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Posts tagged ‘Gaming’

31
Jul

JXE Streams: A piece of puzzle pie in ‘The Talos Principle’ DLC


There’s nothing about pies in The Talos Principle. We’re probably just hungry. Either way, today we jump into The Road to Gehenna, a bit of DLC for The Talos Principle that features brand new puzzles, a fresh storyline and (most likely) philosophical questions about the meaning of life, humanity and the technological singularity. We’re going deep, people. The Talos Principle is a truly incredible game, blending a rich story of gods and robots with mind-bending spatial puzzles in a gorgeous 3D environment. Join us at 5PM ET (2PM PT) on Twitch.tv/Joystiq, the Engadget Gaming homepage, or right here in this post. And, please, try not to laugh too hard when it takes forever to figure out some of these riddles. We can’t all be puzzle gods.

Filed under: Gaming, HD

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30
Jul

‘ZombiU’ reborn for PS4, Xbox One and PC as ‘Zombi’


Ubisoft’s undead-infested, survival-horror game ZombiU was exclusive to Wii U when it launched in 2012, and back then we called it a “wonderfully frightening experience” thick with tension, death and a brilliantly unforgiving atmosphere. Now, the game is dropping the “U” and heading to PlayStation 4, Xbox One and PC as Zombi on August 18th, complete with a few upgrades and changes. Since Zombi can’t take advantage of the Wii U’s second screen — which displayed the mini-map, radar and gear — these aspects have been moved to the main screen. “We maintain a minimal HUD as much as possible,” Zombi producer Hélène Henry says. “It disappears when not required, giving the game a very lonely feeling.”

Plus, Zombi features a slightly expanded field of view and two new melee weapons, a shovel and a bat with nails sticking out of it. The shovel has a longer range than the original cricket bat, plus the ability to smack multiple zombies in one swing. The nail-embedded bat can also hit more than one zombie at a time, and it offers more damage and a better chance of scoring a critical hit. The flashlight gets an upgrade, too, with a new option to turn on a high-powered beam — of course this increases the chance that the undead will spot you and come running, and it drains the battery more quickly. The flashlight needs 30 seconds to recharge in Zombi. That’s 30 long seconds of terrifying, creeping darkness.

ZombiU players had to look down at the Wii U’s second screen to search through their in-game backpacks, risking a surprise attack on the main screen. In Zombi, the backpack pops up on the main screen but the game still doesn’t pause, leaving players vulnerable to an ambush. ZombiU‘s two-player mode, where one person uses the Wii U Gamepad to drop zombies in the path of a second player on the main screen, is cut entirely from Zombi.

“We decided to focus on the solo mode, as we believe this is where the ZombiU experience really lay,” Henry says.

Filed under: Gaming, HD

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Source: Ubisoft

30
Jul

Formula 1 driver joins video game racing team


F1 Grand Prix of Hungary - Practice

Gran Turismo, Forza Motorsport, Project Cars and other racing games offer a surprisingly realistic depiction of motorsport. It should come as no surprise then to hear that professional drivers are starting to use these virtual depictions as training tools. Max Verstappen, a Formula 1 driver that placed fourth in last weekend’s Hungarian Grand Prix, is joining the sim racers at Team Redline to hone his skills. The squad has been running for 15 years and competes using games such as iRacing, Assetto Corsa and rFactor 2. Verstappen isn’t the first professional driver to make the leap to virtual racing though — Richie Stanaway, Nick Catsburg and Kelvin van der Linde have all been snapped up by Team Redline too. It’s effectively the reverse of GT Academy, a scheme run by Nissan and PlayStation which gives players the chance to compete in real-life motorsport.

Filed under: Gaming

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Via: Eurogamer

Source: Team Redline

30
Jul

OnStar hack remotely starts cars, GM working on a fix


Hacker Samy Kamkar unveiled his latest triumph this morning: OwnStar, a tiny box that acts as a Wi-Fi hotspot and intercepts commands sent from a driver’s OnStar RemoteLink app, allowing an unauthorized user to locate, unlock or start the vehicle. Simply place the box somewhere in an OnStar-connected car and wait for the driver to start up the RemoteLink app within range of the vehicle. The driver’s smartphone should automatically connect to OwnStar’s network and, voila, the hacker now has all of the car owner’s information (email, home address, final four digits on a credit card plus expiration date), and control of the car. GM has already issued one patch this morning aimed at securing the RemoteLink app, but it was unsuccessful, according to Kamkar.

Kamkar never intended to wreak havok with OwnStar, he said in an interview with Wired. He wanted to expose a vulnerability in the OnStar app and help GM fix it — and it seems as if that’s precisely what’s happening. GM is working to patch the RemoteLink bug now and Kamkar says he’s in contact with the company as they fix it. Kamkar plans to reveal more technical details about OwnStar at Defcon 2015, which runs from August 6th to the 9th in Las Vegas.

This is the second major car-based hack to surface this month. On July 24th, Fiat Chrysler issued a voluntary recall of 1.4 million US vehicles with certain touchscreen entertainment systems, after Wired reported that it was possible to remotely cut the engine, disable and activate the brakes, and track the location of these cars.

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Source: Wired, CNET

30
Jul

‘Fallout 4′ won’t support user mods this fall


One of the biggest surprises from E3 this year was that Fallout 4 would support user mods across PC and Xbox One. That’s still in the cards, but it definitely won’t happen at launch. Of course, that’s because the tools that’d allow you to, say, replace the game’s fearsome bear-like enemies the Yao Guai with 3D models of Yogi the Bear don’t exist yet according to IGN. Publisher Bethesda Softworks’ vice president of marketing Pete Hines says that the team’s focus is on making sure the game ships on time. “Our entire focus is on finishing the game,” he said. “Nobody cares about mods if the game sucks.” Concise! Once Fallout 4 proper is done (and the team likely takes a bit of a break), work on The Creation Kit will begin; it’ll take “clearly into next year,” according to Hines.

Let’s hope that includes support for the PlayStation 4 version, too. Of course if you’re itching for more user additions to Bethesda’s catalog, there’s always Skyrim and the community’s taken to creating all sorts of new stuff for Fallout: New Vegas lately as well.

Filed under: Gaming, Home Entertainment, HD

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Via: Rock, Paper, Shotgun

Source: IGN

30
Jul

The Razer Serval is now available on the Google Play Store for $80


Gaming on your mobile devices is becoming increasingly more and more popular. It has been for the last few years or so. There have already been a few gaming controllers for mobile devices that have been released in the past, such as the Moga controllers and the Mad Catz LYNX. Now, there’s another player in the market.

After announcing the Razer Forge Android TV, Razer has released the Razer Serval. This is a gaming controller that is compatible with both the Razer Forge, as well as Android devices, and should definitely make gaming a bit (lot) easier and more fun than without one. The Razer Serval is rather intriguing since it’s compatible with both the Forge and Android devices.

Razer Serval Featured

The biggest draw for those looking for a mobile gaming controller, is the adjustable clip that allows you to attach your device to the controller. While Moga does this already, it’s nice to see Razer doing the same, and it would be interesting to see how well it actually works.

Now there are two different options if you’re in the market for a gaming controller. You can head over to the Google Play Store and pick up JUST the controller for $79.99, OR you can grab the whole Razer Forge TV Gaming Bundle for $149.99. So if you’re in the market for an Android TV device, the better option may be to just get the Gaming Bundle.

If you already have a Razer Forge TV or the Razer Serval, let us know what you think about it in the comments below.

Source: Google Play via: Engadget

The post The Razer Serval is now available on the Google Play Store for $80 appeared first on AndroidGuys.

30
Jul

The Razer Serval is now available on the Google Play Store for $80


Gaming on your mobile devices is becoming increasingly more and more popular. It has been for the last few years or so. There have already been a few gaming controllers for mobile devices that have been released in the past, such as the Moga controllers and the Mad Catz LYNX. Now, there’s another player in the market.

After announcing the Razer Forge Android TV, Razer has released the Razer Serval. This is a gaming controller that is compatible with both the Razer Forge, as well as Android devices, and should definitely make gaming a bit (lot) easier and more fun than without one. The Razer Serval is rather intriguing since it’s compatible with both the Forge and Android devices.

Razer Serval Featured

The biggest draw for those looking for a mobile gaming controller, is the adjustable clip that allows you to attach your device to the controller. While Moga does this already, it’s nice to see Razer doing the same, and it would be interesting to see how well it actually works.

Now there are two different options if you’re in the market for a gaming controller. You can head over to the Google Play Store and pick up JUST the controller for $79.99, OR you can grab the whole Razer Forge TV Gaming Bundle for $149.99. So if you’re in the market for an Android TV device, the better option may be to just get the Gaming Bundle.

If you already have a Razer Forge TV or the Razer Serval, let us know what you think about it in the comments below.

Source: Google Play via: Engadget

The post The Razer Serval is now available on the Google Play Store for $80 appeared first on AndroidGuys.

30
Jul

The thirteenth ‘Angry Birds’ game is ‘Angry Birds 2′


It might have the number two in its name, but don’t be fooled: the new Angry Birds game is just the latest in a seemingly endless trickle of apps featuring Rovio’s feathered friends. We’ve seen Angry Birds interpretations of Star Wars, Transformers and even Mario Kart — but today the company is back with “the first sequel” to the original. You’re still flinging colorful birds at pigs, but the gameplay has been tweaked with new multi-stage levels, spells and boss piggie battles. Rovio has been having a tough time of late, so it’s no doubt hoping that this app is the one to recapture the first game’s runaway success.

Filed under: Gaming

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Source: Angry Birds 2 (iOS), (Android)

30
Jul

Former ‘Dead Island 2′ developer can’t pay its bills


The situation with Dead Island 2 and developer Yager took another turn today as the company announced it’s filing for insolvency. Yager Productions, the team formed to work on the zombie sequel, can’t pay the money it owes to debtors. “At the moment, there are different options to be assessed while wages for employees have been secured for the upcoming months,” a company statement reads. The filing is a direct result of being removed from Dead Island 2‘s development, managing director Timo Ullmann writes. Insolvency helps protect the company’s staff and will allow “time to sort out the best options for reogranizing this entity,” he says. The rest of Yager, including the team working on the sci-fi, ship-to-ship combat game Dreadnought are in the clear however and are “independent and remain unaffected” by today’s news.

This isn’t the first time a European developer (or a gaming company) has filed for insolvency, but the details here make it a bit more interesting. Yager formed a separate company to work on Dead Island 2, and you could infer that it did so because it had an idea the deal might go south from the outset. The studio proper’s been around for awhile but only really has one hit to its name, Spec Ops: The Line.

Publisher Deep Silver, on the other hand, picked up a ton of properties from the THQ bankruptcy sale but aside from developer Volition’s Grand-Theft-Auto-without-the-boring-bullshit Saint’s Row series and apocalyptic shooter franchise Metro, hasn’t had a ton of critical success. The company also went through some strife with Homefront: The Revolution when developer Crytek was faced serious financial troubles. That ended with Deep Silver buying not only the Homefront property, but also the team at Crytek London (the studio working on The Revolution) and making it an internal studio.

The road to AAA game releases is paved with good intentions, I guess.

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Via: GamesIndustry.biz

30
Jul

PlayStation helps Sony to big profits, but mobile’s struggling


Sony is actually doing all right despite a lot of turmoil, and it’s got the PlayStation 4 to thank. This quarter, Sony moved 3 million PS4s, bringing total sales of the console to 25.3 million. Peripheral and software shipments also went up, helping the gaming division improve sales 12.1 percent over last year. PS3 console sales were down, but the division still hit 288.6 billion yen ($2.3 billion) and made around $160 million. Sony recently said that the PS4 is outselling the Xbox One in most of Europe by nearly double, and has outsold its main rival considerably overall. Sony originally expected to sell 16 million PS4s in 2015, but has bumped the forecast to 16.5 million.

Sony’s imaging division also chipped in. Sony makes the sensors in many high-end smartphones, including models from Apple and Samsung. That division (Sony Devices) saw a 35.1 percent increase in sales to 237.9 billion yen ($2 billion), and the company recently said it would invest up to $3.6 billion to boost sensor production. Its camera (Imaging) division also saw a 5 percent increase in sales and made 21.3 billion yen in profit ($174 million) thanks to popular (and expensive) cameras like the Sony RX100 IV.

Sony Xperia Z3 Compact

Unfortunately, Sony’s Mobile division continues to be a black hole sucking profits. Sales dropped 16.3 percent over last year, though Sony claims that was partly due to “a strategic decision not to pursue scale in order to improve profitability.” In other words, Sony’s trying to focus on profitable high-end smartphones like the Xperia Z3+, but so far the plan is not exactly working. Sony’s Pictures division also dropped 11.9 percent thanks to lower licensing revenues.

Despite that, the company still made 82.44 billion yen in net income ($665 million), triple the profits of last year. That means that the turnaround under CEO Kaz Hirai is actually working, other than in mobile. We’re not sure how much more patience he has for that division, but if it doesn’t start making money soon, it could end up on the Vaio chopping block.

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Source: Sony

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