There’s nothing like a set of fresh kicks to add the finishing touch to your get-up, but then there’s the problem of tracking down the perfect pair. We know that’s exactly why you haven’t been cracking out your PS4-themed outfits recently, but luckily there’s now a shoe for that[TM]. Custom kick designer Jonny Barry from FreakerSNEAKS has seen this gaping hole in the market, and intends to fill it with the “JRDN X PS4,” a remix of the Air Jordan 4 that takes inspiration from Sony’s latest console. They’re actually one of his less-extensive mods, with the PS4/PlayStation logos replacing the normal dunking graphics on the back of the sneakers, and an image of the mischievous robots from Playroom on the tongue. What’s more, there’s a (completely non-functional) HDMI port built into the sole, and a Jordan-branded cable for plugging them into, well, each other. As Barry tells DualShockers, he intends to produce a limited run of ten pairs, and sell them at around $950 each. Finally there’s something that just works with that PS4 jumpsuit you’ve been dying bust out, and what a bargain at more than double the price of the actual console!
Via: The Verge
Great news next-gen (well, guess that would be “current-gen” now, wouldn’t it) console owners — you’ll be able to snag Grand Theft Auto V for either the PlayStation 4 or Xbox One on November 18th. Along with the usual slew of graphical improvements, the enhanced version of GTA will feature new weapons, vehicles, activities and mani interesting furry animals. Not to mention new songs, denser traffic and a completely new foliage system! PC players will get all the same perks, but they’ll sadly have to wait until January 27th of 2015 to get their hands on it. On the plus side, if you already own GTA V for Xbox 360 or PS3 you can easily transfer your character.
Filed under: Gaming
“Waffles. Waffles with Swedish fish in them!” Destiny developer Bungie’s community manager Eric Osborne is telling me about his crew’s Halo LAN-party ritual. Lugging bulky CRT TVs everywhere (“You didn’t have a 36-inch [Sony] Trinitron Wega?” he asks), snaking ethernet cable around a possible stranger’s house, sipping Mountain Dew in the kitchen between games of capture the flag, eating lots of cheap pizza. Or, in Osborne’s case, breakfast food sprinkled with candy. “That was my experience!” It’s easy for him to chuckle at how ridiculous his go-to game fuel sounds in retrospect.
Back then, host advantage wasn’t having non-lagging bullets – it was knowing where the bathroom was and not having parents home. Times were a lot simpler.
When Halo 2 released in 2004, though, that all stopped. Mostly because Bungie more or less made LAN parties obsolete by taking them online with a sort of “virtual couch” that let you keep playing with the same buddies all night long in a, err, party. Fast forward ten years and much of the groundwork that the team laid for Halo 2 is boilerplate for any successful online game regardless of genre. Hell, much of Bungie’s conventions for online play (party chat, ranking systems, game invites) are baked directly into the online infrastructure of modern consoles.
Our interview with Destiny publisher Activision’s CEO Eric Hirschberg
The leap in social interactions between Halo: Combat Evolved and its sequel was nothing short of a paradigm shift, but where does Osborne see the change between its last game, Halo: Reach and its latest, the just released Destiny?
“I don’t know if you call it community or social play; I’ve heard some people call it ‘mingleplayer.’ I’m in a world, it’s my story, it’s my character. All the gear is mine; I’ve earned it in a bunch of different story missions,” he says. “I encounter some random people and we do a lot of stuff together and it’s super fun. But, I’m not bound to them in any way. I don’t need to lug a TV or even send them a friend request.”
He’s speaking of course about Destiny‘s unique take on traditional single-player campaigns in shooters. Though Bungie hasn’t quite come out and said the game is a massively multiplayer online title (MMO) like World of Warcraft, at its core that’s what the game is. When you start a new character, you drop into a world, quickly find an assault rifle and start shooting at aliens. In pretty short order, it becomes apparent that you aren’t alone. There are hundreds (if not thousands or even millions if pre-order numbers are to be believed) doing the same thing as you, and some are even doing it right alongside you. Should you desire, you can jump into their pick-up group – or, as they’re called in Destiny – a fire-team, and fight through scads of aliens together without much effort.
“In previous games, sending a friend request took you out of the flow of gameplay,” Bungie’s server software engineering lead Roger Wolfson says. He describes meeting someone online, then backing out of the actual game and wading through layers of menus and a massive list of recent players, just to interact with someone that you just met. It’s a hassle.
“And then you find out they’re a racist later,” Osborne says. He’s joking, but unfortunately that situation is’t far from the truth.
It’s why I, and most people I know, choose to not play online with anyone but a carefully curated group of friends. For me it helps preserve a shred of that LAN experience.
“A lot of times, you want to have a multiplayer experience where you don’t want to have to send a friend request,” Osborne says. “It can take a lot even in person to say, ‘Oh, I’ll give that person my phone number.’ Or, ‘I’ll give that person my email address.’ We’re cognizant that these types of things need to be lightweight and positive – that’s where the term ‘mingleplayer’ comes from.”
This, more than anything, is what Bungie thinks sets Destiny apart from any of its previous games: it’s taking all of the knowledge of how people interact online and how people want to interact online, that its gleaned even since launching Minotaur on the Mac in 1992, and putting it into motion. It’s what the team refers to as “lightweight social connections” that make the difference in Destiny. Stuff like walking up to a warlock with bad-ass armor and emoting a salute at him or her. Or, just kicking a ball around in The Tower, the in-game social plaza, with another player while she waits for her fire-team member to grab a new rifle or armor piece.
“You can choose to have positive interactions and you can choose to have negative interactions,” Wolfson says. “The most pestering a person can be is just running up to you and emoting a lot.”
That’s a far cry from tea-bagging the corpse of the flag carrier you just pistol-whipped from behind. What the team is trying to do at its core is eliminate a lot of the barriers that make it hard for people to have fun together.
“It’s so important to remember that what we’re doing is making a game, and a game is just a rule-based system that allows people to have fun and challenge themselves, share victory and social connections,” he says. “I think we’re celebrating that with Destiny.”
We’ll fire up the waffles.
The $450 PS4 Destiny bundle, which goes on sale tomorrow in time for the game’s official launch, will net you a physical copy of Bungie’s first person shooter/MMO hybrid, 500GB of hard disk storage, a 30-day trial to PlayStation Plus and, of course, that stark white next-gen console and DualShock 4. But we know how it is: you want to preview the goods before you plunk down the cash. And since we had one in-house here at Engadget, we took the liberty of tearing open the box to show you what’s inside. So go ahead and click. You’ll be glad you did.
The wait is almost over: Destiny, former Halo-developer Bungie’s ambitious shooter, releases this coming Tuesday. If you’re holding out on it because you don’t have a PlayStation 4 or Xbox One, though, there’s no reason. Bungie has announced that should you purchase the game for PlayStation 3 or Xbox 360, until next January 15th you’re eligible for a free upgrade to a current-gen digital copy. That’s as long as you within the console family you bought the game for originally. Meaning, if you buy the game for PS3 you’ll get a download of it on PS4, gratis. Any extra content like season passes will carry over too — just like your character’s progress and gear.
This goes way beyond what we saw a handful of titles offer around this time last year in a few different ways. For starters, this costs 100 percent less than the upgrade program for, say, Assassin’s Creed IV: Black Flag or Call of Duty: Ghosts did. The other thing is that you won’t have to start from scratch (regardless of how many hours you’ve invested) when you jump to new hardware; Bungie is making the transition as painless as possible.
Speaking of transitions, Bungie hopes to make Remote Playing its latest effort on the PS Vita simple too. Sony’s handheld may be a capable piece of kit but it’s lacking total parity with the PlayStation 4’s DualShock 4 when it comes to controls. To make up for the handheld’s shortage of buttons, Bungie designed a control scheme specifically for playing Destiny on the portable. While the DualShock 4 has a touchpad, the Vita has an entire touch-friendly screen. Bungie has assigned ancillary tasks like tossing grenades, summoning the floating and robotic Peter Dinklage and executing wicked melee attacks to the left, center and right portions of the Vita’s display. And, as Eurogamer noticed, since the portable’s analog sticks don’t click in like their PS4 counterparts, running in-game is handled by pressing down on the system’s D-pad.
Why the extra effort? Well, according to the PlayStation Blog, the short-lived Destiny beta was the number one game Remote Played of any PS4 games for all of this past July. Excited? Well, NeoGAF has noticed you can start pre-loading right now.
Sony has announced that its new Z3 lineup will exclusively get PS4 Remote Play, a service that has so far only worked with the Vita. The console will detect your Z3 device over WiFi and unlock it, letting you play with a Dualshock4 wireless controller using the new GCM10 Game Control Mount (see the image below). On top of playing games, you’ll also be able to use a Z3 device as a second screen to view livestreams (of games, of course) or chat over the Playstation Network. Sony kept using the word “exclusive” with Remote Play, so if you’re using a non-Z3 handset it seems you’ll be out of luck. The mount and service will likely arrive when the Z3s do, along with the pricing.
Sony had a minor hit when it unveiled the Xperia Z1 Compact, which crammed a full-power smartphone into a smaller frame; now, it’s hoping to repeat that success with tablets. Its new Xperia Z3 Tablet Compact is not only one of the thinnest (6.4mm) and lightest (0.6lbs) 8-inch tablets you’ll find, but is actually more powerful than the full-size Z2 Tablet. It still has a 1080p display, 3GB of RAM, waterproofing, an 8.1-megapixel rear camera and a 2.2-megapixel front shooter, but runs a speedier 2.5GHz Snapdragon 801 processor. The Compact should also last for a very healthy 13 hours of non-stop video playback.
There are a few hefty software upgrades, to boot. Besides the audio upscaling also seen in the new Z3 phones, this is Sony’s first tablet with PlayStation 4 Remote Play — you can not only control your game console from the tablet, but use it as a primary screen if someone’s hogging the TV. You can even buy a custom mount for your DualShock 4 controller so that you don’t have to find a safe resting spot for the slate.
Sony expects the Z3 Tablet Compact to hit shelves in the fall. It’s not revealing full launch details at this point, but there will be both WiFi-only and LTE models.
Source: Sony Mobile
If you’re a fan of Playstation 4 game livestreaming, Sony’s about to have a PS Vita app for that. At a prelude to the Tokyo Game Show (TGS), it announced updates that will let you view live PS4 game action directly from a PS Vita. There are also themes coming to the PS Vita around the same time — Sony showed off one that centered around the popular (and insane) Dangan Ronpa shooter. It also revealed a pink-backed PS Vita with a white front arriving in Japan on November 13th for 18,980 yen (around $182). There’s no specific dates for the new themes and the PS4 game streaming app, but Joystiq pointed out a translated tweet saying it’ll arrive sometime in October.
Remember that Xbox exclusive “CoachGlass” app that pushed to push Madden NFL 25 tips and play advice to the second screen? It just got a little less exclusive. In a new post detailing the app’s Madden 15 implementation, EA revealed that the feature will be available on both Xbox One and Playstation 4 platforms. While there’s no word as to why the feature is no longer an Xbox exclusive, its former status won’t be forgotten: the app is keeping the Microsoft-inspired name. There are a few cosmetic changes too — the app has been redesigned to make play data easier to read, and it focuses more on statistics than suggesting strategies.
EA admits that many of the ideas from CoachGlass’ original app inspired Madden 15′s playcall features, but says the second screen add-on is still worthwhile. In addition to the redesign, the app now offers new options for run / pass while on defense and now offers suggestions for offensive plays as well. Check out EA’s full overview right here.
Via: Operation Sports
Okay, we know that the PlayStation 4′s Share Play feature is coming, but how does letting a friend on an entirely different console (possibly around the globe) play one of your games work? A lot like how PS4′s remote play with the PS Vita does, apparently. In an interview with Famitsu Weekly, Sony’s head of Worldwide Studios Shuhei Yoshida said that game developers don’t have to do anything special to enable the feature, and that barring a game requiring the PlayStation Camera, any title should be compatible. Once firmware 2.0 launches, all a friend has to do is send you a Share Play invite and voila you can start playing their copy of Destiny on your TV. If it sounds like we’re living in the future, that’s because we pretty much are.
Don’t, however, go thinking that this is a loophole you can exploit to sidestep ever buying another game: Sony clarified to Kotaku that the guest’s progress would not be saved to their account, but to the host’s. It’s going to be interesting seeing how the feature deals with lag and just what the image quality’s going to look like once it launches. Given our hands-on time with Sony’s PlayStation Now streaming service, though, we’re cautiously optimistic.