additionally, Toshiba worked with Microsoft to optimize the scaling, so that even when you’re in desktop mode, on-screen objects should still be big enough to hit with your fingers. This worked well in my hands-on, but then again, I have slender fingers, so maybe take that with a grain of salt. In any case, if you’re tempted, it’s available now.
Filed under: Tablets
Toshiba isn’t showing off a whole lot here at IFA, Europe’s biggest trade show. That said, the stuff it has announced at least manages to run the gamut. Today, for instance, the company unveiled both a slimmed-down Chromebook 2 and the Satellite Radius 11, a small-screened Windows convertible. Starting with the former, the Chromebook 2 has the same 13-inch screen size as its predecessor, along with the same textured plastic design. This time, though, it’s thinner and lighter, at 2.95 pounds, with the sort of compact dimensions you’d expect to find on a 12-inch system. Toshiba bumped up the resolution too, so that you can now get it with a 340-nit, 1,920 x 1080 IPS panel (the base model still has a 1,366 x 768 display). Depending on the resolution, you can expect either 11.5 hours of battery life on the lower-res version, or nine hours with full HD. In addition, Toshiba added Skullcandy audio. The firm seems proud of it, but after a few minutes of hands-on time, I actually found the sound to be rather tinny (it is loud, though).
Other changes include faster 802.11ac WiFi and dual array mics, though the port selection is otherwise the same (USB 3.0 and 2.0, HDMI and a full-sized SD slot). All told, it seems like an improvement, except for one thing: Toshiba downgraded the processor from a Haswell-series Celeron CPU to a Bay Trail one (the N2840, to be exact). If our review of the ASUS C200 Chromebook is any indication, using a chip like this would seem to be a step down in speed, but who knows? Maybe Toshiba found a way to better optimize performance, especially on the 1080p edition, which has four gigs of RAM instead of two. Really, though, it seems like the company had to cut corners to squeeze in a full HD display and still keep the price down. This would seem to be the place where Toshiba chose to make some sacrifices.
The Satellite Radius 11, meanwhile, is a follow-on to the 15.6-inch Satellite Radius, which came out earlier this year. Both have a Lenovo Yoga-like design, with a 360-degree hinge allowing the screen to fold back into tablet mode, tabletop mode (with the screen flat), stand mode (with the screen facing away from the keyboard) and tent mode (with the laptop balanced upside down). Similar to the Yoga, too, the keyboard locks up when you’re not in clamshell mode, to avoid accidental button presses.
But while the Radius 11 mimics the design of some full-fledged laptops, it has the guts of a netbook: Bay Trail-series Celeron and Pentium CPUs, and either a spinning HDD or a small flash drive, similar to what you’d find in a Chromebook. Aside from what’s sure to be a low price, the benefit to having a low-powered processor like this is long battery life. The chassis has a smooth, fanless look too, if that matters to you. No word yet on how much this will cost, but if Toshiba is smart, it’ll price this against other 11-inch convertibles like the Dell Inspiron 11 3000 and HP Pavilion 360, both of which start at $400. (Just sayin’, Toshiba!)
The Chromebook 2 will go on sale in the US on October 5th starting at $250 for the base model and $330 for the full HD version. It’ll be available in Europe as well, but later on in Q4. You’ll also be able to buy optional two-piece plastic cases in a variety of colors, as you can see in the shot above. The Radius 11, meanwhile, will arrive in late October or early November. Again, no word on price just yet. In the meantime, we’ve got hands-on shots aplenty. Check ‘em out.
Filed under: Laptops
Those that have followed me and AndroidSPIN for a while know that I have this crazy obsession, perhaps unhealthy addiction, with storage. Not so much cloud storage, although I do have a number of those accounts spread all over the place as well. More so I have an addiction to physical storage. Be it micro SD […]
The format war. Over the last few decades it has played out across various forms of tech — AC vs DC, VHS vs. Beta — usually with fierce battle lines drawn and millions or even billions of dollars at stake. Recently, none have burned so brightly as the battle of HD DVD vs. Blu-ray (read our blow-by-blow retrospective here). And it brought all the classic elements: Sides were divided between titans of the industry, led by Sony pressing the Blu-ray side and Toshiba backing HD DVD, with the PS3 and Xbox 360 ready to serve with as trojan horses. As if the the stakes weren’t high enough already, the specter of an oncoming internet streaming winter loomed like Game of Throne’s army of White Walkers. So what really happened, and who won in the end?
Looking back to 2005, HDTVs were finally available everywhere, but not everyone had one yet. A study by Leichtman Research Group would put the adoption rate at about 12 percent by the end of the year, and Nintendo even declined to make an HD-ready version of its new game system, the Wii. It was nearly impossible to buy movies in high definition, with cable or satellite broadcasts left as the only easy option. DVD player-based upscaling promised to make movies look better on HDTVs, but couldn’t quite compare with the resolution of the real thing. There was a light on the horizon, however: Sony and Microsoft were both ready to place calculated bets on the “HD Era” of gaming, and the PS3 would even arrive with a Blu-ray player built-in. Microsoft stuck with plain DVDs, but promised an HD DVD add-on for the future.
The consoles’ arrival turned out to to be particularly welcome too. The first dedicated players to ship were crudely designed, made from left-over laptop parts, slow, glitchy and retailed for around $500 (HD DVD) or $1,000 (Blu-ray). At the time, concerns over DRM like the “Image Constraint Token” that could block HD playback on TVs without copyright protected HDMI jacks ruled the day and we weren’t sure 50GB Blu-ray discs would actually appear — neither issue amounted to much. In time, the players got better and cheaper, and after a while, it was actually normal to see new movies released on HD formats alongside DVDs. In the end, Sony’s Blu-ray format eventually prevailed and is still going strong as we speak. But the path to that victory was a costly one for Sony.
The Competitors: Sony vs. Toshiba
On one side, Sony promised its Blu-ray format could handle capacity (50GB) and even interactivity (BD-J) that we’d never seen before. While Toshiba claimed HD DVD could make up the gap in capacity (30GB max) and technology by being cheaper and easier to manufacture with plants that were already making DVDs. As for content, major studio support weighed heavily in Blu-ray’s favor, whereas only Universal stood in favor of HD DVD. I hedged my bets by purchasing both the HD DVD add-on for the Xbox 360 (it was bundled with Heroes season one — a decision I stand by), and a PS3. Considering the content advantage, it’s really no surprise that HD DVD failed as the only viable alternative was some sort of hybrid push that incorporated Blu-ray. That was a gap both LG and Samsung tried and failed to close with hybrid players. Warner Bros. considered making a play for the space with expensive dual-sided discs, but never actually put them on sale.
And the winner is…
Once Warner Bros. dropped support for HD DVD on the eve of CES 2008, the war was over. Sony had successfully pushed Blu-ray into millions of homes with its PS3 trojan horse; this, despite trailing Xbox 360 and Wii in sales during the early days of the console war. Effectively, it was Sony’s decision to make HD discs standard for the PS3, as opposed to an optional add-on, that led to a hardware gap HD DVD could never surmount. Add in the overwhelming studio support on the Blu-ray side, and it’s clear in retrospect that only stubbornness (and a few contractual obligations) kept things going as long as they did. Toshiba threw in the towel just over a month after Warner Bros.’ CES announcement, and the fledgling HD DVD library was rendered obsolete; now mere collector’s items for a scant few.
The price of success
So to the victor goes the spoils, right? Not quite. While Sony’s Blu-ray format prevailed, it never quite turned into the cash cow its backers originally predicted. Blu-ray still hasn’t unseated DVD as the primary physical movie delivery format, and it’s being squeezed out of relevance on the other end by the rise of video on-demand and streaming. This year Sony took a $240 million hit because of “demand for physical media contracting faster than expected,” something that’s not helping its ongoing attempts to dig out of a massive financial hole. It could be worse though, as Toshiba is suffering the indignity of selling Blu-ray players of its own and facing the same declining PC and TV sales that have hit and crippled Sony.
LG and Samsung took a different approach to the format war with (token) attempts to support both sides, and by shifting focus to mobile, have seen significant growth. Microsoft failed to see the HDi interactive tech it contributed to HD DVD catch on, but its Xbox 360 led the video game console sales charts for years — and never once, despite many rumors, appeared with an internal HD DVD drive. Microsoft also jumped on the Netflix streaming fad early in 2008 before even the PS3 and Wii scored access. Now, the Xbox One plays games and movies alike from Blu-ray discs, to go along with cable TV hooks and streaming apps, and it’s almost not weird.
Despite years of rumors it would jump into the format war, Apple never did, and never has. It ran the other way, largely ditching support for optical discs on its machines and to this day, it still doesn’t make a Blu-ray drive for Macs. Its iTunes video on-demand store is a leader in digital movie sales, and the Apple TV hockey puck has ridden a rising tide for streaming boxes to sales of over $1 billion last year. Internet movie services and connected devices are rising rapidly in popularity, with Netflix topping 40 million subscribers and Google’s Chromecast dongle selling “millions” of units.
Sony’s win has its benefits though, and company has definitely turned things around with the PlayStation 4. The console hasn’t ushered in a new format, but it’s enjoying a sales lead that continues to grow. The PS4′s also built with an eye to the future: Sony’s hosting a beta program (PlayStation Now) for streaming games and promising an internet-delivered TV service later this year adding to its Blu-ray movie playback and healthy suite of streaming video apps.
Blu-ray isn’t ready to be written off either, as disc sales continue to grow slowly, and studios pack in digital copies to increase their appeal. The advent of Ultra HD could also be a bonus, as execs have told us a spec bump is being discussed.
So what did we — the consumers who actually buy all this stuff — get?
Unfortunately, the format war separated content for exclusives and caused studios to stagger movie rollouts. Partially as a result even now, some classics (or cult classics) are either still unavailable in HD or are just hitting shelves. Also, copy protection is both as tight as ever, and as ineffective. Movies are consistently available as rips at or before their disc release. And even the PS4 requires a workaround just to enable video capture for games, among other DRM headaches. While schemes like digital copies and Ultraviolet have provided some portability, promised features (managed copy) have never arrived and moving content beyond the disc is still far more complicated than it should be.
On the other hand, we were promised a movie experience at home that finally truly rivaled what’s available in theaters, and I think that bar has been met. The streaming push is bringing set-top boxes that support more than one service, but that doesn’t mean the days of the video format war are over, they’ve just changed battlegrounds. Every delivery service (i.e., Netflix, Amazon, Hulu, cable TV) has its own exclusive content, and it’s nearly impossible to get them all in one place — with the amount of money at risk, it seems we’ll never learn a different way to do this.
[Image credit: Gary Gardiner/Bloomberg via Getty Images, ASSOCIATED PRESS, Justin Sullivan/Getty Images, ASSOCIATED PRESS, BUILT Images / Alamy]
There’s no shortage of 8-inch Windows tablets on the market right now, but Microsoft and its partners are pushing ahead with plans to shrink the OS even further. A Redmond executive at Computex has just shown off the Toshiba Encore 7: a 7-inch tablet running full Windows 8.1. If you’re thinking that the Windows desktop will be mighty fiddly at this screen-size, then you’re right — it’s only going to be useful as a Plan B when there’s no other way to get into a legacy application, or when you’re hooked up to a keyboard, mouse and bigger display. For regular use, you’d be reliant on the more thumb-friendly Metro UI and apps.
The Encore 7 isn’t actually the first such device we’ve seen (Panasonic has a 7-inch Toughpad, and some smaller brands have had a go too), but it’s likely to be one of the first to go mainstream, especially if it can score a budget price tag. There’s no official pricing or availability yet, but judging from the use of a standard Bay Trail Atom processor, paired with a reported 1GB of RAM and a 1,024 x 600 display resolution, there’s nothing to stop the Encore 7 coming in at well under $200. We’re hoping to get hands-on with the device shortly, but in the meantime our review of the Encore 8 should give you a flavor of what this thing is like.