Remember that Xbox exclusive “CoachGlass” app that pushed to push Madden NFL 25 tips and play advice to the second screen? It just got a little less exclusive. In a new post detailing the app’s Madden 15 implementation, EA revealed that the feature will be available on both Xbox One and Playstation 4 platforms. While there’s no word as to why the feature is no longer an Xbox exclusive, its former status won’t be forgotten: the app is keeping the Microsoft-inspired name. There are a few cosmetic changes too — the app has been redesigned to make play data easier to read, and it focuses more on statistics than suggesting strategies.
EA admits that many of the ideas from CoachGlass’ original app inspired Madden 15′s playcall features, but says the second screen add-on is still worthwhile. In addition to the redesign, the app now offers new options for run / pass while on defense and now offers suggestions for offensive plays as well. Check out EA’s full overview right here.
Via: Operation Sports
Okay, we know that the PlayStation 4′s Share Play feature is coming, but how does letting a friend on an entirely different console (possibly around the globe) play one of your games work? A lot like how PS4′s remote play with the PS Vita does, apparently. In an interview with Famitsu Weekly, Sony’s head of Worldwide Studios Shuhei Yoshida said that game developers don’t have to do anything special to enable the feature, and that barring a game requiring the PlayStation Camera, any title should be compatible. Once firmware 2.0 launches, all a friend has to do is send you a Share Play invite and voila you can start playing their copy of Destiny on your TV. If it sounds like we’re living in the future, that’s because we pretty much are.
Don’t, however, go thinking that this is a loophole you can exploit to sidestep ever buying another game: Sony clarified to Kotaku that the guest’s progress would not be saved to their account, but to the host’s. It’s going to be interesting seeing how the feature deals with lag and just what the image quality’s going to look like once it launches. Given our hands-on time with Sony’s PlayStation Now streaming service, though, we’re cautiously optimistic.
Earlier this week Sony announced that it’d sold over 10 million PlayStation 4s to date, but that isn’t the half of it: the company’s latest gaming console is once again dominating the sales charts overall. As Sony tells it, July marks the seventh consecutive month that the PS4 outsold Microsoft’s Xbox One. Hardware isn’t the only area Sony is trumping its rival either, as The Last of Us: Remastered led software sales last month by a “considerable” margin ahead of number-two-seller Minecraft on the Xbox 360 and PlayStation 3. The gaming sector as a whole is incredibly healthy, too. The NPD Group reports that even though software sales are down overall for July (something it attributes directly to the lack of an NCAA Football release this year), hardware is picking up the slack. Comparing life-to-date numbers of the PS4 and Xbox One to their predecessors, the new consoles are outselling the PS3 and Xbox 360 by almost a whopping 80 percent. That puts this July ahead of last by 13 percent in terms of total money spent in the area, according to NPD.
Nintendo seems to be doing pretty well, too, despite that massive $97 million loss. The outfit says that Mario Kart 8 has now sold over a million copies in the US alone, and the Wii U has increased year-to-date sales by 60 percent compared to 2013.
What about Microsoft? Well, Redmond’s lack of a formal announcement should speak for itself. When we reached out for a comment, a company spokesperson reminded us that the Xbox One sales numbers more-than doubled in June (still no word on what they doubled from) and that “this momentum” continued into July. And, well, that’s about it. When you look at how many Xbox One software-bundled systems that Microsoft is releasing this fall, just how far behind the company is to its main competition (Sony) should be pretty apparent — the firm’s desperate and essentially giving away some of its biggest games in the hopes that people will buy an Xbox One.
Yes, it’s true: Activision is spending half a billion dollars on Bungie’s Destiny. Yes, that’s true despite Bungie’s statement that, “the budget for Destiny, including associated marketing costs and pizza Wednesdays, is nowhere near 500 million dollars.” And that’s because, when Activision head Bobby Kotick revealed that gargantuan number earlier this year, he was speaking to the entire franchise, not just this September’s game.
“That number has been widely misinterpreted as a production number for the first game,” Activision CEO Eric Hirshberg explained in an interview today at Gamescom. “That number is an all-inclusive number that’s several years worth of investment, including marketing and several games, and a lot of up front investment in things like engines and tools that will be able to be used for years to come.”
This should come as no surprise to anyone closely following the tale of Destiny and Bungie working with Activision. The two companies signed a 10-year contract to produce a series of games under the Destiny moniker; the partnership was announced in April 2010, putting us just over four years into that 10-year deal. Despite being nearly halfway finished, Hirshberg said the $500 million includes more than just marketing, production and “pizza Wednesdays.” It includes additional entries in the franchise, even.
“When you see it play out, it’ll be fairly familiar: we’ll have packaged games, follow on content,” Hirshberg told us. All that is to say that Activision (and presumably Bungie as well) don’t see Destiny as the MMO-like game (think World of Warcraft) that the beta led many to believe: there’s no monthly subscription, no servers to manage, etc.. “I think that people are ascribing more mystery to the business model of Destiny than they need to,” he said.
So, yes, Destiny costs $500 million. But not this fall’s game — that’s the beginning of a much larger plan to make Destiny into the next blockbuster franchise. The next Halo. The next Call of Duty. Or even something bigger.
“Even with all that context, no one should be surprised that Destiny is a huge undertaking,” Hirshberg said, “An ambitious vision takes an ambitious investment. We wouldn’t be making it if we didn’t believe in the potential of the game.”
Today, we investigated the rising prices of cable TV, toured the Sky Sports News HQ, learned about Sony’s 2.0 PS4 update and more! Read on for Engadget’s news highlights from the last 24 hours.
Welcome, ladygeeks and gentlenerds, to the new era of gaming. The one where you get to watch, and comment, as other people livestream gameplay from next-gen consoles. Because games! They’re fun!
One of the biggest ways that Sony is differentiating the PlayStation 4 from the Xbox One is a strong reliance on quirky indie titles. It seems like for every blockbuster franchise like God of War and Uncharted there’s a flOw or Sound Shapes that challenges what we expect from a video game. Hohokum isn’t any different. In fact, it almost feels a little bit like the lovechild of the aforementioned titles: you guide a tadpole-like object around an abstract world similar to flOw, and nearly everything you touch adds another layer to the song playing in the background a la Sound Shapes. It’s an incredibly relaxed game where it’s easy to lose track of just how long you’ve ben playing as you explore each interconnected arty world. Words have a hard time doing it justice, which is why I’m streaming it just for you from the PS4 starting at 7 p.m. Eastern / 4 p.m. Pacific. Even better? You’ll have a chance to win a download code or three for the game during the broadcast.
Sony just hit another big milestone in the console wars. The company has officially sold over 10 million PlayStation 4s since the gaming system launched back in November — and those are units in the hands of real players, not on store shelves. For those keeping track, this means that Sony has delivered about three million PS4s in the past three months. The enthusiasm for the device isn’t slowing down any time soon, then. It’s not clear how close Microsoft is to hitting that largely symbolic mark, although its recently launched Kinect-free Xbox One may help it close the gap.
We’ve still got a little under a month left before Destiny officially makes its way to consoles, but we already know a bit about Bungie’s expansion plans. At a Sony Gamescom event, the company announced that its first expansion pack for multiplayer, The Dark Below, will be available to everyone this December. Of course, it wouldn’t be a Sony-related event without some exclusive content, and Bungie didn’t disappoint there: The new expansion will come with a map called Blue Exodus that’s exclusive to PlayStation 4 users.
Additionally, Bungie also debuted a trailer showing off many of the game’s Crucible multiplayer modes that will be available at launch, which you can replay below. There’s Skirmish, which is a small-team (3v3) mode that encourages teamwork to survive; Rumble, which is you versus everyone; Salvage is a 3v3 mode in which you defend relics; Clash is similar to Skirmish, but each team is twice as large; Combined Arms is team warfare with vehicles; and Control is a zone defense mode. You can pre-order Destiny now or wait until September 9th, but these kinds of teasers aren’t making the wait any easier on us.
Stay up to date on our Gamescom news here!
We just got a closer look at some of the big-name titles coming to the PS4 from Gamescom, but Sony Computer Entertainment CEO Jim Ryan just took a moment to talk about SharePlay. It’s slated to come as part of the PS4′s 2.00 update in the fall, and it’s perhaps not quite what you’d expect — the feature essentially lets you “share” your copy of a game (any game!) with online friends who also have PlayStation Plus. Sony refers to the resulting co-op experience as a “virtual couch,” from which you can jointly tackle challenges in games, and yield control of your avatar to remotely situated pals who are better equipped to beat a game than you are.
This is a developing story, please refresh for updates.
At the game industry’s annual United States trade show, the Electronic Entertainment Expo, the big three console makers battle it out for your attention. At Gamescom — the world’s largest gaming trade show which draws around 350K people — it’s kind of Sony’s show. Sure, Microsoft has an event. And hey, this year there were some pretty big announcements at Microsoft’s event. But Europe is Sony territory, and this is the show where PlayStation is wont to make some big waves. Join us right here at 1PM ET for the whole event as it unfolds, live from Cologne, Germany.