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Posts tagged ‘IOS 7’


New Apple TV Billboards Start Popping Up in U.S. Cities

Apple has launched (via AppleInsider) a brand new outdoor ad campaign for the Apple TV a week after debuting its first TV commercials for the new set-top box. The new ads feature a variation of the SMPTE color bars, a television test pattern, as a backdrop to the simple Apple TV logo.

appletvbillboardImage via SMPTE Connect

The color bars are also featured in the TV ads, dispersing in different ways as the ad showcases its apps or games. Thus far, the billboards have been spotted in Los Angeles, Boston, New York, San Francisco, Beverly Hills and Hollywood.

The ads appear to have gone up in the last 24 hours, with Instagram user Courtney Cerruti noting that she saw workers tugging the image into place and that they went up “in unison.” Additionally, every current picture of the new billboards have appeared within the last 11 hours or so. The ads also come in different formats, with some ads in a vertical orientation on buildings and others in a more traditional horizontal format.

Related Roundup: Apple TV
Tags: Ads, advertising
Buyer’s Guide: Apple TV (Buy Now)

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F.lux for iOS No Longer Available After Apple Says Side-Loading Violates Developer Agreement

Flux-iOS-BetaF.lux, a popular app for the Mac that allows users to adjust the color of their screen based on the time of day, yesterday expanded to iOS with a beta app, but as of today, the app is no longer available.

Because iOS does not have the necessary documented APIs to allow f.lux to function, f.lux was skirting the App Store with private APIs and asking users to install its iOS app through Xcode, using a technique called side-loading. Apple has now informed f.lux that asking people to side-load apps onto their iOS devices violates the Developer Program Agreement, so f.lux can no longer be installed on iOS devices using Xcode.

Apple has contacted us to say that the f.lux for iOS download (previously available on this page) is in violation of the Developer Program Agreement, so this method of install is no longer available.

We understood that the new Xcode signing was designed to allow such use, but Apple has indicated that this should not continue.

For those unfamiliar with f.lux, it’s an app that adjusts the blue light of a screen based on the time of day to avoid interfering with the body’s circadian rhythm. During the day, f.lux mimics natural daylight, but at as the sun sets, it cuts down on the amount of blue light and makes the screen more yellow, which is said to encourage better sleep.

F.lux is a popular Mac app that’s been downloaded 15 million times, but with side-loading no longer available, f.lux for iOS is non-existant. F.lux’s developers are urging customers who want f.lux for iOS to send feedback to Apple, as the company would need new documented APIs to introduce the app through official channels.

Tag: F.lux

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Apple found liable of using University of Wisconsin’s patent

Apple can’t win every patent lawsuit it’s involved with. Here’s a good case in point: the tech giant has been found liable of using a 1998 patent owned by the University of Wisconsin without the proper permission. To be precise, that technology was designed to improve chip efficiency as you can see in this USPTO filing, and it was used in iPhones and iPads. The Wisconsin Alumni Research Foundation (WARF) filed a case against Intel back in 2008 for using the same patent, but it was immediately settled out of court. It launched the lawsuit against Cupertino in January last year.

The court is slated to try the the case again to determine how much Apple should pay the University. According to Reuters, the judge presiding over the case believes it could be as much as $862.4 million in damages — huge, but even the full amount won’t make a dent in Apple’s finances. Cupertino’s and WARF’s legal battle is far from over yet, though. The company has to face another case WARF filed just last month, this time accusing it of using the technology to boost the efficiency of the iPhone 6s’, 6s Plus’ and the iPad Pro’s A9 and A9X chips.

Source: Reuters, USPTO


Apple Pay coming to Starbucks, KFC and Chili’s in the next year


In a sign that Apple Pay is gaining traction with even more retailers, VP of Apple Pay Jennifer Bailey has just announced on stage at Code/Mobile a plan to roll out Apple Pay in Starbucks, KFC and Chili’s locations across the country. You can expect to see Apple Pay in a few pilot Starbucks outlets later this year, with a larger roll out in 2016. Apple Pay in KFC should start early next year, while Chili’s is expected to implement a unique pay-at-the-table mobile payment solution.

Bailey also talked about a broader effort to add loyalty programs to Apple Pay. Walgreens loyalty program should be added to Apple Pay soon, and there are plans in place to support programs from Kohl’s, Coca Cola, Whole Foods, Panera Bread and much more as well. One of the issues of adding loyalty programs like these is that it often requires an upgrade to the point-of-sale terminal so the process will likely take some time. There are also plans in place to support even more department store cards, which are often used as loyalty cards as well. “You’ll see many more large merchants adopt Apple Pay because of our ability to support store cards,” she said.

There are other avenues for Apple Pay beyond just the retailer too. In-flight mobile payment could be a growth area in the future, as she mentions that you can already use Apple Pay in JetBlue flights and Delta has just incorporated Apple Pay in its app today. They’re also looking at incorporating Apple Pay in gas stations.

“We see an acceleration in adoption in merchant acceptance,” she said, adding that the company is continuously working on more partnerships.


What I learned from spending a week with the first big Apple Watch update

By Jared Newman

This article originally appeared on Fast Company and is reprinted with permission.

As the first Apple Watch update big enough to merit its own official web page, WatchOS 2 is supposed to be a big deal.

Yet in day-to-day use, many of WatchOS 2’s improvements can be easy to miss. You might have no desire to use the Apple Watch as a beside clock, and may never frequent the retailers whose rewards cards now work with Apple Pay. Siri’s new voice controls are useful in only a handful of situations, and an expanded contact list doesn’t matter much if you’re not initiating many calls from the Watch in the first place. Public transit information is nice, but only if you’re in one of the select cities where that data is available. As a way to tell time and view notifications, the Apple Watch is largely the same as it ever was.

But that doesn’t mean WatchOS 2 is unimportant. It’s just that the biggest changes are happening behind the scenes, as app makers rework their software to take advantage of new capabilities. WatchOS 2 is a significant update, but one whose effects won’t truly be felt for some time.

I’ve spent about a week with WatchOS 2, and so far my experience hasn’t changed drastically from before the big software update. Most of my Watch usage involves managing emails, checking sports scores, controlling music playback, and fielding the occasional phone call or text message. WatchOS 2 does little to improve those experiences.

But in dabbling with the first WatchOS 2 apps, it seems the update is more about establishing the product to be far more useful in the future.

In Search Of Native Apps

The most noteworthy change in WatchOS 2 is support for native apps, which can run on the Apple Watch without being connected to a nearby iPhone over Wi-Fi or Bluetooth.

Already, this has opened the door to some offline utility apps, such as PCalc, a basic calculator, and Pomodoro Pro, a timer for managing productivity. But going native should also benefit apps that still rely on an iPhone for Internet connectivity; in theory, they should be faster and more reliable, since they’re not banking so heavily on the iPhone for processing power and core app logic.

The native WatchOS 2 apps that I have tried do seem slightly more reliable than their non-native counterparts. The weather app Dark Sky, for instance, loads just a little faster, and doesn’t revert to the loading screen as you move between various sections of the app.

So far, however, most Apple Watch apps are no different than they were in WatchOS 1. Several developers have told me that switching to a native app isn’t especially easy, because it requires rewriting much of their existing code to run on the Watch instead of the iPhone. And certain features, such as iCloud and GameCenter, are a lot trickier to implement now. In other words, it’ll be a while until native apps are the norm.

Making Watch Apps More Useful

Apple Watch apps aren’t just getting a speed boost in WatchOS 2. They’re also getting more powerful as Apple provides access to more of the Watch’s hardware capabilities.

A twist of the Digital Crown, for instance, can now control software knobs and menu boxes within third-party apps such as PCalc and The Weather Channel. Access to the accelerometer and heart rate monitor open the door to third-party fitness and sleep tracker apps. Haptic feedback allows for surprising new apps such as Tacet, a metronome that counts the beat by tapping on your wrist.

In time, these types of capabilities will help the Apple Watch become more than just a notification machine. By using the Digital Crown for selecting items, Apple can pack more information into the screen. And with wearable sensors and haptic feedback, they can accomplish things that just aren’t possible on your phone.

Complicated Complications

Even when you’re not actively using third-party apps, WatchOS 2 extends their usefulness by letting them appear as Complications on the main watch screen. DataMan Next, for instance, can show how much wireless data you’ve consumed, and WaterMinder can show how much more hydrated you ought to be. These apps can also use WatchOS 2’s Time Travel feature to show past and future information with a twist of the Digital Crown. An obvious example would be a weather app that lets you scroll through the next several hours of forecast data.

For now, if you want more Complications, you’ll need to seek out the handful of specific apps that offer them. (And sadly, none yet exists for sports scores or fantasy football.) But over time, it’s likely that app makers will treat Complications and Time Travel as a high-priority feature. After all, it’s an opportunity for their apps to be the first thing you see when you glance at the screen.

The current situation reminds me somewhat of Android home screen widgets in their early days, with too few Complications overall and too many of dubious value. But as app makers catch on, I suspect the inclusion of clever Complications will become a lot more commonplace.

Seeding The Future

Whereas WatchOS 1 was largely about the apps and services that Apple built in on its own, WatchOS 2 extends those capabilities to third-party apps. The difference is barely noticeable now, but over time there should be a cumulative impact as apps become faster and can do a lot more. (And one can imagine these effects will be more pronounced whenever the next version of the Apple Watch hardware arrives.)

That may explain why Apple calls this update “an even more personal experience.” The tagline no longer refers to just the watch faces and wrist bands you choose, but to a new wave of apps that you’ll come to rely on.

[Photo: courtesy of Apple]

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Apple is taking its e-book price-fixing fight to the Supreme Court

Winnie-the-Pooh Book was freely available on the Apple iPad when released. The iPad's main selling point was as a book reader.

Apple’s long-running court battle over manipulating the pricing of e-books is getting even more dramatic. Next stop, the Supreme Court, Fortune reports. Back in June, Apple failed to get a Manhattan appeals court to overturn a 2014 ruling that would have it pay $450 million dollar settlement over the scandal. So Apple basically has no choice but to go to a higher authority if it wants to fight the case. A quick recap: The company was found guilty of fixing e-book pricing with publishers for the launch of iBooks on the original iPad, a move meant to raise prices from the low standard set by Amazon. Apple has argued that it didn’t do anything wrong, and indeed it maintains in a filing today that “dynamic, disruptive entry into new or stagnant markets — the lifeblood of American economic growth — often requires the very type of” behavior it exhibited. Apple obviously can afford to pay the settlement, but at this point the legal battle seems to be more about principles than anything else.

[Photo credit: John Baran/Alamy]

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Tags: apple, e-books, iBooks, mobilepostcross


Apple Disables Dashboard by Default in Latest OS X El Capitan Beta

Apple has quietly disabled Dashboard by default in the seventh beta of OS X El Capitan, an unsurprising move given the ten-year-old widget feature on Mac has not been updated in over four years and looks increasingly poised for retirement. Dashboard was similarly disabled by default on OS X Yosemite.


While a few websites claim that Apple has removed Dashboard from OS X El Capitan entirely, the feature can be re-enabled by opening System Preferences > Mission Control and choosing “As Space” from the Dashboard drop-down menu. Then, tap on the Dashboard key on your keyboard to bring up the window.

Dashboard was introduced on OS X Tiger in 2005 and acts as a secondary desktop for widgets such as a calculator, calendar, clock, weather, stocks, sticky notes, mini games, dictionary, flight tracker and more. Widgets can be added or removed from Dashboard by clicking on the plus or minus buttons in the bottom-left corner.


Apple Seeds 7th OS X 10.11 El Capitan Beta to Developers, Re-Seeds 5th Beta to Public Testers

Apple today released the seventh beta of OS X 10.11 El Capitan to developers for testing purposes, two weeks after releasing the sixth El Capitan beta and two months after unveiling the new operating system at its 2015 Worldwide Developers Conference. Apple has also re-seeded the fifth public beta of OS X El Capitan to public beta testers.

The update is available through the software update mechanism in the Mac App Store and through the Apple Developer Center.

In recent weeks, Apple has been pushing rapid updates for OS X El Capitan, all of which have focused on under-the-hood performance improvements and bug fixes to optimize the operating system ahead of its public debut. Few design changes have been made in the most recent betas.

OS X El Capitan is designed to improve features introduced with OS X Yosemite, focusing on performance and user experience. A number of apps and processes on the Mac are much faster with El Capitan, and the introduction of Metal for Mac brings system-level graphics rendering that’s 40 percent more efficient.

As for user experience, El Capitan includes a new systemwide San Francisco font, a revamped Mission Control feature, a new Split View feature for using two full-screen apps at once, deeper functionality for Spotlight, and several new features for Safari, including Pinned Sites for housing frequently visited websites and a universal mute button that quiets all tabs.

OS X 10.11 El Capitan is available to both registered developers and public beta testers. Apple plans to release El Capitan to the public in the fall.


More progress being made on pairing Android Wear with iPhones

android_wear_wear_what_you_want_watch_faces_Featured_LargeIf you’re an iPhone user that’s just not happy with the current selection of smartwatches, well, you’re probably on the wrong website, but there’s some good news on the horizon. Developer Mohammad Abu-Garbeyyeh recently released a video showing off how he paired a Moto 360 with an iPhone through some clever workarounds. Most of the functionality was borked, but you could at least check some text messages.

Today, he’s shown off some new progress on pairing the two together. It’s not a ton of improvement, but he’s able to answer a phone call made to the iPhone right from the Moto 360. There’s no jailbreaking, rooting, or anything else done to make this work. Just a simple APK sideloaded onto the Moto 360.

While developers like this are working at making Android Wear compatible with iOS, Google is supposedly working on their own iOS app to enable compatibility. Who do you think will get things working first?

source: Techno Buffalo

Click here to view the embedded video.

Come comment on this article: More progress being made on pairing Android Wear with iPhones


Developer MohammadAG gets Android Wear to work with iPhones, sort of

android wear ios muhammadag

Google has hinted that it could eventually make Android Wear work with iPhones, but as the wearables platform is getting close to its first birthday, we’re yet to see an official integration. The good news is, if you really want to use your Android Wear smartwatch with an iOS device, an unofficial solution may be coming.

Android developer Mohammad Abu-Garbeyyeh, widely known on XDA as MohammadAG, found a way to push notifications from iOS to AW. MohammadAG, who is known for his work developing Xposed Framework modules, used a feature called Apple Notification Center Service (ANSC) that was first introduced on iOS7. This is the same feature that allows Pebble to receive notifications from iPhones via Bluetooth. Because it’s built into the operating system, making use of ANSC doesn’t require a special app – notifications from any app can be pushed automatically to a connected smartwatch.

To enable the feature, MohammadAG created an .apk that needs to run on the smartwatch, and the developer said he’s considering open-sourcing it. You will still need an Android device to set up the smartwatch and get apps on it, but the good news is you can use any iOS7 or higher Apple device, no jailbreak required.

Now, the Android Wear experience is more than just notifications and MohammadAG admits that this ANSC-based implementation is limited. But if you just want simple notifications, this could do. We’ll keep an eye on this little project and let you know when, if ever, becomes available.


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