Thinking of upgrading from that basic Wii U system to the deluxe 32GB package? Now you can — the latest system update for Nintendo’s tablet-toting console allows users to transfer data between systems… but it does so in a rather odd way. Rather than allowing users to sign out of their Nintendo Network ID account on their old console and simply log on to a new one, Nintendo’s system transfer process requires both Wii U systems to be simultaneously running in the same place at the same time. On the 3DS, this was an easy proposition, but for a home console like the Wii U, well, the solution seems a bit inelegant.
The update also updates the Nintendo eShop to allow navigation with the Wii Remote, Wii U Pro Controller or Classic Controller. This seems minor, but it’s actually a very convenient fix: until now, the Wii U digital store could only be navigated using the Wii U GamePad controller, despite having full button controls that would have translated well to the optional Wii U Pro Controller. It’s a good change — now if only Nintendo could bring the same controller compatibly to the console’s virtual Wii menu. In Japan, the update also adds support for NFC payments via Suica card, which is commonly used in convenience stores and train stations.
Dual-analog controls are pretty standard these days — two analog sticks on either end of a control pad designed to fall directly under the user’s thumbs. Hori’s new 3DS slide pad accessory throws this notion out the window: it installs a second control pad on the same side as the handhelds primary input, putting the slider directly behind the console’s L button. The accessory is built specifically to accommodate Monster Hunter diehards, but it’s not as odd as it sounds: Japanese gamers have made a habit of modifying Nintendo’s analog accessory into obtuse and unexpected configurations. Hori’s layout is designed to allow players to move their character and manipulate the camera with just one hand, freeing up their right thumb for attacks and in-game actions. The accessory (available in both 3DS and 3DS XL variants) is available in Japan only, for now, to the tune of 2,980 yen.
Excited to play the Destiny on PlayStation Network? You’re not the only one, and demand as the game’s beta opened its doors today seems to have the service stumbling. A message on the PlayStation Knowledge Center says PSN access is “Intermittently available” so if it’s working, great but don’t be surprised if you notice some odd behavior. Xbox fans shouldn’t be too quick to point fingers though, since besides waiting another week to try out an early version of Bungie’s next big game you may also experience issues with Xbox Live. The Xbox Live Dashboard points out problems for some users signing in or accessing the Video and Music services, but says there is a team working on it and promises another updated within the half hour. Since Nintendo Network appears to be running just fine, we can only assume which culprit is behind this.
Update: The PlayStation Network status has been upgraded to “online” so go forth and beta test freely.
Having Xbox Live connectivity issues on the Xbox One? The proper teams are on it! More updates being posted here: http://t.co/99xfLNeme4 ^AC
- Xbox Support (1-5) (@XboxSupport) July 17, 2014
If you are having issues connecting to PSN, please try again later. Thanks for your patience as we look into it.
- Ask PlayStation (@AskPlayStation) July 17, 2014
It looks like Sony still has bragging rights that the PlayStation 4 is the top-selling console. Not to be outdone by the latest NPD report, the PlayStation Twitter account announced that the Sony’s new console is still outselling the Xbox One, for the sixth month in a row. Yesterday, Microsoft said that following the Xbox One’s $100 price drop it’d seen a “strong spike in interest” and sales of the console jumped by “more than double” the previous month. It’s worth noting however, that Redmond didn’t release specific sales numbers for May and, to be fair, neither did Sony. The latest report from the NPD Group plays it a bit vague, too, but says that combined sales of the PlayStation 4 and Xbox One were higher than combined totals for the PlayStation 3 and Xbox 360. What’s more, compared to last June, hardware sales saw a 106 percent increase overall. Sales of home consoles combined represented a 200 percent jump compared to last year, which is likely due to the two new consoles being available.
In terms of software, the reason most people buy new consoles in the first place, six of the same games from last month’s top ten remain the same. including Mario Kart 8, Wolfenstein: The New Order and Watch Dogs. However, overall software sales for June dipped some 67 percent compared to last year, which the NPD group attributes to last June’s launches of The Last of Us on PS3, Animal Crossing: New Leaf on Nintendo’s 3DS handheld and the disc-based version of Minecraft for the Xbox 360. It seems like the summer drought is a bit drier this year than last, but hey, at least we’ve got the Destiny beta now, right?
Breaking news: PS4 is #1 top-selling US next-gen console in June, 6th month in a row. Thanks for your support! <3 pic.twitter.com/r5bTKg4wYf
- PlayStation (@PlayStation) July 17, 2014
Ok, #NPD time: Hardware sales still jumping (up 106% to $292.7M) while game sales fall again (down 5% to $298.2M). Accessories were up 1%
- Ian Sherr (@iansherr) July 17, 2014
YouTuber Vsauce3 is at it again, and this time he’s tearing down Nintendo’s latest console via the always neat-looking stop-motion animation. The Wii U’s hardware specs are pretty well known by this point, but what this video does is gives some context to the silicon. The console’s 2GB of RAM is much less impressive compared to both the PlayStation 4′s and the Xbox One’s 8GB, but that’s 23 times the amount of memory that was packed into the original Wii. Similarly, the Wii U’s 32GB hard drive sounds pretty paltry on paper, but it’s apparently big enough to hold every NES, Super NES and N64 game. Pretty cool, right? The video below has a few more bits of trivia contained therein, and watching it will make the wait for the next Legend of Zelda exactly two minutes shorter.
We’ve seen quite a bit of game streaming on PlayStation-branded products, but it looks like Sony will gain some possibly unexpected competition. In Japan, at least. When Nintendo 3DS owners in the region play Dragon Quest X Online (DQXO) come its September 4th launch, they won’t be popping a cartridge into the system. No, like the massively multiplayer online (MMO) game’s mobile version, DQXO on Nintendo’s handheld will use streaming tech along the lines of PlayStation Now or OnLive instead of playing from a local cart or internal storage. As Tiny Cartridge reports, you won’t be able to play in 3D as a result, and you’ll constantly need a WiFi connection to access the game — considering that this is an MMO, that should be expected anyway. However, if you’d rather lay down your cash for a physical bit of DQ gear instead, well, there’s always this Metal Slime smartphone.
Via: Tiny Cartridge
Source: 4Gamer (Japanese)
What’s a maker to do when they don’t have access to a classic Game Boy but happen to have a 3D printer and a few other parts laying around? Craft their own, no Legos required, of course. With some patience, you too can build a copy of Nintendo’s 25 year-old handheld using an Raspberry Pi, Super NES controller (for its buttons and circuit board) and a few other bits and bobs. Adafruit has print-files for the iconic portable’s case as well as step-by-step instructions for how it all goes together, but, as 3DPrint points out, it likely won’t be easy and the project requires a decent grasp on soldering and circuitry. Emulated games run off of an SD card, and the DIY-Game Boy can even play any classic Nintendo ROMs you might find online too. We’ll leave wading through the legalities of that whole process up to you, though.
History is written by the victors, but for all those generations of console wars we’ve managed to weather through, what about the other guys? Opening this week, a new games museum in southern Japan houses 56 different consoles of varying fame (or infamy). For every NES / Famicom, there’s curiosities like the huge “Pocket Home PC”, failing on the very definition of its name. Remember the Sega Game 1000? We didn’t, but we should probably cut these (mostly) beige consoles some slack. While most of the devices toured here weren’t a commercial success, each helped gently push gaming towards its current state — if only by firmly demonstrating what we didn’t want. And yeah, we wish the Dreamcast was still around too. Here’s to the games consoles we’ve loved and lost over the last 40 years.
Welcome, ladygeeks and gentlenerds, to the new era of gaming. The one where you get to watch, and comment, as other people livestream gameplay from next-gen consoles. Because games! They’re fun!
In Shovel Knight, you’re a knight with a shovel. Seems pretty simple, right? Well, that’s kind of the point. The latest from developer Yacht Club Games is a trip back to the 8-bit days of yore, and it aims to scratch that nostalgic itch without requiring you to dig the Nintendo Entertainment System out of your closet. Depending on how you spend your gaming time, though, you might have to dust off your Wii U before giving this retro platformer a spin. Shovel Knight takes the best parts of classics like Mega Man, Castlevania, Legend of Zelda and a handful of others, tosses them in a blender and adds a few modern conveniences. Curious to see the outcome? Well, come back here at 4 PM Pacific/7 PM Eastern and watch as I hit everything with a shovel and try not to die whilst doing so.
As we’ve seen before, Korg has a knack for bringing classic synth sounds to the screens of Nintendo’s handhelds. Teaming up with Detune once again, the outfit is bringing the tones with the likeness of yet another iconic instrument to those wielding a 2DS, 3DS or 3DS XL. The new effort, Korg DSN-12, takes its inspiration from the company’s MS-10 analog synth — one that’s fondly remembered for its bass and percussion chops. Here, a dozen monophonic sythesizers can be employed with a smattering of effects alongside a 64-step sequencer. There are multiple interfaces to sort through as well, including sequencer, synth knobs, patch panel, mixer and two oscilloscope sections to make use of Nintendo’s dual-screen setup. What’s more, thanks the 3DS’ three-dimensional abilities, those oscilloscopes are rendered in 3D for even more eye candy. As you might expect, the stylus can be used to wrangle the app that stores up to 64 different sequences to recall later. No word on pricing for the software just yet, but expect it to arrive in September for your sample building pleasure.
Via: Fact Magazine